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[[File:island_preview.png|thumb|260px|right|100% siege proof.]]
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'''Islands''' are geographical features distinguished by isolation from main continents. Island fortresses are characterized by inaccessibility to most [[trader]]s and [[invader]]s. Only civilizations located on the island, and your parent dwarf civilizations, will be able to make it to an island fortress. The only exception to this is if the island is in close enough proximity to land, and in a Cold or Freezing biome, so that the ocean is able to freeze and caravans are able to cross.
'''Islands''' are geographical features distinguished by isolation from main continents. Island [[fortress]]es are characterized by inaccessibility to most [[caravan]]s and [[invader]]s. Only [[civilization]]s located on the island, and your parent [[dwarf]] civilizations, will be able to make it to an island fortress. The only exception to this is if the island is in close enough proximity to land, and in a Cold or Freezing [[biome]], so that the ocean is able to freeze and caravans are able to cross.
 
  
 
==Advantages of islands==
 
==Advantages of islands==
 
*The lack of [[goblin]] and [[kobold]] civilization access makes your fortress a peaceful location to learn how to manage the game's less military aspects.
 
*The lack of [[goblin]] and [[kobold]] civilization access makes your fortress a peaceful location to learn how to manage the game's less military aspects.
*No military interruptions makes it easy to build [[megaproject]]s.
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*No military interruptions makes it easy to build mega-projects.
*Easy access to a large body of water for underwater megaprojects.
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*Easy access to a large body of water for underwater mega-projects
  
 
==Disadvantages of islands==
 
==Disadvantages of islands==
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*No non-dwarven [[caravan]]s on most smaller islands. You won't be able to collect [[bin]]s of crappy [[cloth]] nearly as effectively, and won't be able to collect large [[bronze]] helmets at all.
 
*No non-dwarven [[caravan]]s on most smaller islands. You won't be able to collect [[bin]]s of crappy [[cloth]] nearly as effectively, and won't be able to collect large [[bronze]] helmets at all.
 
*[[Megabeast]]s, [[titan]]s, and [[forgotten beast]]s can still arrive on an island. This can be exceedingly [[fun]] if a lack of other invaders led you to get complacent.
 
*[[Megabeast]]s, [[titan]]s, and [[forgotten beast]]s can still arrive on an island. This can be exceedingly [[fun]] if a lack of other invaders led you to get complacent.
*No [[mission]]s. As they can only be done if your dwarves can physically reach the assigned location, you won't be able to recover [[artifact]]s or raid sites if you're confined to a small patch of land surrounded by ocean water.
 
*Depending on the island's size and biomes, it may be unlikely (if not outright impossible) for off-site [[holding]]s to form around an island fortress, and because of the aforementioned lack of missions, you won't be able to conquer sites. This means you won't be able to upgrade your fortress' nobility past it being a [[baron]]y. Depending on your disposition towards [[noble]]s, however, this may not be too much of a problem.
 
  
==Adventurer Mode==
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==Adventure Mode==
Reaching islands can be a difficult challenge. One way would be to swim it, and brave the hazards of the [[ocean]] and [[climate]]. Another way would be to cross it through the [[cavern]]s but that may present another set of obstructions and dangers. You may also try to establish your own camps to build a bridge across the ocean tile, making the return trip much easier. The easiest way to reach an island however is with a giant variant of any flying animal as your pet which can then be ridden across any body of water.
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Unless you happen to be a [[vampire]], it is impossible to traverse oceans to escape islands. vampires do not tire, and therefore will be able to literally [[swim]] all the way across the body of water you are trying to cross. However tedious this will be, for you won't be able to fast travel, since you are swimming.
  
 
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