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Editing String dump

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{{migrated article}}
+
{{Migrated_article}}
 
{{av}}
 
{{av}}
{{Quality|Tattered}}
+
{{minorspoiler}}
This '''string dump''' is generated with this shell script (using the Windows and OS X versions of DF 0.40.24):
 
 
<pre>
 
<pre>
strings df_osx/dwarfort.exe > strings_osx.txt
+
Fatal Error
strings df_win/Dwarf\ Fortress.exe > strings_win.txt
+
Out of memory - aborting
perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt
+
WinMain() error
 +
DDRAW.DLL
 +
TRANS_NAME
 +
FIRST_NAME
 +
PRO_POS
 +
PRO_OBJ
 +
PRO_SUB
 +
PRO_REF
 +
invalid string position
 +
string too long
 +
vector<T> too long
 +
Activity
 +
Training Session
 +
Activity Event
 +
Organize Combat Training
 +
Lead Combat Training
 +
Wait for Combat Training
 +
Organize
 +
Lead
 +
Wait for
 +
Watch
 +
Individual Combat Drill
 +
Spar
 +
Watch Sparring Practice
 +
Archery Practice
 +
The
 +
Your
 +
spinning
 +
flying
 +
passing through a hole in the
 +
main part
 +
jamming the
 +
out of the wound
 +
through the
 +
tearing
 +
tearing apart
 +
shattering
 +
chipping
 +
fracturing
 +
denting
 +
bruising
 +
breaking away
 +
fetid
 +
rotten
 +
decomposing
 +
rancid
 +
stinking
 +
filthy
 +
reeking
 +
foul
 +
many nerves
 +
have
 +
torn
 +
sprained
 +
bruised
 +
strained
 +
Press
 +
migrants,
 +
migrants has arrived.
 +
data
 +
data/save
 +
data/save/current
 +
data/save/current/art_image-
 +
art_image-
 +
data/save/current/
 +
data/save/
 +
themselves
 +
looks
 +
look
 +
the
 +
two
 +
three
 +
four
 +
five
 +
Untitled
 +
skeletal
 +
rotting
 +
ghostly
 +
female
 +
male
 +
bad cast
 +
errorlog.txt
 +
gamelog.txt
 +
negative
 +
zero
 +
three
 +
four
 +
five
 +
seven
 +
eight
 +
nine
 +
eleven
 +
twelve
 +
thirteen
 +
fourteen
 +
fifteen
 +
sixteen
 +
seventeen
 +
eighteen
 +
nineteen
 +
twenty
 +
thirty
 +
forty
 +
fifty
 +
sixty
 +
seventy
 +
eighty
 +
ninety
 +
Negative
 +
Zeroth
 +
First
 +
Second
 +
Third
 +
Fourth
 +
Fifth
 +
Sixth
 +
Seventh
 +
Eighth
 +
Ninth
 +
Tenth
 +
Eleventh
 +
Twelfth
 +
Thirteenth
 +
Fourteenth
 +
Fifteenth
 +
Sixteenth
 +
Seventeenth
 +
Eighteenth
 +
Nineteenth
 +
The impertinent lava has defaced a
 +
The impertinent magma has defaced a
 +
Digging designation cancelled: warm stone located.
 +
Digging designation cancelled: damp stone located.
 +
item
 +
TAN_MAT
 +
Shop
 +
Trade Depot
 +
Nest
 +
Nest Box
 +
Hive
 +
Wagon
 +
Carpenter's Workshop
 +
Farmer's Workshop
 +
Ashery
 +
Mason's Workshop
 +
Craftsman
 +
Jeweler's Workshop
 +
Metalsmith's Forge
 +
Magma Forge
 +
Bowyer's Workshop
 +
Mechanic's Workshop
 +
Siege Workshop
 +
Butcher's Shop
 +
Leather Works
 +
Tanner's Shop
 +
Dyer's Shop
 +
Clothier's Shop
 +
Fishery
 +
Still
 +
Loom
 +
Quern
 +
Millstone
 +
Kennels
 +
Kitchen
 +
Tool
 +
Workshop
 +
Zone
 +
Farm Plot
 +
Smelter
 +
Glass Furnace
 +
Wood Furnace
 +
Kiln
 +
Magma Smelter
 +
Magma Glass Furnace
 +
Magma Kiln
 +
Furnace
 +
Lever
 +
Pressure Plate
 +
Cage Trap
 +
Stone-Fall Trap
 +
Weapon Trap
 +
Trap
 +
Catapult
 +
Ballista
 +
Siege Engine
 +
Door
 +
Floor Hatch
 +
Wall Grate
 +
Floor Grate
 +
Vertical Bars
 +
Floor Bars
 +
Floodgate
 +
Restraint
 +
Cage
 +
Support
 +
Gear Assembly
 +
Horizontal Axle
 +
Vertical Axle
 +
Upright Spear/Spike
 +
Archery Target
 +
Screw Pump
 +
Water Wheel
 +
Windmill
 +
Burial Receptacle
 +
Seat
 +
Animal Trap
 +
Table
 +
Cabinet
 +
Weapon Rack
 +
Armor Stand
 +
Container
 +
Traction Bench
 +
Dirt Road
 +
Paved Road
 +
Bridge
 +
Well
 +
Statue
 +
Slab
 +
Glass Window
 +
Gem Window
 +
Stockpile
 +
Wall
 +
Floor
 +
Down Stair
 +
Ramp
 +
Fortification
 +
Construction
 +
Vacant Shop
 +
General Store
 +
Crafts Market
 +
Clothing Shop
 +
Exotic Clothing Shop
 +
Custom Workshop
 +
Vertical
 +
Aquarium
 +
Terrarium
 +
Shared
 +
Rough
 +
Horizontal
 +
Retracted
 +
Upright
 +
Spikes
 +
Spears
 +
Spears/Spikes
 +
Weapon
 +
Dirt
 +
Glass
 +
Armor
 +
Weapon
 +
Animal
 +
Food
 +
Furniture
 +
Corpse
 +
Refuse
 +
Stone
 +
Ammo
 +
Coins
 +
Bar/Block
 +
Gem
 +
Finished Goods
 +
Leather
 +
Cloth
 +
Wood
 +
Stockpile #
 +
You've caught a
 +
Your trap was robbed of the
 +
BALLISTA
 +
preparetomb() HAS NULL owner
 +
preparetomb() HAS LIVE owner
 +
Home
 +
Plot
 +
Craft Shop
 +
Basement
 +
Weaponsmith's Shop
 +
Armorsmith's Shop
 +
Food Shop
 +
Mead Hall
 +
Temple
 +
Throneroom
 +
Entrance
 +
Treasury
 +
Guard post
 +
Activity Zone
 +
Captive Room
 +
Tower Top
 +
Courtyard
 +
Secret Library
 +
Library
 +
Market Stall
 +
Invalid Type
 +
Building Level Map Overflow
 +
OBJECT
 +
BUILDING_WORKSHOP
 +
BUILDING_FURNACE
 +
Unrecognized Building Definition Type:
 +
REACTION_CLASS
 +
HAS_MATERIAL_REACTION_PRODUCT
 +
UNROTTEN
 +
CONTAINS_LYE
 +
POTASHABLE
 +
NOT_WEB
 +
WEB_ONLY
 +
EMPTY
 +
NOT_CONTAIN_BARREL_ITEM
 +
GLASS_MATERIAL
 +
BUILDMAT
 +
FIRE_BUILD_SAFE
 +
MAGMA_BUILD_SAFE
 +
CAN_USE_ARTIFACT
 +
WORTHLESS_STONE_ONLY
 +
ANY_PLANT_MATERIAL
 +
ANY_SILK_MATERIAL
 +
ANY_YARN_MATERIAL
 +
ANY_SOAP_MATERIAL
 +
ANY_LEATHER_MATERIAL
 +
ANY_BONE_MATERIAL
 +
ANY_STRAND_TISSUE
 +
ANY_SHELL_MATERIAL
 +
ANY_TOOTH_MATERIAL
 +
ANY_HORN_MATERIAL
 +
ANY_PEARL_MATERIAL
 +
USE_BODY_COMPONENT
 +
NOT_ENGRAVED
 +
METAL_ORE
 +
MIN_DIMENSION
 +
HAS_TOOL_USE
 +
BUILD_ITEM
 +
CREATURE_MAT
 +
PLANT_MAT
 +
NAME
 +
NAME_COLOR
 +
BUILD_LABOR
 +
WORK_LOCATION
 +
BUILD_KEY
 +
NEEDS_MAGMA
 +
BLOCK
 +
TILE
 +
COLOR
 +
Unrecognized Building Definition (Workshop) Token:
 +
Unrecognized Building Definition (Furnace) Token:
 +
Any Labor
 +
This is the
 +
RANDOM
 +
NONE
 +
strike
 +
strikes
 +
attack
 +
attacks
 +
surprised by the ferocity of
 +
You tangle together and fall over!
 +
They tangle together and fall over!
 +
You tangle together and tumble forward!
 +
They tangle together and tumble forward!
 +
your
 +
push
 +
pushes
 +
strangle
 +
grab
 +
grabs
 +
Empty biased index vector
 +
Biased index vector computation error
 +
corrected null contaminant
 +
specks
 +
dusting
 +
coating
 +
spatter
 +
smear
 +
covering
 +
Hello
 +
Don't talk to me.
 +
Behold, mortal.  I am
 +
Talking to
 +
Your name precedes you.  Thank you for all that you have done.
 +
Welcome to
 +
Welcome home, my child.
 +
Welcome to the
 +
Hopefully your friends can dissuade you from this foolishness.
 +
Traveling alone in the wilds?!  You know better than that.
 +
Only a hero such as yourself can travel at night.  The bogeyman would get me.
 +
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
 +
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
 +
The sun will set soon.  Be careful that the bogeyman doesn't get you.
 +
Don't travel alone at night, or the bogeyman will get you.
 +
Let's trade.
 +
You'll have to talk to somebody older.
 +
Fantastic!  Please come closer and ask again.
 +
You do business.
 +
Come see me in my store sometime.
 +
Come see me in the market sometime.
 +
You should probably try a shopkeeper.
 +
Join me on my adventures!
 +
Yes, let's continue onward!
 +
Hey...  that sounds like a great idea!
 +
Surely any place is better than this.  Let's set off immediately!
 +
Excitement!  Adventure!  I am thrilled to join you.
 +
Take me away from here.
 +
With a band so large, what share of the glory would I have?
 +
Please let me shelter here for the night.
 +
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 +
Tell me about this area.
 +
Ask me when I've returned to my home!
 +
Tell me about
 +
You look like a mighty warrior indeed.
 +
Please help me to escape from this place.
 +
But mostly I just like to drink.
 +
How I long for some excitement in my life...
 +
Can you lead me to battle and a warrior's death?
 +
Tell me about your family.
 +
Let me regale you with tales of adventure... [shares news]
 +
This is fantastic!
 +
May
 +
Not only
 +
Rumors from faraway lands will not save us.
 +
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
 +
What is this madness?  Calm yourself!
 +
And serve our cause you shall have, as soon as
 +
the enemy
 +
Perhaps one of my subjects has need of your skills.
 +
You?  What chance do you have against the great monsters of this world?  Maybe one of my subjects has need of you.  Begone!
 +
Mighty one, your coming is a blessing to us.  Naught but you can stop the terror that has befallen us.
 +
You have saved many from the monsters of this land.  Deliver us from a deadly foe!
 +
You have done a great many wondrous deeds.
 +
The quest I will now give you will see your name set forever in the stars or lost in the dust as the ages roll.
 +
Hero, your deeds are known far and wide.
 +
The quest I have for you now will truely test your strength.  Know that the whole world is watching the outcome.
 +
You may think you have proved your mettle by smiting lesser foes.  Now is the true test of your herohood.
 +
Win, and be known throughout the land.
 +
Lose, and be dead or worse:  cursed forever as a coward.
 +
You should consider bringing some of my soldiers along with you.  You do not have to face this trial alone.
 +
Some of my soldiers enjoy taking on these lesser matters from time to time.  Feel free to speak to them about it.
 +
Death will find you soon enough.
 +
the master
 +
Goodbye.
 +
Greet
 +
Nevermind
 +
Trade
 +
Join
 +
Profession
 +
Family
 +
Capital
 +
Permission to stay for a day
 +
Surroundings
 +
Accuse of being a night creature
 +
Service
 +
Report successes/spread news
 +
Goodbye
 +
You begin a conversation with
 +
Can I help you with something?
 +
Our people have been pestered by a skulking villian.
 +
Our people have been tormented by a fearsome foe.
 +
The forces of darkness have descended upon us.
 +
Skulking pests are a minor blight on the world.
 +
One of the petty warlords has been left unchecked for too long.
 +
Among all the bandits, one is reckoned mighty indeed.
 +
Brigands and lawless ruffians must be brought to justice.
 +
Outcast lowlives must be taught lessons on occasion.
 +
Vanquishing a great beast on our behalf would bring us all much glory.
 +
Mastering the forces of nature would glorify us in the eyes of the world.
 +
Demons from the underworld must not be permitted to walk freely upon the land.
 +
Not far from here, a fearsome creature has made its home.
 +
Terrible monstrosities live deep under the ground.
 +
The world is safer for travelers when night creatures no longer stalk the darkness.
 +
Something truly horrifying has vomited itself forth from the depths of the world.
 +
Creatures grow mighty out in the wildest regions.
 +
You might win fame by putting down a wild beast of great renown.
 +
Sometimes animals just get out of control.
 +
Seek this place and confront
 +
Seek and confront
 +
Seek this place and kill
 +
Seek and kill
 +
Slave
 +
Prisoner
 +
Search first in
 +
the dungeon
 +
the sewers
 +
the catacombs
 +
west
 +
east
 +
north
 +
south
 +
northwest
 +
northeast
 +
southwest
 +
southeast
 +
Search first in a cottage to the
 +
Search first in the keep to the
 +
Search first in a house to the
 +
the imported goods market
 +
the imported food market
 +
the imported clothing market
 +
the meat market
 +
the fruit and vegetable market
 +
the cheese market
 +
the processed goods market
 +
Body corrupted beyond reckoning,
 +
Knowing no mercy,
 +
devoured
 +
devoured our livestock
 +
stole
 +
stole our treasures
 +
destroyed
 +
destroyed our homes
 +
profaned
 +
disturbed
 +
profaned our homes
 +
This bloodsucking fiend
 +
This vile fiend
 +
even
 +
murdered
 +
has even killed
 +
has killed
 +
somebody
 +
There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
 +
None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
 +
was once
 +
Save us from this
 +
horror
 +
traitor
 +
Beware!  It it said that only
 +
Other arms may not cut so deeply.
 +
Capital of what?
 +
This is all there is.
 +
There is no capital.
 +
There's absolutely nothing interesting around here.
 +
There is a great keep there
 +
There is a temple
 +
There is a tomb
 +
That place is blessed.
 +
Savage beasts call it their home.
 +
The surrounding area is called
 +
PLACE
 +
the wilds
 +
something
 +
CONTEXT
 +
ENTITY
 +
HIST_FIG
 +
ABSTRACT_BUILDING
 +
SITE
 +
SUBREGION
 +
FAMILY_RELATIONSHIP
 +
NUMBER
 +
ORDINAL
 +
UNIT_NAME
 +
RACE
 +
INDEF_FAMILY_RELATIONSHIP
 +
SPHERE
 +
DEF_SPHERE
 +
ARCH_ELEMENT
 +
JUSTIFICATION
 +
SQUAD
 +
FORMATION
 +
ACTIVITY
 +
BREED
 +
BATTLEFIELD
 +
INTERACTION_INSTANCE
 +
WRITTEN_CONTENT
 +
IDENTITY
 +
INCIDENT
 +
CRIME
 +
REGION_WEATHER
 +
CREATION_ZONE
 +
SPEAKER
 +
AUDIENCE
 +
The Void
 +
You are a hero and should aspire to great deeds.
 +
You have earned great respect in the eyes of our people.
 +
vector<bool> too long
 +
MATERIAL
 +
USE_MATERIAL
 +
USE_MATERIAL_TEMPLATE
 +
Unrecognized Material Template:
 +
SELECT_MATERIAL
 +
PLUS_MATERIAL
 +
REMOVE_MATERIAL
 +
TISSUE
 +
USE_TISSUE
 +
USE_TISSUE_TEMPLATE
 +
Unrecognized Tissue Template:
 +
SELECT_TISSUE
 +
REMOVE_TISSUE
 +
CASTE
 +
USE_CASTE
 +
SELECT_CASTE
 +
SELECT_ADDITIONAL_CASTE
 +
DEFAULT
 +
Caste Selection Fails:
 +
BIOME
 +
PROFESSION_NAME
 +
FANCIFUL
 +
DOES_NOT_EXIST
 +
LARGE_ROAMING
 +
LOOSE_CLUSTERS
 +
VERMIN_FISH
 +
VERMIN_SOIL
 +
VERMIN_SOIL_COLONY
 +
ARTIFICIAL_HIVEABLE
 +
UBIQUITOUS
 +
HIVE_PRODUCT
 +
VERMIN_EATER
 +
VERMIN_GROUNDER
 +
VERMIN_ROTTER
 +
MUNDANE
 +
FREQUENCY
 +
UNDERGROUND_DEPTH
 +
POPULATION_NUMBER
 +
CLUSTER_NUMBER
 +
TRIGGERABLE_GROUP
 +
GENERAL_BABY_NAME
 +
GENERAL_CHILD_NAME
 +
GLOWCOLOR
 +
CREATURE_TILE
 +
CREATURE_SOLDIER_TILE
 +
GLOWTILE
 +
ALTTILE
 +
SOLDIER_ALTTILE
 +
GOOD
 +
EVIL
 +
SAVAGE
 +
EQUIPMENT_WAGON
 +
PREFSTRING
 +
SPEECH
 +
SPEECH_MALE
 +
SPEECH_FEMALE
 +
GENERATED
 +
Unrecognized Creature Token:
 +
CREATURE
 +
COPY_TAGS_FROM
 +
Unrecognized Creature Copy (Order is important!):
 +
APPLY_CREATURE_VARIATION
 +
Unrecognized Creature Variation:
 +
APPLY_CURRENT_CREATURE_VARIATION
 +
Creature Tissue Material Failure:
 +
Custom tissue shape not found:
 +
data/speech/
 +
Custom butcher object shape not found:
 +
Unrecognized Color Token:
 +
LOCAL_CREATURE_MAT
 +
ADD_COLOR
 +
twins
 +
triplets
 +
quadruplets
 +
quintuplets
 +
sextuplets
 +
septuplets
 +
octuplets
 +
nonuplets
 +
decaplets
 +
undecaplets
 +
duodecaplets
 +
tredecaplets
 +
quattuordecaplets
 +
quindecaplets
 +
many babies
 +
creature
 +
NUMBERED_NAME
 +
zombie
 +
BODY_APPEARANCE_MODIFIER
 +
SET_BP_GROUP
 +
PLUS_BP_GROUP
 +
SET_TL_GROUP
 +
PLUS_TL_GROUP
 +
TISSUE_STYLE_UNIT
 +
TSU_NOUN
 +
TISSUE_LAYER_APPEARANCE_MODIFIER
 +
SHEARABLE_TISSUE_LAYER
 +
APP_MOD_DESC_RANGE
 +
APP_MOD_NOUN
 +
APP_MOD_IMPORTANCE
 +
APP_MOD_RATE
 +
TLCM_TIMING
 +
TLCM_NOUN
 +
TLCM_IMPORTANCE
 +
APP_MOD_GENETIC_MODEL
 +
TLCM_GENETIC_MODEL
 +
CASTE_SPEECH
 +
POP_RATIO
 +
FEATURE_ATTACK_GROUP
 +
CHILD
 +
BABY
 +
CASTE_PROFESSION_NAME
 +
CHILDNAME
 +
BABYNAME
 +
AQUATIC
 +
AMPHIBIOUS
 +
MOUNT
 +
MOUNT_EXOTIC
 +
LIKES_FIGHTING
 +
PEARL
 +
VEGETATION
 +
MAGICAL
 +
NATURAL
 +
NATURAL_ANIMAL
 +
SUPERNATURAL
 +
VERMIN_HATEABLE
 +
COLONY_EXTERNAL
 +
DIE_WHEN_VERMIN_BITE
 +
REMAINS_ON_VERMIN_BITE_DEATH
 +
REMAINS_UNDETERMINED
 +
BODY
 +
Duplicate Body Token:
 +
Unrecognized Creature Caste Body Token:
 +
Body Token Recognized But Could Not Connect:
 +
BODYGLOSS
 +
Unrecognized Creature Caste Body Gloss Token:
 +
RELSIZE
 +
RETRACT_INTO_BP
 +
CAN_DO_INTERACTION
 +
CDI token precedes any CAN_DO_INTERACTION tag:
 +
Unrecognized CDI Token:
 +
EXTRA_BUTCHER_OBJECT
 +
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
 +
EBO_ITEM
 +
ANY_HARD_STONE
 +
EBO_SHAPE
 +
ATTACK
 +
BODYPART
 +
TISSUE_LAYER
 +
CHILD_BODYPART_GROUP
 +
CHILD_TISSUE_LAYER_GROUP
 +
Attack
 +
ATTACK_SKILL
 +
ATTACK_VERB
 +
ATTACK_CONTACT_PERC
 +
ATTACK_PENETRATION_PERC
 +
ATTACK_PRIORITY
 +
MAIN
 +
ATTACK_VELOCITY_MODIFIER
 +
ATTACK_FLAG_CANLATCH
 +
ATTACK_FLAG_WITH
 +
ATTACK_FLAG_EDGE
 +
SPECIALATTACK_INTERACTION
 +
SPECIALATTACK_INJECT_EXTRACT
 +
SPECIALATTACK_SUCK_BLOOD
 +
NOSMELLYROT
 +
NATURAL_SKILL
 +
LAYS_UNUSUAL_EGGS
 +
ITEMCORPSE
 +
ITEMCORPSE_QUALITY
 +
BEACH_FREQUENCY
 +
UNDERSWIM
 +
CANOPENDOORS
 +
GETS_WOUND_INFECTIONS
 +
GETS_INFECTIONS_FROM_ROT
 +
NOFEAR
 +
NOSTUCKINS
 +
PARALYZEIMMUNE
 +
NOSKULL
 +
NOSKIN
 +
NOBONES
 +
NOMEAT
 +
HASSHELL
 +
NOEXERT
 +
NOPAIN
 +
TENDONS
 +
HAS_NERVES
 +
LIGAMENTS
 +
CAVE_ADAPT
 +
NOTHOUGHT
 +
ARENA_RESTRICTED
 +
NOEMOTION
 +
TRANCES
 +
NOSTUN
 +
NONAUSEA
 +
EXTRAVISION
 +
OPPOSED_TO_LIFE
 +
CRAZED
 +
BLOODSUCKER
 +
BONECARN
 +
CARNIVORE
 +
GOBBLE_VERMIN_CREATURE
 +
GOBBLE_VERMIN_CLASS
 +
ROOT_AROUND
 +
CREATURE_CLASS
 +
PERSONALITY
 +
LISP
 +
MATERIAL_FORCE_MULTIPLIER
 +
GENERAL_MATERIAL_FORCE_MULTIPLIER
 +
SOUND
 +
GRAZER
 +
PRONE_TO_RAGE
 +
LAYS_EGGS
 +
EGG_SIZE
 +
CLUTCH_SIZE
 +
INTELLIGENT
 +
CAN_LEARN
 +
SLOW_LEARNER
 +
CAN_SPEAK
 +
UTTERANCES
 +
EQUIPS
 +
ALL_ACTIVE
 +
DIURNAL
 +
NOCTURNAL
 +
CREPUSCULAR
 +
MATUTINAL
 +
VESPERTINE
 +
POWER
 +
MEGABEAST
 +
SEMIMEGABEAST
 +
FEATURE_BEAST
 +
TITAN
 +
DEMON
 +
UNIQUE_DEMON
 +
NIGHT_CREATURE_HUNTER
 +
NIGHT_CREATURE_BOGEYMAN
 +
MEANDERER
 +
ALCOHOL_DEPENDENT
 +
NOBREATHE
 +
AMBUSHPREDATOR
 +
LOCKPICKER
 +
TRAPAVOID
 +
NOT_BUTCHERABLE
 +
MISCHIEVIOUS
 +
MISCHIEVOUS
 +
COOKABLE_LIVE
 +
PATTERNFLIER
 +
CURIOUSBEAST_EATER
 +
CURIOUSBEAST_ITEM
 +
CURIOUSBEAST_GUZZLER
 +
FLEEQUICK
 +
VERMINHUNTER
 +
RETURNS_VERMIN_KILLS_TO_OWNER
 +
HUNTS_VERMIN
 +
DIVE_HUNTS_VERMIN
 +
ADOPTS_OWNER
 +
IMMOLATE
 +
LARGE_PREDATOR
 +
BENIGN
 +
SMALL_REMAINS
 +
remains
 +
REMAINS
 +
SPECIFIC_FOOD
 +
PLANT
 +
CASTE_NAME
 +
CASTE_COLOR
 +
CASTE_GLOWCOLOR
 +
REMAINS_COLOR
 +
IMMOBILE
 +
IMMOBILE_LAND
 +
LIGHT_GEN
 +
VERMIN_MICRO
 +
NOT_LIVING
 +
CANNOT_UNDEAD
 +
COMMON_DOMESTIC
 +
WAGON_PULLER
 +
PACK_ANIMAL
 +
FLIER
 +
PET_EXOTIC
 +
TRAINABLE
 +
TRAINABLE_HUNTING
 +
TRAINABLE_WAR
 +
WEBBER
 +
THICKWEB
 +
WEBIMMUNE
 +
MULTIPLE_LITTER_RARE
 +
MAGMA_VISION
 +
FIREIMMUNE
 +
FIREIMMUNE_SUPER
