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− | {{Quality|Superior}} | + | {{Quality|Superior|01:16, 4 February 2015 (UTC)}} |
{{av}} | {{av}} | ||
:''Not to be confused with [[Cavern]]s.'' | :''Not to be confused with [[Cavern]]s.'' | ||
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There are two ways caves can generate: mountain caves occur adjacent to a [[mountain]] region tile, while non-mountain caves occur in any land biome other than mountains. The number of caves per world is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[advanced world generation]]. | There are two ways caves can generate: mountain caves occur adjacent to a [[mountain]] region tile, while non-mountain caves occur in any land biome other than mountains. The number of caves per world is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[advanced world generation]]. | ||
− | On the world map, caves are displayed as | + | On the world map, caves are displayed as {{Raw Tile|•|0:0:1}}. By default, however, they are hidden until discovered by an [[Adventurer_mode|adventurer]]. In advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start. |
Inside the cave, there are two ramps on each z-level, one going up and one going down. The ramps make a path that goes from the surface to the underground. The pathway is not always a straight line; on some z-levels, the passage can spread out into a small gallery. | Inside the cave, there are two ramps on each z-level, one going up and one going down. The ramps make a path that goes from the surface to the underground. The pathway is not always a straight line; on some z-levels, the passage can spread out into a small gallery. | ||
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A cave inhabited by skulking thieves has an additional complex network of subterranean passages that link from a single entryway to the natural passage of the cave mound. The underground network is located close to the surface and above the caverns; sometimes it is located just one z-level below the ground. [[Kobold]]s, poisonous critters, and stolen treasure can be found here. | A cave inhabited by skulking thieves has an additional complex network of subterranean passages that link from a single entryway to the natural passage of the cave mound. The underground network is located close to the surface and above the caverns; sometimes it is located just one z-level below the ground. [[Kobold]]s, poisonous critters, and stolen treasure can be found here. | ||
− | It is easy to get lost in the network of tunnels, which are one tile wide and wind in every direction. | + | It is easy to get lost in the network of tunnels, which are one tile wide and wind in every direction. Certain sections use both ramps and stairs to go up and down several z-levels. Along the path are occasional 3×3 guard posts with armed kobolds, hidden [[weapon trap]]s are very frequent and pose danger, and certain segments and corners are holed with tiny pits which have even more traps at the bottom. A unique feature of this site is that each weapon trap is coated with a [[syndrome]]-inducing venom that can range from bumblebee venom, to rattlesnake venom, to the dangerously lethal venom of the [[giant cave spider]]. If a trap hits successfully, the coated weapon will inject the venom into the intruder. Since fast travel or rest is generally not possible in a cave, you will most likely be forced to endure (or succumb) to the venom's effects. |
The network of passageways connects five main rooms: a trophy room, a large pit room for tamed animals, a room for [[egg]]s, a room filled with corpses, and the living chambers. Stolen artifacts are piled with other stolen items in the trophy room. The living chambers are irregular cavities that contain many hostile kobolds. The pit room for animals is the largest room, spanning several z-levels deep in gradual slopes, poked with 3×3 enclosures on the sides. This room can include any poisonous non-mammal creatures. | The network of passageways connects five main rooms: a trophy room, a large pit room for tamed animals, a room for [[egg]]s, a room filled with corpses, and the living chambers. Stolen artifacts are piled with other stolen items in the trophy room. The living chambers are irregular cavities that contain many hostile kobolds. The pit room for animals is the largest room, spanning several z-levels deep in gradual slopes, poked with 3×3 enclosures on the sides. This room can include any poisonous non-mammal creatures. | ||
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+ | According to [[legends mode]], kobolds may construct a [[market]] and a [[dungeon]] in their cave. As there is no evidence of any structures resembling such in kobold caves, they are probably either an error or serve an unknown purpose during world generation. | ||
<gallery> | <gallery> | ||
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They can sometimes be found by repeatedly asking an NPC {{DFtext|about the surrounding area}}; if NPCs in one region don't tell you about any caves, move to another region and try again (but note that some of the place names mentioned by NPCs correspond to regions, not sites). When an NPC does mention a site, it will be added to the list of places you can ask for directions to. | They can sometimes be found by repeatedly asking an NPC {{DFtext|about the surrounding area}}; if NPCs in one region don't tell you about any caves, move to another region and try again (but note that some of the place names mentioned by NPCs correspond to regions, not sites). When an NPC does mention a site, it will be added to the list of places you can ask for directions to. | ||
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{{Translation | {{Translation |