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Editing Bloodline:Mareathira Liceva

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**[[#Year 4 (205)|Year 4 (205)]] - Completed
 
**[[#Year 4 (205)|Year 4 (205)]] - Completed
 
**[[#Year 5 (206)|Year 5 (206)]] - Completed
 
**[[#Year 5 (206)|Year 5 (206)]] - Completed
**[[#Year 6 (207)|Year 6 (207)]] - Completed
+
**[[#Year 6 (207)|Year 6 (207)]]
**[[#Year 7 (208)|Year 7 (208)]] - Completed
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**[[#Year 7 (208)|Year 7 (208)]]
**[[#Year 8 (209)|Year 8 (209)]] - Sent Save
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**[[#Year 8 (209)|Year 8 (209)]]
 
**[[#Year 9 (210)|Year 9 (210)]]
 
**[[#Year 9 (210)|Year 9 (210)]]
 
**[[#Year 10 (211)|Year 10 (211)]]
 
**[[#Year 10 (211)|Year 10 (211)]]
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# TopRamen713 - [[#Year 4 (205)|Journal]] - Complete
 
# TopRamen713 - [[#Year 4 (205)|Journal]] - Complete
 
# pytechd - [[#Year 5 (206)|Journal]] - Complete
 
# pytechd - [[#Year 5 (206)|Journal]] - Complete
# Enigma6 - [[#Year 6 (207)|Journal]] - Complete
+
# Enigma6 - [[#Year 6 (207)|Journal]] - Has been sent Save (7/28)
# Armok - [[#Year 7 (208)|Journal]] - Complete
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# Kristofenpheiffer - [[#Year 7 (208)|Journal]]
# supertoned - [[#Year 8 (209)|Journal]] - Has been sent Save
+
# grjemo - [[#Year 8 (209)|Journal]]
# Jevon - [[#Year 9 (210)|Journal]]
+
# Armok - [[#Year 9 (210)|Journal]]
# nihilistyounglife- [[#Year 10 (211)|Journal]]
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# supertoned - [[#Year 10 (211)|Journal]]
# Glayve - [[#Year 11 (212)|Journal]]
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# Jevon - [[#Year 11 (212)|Journal]]
# JamesOFarrell - [[#Year 12 (213)|Journal]]
+
# nihilistyounglife - [[#Year 12 (213)|Journal]]
# artz - [[#Year 13 (214)|Journal]]
+
# Glayve - [[#Year 13 (214)|Journal]]
# ArcticEngineer - [[#Year 14 (215)|Journal]]
+
# JamesOFarrell - [[#Year 14 (215)|Journal]]
# Eduren - [[#Year 15 (216)|Journal]]
+
# artz - [[#Year 15 (216)|Journal]]
# omglazers  - [[#Year 16 (217)|Journal]]
+
# ArcticEngineer - [[#Year 16 (217)|Journal]]
 +
# Eduren - [[#Year 17 (218)|Journal]]
 +
# omglazers - [[#Year 18 (219)|Journal]]
  
 
* ''Passed'' - Can rejoin after the current player if requested.
 
* ''Passed'' - Can rejoin after the current player if requested.
 
# DrRandom - ''Passed'' (save problems)
 
# DrRandom - ''Passed'' (save problems)
# grjemo - ''Passed'' (out of town)
 
# Kristofenpheiffer - ''Passed'' (crashing problems)
 
  
 
== Settings ==
 
== Settings ==
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== Year 6 (207) ==
 
== Year 6 (207) ==
 
 
Upon touring the fortress I have just arrived at, I have been both impressed and depressed. Impressive quantities of goods have been stockpiled, and with a single exception, everyone is positively beaming in this place. This is surprising considering you can barely walk outside without stepping in blood, and there are mounds of goblin parts piled all over the place. The single exception I mentioned earlier is a planter named Etur, who lost his wife and one of his children in the recent battles. A shame, but he is trying to get counciling with the mayor, so I'm sure he will be fine.
 
 
I have order the outside cleanup to commence full fledged. I only hope that any more ambushes hold off until we are done and can get the gate up again.
 
