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Editing Bloodline:Mareathira Liceva

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**[[#Year 3 (204)|Year 3 (204)]] - Completed
 
**[[#Year 3 (204)|Year 3 (204)]] - Completed
 
**[[#Year 4 (205)|Year 4 (205)]] - Completed
 
**[[#Year 4 (205)|Year 4 (205)]] - Completed
**[[#Year 5 (206)|Year 5 (206)]] - Completed
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**[[#Year 5 (206)|Year 5 (206)]] - In Progress
**[[#Year 6 (207)|Year 6 (207)]] - Completed
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**[[#Year 6 (207)|Year 6 (207)]]
**[[#Year 7 (208)|Year 7 (208)]] - Completed
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**[[#Year 7 (208)|Year 7 (208)]]
**[[#Year 8 (209)|Year 8 (209)]] - Sent Save
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**[[#Year 8 (209)|Year 8 (209)]]
 
**[[#Year 9 (210)|Year 9 (210)]]
 
**[[#Year 9 (210)|Year 9 (210)]]
 
**[[#Year 10 (211)|Year 10 (211)]]
 
**[[#Year 10 (211)|Year 10 (211)]]
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# Zebra2  - [[#Year 3 (204)|Journal]] - Complete
 
# Zebra2  - [[#Year 3 (204)|Journal]] - Complete
 
# TopRamen713 - [[#Year 4 (205)|Journal]] - Complete
 
# TopRamen713 - [[#Year 4 (205)|Journal]] - Complete
# pytechd - [[#Year 5 (206)|Journal]] - Complete
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# pytechd - [[#Year 5 (206)|Journal]] - Started (Due 7/27)
# Enigma6 - [[#Year 6 (207)|Journal]] - Complete
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# Enigma6 - [[#Year 6 (207)|Journal]]
# Armok - [[#Year 7 (208)|Journal]] - Complete
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# Kristofenpheiffer - [[#Year 7 (208)|Journal]]
# supertoned - [[#Year 8 (209)|Journal]] - Has been sent Save
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# grjemo - [[#Year 8 (209)|Journal]]
# Jevon - [[#Year 9 (210)|Journal]]
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# Armok - [[#Year 9 (210)|Journal]]
# nihilistyounglife- [[#Year 10 (211)|Journal]]
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# supertoned - [[#Year 10 (211)|Journal]]
# Glayve - [[#Year 11 (212)|Journal]]
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# Jevon - [[#Year 11 (212)|Journal]]
# JamesOFarrell - [[#Year 12 (213)|Journal]]
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# nihilistyounglife - [[#Year 12 (213)|Journal]]
# artz - [[#Year 13 (214)|Journal]]
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# Glayve - [[#Year 13 (214)|Journal]]
# ArcticEngineer - [[#Year 14 (215)|Journal]]
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# JamesOFarrell - [[#Year 14 (215)|Journal]]
# Eduren - [[#Year 15 (216)|Journal]]
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# artz - [[#Year 15 (216)|Journal]]
# omglazers  - [[#Year 16 (217)|Journal]]
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# ArcticEngineer - [[#Year 16 (217)|Journal]]
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# Eduren - [[#Year 17 (218)|Journal]]
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# omglazers - [[#Year 18 (219)|Journal]]
  
 
* ''Passed'' - Can rejoin after the current player if requested.
 
* ''Passed'' - Can rejoin after the current player if requested.
 
# DrRandom - ''Passed'' (save problems)
 
# DrRandom - ''Passed'' (save problems)
# grjemo - ''Passed'' (out of town)
 
# Kristofenpheiffer - ''Passed'' (crashing problems)
 
  
 
== Settings ==
 
== Settings ==
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Deduk: Today I was taken off of collection duty and started creating rock crafts. The first trade good of Libashernam. My first creation is a testament to the greatness that will follow here.
 
Deduk: Today I was taken off of collection duty and started creating rock crafts. The first trade good of Libashernam. My first creation is a testament to the greatness that will follow here.
  
Alath: What a cute cat! I’ll name her Eral and she will hunt vermin for us!
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Alath: What a cute cat! I’ll name her Eral and he will hunt vermin for us!
 
