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− | {{ | + | {{Migrated_article}} |
− | {{av}} | + | {{av}}{{Quality|Fine|14:19, 9 June 2010 (UTC)}} |
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− | + | A '''civilization''' is a nation, with settlements and a capital city. | |
+ | When you start a new fortress, there are typically two or more dwarven civilizations which you can choose to be the parent civilization of your fortress. You can select your civilization at the [[location|site selection]] screen. Different civilizations can have different items available when you [[embark]]. You will be forced to [[modding|mod]] if you wish to play as any other race. | ||
− | + | ==Types== | |
− | + | ===Mountain Civilization (The [[dwarf|dwarves]])=== | |
− | + | Mountain civilizations build fortresses on the edge of [[mountain]] ranges, smaller [[hillock]] villages in the hill-lands nearby, and great [[mountain halls]] deep inside the mountain. | |
− | + | Their settlements are represented by {{Tile|Ω|#aaa|#000}} and {{Tile|Ω|#555|#000}} on the world map. Mountain civilizations can be connected by either roads or tunnels during World Generation. | |
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− | ===Plains | + | === Plains Civilization (The [[human|humans]])=== |
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− | + | Plains civilizations build wooden [[town]]s and farming [[hamlet]]s in the lowlands. | |
− | + | Their towns are represented by {{Tile|+|#aaa|#000}}, {{Tile|#|#aaa|#000}}, {{Tile|*|#aaa|#000}}, or {{Tile|☼|#fff|#000}}, depending on size, on the world map. Hamlets are represented by {{Tile|Æ|#770|#000}} tiles. During World Generation, wooded [[biome]]s near towns are often converted into grassy [[biome]]s, presumably due to the human's logging industry. Towns can be connected by roads during World Generation. Roads will also be built between towns and conquered sites located in mountains or forests. | |
− | === | + | === Forest Civilization (The [[elf|elves]])=== |
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− | + | Forest civilizations build [[forest retreat]]s, large outdoor structures of trees planted in rows, in the middle of heavily forested areas. | |
+ | Their settlements are represented by {{Tile|î|#ff0|#000}} and {{Tile|¶|#ff0|#000}} on the world map. | ||
− | === | + | === Evil Civilization (The [[goblin|goblins]])=== |
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− | + | Evil civilizations build huge overworld [[dark fortress]]es and smaller [[dark pit]]s. They are represented by {{Tile|П|#f0f|#000}} and {{Tile|º|#707|#000}}, respectively. Dark towers are often populated by a mix of races since goblins are keen on <s>kidnapping</s> rescuing children from other civilizations. These evil settlements can be connected via tunnels during World Generation. | |
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− | + | === Skulking Civilization (The [[kobold]]s)=== | |
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− | + | Skulking civilizations populate [[cave]]s and steal items from nearby civilizations. Cave residents do not show as neighbours on the embark screen, and in default [[advanced world generation|world-gen settings]], the caves themselves are hidden from the map. | |
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− | + | === Underground Civilizations=== | |
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− | + | Sometimes unnamed tribes appear on the civilization screen, which are peopled by various other {{catlink|Humanoids|humanoids}} resembling animals. Unlike the other civilizations listed, these unnamed civilizations spawn underground, forming small camps. The creatures that form these civilizations include: | |
− | + | * [[Amphibian man]] | |
− | + | * [[Reptile man]] | |
− | * | + | * [[Rodent man]] |
− | * | + | * [[Cave fish man]] |
− | * | + | * [[Cave swallow man]] |
+ | * [[Olm man]] | ||
+ | * [[Serpent man]] | ||
+ | * [[Bat man]] | ||
+ | * [[Antman]] | ||
− | == | + | ==In-game== |
− | + | Civilizations that you have been in contact with (either by WAR or trade) can be viewed by pressing {{k|c}} within your main fortress-mode view. Once you've selected a civilization to view, you can switch between viewing figureheads, export/import tallies, and [[trade agreements]] for that civilization with {{k|Tab}}. Friendly civilizations will generally report positive import/export values, while hostile civilizations generally trade in [[Death]] and [[Fun]]. You can peruse trade agreements with the arrow keys and {{k|Enter}}. | |
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− | + | Note that "neighbours" on that screen are not always "neighbours". Sometimes, you can have an elven civilization as a neighbour while they are on the other side of the world. | |
− | == | + | ==Bugs== |
− | + | * The trade agreement page in the View {{k|c}}ivilization screen prompts the user to press {{k|Tab}} to View Agreements. You press {{k|Enter}} and select agreements with arrow keys. The screen does not highlight the selected agreement, but you view whichever is at the top most likely. | |
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{{World}} | {{World}} | ||
{{Category|World}} | {{Category|World}} |