 
I also ordered a section of nearby grassland to be walled off. It encompasses two ponds. This should enable the fishers to continue working even during a siege.
 
 
I also ordered a cage built to hold off the ridiculous number of cats wandering our hallways. While there I noticed three unmarked levers. How useful. No one apparently has the slightest idea what they are for. There is also a lever that simply says DO NOT PULL in big letters. Of course, I want to do nothing more than pull it.
 
 
 
 
15 Granite: ordered a squad of sword-dwarves to take care of some irritating mountain goats. Also, one of our bowyers bled to death today. I am seeking to find out why the chief medical dwarf did not prevent this.
 
 
 
 
19 Granite: Apparently our mayor was too busy for Etur. He has gone completely berserk. I fear for the safety of our other dwarves, and have therefore ordered both of our squads to kill Etur.
 
 
 
 
20 Granite: Disaster! Etur has murdered our mayor, Zuntir Asobmabush. A dark day indeed. Apparently our peaceful planter has premeditated his berserk rage, for he is carrying a pick with him.
 
 
Just minutes later, an axedwarf named Id Nirsigun arrived and fell the berserk dwarf with a single swipe. Etur Otinfikod is dead, but at a terrible cost.
 
 
 
 
21 Granite: The hearts of many in the castle are heavy with the recent disaster. A miner, Cilob has taken up the post of mayor.
 
 
 
 
8 Slate: Our stupid bird-molesting baron has already insisted upon three picks made for him this year, and now he wants two more. What does a dwarf do with five picks? Especially a lazy baron? I'm not making them for him until much later.
 
 
 
 
10 Slate: A giant beast has arrived in one of the caverns. As if we were planning on going in there anyway... [[File:2.PNG]]
 
 
 
 
14 Slate: We find ourselves short of metal: I have ordered some exploratory shafts dug.
 
 
 
 
27 Slate: The minors have discovered a beautiful vein of cassiterite. I have ordered it mined out and smelted. No sign of anything hostile, although some tigermen interrupted the wall construction today. The outside cleanup progresses smoothly.
 
 
 
 
3 Felsite: Disaster strikes again: Remember that giant feathered elephant that arrived on 10 Slate? It has breached our defenses and is now terrorizing the smelters. Apparently, the fortress is only safe from walking beasts: flying beasts can still access it. It will take the military forever to reach it...
 
 
But it looks like a cat and a stray war dog are delaying it. The beast has a few bruises, but it is quickly over coming the dog...
 
 
[[File:3.PNG]]
 
 
It bashed broke the upper and lower body of our grandmaster armorer. It is now trying to kill another puppy. The puppy's mother leaps towards the beast, trying to protect her child. Still no military arrives. The brave mother is quickly killed by the forgotten beast, and her puppy soon joins her.
 
 
Finally! Likot Stigaztulon Olonvozbel Osresh, the Geared Ravager of Mortifying arrives! The forgotten beast is shredded in his attacks! The rest of the military charges in. Casualties: a dead war dog, a dead puppy, one broken left hand, and one bruised left hand. Not bad.
 
 
<gallery>
 
Image:4.PNG|Going...
 
Image:5.PNG|Going...
 
Image:6.PNG|GONE!
 
</gallery>
 
 
 
 
17 Felsite: We have completed the fishing area: 7. I am ordering part of cleared in preparation for a large statue I am building.
 
 
 
 
19 Felsite: The elves arrived today. I ordered the military out by the golden gate to watch for goblins. From the goblin corpses I see rotting all round me, it wouldn't surprise me if the elves weren't our only visitors...
 
 
 
 
21 Felsite: The elven leader starting whining about how many trees we were cutting down. I pretended that we would cooperate. Haha like we care what they have to say.
 
 
 
 
25 Felsite: While trading today, I came across a mug that the elves were willing to pay over 6000 for! I was blown away! It is a nice mug though!
 
[[File:8.PNG]]
 
 
I rounded up the lot of stuff we offered. Unfortunately, this included a wooden bracelet. The elves got all huffy and left. So I have ordered the military to kill them all.
 