{{-}}
 
{{-}}
 
 
=== 24th Granite, 202, Early Spring ===
 
=== 24th Granite, 202, Early Spring ===
  
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== Year 5 (206) ==
 
== Year 5 (206) ==
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== Year 6 (207) ==
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== Year 7 (208) ==
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== Year 8 (209) ==
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== Year 9 (210) ==
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== Year 10 (211) ==
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== Year 11 (212) ==
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== Year 12 (213) ==
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== Year 13 (214) ==
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== Year 14 (215) ==
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== Year 15 (216) ==
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== Year 16 (217) ==
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== Year 17 (218) ==
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== Year 18 (219) ==
  
=== 1st Granite ===
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== End of Year Reports ==
 
+
=== Year 1 (202) ===
[[File:MareathiraLicevaYear5-01-1.png]]
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[[Image:Mareathira_Liceva_Journal_202_10.png|thumb|Year 202]]
 
+
*'''Created Wealth: ''' 30533
There is so much blood... there is not much sleep these days. Outside, we can hear dozens of goblins and trolls just waiting to get into our holed up fortress. So far, the bridge and pit the previous leaders have built are holding strong. So much blood, so little hope, and yet our mayor is demanding aluminum items. Aluminum! At a time like this?!
+
*'''Imported Wealth: ''' 18419
 
+
*'''Exported Wealth: ''' 6440
The previous leader was seen wandering out the front entrance carrying naught but an axe. Unfortunately for him, he forgot about the pit and walked off the edge to his demise. Oops.
+
*'''Population: ''' 20 Dwarves (17 Animals)
 
 
[[File:MareathiraLicevaYear5-01-9.1.png]]
 
 
 
[[File:MareathiraLicevaYear5-01-9.png]]
 
 
 
 
 
=== 9th Granite ===
 
 
 
We began hashing out a hastily drawn up plan today to try to ensnare some of our most unwelcome visitors. It probably will work. Probably. Probably not.
 
 
 
 
 
=== 11th Granite ===
 
 
 
The butcher appears to be quite lazy... or, perhaps, dead. Foul stenches, worse than my wife, have begun to pour out of the buchery. I've ordered more refuse space until we can figure out a more permanent way to dispose of the wretched stuff.
 
 
 
[[File:MareathiraLicevaYear5-01-11.png]]
 
 
 
Some child has had the audacity to call a party. A party! Well, might as well get drunk.. he better not steal all the booze, though.
 
 
 
 
 
=== 23rd Granite ===
 
 
 
Dakost has given birth to a girl while fishing. Dakost never catches any fish, so it's good to see her succeed at something for once.
 
 
 
Progress is being made on the trap. It shall be a wonderful trap.
 
 
 
[[File:MareathiraLicevaYear5-02-19.png]]
 
 
 
 
 
=== 25th Granite ===
 
 
 
Dakost found her baby and immediately attended the party ensuing in the dining room.
 
 
 
I heard from Onol Olonzaneg today. He's been unhappy lately. Upon questioning, he spoke of having to endure the decay of a spouse lately. Ouch. The poor guy needs a drink. The miners seem to have stopped working on our new defense mechanism for some reason.
 
 
 
 
 
=== 1st Slate ===
 
 
 
Nish, a child, has begun throwing a tantrum. It turns out his mother and brother both died recently. If this Nish child stays alive, I've hatched a wretched plan to kill two birds with one stone. Who will stop me, his dead, decayed mother? It appears the poor child also cannot stand. Neither can I.. can't stand him, that is!
 
 
 
The miners are once again working. It turned out that they were told not to step more than a few meters from the safety. I've ordered them to continue, and ordered them to not be such weaklings. I suspect they are elves in disguise.
 
 
 
 
 
=== 4th Slate ===
 
 
 
I've ordered the construction of more mechanisms and cages. And flood gates. And more mechanisms.
 
 
 
 
 
=== 13 Slate ===
 
 
 
Moods are slowly rising, I'm happy to report. The loudmouth child has not calmed down, but is not complaining worse, either. Luckily the little bastard has no friends.
 
 
 
 
 
=== 19th Slate ===
 
 
 
The chain I ordered made by the smiths has been complete. The mayor is ever more adamant that his precious aluminum items be made. I have a bad feeling about this. The masons have begun work reworking some of the entrance to make it more... safe...
 
 
 
 
 
=== 28th Slate ===
 
 
 
Oh bloodied beards.. a beast has arrived in one of the caverns. An enormous blob composed of flame with wings and.. it's bloated..? My wife knows where I sleep, she didn't have to announce herself in such a dramatic fashion.
 
 
 
[[File:MareathiraLicevaYear5-02-29.png]]
 
 
 
 
 
=== 29th Slate ===
 
 
 
From the rumblings we can hear of the beast, we may be safe for now. Lucky, for once. I've ordered a wretched cat to be chained. Yet more traps are being loaded and set.
 
 
 
 
 
=== 19th Felsite ===
 
 
 
The elves have arrived! Our gate remains closed, but we've bored a small hole through it, hoping to peak at the carnage.
 