 +
FEMALE
 +
MALE
 +
LITTERSIZE
 +
MAXAGE
 +
GNAWER
 +
DESCRIPTION
 +
PETVALUE
 +
PETVALUE_DIVISOR
 +
BODY_SIZE
 +
GRAVITATE_BODY_SIZE
 +
CHANGE_BODY_SIZE_PERC
 +
ATTACK_TRIGGER
 +
MODVALUE
 +
VIEWRANGE
 +
BUILDINGDESTROYER
 +
DIFFICULTY
 +
GRASSTRAMPLE
 +
SPEED
 +
SWIMS_LEARNED
 +
SWIMS_INNATE
 +
SWIM_SPEED
 +
TRADE_CAPACITY
 +
LAIR_HUNTER
 +
LAIR_HUNTER_SPEECH
 +
LAIR
 +
LAIR_CHARACTERISTIC
 +
HABIT
 +
HABIT_NUM
 +
TEST_ALL
 +
BLOOD
 +
SECRETION
 +
EGG_MATERIAL
 +
CASTE_TILE
 +
CASTE_SOLDIER_TILE
 +
CASTE_GLOWTILE
 +
CASTE_ALTTILE
 +
CASTE_SOLDIER_ALTTILE
 +
EXTRACT
 +
MILKABLE
 +
CONVERTED_SPOUSE
 +
SPOUSE_CONVERTER
 +
SPOUSE_CONVERSION_TARGET
 +
MANNERISM_LAUGH
 +
MANNERISM_SMILE
 +
MANNERISM_WALK
 +
MANNERISM_SIT
 +
MANNERISM_BREATH
 +
MANNERISM_POSTURE
 +
MANNERISM_STRETCH
 +
MANNERISM_EYELIDS
 +
MANNERISM_FINGERS
 +
MANNERISM_NOSE
 +
MANNERISM_EAR
 +
MANNERISM_HEAD
 +
MANNERISM_EYES
 +
MANNERISM_MOUTH
 +
MANNERISM_HAIR
 +
MANNERISM_KNUCKLES
 +
MANNERISM_LIPS
 +
MANNERISM_CHEEK
 +
MANNERISM_NAILS
 +
MANNERISM_FEET
 +
MANNERISM_ARMS
 +
MANNERISM_HANDS
 +
MANNERISM_TONGUE
 +
MANNERISM_LEG
 +
VERMIN_BITE
 +
PENETRATEPOWER
 +
FISHITEM
 +
VERMIN_NOROAM
 +
VERMIN_NOFISH
 +
VERMIN_NOTRAP
 +
HOMEOTHERM
 +
FIXED_TEMP
 +
SKILL_RATE
 +
SKILL_RUST_RATE
 +
SKILL_LEARN_RATE
 +
SKILL_RATES
 +
SKILL_LEARN_RATES
 +
SKILL_RUST_RATES
 +
PHYS_ATT_RANGE
 +
Attribute range not in increasing order, repaired
 +
Attribute range less than
 +
Attribute range greater than
 +
PHYS_ATT_RATES
 +
PHYS_ATT_CAP_PERC
 +
Attribute cap perc less than 100, set to 100
 +
MENT_ATT_RANGE
 +
MENT_ATT_RATES
 +
MENT_ATT_CAP_PERC
 +
TISSUE_LAYER_UNDER
 +
TISSUE_LAYER_OVER
 +
NORMAL
 +
Unknown Body Group/Relation Token(s):
 +
Unknown Body Part Position Token:
 +
Tissue layer not added because no BP found:
 +
SELECT_TISSUE_LAYER
 +
PLUS_TISSUE_LAYER
 +
BODY_DETAIL_PLAN
 +
Body detail plan not found:
 +
ARG1
 +
ARG2
 +
ARG3
 +
ARG4
 +
ARG5
 +
SET_LAYER_TISSUE
 +
TISSUE_NAME
 +
Tissue Definition
 +
TISSUE_MATERIAL
 +
RELATIVE_THICKNESS
 +
HEALING_RATE
 +
VASCULAR
 +
PAIN_RECEPTORS
 +
THICKENS_ON_STRENGTH
 +
THICKENS_ON_ENERGY_STORAGE
 +
ARTERIES
 +
SCARS
 +
STRUCTURAL
 +
CONNECTIVE_TISSUE_ANCHOR
 +
SETTABLE
 +
SPLINTABLE
 +
FUNCTIONAL
 +
NERVOUS
 +
THOUGHT
 +
MUSCULAR
 +
SMELL
 +
HEAR
 +
FLIGHT
 +
BREATHE
 +
SIGHT
 +
CONNECTS
 +
MAJOR_ARTERIES
 +
INSULATION
 +
COSMETIC
 +
STYLEABLE
 +
TISSUE_SHAPE
 +
SUBORDINATE_TO_TISSUE
 +
TISSUE_MAT_STATE
 +
TISSUE_LEAKS
 +
Tissue Template
 +
TISSUE_TEMPLATE
 +
Unrecognized Tissue Template Token:
 +
LOCAL_PLANT_MAT
 +
CVCT_MASTER
 +
CVCT_TARGET
 +
CVCT_REPLACEMENT
 +
CREATURE_VARIATION
 +
Unrecognized Creature Variation Token:
 +
ADD_MATERIAL
 +
ADD_TISSUE
 +
Unrecognized Body Detail Plan Token:
 +
nothing
 +
chunk
 +
chunks
 +
creature_layer
 +
UPPERBODY
 +
LOWERBODY
 +
HEAD
 +
CON_CAT
 +
CONTYPE
 +
GRASP
 +
STANCE
 +
Unrecognized Creature Bodypart CONTYPE Token:
 +
LIMB
 +
THROAT
 +
JOINT
 +
SKELETON
 +
UNDER_PRESSURE
 +
TOTEMABLE
 +
VERMIN_BUTCHER_ITEM
 +
EMBEDDED
 +
APERTURE
 +
SMALL
 +
INTERNAL
 +
CIRCULATION
 +
GUTS
 +
RIGHT
 +
LEFT
 +
DIGIT
 +
CONNECTOR
 +
SOCKET
 +
MOUTH
 +
CATEGORY
 +
DEFAULT_RELSIZE
 +
INDIVIDUAL_NAME
 +
Unrecognized Creature Bodypart Token:
 +
Unrecognized Creature Body Token:
 +
SOLID
 +
LIQUID
 +
POWDER
 +
SOLID_POWDER
 +
PASTE
 +
SOLID_PASTE
 +
PRESSED
 +
SOLID_PRESSED
 +
ALL_SOLID
 +
Unrecognized Material State Token:
 +
Unrecognized Location Hint Token:
 +
MAJOR_CURSE
 +
GREETING
 +
CLEAN_SELF
 +
CLEAN_FRIEND
 +
FLEEING
 +
Unrecognized Usage Hint Token:
 +
TRAILING_DUST_FLOW
 +
TRAILING_VAPOR_FLOW
 +
TRAILING_GAS_FLOW
 +
SOLID_GLOB
 +
LIQUID_GLOB
 +
SPATTER_POWDER
 +
SPATTER_LIQUID
 +
UNDIRECTED_GAS
 +
UNDIRECTED_VAPOR
 +
UNDIRECTED_DUST
 +
WEB_SPRAY
 +
DRAGONFIRE
 +
FIREJET
 +
FIREBALL
 +
WEATHER_CREEPING_GAS
 +
WEATHER_CREEPING_VAPOR
 +
WEATHER_CREEPING_DUST
 +
WEATHER_FALLING_MATERIAL
 +
Unrecognized Breath Attack Token:
 +
LAW_MAKING
 +
LAW_ENFORCEMENT
 +
RECEIVE_DIPLOMATS
 +
MEET_WORKERS
 +
MANAGE_PRODUCTION
 +
TRADE
 +
ACCOUNTING
 +
ESTABLISH_COLONY_TRADE_AGREEMENTS
 +
MAKE_INTRODUCTIONS
 +
MAKE_PEACE_AGREEMENTS
 +
MAKE_TOPIC_AGREEMENTS
 +
COLLECT_TAXES
 +
ESCORT_TAX_COLLECTOR
 +
EXECUTIONS
 +
TAME_EXOTICS
 +
RELIGION
 +
ATTACK_ENEMIES
 +
PATROL_TERRITORY
 +
MILITARY_GOALS
 +
MILITARY_STRATEGY
 +
UPGRADE_SQUAD_EQUIPMENT
 +
EQUIPMENT_MANIFESTS
 +
SORT_AMMUNITION
 +
BUILD_MORALE
 +
HEALTH_MANAGEMENT
 +
Unrecognized Position Responsibility Token:
 +
KILL_ENTITY_MEMBER
 +
KILL_NEUTRAL
 +
KILL_ENEMY
 +
KILL_ANIMAL
 +
EAT_SAPIENT_OTHER
 +
EAT_SAPIENT_KILL
 +
MAKE_TROPHY_SAME_RACE
 +
MAKE_TROPHY_SAPIENT
 +
MAKE_TROPHY_ANIMAL
 +
KILL_PLANT
 +
TORTURE_AS_EXAMPLE
 +
TORTURE_FOR_INFORMATION
 +
TORTURE_FOR_FUN
 +
TORTURE_ANIMALS
 +
TREASON
 +
OATH_BREAKING
 +
LYING
 +
VANDALISM
 +
TRESPASSING
 +
THEFT
 +
ASSAULT
 +
SLAVERY
 +
Unrecognized Ethic Action Token:
 +
NOT_APPLICABLE
 +
REQUIRED
 +
ACCEPTABLE
 +
PERSONAL_MATTER
 +
JUSTIFIED_IF_NO_REPERCUSSIONS
 +
JUSTIFIED_IF_GOOD_REASON
 +
JUSTIFIED_IF_EXTREME_REASON
 +
JUSTIFIED_IF_SELF_DEFENSE
 +
ONLY_IF_SANCTIONED
 +
MISGUIDED
 +
SHUN
 +
APPALLING
 +
PUNISH_REPRIMAND
 +
PUNISH_SERIOUS
 +
PUNISH_EXILE
 +
PUNISH_CAPITAL
 +
UNTHINKABLE
 +
Unrecognized Ethic Response Token:
 +
ROAD
 +
TUNNEL
 +
BRIDGE
 +
WALL
 +
Unrecognized World Construction Token:
 +
PANTHEON
 +
REGIONAL_FORCE
 +
Unrecognized Religion Token:
 +
SPRING
 +
SUMMER
 +
AUTUMN
 +
WINTER
 +
Unrecognized Season Token:
 +
AGRICULTURE
 +
ANIMALS
 +
BALANCE
 +
BEAUTY
 +
BIRTH
 +
BLIGHT
 +
BOUNDARIES
 +
CAVERNS
 +
CHAOS
 +
CHARITY
 +
CHILDREN
 +
COASTS
 +
CONSOLATION
 +
COURAGE
 +
CRAFTS
 +
CREATION
 +
DANCE
 +
DARKNESS
 +
DAWN
 +
DEATH
 +
DEFORMITY
 +
DEPRAVITY
 +
DISCIPLINE
 +
DISEASE
 +
DREAMS
 +
DUSK
 +
DUTY
 +
EARTH
 +
FAMILY
 +
FAME
 +
FATE
 +
FERTILITY
 +
FESTIVALS
 +
FIRE
 +
FISH
 +
FISHING
 +
FOOD
 +
FORGIVENESS
 +
FORTRESSES
 +
FREEDOM
 +
GAMBLING
 +
GAMES
 +
GENEROSITY
 +
HAPPINESS
 +
HEALING
 +
HOSPITALITY
 +
HUNTING
 +
INSPIRATION
 +
JEALOUSY
 +
JEWELS
 +
JUSTICE
 +
LABOR
 +
LAKES
 +
LAWS
 +
LIES
 +
LIGHT
 +
LIGHTNING
 +
LONGEVITY
 +
LOVE
 +
LOYALTY
 +
LUCK
 +
LUST
 +
MARRIAGE
 +
MERCY
 +
METALS
 +
MINERALS
 +
MISERY
 +
MIST
 +
MOON
 +
MOUNTAINS
 +
MUCK
 +
MURDER
 +
MUSIC
 +
NATURE
 +
NIGHT
 +
NIGHTMARES
 +
OATHS
 +
OCEANS
 +
ORDER
 +
PAINTING
 +
PEACE
 +
PERSUASION
 +
PLANTS
 +
POETRY
 +
PREGNANCY
 +
RAIN
 +
RAINBOWS
 +
REBIRTH
 +
REVELRY
 +
REVENGE
 +
RIVERS
 +
RULERSHIP
 +
RUMORS
 +
SACRIFICE
 +
SALT
 +
SCHOLARSHIP
 +
SEASONS
 +
SILENCE
 +
SONG
 +
STARS
 +
STORMS
 +
STRENGTH
 +
SUICIDE
 +
THRALLDOM
 +
THUNDER
 +
TORTURE
 +
TRAVELERS
 +
TREACHERY
 +
TREES
 +
TRICKERY
 +
TRUTH
 +
TWILIGHT
 +
VALOR
 +
VICTORY
 +
VOLCANOS
 +
WATER
 +
WEALTH
 +
WEATHER
 +
WIND
 +
WISDOM
 +
WRITING
 +
YOUTH
 +
Unrecognized Sphere Token:
 +
IMMORTALITY
 +
Unrecognized Secret Goal Token:
 +
OWN_RACE
 +
Unrecognized Art Facet Token:
 +
TREE
 +
SHAPE
 +
ITEM
 +
Unrecognized Art Image Element Token:
 +
ART_IMAGE
 +
COVERED
 +
GLAZED
 +
RINGS_HANGING
 +
BANDS
 +
SPIKES
 +
ITEMSPECIFIC
 +
THREAD
 +
CLOTH
 +
SEWN_IMAGE
 +
PAGES
 +
ILLUSTRATION
 +
Unrecognized Item Improvement Token:
 +
PLAYER_FORTRESS
 +
DARK_FORTRESS
 +
CAVE
 +
CAVE_DETAILED
 +
TREE_CITY
 +
CITY
 +
FORTRESS
 +
MONUMENT
 +
Unrecognized Site Token:
 +
LAW_ENFORCE
 +
TAX_ESCORT
 +
ANIMATED
 +
GHOST
 +
ADVENTURER
 +
Unrecognized Creature Texture Token:
 +
MOTHER
 +
FATHER
 +
SPOUSE
 +
DEITY
 +
LOVER
 +
PRISONER
 +
IMPRISONER
 +
MASTER
 +
APPRENTICE
 +
Unrecognized Historical Figure Hist Fig Link Token:
 +
MERCENARY
 +
FORMER_MERCENARY
 +
ENEMY
 +
CRIMINAL
 +
MEMBER
 +
FORMER_MEMBER
 +
SLAVE
 +
FORMER_SLAVE
 +
FORMER_PRISONER
 +
HERO
 +
SHOPKEEPER
 +
MINER
 +
WOODWORKER
 +
CARPENTER
 +
BOWYER
 +
WOODCUTTER
 +
STONEWORKER
 +
ENGRAVER
 +
MASON
 +
RANGER
 +
ANIMAL_CARETAKER
 +
ANIMAL_TRAINER
 +
HUNTER
 +
TRAPPER
 +
ANIMAL_DISSECTOR
 +
METALSMITH
 +
FURNACE_OPERATOR
 +
WEAPONSMITH
 +
ARMORER
 +
BLACKSMITH
 +
METALCRAFTER
 +
JEWELER
 +
GEM_CUTTER
 +
GEM_SETTER
 +
CRAFTSMAN
 +
WOODCRAFTER
 +
POTTER
 +
WAX_WORKER
 +
STONECRAFTER
 +
LEATHERWORKER
 +
BONE_CARVER
 +
WEAVER
 +
CLOTHIER
 +
GLASSMAKER
 +
STRAND_EXTRACTOR
 +
FISHERY_WORKER
 +
FISHERMAN
 +
FISH_DISSECTOR
 +
FISH_CLEANER
 +
FARMER
 +
CHEESE_MAKER
 +
MILKER
 +
SHEARER
 +
SPINNER
 +
COOK
 +
THRESHER
 +
MILLER
 +
BUTCHER
 +
TANNER
 +
DYER
 +
PRESSER
 +
BEEKEEPER
 +
GLAZER
 +
PLANTER
 +
HERBALIST
 +
BREWER
 +
SOAP_MAKER
 +
POTASH_MAKER
 +
LYE_MAKER
 +
WOOD_BURNER
 +
ENGINEER
 +
MECHANIC
 +
SIEGE_ENGINEER
 +
SIEGE_OPERATOR
 +
PUMP_OPERATOR
 +
CLERK
 +
ARCHITECT
 +
DOCTOR
 +
DIAGNOSER
 +
BONE_SETTER
 +
SUTURER
 +
SURGEON
 +
ADMINISTRATOR
 +
TRADER
 +
ALCHEMIST
 +
MERCHANT
 +
HAMMERMAN
 +
MASTER_HAMMERMAN
 +
SPEARMAN
 +
MASTER_SPEARMAN
 +
CROSSBOWMAN
 +
MASTER_CROSSBOWMAN
 +
WRESTLER
 +
MASTER_WRESTLER
 +
AXEMAN
 +
MASTER_AXEMAN
 +
SWORDSMAN
 +
MASTER_SWORDSMAN
 +
MACEMAN
 +
MASTER_MACEMAN
 +
PIKEMAN
 +
MASTER_PIKEMAN
 +
BOWMAN
 +
MASTER_BOWMAN
 +
BLOWGUNMAN
 +
MASTER_BLOWGUNMAN
 +
RECRUIT
 +
TRAINED_HUNTER
 +
TRAINED_WAR
 +
MASTER_THIEF
 +
THIEF
 +
STANDARD
 +
DRUNK
 +
LASHER
 +
MASTER_LASHER
 +
MINE
 +
HAUL_STONE
 +
HAUL_WOOD
 +
HAUL_BODY
 +
HAUL_FOOD
 +
HAUL_REFUSE
 +
HAUL_ITEM
 +
HAUL_FURNITURE
 +
HAUL_ANIMALS
 +
CLEAN
 +
CUTWOOD
 +
DETAIL
 +
ANIMALTRAIN
 +
ANIMALCARE
 +
DIAGNOSE
 +
SURGERY
 +
BONE_SETTING
 +
SUTURING
 +
DRESSING_WOUNDS
 +
FEED_WATER_CIVILIANS
 +
RECOVER_WOUNDED
 +
DISSECT_VERMIN
 +
LEATHER
 +
CLOTHESMAKER
 +
PROCESS_PLANT
 +
MAKE_CHEESE
 +
MILK
 +
CLEAN_FISH
 +
DISSECT_FISH
 +
HUNT
 +
SMELT
 +
FORGE_WEAPON
 +
FORGE_ARMOR
 +
FORGE_FURNITURE
 +
METAL_CRAFT
 +
CUT_GEM
 +
ENCRUST_GEM
 +
WOOD_CRAFT
 +
POTTERY
 +
WAX_WORKING
 +
STONE_CRAFT
 +
BONE_CARVE
 +
EXTRACT_STRAND
 +
SIEGECRAFT
 +
SIEGEOPERATE
 +
POTASH_MAKING
 +
LYE_MAKING
 +
GLAZING
 +
BURN_WOOD
 +
OPERATE_PUMP
 +
PRESSING
 +
BEEKEEPING
 +
Unrecognized Labor Token:
 +
Unrecognized Unit Type Token:
 +
MINING
 +
WOODCUTTING
 +
CARPENTRY
 +
DETAILSTONE
 +
MASONRY
 +
PROCESSFISH
 +
TRAPPING
 +
WEAVING
 +
BREWING
 +
ALCHEMY
 +
CLOTHESMAKING
 +
MILLING
 +
PROCESSPLANTS
 +
CHEESEMAKING
 +
SHEARING
 +
SPINNING
 +
HERBALISM
 +
CUTGEM
 +
ENCRUSTGEM
 +
WOODCRAFT
 +
STONECRAFT
 +
METALCRAFT
 +
LEATHERWORK
 +
BONECARVE
 +
SWORD
 +
MISC_WEAPON
 +
DAGGER
 +
MACE
 +
HAMMER
 +
SPEAR
 +
CROSSBOW
 +
SHIELD
 +
ARMOR
 +
PIKE
 +
WHIP
 +
BLOWGUN
 +
THROW
 +
MECHANICS
 +
MAGIC_NATURE
 +
SNEAK
 +
DESIGNBUILDING
 +
DRESS_WOUNDS
 +
SET_BONE
 +
SUTURE
 +
CRUTCH_WALK
 +
WOOD_BURNING
 +
SOAP_MAKING
 +
SWIMMING
 +
NEGOTIATION
 +
JUDGING_INTENT
 +
APPRAISAL
 +
ORGANIZATION
 +
RECORD_KEEPING
 +
INTIMIDATION
 +
CONVERSATION
 +
COMEDY
 +
FLATTERY
 +
CONSOLE
 +
PACIFY
 +
TRACKING
 +
KNOWLEDGE_ACQUISITION
 +
CONCENTRATION
 +
SITUATIONAL_AWARENESS
 +
PROSE
 +
READING
 +
SPEAKING
 +
COORDINATION
 +
LEADERSHIP
 +
TEACHING
 +
MELEE_COMBAT
 +
RANGED_COMBAT
 +
WRESTLING
 +
BITE
 +
GRASP_STRIKE
 +
STANCE_STRIKE
 +
DODGING
 +
KNAPPING
 +
MILITARY_TACTICS
 +
Unrecognized Skill Token:
 +
AMBER
 +
CORAL
 +
GLASS_GREEN
 +
GLASS_CLEAR
 +
GLASS_CRYSTAL
 +
POTASH
 +
PEARLASH
 +
VOMIT
 +
FILTH_B
 +
FILTH_Y
 +
UNKNOWN_SUBSTANCE
 +
GRIME
 +
STONE
 +
METAL
 +
INORGANIC
 +
COAL
 +
GET_MATERIAL_FROM_REAGENT
 +
Unrecognized Material Token:
 +
FORCED
 +
UNCOMMON
 +
RARE
 +
SMALLGEM
 +
BLOCKS
 +
ROUGH
 +
BOULDER
 +
WOOD
 +
DOOR
 +
FLOODGATE
 +
HATCH_COVER
 +
GRATE
 +
TRACTION_BENCH
 +
CHAIR
 +
CHAIN
 +
FLASK
 +
GOBLET
 +
INSTRUMENT
 +
TOOL
 +
WINDOW
 +
CAGE
 +
BARREL
 +
BUCKET
 +
ANIMALTRAP
 +
TABLE
 +
COFFIN
 +
STATUE
 +
SLAB
 +
BOOK
 +
QUERN
 +
MILLSTONE
 +
CORPSE
 +
WEAPON
 +
SHOES
 +
HELM
 +
GLOVES
 +
ARMORSTAND
 +
WEAPONRACK
 +
CABINET
 +
FIGURINE
 +
AMULET
 +
SCEPTER
 +
AMMO
 +
CROWN
 +
RING
 +
EARRING
 +
BRACELET
 +
ANVIL
 +
CORPSEPIECE
 +
MEAT
 +
FISH_RAW
 +
VERMIN
 +
SEEDS
 +
SKIN_TANNED
 +
LEAVES
 +
TOTEM
 +
PANTS
 +
BACKPACK
 +
QUIVER
 +
SPLINT
 +
ORTHOPEDIC_CAST
 +
CRUTCH
 +
CATAPULTPARTS
 +
BALLISTAPARTS
 +
SIEGEAMMO
 +
BALLISTAARROWHEAD
 +
TRAPPARTS
 +
TRAPCOMP
 +
DRINK
 +
POWDER_MISC
 +
CHEESE
 +
LIQUID_MISC
 +
COIN
 +
GLOB
 +
ROCK
 +
PIPE_SECTION
 +
Unrecognized Item Token:
 +
VESSEL
 +
MILITARY_UNIT
 +
TEMPLE
 +
BATTLE
 +
SIEGE
 +
map_rejection_log.txt
 +
COKE
 +
CHARCOAL
 +
USE_LAVA_STONE
 +
Unrecognized Inorganic Token:
 +
Unrecognized Coal Token:
 +
VEIN
 +
CLUSTER
 +
CLUSTER_SMALL
 +
CLUSTER_ONE
 +
Unrecognized Inclusion Type Token:
 +
West
 +
East
 +
North
 +
South
 +
Below
 +
Above
 +
Here
 +
Leather
 +
Cloth (Plant)
 +
Cloth (Silk)
 +
Cloth (Yarn)
 +
Crafts
 +
Wood
 +
Pets
 +
Drinks
 +
Cheeses
 +
Powders
 +
Extracts
 +
Meat
 +
Fish
 +
Eggs
 +
Plants
 +
Meat/Fish Recipes
 +
Other Recipes
 +
Metal Bars
 +
Small Cut Gems
 +
Large Cut Gems
 +
Stone Blocks
 +
Seeds
 +
Anvils
 +
Weapons
 +
Training Weapons
 +
Bodywear
 +
Ammo
 +
Trap Components
 +
Digging Implements
 +
Headwear
 +
Handwear
 +
Footwear
 +
Legwear
 +
Shields
 +
Toys
 +
Tools
 +
Instruments
 +
Stone
 +
Sand
 +
Clay
 +
Cages
 +
Bags (Leather)
 +
Bags (Plant)
 +
Bags (Silk)
 +
Bags (Yarn)
 +
Thread (Plant)
 +
Thread (Silk)
 +
Thread (Yarn)
 +
Ropes (Plant)
 +
Ropes (Silk)
 +
Ropes (Yarn)
 +
Barrels
 +
Miscellaneous
 +
Flasks/Waterskins
 +
Quivers
 +
Backpacks
 +
Buckets
 +
Splints
 +
Crutches
 +
None
 +
Dungeon Commander
 +
Insane Mood
 +
Undead Hunt
 +
Sieger Patrol
 +
Maraude Target
 +
Sieger Basepoint
 +
Sieger Mill
 +
Ambush Patrol
 +
Marauder Mill
 +
Wilderness Curious Wander
 +
Wilderness Curious Steal Target
 +
Wilderness Roamer
 +
Pattern Patrol
 +
Inactive Marauder
 +
Owner
 +
Commander
 +
Chained Animal
 +
Meeting Location
 +
Meeting Location Building
 +
Depot
 +
Vermin Hunting
 +
Seek Commander
 +
Return to Base
 +
Mill Anywhere
 +
Mill Building
 +
Head for Edge
 +
Milling Flood
 +
Milling Burrow
 +
Squad Move
 +
Squad Kill List
 +
Squad Patrol
 +
Squad Defend Burrow
 +
Squad Defend Burrow From Target
 +
Lair Hunter
 +
Nonsense
 +
Come to Job Building
 +
Valid Pond Dump Unit
 +
Valid Pond Dump
 +
Conflict Defense
 +
Adventure Move
 +
Thief Target
 +
Check Chest
 +
Sleep Bed
 +
Sleep Barracks
 +
Sleep Ground
 +
Leave Wall
 +
Flee Terrain
 +
Tax Room
 +
Guard Taxes
 +
Ransack Taxes
 +
Get Empty Sand Bag
 +
Sand Zone
 +
Clay Zone
 +
Colony to Install
 +
Return Colony To Install
 +
Grab Cage
 +
Uncage Animal
 +
Capture Small Pet
 +
Grab Cage Unit
 +
Grab Milk Unit
 +
Grab Shear Unit
 +
Lay Egg/Nest Box
 +
Grab Animal Trap
 +
Cage Vermin
 +
Grab Unfill Bucket
 +
Seek Fill Bucket
 +
Seek Patient for Carry
 +
Seek Patient for Diagnosis
 +
Seek Patient for Immobilize Break
 +
Seek Patient for Crutch
 +
Seek Patient for Suturing
 +
Seek Patient for Dress Wound
 +
Seek Surgery Site
 +
Carry Patient to Bed
 +
Seek Give Water Bucket
 +
Seek Job Item
 +
Seek Unit For Item Drop
 +
Seek Unit For Job
 +
Seek Building For Item Drop
 +
Seek Building For Job
 +
Seek Splint
 +
Seek Crutch
 +
Seek Suture Thread
 +
Seek Dressing Cloth
 +
Seek Food for Target
 +
Seek Target for Food
 +
Seek Animal for Slaughter
 +
Seek Slaughter Building
 +
Seek Animal for Chain
 +
Seek Chain for Animal
 +
Seek Cage for Unchain
 +
Seek Animal for Unchain
 +
Grab Food for Taming
 +
Seek Animal for Taming
 +
Seek Drink Item
 +
Seek Food Item
 +
Seek Eating Chair
 +
Seek Eating Chair 2
 +
Seek Bad Mood Building
 +
Set Glass Mood Building
 +
Set Mood Building
 +
Seek Fell Victim
 +
Clean Building Site
 +
Reset Priority Goal
 +
Main Job Building
 +
Drop Off Job Items
 +
Grab Job Resources
 +
Work at Building
 +
Grab Uniform
 +
Grab Clothing
 +
Grab Weapon
 +
Grab Ammunition
 +
Grab Shield
 +
Grab Armor
 +
Grab Helm
 +
Grab Boots
 +
Grab Gloves
 +
Grab Pants
 +
Grab Quiver
 +
Grab Backpack
 +
Grab Waterskin
 +
Start Hunt
 +
Start Fish
 +
Clean
 +
Hunt Vermin
 +
Patrol
 +
Squad Station
 +
Seek Infant
 +
Shop Specific
 +
Mill in Shop
 +
Seek Training Ammunition
 +
Archery Training Site
 +
Sparring Partner
 +
Sparring Site
 +
Attend Party
 +
Seek Artifact
 +
Grab Ammunition for Building
 +
Seek Building for Ammunition
 +
Seek Item for Storage
 +
Store Item
 +
Grab Kill
 +
Grab Execution Weapon
 +
Drop Kill at Butcher
 +
Drop Kill out Front
 +
Seek Kidnap Victim
 +
Seek Blood Suck Victim
 +
Seek Sheriff
 +
Seek Hunting Target
 +
Seek Target Mechanism
 +
Seek Target for Mechanism
 +
Seek Mechanism for Trigger
 +
Seek Trigger for Mechanism
 +
Seek Trap for Vermin Catch
 +
Seek Vermin for Catching
 +
Seek Vermin Catch Location
 +
Wander Vermin Catch Location
 +
Seek Vermin for Hunting
 +
Seek Vermin Hunting Spot
 +
Wander Vermin Hunting Spot
 +
Seek Fish Trap
 +
Seek Fish Catch Location
 +
Seek Well for Water
 +
Seek Drink Area for Water
 +
Manage Work Orders
 +
Update Stockpile Records
 +
Upgrade Squad Equipment
 +
Prepare Equipment Manifests
 +
Wander Depot
 +
Seek Update Office
 +
Seek Manage Office
 +
Assigned Building Job
 +
Chase Opponent
 +
Chase Opponent (Same Square)
 +
Flee from Opponent
 +
Attack Building
 +
Start Bed Carry
 +
Start Give Food Water
 +
Start Medical Aid
 +
Seek Station Flood
 +
Seek Station
 +
Start Water Job Well
 +
Start Water Job Drink Area
 +
Start Eat Job
 +
Scheduled Meal
 +
Scheduled Sleep Bed
 +
Scheduled Sleep Ground
 +
Rest
 +
Remove Construction
 +
Chop
 +
Detail
 +
Gather Plant
 +
Mischief
 +
Rest (Recovered)
 +
Rest (Reset)
 +
Combat Training
 +
Skill Demonstration
 +
Individual Skill Drill
 +
PRIMITIVE
 +
FLOWERY
 +
UGLY
 +
BOUNDARY
 +
NAME_CAVE
 +
VIOLENT
 +
WILD
 +
ASSERTIVE
 +
ARTIFICE
 +
MYSTERY
 +
LEADER
 +
DOMESTIC
 +
MYTHIC
 +
FESTIVAL
 +
SUBORDINATE
 +
NEGATIVE
 +
NEGATOR
 +
PROTECT
 +
NAME_LAKE
 +
RESTRAIN
 +
ROMANTIC
 +
NAME_MOUNTAINS
 +
NAME_OCEAN
 +
TRAVEL
 +
NAME_FOREST
 +
NAME_VOLCANO
 +
agriculture
 +
animals
 +
balance
 +
beauty
 +
birth
 +
blight
 +
boundaries
 +
caverns
 +
chaos
 +
charity
 +
children
 +
coasts
 +
consolation
 +
courage
 +
crafts
 +
creation
 +
dance
 +
darkness
