v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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Editing Graphics
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Latest revision | Your text | ||
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====Portraits==== | ====Portraits==== | ||
− | 96x96 portraits{{version| | + | 96x96 portraits{{version|51.01}} are shown in [[Adventure mode]] and when viewing a creature's sheet. They use the same tokens as layered graphics to display a more detailed view of a creature. |
A single-layer portrait can be added to a [CREATURE_GRAPHICS] entry with this format: | A single-layer portrait can be added to a [CREATURE_GRAPHICS] entry with this format: | ||
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[[File:palettes_v50.png|right]] | [[File:palettes_v50.png|right]] | ||
− | Palettes are used by [[graphics]] to render colorized objects. This is usually based on [[Material definition token#STATE_COLOR|material colors]], though arbitrary palettes{{version| | + | Palettes are used by [[graphics]] to render colorized objects. This is usually based on [[Material definition token#STATE_COLOR|material colors]], though arbitrary palettes{{version|51.01}} can be created and applied with {{token|USE_PALETTE|g}}. |
[PALETTE:<palette identifier>] | [PALETTE:<palette identifier>] |