 
 
 
 
=== 24th Felsite ===
 
 
 
An ambush! At this point, who cares? Two ambushes! The elves are being run down. Muahahaa. This must have been my predacessor's plans all along to kill the elves.. lure near 80 enemies to our gate to make sure the tree-lovers die. Yes, yes... I've commissioned a statue in his honor.
 
 
 
 
 
=== 1st Hematite ===
 
 
 
Spring has arrived. We think. The initial dig for the trap has been complete.
 
 
 
 
 
=== 12th Hematite ===
 
 
 
Another party. Moods continue to rise. We've begun digging out more refuse storage.
 
 
 
 
 
=== 20th Hematite ===
 
 
 
The dig and basic gates are working -- we're nearly ready for the first trial.
 
 
 
[[File:MareathiraLicevaYear5-04-20.png]]
 
 
 
 
 
=== 2nd Malachite ===
 
 
 
Some migrants! Eight of them. Sadly, we have no safe way into the fort for them.
 
 
 
 
 
=== 4th Malachite ===
 
 
 
Most of the migrants are already dead. Two survive, huddled in the corner, half dead, starving, and parched.
 
 
 
 
 
=== 5th Malachite ===
 
 
 
A beast! This time, a surface beast. I have no plan to deal with such a thing -- with multiple siegers and ambushers to deal with...
 
 
 
[[File:MareathiraLicevaYear5-05-5.png]]
 
 
 
 
 
=== 12th Malachite ===
 
 
 
I've ordered the interior bridge to be lowered. The goblins seem reluctant to enter my trap, however. They seem to not be tempted by my kitten bait. How can they resist a delicious kitten?
 
 
 
 
 
=== 14th Malachite ===
 
 
 
Monom Stitnthadekast has been taken by a fey mood. It's always something with him. He claimed a Mason's shop. Also, apparently trolls like to go for a swim once in a while.
 
 
 
[[File:MareathiraLicevaYear5-05-14.png]]
 
 
 
 
 
=== 16th Malachite ===
 
 
 
None of the trapped goblins seem to want to walk into my trap. I've ordered the golden bridge be lowered as a test.
 
 
 
 
 
=== 17 Malachite ===
 
 
 
As soon as the bridge was lowered, the goblins fled the courtyard! The gate is shut once again -- and our courtyard is empty!
 
 
 
 
 
=== 24th Malachite ===
 
 
 
Monom has finished his life-long goal: a quern. It's a superb quern. I just don't understand how it will help us. Are trolls grindable into flour...? We've begun reloading the traps.
 
 
 
[[File:MareathiraLicevaYear5-05-24.png]]
 
 
 
 
 
=== 3rd Galena ===
 
 
 
Another beast has come. This time some kind of featured tarantula. Unless it can fight a firey blob or an ettin 30 layers above, I just don't care.
 
 
 
 
 
=== 12th Gelena ===
 
 
 
A human caravan has arrived. I've ordered more coffins to be built. Unrelated to the human caravan. This time.
 
 
 
[[File:MareathiraLicevaYear5-09-14.png]]
 
 
 
 
 
=== 16th Galena ===
 
 
 
An ambush arrived and has begun slaying the humans for me.
 
 
 
 
 
=== 23rd Galena ===
 
 
 
I've ordered the walls put back up. I've tied a kitten nearer the entrance hoping to lure them in this time. The humans are dead. If I can ever get rid of so many attackers, I bet they left lots of treasures for us.
 
 
 
 
 
=== 1st Limestone ===
 
 
 
Autumn has arrived. We're nearing 2,000 units of booze -- a spectacular number. This calls for a party! We've called for the lower lake to be walled off. It is not a useful source of fish, and we do not have enough units to spare a defense force yet.
 
 
 
I'm wary that some of the many beasts lurking below can swim and fly.
 
 
 
[[File:MareathiraLicevaYear5-05-22.png]]
 
 
 
 
 
=== 17th Limestone ===
 
 
 
The masons have completed some of the wall, but seem to be tardy on the last segment...
 
 
 
 
 
=== 8th Sandstone ===
 
 
 
The militia still refuse to listen to my order to kill the beast lurking on the surface. Refuse! I'll kill them!
 
 
 
 
 
=== 16th Sandstone ===
 
 
 
They finally obeyed and the foul beast is dead! They unhatched the hatch and released all of the trapped trolls -- which were quickly dispatched.
 
 
 
[[File:MareathiraLicevaYear5-07-16.png]]
 
 
 
 
 
=== 20th Sandstone ===
 
 
 
We've begun the monumental task of cleaning up outside. The masons are back working on the roof and farmers are back planting our outside fields. It will be nice to have a variety of booze again! There are caravans to loot!
 