 
 
 
3rd Hematite: The military finished off the five horses quickly. That will teach them to get all huffy at us. Among the spoils are a giant leopard and a giant jaguar!
 
 
 
 
5th Hematite: Among the other useful elven trade goods, we also inherited a huge amount of useless wooden armor and weapons. I am building a bridge to pulverize all this with.
 
 
 
 
16th Hematite: I have begun work on two giant projects: a giant zoo, and a giant statue. We will see what our dwarves can get done this year!
 
 
 
 
24 Hematite: Doren Debbenushat, a bowyer, got all sulky and withdrew from the society. He then proceeded to take over a bowyer's workshop and start working furiously.
 
 
 
 
30 Hematite: Doren created Akimnum, a kapok blowgun. Too bad no one here can use it.
 
 
 
 
20 Malachite: All quiet. Dwarves are hard at work.
 
 
 
 
12 Galena: Humans arrived today. We have switched to high alert. Although we had one caravan arrive without goblin "escort", I doubt we will be so lucky again.
 
 
 
 
12 Galena: CURSES! I forgot to rebuilt the trade depot after ripping it up in our last trading in encounter with the elves. I have several masons ordered to rebuild it at utmost speed.
 
 
 
 
17 Galena: Ugh not another one.
 
 
[[File:9.PNG]]
 
 
Also our masons have already completed the new depot. I had to put it in a barracks, since that was the only open room available.
 
 
 
 
21 Galena: Bought almost the entire caravan for that one mug I mentioned earlier. All in all, not a bad deal.
 
 
[[File:10.PNG]]
 
 
 
 
1 Limestone: Half a year over with! We find ourselves in need of more smelting and obsidian, and I have therefore ordered the expansion of the magma reservoir.
 
 
 
 
15 Limestone: The humans left today, and still no goblins in site...
 
 
 
 
24 Limestone: Erith Ides has withdrawn from society now! He took over a metalsmith's forge. I'm actually quite excited to see what he will make.
 
 
 
 
7 Sandstone: Erith finally began whatever it is he is making...
 
 
 
 
8 Sandstone: Another forgotten beast. This time a giant winged creature of salt. It is a race against time to see if we can wall it off before it reaches us.
 
 
[[File:12.PNG]]
 
 
 
 
12 Sandstone: Erith made a tin animal trap. Oh well. At least the wall was created before that forgotten beast reached us. We are now safe from flying megabeasts as well.
 
 
 
 
17 Sandstone: Two miners and a dog trapped themselves on a ledge on the statue I am making. I don't think they are too concerned: one is taking a nap.
 
 
[[File:13.PNG]]
 
 
 
 
18 Sandstone: The dog jumped off the ledge that it was trapped on, broke a rib, and suffocated.
 
 
 
 
22 Sandstone: The new magma reservoir was opened today.
 
 
 
 
26 Sandstone: Apparently, I spoke too soon! Kul, the salt megabeast, found some new way of flying past our defenses and into our magma area. We had no idea until we heard the sounds of a dog being killed. The millitary is being sent in.
 
 
 
 
27 Sandstone: The military quickly killed the forgotten beast. All that is left is a pile of salt.
 
 
 
 
8 Timber: The work on the zoo is being slowed by a lack of mechanisms.
 
 
 
 
16 Timber: The dwarves have come to tray! Pray that no goblins come with them!
 
 
 
 
22 Timber: Bought a lot of booze and food from the dwarves, along with some much needed wood.
 
 
 
 
6 Opal: All that is left on the statue is to do is remove the scaffolding. I have, in the mean time, switched all the masons over to smoothing out the zoo.
 
 
 
 
14 Opal: Behold! A glorious statue! A beacon! A symbol of dwarven intelligence!
 
 
[[File:26.PNG]]
 
 
 
 
22 Opal: A cat succumbed to infection today. I did not even know it was sick, but I cannot say I will miss it.
 
 
 
 
23 Opal: With the statue complete, all attention now turns to the zoo, which is currently a flurry of activity.
 
 
 
 
15 Obsidian: My brainless fellow dwarves are getting spooked by the ettin and the minotaur in our zoo. I am going to lock the doors so they stop getting upset.
 