 +
dawn
 +
death
 +
deformity
 +
depravity
 +
discipline
 +
disease
 +
dreams
 +
dusk
 +
duty
 +
earth
 +
family
 +
fame
 +
fate
 +
fertility
 +
festivals
 +
fire
 +
fish
 +
fishing
 +
food
 +
forgiveness
 +
fortresses
 +
freedom
 +
gambling
 +
games
 +
generosity
 +
happiness
 +
healing
 +
hospitality
 +
hunting
 +
inspiration
 +
jealousy
 +
jewels
 +
justice
 +
labor
 +
lakes
 +
laws
 +
lies
 +
light
 +
lightning
 +
longevity
 +
love
 +
loyalty
 +
luck
 +
lust
 +
marriage
 +
mercy
 +
metals
 +
minerals
 +
misery
 +
mist
 +
moon
 +
mountains
 +
muck
 +
murder
 +
music
 +
nature
 +
night
 +
nightmares
 +
oaths
 +
oceans
 +
order
 +
painting
 +
peace
 +
persuasion
 +
plants
 +
poetry
 +
pregnancy
 +
rain
 +
rainbows
 +
rebirth
 +
revelry
 +
revenge
 +
rivers
 +
rulership
 +
rumors
 +
sacrifice
 +
salt
 +
scholarship
 +
seasons
 +
silence
 +
song
 +
speech
 +
stars
 +
storms
 +
strength
 +
suicide
 +
theft
 +
thralldom
 +
thunder
 +
torture
 +
trade
 +
travelers
 +
treachery
 +
trees
 +
trickery
 +
truth
 +
twilight
 +
valor
 +
victory
 +
volcanos
 +
water
 +
wealth
 +
weather
 +
wind
 +
wisdom
 +
writing
 +
youth
 +
paved outdoor area
 +
uneven pillars
 +
square of pillars
 +
pillars on the perimeter
 +
upper floors
 +
lower floors
 +
water pool
 +
lava pool
 +
stagnant pool
 +
open structure
 +
paved indoor areas
 +
detailed surfaces
 +
MOUNTAIN
 +
GLACIER
 +
TUNDRA
 +
SWAMP_TEMPERATE_FRESHWATER
 +
SWAMP_TEMPERATE_SALTWATER
 +
MARSH_TEMPERATE_FRESHWATER
 +
MARSH_TEMPERATE_SALTWATER
 +
SWAMP_TROPICAL_FRESHWATER
 +
SWAMP_TROPICAL_SALTWATER
 +
SWAMP_MANGROVE
 +
MARSH_TROPICAL_FRESHWATER
 +
MARSH_TROPICAL_SALTWATER
 +
FOREST_TAIGA
 +
TAIGA
 +
FOREST_TEMPERATE_CONIFER
 +
FOREST_TEMPERATE_BROADLEAF
 +
FOREST_TROPICAL_CONIFER
 +
FOREST_TROPICAL_DRY_BROADLEAF
 +
FOREST_TROPICAL_MOIST_BROADLEAF
 +
GRASSLAND_TEMPERATE
 +
SAVANNA_TEMPERATE
 +
SHRUBLAND_TEMPERATE
 +
GRASSLAND_TROPICAL
 +
SAVANNA_TROPICAL
 +
SHRUBLAND_TROPICAL
 +
DESERT_BADLAND
 +
DESERT_ROCK
 +
DESERT_SAND
 +
OCEAN_TROPICAL
 +
OCEAN_TEMPERATE
 +
OCEAN_ARCTIC
 +
POOL_TEMPERATE_FRESHWATER
 +
POOL_TEMPERATE_BRACKISHWATER
 +
POOL_TEMPERATE_SALTWATER
 +
POOL_TROPICAL_FRESHWATER
 +
POOL_TROPICAL_BRACKISHWATER
 +
POOL_TROPICAL_SALTWATER
 +
LAKE_TEMPERATE_FRESHWATER
 +
LAKE_TEMPERATE_BRACKISHWATER
 +
LAKE_TEMPERATE_SALTWATER
 +
LAKE_TROPICAL_FRESHWATER
 +
LAKE_TROPICAL_BRACKISHWATER
 +
LAKE_TROPICAL_SALTWATER
 +
RIVER_TEMPERATE_FRESHWATER
 +
RIVER_TEMPERATE_BRACKISHWATER
 +
RIVER_TEMPERATE_SALTWATER
 +
RIVER_TROPICAL_FRESHWATER
 +
RIVER_TROPICAL_BRACKISHWATER
 +
RIVER_TROPICAL_SALTWATER
 +
SUBTERRANEAN_WATER
 +
SUBTERRANEAN_CHASM
 +
SUBTERRANEAN_LAVA
 +
ALL_MAIN
 +
ANY_LAND
 +
ANY_OCEAN
 +
ANY_LAKE
 +
ANY_TEMPERATE_LAKE
 +
ANY_TROPICAL_LAKE
 +
ANY_RIVER
 +
ANY_TEMPERATE_RIVER
 +
ANY_TROPICAL_RIVER
 +
ANY_POOL
 +
NOT_FREEZING
 +
ANY_TEMPERATE
 +
ANY_TROPICAL
 +
ANY_FOREST
 +
ANY_SHRUBLAND
 +
ANY_GRASSLAND
 +
ANY_SAVANNA
 +
ANY_TEMPERATE_FOREST
 +
ANY_TROPICAL_FOREST
 +
ANY_TEMPERATE_BROADLEAF
 +
ANY_TROPICAL_BROADLEAF
 +
ANY_WETLAND
 +
ANY_TROPICAL_WETLAND
 +
ANY_TEMPERATE_WETLAND
 +
ANY_TROPICAL_MARSH
 +
ANY_TEMPERATE_MARSH
 +
ANY_TROPICAL_SWAMP
 +
ANY_TEMPERATE_SWAMP
 +
ANY_DESERT
 +
Unrecognized Biome Token:
 +
mother
 +
father
 +
parent
 +
husband
 +
wives
 +
wife
 +
spouse
 +
eldest son
 +
second eldest son
 +
third eldest son
 +
fourth eldest son
 +
fifth eldest son
 +
sixth eldest son
 +
seventh eldest son
 +
eighth eldest son
 +
ninth eldest son
 +
tenth eldest son
 +
youngest son
 +
only son
 +
eldest daughter
 +
second eldest daughter
 +
third eldest daughter
 +
fourth eldest daughter
 +
fifth eldest daughter
 +
sixth eldest daughter
 +
seventh eldest daughter
 +
eighth eldest daughter
 +
ninth eldest daughter
 +
tenth eldest daughter
 +
daughter
 +
only daughter
 +
youngest daughter
 +
eldest child
 +
second eldest child
 +
third eldest child
 +
fourth eldest child
 +
fifth eldest child
 +
sixth eldest child
 +
seventh eldest child
 +
eighth eldest child
 +
ninth eldest child
 +
tenth eldest child
 +
child
 +
youngest child
 +
only child
 +
paternal grandmother
 +
paternal grandfather
 +
maternal grandmother
 +
maternal grandfather
 +
grandmother
 +
grandfather
 +
grandparent
 +
older brother
 +
older sister
 +
older sibling
 +
younger brother
 +
younger sister
 +
younger sibling
 +
cousin
 +
aunt
 +
uncle
 +
niece
 +
nephew
 +
SWAMP
 +
DESERT
 +
FOREST
 +
OCEAN
 +
LAKE
 +
GRASSLAND
 +
HILLS
 +
Unrecognized Region Type Token:
 +
Wetland
 +
Desert
 +
Forest
 +
Mountains
 +
Ocean
 +
Lake
 +
Glacier
 +
Tundra
 +
Grassland
 +
Hills
 +
FIRED_MAT
 +
AGILITY
 +
TOUGHNESS
 +
ENDURANCE
 +
RECUPERATION
 +
DISEASE_RESISTANCE
 +
Unrecognized Physical Attribute Token:
 +
ANALYTICAL_ABILITY
 +
FOCUS
 +
WILLPOWER
 +
CREATIVITY
 +
INTUITION
 +
PATIENCE
 +
MEMORY
 +
LINGUISTIC_ABILITY
 +
SPATIAL_SENSE
 +
MUSICALITY
 +
KINESTHETIC_SENSE
 +
EMPATHY
 +
SOCIAL_AWARENESS
 +
Unrecognized Mental Attribute Token:
 +
Unrecognized Body Part Flag Token:
 +
FRONT
 +
BACK
 +
SIDES
 +
BOTTOM
 +
Unrecognized Body Part Position Token:
 +
AROUND
 +
SURROUNDED_BY
 +
ABOVE
 +
BELOW
 +
BEHIND
 +
CLEANS
 +
CLEANED_BY
 +
Unrecognized Body Part Relation Token:
 +
TYPE
 +
TOKEN
 +
BYTYPE
 +
BYTOKEN
 +
BYCATEGORY
 +
Unrecognized Body Part Group Token:
 +
HEIGHT
 +
BROADNESS
 +
LENGTH
 +
CLOSE_SET
 +
DEEP_SET
 +
HIGH_POSITION
 +
LARGE_IRIS
 +
WRINKLY
 +
CURLY
 +
CONVEX
 +
DENSE
 +
THICKNESS
 +
UPTURNED
 +
SPLAYED_OUT
 +
HANGING_LOBES
 +
GAPS
 +
HIGH_CHEEKBONES
 +
BROAD_CHIN
 +
JUTTING_CHIN
 +
SQUARE_CHIN
 +
ROUND_VS_NARROW
 +
GREASY
 +
DEEP_VOICE
 +
RASPY_VOICE
 +
Unrecognized Appearance Modifier Token:
 +
DAILY
 +
WEEKLY
 +
MONTHLY
 +
YEARLY
 +
Unrecognized Appearance Modifier Rate Scale Token:
 +
FADE
 +
ROOT
 +
Unrecognized Replacement Method Token:
 +
MONOTONE
 +
STRIPES
 +
IRIS_EYE
 +
SPOTS
 +
PUPIL_EYE
 +
MOTTLED
 +
Unrecognized Pattern Token:
 +
LAYER
 +
STRANDS
 +
FEATHERS
 +
SCALES
 +
CUSTOM
 +
Unrecognized Tissue Shape Token:
 +
DOMINANT_LESS
 +
DOMINANT_MORE
 +
Unrecognized Genetic Model Token:
 +
REACHED_PEAK
 +
ERA_CHANGE
 +
ENDGAME_EVENT_1
 +
ENDGAME_EVENT_2
 +
FEATURE_DISCOVERY
 +
STRUCK_DEEP_METAL
 +
STRUCK_MINERAL
 +
STRUCK_ECONOMIC_MINERAL
 +
COMBAT_TWIST_WEAPON
 +
COMBAT_LET_ITEM_DROP
 +
COMBAT_START_CHARGE
 +
COMBAT_SURPRISE_CHARGE
 +
COMBAT_JUMP_DODGE_PROJ
 +
COMBAT_JUMP_DODGE_STRIKE
 +
COMBAT_DODGE
 +
COMBAT_COUNTERSTRIKE
 +
COMBAT_BLOCK
 +
COMBAT_PARRY
 +
COMBAT_CHARGE_COLLISION
 +
COMBAT_CHARGE_DEFENDER_TUMBLES
 +
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
 +
COMBAT_CHARGE_ATTACKER_TUMBLES
 +
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
 +
COMBAT_CHARGE_TANGLE_TOGETHER
 +
COMBAT_CHARGE_TANGLE_TUMBLE
 +
COMBAT_CHARGE_RUSH_BY
 +
COMBAT_CHARGE_MANAGE_STOP
 +
COMBAT_CHARGE_OBSTACLE_SLAM
 +
COMBAT_WRESTLE_LOCK
 +
COMBAT_WRESTLE_CHOKEHOLD
 +
COMBAT_WRESTLE_TAKEDOWN
 +
COMBAT_WRESTLE_THROW
 +
COMBAT_WRESTLE_RELEASE_LOCK
 +
COMBAT_WRESTLE_RELEASE_CHOKE
 +
COMBAT_WRESTLE_RELEASE_GRIP
 +
COMBAT_WRESTLE_STRUGGLE
 +
COMBAT_WRESTLE_RELEASE_LATCH
 +
COMBAT_WRESTLE_STRANGLE_KO
 +
COMBAT_WRESTLE_ADJUST_GRIP
 +
COMBAT_GRAB_TEAR
 +
COMBAT_STRIKE_DETAILS
 +
COMBAT_STRIKE_DETAILS_2
 +
COMBAT_EVENT_ENRAGED
 +
COMBAT_EVENT_STUCKIN
 +
COMBAT_EVENT_LATCH_BP
 +
COMBAT_EVENT_LATCH_GENERAL
 +
COMBAT_EVENT_PROPELLED_AWAY
 +
COMBAT_EVENT_KNOCKED_OUT
 +
COMBAT_EVENT_STUNNED
 +
COMBAT_EVENT_WINDED
 +
COMBAT_EVENT_NAUSEATED
 +
MIGRANT_ARRIVAL_NAMED
 +
MIGRANT_ARRIVAL
 +
DIG_CANCEL_WARM
 +
DIG_CANCEL_DAMP
 +
AMBUSH_DEFENDER
 +
AMBUSH_RESIDENT
 +
AMBUSH_THIEF
 +
AMBUSH_THIEF_SUPPORT_SKULKING
 +
AMBUSH_THIEF_SUPPORT_NATURE
 +
AMBUSH_THIEF_SUPPORT
 +
AMBUSH_MISCHIEVIOUS
 +
AMBUSH_MISCHIEVOUS
 +
AMBUSH_SNATCHER
 +
AMBUSH_SNATCHER_SUPPORT
 +
AMBUSH_AMBUSHER_NATURE
 +
AMBUSH_AMBUSHER
 +
AMBUSH_INJURED
 +
AMBUSH_OTHER
 +
AMBUSH_INCAPACITATED
 +
FOUND_TRAP
 +
CARAVAN_ARRIVAL
 +
NOBLE_ARRIVAL
 +
ANIMAL_TRAP_CATCH
 +
ANIMAL_TRAP_ROBBED
 +
MISCHIEF_LEVER
 +
MISCHIEF_PLATE
 +
MISCHIEF_CAGE
 +
MISCHIEF_CHAIN
 +
DIPLOMAT_ARRIVAL
 +
LIAISON_ARRIVAL
 +
TRADE_DIPLOMAT_ARRIVAL
 +
CAVE_COLLAPSE
 +
BIRTH_CITIZEN
 +
BIRTH_ANIMAL
 +
STRANGE_MOOD
 +
MADE_ARTIFACT
 +
NAMED_ARTIFACT
 +
ITEM_ATTACHMENT
 +
VERMIN_CAGE_ESCAPE
 +
TRIGGER_WEB
 +
MOOD_BUILDING_CLAIMED
 +
ARTIFACT_BEGUN
 +
MEGABEAST_ARRIVAL
 +
BERSERK_CITIZEN
 +
MAGMA_DEFACES_ENGRAVING
 +
ENGRAVING_MELTS
 +
MASTERPIECE_ARCHITECTURE
 +
MASTERPIECE_CONSTRUCTION
 +
MASTER_ARCHITECTURE_LOST
 +
MASTER_CONSTRUCTION_LOST
 +
ADV_AWAKEN
 +
ADV_SLEEP_INTERRUPTED
 +
ADV_REACTION_PRODUCTS
 +
CANCEL_JOB
 +
ADV_CREATURE_DEATH
 +
CITIZEN_DEATH
 +
PET_DEATH
 +
CITIZEN_MISSING
 +
PET_MISSING
 +
FALL_OVER
 +
CAUGHT_IN_FLAMES
 +
CAUGHT_IN_WEB
 +
UNIT_PROJECTILE_SLAM_BLOW_APART
 +
UNIT_PROJECTILE_SLAM
 +
UNIT_PROJECTILE_SLAM_INTO_UNIT
 +
LOSE_HOLD_OF_ITEM
 +
REGAIN_CONSCIOUSNESS
 +
FREE_FROM_WEB
 +
PARALYZED
 +
OVERCOME_PARALYSIS
 +
NOT_STUNNED
 +
EXHAUSTION
 +
PAIN_KO
 +
BREAK_GRIP
 +
BLOCK_FIRE
 +
BREATHE_FIRE
 +
SHOOT_WEB
 +
PULL_OUT_DROP
 +
STAND_UP
 +
MARTIAL_TRANCE
 +
MAT_BREATH
 +
NIGHT_ATTACK_STARTS
 +
NIGHT_ATTACK_ENDS
 +
NIGHT_ATTACK_TRAVEL
 +
GHOST_ATTACK
 +
TRAVEL_SITE_DISCOVERY
 +
TRAVEL_SITE_BUMP
 +
ADVENTURE_INTRO
 +
CREATURE_SOUND
 +
CREATURE_STEALS_OBJECT
 +
BODY_TRANSFORMATION
 +
INTERACTION_ACTOR
 +
INTERACTION_TARGET
 +
UNDEAD_ATTACK
 +
MARKET_CHATTER
 +
STRANGE_RAIN_SNOW
 +
STRANGE_CLOUD
 +
SIMPLE_ANIMAL_ACTION
 +
FLOUNDER_IN_LIQUID
 +
Unrecognized Announcement Token:
 +
SINGULAR
 +
PLURAL
 +
Unrecognized Word Property Token:
 +
NEATLY_COMBED
 +
BRAIDED
 +
DOUBLE_BRAIDS
 +
PONY_TAILS
 +
CLEAN_SHAVEN
 +
STANDARD_HAIR_SHAPINGS
 +
STANDARD_BEARD_SHAPINGS
 +
STANDARD_MOUSTACHE_SHAPINGS
 +
STANDARD_SIDEBURNS_SHAPINGS
 +
Unrecognized Tissue Layer Shapings Token:
 +
blob
 +
quadruped
 +
humanoid
 +
silverfish
 +
mayfly
 +
dragonfly
 +
damselfly
 +
stonefly
 +
earwig
 +
grasshopper
 +
cricket
 +
stick insect
 +
cockroach
 +
termite
 +
mantis
 +
louse
 +
thrips
 +
aphid
 +
cicada
 +
assassin bug
 +
wasp
 +
hornet
 +
tiger beetle
 +
ladybug
 +
weevil
 +
darkling beetle
 +
click beetle
 +
firefly
 +
scarab beetle
 +
stag beetle
 +
dung beetle
 +
rhinoceros beetle
 +
rove beetle
 +
snakefly
 +
lacewing
 +
antlion larva
 +
mosquito
 +
flea
 +
scorpionfly
 +
caddisfly
 +
butterfly
 +
moth
 +
caterpillar
 +
maggot
 +
spider
 +
tarantula
 +
scorpion
 +
tick
 +
mite
 +
shrimp
 +
lobster
 +
crab
 +
nematode
 +
snail
 +
slug
 +
earthworm
 +
leech
 +
bristleworm
 +
ribbon worm
 +
flat worm
 +
toad
 +
frog
 +
salamander
 +
newt
 +
alligator
 +
crocodile
 +
lizard
 +
chameleon
 +
iguana
 +
gecko
 +
skink
 +
gila monster
 +
monitor
 +
serpent
 +
viper
 +
rattlesnake
 +
cobra
 +
python
 +
anaconda
 +
turtle
 +
tortoise
 +
pterosaur
 +
dimetrodon
 +
sauropod
 +
theropod
 +
iguanodont
 +
hadrosaurid
 +
stegosaurid
 +
ceratopsid
 +
ankylosaurid
 +
duck
 +
goose
 +
swan
 +
turkey
 +
grouse
 +
chicken
 +
quail
 +
pheasant
 +
gull
 +
loon
 +
grebe
 +
albatross
 +
petrel
 +
penguin
 +
pelican
 +
stork
 +
vulture
 +
flamingo
 +
falcon
 +
kestrel
 +
condor
 +
osprey
 +
buzzard
 +
eagle
 +
harrier
 +
hawk
 +
kite
 +
crane
 +
dove
 +
pigeon
 +
parrot
 +
cockatoo
 +
cuckoo
 +
nightjar
 +
swift
 +
hummingbird
 +
kingfisher
 +
hornbill
 +
quetzal
 +
toucan
 +
woodpecker
 +
lyrebird
 +
thornbill
 +
honeyeater
 +
oriole
 +
fantail
 +
shrike
 +
crow
 +
raven
 +
magpie
 +
kinglet
 +
lark
 +
swallow
 +
martin
 +
bushtit
 +
warbler
 +
thrush
 +
oxpecker
 +
starling
 +
mockingbird
 +
wren
 +
nuthatch
 +
sparrow
 +
tanager
 +
cardinal
 +
bunting
 +
finch
 +
titmouse
 +
chickadee
 +
waxwing
 +
flycatcher
 +
opossum
 +
koala
 +
wombat
 +
kangaroo
 +
sloth
 +
anteater
 +
armadillo
 +
squirrel
 +
marmot
 +
beaver
 +
gopher
 +
mouse
 +
porcupine
 +
chinchilla
 +
cavy
 +
capybara
 +
rabbit
 +
hare
 +
lemur
 +
loris
 +
monkey
 +
hedgehog
 +
shrew
 +
mole
 +
fruit bat
 +
wolf
 +
coyote
 +
jackal
 +
raccoon
 +
coati
 +
weasel
 +
otter
 +
badger
 +
skunk
 +
bear
 +
panda
 +
panther
 +
mongoose
 +
hyena
 +
civet
 +
walrus
 +
pangolin
 +
elephant
 +
mammoth
 +
horse
 +
zebra
 +
tapir
 +
rhinoceros
 +
warthog
 +
hippopotamus
 +
camel
 +
llama
 +
giraffe
 +
deer
 +
moose
 +
antelope
 +
sheep
 +
goat
 +
bison
 +
buffalo
 +
bull
 +
Granite
 +
Slate
 +
Felsite
 +
Hematite
 +
Malachite
 +
Galena
 +
Limestone
 +
Sandstone
 +
Timber
 +
Moonstone
 +
Opal
 +
Obsidian
 +
Dabbling
 +
Novice
 +
Adequate
 +
Competent
 +
Skilled
 +
Proficient
 +
Talented
 +
Adept
 +
Expert
 +
Professional
 +
Accomplished
 +
Great
 +
Master
 +
High Master
 +
Grand Master
 +
Legendary
 +
Mining
 +
Wood Cutting
 +
Carpentry
 +
Bowmaking
 +
Engraving
 +
Masonry
 +
Animal Training
 +
Animal Caretaking
 +
Fish Dissection
 +
Animal Dissection
 +
Fish Cleaning
 +
Butchery
 +
Trapping
 +
Growing
 +
Herbalism
 +
Ambush
 +
Swimming
 +
Persuasion
 +
Negotiation
 +
Judging Intent
 +
Appraisal
 +
Organization
 +
Record Keeping
 +
Lying
 +
Intimidation
 +
Conversation
 +
Comedy
 +
Flattery
 +
Consoling
 +
Pacification
 +
Tracking
 +
Fishing
 +
Furnace Operation
 +
Strand Extraction
 +
Soap Making
 +
Potash Making
 +
Lye Making
 +
Wood Burning
 +
Weaponsmithing
 +
Armorsmithing
 +
Metalsmithing
 +
Gem Cutting
 +
Gem Setting
 +
Wood Crafting
 +
Pottery
 +
Wax Working
 +
Stone Crafting
 +
Metal Crafting
 +
Glassmaking
 +
Studying
 +
Concentration
 +
Discipline
 +
Observation
 +
Writing
 +
Prose
 +
Poetry
 +
Reading
 +
Speaking
 +
Coordination
 +
Balance
 +
Leadership
 +
Military Tactics
 +
Teaching
 +
Fighting
 +
Archery
 +
Wrestling
 +
Biting
 +
Striking
 +
Kicking
 +
Dodging
 +
Sword
 +
Mace
 +
Hammer
 +
Spear
 +
Crossbow
 +
Pike
 +
Shield
 +
Armor
 +
Siege Engineering
 +
Siege Operation
 +
Pump Operation
 +
Leatherworkering
 +
Tanning
 +
Dyeing
 +
Pressing
 +
Beekeeping
 +
Glazing
 +
Bone Carving
 +
Weaving
 +
Brewing
 +
Clothes Making
 +
Milling
 +
Threshing
 +
Blowgun
 +
Throwing
 +
Machinery
 +
Nature
 +
Knife
 +
Lash
 +
Cooking
 +
Alchemy
 +
Building Design
 +
Cheese Making
 +
Milking
 +
Shearing
 +
Spinning
 +
Misc. Object
 +
Wound Dressing
 +
Diagnostics
 +
Surgery
 +
Bone Setting
 +
Suturing
 +
Crutch-walking
 +
Knapping
 +
Miner
 +
Wood Cutter
 +
Carpenter
 +
Bowyer
 +
Engraver
 +
Mason
 +
Animal Trainer
 +
Animal Caretaker
 +
Fish Dissector
 +
Animal Dissector
 +
Fish Cleaner
 +
Butcher
 +
Trapper
 +
Grower
 +
Herbalist
 +
Ambusher
 +
Swimmer
 +
Persuader
 +
Negotiator
 +
Judge of Intent
 +
Appraiser
 +
Organizer
 +
Record Keeper
 +
Liar
 +
Intimidator
 +
Conversationalist
 +
Comedian
 +
Flatterer
 +
Consoler
 +
Pacifier
 +
Tracker
 +
Fisherman
 +
Furnace Operator
 +
Strand Extractor
 +
Soaper
 +
Potash Maker
 +
Lye Maker
 +
Wood Burner
 +
Weaponsmith
 +
Armorsmith
 +
Metalsmith
 +
Gem Cutter
 +
Gem Setter
 +
Wood Crafter
 +
Potter
 +
Wax Worker
 +
Stone Crafter
 +
Metal Crafter
 +
Glassmaker
 +
Student
 +
Observer
 +
Wordsmith
 +
Writer
 +
Poet
 +
Reader
 +
Speaker
 +
Knapper
 +
Leader
 +
Teacher
 +
Fighter
 +
Archer
 +
Wrestler
 +
Biter
 +
Striker
 +
Kicker
 +
Dodger
 +
Axeman
 +
Swordsman
 +
Maceman
 +
Hammerman
 +
Spearman
 +
Crossbowman
 +
Pikeman
 +
Bowman
 +
Shield User
 +
Armor User
 +
Siege Engineer
 +
Siege Operator
 +
Pump Operator
 +
Leatherworker
 +
Tanner
 +
Dyer
 +
Presser
 +
Beekeeper
 +
Glazer
 +
Bone Carver
 +
Weaver
 +
Brewer
 +
Clothier
 +
Miller
 +
Thresher
 +
Blowgunner
 +
Thrower
 +
Mechanic
 +
Druid
 +
Knife User
 +
Lasher
 +
Cook
 +
Alchemist
 +
Building Designer
 +
Cheese Maker
 +
Milker
 +
Shearer
 +
Spinner
 +
Misc. Object User
 +
Wound Dresser
 +
Diagnostician
 +
Surgeon
 +
Bone Doctor
 +
Suturer
 +
Crutch-walker
 +
ill-sized art actions (1):
 +
ill-sized art actions (2):
 +
ill-sized art actions (3):
 +
ill-sized art actions (4):
 +
ill-sized art actions (5):
 +
ill-sized art actions (6):
 +
LIQUID_COOKING
 +
LIQUID_SCOOP
 +
GRIND_POWDER_RECEPTACLE
 +
GRIND_POWDER_GRINDER
 +
MEAT_CARVING
 +
MEAT_BONING
 +
MEAT_SLICING
 +
MEAT_CLEAVING
 +
HOLD_MEAT_FOR_CARVING
 +
MEAL_CONTAINER
 +
LIQUID_CONTAINER
 +
FOOD_STORAGE
 +
HIVE
 +
NEST_BOX
 +
SMALL_OBJECT_STORAGE
 +
Unrecognized Tool Use Token:
 +
SIMPLE_MOUND
 +
SIMPLE_BURROW
 +
LABYRINTH
 +
SHRINE
 +
WILDERNESS_LOCATION
 +
Unrecognized Lair Token:
 +
HAS_DOORS
 +
Unrecognized Lair Characteristic Token:
 +
GRIND_BONE_MEAL
 +
COOK_BLOOD
 +
GRIND_VERMIN
 +
COOK_VERMIN
 +
COOK_PEOPLE
 +
COLLECT_TROPHIES
 +
EAT_BONE_PORRIDGE
 +
USE_ANY_MELEE_WEAPON
 +
COLLECT_WEALTH
 +
GIANT_NEST
 +
Unrecognized Habit Token:
 +
ALERT
 +
PEACEFUL_INTERMITTENT
 +
Unrecognized Creature Sound Token:
 +
VOCALIZATION
 +
Unrecognized Creature Sound Method Token:
 +
Random Buffer Overload
 +
data/init/d_init.txt
 +
SHOW_ALL_HISTORY_IN_DWARF_MODE
 +
SHOW_EMBARK_TUNNEL
 +
ALWAYS
 +
FINDER
 +
SHOW_FLOW_AMOUNTS
 +
SHOW_IMP_QUALITY
 +
ENGRAVINGS_START_OBSCURED
 +
AUTOSAVE_PAUSE
 +
EMBARK_WARNING_ALWAYS
 +
INITIAL_SAVE
 +
AUTOSAVE
 +
SEASONAL
 +
AUTOBACKUP
 +
PATH_COST
 +
WALKING_SPREADS_SPATTER_DWF
 +
WALKING_SPREADS_SPATTER_ADV
 +
TEMPERATURE
 +
CAVEINS
 +
ARTIFACTS
 +
ECONOMY
 +
ZERO_RENT
 +
TESTING_ARENA
 +
EMBARK_RECTANGLE
 +
PAUSE_ON_LOAD
 +
LOG_MAP_REJECTS
 +
INVADERS
 +
VARIED_GROUND_TILES
 +
NICKNAME_DWARF
 +
REPLACE_FIRST
 +
CENTRALIZE
 +
REPLACE_ALL
 +
NICKNAME_ADVENTURE
 +
NICKNAME_LEGENDS
 +
CHASM
 +
PILLAR_TILE
 +
WOUND_COLOR_NONE
 +
WOUND_COLOR_MINOR
 +
WOUND_COLOR_INHIBITED
 +
WOUND_COLOR_FUNCTION_LOSS
 +
WOUND_COLOR_BROKEN
 +
WOUND_COLOR_MISSING
 +
IDLERS
 +
MORE
 +
ADVENTURER_TRAPS
 +
ADVENTURER_ALWAYS_CENTER
 +
ADVENTURER_Z_VIEWS
 +
UNHIDDEN
 +
DISPLAY_LENGTH
 +
COFFIN_NO_PETS_DEFAULT
 +
STORE_DIST_ITEM_DECREASE
 +
STORE_DIST_SEED_COMBINE
 +
STORE_DIST_BUCKET_COMBINE
 +
STORE_DIST_BARREL_COMBINE
 +
STORE_DIST_BIN_COMBINE
 +
BABY_CHILD_CAP
 +
POPULATION_CAP
 +
Unrecognized Init Option:
 +
FATAL ERROR
 +
Button
 +
Set Building/Item Properties
 +
Set Traffic Areas
 +
Ending game...