 
 
 
 
=== 14th Timber ===
 
 
 
The coffins we built earlier in expectation of a slaughter have come to good use anyway -- to bury our long-since dead.
 
 
 
 
 
=== 18th Timber ===
 
 
 
A caravan! A caravan that won't die!
 
 
 
 
 
=== 18th Timber ===
 
 
 
An ambush!
 
 
 
 
 
=== 20th Timber ===
 
 
 
Both ambushes are dead. The militia are now stationed outside while we have so many dwarfs trying to clean up and bury the dead.
 
 
 
 
 
=== 23rd Timber ===
 
 
 
Stinfeb is posessed. Great. He's started some kind of terrible construction, no doubt, in the jewelry shop.
 
 
 
 
 
=== 1st Moonstone ===
 
 
 
Winter. We'll trade with the mountainhome shortly -- someone complained of diminishing booze stocks. How can they complain at a time like this... we may actually survive!
 
 
 
 
 
=== 2nd Moonstone ===
 
 
 
Stinfeb is done! That was quick -- and what do we have.. an emerald crown, worth 169,000? Fantastic. Our fortress is worth over one million!
 
 
 
 
 
=== 4th Moonstone ===
 
 
 
The traders brought aluminum bars! We bought them all up, along with some other basic supplies. A barony! We've elected Eridani Titthalgusil, the Avian Pedophile.
 
 
 
 
 
=== 18th Opal ===
 
 
 
The traders are gone, lands safe, and we've begun digging out new quarters, a tomb, and other demands from our resident bird molester.
 
 
 
[[File:MareathiraLicevaYear5Baron.png]]
 
 
 
 
 
=== 2nd Obsidian ===
 
 
 
My time draws near -- and we have a demand for nickel silver items. Such a worthless metal... Zinc appears to be in short supply.
 
 
 
We're making progress cleaning up and swiping from the fallen caravans. Many dwarfs lay dead outside still -- need more coffins.
 
 
 
[[File:MareathiraLicevaYear5-Blood.png]]
 
 
 
 
 
=== 6th Obsodian ===
 
 
 
A beast! A feathered slug... he sound so cute. And he's taupe! Taupe taupe taupe taupe.
 
 
 
 
 
=== 12th Obsidian ===
 
 
 
Another beast! This time made of chocolate. Mmmm chocolate beetle spittle.
 
 
 
 
 
=== 14th Obsidian ===
 
 
 
An ambush! Two, in fact! Several dwarfs on the roof have fallen.
 
 
 
 
 
=== 17th Obsidian ===
 
 
 
The ambush has run off, at a high price.
 
 
 
[[File:MareathiraLicevaYear5-z1.png]]
 
 
 
 
 
=== 1st Granite ===
 
 
 
Much has happened over the last year. The fort has a net loss of 8 dwarfs, but survived staggering odds. We met the first mandates easily; future rulers should look for more zinc quickly. Our bird lover loves nickel silver. We also struck adamantite earlier... but thus far, it has gone unused. There is blood, guts and limbs everywhere. We need more coffins. We ''always'' need more coffins in Mareathria Liceva.
 
 
 
[[File:MareathiraLicevaYear5-z2.png]]
 
 
 
== Year 6 (207) ==
 
 
 
 
 
Upon touring the fortress I have just arrived at, I have been both impressed and depressed. Impressive quantities of goods have been stockpiled, and with a single exception, everyone is positively beaming in this place. This is surprising considering you can barely walk outside without stepping in blood, and there are mounds of goblin parts piled all over the place. The single exception I mentioned earlier is a planter named Etur, who lost his wife and one of his children in the recent battles. A shame, but he is trying to get counciling with the mayor, so I'm sure he will be fine.
 
 
 
I have order the outside cleanup to commence full fledged. I only hope that any more ambushes hold off until we are done and can get the gate up again.
 
 
 
I also ordered a section of nearby grassland to be walled off. It encompasses two ponds. This should enable the fishers to continue working even during a siege.
 
 
 
I also ordered a cage built to hold off the ridiculous number of cats wandering our hallways. While there I noticed three unmarked levers. How useful. No one apparently has the slightest idea what they are for. There is also a lever that simply says DO NOT PULL in big letters. Of course, I want to do nothing more than pull it.
 
 
 
 
 
 
 
15 Granite: ordered a squad of sword-dwarves to take care of some irritating mountain goats. Also, one of our bowyers bled to death today. I am seeking to find out why the chief medical dwarf did not prevent this.
 
