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Editing Guild
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− | {{ | + | {{New in|0.47.01}} |
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− | '''Guilds''' are organizations established when 10 | + | '''Guilds''' are organizations established when sufficient members (10 by default in d_init.txt) of your [[fortress]] practice the same [[profession]]. Shortly after establishment, the guild will petition for the construction of a [[guildhall]], where its members will socialize and hold [[skill]] demonstrations, slowly training them as if they were a [[military]] [[squad]] under training orders. |
− | Guildhalls work similarly to [[barracks]] and [[tavern]]s, by providing skill training and some degree of socialization. A guildhall requires | + | Guildhalls work similarly to [[barracks]] and [[tavern]]s, by providing skill training and some degree of socialization. A guildhall requires 2000 (by default) and Grand Guildhall at 10000 zone wealth to be considered established. A guild with a guildhall was observed establishing connections with other guilds, but with an as of yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. |
− | While a guild is | + | While a guild is not established, it can still hold public skill demonstrations for idlers. |
− | + | The following guilds have been observed to exist: | |
− | + | (This is not currently a comprehensive list. Presumably, there are guilds for all professions in the game, but this requires clarification.) | |
− | This is a list | + | * [[Animal caretaker]] guild |
− | + | * [[Craftsdwarf]] guild | |
− | + | * [[Farmer]] guild | |
− | + | * [[Herbalist]] guild | |
− | + | * [[Metalsmith]] guild | |
− | + | * [[Ranger]] guild | |
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{{Category|Jobs}} | {{Category|Jobs}} | ||
[[ru:Guild]] | [[ru:Guild]] |