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Editing Experiment
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Unlike other night creatures, experiments are represented by regular alphabet letters, upper or lower case indicating size. Successful intelligent experiments are colored red, while failed creations and any others (quadrupeds, amalgamations etc.) are colored green. The name of the experimenter will always be included in their description, crediting them for their creation and telling the [[Calendar|date]] they were created, even if you play as an adventurer experiment. | Unlike other night creatures, experiments are represented by regular alphabet letters, upper or lower case indicating size. Successful intelligent experiments are colored red, while failed creations and any others (quadrupeds, amalgamations etc.) are colored green. The name of the experimenter will always be included in their description, crediting them for their creation and telling the [[Calendar|date]] they were created, even if you play as an adventurer experiment. | ||
− | Experiments may, rarely, wear items like rings. They cannot become [[vampire]]s, [[werebeast]]s, or [[necromancer]]s, due to their supernatural nature. Their names seem to be based on the creator, the place they were created, a deity (likely one associated with death or deformity), or just a generic, menacing-sounding name. Examples are "Obler's Hand", "Severesuppers's Eye", "Demon of Night", "Xakedkicu's Mistake", etc. Nouns of sapient experiments are: Demon, Eye, Fist, Hand, Soldier, and Warrior. | + | Experiments may, rarely, wear items like rings. They cannot become [[vampire]]s, [[werebeast]]s, or [[necromancer]]s, due to their supernatural nature. |
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+ | Their names seem to be based on the creator, the place they were created, a deity (likely one associated with death or deformity), or just a generic, menacing-sounding name. Examples are "Obler's Hand", "Severesuppers's Eye", "Demon of Night", "Xakedkicu's Mistake", etc. | ||
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+ | Nouns of sapient experiments are: Demon, Eye, Fist, Hand, Soldier, and Warrior. | ||
Dwarves will never have a [[preference]] for experiments, as they possess no {{token|PREFSTRING}}. They have an unused [[pet]] value of 2,000. | Dwarves will never have a [[preference]] for experiments, as they possess no {{token|PREFSTRING}}. They have an unused [[pet]] value of 2,000. | ||
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Amalgamations are known to be attracted by the smell of [[potato]] chips. | Amalgamations are known to be attracted by the smell of [[potato]] chips. | ||
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{| {{listboxformat|class=gamedata}} | {| {{listboxformat|class=gamedata}} |