 
 
 
 
 
 
19 Granite: Apparently our mayor was too busy for Etur. He has gone completely berserk. I fear for the safety of our other dwarves, and have therefore ordered both of our squads to kill Etur.
 
 
 
 
 
 
 
20 Granite: Disaster! Etur has murdered our mayor, Zuntir Asobmabush. A dark day indeed. Apparently our peaceful planter has premeditated his berserk rage, for he is carrying a pick with him.
 
 
 
Just minutes later, an axedwarf named Id Nirsigun arrived and fell the berserk dwarf with a single swipe. Etur Otinfikod is dead, but at a terrible cost.
 
 
 
 
 
 
21 Granite: The hearts of many in the castle are heavy with the recent disaster. A miner, Cilob has taken up the post of mayor.
 
 
 
 
 
 
 
8 Slate: Our stupid bird-molesting baron has already insisted upon three picks made for him this year, and now he wants two more. What does a dwarf do with five picks? Especially a lazy baron? I'm not making them for him until much later.
 
 
 
 
 
 
 
10 Slate: A giant beast has arrived in one of the caverns. As if we were planning on going in there anyway... [[File:2.PNG]]
 
 
 
 
 
 
 
14 Slate: We find ourselves short of metal: I have ordered some exploratory shafts dug.
 
 
 
 
 
 
 
27 Slate: The minors have discovered a beautiful vein of cassiterite. I have ordered it mined out and smelted. No sign of anything hostile, although some tigermen interrupted the wall construction today. The outside cleanup progresses smoothly.
 
 
 
 
 
 
 
3 Felsite: Disaster strikes again: Remember that giant feathered elephant that arrived on 10 Slate? It has breached our defenses and is now terrorizing the smelters. Apparently, the fortress is only safe from walking beasts: flying beasts can still access it. It will take the military forever to reach it...
 
 
 
But it looks like a cat and a stray war dog are delaying it. The beast has a few bruises, but it is quickly over coming the dog...
 
 
 
[[File:3.PNG]]
 
 
 
It bashed broke the upper and lower body of our grandmaster armorer. It is now trying to kill another puppy. The puppy's mother leaps towards the beast, trying to protect her child. Still no military arrives. The brave mother is quickly killed by the forgotten beast, and her puppy soon joins her.
 
 
 
Finally! Likot Stigaztulon Olonvozbel Osresh, the Geared Ravager of Mortifying arrives! The forgotten beast is shredded in his attacks! The rest of the military charges in. Casualties: a dead war dog, a dead puppy, one broken left hand, and one bruised left hand. Not bad.
 
 
 
<gallery>
 
Image:4.PNG|Going...
 
Image:5.PNG|Going...
 
Image:6.PNG|GONE!
 
</gallery>
 
 
 
 
 
 
 
17 Felsite: We have completed the fishing area: 7. I am ordering part of cleared in preparation for a large statue I am building.
 
 
 
 
 
 
 
19 Felsite: The elves arrived today. I ordered the military out by the golden gate to watch for goblins. From the goblin corpses I see rotting all round me, it wouldn't surprise me if the elves weren't our only visitors...
 
 
 
 
 
 
 
21 Felsite: The elven leader starting whining about how many trees we were cutting down. I pretended that we would cooperate. Haha like we care what they have to say.
 
 
 
 
 
 
 
25 Felsite: While trading today, I came across a mug that the elves were willing to pay over 6000 for! I was blown away! It is a nice mug though!
 
[[File:8.PNG]]
 
 
 
I rounded up the lot of stuff we offered. Unfortunately, this included a wooden bracelet. The elves got all huffy and left. So I have ordered the military to kill them all.
 
 
 
 
 
 
 
3rd Hematite: The military finished off the five horses quickly. That will teach them to get all huffy at us. Among the spoils are a giant leopard and a giant jaguar!
 
 
 
 
 
 
 
5th Hematite: Among the other useful elven trade goods, we also inherited a huge amount of useless wooden armor and weapons. I am building a bridge to pulverize all this with.
 
 
 
 
 
 
 
16th Hematite: I have begun work on two giant projects: a giant zoo, and a giant statue. We will see what our dwarves can get done this year!
 
 
 
 
 
 
 
24 Hematite: Doren Debbenushat, a bowyer, got all sulky and withdrew from the society. He then proceeded to take over a bowyer's workshop and start working furiously.
 
 
 
 
 
 
 
30 Hematite: Doren created Akimnum, a kapok blowgun. Too bad no one here can use it.
 
 
 
 
 
 
 
20 Malachite: All quiet. Dwarves are hard at work.
 
 
 
 
 
 
 
12 Galena: Humans arrived today. We have switched to high alert. Although we had one caravan arrive without goblin "escort", I doubt we will be so lucky again.
 
