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Editing Material token
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− | {{ | + | {{quality|Exceptional|08:56, 23 October 2014 (UTC)}}{{av}} |
− | {{av}} | + | :''You may be looking for [[Material definition token]].'' |
− | :'' | ||
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− | Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms | + | Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms: |
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{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
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|- | |- | ||
− | + | | INORGANIC | |
| MATERIAL_NAME | | MATERIAL_NAME | ||
| Specifies a standalone inorganic material defined in the raws, generally a stone or metal. For example, INORGANIC:IRON refers to [[iron]], and INORGANIC:CERAMIC_PORCELAIN refers to [[porcelain]]. The material name can be substituted with USE_LAVA_STONE to automatically select the local [[Inorganic material definition token|lava stone]], which is normally [[obsidian]]. | | Specifies a standalone inorganic material defined in the raws, generally a stone or metal. For example, INORGANIC:IRON refers to [[iron]], and INORGANIC:CERAMIC_PORCELAIN refers to [[porcelain]]. The material name can be substituted with USE_LAVA_STONE to automatically select the local [[Inorganic material definition token|lava stone]], which is normally [[obsidian]]. | ||
|- | |- | ||
− | + | | STONE | |
| MATERIAL_NAME | | MATERIAL_NAME | ||
| Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility. | | Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility. | ||
|- | |- | ||
− | + | | METAL | |
| MATERIAL_NAME | | MATERIAL_NAME | ||
| Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility. | | Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility. | ||
|- | |- | ||
− | + | | CREATURE_MAT | |
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| CREATURE_ID:MATERIAL_NAME | | CREATURE_ID:MATERIAL_NAME | ||
| Specifies a material associated with a specific creature. Examples: CREATURE_MAT:DWARF:SKIN refers to [[dwarf]] skin. | | Specifies a material associated with a specific creature. Examples: CREATURE_MAT:DWARF:SKIN refers to [[dwarf]] skin. | ||
|- | |- | ||
− | + | | LOCAL_CREATURE_MAT | |
| MATERIAL_NAME | | MATERIAL_NAME | ||
| Alias for CREATURE_MAT:'''CREATURE_ID''':MATERIAL_NAME, where CREATURE_ID is the creature currently being defined; as such, it can only be used in creature definitions. | | Alias for CREATURE_MAT:'''CREATURE_ID''':MATERIAL_NAME, where CREATURE_ID is the creature currently being defined; as such, it can only be used in creature definitions. | ||
|- | |- | ||
− | + | | PLANT_MAT | |
| PLANT_ID:MATERIAL_NAME | | PLANT_ID:MATERIAL_NAME | ||
− | | Specifies a material associated with a specific plant. Example: PLANT_MAT: | + | | Specifies a material associated with a specific plant. Example: PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL specifies a [[plump helmet]]'s main material (i.e. what grows out of the ground). |
|- | |- | ||
− | + | | LOCAL_PLANT_MAT | |
| MATERIAL_NAME | | MATERIAL_NAME | ||
| Alias for PLANT_MAT:'''PLANT_ID''':MATERIAL_NAME, where PLANT_ID is the plant currently being defined; as such, it can only be used in plant definitions. | | Alias for PLANT_MAT:'''PLANT_ID''':MATERIAL_NAME, where PLANT_ID is the plant currently being defined; as such, it can only be used in plant definitions. | ||
|- | |- | ||
− | + | | GET_MATERIAL_FROM_REAGENT | |
| REAGENT_ID:REACTION_PRODUCT_ID | | REAGENT_ID:REACTION_PRODUCT_ID | ||
| Specifies a material related to a reagent's material within a [[reaction]]. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself. | | Specifies a material related to a reagent's material within a [[reaction]]. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself. | ||
|- | |- | ||
− | + | | MATERIAL_NAME | |
| NONE | | NONE | ||
| Specifies one of the hardcoded materials listed below. Note that this goes in the token itself, not arguments (i.e GLASS_GREEN:NONE, not MATERIAL_NAME:GLASS_GREEN). | | Specifies one of the hardcoded materials listed below. Note that this goes in the token itself, not arguments (i.e GLASS_GREEN:NONE, not MATERIAL_NAME:GLASS_GREEN). | ||
+ | |||
+ | |- | ||
+ | | COAL | ||
+ | | CHARCOAL, COKE, or NO_MATGLOSS | ||
+ | | Specifies a material that can be used as fuel - charcoal or coke. Specifying NO_MATGLOSS ('''not''' NONE) will make it accept "refined coal" in general, which matches charcoal, coke, and generic refined coal. | ||
|} | |} | ||
− | Several types of [[Item token|items]] expect a creature ID and caste ID (e.g. [[Ant|ANT:SOLDIER]]) in place of the material token. | + | Several types of [[Item token|items]] expect a creature ID and caste ID (e.g. [[Ant|ANT:SOLDIER]]) in place of the material token. This currently does not work correctly{{bug|4973}}. |
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It should be noted when using the table below, that you do not place (MATERIAL_NAME:(Your material here)). For example, green glass will be (GLASS_GREEN:NONE). | It should be noted when using the table below, that you do not place (MATERIAL_NAME:(Your material here)). For example, green glass will be (GLASS_GREEN:NONE). | ||
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{| {{prettytable}} class="sortable" | {| {{prettytable}} class="sortable" | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
− | ! # | + | ! # |
+ | ! Token | ||
+ | ! Information | ||
|- | |- | ||
− | | | + | | 0 || INORGANIC || [[Magma]] when specified with subtype NONE or NO_MATGLOSS, otherwise a user-defined inorganic material. |
|- | |- | ||
− | | | + | | 1 || AMBER || [[Amber]] |
|- | |- | ||
− | | | + | | 2 || CORAL || [[Coral]] |
|- | |- | ||
− | | | + | | 3 || GLASS_GREEN || [[Green glass]] |
|- | |- | ||
− | | | + | | 4 || GLASS_CLEAR || [[Clear glass]] |
|- | |- | ||
− | | | + | | 5 || GLASS_CRYSTAL || [[Crystal glass]] |
|- | |- | ||
− | | | + | | 6 || WATER || [[Water]], when placed in [[bucket]]s or when mining out [[ice]]. |
|- | |- | ||
− | | | + | | 7 || COAL || [[Coal]] - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either). |
|- | |- | ||
− | | | + | | 8 || POTASH || [[Potash]] |
|- | |- | ||
− | | | + | | 9 || ASH || [[Ash]] |
|- | |- | ||
− | | 10 | | + | | 10 || PEARLASH || [[Pearlash]] |
|- | |- | ||
− | | 11 | | + | | 11 || LYE || [[Lye]] |
|- | |- | ||
− | | 12 | | + | | 12 || MUD || [[Mud]] |
|- | |- | ||
− | | 13 | | + | | 13 || VOMIT || [[Vomit]] |
|- | |- | ||
− | | 14 | | + | | 14 || SALT || [[Salt]] |
|- | |- | ||
− | | 15 | | + | | 15 || FILTH_B || Filth (brown, solid) |
|- | |- | ||
− | | 16 | | + | | 16 || FILTH_Y || Filth (yellow, liquid) |
|- | |- | ||
− | | 17 | | + | | 17 || UNKNOWN_SUBSTANCE || Unknown substance (white, liquid) |
|- | |- | ||
− | | 18 | | + | | 18 || GRIME || [[Grime]] |
|} | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
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