 +
Really retire?  All active saves will be deleted.  (
 +
You will be saved for later use in the region.
 +
Really quit?  All active saves will be deleted.  (
 +
The region will be saved for later use.
 +
Return to Title Screen
 +
Return to Game
 +
Save Game
 +
Key Bindings
 +
Export Local Image
 +
Music and Sound
 +
Abort Game
 +
Succumb to the Invasion
 +
Abandon the Fortress
 +
Give in to the Night
 +
Finish Game
 +
Retire (or Rest a while) as a Peasant
 +
Give in to Starvation
 +
NULL unit pointer on load
 +
NULL play unit on load: id #
 +
NULL item pointer on load
 +
NULL play item on load: id #
 +
NULL job pointer on load
 +
NULL building pointer on load
 +
NULL play building on load: id #
 +
NULL displayed announcement
 +
Site
 +
Error 1
 +
Error 2
 +
Nuked Activity Reference
 +
Nuked Job Reference
 +
Nuked Unit Reference (Worker/Inventory)
 +
Nuked Building Reference (Party)
 +
Nuked Item Reference (General)
 +
Nuked Effect Reference
 +
Nuked Pet Info Reference (Pet)
 +
Nuked Pet Info Reference (Owner)
 +
Nuked Vermin Event Reference
 +
Nuked Vermin Reference (Escaped Pet)
 +
Nuked Entity Reference
 +
Nuked Plot Info Reference
 +
Nuked Viewscreen Reference
 +
Nuked Unit Reference (Item Wrestle)
 +
Nuked Hist Fig Reference
 +
Nuked Site Reference
 +
Nuked Artifact Reference
 +
Nuked Item Improvement Reference
 +
Nuked Coin Front Reference
 +
Nuked Coin Back Reference
 +
Nuked Detail Event Reference
 +
Nuked Subregion Reference
 +
Nuked Feature Layer Reference
 +
Nuked Entity Population Reference
 +
Nuked Breed Reference
 +
Nuked Art Image Reference
 +
Nuked Creature Def Reference
 +
NULL JOB ITEM (1):
 +
NULL JOB ITEM (2):
 +
NULL item projectile loaded
 +
NULL unit projectile loaded
 +
Civ Zone
 +
Cage: Null Unit Assignment
 +
Cage: Null Item Assignment
 +
NULL Aid Requester
 +
current
 +
data/save/*.*
 +
data/save/current/world.sav
 +
Saving...
 +
data/help/
 +
This creature
 +
Account:
 +
Owned Objects:
 +
Holdings:
 +
Needs:
 +
Chest
 +
Demands:
 +
Throne Room/Office
 +
Bedroom
 +
Dining Room
 +
Tomb
 +
Mandates:
 +
Export of
 +
Make
 +
Complete
 +
The Kills of
 +
ecwe
 +
hlaas
 +
Repairing squad info for Unit #
 +
Loading game...
 +
Unknown Type Error
 +
Folder:
 +
There are no active games.
 +
Mine
 +
Channel
 +
Remove Up Stairs/Ramps
 +
Upward Stairway
 +
Downward Stairway
 +
Upward Ramp
 +
Chop Down Trees
 +
Gather Plants
 +
Smooth Stone
 +
Engrave Stone
 +
Carve Fortifications
 +
Toggle Engravings
 +
Remove Designation
 +
unprepared
 +
Large Pots/Food Storage
 +
Plant Cloth
 +
Bone
 +
Tooth
 +
Horn
 +
Pearl
 +
Shell
 +
Silk
 +
Yarn
 +
Amber
 +
Coral
 +
Green Glass
 +
Clear Glass
 +
Crystal Glass
 +
Standard
 +
Well-crafted
 +
Finely-crafted
 +
Superior Quality
 +
Exceptional
 +
Masterwork
 +
Artifact
 +
Fresh Raw Hide
 +
Rotten Raw Hide
 +
Coal
 +
Potash
 +
Pearlash
 +
Soap
 +
Allow Plant/Animal
 +
Allow Non-Plant/Animal
 +
Use Seed
 +
Random
 +
Use History Seed
 +
Use Name Seed
 +
Use Creature Seed
 +
Embark Points
 +
End Year
 +
Population Cap After Civ Creation
 +
Site Cap After Civ Creation
 +
Percentage Beasts Dead For Stoppage
 +
Ignore
 +
Year to Begin Checking Megabeast Percentage
 +
Cull Unimportant Historical Figures
 +
Reveal All Historical Events
 +
Elevation
 +
Rainfall
 +
Temperature
 +
Drainage
 +
Volcanism
 +
Savagery
 +
Minimum
 +
Maximum
 +
Elevation Mesh Size
 +
Rain Mesh Size
 +
Drainage Mesh Size
 +
Savagery Mesh Size
 +
Temperature Mesh Size
 +
Volcanism Mesh Size
 +
Minimum Mountain Peak Number
 +
Minimum Partial Edge Oceans
 +
Minimum Complete Edge Oceans
 +
Minimum Volcano Number
 +
Mineral Scarcity (Low = More minerals)
 +
Max Megabeast Caves
 +
Max Semimegabeast Caves
 +
Titan Number
 +
Titan Attack Population Requirement
 +
Titan Attack Exported Wealth Requirement
 +
Titan Attack Created Wealth Requirement
 +
Number of Demon Types
 +
Number of Night Troll Types
 +
Number of Bogeyman Types
 +
Number of Vampire Curse Types
 +
Number of Werebeast Curse Types
 +
Number of Secret Types
 +
Number of Regional Interaction Types
 +
Number of Disturbance Interaction Types
 +
Number of Evil Cloud Types
 +
Number of Evil Rain Types
 +
Desired Good Square Count in Small Subregions
 +
Desired Good Square Count in Medium Subregions
 +
Desired Good Square Count in Large Subregions
 +
Desired Evil Square Count in Small Subregions
 +
Desired Evil Square Count in Medium Subregions
 +
Desired Evil Square Count in Large Subregions
 +
Minimum Initial
 +
Minimum Final
 +
Erosion Cycle Count
 +
Minimum River Start Locations (Pre-Erosion)
 +
Desired River Start Locations (Post-Erosion)
 +
Periodically Erode Extreme Cliffs
 +
Maximum Number of Subregions
 +
Cavern Layer Number
 +
Cavern Layer Openness Min
 +
Cavern Layer Openness Max
 +
Cavern Layer Passage Density Min
 +
Cavern Layer Passage Density Max
 +
Cavern Layer Water Min
 +
Cavern Layer Water Max
 +
Magma Layer
 +
Bottom Layer (Forces Magma)
 +
Minimum Natural Cave Size
 +
Maximum Natural Cave Size
 +
Number of Mountain Caves
 +
Number of Non-Mountain Caves
 +
Make Caves Visible
 +
Allow Init Embark Options to Show Tunnels
 +
Always
 +
Only in Finder
 +
Number of Civilizations
 +
Playable Civilization Required
 +
Minimum Number of Mid-Elevation Squares
 +
Minimum Number of Low-Elevation Squares
 +
Minimum Number of High-Elevation Squares
 +
Minimum Number of Mid-Rain Squares
 +
Minimum Number of Low-Rain Squares
 +
Minimum Number of High-Rain Squares
 +
Minimum Number of Mid-Drainage Squares
 +
Minimum Number of Low-Drainage Squares
 +
Minimum Number of High-Drainage Squares
 +
Minimum Number of Mid-Savagery Squares
 +
Minimum Number of Low-Savagery Squares
 +
Minimum Number of High-Savagery Squares
 +
Minimum Number of Mid-Volcanism Squares
 +
Minimum Number of Low-Volcanism Squares
 +
Minimum Number of High-Volcanism Squares
 +
Animals
 +
Food
 +
Furniture/Siege Ammo
 +
Corpses
 +
Refuse
 +
Coins
 +
Bars/Blocks
 +
Gems
 +
Finished Goods
 +
Cloth
 +
Weapons/Trap Comps
 +
Additional Options
 +
Unprepared Fish
 +
Drink (Plant)
 +
Drink (Animal)
 +
Cheese (Plant)
 +
Cheese (Animal)
 +
Leaves
 +
Milled Plant
 +
Bone Meal
 +
Paste
 +
Pressed Material
 +
Extract (Plant)
 +
Extract (Animal)
 +
Misc. Liquid
 +
Item Types
 +
Body Parts
 +
Skulls
 +
Bones
 +
Shells
 +
Teeth
 +
Horns/Hooves
 +
Hair/Wool
 +
Type
 +
Other Materials
 +
Stone/Clay
 +
Metal
 +
Bars: Other Materials
 +
Bars: Metal
 +
Blocks: Other Materials
 +
Blocks: Metal
 +
Blocks: Stone/Clay
 +
Metal Ores
 +
Economic
 +
Other Stone
 +
Rough Glass
 +
Cut Glass
 +
Rough Gem
 +
Cut Gem
 +
Thread (Metal)
 +
Cloth (Metal)
 +
Body
 +
Head
 +
Feet
 +
Hands
 +
Legs
 +
Core Quality
 +
Total Quality
 +
Mill Products
 +
Fats
 +
Pastes
 +
Liquids
 +
Types
 +
Corpse
 +
Materials
 +
Silk Thread
 +
Yarn Thread
 +
Metal Thread
 +
Plant Thread
 +
Silk Cloth
 +
Yarn Cloth
 +
Metal Cloth
 +
Trap Comps
 +
Qualities
 +
Empty Cages
 +
Empty Animal Traps
 +
Prepared Food
 +
Sand Bag
 +
Usable
 +
Unusable
 +
Brush Radius
 +
Smoothing Brush
 +
Normal Brush
 +
ELEV
 +
TEMP
 +
DRAIN
 +
VOLC
 +
Brush =
 +
Painting
 +
Not painting
 +
Will be saved
 +
Randomize at gen
 +
Range:
 +
Your Units
 +
Buildings
 +
local_map
 +
Created in DF
 +
Volume:
 +
Spouse
 +
Mother
 +
Father
 +
Lover
 +
Child
 +
Friend
 +
Grudge
 +
Deity
 +
Force
 +
Object of Worship
 +
Long-term Acquaintance
 +
Passing Acquaintance
 +
Permitted Workers
 +
COLOR_PATTERN
 +
PATTERN
 +
Unrecognized Colored Pattern Token:
 +
WORD
 +
GEMS_USE_NOUN
 +
GEMS_USE_ADJ
 +
GEMS_USE_ADJ_NOUN
 +
Unrecognized Shape Token:
 +
Gain possession
 +
Pull it out
 +
Read
 +
Could not locate adventure start square
 +
Adventure Starting Site Files Missing/Corrupted
 +
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 +
Creature
 +
You awaken from your slumber.
 +
Your sleep has been interrupted!
 +
Select your combat preferences.
 +
Strike
 +
Charge
 +
Close Combat
 +
According to Opponent
 +
Move Around
 +
Stand Ground
 +
Dodge Away
 +
You have no companions.
 +
Companion
 +
Companions
 +
Dead
 +
Wrestle
 +
Ground
 +
Not visible
 +
Select your movement preferences.
 +
When Possible
 +
When Necessary
 +
What would you like to do with
 +
Where would you like to move?
 +
Pick up how many? (0-
 +
What would you like to pick up?
 +
Who will you talk to?
 +
many
 +
Miasma
 +
Steam
 +
Mist
 +
Sea Foam
 +
Lava Mist
 +
Magma Mist
 +
Smoke
 +
Dragonfire
 +
Fire
 +
Stagnant salt water [
 +
Stagnant water [
 +
Salt water [
 +
Water [
 +
Lava [
 +
Magma [
 +
What do you want to aim for?
 +
Impossible strike
 +
Difficult strike
 +
Tricky strike
 +
Normal strike
 +
Easy strike
 +
Easier strike
 +
Simple strike
 +
can only graze
 +
can't land squarely
 +
can't quite connect
 +
fairly solid
 +
square
 +
very square
 +
direct hit
 +
Really attack
 +
Really aim an attack at
 +
Really wrestle
 +
Which creature will you attack? 
 +
Which creature will you wrestle? 
 +
Select
 +
adjacent only
 +
own tile only
 +
this location
 +
You will sleep as necessary until dawn.
 +
You will sleep as necessary for
 +
You will wait, staying awake until dawn.
 +
You will wait, staying awake for
 +
You've already searched this area recently.
 +
You've found a colony of
 +
You've found a small creature.
 +
You've found some small creatures.
 +
Your intense search turns up nothing.
 +
You have nothing with which to interact.
 +
You have nothing to examine.
 +
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to eat or drink.
 +
You have nothing to put inside a container.
 +
You have nothing left to drop.
 +
There is nothing to pick up here.
 +
You have nothing left to throw.
 +
You have nothing to fire with.
 +
You have nothing left to fire.
 +
You are no longer in hiding.
 +
You begin sneaking.
 +
You can't sneak because somebody can see you.
 +
There is no sunlight when you are dead.
 +
There are no traces of sunlight here.
 +
Being dead is cold and clammy.
 +
The temperature is as it has been and always will be.
 +
The temperature cannot be judged.
 +
The temperature is pleasant.
 +
You've lost track of time since your death.
 +
You are still surrounded by cackling.
 +
You don't feel safe enough to travel.
 +
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't travel until you've stopped the bleeding.
 +
You can't travel because you can't breathe.
 +
You can't travel because you are dying of thirst.
 +
You can't travel because you are starving to death.
 +
You can't travel because you are swimming.
 +
You can't travel until you emerge from underground.
 +
You must move away from the water before you can travel.
 +
You must come down from the mountains before you can travel.
 +
You cannot travel until you leave this site.
 +
You stand up.
 +
You lie on the ground.
 +
The webs make it impossible to stand.
 +
You can't stand up -- somebody is in the way.
 +
You must
 +
You must move away from the surrounding obstacles before you can travel.
 +
You must move away from the river before you can travel.
 +
You have reached the summit of
 +
You are deceased.  Press
 +
Unconscious
 +
Stunned
 +
Dizzy
 +
Exhausted
 +
Sleep!
 +
Over-Exert
 +
Tired
 +
Drowsy
 +
Drowning
 +
Winded
 +
Flying
 +
Nauseous
 +
Thirsty!
 +
Thirsty
 +
Dhyd
 +
Thir
 +
Stvg
 +
Hung
 +
Mortal Wound
 +
Paralyzed
 +
Webbed
 +
Numb
 +
Bleeding!
 +
Bleeding
 +
Pale
 +
Faint
 +
Fever
 +
Pain
 +
Speed:
 +
Adventure Log: NULL task
 +
Adventure Log: NULL site
 +
Adventure Log: NULL subregion
 +
Adventure Log: NULL entity
 +
Adventure Log: NULL feature_layer
 +
Adventure Log
 +
Civilization
 +
Site Government
 +
Vessel Crew
 +
Migrating Group
 +
Nomadic Group
 +
Religion
 +
Military Unit
 +
Outcast
 +
Unaligned
 +
Enemy
 +
Criminal
 +
Legendary hero
 +
Famous hero
 +
Hero
 +
Greatly respected for heroic acts
 +
Respected for heroic acts
 +
Devoted
 +
Loyal
 +
Aligned
 +
Affiliated
 +
Associated
 +
Former
 +
member
 +
mercenary
 +
slave
 +
prisoner
 +
Mountain
 +
Temperate Freshwater Swamp
 +
Temperate Saltwater Swamp
 +
Temperate Freshwater Marsh
 +
Temperate Saltwater Marsh
 +
Tropical Freshwater Swamp
 +
Tropical Saltwater Swamp
 +
Mangrove Swamp
 +
Tropical Freshwater Marsh
 +
Tropical Saltwater Marsh
 +
Taiga
 +
Temperate Coniferous Forest
 +
Temperate Broadleaf Forest
 +
Tropical Coniferous Forest
 +
Tropical Dry Broadleaf Forest
 +
Tropical Moist Broadleaf Forest
 +
Temperate Grassland
 +
Temperate Savanna
 +
Temperate Shrubland
 +
Tropical Grassland
 +
Tropical Savanna
 +
Tropical Shrubland
 +
Badlands
 +
Rocky Wasteland
 +
Sand Desert
 +
Tropical Ocean
 +
Temperate Ocean
 +
Arctic Ocean
 +
Temperate Freshwater Pool
 +
Temperate Brackish Pool
 +
Temperate Saltwater Pool
 +
Tropical Freshwater Pool
 +
Tropical Brackish Pool
 +
Tropical Saltwater Pool
 +
Temperate Freshwater Lake
 +
Temperate Brackish Lake
 +
Temperate Saltwater Lake
 +
Tropical Freshwater Lake
 +
Tropical Brackish Lake
 +
Tropical Saltwater Lake
 +
Temperate Freshwater River
 +
Temperate Brackish River
 +
Temperate Saltwater River
 +
Tropical Freshwater River
 +
Tropical Brackish River
 +
Tropical Saltwater River
 +
Subterranean Water
 +
Subterranean Chasm
 +
Subterranean Magma
 +
the depths of the world
 +
the magma sea
 +
the Underworld
 +
Wrestle
 +
The Wrestling of
 +
Latch
 +
Grasp
 +
JLock
 +
Choke
 +
Wrestle using
 +
Lock
 +
Choke
 +
Take-down by
 +
Throw by
 +
Pinch
 +
Gouge
 +
Break
 +
Release joint lock of
 +
Release choke of
 +
Release grip of
 +
Loosen joint lock of
 +
Loosen choke of
 +
Break grip of
 +
Shake
 +
Strangle
 +
Grab
 +
Deceased
 +
Abysmal
 +
Very Low
 +
Below Average
 +
Average
 +
Above Average
 +
High
 +
Superior
 +
Super
 +
Strength
 +
Agility
 +
Toughness
 +
Endurance
 +
Recuperation
 +
Disease Resistance
 +
Analytical Ability
 +
Focus
 +
Willpower
 +
Creativity
 +
Intuition
 +
Patience
 +
Memory
 +
Linguistic Ability
 +
Spatial Sense
 +
Musicality
 +
Kinesthetic Sense
 +
Empathy
 +
Social Awareness
 +
Very small
 +
Small
 +
Average-sized
 +
Large
 +
Very large
 +
Enraged at all enemies!
 +
Throwing a tantrum!
 +
Partially Webbed
 +
Partially Paralyzed
 +
Sluggish
 +
Completely Numb
 +
Partially Numb
 +
Slightly Numb
 +
Heavy Bleeding
 +
Extreme Pain
 +
Slumberous
 +
Very Drowsy
 +
Dehydrated
 +
Starving
 +
Very Hungry
 +
Hungry
 +
What would you like to wear?
 +
What would you like to remove?
 +
What would you like to drop?
 +
What would you like to throw?
 +
With what would you like to interact?
 +
With what would you like to eat or drink?
 +
What would you like to put inside a container?
 +
Where would you like to put the
 +
Your Inventory
 +
There is nothing to do with
 +
You empty the
 +
You take out the
 +
You don't have a suitable container.
 +
You put the
 +
You feed on
 +
You've been caught in the act!
 +
You eat the
 +
You drink the
 +
You lick the
 +
You are too full.
 +
You empty
 +
You drop
 +
You pick
 +
You do not have a free grasp and your quivers and packs are full.
 +
You do not have a free grasp and your quiver and packs are full.
 +
You do not have a free grasp and your quivers and pack are full.
 +
You do not have a free grasp and your quiver and pack are full.
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp and your quiver is full.
 +
You do not have a free grasp and your packs are full.
 +
You do not have a free grasp and your pack is full.
 +
You do not have a free grasp.
 +
Announcements
 +
You've located a
 +
right under you
 +
above and
 +
below and
 +
Sewer Access
 +
Abandoned shop
 +
Food imports
 +
Clothing imports
 +
General imports
 +
Cloth shop
 +
Leather shop
 +
Woven clothing shop
 +
Leather clothing shop
 +
Bone carver's shop
 +
Gem cutter's shop
 +
Weaponsmith's shop
 +
Bowyer's shop
 +
Blacksmith's shop
 +
Armorsmith's shop
 +
Metal craft shop
 +
Leather goods shop
 +
Carpenter's shop
 +
Stone furniture shop
 +
Metal furniture shop
 +
Warehouse
 +
Empty market
 +
Imported goods market
 +
Imported food market
 +
Imported clothing market
 +
Meat market
 +
Fruit and vegetable market
 +
Cheese market
 +
Processed goods market
 +
Houses
 +
House
 +
Abandoned houses
 +
Abandoned house
 +
Offloading site...
 +
Dehydratd
 +
You have discovered a
 +
You cannot travel through the
 +
There is a
 +
You raise the bucket.
 +
You lower the bucket.
 +
You pull the lever.
 +
There is a locked
 +
You break the hatch in!
 +
You pick the lock!
 +
You bash the door down!
 +
Create Your Character
 +
Race:
 +
Peasant
 +
Demigod
 +
Skill remaining:
 +
Attributes remaining:
 +
Name:
 +
invalid lair entrance
 +
Dawn is breaking.
 +
Night is falling.
 +
You struggle for
 +
You cannot see.
 +
You cannot read.
 +
You read
 +
The pages are blank.
 +
You pull out
 +
Fill
 +
stagnant
 +
salt
 +
Heat
 +
You fill your
 +
Your
 +
You heat the
 +
Suck
 +
Drink
 +
Eat
 +
Ignite
 +
Make Campfire (
 +
You don't feel safe enough to make a campfire.
 +
You make a campfire.
 +
The steam around the vegetation stops you from setting the fire.
 +
The vegetation is submerged.
 +
The vegetation is too wet.
 +
You set a fire.
