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Editing Religion
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− | + | '''Religions''' are the organized worship of [[Deity|deities]]. Only [[Dwarf|dwarves]] and [[Human|humans]] worship deities; [[Elf|elves]] instead believe in a single force that permeates the forest, while goblin worship is monopolized by their [[Demon|ruler]]. | |
− | == In | + | == In Fortress mode == |
− | Each of your dwarven inhabitants has some, or several objects of worship: these include deities, but also [[megabeast]]s. In the case of deities, there are | + | Each of your dwarven inhabitants has some, or several objects of worship: these include deities, but also [[megabeast]]s. In the case of deities, there are four different levels of worship, in decreasing order: "ardent", "faithful", "casual", "dubious". Regardless, any deity-worshipping dwarf will sometimes have a [[need]] to commune with their deity at a [[temple]], and will do so when they have free time. Praying evokes a very strong and positive ''enraptured'' [[emotion]], so the effects of temples on your citizens' well-being should not be underestimated. Dwarves that are unable to pray may feel [[Need|distracted]] and receive unhappy [[thought]]s. The exact inner workings are unclear, but the importance of such effects presumably depends on the strength of the need and the level of worship. There are many dwarven deities, and your dwarves' worshipping needs don't overlap that much, so you may need to designate several temples to satisfy your whole population. |
− | + | Your fortress may also be home to human residents, whether they [[Petition|petitioned]] for [[citizenship]]s or were rescued from another [[site]] by a [[squad]] sent on a [[mission]]. Humans have notably different deities and will not relate to your dwarves', so you will need to designate specific areas of worship for human deities. | |
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== In Adventure mode == | == In Adventure mode == | ||
− | + | [[Town]]s typically feature temples inhabited by a high priest of some kind. They will typically have an utterly bizarre title (such as "great orange") that comes from the [[sphere]] which their deity is aligned with. They will also greet you in the strangest way ("Life is, in a word, death."). In the current version, you may not be able to join a religion. | |
Temples are also the home for ''holy relics'', a special kind of [[artifact]]. Holy relics are usually a piece of clothing or a body part of a late high priest. Holy relics can be stolen or plundered in [[world generation]], in which case the entity will send [[quester]]s to attempt to retrieve it. You may encounter one of those questers, or become one yourself. If you steal a holy relic yourself, and make it known by bragging about it, you will alienate the religion and its questers. | Temples are also the home for ''holy relics'', a special kind of [[artifact]]. Holy relics are usually a piece of clothing or a body part of a late high priest. Holy relics can be stolen or plundered in [[world generation]], in which case the entity will send [[quester]]s to attempt to retrieve it. You may encounter one of those questers, or become one yourself. If you steal a holy relic yourself, and make it known by bragging about it, you will alienate the religion and its questers. | ||
− | + | [[Vampire]]s are also able to form minor cults of some kind. If you encounter a vampire in the middle of their cultists and confront them, the cultists will turn against you. | |
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− | [[Vampire]]s are also able to form minor cults | ||
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