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Editing Masterwork:Orcish workshops
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− | {{ | + | {{Mw}} |
− | This article relates to the [[Orc Fortress]] game mode | + | This article relates to the [[Orc Fortress]] game mode. |
==Overview== | ==Overview== | ||
− | Orcs can use most all of the workshops from vanilla Dwarf Fortress. For the most part we won't go into too much detail as there's not too much to say about these 'shops: like most races, they cook and brew, hew blocks from stone, and process cloth from plants. Orcs can use some of the workshops introduced in Masterwork, including the Boneyard, Storage Unit, Crucible, Fishpond, Slag Pit, and Apothecary. The Boneyard and Storage Unit, in particular, are key fixtures in an Orcish fort for processing the enemy and their belongings. | + | Orcs can use most all of the workshops from vanilla Dwarf Fortress. For the most part we won't go into too much detail as, there's not too much to say about these 'shops: like most races, they cook and brew, hew blocks from stone, and process cloth from plants. Orcs can use some of the workshops introduced in Masterwork, including the Boneyard, Storage Unit, Crucible, Fishpond, Slag Pit, and Apothecary. The Boneyard and Storage Unit, in particular, are key fixtures in an Orcish fort for processing the enemy and their belongings. |
− | A few Masterwork shops the Orcs can use in a limited capacity. For example, Orcs can make common alloys at the metallurgist, but they cannot produce patternwelded mithril bars or other fine dwarven alloys there. Orcs can use the Trap Engineer, but not the advanced "2nd level" of upgrades. | + | A few Masterwork shops, the Orcs can use in a limited capacity. For example, Orcs can make common alloys at the metallurgist, but they cannot produce patternwelded mithril bars or other fine dwarven alloys there. Orcs can use the Trap Engineer, but not the advanced "2nd level" of upgrades. |
Orcs lack access to uniquely Dwarven Masterwork mod buildings like the Gemforge and Glassforge, the Library system, Timberyard, advanced metal Forge and Furnaces, the Armory and Weaponry, Runesmith, and Armok Religion buildings. | Orcs lack access to uniquely Dwarven Masterwork mod buildings like the Gemforge and Glassforge, the Library system, Timberyard, advanced metal Forge and Furnaces, the Armory and Weaponry, Runesmith, and Armok Religion buildings. | ||
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Orcs have a wide variety of unique buildings, ranging from tribal and artisanal crafts and mass production factories, to raiding drydocks for the Corsairs and mystical places of power for the Dreamwalkers. | Orcs have a wide variety of unique buildings, ranging from tribal and artisanal crafts and mass production factories, to raiding drydocks for the Corsairs and mystical places of power for the Dreamwalkers. | ||
− | Several types of Orcish buildings must be unlocked | + | Several types of Orcish buildings must be unlocked before they become available. Some are quite commonly found in Orcish camps like the Goblin Ghetto and Labor Camps, and the Caravanserai. Others are more rare, like the Outlander Allies' buildings available by trade, and the Barbarian Technology buildings available only by raiding. |
==Traditional Orcish Workshops== | ==Traditional Orcish Workshops== | ||
− | *{{ | + | *{{K|CTRL-t}} [[Tribal wargear]]: |
** Uses bone, ash, leather, and blood to create fine tribal weapons and armor | ** Uses bone, ash, leather, and blood to create fine tribal weapons and armor | ||
** Requires no anvil, but weapon recipes are fairly complex and time consuming | ** Requires no anvil, but weapon recipes are fairly complex and time consuming | ||
** A few warcrafts for stone, obsidian, and adamantine | ** A few warcrafts for stone, obsidian, and adamantine | ||
− | *{{ | + | *{{K|CTRL-h}} [[Orcish fletcher]]: |
** Uses leather reinforcements to craft powerful composite bows | ** Uses leather reinforcements to craft powerful composite bows | ||
** Crafts batches of metal jagged arrows | ** Crafts batches of metal jagged arrows | ||
** With foreign toolkits, also can craft enchanted arrows | ** With foreign toolkits, also can craft enchanted arrows | ||
− | *{{ | + | *{{K|CTRL-f}} [[Orcish factory]]: |
** Mass produces building materials from clay and other material | ** Mass produces building materials from clay and other material | ||
** Burns farmed tree saplings to charcoal | ** Burns farmed tree saplings to charcoal | ||
** Efficiently batch craft basic armor and weapons: for grunts, traps, or the Raiding industry | ** Efficiently batch craft basic armor and weapons: for grunts, traps, or the Raiding industry | ||
− | *{{ | + | *{{K|ALT-a}} [[Arcane forge]]: |
** Uses orichalcum alloy to make forge enchanted weapons and weave dreamcatchers for spellcasters | ** Uses orichalcum alloy to make forge enchanted weapons and weave dreamcatchers for spellcasters | ||
** Uses ironbone to weave runic ammo ''blanks'' to be fired from enchanted weapons | ** Uses ironbone to weave runic ammo ''blanks'' to be fired from enchanted weapons | ||
− | *{{ | + | *{{K|CTRL-n}} [[Freelancer's guild]]: |