 +
Attack error
 +
creatures
 +
Interact with
 +
building
 +
Move to
 +
Lava
 +
Magma
 +
The cackling fades away.
 +
You are surrounded by incessant cackling.
 +
You cannot rest until you leave this site.
 +
You don't feel safe enough to rest.
 +
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't rest until you've stopped the bleeding.
 +
You can't rest because you can't breathe.
 +
You can't rest because you are drowning.
 +
You can't rest because you are dying of thirst.
 +
You can't rest because you are starving to death.
 +
You can't rest because you are swimming.
 +
You can't rest until you are on a stable surface.
 +
You
 +
yourself
 +
Squad Order
 +
Disconnected Build Overflow
 +
SOAP
 +
Weapons and Ammunition
 +
Furniture
 +
Siege Equipment
 +
Other Objects
 +
Metal Clothing
 +
Engrave Memorial Slab
 +
Main
 +
Siege Engines
 +
Traps/Levers
 +
Workshops
 +
Furnaces
 +
Wall/Floor/Stairs
 +
Machine Components
 +
Building Placement Distance Overflow
 +
Error
 +
Fatal error
 +
Unable to create texture!
 +
INIT FAILED!
 +
New window size:
 +
Font size:
 +
Resizing grid to
 +
Resizing font to
 +
Dwarf Fortress
 +
data/art/icon.png
 +
SDL initialization failure, trying windowed mode
 +
SDL initialization failure
 +
Requested single-buffering not available
 +
OpenGL
 +
Resetting textures
 +
EMERGENCY: Unknown case in async_wait
 +
TEXT not supported on windows
 +
PRINT_MODE
 +
data/init/interface.txt
 +
Error Initializing Text:
 +
list<T> too long
 +
deque<T> too long
 +
invalid map/set<T> iterator
 +
map/set<T> too long
 +
Space
 +
Shift+
 +
Ctrl+
 +
Alt+
 +
SDL+
 +
Button
 +
REPEAT_NOT
 +
REPEAT_SLOW
 +
REPEAT_FAST
 +
REPEAT_BROKEN
 +
Loading bindings from
 +
Broken repeat request:
 +
Unknown SDLKey:
 +
Broken unicode:
 +
Broken button (should be [BUTTON:#:#]):
 +
Unknown binding:
 +
Saving bindings to
 +
Failed to open
 +
Missing binding displayed:
 +
End of macro
 +
Binding name unknown while loading macro:
 +
Binding missing while loading macro:
 +
Quantity not numeric or Unexpected tab(s) while loading macro:
 +
data/init/macros/*.mak
 +
data/init/macros/
 +
CHEESE_MAT
 +
TISSUE_STYLE
 +
DIGGER
 +
TRANSLATION
 +
CIV_CONTROLLABLE
 +
INDIV_CONTROLLABLE
 +
SIEGER
 +
AMBUSHER
 +
LAYER_LINKED
 +
BABYSNATCHER
 +
ITEM_THIEF
 +
SUBTERRANEAN_CLOTHING
 +
CLOTHING
 +
CURRENCY_BY_YEAR
 +
METAL_PREF
 +
GEM_PREF
 +
STONE_PREF
 +
WOOD_WEAPONS
 +
WOOD_ARMOR
 +
RIVER_PRODUCTS
 +
OCEAN_PRODUCTS
 +
INDOOR_WOOD
 +
OUTDOOR_WOOD
 +
INDOOR_FARMING
 +
OUTDOOR_FARMING
 +
UNDEAD_CANDIDATE
 +
USE_CAVE_ANIMALS
 +
USE_EVIL_ANIMALS
 +
USE_GOOD_ANIMALS
 +
USE_EVIL_WOOD
 +
USE_GOOD_WOOD
 +
USE_EVIL_PLANTS
 +
USE_GOOD_PLANTS
 +
LOCAL_BANDITRY
 +
BANDITRY
 +
START_BIOME
 +
BIOME_SUPPORT
 +
MERCHANT_NOBILITY
 +
SKULKING
 +
GEM_SHAPE
 +
STONE_SHAPE
 +
PERMITTED_JOB
 +
PERMITTED_BUILDING
 +
PERMITTED_REACTION
 +
WORLD_CONSTRUCTION
 +
WILL_ACCEPT_TRIBUTE
 +
BUILDS_OUTDOOR_FORTIFICATIONS
 +
BUILDS_OUTDOOR_TOMBS
 +
ETHIC
 +
WANDERER
 +
BEAST_HUNTER
 +
SCOUT
 +
MAX_STARTING_CIV_NUMBER
 +
MAX_SITE_POP_NUMBER
 +
MAX_POP_NUMBER
 +
RELIGION_SPHERE
 +
TREE_CAP_DIPLOMACY
 +
DIPLOMAT_BODYGUARDS
 +
MERCHANT_BODYGUARDS
 +
ACTIVE_SEASON
 +
PROGRESS_TRIGGER_POPULATION
 +
PROGRESS_TRIGGER_PRODUCTION
 +
PROGRESS_TRIGGER_TRADE
 +
PROGRESS_TRIGGER_POP_SIEGE
 +
PROGRESS_TRIGGER_PROD_SIEGE
 +
PROGRESS_TRIGGER_TRADE_SIEGE
 +
DEFAULT_SITE_TYPE
 +
LIKES_SITE
 +
TOLERATES_SITE
 +
USE_ANY_PET_RACE
 +
USE_MISC_PROCESSED_WOOD_PRODUCTS
 +
IMPROVED_BOWS
 +
INVADERS_IGNORE_NEUTRALS
 +
EQUIPMENT_IMPROVEMENTS
 +
ABUSE_BODIES
 +
USE_ANIMAL_PRODUCTS
 +
COMMON_DOMESTIC_PACK
 +
COMMON_DOMESTIC_PULL
 +
COMMON_DOMESTIC_MOUNT
 +
COMMON_DOMESTIC_PET
 +
SPHERE_ALIGNMENT
 +
ART_FACET_MODIFIER
 +
ART_IMAGE_ELEMENT_MODIFIER
 +
ITEM_IMPROVEMENT_MODIFIER
 +
CURRENCY
 +
ADVENTURE_TIER
 +
SELECT_SYMBOL
 +
REMAINING
 +
SUBSELECT_SYMBOL
 +
CULL_SYMBOL
 +
FRIENDLY_COLOR
 +
VARIABLE_POSITIONS
 +
LAND_HOLDER_TRIGGER
 +
POSITION
 +
CONQUERED_SITE
 +
ELECTED
 +
has negative foreground color, set to 7
 +
has foreground color > 7, set to 7
 +
has negative background color, set to 0
 +
has background color > 7, set to 0
 +
has invalid brightness value (must be 0 or 1), set to 0
 +
has equal foreground/background colors without brightness, background set to 0
 +
EXECUTION_SKILL
 +
SPECIAL_BURIAL
 +
FLASHES
 +
BRAG_ON_KILL
 +
CHAT_WORTHY
 +
RULES_FROM_LOCATION
 +
MENIAL_WORK_EXEMPTION
 +
MENIAL_WORK_EXEMPTION_SPOUSE
 +
SLEEP_PRETENSION
 +
PUNISHMENT_EXEMPTION
 +
KILL_QUEST
 +
QUEST_GIVER
 +
ALLOWED_CREATURE
 +
ALLOWED_CLASS
 +
REJECTED_CREATURE
 +
REJECTED_CLASS
 +
GENDER
 +
MILITARY_SCREEN_ONLY
 +
EXPORTED_IN_LEGENDS
 +
DETERMINES_COIN_DESIGN
 +
SUCCESSION
 +
APPOINTED_BY
 +
REPLACED_BY
 +
REQUIRES_POPULATION
 +
PRECEDENCE
 +
LAND_HOLDER
 +
RESPONSIBILITY
 +
COMMANDER
 +
LAND_NAME
 +
NAME_MALE
 +
NAME_FEMALE
 +
SPOUSE_MALE
 +
SPOUSE_FEMALE
 +
REQUIRED_BOXES
 +
REQUIRED_CABINETS
 +
REQUIRED_RACKS
 +
REQUIRED_STANDS
 +
REQUIRED_OFFICE
 +
REQUIRED_BEDROOM
 +
REQUIRED_DINING
 +
REQUIRED_TOMB
 +
MANDATE_MAX
 +
DEMAND_MAX
 +
ACCOUNT_EXEMPT
 +
DUTY_BOUND
 +
START_GROUP_NUMBER
 +
Unrecognized entity digger token:
 +
Unrecognized entity weapon token:
 +
Unrecognized entity armor token:
 +
Unrecognized entity ammo token:
 +
Unrecognized entity helm token:
 +
Unrecognized entity gloves token:
 +
Unrecognized entity shoes token:
 +
Unrecognized entity pants token:
 +
Unrecognized entity shield token:
 +
Unrecognized entity trapcomp token:
 +
Unrecognized entity toy token:
 +
Unrecognized entity instrument token:
 +
Unrecognized entity tool token:
 +
Unrecognized entity siege ammo token:
 +
Unrecognized entity position allowed caste token:
 +
Unrecognized entity position allowed creature token:
 +
Unrecognized entity position rejected caste token:
 +
Unrecognized entity position rejected creature token:
 +
Gem shape not found:
 +
Stone shape not found:
 +
CUSTOM_BANDIT_LEADER
 +
leader
 +
leaders
 +
boss
 +
bosses
 +
chief
 +
chiefs
 +
chieftess
 +
chieftesses
 +
captain
 +
captains
 +
master
 +
masters
 +
commander
 +
commanders
 +
ringleader
 +
ringleaders
 +
overlord
 +
overlords
 +
warlord
 +
warlords
 +
chieftain
 +
chieftains
 +
Murder-target mismatch: year
 +
CUSTOM_LAW_MAKER
 +
law-giver
 +
law-givers
 +
CUSTOM_MILITARY_GOALS
 +
war leader
 +
war leaders
 +
CUSTOM_MILITARY_STRATEGY
 +
general
 +
generals
 +
HIGH_PRIEST
 +
high
 +
first
 +
exalted
 +
holy
 +
sacred
 +
high priest
 +
high priests
 +
PRIEST
 +
priest
 +
priests
 +
CUSTOM_CASTLE_HOLDER
 +
lord
 +
lords
 +
lady
 +
ladies
 +
lord consort
 +
lords consort
 +
lady consort
 +
ladies consort
 +
WORSHIP_HF
 +
failure to get start square construction for transport link
 +
failure to get end square construction for transport link
 +
midmap construction path build failure
 +
Entity
 +
TITLE:
 +
FORCED_ADMINISTRATOR
 +
administrator
 +
administrators
 +
Leather armor
 +
Metal armor
 +
Miner destination wiped
 +
body
 +
Merchants have arrived and are unloading their goods.
 +
The merchants need a trade depot to unload their goods.
 +
Something has pulled a lever!
 +
Something has triggered a pressure plate!
 +
Something has emptied a cage!
 +
Something has unchained a creature!
 +
improvable
 +
butcherable
 +
millable
 +
possibly buryable
 +
unrotten
 +
undisturbed
 +
collected
 +
sharpenable
 +
distillable
 +
empty
 +
processable
 +
cookable
 +
solid
 +
extract-bearing plant
 +
extract-bearing fish
 +
extract-bearing small creature
 +
processable (to vial)
 +
processable (to bag)
 +
processable (to barrel)
 +
tameable small creature
 +
nearby
 +
sand-bearing
 +
glass
 +
lye-bearing
 +
milk
 +
milkable
 +
finished good
 +
ammo
 +
furniture
 +
dye
 +
dyeable
 +
totemable
 +
glass-making
 +
dyed
 +
melt-designated
 +
deep material
 +
sewn-imageless
 +
screw
 +
fire-safe
 +
magma-safe
 +
building material
 +
non-economic
 +
plant
 +
silk
 +
yarn
 +
leather
 +
bone
 +
hair/wool
 +
shell
 +
horn
 +
pearl
 +
plaster-containing
 +
soap
 +
ivory/tooth
 +
lye/milk-free
 +
blunt
 +
unengraved
 +
unimproved
 +
non-absorbent
 +
food storage
 +
non-pressed
 +
hard
 +
liquid cooking
 +
liquid scoop
 +
powder grinding receptacle
 +
powder grinding
 +
meat carving
 +
meat boning
 +
meat slicing
 +
meat cleaving
 +
meat-carving holder
 +
meal container
 +
liquid container
 +
food storage
 +
hive
 +
nest box
 +
small object container
 +
body part
 +
Short Pathing Flood Overflow
 +
eats
 +
burned
 +
flown
 +
rough
 +
the river
 +
the cave
 +
the pit
 +
the magma pool
 +
the volcano
 +
the underworld portal
 +
the subterranean water
 +
the underworld
 +
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 +
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 +
The glowing barrier has disappeared!
 +
Horrifying screams come from the darkness below!
 +
Seed text
 +
Year
 +
One of the most significant causes of the conflict was
 +
The most significant cause of the conflict was
 +
the treatment of animals
 +
the treatment of plants
 +
truthfulness
 +
the devouring of the bodies of sapient beings
 +
the display of war and hunting trophies
 +
the adversary's inability to communicate and form treaties
 +
prior aggression by the adversary
 +
the adversary's refusal to form treaties
 +
the adversary's abuse of the aggressor's fallen
 +
general ill feelings over past historical events
 +
The causes of the conflict are debated by scholars and very little is truly known.
 +
Attacker was uncontested.
 +
Attacker was victorious.
 +
Defender was victorious.
 +
beast
 +
yet
 +
again
 +
living gods and mighty beasts
 +
still
 +
held sway.
 +
the powers of the world were fading
 +
great powers had returned to the world
 +
there were still great powers in the world
 +
fantastic creatures no longer lived in great numbers.
 +
fantastic creatures were few and far between, and some even doubted their existence.
 +
the last of the
 +
ancient
 +
powers fought their final battles.
 +
various civilized races peopled the world.
 +
fantastic creatures were but mere stories told by travelers.
 +
only simple creatures inhabited
 +
Part of
 +
ended.
 +
occurred.
 +
began.
 +
Legends
 +
Sorting
 +
Initialization complete...
 +
Historical events
 +
Check for culled historical figures
 +
Historical figures
 +
Artifacts completed
 +
Structures completed
 +
Historical events left to discover:
 +
Historical Figures
 +
Sites
 +
Artifacts
 +
Regions
 +
Civilizations and other entities
 +
Structures
 +
Historical Maps
 +
Underground Regions
 +
Unnamed
 +
Unnamed
 +
goddess
 +
deity
 +
Civilizations and Other Entities
 +
Keep
 +
Hovel
 +
Apartment Complex
 +
Apartment Room
 +
Dark Tower
 +
Market
 +
Dungeon
 +
Sewers
 +
Catacombs
 +
Slain
 +
Received
 +
fled
 +
Fled
 +
victorious
 +
Victorious
 +
drove forward
 +
Drove forward
 +
repelled
 +
Repelled
 +
stood fast
 +
Stood fast
 +
beaten back
 +
Beaten back
 +
Unnamed underground area
 +
Unnamed magma sea area
 +
Unnamed Underworld area
 +
Populations
 +
Movement keys to view.
 +
Standard biome+site map
 +
Elevations including lake and ocean floors
 +
Elevations respecting water level
 +
Current vegetation
 +
Evil
 +
Salinity
 +
Biome
 +
Structures/fields/roads/etc.
 +
Hydrosphere
 +
Export of column
 +
data/save/current/world.dat
 +
Command Line: World exported.
 +
Saving world...
 +
Offloading units...
 +
Offloading art images...
 +
Sorting historical figures...
 +
Saving world information...
 +
Synchronizing folders...
 +
data/init/world_gen.txt
 +
WORLD_GEN
 +
TITLE
 +
SEED
 +
HISTORY_SEED
 +
NAME_SEED
 +
CREATURE_SEED
 +
CUSTOM_NAME
 +
EMBARK_POINTS
 +
PEAK_NUMBER_MIN
 +
PARTIAL_OCEAN_EDGE_MIN
 +
OCEAN_EDGE_MIN
 +
COMPLETE_OCEAN_EDGE_MIN
 +
REVEAL_ALL_HISTORY
 +
CULL_HISTORICAL_FIGURES
 +
EROSION_CYCLE_COUNT
 +
PERIODICALLY_ERODE_EXTREMES
 +
OROGRAPHIC_PRECIPITATION
 +
ALL_CAVES_VISIBLE
 +
PLAYABLE_CIVILIZATION_REQUIRED
 +
VOLCANO_MIN
 +
END_YEAR
 +
BEAST_END_YEAR
 +
ELEVATION
 +
RAINFALL
 +
DRAINAGE
 +
VOLCANISM
 +
SAVAGERY
 +
Attempted to set world gen presets prior to dimensions
 +
ELEVATION_FREQUENCY
 +
RAIN_FREQUENCY
 +
DRAINAGE_FREQUENCY
 +
TEMPERATURE_FREQUENCY
 +
SAVAGERY_FREQUENCY
 +
VOLCANISM_FREQUENCY
 +
MINERAL_SCARCITY
 +
MEGABEAST_CAP
 +
SEMIMEGABEAST_CAP
 +
TITAN_NUMBER
 +
TITAN_ATTACK_TRIGGER
 +
DEMON_NUMBER
 +
NIGHT_TROLL_NUMBER
 +
BOGEYMAN_NUMBER
 +
VAMPIRE_NUMBER
 +
WEREBEAST_NUMBER
 +
SECRET_NUMBER
 +
REGIONAL_INTERACTION_NUMBER
 +
DISTURBANCE_INTERACTION_NUMBER
 +
EVIL_CLOUD_NUMBER
 +
EVIL_RAIN_NUMBER
 +
GOOD_SQ_COUNTS
 +
EVIL_SQ_COUNTS
 +
REGION_COUNTS
 +
RIVER_MINS
 +
SUBREGION_MAX
 +
CAVERN_LAYER_COUNT
 +
CAVERN_LAYER_OPENNESS_MIN
 +
CAVERN_LAYER_OPENNESS_MAX
 +
CAVERN_LAYER_PASSAGE_DENSITY_MIN
 +
CAVERN_LAYER_PASSAGE_DENSITY_MAX
 +
CAVERN_LAYER_WATER_MIN
 +
CAVERN_LAYER_WATER_MAX
 +
HAVE_BOTTOM_LAYER_1
 +
HAVE_BOTTOM_LAYER_2
 +
LEVELS_ABOVE_GROUND
 +
LEVELS_ABOVE_LAYER_1
 +
LEVELS_ABOVE_LAYER_2
 +
LEVELS_ABOVE_LAYER_3
 +
LEVELS_ABOVE_LAYER_4
 +
LEVELS_ABOVE_LAYER_5
 +
LEVELS_AT_BOTTOM
 +
CAVE_MIN_SIZE
 +
CAVE_MAX_SIZE
 +
MOUNTAIN_CAVE_MIN
 +
NON_MOUNTAIN_CAVE_MIN
 +
TOTAL_CIV_NUMBER
 +
TOTAL_CIV_POPULATION
 +
SITE_CAP
 +
ELEVATION_RANGES
 +
RAIN_RANGES
 +
DRAINAGE_RANGES
 +
SAVAGERY_RANGES
 +
VOLCANISM_RANGES
 +
Unrecognized World Gen Token:
 +
LARGE ISLAND
 +
LARGE REGION
 +
MEDIUM ISLAND
 +
MEDIUM REGION
 +
SMALL ISLAND
 +
SMALL REGION
 +
SMALLER ISLAND
 +
SMALLER REGION
 +
POCKET ISLAND
 +
POCKET REGION
 +
Command Line: World generation manually aborted.
 +
The world generator is having trouble placing enough mountain peaks. 
 +
You might want to check your maximum elevation value and other elevation parameters. 
 +
Can the elevation 400 be placed enough times to provide space for your peaks? 
 +
You might want to check your preset elevations for the elevation 400. 
 +
You must have at least as many of these highest elevation points as you are requiring peaks. 
 +
Alternatively, you can reduce the number of peaks required by the parameters.
 +
The world generator is having trouble placing enough mid-level elevations. 
 +
Can your parameters achieve elevations between 100 and 299? 
 +
You might want to adjust the parameters governing elevation frequencies. 
 +
Alternatively, you can reduce the number of mid-level elevation squares required.
 +
The world generator is having trouble placing enough low elevations. 
 +
Can your parameters achieve elevations between 0 and 99? 
 +
The world generator is having trouble placing enough high elevations. 
 +
Can your parameters achieve elevations between 300 and 400? 
 +
The world generator is having trouble placing enough ocean squares along the edges. 
 +
Can your parameters achieve elevations between 0 and 99 frequently? 
 +
You might want to adjust the parameters governing elevation. 
 +
Alternatively, you can reduce the number of edge oceans required.
 +
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing rainfall. 
 +
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 +
The world generator is having trouble setting drainage in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing drainage. 
 +
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 +
The world generator is having trouble placing savagery in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing savagery. 
 +
Alternatively, you can reduce the number of high, medium or low savagery squares required.
 +
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing volcanism. 
 +
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 +
The world generator is having trouble placing enough volcanos. 
 +
You might want to check your maximum volcanism value. 
 +
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
 +
You might want to check your preset volcanism for the value 100. 
 +
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
 +
Alternatively, you can reduce the number of volcanos required by the parameters.
 +
The world generator is having trouble placing swamps and marshes. 
 +
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
 +
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 +
The world generator is having trouble placing deserts and badlands. 
 +
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
 +
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
 +
The world generator is having trouble placing forests. 
 +
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
 +
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
 +
The world generator is having trouble placing mountains. 
 +
Make sure your parameters and presets can support high elevation areas. 
 +
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
 +
The world generator is having trouble placing oceans. 
 +
Make sure your parameters and presets can support low elevation areas. 
 +
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 +
The world generator is having trouble placing glaciers. 
 +
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
 +
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
 +
The world generator is having trouble placing tundra regions. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 +
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 +
The world generator is having trouble placing grasslands. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
 +
The world generator is having trouble placing hills. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
 +
The world generator is having trouble placing rivers. 
 +
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
 +
Alternatively, you can reduce the number of rivers required by the parameters.
 +
The world generator is placing too many subregions. 
 +
Make sure your parameters and presets aren't so variable that biomes change frequently. 
 +
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 +
The world generator is having trouble placing mountain caves. 
 +
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
 +
Alternatively, you can reduce the number of mountain caves required by the parameters.
 +
The world generator is having trouble placing low-lying caves. 
 +
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
 +
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 +
The world generator is having trouble placing enough civilizations. 
 +
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
 +
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
 +
Alternatively, you can reduce the number of civilizations required by the parameters.
 +
The world generator couldn't find any civilization definitions. 
 +
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
 +
The world generator is having trouble placing a controllable civilization. 
 +
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
 +
Make sure your parameters and presets have adequate squares of this kind. 
 +
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 +
The world generator is having trouble placing farming civilizations. 
 +
Civilizations use available plants in their surroundings as their initial crops. 
 +
Make sure your parameters and raw objects have adequate vegetation. 
 +
Create A World
 +
World Size
 +
Pocket
 +
Smaller
 +
Medium
 +
History
 +
Very Short
 +
Short
 +
Long
 +
Very Long
 +
Very High
 +
Maximum Number of Sites
 +
Number of Beasts
 +
Natural Savagery
 +
Mineral Occurrence
 +
Very Rare
 +
Rare
 +
Sparse
 +
Frequent
 +
Everywhere
 +
This controls the size of the world map.  Current:
 +
This is the length of pre-generated history.  Current:
 +
This controls how many distinct races/cultures there are.
 +
This is how many distinct places can exist after world generation.
 +
Increasing this setting makes large beasts more prevalent.
 +
Increasing savagery makes the world more difficult to settle.
 +
Increasing mineral occurrence makes more embark sites have more minerals.
 +
Title:
 +
Seed:
 +
Various
 +
Dimensions:
 +
Custom Name:
 +
Random Name
 +
Last Param Set:
 +
Really delete this parameter set?
 +
Really change the dimensions?
 +
This parameter set will be reset.
 +
Are you sure you want to abort?
 +
You haven't saved your changes.
 +
Are you sure you want to go on?
 +
Creating New Region
 +
Preparing elevation...
 +
Setting temperature...
 +
Running rivers...
 +
Forming lakes
 +
Growing vegetation...
 +
Verifying terrain...
 +
Importing wildlife...
 +
Recounting legends...
 +
Finished prehistory...
 +
Placing civilizations... (
 +
Making cave civilizations...
 +
Making cave pops...
 +
Placing other beasts...
 +
Placing megabeasts...
 +
Placing good/evil...
 +
Placing caves... (
 +
Prehistory init...
 +
Hist Figs:
 +
Finalizing civ mats... (
 +
Finalizing art... (
 +
Finalizing uniforms... (
 +
Finalizing sites... (
 +
LACK OF PEAKS
 +
MEDIUM ELEVATION REJECTION
 +
LOW ELEVATION REJECTION
 +
HIGH ELEVATION REJECTION
 +
LACK OF EDGE OCEANS
 +
RAINFALL REJECTION
 +
DRAINAGE REJECTION
 +
SAVAGERY REJECTION
 +
VOLCANISM REJECTION
 +
LACK OF VOLCANOS
 +
SWAMP REJECTION
 +
DESERT REJECTION
 +
FOREST REJECTION
 +
MOUNTAIN REJECTION
 +
OCEAN REJECTION
 +
GLACIER REJECTION
 +
TUNDRA REJECTION
 +
GRASSLAND REJECTION
 +
HILLS REJECTION
 +
LACK OF RIVERS
 +
TOO MANY REGIONS
 +
LACK OF MOUNTAIN CAVES
 +
LACK OF LOW-LYING CAVES
 +
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 +
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 +
FARMING CIVILIZATION PLACED WITHOUT CROPS
 +
Note: If you are using the default parameters in unmodded DF,
 +
and it doesn't work after continuing a few times, please report
 +
the issue at the B12 forum.
 +
CREATE WORLD NOW =  
 +
LARGE
 +
Command Line: World image, detailed image and info exported.
 +
Cleaning game objects...
 +
Cleaning stranded objects...
 +
Cleaning play objects...
 +
raw/
 +
Preparing Arena...
 +
Importing world...
 +
Continue Playing
 +
Start Playing
 +
Create New World!
 +
Design New World with Advanced Parameters
 +
Object Testing Arena
 +
About DF
 +
Quit
 +
Select a source for your arena objects:
 +
raw (Default)
 +
This Version of DF used the FMOD Sound System
 +
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
 +
This version of DF uses SDL: Simple DirectMedia Layer,
 +
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 +
See the SDL folder for license information.
 +
Portions of this version are Copyright(C)2008
 +
The FreeType Project (www.freetype.org).
 +
All rights reserved.