 
 
 
 
 
 
12 Galena: CURSES! I forgot to rebuilt the trade depot after ripping it up in our last trading in encounter with the elves. I have several masons ordered to rebuild it at utmost speed.
 
 
 
 
 
 
 
17 Galena: Ugh not another one.
 
 
 
[[File:9.PNG]]
 
 
 
Also our masons have already completed the new depot. I had to put it in a barracks, since that was the only open room available.
 
 
 
 
 
 
 
21 Galena: Bought almost the entire caravan for that one mug I mentioned earlier. All in all, not a bad deal.
 
 
 
[[File:10.PNG]]
 
 
 
 
 
 
 
1 Limestone: Half a year over with! We find ourselves in need of more smelting and obsidian, and I have therefore ordered the expansion of the magma reservoir.
 
 
 
 
 
 
 
15 Limestone: The humans left today, and still no goblins in site...
 
 
 
 
 
 
 
24 Limestone: Erith Ides has withdrawn from society now! He took over a metalsmith's forge. I'm actually quite excited to see what he will make.
 
 
 
 
 
 
 
7 Sandstone: Erith finally began whatever it is he is making...
 
 
 
 
 
 
 
8 Sandstone: Another forgotten beast. This time a giant winged creature of salt. It is a race against time to see if we can wall it off before it reaches us.
 
 
 
[[File:12.PNG]]
 
 
 
 
 
 
 
12 Sandstone: Erith made a tin animal trap. Oh well. At least the wall was created before that forgotten beast reached us. We are now safe from flying megabeasts as well.
 
 
 
 
 
 
 
17 Sandstone: Two miners and a dog trapped themselves on a ledge on the statue I am making. I don't think they are too concerned: one is taking a nap.
 
 
 
[[File:13.PNG]]
 
 
 
 
 
 
 
18 Sandstone: The dog jumped off the ledge that it was trapped on, broke a rib, and suffocated.
 
 
 
 
 
 
 
22 Sandstone: The new magma reservoir was opened today.
 
 
 
 
 
 
 
26 Sandstone: Apparently, I spoke too soon! Kul, the salt megabeast, found some new way of flying past our defenses and into our magma area. We had no idea until we heard the sounds of a dog being killed. The millitary is being sent in.
 
 
 
 
 
 
 
27 Sandstone: The military quickly killed the forgotten beast. All that is left is a pile of salt.
 
 
 
 
 
 
 
8 Timber: The work on the zoo is being slowed by a lack of mechanisms.
 
 
 
 
 
 
 
16 Timber: The dwarves have come to tray! Pray that no goblins come with them!
 
 
 
 
 
 
 
22 Timber: Bought a lot of booze and food from the dwarves, along with some much needed wood.
 
 
 
 
 
 
 
6 Opal: All that is left on the statue is to do is remove the scaffolding. I have, in the mean time, switched all the masons over to smoothing out the zoo.
 
 
 
 
 
 
 
14 Opal: Behold! A glorious statue! A beacon! A symbol of dwarven intelligence!
 
 
 
[[File:26.PNG]]
 
 
 
 
 
 
 
22 Opal: A cat succumbed to infection today. I did not even know it was sick, but I cannot say I will miss it.
 
 
 
 
 
 
 
23 Opal: With the statue complete, all attention now turns to the zoo, which is currently a flurry of activity.
 
 
 
 
 
 
 
15 Obsidian: My brainless fellow dwarves are getting spooked by the ettin and the minotaur in our zoo. I am going to lock the doors so they stop getting upset.
 
 
 
 
 
 
 
16 Obsidian: CURSES! Goblins! A whole year without seeing them, and now a squad of spear goblins has appeared. I am tempted to pull up the gate and wait it out, but my military is bored of doing nothing but crushing forgotten beasts. It was a kitten that alerted us, by the way.
 
 
 
[[File:16.PNG|It is somewhat hard to see the soldiers and kitten on this, so I highlighted them a bit.]]
 
 
 
18 Obsidian: Outnumbered 2 to 1, our valiant fighters hurled themselves at the evil goblins, who were too busy trying to torture the poor kitten to even notice our heavily armed dwarves bearing down on them. It was over in seconds.
 
 
 
[[File:18.PNG]]
 
 
 
But wait? More goblins! Another squad! Not good. Another six goblins charged into the fray. Thus far, our military had suffered only a single broken hand. But only one dwarf showed up to reinforce...
 
