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− | + | Although commonly referred to as text or "ASCII"-graphics, DF uses a bitmap [[tileset]] with charactes from [[CP437]], displayed in 16 [[Color scheme|colors]]. | |
− | [[ | + | Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a TrueType font and [[creatures]] (which normally are displayed as [[tileset#list of creatures...|letters]]) can be assigned to separate tilesets called [[graphic set]]s. |
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− | The | + | ==Repositories== |
+ | The wiki has repositories for [[Tileset_repository|tilesets]], [[Graphics_set_repository|graphic sets]], and [[color scheme]]s. You will find more in the [http://www.bay12forums.com/smf/index.php?board=28.0 bay 12 graphics subforum] and on [http://dffd.wimbli.com/ DFFD]. | ||
− | = | + | ==Installation== |
− | : | + | :''(More detailed information is on the [[tileset]] [[graphic set]], and [[color scheme]] pages.)'' |
− | + | Often, tileset creators offer preinstalled downloads or folders you just have to drop into your DF folder and overwrite files when prompted. They usually come with installation instructions either in a readme file or in their respective forum thread. In addition, there are various launcher applications that let you install and change graphics automatically. For manual installation of the various components, see here: | |
− | + | ===Tileset=== | |
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Put the tileset you want to use into the data/art/ folder. Open up [[init.txt]] (in data/init/) with a text editor and change the entries FONT, FULLFONT, GRAPHICS_FONT, and GRAPHICS_FULLFONT to the filename of your new tileset. | Put the tileset you want to use into the data/art/ folder. Open up [[init.txt]] (in data/init/) with a text editor and change the entries FONT, FULLFONT, GRAPHICS_FONT, and GRAPHICS_FULLFONT to the filename of your new tileset. | ||
− | + | ===Creature Graphics=== | |
− | + | Put the graphic set ''into a subfolder'' in raw/graphics and the corresponding text file directly in raw/graphics. If you have an active save you will have to put them into the raw folder of your save, as well (data/save/<your region>/raw/graphics). Finally, set GRAPHICS to YES in data/init/[[init.txt]] | |
− | Put the graphic set ''into a subfolder'' in raw/graphics and the corresponding text file directly in raw/graphics. If you have an active save you will have to put them into the raw folder of your save as well (data/save/<your region>/raw/graphics). Finally, set GRAPHICS to YES in data/init/[[init.txt]] | + | ===Color Scheme=== |
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Replace colors.txt in data/init with your new colors. | Replace colors.txt in data/init with your new colors. | ||
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===True Type Font=== | ===True Type Font=== | ||
Replace font.ttf in data/art with your new font. | Replace font.ttf in data/art with your new font. | ||
− | + | {{Category| Graphics}} | |
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