 +
world_graphic-
 +
elw-
 +
tmp-
 +
rain-
 +
drn-
 +
sav-
 +
vol-
 +
veg-
 +
evil-
 +
sal-
 +
trd-
 +
str-
 +
hyd-
 +
biome_color_key.txt
 +
mountain (128,128,128)
 +
temperate freshwater lake (0,224,255)
 +
temperate brackish lake (0,192,255)
 +
temperate saltwater lake  (0,160,255)
 +
tropical freshwater lake (0,96,255)
 +
tropical brackish lake (0,64,255)
 +
tropical saltwater lake  (0,32,255)
 +
arctic ocean (0,255,255)
 +
tropical ocean (0,0,255)
 +
temperate ocean (0,128,255)
 +
glacier (64,255,255)
 +
tundra (128,255,255)
 +
temperate freshwater swamp (96,192,128)
 +
temperate saltwater swamp (64,192,128)
 +
temperate freshwater marsh (96,255,128)
 +
temperate saltwater marsh (64,255,128)
 +
tropical freshwater swamp (96,192,64)
 +
tropical saltwater swamp (64,192,64)
 +
mangrove swamp (64,255,96)
 +
tropical freshwater marsh (96,255,64)
 +
tropical saltwater marsh (64,255,64)
 +
taiga forest (0,96,64)
 +
temperate conifer forest (0,96,32)
 +
temperate broadleaf forest (0,160,32)
 +
tropical conifer forest (0,96,0)
 +
tropical dry broadleaf forest (0,128,0)
 +
tropical moist broadleaf forest (0,160,0)
 +
temperate grassland (0,255,32)
 +
temperate savanna (0,224,32)
 +
temperate shrubland (0,192,32)
 +
tropical grassland (255,160,0)
 +
tropical savanna (255,176)
 +
tropical shrubland (255,192,0)
 +
badland desert (255,96,32)
 +
sand desert (255,255,0)
 +
rock desert (255,128,64)
 +
structure_color_key.txt
 +
castle (128,128,128)
 +
village (255,255,255)
 +
crops (255,128,0)(255,160,0)(255,192,0)
 +
pasture (0,255,0)
 +
meadow (64,255,0)
 +
woodland (0,128,0)
 +
orchard (0,160,0)
 +
tunnel (20,20,20)
 +
stone bridge (224,224,224)
 +
other bridge (180,167,20)
 +
stone road (192,192,192)
 +
other road (150,127,20)
 +
stone wall (96,96,96)
 +
other wall (160,127,20)
 +
mountain (255,255,192)
 +
lake (0,96,255)
 +
land (128,64,32)
 +
ocean (0,64,255)
 +
hydro_color_key.txt
 +
brook (0,255,255)
 +
stream (0,224,255)
 +
minor river (0,192,255)
 +
river (0,160,255)
 +
major river (0,128,255)
 +
river/ocean (0,112,255)
 +
Histories of
 +
Greed
 +
Avarice
 +
Jealousy
 +
Cupidity
 +
Gluttony
 +
Industry
 +
Enterprise
 +
Resourcefulness
 +
Determination
 +
Mettle
 +
Dynamism
 +
Labor
 +
Toil
 +
Diligence
 +
Exertion
 +
Tenacity
 +
Perseverance
 +
Command Line:
 +
data/init/announcements.txt
 +
PAUSE
 +
RECENTER
 +
UNIT_COMBAT_REPORT
 +
UNIT_COMBAT_REPORT_ALL_ACTIVE
 +
UCR_A
 +
data/sound/song_title.ogg
 +
data/sound/song_game.ogg
 +
data/art/mouse.png
 +
data/movies
 +
text
 +
data/dipscript/*.*
 +
data/dipscript/
 +
region
 +
Command Line: World generation initiated.
 +
Command Line: World generation aborted because world exists.
 +
data/speech/general.txt
 +
data/speech/slayer.txt
 +
data/speech/threat.txt
 +
data/speech/greet.txt
 +
data/speech/greet_reply.txt
 +
data/speech/greet_reply_diff_language.txt
 +
data/speech/greet_reply_unusual_first.txt
 +
data/speech/greet_reply_after_hero.txt
 +
data/speech/greet_worship.txt
 +
data/speech/greet_baby.txt
 +
data/speech/goodbye_worship_1.txt
 +
data/speech/goodbye_worship_2.txt
 +
data/speech/goodbye_worship_3.txt
 +
data/speech/temple_already_member.txt
 +
data/speech/temple_become_member.txt
 +
data/speech/positive.txt
 +
data/speech/task_recommendation.txt
 +
data/speech/unknown_hf_seeker.txt
 +
data/speech/ab_specific_hf_seeker.txt
 +
data/speech/site_specific_hf_seeker.txt
 +
data/speech/same_site_ab_specific_hf_seeker.txt
 +
data/speech/same_site_specific_hf_seeker.txt
 +
data/speech/arch_info_justification.txt
 +
data/speech/justification_representation.txt
 +
data/speech/justification_proximity.txt
 +
data/speech/justification_experience.txt
 +
data/speech/justification_reminder.txt
 +
data/speech/justification_antithetical.txt
 +
data/speech/no_family.txt
 +
data/speech/family_relationship_spec.txt
 +
data/speech/family_relationship_no_spec.txt
 +
data/speech/family_relationship_additional.txt
 +
data/speech/family_relationship_spec_dead.txt
 +
data/speech/family_relationship_no_spec_dead.txt
 +
data/speech/family_relationship_additional_dead.txt
 +
data/speech/child_age_proclamation.txt
 +
data/speech/wandering_profession.txt
 +
data/speech/scouting_profession.txt
 +
data/speech/hunting_profession.txt
 +
data/speech/snatcher_profession.txt
 +
data/speech/thief_profession.txt
 +
data/speech/wandering_profession_year.txt
 +
data/speech/scouting_profession_year.txt
 +
data/speech/hunting_profession_year.txt
 +
data/speech/snatcher_profession_year.txt
 +
data/speech/thief_profession_year.txt
 +
data/speech/past_wandering_profession.txt
 +
data/speech/past_scouting_profession.txt
 +
data/speech/past_hunting_profession.txt
 +
data/speech/past_snatcher_profession.txt
 +
data/speech/past_thief_profession.txt
 +
data/speech/guard_profession.txt
 +
data/speech/guard_warning.txt
 +
data/speech/soldier_profession.txt
 +
data/speech/past_profession_no_year.txt
 +
data/speech/past_profession_year.txt
 +
data/speech/current_profession_no_year.txt
 +
data/speech/current_profession_year.txt
 +
data/speech/hist_fig_slayer.txt
 +
data/speech/animal_slayer.txt
 +
Jobs removed from unpowered
 +
small
 +
large
 +
logs
 +
rough gems
 +
raw green glass
 +
raw clear glass
 +
raw crystal glass
 +
small
 +
rock
 +
stones
 +
charcoal
 +
coke
 +
refined coal
 +
bars
 +
cut gems
 +
cut green glass gems
 +
cut clear glass gems
 +
cut crystal glass gems
 +
gems
 +
blocks
 +
portal
 +
door
 +
floodgate
 +
hatch cover
 +
grate
 +
table
 +
cabinet
 +
weapon rack
 +
armor stand
 +
coffer
 +
chest
 +
boxes and bag
 +
backpack
 +
limb/body
 +
cast
 +
splint
 +
crutch
 +
quiver
 +
casket
 +
sarcophag
 +
coffin
 +
rope
 +
chain
 +
waterskin
 +
vial
 +
flask
 +
musical instrument
 +
unglazed
 +
tool
 +
goblet
 +
window
 +
terrarium
 +
cage
 +
barrel
 +
bucket
 +
animal trap
 +
chair
 +
throne
 +
strands
 +
yarn
 +
thread
 +
cloth
 +
tanned hide
 +
totem
 +
book
 +
figurine
 +
rotten
 +
drink
 +
filthy
 +
sticky
 +
vomitous
 +
slimy
 +
dirty
 +
gooey
 +
purulent
 +
ichorous
 +
bloody
 +
liquid
 +
glob
 +
powder
 +
cheese
 +
catapult parts
 +
mechanisms
 +
tube
 +
pipe section
 +
trap component
 +
ballista parts
 +
anvil
 +
amulet
 +
ballista arrow head
 +
siege ammo
 +
ammunition
 +
scepter
 +
crown
 +
coin
 +
perfect
 +
large
 +
green glass
 +
clear glass
 +
crystal glass
 +
ring
 +
earring
 +
bracelet
 +
traction bench
 +
quern
 +
millstone
 +
statue
 +
memorial
 +
craft shop sign
 +
weaponsmith's shop sign
 +
armorsmith's shop sign
 +
general store sign
 +
food shop sign
 +
food imports sign
 +
clothing imports sign
 +
general imports sign
 +
cloth shop sign
 +
leather shop sign
 +
woven clothing shop sign
 +
leather clothing shop sign
 +
bone carver's shop sign
 +
gem cutter's shop sign
 +
bowyer's shop sign
 +
blacksmith's shop sign
 +
metal craft shop sign
 +
leather goods shop sign
 +
carpenter's shop sign
 +
stone furniture shop sign
 +
metal furniture shop sign
 +
slab
 +
corpse
 +
Rotten
 +
seeds
 +
withered
 +
leaves
 +
raw
 +
live
 +
small live animal
 +
tame
 +
small tame animal
 +
prepared meal
 +
preserved
 +
meat
 +
weapon
 +
chain
 +
suits of
 +
armor
 +
right
 +
left
 +
handwear
 +
shield
 +
footwear
 +
headwear
 +
legwear
 +
Page
 +
fighting!
 +
hunting.
 +
sparring.
 +
Last Report Date:
 +
Announcement Date:
 +
Ingredient Type
 +
Number
 +
Permissions
 +
Brew
 +
You have no appropriate ingredients.
 +
Price
 +
Uninterested
 +
For Sale
 +
Available
 +
Ready for Slaughter
 +
Work Animal
 +
Not For Sale
 +
Unavailable
 +
Being Traded
 +
Not Tame
 +
You have no appropriate creatures.
 +
Violation of Production Order
 +
Violation of Export Prohibition
 +
Violation of Job Order
 +
Conspiracy to Slow Labor
 +
Murder
 +
Disorderly Conduct
 +
Building Destruction
 +
Vandalism
 +
There are no criminals.
 +
Injured Party:
 +
Convicted:
 +
Witness:
 +
Accuses:
 +
Found the body.
 +
Date:
 +
Reported:
 +
Beating.
 +
Officer:
 +
None Assigned
 +
Violation of Production Order.
 +
Violation of Export Prohibition.
 +
Violation of Job Order.
 +
Conspiracy to Slow Labor.
 +
Murder.
 +
Disorderly Conduct.
 +
Building Destruction.
 +
Vandalism.
 +
General Items
 +
Thread/Cloth
 +
Stone/Gems/Metals
 +
Anml Extracts
 +
Plnt Extracts
 +
Anml Cheeses
 +
Plnt Cheeses
 +
Milled Animal
 +
Milled Plants
 +
Item Type
 +
Setter
 +
Unknown
 +
Wage
 +
Cleaning
 +
Place Item in Tomb
 +
Store Item in Stockpile
 +
Store Item in Bag
 +
Store Item in Chest
 +
Store Item in Cabinet
 +
Store Weapon
 +
Store Armor
 +
Store Item in Barrel
 +
Store Item in Bin
 +
Store Item in Hospital
 +
Dump Item
 +
Building Construction
 +
Building Removal
 +
Door Construction
 +
Floodgate Construction
 +
Hatch Cover Construction
 +
Grate Construction
 +
Bed Construction
 +
Chair Construction
 +
Coffin Construction
 +
Table Construction
 +
Bin Construction
 +
Chest Construction
 +
Cabinet Construction
 +
Statue Construction
 +
Slab Construction
 +
Block Construction
 +
Anvil Construction
 +
Window Construction
 +
Pipe Section Construction
 +
Sand Collection
 +
Clay Collection
 +
Gem Encrusting
 +
Glass Cutting
 +
Glass Encrusting
 +
Basic Ore Smelting
 +
Object Melting
 +
Craft Making
 +
Coin Minting
 +
Metal Studding
 +
Metal Strand Extraction
 +
Weapon Construction
 +
Ammo Construction
 +
Quiver Construction
 +
Armor Stand Construction
 +
Weapon Rack Construction
 +
Tool Construction
 +
Totem Construction
 +
Flask Construction
 +
Goblet Construction
 +
Bone/Shell Decoration
 +
Instrument Construction
 +
Toy Construction
 +
Armor Construction
 +
Glove Construction
 +
Helm Construction
 +
Shield Construction
 +
Pants Construction
 +
Shoe Construction
 +
Backpack Construction
 +
Animal Trap Construction
 +
Trap Baiting
 +
Install Colony In Hive
 +
Collect Hive Products
 +
Mechanism Construction
 +
Trap Component Construction
 +
Trap Cleaning
 +
Trigger Linking
 +
Cage Trap Loading
 +
Stone Trap Loading
 +
Weapon Trap Loading
 +
Lever Pulling
 +
Operate Pump
 +
Construct Quern
 +
Construct Millstone
 +
Catapult Loading
 +
Ballista Loading
 +
Catapult Firing
 +
Ballista Firing
 +
Ballista Arrow Head Construction
 +
Siege Ammo Construction
 +
Catapult Part Construction
 +
Ballista Part Construction
 +
Fortification Carving
 +
Wall Detailing
 +
Floor Detailing
 +
Stair/Ramp Removal
 +
Carving Upward Staircase
 +
Carving Downward Staircase
 +
Carving Up/Down Staircase
 +
Carving Ramp
 +
Digging Channel
 +
Tree Felling
 +
Plant Gathering
 +
Construction Removal
 +
Hunting
 +
Returning Kill
 +
Capturing Land Animals
 +
Capturing Fish
 +
Hunting Animal Training
 +
War Animal Training
 +
Web Collection
 +
Cage Construction
 +
Chain Construction
 +
Bucket Construction
 +
Planting
 +
Harvesting
 +
Fertilizing
 +
Thread Dyeing
 +
Cloth Dyeing
 +
Image Sewing
 +
Plant Extraction
 +
Plant Processing
 +
Plant Processing/Bag
 +
Plant Processing/Vial
 +
Plant Processing/Barrel
 +
Fish Extraction
 +
Land Animal Extraction
 +
Small Creature Taming
 +
Large Creature Taming
 +
Butchering
 +
Slaughtering
 +
Fish Processing
 +
Barrel Construction
 +
Other Jobs
 +
Animal Chaining
 +
Animal Unchaining
 +
Releasing Large Creature
 +
Releasing Small Creature
 +
Handling Large Creature
 +
Handling Small Creature
 +
Large Creature Caging
 +
Small Creature Caging
 +
Aquarium Draining
 +
Aquarium Filling
 +
Pond Filling
 +
Large Creature Pit/Ponding
 +
Small Creature Pit/Ponding
 +
Large Creature Pen/Pasturing
 +
Small Creature Pen/Pasturing
 +
Charcoal Making
 +
Ash Making
 +
Potash Making (Lye)
 +
Potash Making (Ash)
 +
Managing Work Orders
 +
Updating Stockpile Records
 +
Trading at Depot
 +
Beat Criminal
 +
Execute Criminal
 +
Give Water
 +
Give Food
 +
Recover Wounded
 +
Diagnose Patient
 +
Immobilize Break
 +
Apply Cast
 +
Bring Crutch
 +
Dress Wound
 +
Clean Patient
 +
Suture
 +
Set Bone
 +
Place In Traction
 +
Splint Construction
 +
Crutch Construction
 +
Traction Bench Construction
 +
Work Orders
 +
Left
 +
Validated
 +
All work orders must be validated by the manager before they become active.
 +
Quantity:
 +
Type in parts of the name to narrow your search. 
 +
Suspended
 +
Inactive
 +
Missing
 +
Independent
 +
Wild Animal
 +
Undead
 +
Opposed to life
 +
Berserk
 +
Caged Prisoner
 +
Chained Prisoner
 +
Invader
 +
Diplomat
 +
Merchant
 +
Visitor
 +
Friendly
 +
Underworld
 +
Caged Guest
 +
Chained Guest
 +
Uninvited Guest
 +
Current Resident
 +
Hostile
 +
Tame
 +
You have not created any creatures yet.
 +
There are no idle
 +
Citizens
 +
Pets/Livestock
 +
Others
 +
Dead/Missing
 +
There are no
 +
There are no pets or livestock here.
 +
There are no other creatures nearby.
 +
The year is still young.
 +
This land has no important leaders.
 +
Exports to
 +
Petty Annoyance
 +
Terror
 +
Imports from
 +
Offerings from
 +
Death
 +
Vengeance
 +
You can look at trade information once you have a broker
 +
with appraisal skill.
 +
Trade Agreement (Exports to
 +
Trade Agreement (Imports from
 +
You have no agreements with this land.
 +
himself
 +
herself
 +
itself
 +
The item sparkles with a supernatural brillance.
 +
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 +
The object looks oddly square.
 +
The item constantly emits a nearly inaudible high-pitched whistle.
 +
The item is covered with small bumps.
 +
The item smells like wet earth.
 +
Tiny streaks of lightning streak quickly over the object's surface.
 +
Creatures that look at the item cannot think negative thoughts.
 +
The item is covered with minute gray hairs.
 +
The item sounds like rustling leaves when moved.
 +
Needs
 +
Disconnected
 +
Need trigger type
 +
Needs walkable perimeter
 +
Hidden
 +
Needs to be anchored on edge
 +
Blocked
 +
Surrounded by empty space
 +
Needs adjacent wall
 +
Needs open space
 +
Off map
 +
Water
 +
Lava/Magma
 +
Building present
 +
Construction present
 +
Must be inside
 +
Too close to edge
 +
Must be outside
 +
Cannot build at highest level
 +
Needs soil or mud
 +
Needs soil
 +
Needs ground or near machine
 +
Mud is left by water
 +
Null site on overall status
 +
Early
 +
Mid-
 +
Late
 +
Spring
 +
Summer
 +
Autumn
 +
Winter
 +
Stocks
 +
Health
 +
Prices
 +
Currency
 +
Justice
 +
Created Wealth:
 +
Weapons:
 +
Armor and Garb:
 +
Furniture:
 +
Other Objects:
 +
Architecture:
 +
Displayed:
 +
Held/Worn:
 +
You need a broker with
 +
the appraisal skill.
 +
Imported Wealth:
 +
Exported Wealth:
 +
Trade Information:
 +
Population:
 +
Nobles/Admins
 +
Peasants
 +
Recruit/Others
 +
Trained Animals
 +
Other Animals
 +
Food Stores:
 +
Plant
 +
Drink
 +
Other
 +
Mountainhome
 +
Metropolis
 +
City
 +
Town
 +
Village
 +
Hamlet
 +
Outpost
 +
Evaluate Depot Access Overflow
 +
Evaluate Depot Caravan Access Overflow
 +
You don't have any buildings.
 +
Evaluation:
 +
Severe Blood Loss
 +
Moderate Blood Loss
 +
Serious Fever
 +
Moderate Fever
 +
Slight Fever
 +
Moderate Pain
 +
Slight Pain
 +
Cannot breathe
 +
Trouble breathing
 +
Vision lost
 +
Vision impaired
 +
Vision somewhat impaired
 +
Ability to stand lost
 +
Ability to stand somewhat impaired
 +
Ability to grasp lost
 +
Ability to grasp somewhat impaired
 +
Ability to fly lost
 +
Ability to fly somewhat impaired
 +
Motor nerve damage
 +
Sensory nerve damage
 +
Has been sutured
 +
Infection
 +
Diagnosis required
 +
Crutch required
 +
Diagnosed with
 +
Bleeding stopped
 +
Compound fracture of
 +
Rotten tissue excised from
 +
Had
 +
Placed in traction
 +
Evaluated
 +
Brought to rest
 +
Cleaned
 +
Economic stones
 +
Requires fuel
 +
Takes place at
 +
REAGENTS
 +
PRODUCTS
 +
The broker recommends keeping
 +
Select a tool.
 +
nothing.
 +
not consumed
 +
consumed
 +
You are not that hungry.
 +
Butcher this object.
 +
You must unretract to use this ability.
 +
You must wait to use this ability.
 +
You cannot speak.
 +
You are missing a body part.
 +
Use this ability.
 +
You must unretract to use this power.
 +
You must wait to use this power.
 +
Use this power.
 +
Select an action.
 +
Unknown interaction
 +
You make
 +
You practice your
 +
You make nothing.
 +
You butcher
 +
Status
 +
Wounds
 +
Treatment
 +
Ghostly
 +
Early Wet Season
 +
Late Wet Season
 +
Early Dry Season
 +
Late Dry Season
 +
First Quarter
 +
Second Quarter
 +
Third Quarter
 +
Fourth Quarter
 +
Alert State
 +
Squads 
 +
Months 
 +
Inactive = Uniformed
 +
Inactive = Civ clothes
 +
Burrow
 +
Route
 +
Point
 +
Position
 +
Architecture
 +
Desired:
 +
Current:
 +
Offerings
 +
Royal Throne Room
 +
Opulent Throne Room
 +
Throne Room
 +
Splendid Office
 +
Decent Office
 +
Office
 +
Modest Office
 +
Meager Office
 +
Royal Bedroom
 +
Grand Bedroom
 +
Great Bedroom
 +
Fine Quarters
 +
Decent Quarters
 +
Quarters
 +
Modest Quarters
 +
Meager Quarters
 +
Royal Dining Room
 +
Grand Dining Room
 +
Great Dining Room
 +
Fine Dining Room
 +
Decent Dining Room
 +
Modest Dining Room
 +
Meager Dining Room
 +
Royal Mausoleum
 +
Grand Mausoleum
 +
Mausoleum
 +
Fine Tomb
 +
Burial Chamber
 +
Servant's Burial Chamber
 +
Grave
 +
group of
 +
Many
 +
swarm of
 +
lumber limits
 +
ROOM SHARING INDEX OUT OF BOUNDS:
 +
Basic Value:
 +
Weight:
 +
Price:
 +
Owner:
 +
Uses and Contents:
 +
Uses:
 +
Contents:
 +
This building
 +
was designed by
 +
was well-designed by
 +
was finely-designed by
 +
was superiorly designed by
 +
bears the exceptional design of
 +
was masterfully designed by
 +
The structure
 +
was built by
 +
was solidly built by
 +
was finely-built by
 +
was superiorly built by
 +
was exceptionally built by
 +
was masterfully built by
 +
Worker:
 +
Location:
 +
Repeating
 +
Items:
 +
Stone Hauling
 +
Wood Hauling
 +
Burial
 +
Food Hauling
 +
Refuse Hauling
 +
Item Hauling
 +
Furniture Hauling
 +
Animal Hauling
 +
Stone Detailing
 +
Animal Care
 +
Diagnosis
 +
Setting Bones
 +
Dressing Wounds
 +
Feed Patients/Prisoners
 +
Recovering Wounded
 +
Small Animal Dissection
 +
Leatherworking
 +
Clothesmaking
 +
Farming (Fields)
 +
Furnace Operating
 +
Armoring
 +
Blacksmithing
 +
Metalcrafting
 +
Woodcrafting
 +
Stonecrafting
 +
Siege Operating
 +
Crossbow-making
 +
Mechanics
 +
Pump Operating
 +
Woodworking
 +
Stoneworking
 +
Hunting/Related
 +
Healthcare
 +
Farming/Related
 +
Fishing/Related
 +
Jewelry
 +
Engineering
 +
Hauling
 +
LANGUAGE
 +
MATERIAL_TEMPLATE
 +
BUILDING
 +
DESCRIPTOR_SHAPE
 +
DESCRIPTOR_PATTERN
 +
DESCRIPTOR_COLOR
 +
GRAPHICS
 +
REACTION
 +
INTERACTION
 +
data/save/current/*.dat
 +
data/save/current/*.sav
 +
world.dat
 +
world.sav
 +
Unknown error
 +
GLX 1.2 and up are not supported
 +
Missing GL version
 +
shadow
 +
graphics/graphics_*
 +
graphics/
 +
PLAY
 +
FPS:
 +
TTF error
 +
data/art/font.ttf
 +
Picked font at
 +
added a masterful image
 +
added a masterful covering
 +
added masterful rings
 +
added masterful bands
 +
added masterful spikes
 +
added a masterful handle
 +
added masterful thread
 +
added masterful cloth
 +
wove a masterful sewn image
 +
masterfully wrote
 +
created a masterful illustration
 +
the masterful
 +
addition of a masterful image
 +
addition of a masterful covering
 +
addition of masterful rings
 +
addition of masterful bands
 +
addition of masterful spikes
 +
addition of a masterful handle
 +
addition of masterful thread
 +
addition of masterful cloth
 +
weaving of a masterful sewn image
 +
writing of a masterpiece
 +
creation of a masterful illustration
 +
the masterful engraving
 +
the destruction of
 +
the attack by
 +
the attack on
 +
the defeat of
 +
The new government was called
 +
the rout of
 +
their
 +
the withering of
 +
the formation of
 +
ascendency of the criminal organization
 +
relocation of
 +
the incorporation of
 +
the abandonment of the settlement of
 +
the proclamation of a series of oppressive edicts upon
 +
the lifting of numerous oppressive laws from
 +
the enactment of a series of oppressive laws
 +
the repeal of numerous oppressive laws
 +
the completion of
 +
the foundation of
 +
the construction of
 +
the replacement of
 +
the razing of
 +
profaning
 +
disturbing
 +
the reclamation of
 +
the devouring of
 +
broken away
 +
slashed out
 +
slashed off
 +
torn out
 +
torn off
 +
stabbed out
 +
ripped off
 +
burned out
 +
burned away
 +
smashed
 +
slashed
 +
ripped
 +
stabbed
 +
slashing out
 +
slashing off
 +
tearing out
 +
tearing off
 +
stabbing out
 +
ripping off
 +
burning out
 +
burning away
 +
smashing
 +
slashing
 +
ripping
 +
stabbing
 +
burning
 +
the climbing of
 +
unknown lands
 +
the escape from
 +
the return of
 +
the journey of
 +
wild beasts
 +
the taming of the
 +
the escape of
 +
attack on
 +
surprising of
 +
ambush of
 +
happening upon
 +
cornering of
 +
confrontation of
 +
became obsessed with
 +
became obsessed with an inscrutable goal
 +
boiled
 +
melted
 +
condensed
 +
solidified
 +
died in the heat
 +
was encased in cooling lava
 +
was encased in cooling magma
 +
was encased in ice
 +
froze to death
 +
died in a cage
 +
fell into a deep chasm
 +
died of old age
 +
died in the dark
 +
starved to death
 +
died of thirst
 +
drowned
 +
burned up in magma
 +
burned up in
 +
dragon fire
 +
was burned to death by
 +
was burned to death by a
 +
burned to death
 +
was scalded to death
 +
burned up in a magma mist
 +
was crushed by a drawbridge
 +
was crushed under a collapsing ceiling
 +
was killed by falling rocks
 +
was shot and killed
 +
bled to death
 +
succumbed to infection
 +
suffocated
 +
was hacked to pieces
 +
was beheaded
 +
was crucified
 +
was buried alive
 +
was left out in the air
 +
was drowned
 +
was burned alive
 +
was fed to beasts
 +
was struck down
 +
was slaughtered
 +
was scuttled
 +
was drained of blood
 +
was murdered
 +
was killed by a trap
 +
vanished
 +
collapsed
 +
was put to rest
 +
died after colliding with an obstacle
 +
was impaled on spikes
 +
was scared to death
 +
the new obsession of
 +
with extending
 +
with an inscrutable goal
 +
the death of
 +
the fall of
 +
the passing of
 +
the death in the dark of
 +
the starvation of
 +
the dehydration of
 +
the drowning of
 +
the burning of
 +
the boiling of
 +
the melting of
 +
the condensation of
 +
the freezing of
 +
the heat-induced death of
 +
the encasement of
 +
the scalding of
 +
the crushing of
 +
the shooting of
 +
the mortal wounding of
 +
the fatal illness of
 +
the hacking of
 +
the beheading of
 +
the crucifixion of
 +
the burial of
 +
the leaving of
 +
the feeding of
 +
the killing of
 +
the slaughter of
 +
the scuttling of
 +
the draining of
 +
the murder of
 +
the collapse of
 +
the vanishment of
 +
the putting to rest of
 +
the collision of
 +
the impalement of
 +
the scaring of
 +
were
 +
the reunion of
 +
the abduction of
 +
gave up being a
 +
became a
 +
stopped being a
 +
lost a hist fig entry
 +
the career change from
 +
the start as a
 +
the giving up on being a
 +
the loss of a hist fig entry
 +
arose from
 +
was discarded in
 +
was buried in
 +
was entombed in
 +
raising
 +
discarding
 +
burial
 +
entombment
 +
aroused general suspicion
 +
appearing not to age
 +
general suspicion
 +
fled to
 +
began wandering
 +
began scouting
 +
began hunting great beasts in
 +
settled in
 +
decided to become a baby-snatcher, operating out of
 +
decided to become a thief, operating out of
 +
fled into
 +
the area around
 +
flight
 +
wandering
 +
scouting
 +
hunting of great beasts
 +
settling
 +
baby-snatching
 +
thievery
 +
gave birth to
 +
sired
 +
married
 +
was born to
 +
received the worship of
 +
became romantically involved with
 +
was imprisoned by
 +
imprisoned
 +
became the master of
 +
began an apprenticeship under
 +
was sired by
 +
became the parent of
 +
began worshipping
 +
stopped being the mother of
 +
stopped being the father of
 +
divorced
 +
stopped being the child of
 +
lost the worship of
 +
ended the romantic relationship with
 +
was no longer imprisoned by
 +
stopped being the master of
 +
stopped being the apprentice of
 +
stopped being the parent of
 +
lost faith in
 +
became a shopkeeper at
 +
ruled from
 +
started hanging out at
 +
took up residence in
 +
took up residence
 +
laired within
 +
stopped shopkeeping at
 +
stopped ruling from
 +
stopped hanging out at
 +
moved out of
 +
the learning of
 +
the moment when
 +
the transformation of
 +
the impersonation of
 +
members of
 +
created
 +
compelled the creation of
 +
collaborated to create
 +
audacious creation
 +
forcible creation
 +
collaborative creation
 +
popularly-supported creation
 +
ceased to be
 +
left the service of
 +
made peace with
 +
was brought to the justice of
 +
was no longer considered a hero of
 +
left
 +
escaped from the slavery of
 +
escaped from the prisons of
 +
the status of
 +
the marriage of
 +
the belief of
 +
the romantic relationship between
 +
the imprisonment by
 +
the imprisonment of
 +
the apprenticeship of
 +
the master-apprentice relationship of
 +
under
 +
over
 +
the termination of
 +
the divorce of
 +
the loss of faith of
 +
the end of the romantic relationship between
 +
the end of the imprisonment by
 +
the end of the imprisonment of
 +
the end of the apprenticeship of
 +
the end of the master-apprentice of
 +
the shopkeeping of
 +
the seat of power of
 +
the hanging-out of
 +
the residence of
 +
the lair of
 +
the close of business of
 +
the removal of the seat of power of
 +
the stoppage of hanging-out of
 +
the moving out of
 +
from
 +
the ascension
 +
the appointment
 +
the election
 +
the selection
 +
the entry
 +
the rise
 +
the crimes
 +
the heroism
 +
the acceptance
 +
the status
 +
the enslavement
 +
the imprisonment
 +
into the mercenary service of
 +
the fall of
 +
the removal of
 +
the departure of
 +
the peace-making of
 +
the loss of heroic status of
 +
the resolution of criminal matters between
 +
the end of the membership of
 +
the end of the former membership of
 +
the end of the former mercenary status of
 +
the end of the former enslavement of
 +
the end of the former imprisonment of
 +
the escape of
 +
from the position of
 +
from the mercenary service of
 +
with
 +
from the slavery of
 +
from the prisons of
 +
the first contact of
 +
the rejection of contact by
 +
the brilliant
 +
the positive
 +
the fair conclusion
 +
the unsatisfactory conclusion
 +
the failure
 +
the miserable failure
 +
the rejection of
 +
the acceptance of
 +
the acceptance of an offer of peace from
 +
the rejection of an offer of peace from
 +
the bodies
 +
the body
 +
impaled on
 +
added to a grisly mound
 +
added to a grotesque pillar
 +
added to a gruesome sculpture
 +
flayed and the skin stretched over
 +
animated
 +
hung from a
 +
horribly mutilated
 +
impalement on
 +
construction of a grisly mound from
 +
construction of a grotesque pillar from
 +
construction of a gruesome sculpture from
 +
display on
 +
animation of
 +
hanging from a
 +
horrible mutilation of
 +
They suspected the involvement of
 +
the loss of a diplomat of
 +
the voiding of agreements with
 +
ill-fated
 +
tragic
 +
terrible
 +
costly
 +
unfortunate
 +
the concealment of
 +
the storing of
 +
the acquisition of
 +
the naming of
 +
the creation of
 +
the disappearance of
 +
the discovery of
 +
the theft of
 +
the recovery of
 +
the discardment of
 +
This nameless being
 +
The identity of
 +
Although accounts vary, it is universally agreed that
 +
chosen by fate as the vanguard of destiny. 
