v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Satyr
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|16:28, 2 December 2016 (UTC)}} |
{{Creaturelookup/0 | {{Creaturelookup/0 | ||
− | + | |wiki=yes | |
− | |wiki=yes}} | + | }} |
{{av}} | {{av}} | ||
{{creaturedesc}} | {{creaturedesc}} | ||
− | |||
− | Satyrs are sapient and can open unlocked [[door]]s, though they will rarely do much else than accidentally get caught in [[trap]]s. They are capable of speech and can be spoken to in [[adventure mode]], though they will likely not have much to say. Satyrs possess a [[pet]] value of 250, but lack the necessary tokens to be [[Animal trainer|trainable]] (and even if [[Modding|modded]] to be trainable, the fact they are intelligent creatures will lead to [[ | + | '''Satyrs''' are [[fanciful]], intelligent [[creature]]s found in certain [[good]]-aligned [[forest]]s. Standing as the size of a [[dwarf]], these goat-legged creatures spawn rarely, in groups of 3 to 5 individuals who will do little else but wander the area aimlessly. If approached by a fortress' inhabitants, satyrs will flee rather than pose any threat unless cornered, in which case they will fight with punches, kicks, scratches, bites and by goring the enemy with their horns. They are a male-only race - no female satyrs exist - and are also immortal, only dying to violence. |
+ | |||
+ | Satyrs are sapient and can open unlocked [[door]]s, though they will rarely do much else than accidentally get caught in [[trap]]s. They are capable of speech and can be spoken to in [[adventure mode]], though they will likely not have much to say. Satyrs possess a [[pet]] value of 250, but lack the necessary tokens to be [[Animal trainer|trainable]] (and even if [[Modding|modded]] to be trainable, the fact they are intelligent creatures will lead to [[Known bugs and issues|strange behavior]]). | ||
Their [[evil]] counterparts are the [[foul blendec]]s. | Their [[evil]] counterparts are the [[foul blendec]]s. | ||
Line 13: | Line 14: | ||
Some dwarves [[Preferences|like]] satyrs for their ''woolly legs''. | Some dwarves [[Preferences|like]] satyrs for their ''woolly legs''. | ||
− | + | [[File:satyr_preview.jpg|thumb|250px|center|''Art by moonxels''.]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} |