 
 
 
16 Obsidian: CURSES! Goblins! A whole year without seeing them, and now a squad of spear goblins has appeared. I am tempted to pull up the gate and wait it out, but my military is bored of doing nothing but crushing forgotten beasts. It was a kitten that alerted us, by the way.
 
 
[[File:16.PNG|It is somewhat hard to see the soldiers and kitten on this, so I highlighted them a bit.]]
 
 
18 Obsidian: Outnumbered 2 to 1, our valiant fighters hurled themselves at the evil goblins, who were too busy trying to torture the poor kitten to even notice our heavily armed dwarves bearing down on them. It was over in seconds.
 
 
[[File:18.PNG]]
 
 
But wait? More goblins! Another squad! Not good. Another six goblins charged into the fray. Thus far, our military had suffered only a single broken hand. But only one dwarf showed up to reinforce...
 
 
[[File:19.PNG]]
 
 
Fortunately, our heavily armored axedwarves were not match for even this second group. These too were quickly dispatched. Even more reinforcements arrived: Likot and Unib. Unib is injured, so he is excused. I fear Likot was just being very lazy.
 
 
[[File:20.PNG]]
 
 
 
23 Obisidian: This is very frustrating. The dwarves refuse to remove the stone keeping the door to the minotaur room open, since they are afraid to go near the minotuar. I am blocking off that section of the hallway for now.
 
 
 
 
26 Obsidian: A kidnapper has stolen one of our children! He must have spotted a child somewhere on the outskirts.
 
 
 
 
1 Granite: That's a wrap. This year we had a net loss of 4 dwarves and a net gain of almost 300,000 wealth. We received no immigrants. One dwarf is unhappy, the others are content or above. All categories of food stores increased, with the total increasing by almost 2000. We had a net gain of 43 animals. Our two big successes was the completion of the statue and the beginnings of the zoo.
 
 
[[File:22.PNG|An overview of our awesome zoo!]]
 
 
 
Technical: FPS hovers around 80 mostly, on my rather slow system, so that is quite good. Atom smashing some of the elven trash might help more, as might using traffic designations. I updated the game to version 31.12.
 
 
Notes on the Reddit statue: I chose the color based on what would show best on Stonesense. I also ran out of room on the top: apparently you can't build on the top layer, so the antenna isn't as nice as it could have been.
 
 
For the next person: The only big problem is the fact that the ettin and minotaur are scaring people away. The door really should be closed, but a rock is holding it open and anytime a dwarf goes to remove the rock, they get scared away. It might be necessary to re-capture the minotaur and ettin, and then fix room, and then re-release them. All of levers in the rooms of the zoo have been linked to the cages, or the jobs have at least be designated. Things to do with the zoo are to finish smoothing it and then making it super safe with all sorts of failsafe damage controls etc etc. Whatever you like essentially! It might also be a good idea to work on getting some steel armor and weapons, and to expand the military. Oh and I forgot to move the trade depot out of the barracks, so you might want to do that. ;-) I haven't used any of the adamantine yet either, but that would make some great armor...
 
 
 
Random pics:
 
 
 
<gallery>
 
Image:24.PNG|The blueprints for the statue.
 
Image:25.PNG|A different view of the statue.
 
Image:27.PNG|Stonesense view of the zoo.
 
</gallery>
 
 
 
== Year 7 (208) ==
 
== Year 7 (208) ==
Technical Note: My Predecessor used a tileset, I do not so some of the tiles have turned a little weird.
 
 
I arrive to this hole in a valley, greeted by the most bizarre statue. The first thing I noticed though was the smell; there was body parts from countless race's scattered everywhere. Some poor soul had obviously tried to move some of it together into a pile but it had made little difference.
 
