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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|11:53, 26 January 2015 (UTC)}} |
{{av}} | {{av}} | ||
{{minorspoiler}} | {{minorspoiler}} | ||
{{DFtext|Urist McGhost, Ghostly Cheesemaker has risen and is haunting the fortress!|4:1}} | {{DFtext|Urist McGhost, Ghostly Cheesemaker has risen and is haunting the fortress!|4:1}} | ||
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− | [[ | + | After the death of an intelligent [[creature]] (or a [[dwarf]]) who is a member of your [[civilization]], its soul may occasionally come back as a [[night creature]] called a '''ghost''' {{Tile|Ñ|7:1}}. In a dwarven fortress, dead dwarves have a chance of returning as ghosts if they are not properly [[coffin|buried]] or [[memorial|memorialized]] after their death. Ghosts often take to haunting their relatives and friends, following them around on the same tile, as well as lingering wistfully near areas they frequented in life or the spot they died. However, not all ghosts bear their anguish calmly. |
− | Ghosts are | + | Ghosts are able to pass through walls and cannot be harmed by [[Dwarven atom smasher|atom-smashing]]. They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by constructing, engraving and building [[stone]] [[slab]]s in memory of the deceased. This may not work if any remains of the deceased dwarf still linger. |
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==Paranormal Activity== | ==Paranormal Activity== | ||
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+ | Ghosts haunting the fortress will occasionally perform some of the following actions, based on their temperament: | ||
* ''<ghost> sucks the wind out of <dwarf>'' | * ''<ghost> sucks the wind out of <dwarf>'' | ||
* ''<ghost> raises a high fever in <dwarf>'' | * ''<ghost> raises a high fever in <dwarf>'' | ||
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|Murderous Ghost | |Murderous Ghost | ||
− | |Had a | + | |Had a fell mood, had low ALTRUISM, or slab/grave was deconstructed |
|Murders dwarves. | |Murders dwarves. | ||
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|Sadistic Ghost | |Sadistic Ghost | ||
− | |Had a | + | |Had a macabre mood, or had low ALTRUISM |
|Batters, scares and paralyses dwarves. Capable of scaring a dwarf to death. | |Batters, scares and paralyses dwarves. Capable of scaring a dwarf to death. | ||
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|Violent Ghost | |Violent Ghost | ||
− | |Was | + | |Was berserk, or had high ANGER_PROPENSITY |
|Batters dwarves, often but not always removing limbs. | |Batters dwarves, often but not always removing limbs. | ||
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|Moaning Spirit | |Moaning Spirit | ||
− | |Was | + | |Was melancholy, or had high DEPRESSION_PROPENSITY |
|Troubles one unfortunate dwarf at a time. | |Troubles one unfortunate dwarf at a time. | ||
|- | |- | ||
|Howling Spirit | |Howling Spirit | ||
− | |Was | + | |Was stark raving mad, or had high STRESS_VULNERABILITY |
|Makes sleeping difficult. | |Makes sleeping difficult. | ||
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|Angry Ghost | |Angry Ghost | ||
− | |Was | + | |Was possessed |
|Will possess dwarves, causing them to throw tantrums. May still be capable of battering dwarves. | |Will possess dwarves, causing them to throw tantrums. May still be capable of battering dwarves. | ||
|- | |- | ||
|Energetic Poltergeist | |Energetic Poltergeist | ||
− | |Was in a | + | |Was in a fey mood, or had high ACTIVITY_LEVEL |
|Topples furniture, such as chairs. | |Topples furniture, such as chairs. | ||
|- | |- | ||
|Secretive Poltergeist | |Secretive Poltergeist | ||
− | |Was in a | + | |Was in a secretive mood, or had high BASHFUL |
|''Misplaces'' items. | |''Misplaces'' items. | ||
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|Troublesome Poltergeist | |Troublesome Poltergeist | ||
− | |Had high | + | |Had high IMMODERATION |
− | |''Misplaces'' items, may topple furniture and pull levers. | + | |''Misplaces'' items, may topple furniture and pull levers.<sup>confirm?</sup> |
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|Restless Haunt | |Restless Haunt | ||
− | |Had | + | |Had GREGARIOUSNESS at least as high as DUTIFULNESS, or never completed any jobs |
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|Drifts around place of death and frequented locations. Also haunts dwarves, causing unhappy thoughts. | |Drifts around place of death and frequented locations. Also haunts dwarves, causing unhappy thoughts. | ||