 
 
[[File:19.PNG]]
 
 
 
Fortunately, our heavily armored axedwarves were not match for even this second group. These too were quickly dispatched. Even more reinforcements arrived: Likot and Unib. Unib is injured, so he is excused. I fear Likot was just being very lazy.
 
 
 
[[File:20.PNG]]
 
 
 
 
 
23 Obisidian: This is very frustrating. The dwarves refuse to remove the stone keeping the door to the minotaur room open, since they are afraid to go near the minotuar. I am blocking off that section of the hallway for now.
 
 
 
 
 
 
 
26 Obsidian: A kidnapper has stolen one of our children! He must have spotted a child somewhere on the outskirts.
 
 
 
 
 
 
 
1 Granite: That's a wrap. This year we had a net loss of 4 dwarves and a net gain of almost 300,000 wealth. We received no immigrants. One dwarf is unhappy, the others are content or above. All categories of food stores increased, with the total increasing by almost 2000. We had a net gain of 43 animals. Our two big successes was the completion of the statue and the beginnings of the zoo.
 
 
 
[[File:22.PNG|An overview of our awesome zoo!]]
 
 
 
 
 
Technical: FPS hovers around 80 mostly, on my rather slow system, so that is quite good. Atom smashing some of the elven trash might help more, as might using traffic designations. I updated the game to version 31.12.
 
 
 
Notes on the Reddit statue: I chose the color based on what would show best on Stonesense. I also ran out of room on the top: apparently you can't build on the top layer, so the antenna isn't as nice as it could have been.
 
 
 
For the next person: The only big problem is the fact that the ettin and minotaur are scaring people away. The door really should be closed, but a rock is holding it open and anytime a dwarf goes to remove the rock, they get scared away. It might be necessary to re-capture the minotaur and ettin, and then fix room, and then re-release them. All of levers in the rooms of the zoo have been linked to the cages, or the jobs have at least be designated. Things to do with the zoo are to finish smoothing it and then making it super safe with all sorts of failsafe damage controls etc etc. Whatever you like essentially! It might also be a good idea to work on getting some steel armor and weapons, and to expand the military. Oh and I forgot to move the trade depot out of the barracks, so you might want to do that. ;-) I haven't used any of the adamantine yet either, but that would make some great armor...
 
 
 
 
 
Random pics:
 
 
 
 
 
<gallery>
 
Image:24.PNG|The blueprints for the statue.
 
Image:25.PNG|A different view of the statue.
 
Image:27.PNG|Stonesense view of the zoo.
 
</gallery>
 
 
 
== Year 7 (208) ==
 
Technical Note: My Predecessor used a tileset, I do not so some of the tiles have turned a little weird.
 
 
 
I arrive to this hole in a valley, greeted by the most bizarre statue. The first thing I noticed though was the smell; there was body parts from countless race's scattered everywhere. Some poor soul had obviously tried to move some of it together into a pile but it had made little difference.
 
[[File:2010-08-08-175014_1280x800_scrot.png]]
 
 
 
I then made my way into the fortress and was forced to squeeze past a seemingly infinite amount of cats and dogs, it's like someone was deliberately trying to initiate a catsplosion! I hunted for the butchers to ask them to "solve" the problem but the fortress is so higgledy piggledy and spread out I couldn't locate it. I considered building more, but upon investigation it appeared we didn't have any butchers anyway. I did find a magma pit and so decided to use my initiative. And so for the first month of my being here everyone was tasked with disposing of unnecessary animals which includes cats, dogs, horses, mules etc. I left the nice stuff be.
 
[[File:2010-08-08-163518 1280x800 scrot.png]]
 
[[File:2010-08-08-165459 1280x800 scrot.png]]
 
 
 
I sealed off the minotaur and Etin with some more doors which has kind of messed up the flow of the zoo, but such is life.
 
 
 
I have begun stockpiling raw fun to produce some kickass armour and weapons.
 
[[File:2010-08-08-164726 1280x800 scrot.png]]
 
 
 
I had a strange mood and was well excited, "Tobul Oslanzokum has claimed a craft workshop" nevermind I thought craft mood is better than nothing. Then after some furious work he produced: Rilemlunrud, "The Youthful Diminishment", a garnierite mug.
 
[[File:2010-08-08-174431 1280x800 scrot.png]]
 
 
 
I noticed at this point when the dwarrow started to idle after the majority of animals had been dispatched that practically all the workshops were overflowing, there are nowhere near enough stockpiles or barrels it would seem. The one miner I had took forever to dig anything and produced far too much stone for me to process as for some reason despite no real activity going on in the fort everyone was perpetually busy doing Armok knows what. I decided to make use of an area of caverns that appears to have been walled safe then sealed off. I demanded them re-opened and all excess furniture to be shoved in them. I discovered why the cavern had been sealed off fairly quickly when a forgotten beast lurking in the waters emerged and proceeded to kill an Axe Lord before being struck down when the rest of the military arrived.
 