[[File:2010-08-08-175014_1280x800_scrot.png]]
 
 
I then made my way into the fortress and was forced to squeeze past a seemingly infinite amount of cats and dogs, it's like someone was deliberately trying to initiate a catsplosion! I hunted for the butchers to ask them to "solve" the problem but the fortress is so higgledy piggledy and spread out I couldn't locate it. I considered building more, but upon investigation it appeared we didn't have any butchers anyway. I did find a magma pit and so decided to use my initiative. And so for the first month of my being here everyone was tasked with disposing of unnecessary animals which includes cats, dogs, horses, mules etc. I left the nice stuff be.
 
[[File:2010-08-08-163518 1280x800 scrot.png]]
 
[[File:2010-08-08-165459 1280x800 scrot.png]]
 
 
I sealed off the minotaur and Etin with some more doors which has kind of messed up the flow of the zoo, but such is life.
 
 
I have begun stockpiling raw fun to produce some kickass armour and weapons.
 
[[File:2010-08-08-164726 1280x800 scrot.png]]
 
 
I had a strange mood and was well excited, "Tobul Oslanzokum has claimed a craft workshop" nevermind I thought craft mood is better than nothing. Then after some furious work he produced: Rilemlunrud, "The Youthful Diminishment", a garnierite mug.
 
[[File:2010-08-08-174431 1280x800 scrot.png]]
 
 
I noticed at this point when the dwarrow started to idle after the majority of animals had been dispatched that practically all the workshops were overflowing, there are nowhere near enough stockpiles or barrels it would seem. The one miner I had took forever to dig anything and produced far too much stone for me to process as for some reason despite no real activity going on in the fort everyone was perpetually busy doing Armok knows what. I decided to make use of an area of caverns that appears to have been walled safe then sealed off. I demanded them re-opened and all excess furniture to be shoved in them. I discovered why the cavern had been sealed off fairly quickly when a forgotten beast lurking in the waters emerged and proceeded to kill an Axe Lord before being struck down when the rest of the military arrived.
 
[[File:2010-08-08-175816 1280x800 scrot.png]]
 
 
I commissioned the bay to be walled off and no sooner had I done that when:
 
[[File:2010-08-10-154252 1280x800 scrot.png]]
 
 
I found a metalsmith with no left hand side, may have to dispose of him somehow
 
[[File:2010-08-10-162438 1280x800 scrot.png]]
 
 
I have decided now all the animals are gone there are also too many children stickying up the place so I build a sacrificial bridge over the magma pool and used it to dispose of most of the children and later any parent who couldn't get a grip.
 
[[File:2010-08-11-154556 1280x800 scrot.png]]
 
 
The elves arrived and demanded that the trees be left be. I haven't touched the trees since I got here so my predecessor must have had something to do with it. I agreed to leave the trees be.
 
[[File:2010-08-10-170803 1280x800 scrot.png]]
 
 
I was laid siege to by the goblins. I ordered that the main bridge be closed but due to the dwarves own incompetence the response time was so slow that the enemy was well inside the fort by this point. The military fort valiantly but were quickly slaughtered. The enemy are deep inside the fortress now and FPS has dropped so low I have decided to declare a combined FPS death and death by siege. I haven't completed my year but I don't think I can
 
[[File:2010-08-11-170538 1280x800 scrot.png]]
 
 
 
== Year 8 (209) ==
 
== Year 8 (209) ==
 
== Year 9 (210) ==
 
== Year 9 (210) ==
Line 3,190: Line 2,898:
 
*'''Exported Wealth: ''' 59477
 
*'''Exported Wealth: ''' 59477
 
*'''Population: ''' 77 Dwarves (73 Animals)
 
*'''Population: ''' 77 Dwarves (73 Animals)
{{-}}
 
 
=== Year 6 (207) ===
 
[[File:23.PNG|thumb|Year 207]]
 
*'''Created Wealth: ''' 1398631
 
*'''Imported Wealth: ''' 275099
 
*'''Exported Wealth: ''' 71673
 
*'''Population: ''' 73 Dwarves (116 Animals)
 
 
{{-}}
 
{{-}}

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