 +
guided by forces unknown. 
 +
associated with
 +
This
 +
The pages are blank. 
 +
object of
 +
ardent
 +
faithful
 +
casual
 +
dubious
 +
worship
 +
lover
 +
imprisoner
 +
apprenticeship
 +
former mercenary
 +
enemy
 +
criminal
 +
legendary hero
 +
famous hero
 +
hero
 +
greatly respected for heroic acts
 +
respected for heroic acts
 +
former member
 +
former slave
 +
former prisoner
 +
shopkeeper
 +
seat of power
 +
hangout
 +
home
 +
lair
 +
late
 +
early
 +
spring
 +
summer
 +
autumn
 +
winter
 +
myself
 +
the establishment of landed nobility
 +
the elevation of the landed nobility
 +
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 +
Its nature is still an intriguing puzzle to the learned. 
 +
Many facts are still unclear to historians. 
 +
RANDOM_DEF_SPHERE
 +
some vague concept
 +
Age of Three Powers
 +
Age of
 +
Two
 +
Two Powers
 +
Age of the
 +
Age of One Power
 +
Age of Myth
 +
Age of Legends
 +
Twilight Age
 +
Age of Fairy Tales
 +
Age of Heroes
 +
Golden Age
 +
Age of Death
 +
Age of Civilization
 +
Age of Emptiness
 +
The world has passed into
 +
Unknown Age
 +
Unknown creature in
 +
Unknown creature[R]
 +
Duel of
 +
Pillaging
 +
Conquest
 +
Destruction
 +
Attempted
 +
Abduction
 +
Theft
 +
Monster
 +
Rampage
 +
the Wilds
 +
Journey
 +
scuffle
 +
attacked
 +
surprised
 +
ambushed
 +
happen upon
 +
corner
 +
confront
 +
immortality
 +
murderous ghost
 +
sadistic ghost
 +
violent ghost
 +
angry ghost
 +
moaning spirit
 +
howling spirit
 +
secretive poltergeist
 +
energetic poltergeist
 +
troublesome poltergeist
 +
restless haunt
 +
forlorn haunt
 +
old age
 +
hunger
 +
thirst
 +
shot
 +
blood
 +
drown
 +
struck
 +
slaughtered
 +
scuttled
 +
obstacle
 +
lava
 +
lava mist
 +
dragonfire
 +
steam
 +
crushed
 +
crushed bridge
 +
chasm
 +
cage blasted
 +
murdered
 +
blood drained
 +
trap
 +
vanish
 +
put to rest
 +
quitdead
 +
abandon
 +
heat
 +
cold
 +
spikes
 +
cooling lava
 +
cooling magma
 +
freezing water
 +
exec beheaded
 +
exec crucified
 +
exec buried alive
 +
exec drowned
 +
exec burned alive
 +
exec fed to beasts
 +
exec hacked to pieces
 +
exec left out in air
 +
boil
 +
melt
 +
condense
 +
solid
 +
infection
 +
scared to death
 +
active
 +
buried at site
 +
unburied at site
 +
unburied at battlefield
 +
unburied at subregion
 +
unburied at feature layer
 +
entombed at site
 +
settled
 +
snatcher
 +
thief
 +
refugee
 +
attacker won
 +
defender won
 +
data/art/curses_640x300.png
 +
data/init/init.txt
 +
TRUETYPE
 +
FONT
 +
data/art/
 +
FULLFONT
 +
WINDOWEDX
 +
WINDOWEDY
 +
RESIZABLE
 +
FULLSCREENX
 +
FULLSCREENY
 +
PARTIAL
 +
PROMPT
 +
Use OpenGL?
 +
Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box.
 +
TEXT
 +
Text mode not supported on your platform, using 2D
 +
FRAME_BUFFER
 +
ACCUM_BUFFER
 +
SHADER
 +
SINGLE_BUFFER
 +
GRAPHICS_FONT
 +
GRAPHICS_FULLFONT
 +
GRAPHICS_WINDOWEDX
 +
GRAPHICS_WINDOWEDY
 +
GRAPHICS_FULLSCREENX
 +
GRAPHICS_FULLSCREENY
 +
GRAPHICS_BLACK_SPACE
 +
BLACK_SPACE
 +
ZOOM_SPEED
 +
MOUSE
 +
VSYNC
 +
ARB_SYNC
 +
PRIORITY
 +
REALTIME
 +
HIGH
 +
ABOVE_NORMAL
 +
BELOW_NORMAL
 +
IDLE
 +
TEXTURE_PARAM
 +
LINEAR
 +
TOPMOST
 +
MOUSE_PICTURE
 +
FPS_CAP
 +
WINDOWED
 +
INTRO
 +
VOLUME
 +
KEY_HOLD_MS
 +
KEY_REPEAT_MS
 +
KEY_REPEAT_ACCEL_LIMIT
 +
KEY_REPEAT_ACCEL_START
 +
MACRO_MS
 +
RECENTER_INTERFACE_SHUTDOWN_MS
 +
COMPRESSED_SAVES
 +
data/init/colors.txt
 +
BLACK_R
 +
BLACK_G
 +
BLACK_B
 +
BLUE_R
 +
BLUE_G
 +
BLUE_B
 +
GREEN_R
 +
GREEN_G
 +
GREEN_B
 +
CYAN_R
 +
CYAN_G
 +
CYAN_B
 +
RED_R
 +
RED_G
 +
RED_B
 +
MAGENTA_R
 +
MAGENTA_G
 +
MAGENTA_B
 +
BROWN_R
 +
BROWN_G
 +
BROWN_B
 +
LGRAY_R
 +
LGRAY_G
 +
LGRAY_B
 +
DGRAY_R
 +
DGRAY_G
 +
DGRAY_B
 +
LBLUE_R
 +
LBLUE_G
 +
LBLUE_B
 +
LGREEN_R
 +
LGREEN_G
 +
LGREEN_B
 +
LCYAN_R
 +
LCYAN_G
 +
LCYAN_B
 +
LRED_R
 +
LRED_G
 +
LRED_B
 +
LMAGENTA_R
 +
LMAGENTA_G
 +
LMAGENTA_B
 +
YELLOW_R
 +
YELLOW_G
 +
YELLOW_B
 +
WHITE_R
 +
WHITE_G
 +
WHITE_B
 +
Start FullScreen?
 +
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 +
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 +
data/movies/
 +
data/movies/*.cmv
 +
data/movies/last_record.cmv
 +
data/sound/
 +
force
 +
Woodworker
 +
Woodcutter
 +
Stoneworker
 +
Ranger
 +
Hunter
 +
Armorer
 +
Blacksmith
 +
Metalcrafter
 +
Jeweler
 +
Woodcrafter
 +
Stonecrafter
 +
Fishery Worker
 +
Farmer
 +
Planter
 +
Soap Maker
 +
Engineer
 +
Clerk
 +
Administrator
 +
Trader
 +
Architect
 +
Doctor
 +
Diagnoser
 +
Drunk
 +
Hammer Lord
 +
Spearmaster
 +
Elite Crossbowman
 +
Elite Wrestler
 +
Axe Lord
 +
Swordmaster
 +
Mace Lord
 +
Pikemaster
 +
Elite Bowman
 +
Master Blowgunner
 +
Master Lasher
 +
Recruit
 +
Master Thief
 +
Thief
 +
Baby
 +
SYN_INJECTED
 +
SYN_CONTACT
 +
SYN_INHALED
 +
SYN_INGESTED
 +
interaction_layer
 +
REGION
 +
UNDERGROUND_SPECIAL
 +
SECRET
 +
DISTURBANCE
 +
INGESTION
 +
CREATURE_ACTION
 +
Unrecognized Interaction Source Type:
 +
LOCATION
 +
Unrecognized Interaction Target Type:
 +
ANIMATE
 +
RESURRECT
 +
ADD_SYNDROME
 +
HIDE
 +
CONTACT
 +
MATERIAL_EMISSION
 +
Unrecognized Interaction Effect Type:
 +
Unrecognized Interaction Token:
 +
ANY_TERRAIN
 +
NORMAL_ALLOWED
 +
EVIL_ALLOWED
 +
GOOD_ALLOWED
 +
SAVAGE_ALLOWED
 +
EVIL_ONLY
 +
GOOD_ONLY
 +
SAVAGE_ONLY
 +
SUPERNATURAL_LEARNING_POSSIBLE
 +
MUNDANE_RESEARCH_POSSIBLE
 +
MUNDANE_TEACHING_POSSIBLE
 +
MUNDANE_RECORDING_POSSIBLE
 +
Interaction Source IS_SECRET token not found
 +
CONTEXT_REGION
 +
CONTEXT_CREATURE
 +
CONTEXT_ITEM
 +
CONTEXT_BP
 +
CONTEXT_LOCATION
 +
FLOW
 +
CONTEXT_MATERIAL
 +
Target Token not found
 +
HAS_BLOOD
 +
LIKESFIGHTING
 +
MORTAL
 +
STERILE
 +
FIT_FOR_ANIMATION
 +
FIT_FOR_RESURRECTION
 +
Unrecognized IT_REQUIRES token:
 +
Unrecognized IT_FORBIDDEN token:
 +
Unrecognized corpse target affected caste token:
 +
Unrecognized corpse target affected creature token:
 +
Unrecognized corpse target immune caste token:
 +
Unrecognized corpse target immune creature token:
 +
You have
 +
This is
 +
This is a stack of
 +
These are
 +
This is a bundle of
 +
All
 +
craftsman
 +
ship is of the highest quality. 
 +
The ingredients are
 +
well-
 +
finely
 +
superiorly
 +
exceptionally
 +
masterfully
 +
minced
 +
cooked
 +
encrusted with
 +
studded with
 +
decorated with
 +
glazed with
 +
well-prepared
 +
finely-prepared
 +
superior quality
 +
exceptionally prepared
 +
masterfully prepared
 +
well-crafted
 +
finely-crafted
 +
exceptionally worked
 +
masterfully worked
 +
encircled with bands of
 +
The handle is made from
 +
This object
 +
menaces with spikes of
 +
You have not read this book.
 +
There is writing in the book, but you cannot read.
 +
The thread is
 +
gray
 +
superbly
 +
colored
 +
The slab reads "
 +
There is writing on the slab, but you cannot read.
 +
This object is showing some wear. 
 +
This object is threadbare. 
 +
This object is in tatters. 
 +
This object is heavily worn. 
 +
This object is mangled. 
 +
You gain possession of the
 +
You maintain possession of the
 +
You've lost possession of the
 +
TALLOW
 +
null item load -- type:
 +
sharp
 +
material
 +
partial
 +
skeleton
 +
partial remains
 +
mutilated
 +
your
 +
Seed
 +
Cheese
 +
Spice
 +
Mill
 +
Rendered Fat
 +
Coin
 +
Bar/Block
 +
aquarium
 +
exceptional
 +
masterful
 +
NULL inventory item on load: id #
 +
NULL inventory pointer on load
 +
Slayer
 +
Unknown creature
 +
Boiled
 +
Melted
 +
Condensed
 +
Solidified
 +
Died in the heat
 +
Encased in cooling lava
 +
Encased in cooling magma
 +
Encased in ice
 +
Froze to death
 +
Died in a cage
 +
Fell into a deep chasm
 +
Died peacefully
 +
Died in the dark
 +
Starved to death
 +
Died of thirst
 +
Drowned
 +
Burned up in magma
 +
Burned up in
 +
Burned to death by
 +
Burned to death by a
 +
Burned to death
 +
Scalded to death
 +
Burned up in a magma mist
 +
Crushed by a drawbridge
 +
Crushed under a collapsing ceiling
 +
Killed by falling rocks
 +
Shot and killed
 +
Bled to death
 +
Succumbed to infection
 +
Suffocated
 +
Hacked to pieces
 +
Beheaded
 +
Crucified
 +
Buried alive
 +
Left out in the air
 +
Burned alive
 +
Fed to beasts
 +
Struck down
 +
Slaughtered
 +
Scuttled
 +
Drained of blood
 +
Murdered
 +
Killed by a trap
 +
Vanished
 +
Collapsed
 +
Put to rest
 +
Died after colliding with an obstacle
 +
Impaled on spikes
 +
Scared to death
 +
Died
 +
Creator of
 +
Slayer of
 +
Slayer of
 +
Hunter of
 +
Loving
 +
Devoted
 +
father and husband
 +
mother and wife
 +
parent and spouse
 +
United with
 +
Lover of
 +
Admirer of
 +
Friend of
 +
The color
 +
The written portion consists of
 +
untitled
 +
manual
 +
guide
 +
chronicle
 +
short story
 +
novel
 +
biography
 +
autobiography
 +
poem
 +
play
 +
letter
 +
essay
 +
dialog
 +
The writing
 +
hopelessly meanders
 +
meanders somewhat
 +
gets off track from time to time
 +
bubbles over with cheerfulness
 +
has a touch of melancholy
 +
has a very serious tone
 +
skips around a lot
 +
occasionally changes topic abruptly
 +
drives forward relentlessly
 +
has a touch of humor
 +
could only have been produced by a merciful spirit
 +
shows a hint of tenderness
 +
gives a feeling of compassion here and there
 +
has a hint of viciousness to it
 +
contains the occasional biting remark
 +
has its moments of cleverness
 +
descends to a rant in places
 +
BOLT
 +
ITEM_WEAPON
 +
ITEM_TOY
 +
ITEM_TOOL
 +
ITEM_INSTRUMENT
 +
ITEM_TRAPCOMP
 +
ITEM_ARMOR
 +
ITEM_AMMO
 +
ITEM_SIEGEAMMO
 +
ITEM_GLOVES
 +
ITEM_SHOES
 +
ITEM_SHIELD
 +
ITEM_HELM
 +
ITEM_PANTS
 +
ITEM_FOOD
 +
Unrecognized Item Definition Type:
 +
ADJECTIVE
 +
SIZE
 +
WEIGHT
 +
SHOOT_FORCE
 +
SHOOT_MAXVEL
 +
SKILL
 +
RANGED
 +
TWO_HANDED
 +
MINIMUM_SIZE
 +
CAN_STONE
 +
TRAINING
 +
MATERIAL_SIZE
 +
EDGE
 +
Unrecognized Item Definition (Weapon) Token:
 +
SOFT_MAT
 +
HARD_MAT
 +
METAL_MAT
 +
METAL_WEAPON_MAT
 +
UNIMPROVABLE
 +
VALUE
 +
TOOL_USE
 +
CONTAINER_CAPACITY
 +
Unrecognized Item Definition (Tool) Token:
 +
Unrecognized Item Definition (Toy) Token:
 +
Unrecognized Item Definition (Instrument) Token:
 +
HITS
 +
Unrecognized Item Definition (Trap Component) Token:
 +
SOFT
 +
HARD
 +
BARRED
 +
SCALED
 +
SHAPED
 +
CHAIN_METAL_TEXT
 +
STRUCTURAL_ELASTICITY_WOVEN_THREAD
 +
STRUCTURAL_ELASTICITY_CHAIN_METAL
 +
STRUCTURAL_ELASTICITY_CHAIN_ALL
 +
LAYER_SIZE
 +
LAYER_PERMIT
 +
OVER
 +
UNDER
 +
COVER
 +
COVERAGE
 +
PREPLURAL
 +
MATERIAL_PLACEHOLDER
 +
ARMORLEVEL
 +
UBSTEP
 +
LBSTEP
 +
METAL_ARMOR_LEVELS
 +
Unrecognized Item Definition (Armor) Token:
 +
CLASS
 +
Unrecognized Item Definition (Ammo) Token:
 +
Unrecognized Item Definition (Siege Ammo) Token:
 +
UPSTEP
 +
Unrecognized Item Definition (Gloves) Token:
 +
Unrecognized Item Definition (Shoes) Token:
 +
BLOCKCHANCE
 +
Unrecognized Item Definition (Shield) Token:
 +
Unrecognized Item Definition (Helm) Token:
 +
Unrecognized Item Definition (Pants) Token:
 +
LEVEL
 +
Unrecognized Item Definition (Food) Token:
 +
DOUBLE TAGGED ITEM:
 +
Stop Bleeding
 +
Repair Compound Fracture
 +
Remove Rotten Tissue
 +
Construct Building
 +
Destroy Building
 +
Butcher an Animal
 +
Catch Live Fish
 +
Catch Live Land Animal
 +
Prepare a Raw Fish
 +
Mill Plants
 +
Process Plants
 +
Milk Creature
 +
Shear Creature
 +
Spin Thread
 +
Make Cheese
 +
Process Plants (Vial)
 +
Process Plants (Bag)
 +
Process Plants (Barrel)
 +
Make Lye
 +
Make Potash From Lye
 +
Make Potash From Ash
 +
Prepare Easy Meal
 +
Prepare Fine Meal
 +
Prepare Lavish Meal
 +
Brew Drink
 +
Extract from Plants
 +
Extract from Raw Fish
 +
Extract from Land Animal
 +
Handle Large Creature
 +
Unchain Pet
 +
Release Large Creature
 +
Release Pet
 +
Release Small Creature
 +
Handle Small Creature
 +
Recover Pet
 +
Cage Large Creature
 +
Cage Small Creature
 +
Pit/Pond Large Animal
 +
Pit/Pond Small Animal
 +
Pen/Pasture Large Animal
 +
Pen/Pasture Small Animal
 +
Drain Aquarium
 +
Fill Aquarium
 +
Fill Pond
 +
Trade at Depot
 +
Chain Animal
 +
Slaughter Animal
 +
Unchain Animal
 +
Tame
 +
Tame a Small Animal
 +
Mint
 +
Cut
 +
Decorate With
 +
Stud With
 +
Encrust
 +
Collect Sand
 +
Collect Clay
 +
Construct
 +
Make Raw
 +
Construct Traction Bench
 +
Forge
 +
Make Totem
 +
Bait Trap with
 +
Assemble
 +
Construct
 +
Train Hunting Animal
 +
Train War Animal
 +
Make Charcoal
 +
Make Ash
 +
Reaction
 +
Smelt
 +
Melt a Metal Object
 +
Extract Metal Strands
 +
Dye Thread
 +
Dye Cloth
 +
Sew
 +
Collect Webs
 +
Weave Metal Cloth
 +
Weave Thread into Silk
 +
Weave Yarn into Cloth
 +
Weave Thread into Cloth
 +
Harvest Plants
 +
Plant Seeds
 +
Fertilize Field
 +
Pull the Lever
 +
Link a Building to Trigger
 +
Carve Fortification
 +
Detail Wall
 +
Detail Floor
 +
Remove Stairs/Ramps
 +
Carve Upward Staircase
 +
Carve Downward Staircase
 +
Carve Up/Down Staircase
 +
Carve Ramp
 +
Dig Channel
 +
Fell Tree
 +
Bring Item to Shop
 +
Bring Item to Depot
 +
Get Provisions
 +
Clean Self
 +
Fill Waterskin
 +
Sleep
 +
Kidnap
 +
Cause Trouble
 +
Report Crime
 +
Hunt
 +
Starting Fist Fight
 +
Hunt for Small Creature
 +
Collect Taxes
 +
Guard Tax Collector
 +
Return Kill
 +
Store Owned Item
 +
Pickup Equipment
 +
Strange Mood
 +
Clean Trap
 +
Load Catapult
 +
Load Ballista
 +
Fire Catapult
 +
Fire Ballista
 +
Load Cage Trap
 +
Load Stone Trap
 +
Load Weapon Trap
 +
Cast Spell
 +
SELECT
 +
SEC_SELECT
 +
DESELECT
 +
SELECT_ALL
 +
DESELECT_ALL
 +
LEAVESCREEN
 +
LEAVESCREEN_ALL
 +
CLOSE_MEGA_ANNOUNCEMENT
 +
TOGGLE_FULLSCREEN
 +
WORLD_PARAM_ADD
 +
WORLD_PARAM_COPY
 +
WORLD_PARAM_DELETE
 +
WORLD_PARAM_TITLE
 +
WORLD_PARAM_NAME_RANDOM
 +
WORLD_PARAM_NAME_ENTER
 +
WORLD_PARAM_SEED_RANDOM
 +
WORLD_PARAM_SEED_ENTER
 +
WORLD_PARAM_LOAD
 +
WORLD_PARAM_SAVE
 +
WORLD_PARAM_DIM_X_UP
 +
WORLD_PARAM_DIM_X_DOWN
 +
WORLD_PARAM_DIM_Y_UP
 +
WORLD_PARAM_DIM_Y_DOWN
 +
WORLD_PARAM_SET
 +
WORLD_PARAM_INCREASE
 +
WORLD_PARAM_DECREASE
 +
WORLD_PARAM_ENTER_VALUE
 +
WORLD_PARAM_NULLIFY
 +
WORLD_PARAM_PRESET
 +
WORLD_PARAM_REJECT_CONTINUE
 +
WORLD_PARAM_REJECT_ABORT
 +
WORLD_PARAM_REJECT_ALLOW_THIS
 +
WORLD_PARAM_REJECT_ALLOW_ALL
 +
WORLD_GEN_CONTINUE
 +
WORLD_GEN_USE
 +
WORLD_GEN_ABORT
 +
SETUP_EMBARK
 +
SETUP_NAME_FORT
 +
SETUP_NAME_GROUP
 +
SETUP_RECLAIM
 +
SETUP_FIND
 +
SETUP_NOTES
 +
SETUP_NOTES_TAKE_NOTES
 +
SETUP_NOTES_DELETE_NOTE
 +
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
 +
SETUP_NOTES_ADOPT_SYMBOL
 +
SETUP_LOCAL_Y_UP
 +
SETUP_LOCAL_Y_DOWN
 +
SETUP_LOCAL_X_UP
 +
SETUP_LOCAL_X_DOWN
 +
SETUP_LOCAL_Y_MUP
 +
SETUP_LOCAL_Y_MDOWN
 +
SETUP_LOCAL_X_MUP
 +
SETUP_LOCAL_X_MDOWN
 +
SETUP_BIOME_1
 +
SETUP_BIOME_2
 +
SETUP_BIOME_3
 +
SETUP_BIOME_4
 +
SETUP_BIOME_5
 +
SETUP_BIOME_6
 +
SETUP_BIOME_7
 +