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A "high" trait check will succeed 20% of the time for value of 76-90, 50% of the time for 91-99, and is guaranteed for 100. Similarly, a "low" trait check will succeed 20% of the time for 10-24, 50% of the time for 1-9, and always for 0. Because the Murderous Ghost check has higher priority, having zero ALTRUISM will always result in a Murderous Ghost, never a Sadistic Ghost. | A "high" trait check will succeed 20% of the time for value of 76-90, 50% of the time for 91-99, and is guaranteed for 100. Similarly, a "low" trait check will succeed 20% of the time for 10-24, 50% of the time for 1-9, and always for 0. Because the Murderous Ghost check has higher priority, having zero ALTRUISM will always result in a Murderous Ghost, never a Sadistic Ghost. | ||
− | If a ghost is put to rest and subsequently re-raised (by deconstructing its coffin or slab), it will | + | If a ghost is put to rest and subsequently re-raised (by deconstructing its coffin or slab), it will return as a Murderous Ghost. |
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==Adventurer mode== | ==Adventurer mode== | ||
− | If you revisit your fortress during [[adventurer mode]], the ghosts found previously will still remain. Take care! The ghosts may attempt to 'scare you to death' almost instantly | + | If you revisit your fortress during [[adventurer mode]], the ghosts found previously will still remain. Take care! The ghosts may attempt to 'scare you to death' almost instantly. |
=="Ghostly" Dwarves== | =="Ghostly" Dwarves== | ||
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== Science on Ghosts == | == Science on Ghosts == | ||
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*[[Cave-in]]s do not kill ghosts, perhaps because they can walk through walls already. | *[[Cave-in]]s do not kill ghosts, perhaps because they can walk through walls already. | ||
*Ghosts can suffer bruises and even organ rupture if struck by a minecart. | *Ghosts can suffer bruises and even organ rupture if struck by a minecart. | ||
− | *Ghosts are put to rest when any part of their body is put in a burial receptacle.{{verify}} For example, should a dwarf lose a toe in a fight before dying | + | *Ghosts are put to rest when any part of their body is put in a burial receptacle.{{verify}} For example, should a dwarf lose a toe in a fight before dying, the toe can be recovered to put its ghost to rest. |
*Ghosts can open [[door]]s, even forbidden ones (leaving them unlocked). | *Ghosts can open [[door]]s, even forbidden ones (leaving them unlocked). | ||
*Ghosts can and will grow up (if they came back as a child) and die of old age. | *Ghosts can and will grow up (if they came back as a child) and die of old age. | ||
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*Ghosts may disappear suddenly, and if they do, their entry in the Dead/Missing list will disappear as well. When they are put to rest in this state, their entry will reappear. | *Ghosts may disappear suddenly, and if they do, their entry in the Dead/Missing list will disappear as well. When they are put to rest in this state, their entry will reappear. | ||
*Ghosts will occasionally claim built burial receptacles as tombs for themselves. These tombs must be unassigned before anything can be placed within them. | *Ghosts will occasionally claim built burial receptacles as tombs for themselves. These tombs must be unassigned before anything can be placed within them. | ||
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== Playing as a ghost == | == Playing as a ghost == | ||
{{mod}} | {{mod}} | ||
− | Using external utilities like [[DFHack]]'s <code> | + | Using external utilities like [[DFHack]]'s command <code>gui/gm-editor</code>, it is possible to turn your [[adventure mode|adventurer]] into a ghost. When playing as a ghost, you will be able to pass through walls, but only if you have no items in inventory. Other creatures will ignore you, as they can't harm you and you will be unable to attack them, either. However, you will be capable of harming others if your character can perform a suitable [[interaction token|interaction]], like poison gas, fire breath, or a directly applied [[syndrome]]. Flying as a ghost seems to have some issues, because your ghostly adventurer will become stuck in mid-air forever, unless they are a creature that can normally fly. Other aspects of the game seem to work as usual. |
{{Translation | {{Translation |