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Editing Graphics
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Latest revision | Your text | ||
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* ''creature id'': The [[Creature token|Creature ID]] of the creature the graphics represent. | * ''creature id'': The [[Creature token|Creature ID]] of the creature the graphics represent. | ||
− | * ''[[Graphics_token# | + | * ''[[Graphics_token#Basic_Conditions|condition]]'': The condition the creature needs to be in for this set of layers to be displayed. |
Once you start defining a Layer Set, you can begin adding individual layers from the bottom up to create your final image. For example, if you want to draw a helmet being worn on a head, you would define the head layer first, then define the helmet layer. Layers are defined according to this format: | Once you start defining a Layer Set, you can begin adding individual layers from the bottom up to create your final image. For example, if you want to draw a helmet being worn on a head, you would define the head layer first, then define the helmet layer. Layers are defined according to this format: | ||
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====Portraits==== | ====Portraits==== | ||
− | 96x96 portraits{{version| | + | 96x96 portraits{{version|51.01}} are shown in [[Adventure mode]] and when viewing a creature's sheet. They use the same tokens as layered graphics to display a more detailed view of a creature. |
A single-layer portrait can be added to a [CREATURE_GRAPHICS] entry with this format: | A single-layer portrait can be added to a [CREATURE_GRAPHICS] entry with this format: | ||
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These values can be validated by checking the RAW vanilla file <code>[DF Installion]\data\vanilla\vanilla_world_map\graphics\graphics_world_map.txt</code> | These values can be validated by checking the RAW vanilla file <code>[DF Installion]\data\vanilla\vanilla_world_map\graphics\graphics_world_map.txt</code> | ||
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= Classic Graphics = | = Classic Graphics = |