[[File:2010-08-08-175816 1280x800 scrot.png]]
 
 
 
I commissioned the bay to be walled off and no sooner had I done that when:
 
[[File:2010-08-10-154252 1280x800 scrot.png]]
 
 
 
I found a metalsmith with no left hand side, may have to dispose of him somehow
 
[[File:2010-08-10-162438 1280x800 scrot.png]]
 
 
 
I have decided now all the animals are gone there are also too many children stickying up the place so I build a sacrificial bridge over the magma pool and used it to dispose of most of the children and later any parent who couldn't get a grip.
 
[[File:2010-08-11-154556 1280x800 scrot.png]]
 
 
 
The elves arrived and demanded that the trees be left be. I haven't touched the trees since I got here so my predecessor must have had something to do with it. I agreed to leave the trees be.
 
[[File:2010-08-10-170803 1280x800 scrot.png]]
 
 
 
I was laid siege to by the goblins. I ordered that the main bridge be closed but due to the dwarves own incompetence the response time was so slow that the enemy was well inside the fort by this point. The military fort valiantly but were quickly slaughtered. The enemy are deep inside the fortress now and FPS has dropped so low I have decided to declare a combined FPS death and death by siege. I haven't completed my year but I don't think I can
 
[[File:2010-08-11-170538 1280x800 scrot.png]]
 
 
 
== Year 8 (209) ==
 
== Year 9 (210) ==
 
== Year 10 (211) ==
 
== Year 11 (212) ==
 
== Year 12 (213) ==
 
== Year 13 (214) ==
 
== Year 14 (215) ==
 
== Year 15 (216) ==
 
== Year 16 (217) ==
 
== Year 17 (218) ==
 
== Year 18 (219) ==
 
 
 
== End of Year Reports ==
 
=== Year 1 (202) ===
 
[[Image:Mareathira_Liceva_Journal_202_10.png|thumb|Year 202]]
 
*'''Created Wealth: ''' 30533
 
*'''Imported Wealth: ''' 18419
 
*'''Exported Wealth: ''' 6440
 
*'''Population: ''' 20 Dwarves (17 Animals)
 
  
{{-}}
+
{{-}}
=== Year 2 (203) ===
+
=== Year 2 (203) ===
[[File:Mareathira_Liceva_203-End.png|thumb|Year 203]]
+
[[File:Mareathira_Liceva_203-End.png|thumb|Year 203]]
*'''Created Wealth: ''' 139974
+
*'''Created Wealth: ''' 139974
*'''Imported Wealth: ''' 62098
+
*'''Imported Wealth: ''' 62098
*'''Exported Wealth: ''' 27187
+
*'''Exported Wealth: ''' 27187
*'''Population: ''' 61 Dwarves (41 Animals)
+
*'''Population: ''' 61 Dwarves (41 Animals)
 
{{-}}
 
{{-}}
 
=== Year 3 (204) ===
 
=== Year 3 (204) ===
Line 3,176: Line 2,595:
 
*'''Exported Wealth: ''' 28968
 
*'''Exported Wealth: ''' 28968
 
*'''Population: ''' 91 Dwarves (20 Animals)
 
*'''Population: ''' 91 Dwarves (20 Animals)
{{-}}
 
=== Year 4 (205) ===
 
[[File:endofyear205.png|thumb|Year 205]]
 
*'''Created Wealth: ''' 779505
 
*'''Imported Wealth: ''' 119771
 
*'''Exported Wealth: ''' 51705
 
*'''Population: ''' 78 Dwarves (27 Animals)
 
{{-}}
 
=== Year 5 (206) ===
 
[[File:MareathiraLicevaYear5Final.png|thumb|Year 206]]
 
*'''Created Wealth: ''' 1115790
 
*'''Imported Wealth: ''' 213437
 
*'''Exported Wealth: ''' 59477
 
*'''Population: ''' 77 Dwarves (73 Animals)
 
{{-}}
 
 
=== Year 6 (207) ===
 
[[File:23.PNG|thumb|Year 207]]
 
*'''Created Wealth: ''' 1398631
 
*'''Imported Wealth: ''' 275099
 
*'''Exported Wealth: ''' 71673
 
*'''Population: ''' 73 Dwarves (116 Animals)
 
 
{{-}}
 
{{-}}

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