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Editing Deity
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− | {{Quality|Exceptional| | + | {{Quality|Exceptional|22:33, 20 September 2016 (UTC)}} |
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− | + | [[File:deity2_preview.png|thumb|270px|right|What world generation looks like.]]A '''deity''' is a supernatural being or force of nature in the mythology of a world. Deities are randomly generated during [[World generation|worldgen]], and assigned different [[sphere]]s (the objects, creatures, concepts, etc. they are associated with). [[Religion|Religious]] creatures may worship one or more deities. | |
− | + | Worship and deities differ among races: [[Dwarves]] and [[human]]s worship multiple deities, most of which are often depicted as being of their own race, though, on occasion, they may worship a deity that is depicted as an [[animal]] or [[vermin]]. An [[elf]] does not worship a deity, but believes in a particular [[force]] amongst multiple such that permeate the forests. | |
==Fortress mode== | ==Fortress mode== | ||
− | Each dwarf, and many other creatures ([INTELLIGENT]/[CAN_LEARN+CAN_SPEAK] ''at least, such was presumably the intent''), have one or more deities listed among their [[relationship]]s. Almost all dwarves believe in at least one deity | + | Each dwarf, and many other creatures ([INTELLIGENT]/[CAN_LEARN+CAN_SPEAK] ''at least, such was presumably the intent''), have one or more deities listed among their [[relationship]]s. Almost all dwarves believe in at least one deity...most believe in two, and some three. In the case of your dwarves, you can see the degree of belief they profess (''"faithful worshipper"'', ''"casual worshipper"'', etc.). |
− | [[Fortress mode]] includes [[temples]] that can be dedicated to individual deities. | + | [[Fortress mode]] includes [[temples]] that can be dedicated to individual deities. Dwarven deities are also represented in [[statue]]s, [[engraving]]s and [[figurine]]s. |
==Adventurer mode== | ==Adventurer mode== | ||
− | [[File:deity_preview.jpg|thumb|160px|right|Example of a trippy-looking god.]] | + | [[File:deity_preview.jpg|thumb|160px|right|Example of a trippy-looking god.]]Adventurers can select a deity or religion to follow during character creation, and choosing for them to be more than a casual worshipper will add the [[need]] to pray, which can be satisfied by [[talking]] to them. There is currently no way to add a followed deity, religion, or prayer need to an adventurer during play (other than [[DFHack]]). In [[adventurer mode]], [[site]]s such as monasteries, fortresses, and human towns may contain [[temple]]s of various designs possibly inhabited by [[priest]]s dedicated to a deity - if a worshipper of that deity were to desecrate a [[statue]] at that temple there may be consequences. [[Shrine]]s may also be found at those and other types of sites where [[dice]] can be found, which can be rolled to maybe gain a boon or curse. |
− | Adventurers can select a deity or religion to follow during character creation, and choosing for them to be more than a casual worshipper will add the [[need]] to pray, which can be satisfied by [[talking]] to them. There is currently no way to add a followed deity, religion, or prayer need to an adventurer during play (other than [[DFHack]]). In [[adventurer mode]], [[site]]s such as monasteries, fortresses, and human towns may contain [[temple]]s of various designs possibly inhabited by [[priest]]s dedicated to a deity - if a worshipper of that deity were to desecrate a statue at that temple there may be consequences. [[Shrine]]s may also be found at those and other types of sites where [[dice]] can be found, which can be rolled to maybe gain a boon or curse. | ||
==Interaction in the world== | ==Interaction in the world== |