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Editing Murky pool
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− | {{Quality|Superior}} | + | {{Quality|Superior|11:20, 18 May 2015 (UTC)}} |
{{av}} | {{av}} | ||
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− | Murky pools | + | '''Murky pools''' are small pools of [[water]] on the surface of the map. They can be filled with freshwater, saltwater or brackish water. |
− | There are six types of pools, divided | + | Murky pools act as a '''finite water source''' and a '''biome'''. |
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+ | == As a water source == | ||
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+ | A '''pool''' can be used as a water source and [[dwarf|dwarves]] with the [[fishing]] labour enabled will attempt to fish in them. | ||
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+ | Murky pools can evaporate completely in [[calendar|summer]] in sufficiently hot [[climate]]s, or can be [[screw pump|drained manually]], but in either case can be refilled by [[rain]]water or melting [[snow]] or [[ice]]. | ||
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+ | Drinking from a murky pool will give dwarves an unhappy [[thought]]. Dwarves will not normally drink from murky pools if they can at all help it; preferring alcohol, well water, or running water from a brook/stream/river over water from a murky pool. | ||
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+ | Using water from a murky pool to wash injuries results in a higher chance of the wound becoming [[Healthcare|infected.]] | ||
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+ | Sometimes the only [[water]] visible on the map is in murky pools. In hot and scorching climates, its typically a good idea to quickly create a [[reservoir|cistern]] to collect the water from murky pools before it all evaporates. | ||
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+ | == As a biome == | ||
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+ | The [[biome]] '''pool''' means the area in the pool (under water) and close by the pool. This kind of biome won't be shown on the [[embark|embark screen]], but most biomes have some. | ||
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+ | There are six types of pools, divided in climate and the kind of water. They are listed in the following table: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | |- style="background:#dddddd" | + | |-style="background:#dddddd" |
− | + | |style="background:#aaaaaa"| ||'''Brackish water'''||'''Freshwater'''||'''Saltwater''' | |
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|- | |- | ||
− | + | |style="background:#dddddd"|'''Temperate'''||Temperate brackish pool ||Temperate freshwater pool||Temperate saltwater pool | |
− | | Temperate | ||
|- | |- | ||
− | + | |style="background:#dddddd"|'''Tropical'''||Tropical brackish pool ||Tropical freshwater pool ||Tropical saltwater pool | |
− | | Tropical | ||
|} | |} | ||
− | + | These are also used for any dwarf-made pools of water, even those that may be connected to rivers. | |
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− | === | + | ==Removing== |
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− | + | In order to remove a murky pool, you must first remove the water. You can do this with a [[pump]], or you can let pools evaporate in hot/scorching climates, or you can just dig into your pools from the side and let the water drain away and evaporate. | |
− | In order to remove a murky pool, you must first remove the water. | ||
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− | The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain | + | The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain structures, including farm plots, on dry "murky pool" tiles. |
− | + | To de-murk those tiles, simply build a paved road on top of them, and then remove it. The floor covered by the road will become standard soil once the road is removed. Be aware that once you do this the tiles won't gather rainwater anymore. | |
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− | + | A drained Murky Pool tile will block [[trade depot]] access. | |
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− | + | == Fauna == | |
− | + | Very few creatures are found in murky pools. These are: | |
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− | '''In | + | '''In neutral pools:''' |
− | + | * [[Damselfly]] | |
− | + | * [[Dragonfly]] | |
− | + | * [[Fly]] | |
− | + | * [[Leech]] | |
− | + | * [[Lungfish]] | |
− | + | * [[Mosquito]] | |
− | + | * [[Pond turtle]] | |
− | + | * [[Toad]] | |
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− | + | '''In [[Surroundings#Savage|savage]] pools:''' | |
− | * | + | * [[Acorn fly]] |
− | * | + | * [[Moghopper]] |
− | + | '''In [[Surroundings#Evil|evil]] pools:''' | |
− | + | * [[Blood gnat]] | |
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− | + | == Thawing and drowning == | |
− | + | In fortress mode, frozen murky pools will, when they thaw, do so instantly. Any dwarf standing on the ice will plunge into the water with a risk of drowning if they can not find a nearby ramp quick enough. (unless they have Adequate or better [[swimming]] skill, the fall will [[status icon|stun]] them.). Similarly, when water freezes it does so instantly. If a dwarf is in a murky pool when winter comes (perhaps because the water is shallow enough to walk through) and the water freezes, the dwarf will instantly freeze in the ice and die. To reduce the chance of this happening, you can use [[traffic]] designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to [[Creature#Aquatic|fish]] from it, you can [[construction|construct]] a [[wall]] around it or a [[floor]] over it. | |
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{{Translation| dwarven = bothon agsal | elvish = meli pati | goblin = ebrå tostgud | human = sedme nique}} | {{Translation| dwarven = bothon agsal | elvish = meli pati | goblin = ebrå tostgud | human = sedme nique}} | ||
{{World|Biomes}} | {{World|Biomes}} | ||
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