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− | + | Enemies in [[siege]]s will often arrive riding on other [[creature]]s, their '''mounts'''. These mounts can not only add to the attacks of those mounted on them, but may also give their riders more abilities: their mounts might be able to [[flying|fly]] or [[swimmer|swim]], might be [[building destroyer]]s, might prevent the operation of [[bridge]]s, might be faster and fleeter of foot, or they might just be plain scary in combat. | |
</onlyinclude> | </onlyinclude> | ||
− | == Types == | + | === Types of Mounts === |
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− | + | Enemy [[squad]]s can appear with a single mount for the squad [[captain]] or individual mounts for each member of the squad (potentially including more than one species of mount). Some mounts such as [[giant bat]]s or [[giant cave swallow]]s possess the ability to fly, pathing over whatever walls and traps you have set up for them. This can lead to a great deal of [[fun]] if you do not have sufficient marksdwarves to deal with them. Some siegers also come on amphibious mounts, such as [[cave crocodile]]s and [[giant toad]]s. Humorously, these units will disregard their rider's inability to breathe underwater or [[swimmer|swim]], and reports of amphibious mounts pathing into [[moat]]s or [[river]]s, only to have their goblin riders drown, are fairly common.{{Bug|926}} | |
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− | + | There are three types of mounts: ordinary mounts ridden by [[Human]]s; above-ground (or "good") exotic mounts ridden by [[Elf|Elves]]; and underground (or "evil") exotic mounts ridden by [[Goblin]]s. There are many creatures that have [[:Category:DF2012:Mount|[MOUNT]]] or [[:Category:DF2012:Exotic_mount|[MOUNT_EXOTIC]]] in their raw files, but below are some of the most common when an army besieges your fortress. | |
− | + | === Who Rides What === | |
− | * [[ | + | * [[Goblin]] sieges have been known to ride [[elk bird]]s, [[giant cave swallow]]s, [[giant olm]]s, [[giant bat]]s, [[cave crocodile]]s, [[rutherer]]s, [[jabberer]]s, [[blind cave bear]]s, and [[voracious cave crawler]]s. These are usually the only sieges where you need to worry about enemies flying into your fortress from above. |
− | * [[ | + | * [[Elf|Elves]] prefer arriving on foot, but when they do ride mounts, they usually use the dreaded [[unicorn]]. It is theoretically possible for them to arrive riding any exotic land animal, such as [[elephant]]s, [[tiger]]s, [[unicorn]]s, or even [[giant mantis]]es. Because of this, be prepared for an occasional flying mount when elves besiege your fortress. |
− | + | * [[Human]] sieges will come riding [[camel]]s (of both varieties), [[horse]]s, and [[grizzly bear]]s, in addition to bringing along squads of trained war animals, like [[giant cheetah]]s. | |
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− | [[ | + | * [[Dwarf|Dwarves]] cannot train or ride mounts as of the current version. |
− | + | Beyond acting like a force multiplier, dead mounts can be butchered after the battle to feed your meat industry. A squad of cave dragons that is killed and hauled back inside your fort will produce a ''lot'' of meat products, making mounted sieges convenient food resupplies, if you are prepared to handle them that is. Note that goblins only have a single animal trainer, their general; if he falls (or, because of a bug, leaves the map), you will never see mounted goblin units again. | |
− | == Bugs == | + | === Bugs === |
* Amphibian invader mounts drown their riders. {{Bug|926}} | * Amphibian invader mounts drown their riders. {{Bug|926}} | ||
{{Category|Fortress mode}} | {{Category|Fortress mode}} | ||
{{Category|Creature attributes}} | {{Category|Creature attributes}} | ||
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