** Produces Orcish shillings (rusty iron coins) for use at the Raiding Drydock or Warrior's Meadhall | ** Produces Orcish shillings (rusty iron coins) for use at the Raiding Drydock or Warrior's Meadhall | ||
− | ** Accepts bounties (totems, blood) | + | ** Accepts bounties (totems, blood) and nautical supplies (booze, cloth, pulleys) into |
** Sells some weapons and gun ammo at somewhat extortionate prices | ** Sells some weapons and gun ammo at somewhat extortionate prices | ||
− | *{{ | + | *{{K|CTRL-d}} [[Raider's drydock]]: |
− | ** Uses Longboats, | + | ** Uses Longboats, Raider's weapon kits, and Orcish shillings to conduct a Raid |
** Random outcome with possibility to generate piles of valuable loot | ** Random outcome with possibility to generate piles of valuable loot | ||
** Source of Goblin & Kobold migrants, Caravanserai blueprints, Barbarian technology, and codexes | ** Source of Goblin & Kobold migrants, Caravanserai blueprints, Barbarian technology, and codexes | ||
− | *{{ | + | *{{K|CTRL-h}} [[Warrior society meadhall]]: |
** Boost warriors performance with society war-masks and strong brews | ** Boost warriors performance with society war-masks and strong brews | ||
** Combine weapons into both domestic and foreign Society arms kits with unique combinations of attacks | ** Combine weapons into both domestic and foreign Society arms kits with unique combinations of attacks | ||
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==Traditional Orcish Furnaces== | ==Traditional Orcish Furnaces== | ||
− | *{{ | + | *{{K|CTRL-o}} [[Molten pit]]: |
− | *{{ | + | *{{K|ALT-o}} [[Magma molten pit]]: |
** Batch process iron and bronze bearing ores | ** Batch process iron and bronze bearing ores | ||
** Reforge off-sized gear into makeshift mail | ** Reforge off-sized gear into makeshift mail | ||
− | ** | + | ** Batch smelting is inefficient, but recover useable ''slag'' of rusty iron, malachite, dolomite |
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− | *{{ | + | *{{K|CTRL-d}} [[Damasc foundry]]: |
− | + | *{{K|ALT-d}} [[Magma damasc foundry]]: | |
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** Artisan weapons including the handcrafted welded mithril dai-katana and welded wolfram morning star | ** Artisan weapons including the handcrafted welded mithril dai-katana and welded wolfram morning star | ||
** Hand inlaid crafts from certain rare metals | ** Hand inlaid crafts from certain rare metals | ||
** With foreign toolkits, also can craft fine armor | ** With foreign toolkits, also can craft fine armor | ||
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==Voodoo and Sorcery== | ==Voodoo and Sorcery== | ||
− | *{{ | + | *{{K|SHIFT-t}} [[Orcish totem pole]]: |
** War-drums and basic voodoo magic, can be performed by any orc | ** War-drums and basic voodoo magic, can be performed by any orc | ||
** Commune with the spirits (x10) to create Dreamwalker's Talismans, required for more complex magic | ** Commune with the spirits (x10) to create Dreamwalker's Talismans, required for more complex magic | ||
− | *{{ | + | *{{K|SHIFT-a}} [[Altar of Storms]]: |
** Use codexes to transform Dreamwalkers into Sorcerers, learning a collection of powerful close combat spells | ** Use codexes to transform Dreamwalkers into Sorcerers, learning a collection of powerful close combat spells | ||
** Use mojos to teach any Dreamwalker selected spells from the school of Sorcery | ** Use mojos to teach any Dreamwalker selected spells from the school of Sorcery | ||
** Enchant blank bladeshard ammo with magical effects | ** Enchant blank bladeshard ammo with magical effects | ||
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− | *{{ | + | *{{K|SHIFT-o}} [[Sun and Stars Orrery]]: |
** Use codexes to transform Dreamwalkers into Oracles, learning to incant powerful prophecies | ** Use codexes to transform Dreamwalkers into Oracles, learning to incant powerful prophecies | ||
** Use mojos to teach any Dreamwalker selected spells from the school of Astrology | ** Use mojos to teach any Dreamwalker selected spells from the school of Astrology | ||
** Enchant blank doomshard ammo with magical effects | ** Enchant blank doomshard ammo with magical effects | ||
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− | *{{ | + | *{{K|SHIFT-o}} [[Stone Circle]]: |
** Use codexes to transform Dreamwalkers into Druids, learning to assail enemies with savage forces of nature | ** Use codexes to transform Dreamwalkers into Druids, learning to assail enemies with savage forces of nature | ||
** Use mojos to teach any Dreamwalker selected spells from the school of Druidism | ** Use mojos to teach any Dreamwalker selected spells from the school of Druidism | ||
** Enchant blank ivy-rune ammo with magical effects | ** Enchant blank ivy-rune ammo with magical effects | ||
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− | *{{ | + | *{{K|SHIFT-o}} [[Icecrystal Sanctum]]: |
** Use codexes to transform Dreamwalkers into Frostskalds, learning destructive elemental magics | ** Use codexes to transform Dreamwalkers into Frostskalds, learning destructive elemental magics | ||
** Use mojos to teach any Dreamwalker selected spells from the school of Elemental Destruction | ** Use mojos to teach any Dreamwalker selected spells from the school of Elemental Destruction | ||
** Enchant blank magic-missle ammo with magical effects | ** Enchant blank magic-missle ammo with magical effects | ||
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