SETUP_BIOME_8
 +
SETUP_BIOME_9
 +
CHOOSE_NAME_RANDOM
 +
CHOOSE_NAME_CLEAR
 +
CHOOSE_NAME_TYPE
 +
ITEM_DESCRIPTION
 +
ITEM_FORBID
 +
ITEM_MELT
 +
ITEM_DUMP
 +
ITEM_HIDE
 +
HELP
 +
MOVIES
 +
OPTIONS
 +
OPTION_EXPORT
 +
CHANGETAB
 +
SEC_CHANGETAB
 +
STANDARDSCROLL_LEFT
 +
STANDARDSCROLL_RIGHT
 +
STANDARDSCROLL_UP
 +
STANDARDSCROLL_DOWN
 +
STANDARDSCROLL_PAGEUP
 +
STANDARDSCROLL_PAGEDOWN
 +
SECONDSCROLL_UP
 +
SECONDSCROLL_DOWN
 +
SECONDSCROLL_PAGEUP
 +
SECONDSCROLL_PAGEDOWN
 +
CURSOR_UP
 +
CURSOR_DOWN
 +
CURSOR_LEFT
 +
CURSOR_RIGHT
 +
CURSOR_UPLEFT
 +
CURSOR_UPRIGHT
 +
CURSOR_DOWNLEFT
 +
CURSOR_DOWNRIGHT
 +
CURSOR_UP_FAST
 +
CURSOR_DOWN_FAST
 +
CURSOR_LEFT_FAST
 +
CURSOR_RIGHT_FAST
 +
CURSOR_UPLEFT_FAST
 +
CURSOR_UPRIGHT_FAST
 +
CURSOR_DOWNLEFT_FAST
 +
CURSOR_DOWNRIGHT_FAST
 +
CURSOR_UP_Z
 +
CURSOR_DOWN_Z
 +
CURSOR_UP_Z_AUX
 +
CURSOR_DOWN_Z_AUX
 +
WORLDGEN_EXPORT_MAP
 +
LEGENDS_EXPORT_MAP
 +
LEGENDS_EXPORT_XML
 +
LEGENDS_EXPORT_DETAILED_MAP
 +
LEGENDS_TOGGLE_CIVSITE
 +
LEGENDS_STRING_FILTER
 +
UNITVIEW_CUSTOMIZE
 +
UNITVIEW_HEALTH
 +
UNITVIEW_RELATIONSHIPS
 +
UNITVIEW_RELATIONSHIPS_ZOOM
 +
UNITVIEW_RELATIONSHIPS_VIEW
 +
UNITVIEW_KILLS
 +
CUSTOMIZE_UNIT_NICKNAME
 +
CUSTOMIZE_UNIT_PROFNAME
 +
OPTION1
 +
OPTION2
 +
OPTION3
 +
OPTION4
 +
OPTION5
 +
OPTION6
 +
OPTION7
 +
OPTION8
 +
OPTION9
 +
OPTION10
 +
OPTION11
 +
OPTION12
 +
OPTION13
 +
OPTION14
 +
OPTION15
 +
OPTION16
 +
OPTION17
 +
OPTION18
 +
OPTION19
 +
OPTION20
 +
SEC_OPTION1
 +
SEC_OPTION2
 +
SEC_OPTION3
 +
SEC_OPTION4
 +
SEC_OPTION5
 +
SEC_OPTION6
 +
SEC_OPTION7
 +
SEC_OPTION8
 +
SEC_OPTION9
 +
SEC_OPTION10
 +
SEC_OPTION11
 +
SEC_OPTION12
 +
SEC_OPTION13
 +
SEC_OPTION14
 +
SEC_OPTION15
 +
SEC_OPTION16
 +
SEC_OPTION17
 +
SEC_OPTION18
 +
SEC_OPTION19
 +
SEC_OPTION20
 +
HOTKEY_MAKE_ASH
 +
HOTKEY_MAKE_CHARCOAL
 +
HOTKEY_MELT_OBJECT
 +
HOTKEY_GLASS_GREEN
 +
HOTKEY_GLASS_CLEAR
 +
HOTKEY_GLASS_CRYSTAL
 +
HOTKEY_COLLECT_SAND
 +
HOTKEY_COLLECT_CLAY
 +
HOTKEY_GLASS_ROUGH
 +
HOTKEY_GLASS_ARMORSTAND
 +
HOTKEY_GLASS_BOX
 +
HOTKEY_GLASS_CABINET
 +
HOTKEY_GLASS_COFFIN
 +
HOTKEY_GLASS_FLOODGATE
 +
HOTKEY_GLASS_HATCH_COVER
 +
HOTKEY_GLASS_GRATE
 +
HOTKEY_GLASS_GOBLET
 +
HOTKEY_GLASS_TOY
 +
HOTKEY_GLASS_INSTRUMENT
 +
HOTKEY_GLASS_DOOR
 +
HOTKEY_GLASS_STATUE
 +
HOTKEY_GLASS_TABLE
 +
HOTKEY_GLASS_CAGE
 +
HOTKEY_GLASS_CHAIR
 +
HOTKEY_GLASS_BLOCKS
 +
HOTKEY_GLASS_FLASK
 +
HOTKEY_GLASS_WEAPONRACK
 +
HOTKEY_GLASS_WINDOW
 +
HOTKEY_ASHERY_LYE
 +
HOTKEY_ASHERY_POTASH
 +
HOTKEY_ASHERY_POTASH_DIRECT
 +
HOTKEY_CARPENTER_BARREL
 +
HOTKEY_CARPENTER_BLOCKS
 +
HOTKEY_CARPENTER_BUCKET
 +
HOTKEY_CARPENTER_TRAP_ANIMAL
 +
HOTKEY_CARPENTER_CAGE
 +
HOTKEY_CARPENTER_ARMORSTAND
 +
HOTKEY_CARPENTER_BED
 +
HOTKEY_CARPENTER_CHAIR
 +
HOTKEY_CARPENTER_COFFIN
 +
HOTKEY_CARPENTER_DOOR
 +
HOTKEY_CARPENTER_FLOODGATE
 +
HOTKEY_CARPENTER_HATCH_COVER
 +
HOTKEY_CARPENTER_GRATE
 +
HOTKEY_CARPENTER_CABINET
 +
HOTKEY_CARPENTER_BIN
 +
HOTKEY_CARPENTER_BOX
 +
HOTKEY_CARPENTER_WEAPONRACK
 +
HOTKEY_CARPENTER_TABLE
 +
HOTKEY_SIEGE_BALLISTA
 +
HOTKEY_SIEGE_CATAPULT
 +
HOTKEY_LEATHER_BOX
 +
HOTKEY_LEATHER_FLASK
 +
HOTKEY_LEATHER_SHIRT
 +
HOTKEY_LEATHER_CLOAK
 +
HOTKEY_LEATHER_BACKPACK
 +
HOTKEY_LEATHER_QUIVER
 +
HOTKEY_LEATHER_IMAGE
 +
HOTKEY_CLOTHES_MAT_PLANT
 +
HOTKEY_CLOTHES_MAT_SILK
 +
HOTKEY_CLOTHES_MAT_YARN
 +
HOTKEY_CLOTHES_SHIRT
 +
HOTKEY_CLOTHES_CLOAK
 +
HOTKEY_CLOTHES_BOX
 +
HOTKEY_CLOTHES_CHAIN
 +
HOTKEY_CLOTHES_IMAGE
 +
HOTKEY_CRAFTS_MAT_STONE
 +
HOTKEY_CRAFTS_MAT_WOOD
 +
HOTKEY_CRAFTS_DEC_BONE
 +
HOTKEY_CRAFTS_DEC_SHELL
 +
HOTKEY_CRAFTS_DEC_TOOTH
 +
HOTKEY_CRAFTS_DEC_HORN
 +
HOTKEY_CRAFTS_DEC_PEARL
 +
HOTKEY_CRAFTS_TOTEM
 +
HOTKEY_CRAFTS_CLOTH
 +
HOTKEY_CRAFTS_SILK
 +
HOTKEY_CRAFTS_YARN
 +
HOTKEY_CRAFTS_SEL_WOOD
 +
HOTKEY_CRAFTS_SEL_BONE
 +
HOTKEY_CRAFTS_SEL_SHELL
 +
HOTKEY_CRAFTS_SHELL
 +
HOTKEY_CRAFTS_TOOTH
 +
HOTKEY_CRAFTS_HORN
 +
HOTKEY_CRAFTS_PEARL
 +
HOTKEY_CRAFTS_BONE
 +
HOTKEY_CRAFTS_LEATHER
 +
HOTKEY_CRAFTS_SLAB
 +
HOTKEY_CRAFTS_MAT_CRAFTS
 +
HOTKEY_CRAFTS_MAT_GOBLET
 +
HOTKEY_CRAFTS_MAT_INSTRUMENT
 +
HOTKEY_CRAFTS_MAT_TOY
 +
HOTKEY_SMITH_WEAPON
 +
HOTKEY_SMITH_ARMOR
 +
HOTKEY_SMITH_FURNITURE
 +
HOTKEY_SMITH_SIEGE
 +
HOTKEY_SMITH_TRAP
 +
HOTKEY_SMITH_OTHER
 +
HOTKEY_SMITH_METAL
 +
HOTKEY_BUILDING_ARMORSTAND
 +
HOTKEY_BUILDING_BED
 +
HOTKEY_BUILDING_TRACTION_BENCH
 +
HOTKEY_BUILDING_SLAB
 +
HOTKEY_BUILDING_NEST_BOX
 +
HOTKEY_BUILDING_HIVE
 +
HOTKEY_BUILDING_CHAIR
 +
HOTKEY_BUILDING_COFFIN
 +
HOTKEY_BUILDING_DOOR
 +
HOTKEY_BUILDING_FLOODGATE
 +
HOTKEY_BUILDING_HATCH
 +
HOTKEY_BUILDING_GRATE_WALL
 +
HOTKEY_BUILDING_GRATE_FLOOR
 +
HOTKEY_BUILDING_BARS_VERTICAL
 +
HOTKEY_BUILDING_BARS_FLOOR
 +
HOTKEY_BUILDING_CABINET
 +
HOTKEY_BUILDING_BOX
 +
HOTKEY_BUILDING_KENNEL
 +
HOTKEY_BUILDING_FARMPLOT
 +
HOTKEY_BUILDING_WEAPONRACK
 +
HOTKEY_BUILDING_STATUE
 +
HOTKEY_BUILDING_TABLE
 +
HOTKEY_BUILDING_ROAD_DIRT
 +
HOTKEY_BUILDING_ROAD_PAVED
 +
HOTKEY_BUILDING_BRIDGE
 +
HOTKEY_BUILDING_WELL
 +
HOTKEY_BUILDING_SIEGEENGINE
 +
HOTKEY_BUILDING_WORKSHOP
 +
HOTKEY_BUILDING_FURNACE
 +
HOTKEY_BUILDING_WINDOW_GLASS
 +
HOTKEY_BUILDING_WINDOW_GEM
 +
HOTKEY_BUILDING_SHOP
 +
HOTKEY_BUILDING_ANIMALTRAP
 +
HOTKEY_BUILDING_CHAIN
 +
HOTKEY_BUILDING_CAGE
 +
HOTKEY_BUILDING_TRADEDEPOT
 +
HOTKEY_BUILDING_TRAP
 +
HOTKEY_BUILDING_MACHINE
 +
HOTKEY_BUILDING_SUPPORT
 +
HOTKEY_BUILDING_ARCHERYTARGET
 +
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
 +
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
 +
HOTKEY_BUILDING_MACHINE_WINDMILL
 +
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
 +
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 +
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 +
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 +
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 +
HOTKEY_BUILDING_TRAP_STONE
 +
HOTKEY_BUILDING_TRAP_WEAPON
 +
HOTKEY_BUILDING_TRAP_LEVER
 +
HOTKEY_BUILDING_TRAP_TRIGGER
 +
HOTKEY_BUILDING_TRAP_CAGE
 +
HOTKEY_BUILDING_TRAP_SPIKE
 +
HOTKEY_BUILDING_CONSTRUCTION
 +
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
 +
HOTKEY_BUILDING_CONSTRUCTION_WALL
 +
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 +
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 +
HOTKEY_BUILDING_WORKSHOP_LEATHER
 +
HOTKEY_BUILDING_WORKSHOP_QUERN
 +
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
 +
HOTKEY_BUILDING_WORKSHOP_LOOM
 +
HOTKEY_BUILDING_WORKSHOP_CLOTHES
 +
HOTKEY_BUILDING_WORKSHOP_BOWYER
 +
HOTKEY_BUILDING_WORKSHOP_CARPENTER
 +
HOTKEY_BUILDING_WORKSHOP_METALSMITH
 +
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 +
HOTKEY_BUILDING_WORKSHOP_JEWELER
 +
HOTKEY_BUILDING_WORKSHOP_MASON
 +
HOTKEY_BUILDING_WORKSHOP_BUTCHER
 +
HOTKEY_BUILDING_WORKSHOP_TANNER
 +
HOTKEY_BUILDING_WORKSHOP_DYER
 +
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
 +
HOTKEY_BUILDING_WORKSHOP_SIEGE
 +
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 +
HOTKEY_BUILDING_WORKSHOP_STILL
 +
HOTKEY_BUILDING_WORKSHOP_FARMER
 +
HOTKEY_BUILDING_WORKSHOP_KITCHEN
 +
HOTKEY_BUILDING_WORKSHOP_FISHERY
 +
HOTKEY_BUILDING_WORKSHOP_ASHERY
 +
HOTKEY_BUILDING_FURNACE_WOOD
 +
HOTKEY_BUILDING_FURNACE_SMELTER
 +
HOTKEY_BUILDING_FURNACE_GLASS
 +
HOTKEY_BUILDING_FURNACE_KILN
 +
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
 +
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
 +
HOTKEY_BUILDING_FURNACE_KILN_LAVA
 +
HIVE_INSTALL_COLONY
 +
HIVE_GATHER_PRODUCTS
 +
BUILDINGLIST_ZOOM_T
 +
BUILDINGLIST_ZOOM_Q
 +
ARENA_CREATURE_SIDE_DOWN
 +
ARENA_CREATURE_SIDE_UP
 +
ARENA_CREATURE_NEW_ITEM
 +
ARENA_CREATURE_BLANK_LIST
 +
ARENA_CREATURE_REMOVE_ITEM
 +
ARENA_CREATURE_UNDEAD
 +
ORDERS_AUTOFORBID
 +
ORDERS_FORBID_PROJECTILE
 +
ORDERS_FORBID_YOUR_CORPSE
 +
ORDERS_FORBID_YOUR_ITEMS
 +
ORDERS_FORBID_OTHER_CORPSE
 +
ORDERS_FORBID_OTHER_ITEMS
 +
ORDERS_REFUSE_GATHER
 +
ORDERS_REFUSE_OUTSIDE
 +
ORDERS_REFUSE_OUTSIDE_VERMIN
 +
ORDERS_REFUSE_DUMP_CORPSE
 +
ORDERS_REFUSE_DUMP_SKULL
 +
ORDERS_REFUSE_DUMP_SKIN
 +
ORDERS_REFUSE_DUMP_BONE
 +
ORDERS_REFUSE_DUMP_SHELL
 +
ORDERS_REFUSE_DUMP_OTHER
 +
ORDERS_REFUSE_DUMP_STRAND_TISSUE
 +
ORDERS_GATHER_FURNITURE
 +
ORDERS_GATHER_ANIMALS
 +
ORDERS_GATHER_FOOD
 +
ORDERS_GATHER_BODIES
 +
ORDERS_REFUSE
 +
ORDERS_GATHER_STONE
 +
ORDERS_GATHER_WOOD
 +
ORDERS_ALL_HARVEST
 +
ORDERS_SAMEPILE
 +
ORDERS_MIXFOODS
 +
ORDERS_EXCEPTIONS
 +
ORDERS_LOOM
 +
ORDERS_DYED_CLOTH
 +
ORDERS_WORKSHOP
 +
ORDERS_COLLECT_WEB
 +
ORDERS_SLAUGHTER
 +
ORDERS_BUTCHER
 +
ORDERS_TAN
 +
ORDERS_AUTO_FISHERY
 +
ORDERS_AUTO_KITCHEN
 +
ORDERS_AUTO_KILN
 +
ORDERS_AUTO_SMELTER
 +
ORDERS_AUTO_OTHER
 +
ORDERS_ZONE
 +
ORDERS_ZONE_DRINKING
 +
ORDERS_ZONE_FISHING
 +
DESTROYBUILDING
 +
SUSPENDBUILDING
 +
MENU_CONFIRM
 +
SAVE_BINDINGS
 +
LOAD_BINDINGS
 +
KEYBINDING_COMPLETE
 +
ZOOM_IN
 +
ZOOM_OUT
 +
ZOOM_TOGGLE
 +
ZOOM_RESET
 +
MACRO_BREAK
 +
RECORD_MACRO
 +
PLAY_MACRO
 +
SAVE_MACRO
 +
LOAD_MACRO
 +
HOTKEY_ALCHEMIST_SOAP
 +
HOTKEY_STILL_BREW
 +
HOTKEY_STILL_EXTRACT
 +
HOTKEY_LOOM_COLLECT_SILK
 +
HOTKEY_LOOM_WEAVE_CLOTH
 +
HOTKEY_LOOM_WEAVE_SILK
 +
HOTKEY_LOOM_WEAVE_YARN
 +
HOTKEY_LOOM_WEAVE_METAL
 +
HOTKEY_KITCHEN_COOK_2
 +
HOTKEY_KITCHEN_COOK_3
 +
HOTKEY_KITCHEN_COOK_4
 +
HOTKEY_KITCHEN_RENDER_FAT
 +
HOTKEY_FARMER_PROCESS
 +
HOTKEY_FARMER_PROCESS_VIAL
 +
HOTKEY_FARMER_PROCESS_BAG
 +
HOTKEY_FARMER_PROCESS_BARREL
 +
HOTKEY_FARMER_CHEESE
 +
HOTKEY_FARMER_MILK
 +
HOTKEY_FARMER_SHEAR_CREATURE
 +
HOTKEY_FARMER_SPIN_THREAD
 +
HOTKEY_MILL_MILL
 +
HOTKEY_KENNEL_TRAIN_HUNT
 +
HOTKEY_KENNEL_CATCH_VERMIN
 +
HOTKEY_KENNEL_TAME_VERMIN
 +
HOTKEY_KENNEL_TAME_UNIT
 +
HOTKEY_KENNEL_TRAIN_WAR
 +
HOTKEY_FISHERY_PROCESS
 +
HOTKEY_FISHERY_EXTRACT
 +
HOTKEY_FISHERY_CATCH
 +
HOTKEY_BUTCHER_BUTCHER
 +
HOTKEY_BUTCHER_EXTRACT
 +
HOTKEY_BUTCHER_CATCH
 +
HOTKEY_TANNER_TAN
 +
HOTKEY_DYER_THREAD
 +
HOTKEY_DYER_CLOTH
 +
HOTKEY_JEWELER_FURNITURE
 +
HOTKEY_JEWELER_FINISHED
 +
HOTKEY_JEWELER_AMMO
 +
HOTKEY_JEWELER_CUT
 +
HOTKEY_JEWELER_ENCRUST
 +
HOTKEY_MECHANIC_PARTS
 +
HOTKEY_MECHANIC_TRACTION_BENCH
 +
HOTKEY_MASON_ARMORSTAND
 +
HOTKEY_MASON_BLOCKS
 +
HOTKEY_MASON_CHAIR
 +
HOTKEY_MASON_COFFIN
 +
HOTKEY_MASON_DOOR
 +
HOTKEY_MASON_FLOODGATE
 +
HOTKEY_MASON_HATCH_COVER
 +
HOTKEY_MASON_GRATE
 +
HOTKEY_MASON_CABINET
 +
HOTKEY_MASON_BOX
 +
HOTKEY_MASON_STATUE
 +
HOTKEY_MASON_QUERN
 +
HOTKEY_MASON_MILLSTONE
 +
HOTKEY_MASON_TABLE
 +
HOTKEY_MASON_WEAPONRACK
 +
HOTKEY_MASON_SLAB
 +
HOTKEY_TRAP_BRIDGE
 +
HOTKEY_TRAP_GEAR_ASSEMBLY
 +
HOTKEY_TRAP_DOOR
 +
HOTKEY_TRAP_FLOODGATE
 +
HOTKEY_TRAP_SPIKE
 +
HOTKEY_TRAP_HATCH
 +
HOTKEY_TRAP_GRATE_WALL
 +
HOTKEY_TRAP_GRATE_FLOOR
 +
HOTKEY_TRAP_BARS_VERTICAL
 +
HOTKEY_TRAP_BARS_FLOOR
 +
HOTKEY_TRAP_SUPPORT
 +
HOTKEY_TRAP_CHAIN
 +
HOTKEY_TRAP_CAGE
 +
HOTKEY_TRAP_PULL_LEVER
 +
BUILDJOB_ADD
 +
BUILDJOB_CANCEL
 +
BUILDJOB_PROMOTE
 +
BUILDJOB_REPEAT
 +
BUILDJOB_SUSPEND
 +
BUILDJOB_WORKSHOP_PROFILE
 +
BUILDJOB_WELL_FREE
 +
BUILDJOB_WELL_SIZE
 +
BUILDJOB_TARGET_FREE
 +
BUILDJOB_TARGET_SIZE
 +
BUILDJOB_TARGET_DOWN
 +
BUILDJOB_TARGET_UP
 +
BUILDJOB_TARGET_RIGHT
 +
BUILDJOB_TARGET_LEFT
 +
BUILDJOB_STATUE_ASSIGN
 +
BUILDJOB_STATUE_FREE
 +
BUILDJOB_STATUE_SIZE
 +
BUILDJOB_CAGE_JUSTICE
 +
BUILDJOB_CAGE_FREE
 +
BUILDJOB_CAGE_SIZE
 +
BUILDJOB_CAGE_ASSIGN_OCC
 +
BUILDJOB_CAGE_WATER
 +
BUILDJOB_CAGE_ASSIGN
 +
BUILDJOB_CHAIN_ASSIGN_OCC
 +
BUILDJOB_CHAIN_JUSTICE
 +
BUILDJOB_CHAIN_ASSIGN
 +
BUILDJOB_CHAIN_FREE
 +
BUILDJOB_CHAIN_SIZE
 +
BUILDJOB_SIEGE_FIRING
 +
BUILDJOB_SIEGE_ORIENT
 +
BUILDJOB_DOOR_INTERNAL
 +
BUILDJOB_DOOR_LOCK
 +
BUILDJOB_DOOR_AJAR
 +
BUILDJOB_COFFIN_ASSIGN
 +
BUILDJOB_COFFIN_FREE
 +
BUILDJOB_COFFIN_SIZE
 +
BUILDJOB_COFFIN_BURIAL
 +
BUILDJOB_COFFIN_CIV
 +
BUILDJOB_COFFIN_PET
 +
BUILDJOB_CHAIR_ASSIGN
 +
BUILDJOB_CHAIR_FREE
 +
BUILDJOB_CHAIR_SIZE
 +
BUILDJOB_TABLE_ASSIGN
 +
BUILDJOB_TABLE_HALL
 +
BUILDJOB_TABLE_FREE
 +
BUILDJOB_TABLE_SIZE
 +
BUILDJOB_BED_ASSIGN
 +
BUILDJOB_BED_FREE
 +
BUILDJOB_BED_BARRACKS
 +
BUILDJOB_BED_DORMITORY
 +
BUILDJOB_BED_RENT
 +
BUILDJOB_BED_SIZE
 +
BUILDJOB_BED_NAME
 +
BUILDJOB_BED_SLEEP
 +
BUILDJOB_BED_TRAIN
 +
BUILDJOB_BED_INDIV_EQ
 +
BUILDJOB_BED_SQUAD_EQ
 +
BUILDJOB_BED_POSITION
 +
BUILDJOB_DEPOT_BRING
 +
BUILDJOB_DEPOT_TRADE
 +
BUILDJOB_DEPOT_REQUEST_TRADER
 +
BUILDJOB_DEPOT_BROKER_ONLY
 +
BUILDJOB_ANIMALTRAP_BAIT_NONE
 +
BUILDJOB_ANIMALTRAP_BAIT_MEAT
 +
BUILDJOB_ANIMALTRAP_BAIT_FISH
 +
BUILDJOB_ANIMALTRAP_BAIT_GEM
 +
BUILDJOB_FARM_FALLOW
 +
BUILDJOB_FARM_FERTILIZE
 +
BUILDJOB_FARM_SEASFERT
 +
BUILDJOB_FARM_SPRING
 +
BUILDJOB_FARM_SUMMER
 +
BUILDJOB_FARM_AUTUMN
 +
BUILDJOB_FARM_WINTER
 +
BUILDJOB_STOCKPILE_MASTER
 +
BUILDJOB_STOCKPILE_DELETE_CHILD
 +
BUILDJOB_STOCKPILE_SETTINGS
 +
BUILDJOB_STOCKPILE_BARREL_UP
 +
BUILDJOB_STOCKPILE_BARREL_DOWN
 +
BUILDJOB_STOCKPILE_BARREL_ZERO
 +
BUILDJOB_STOCKPILE_BARREL_MAX
 +
BUILDJOB_STOCKPILE_BIN_UP
 +
BUILDJOB_STOCKPILE_BIN_DOWN
 +
BUILDJOB_STOCKPILE_BIN_ZERO
 +
BUILDJOB_STOCKPILE_BIN_MAX
 +
BUILDJOB_RACK_MAT_BONE
 +
BUILDJOB_RACK_MAT_BRONZE
 +
BUILDJOB_RACK_MAT_COPPER
 +
BUILDJOB_RACK_MAT_IRON
 +
BUILDJOB_RACK_MAT_STEEL
 +
BUILDJOB_RACK_MAT_WOOD
 +
BUILDJOB_RACK_MAT_METAL
 +
BUILDJOB_STAND_MAT_BONE
 +
BUILDJOB_STAND_MAT_LEATHER
 +
BUILDJOB_STAND_MAT_COPPER
 +
BUILDJOB_STAND_MAT_BRONZE
 +
BUILDJOB_STAND_MAT_STEEL
 +
BUILDJOB_STAND_MAT_IRON
 +
BUILDJOB_STAND_MAT_WOOD
 +
BUILDJOB_STAND_MAT_METAL
 +
BUILDJOB_RACKSTAND_ASSIGN
 +
BUILDJOB_RACKSTAND_FREE
 +
BUILDJOB_RACKSTAND_SIZE
 +
BUILDJOB_RACKSTAND_ITEM
 +
BUILDJOB_RACKSTAND_MAT
 +
BUILDJOB_RACKSTAND_DEFAULTS1
 +
BUILDJOB_RACKSTAND_KILL1
 +
BUILDJOB_RACKSTAND_DEFAULTS2
 +
BUILDJOB_RACKSTAND_KILL2
 +
STOCKPILE_SETTINGS_ENABLE
 +
STOCKPILE_SETTINGS_DISABLE
 +
STOCKPILE_SETTINGS_PERMIT_ALL
 +
STOCKPILE_SETTINGS_FORBID_ALL
 +
STOCKPILE_SETTINGS_PERMIT_SUB
 +
STOCKPILE_SETTINGS_FORBID_SUB
 +
STOCKPILE_SETTINGS_SPECIFIC1
 +
STOCKPILE_SETTINGS_SPECIFIC2
 +
MOVIE_RECORD
 +
MOVIE_PLAY
 +
MOVIE_SAVE
 +
MOVIE_LOAD
 +
ASSIGNTRADE_VIEW
 +
ASSIGNTRADE_STRING
 +
ASSIGNTRADE_EXCLUDE_PROHIBITED
 +
ASSIGNTRADE_PENDING
 +
ASSIGNTRADE_SORT
 +
NOBLELIST_REPLACE
 +
NOBLELIST_SETTINGS
 +
NOBLELIST_CAPITAL
 +
NOBLELIST_VIEW_CANDIDATE
 +
TRADE_VIEW
 +
TRADE_TRADE
 +
TRADE_OFFER
 +
TRADE_SEIZE
 +
STORES_VIEW
 +
STORES_ZOOM
 +
STORES_FORBID
 +
STORES_MELT
 +
STORES_DUMP
 +
STORES_HIDE
 +
MILITARY_ACTIVATE
 +
MILITARY_VIEW
 +
MILITARY_WEAPON
 +
MILITARY_ZOOM
 +
ANNOUNCE_ZOOM
 +
UNITJOB_REMOVE_CRE
 +
UNITJOB_ZOOM_CRE
 +
UNITJOB_ZOOM_BUILD
 +
UNITJOB_VIEW
 +
UNITJOB_MANAGER
 +
MANAGER_NEW_ORDER
 +
MANAGER_REMOVE
 +
MANAGER_PROMOTE
 +
MANAGER_MAX
 +
MANAGER_WAGES
 +
PET_BUTCHER
 +
KITCHEN_COOK
 +
KITCHEN_BREW
 +
SETUPGAME_NEW
 +
SETUPGAME_VIEW
 +
SETUPGAME_CUSTOMIZE_UNIT
 +
SETUPGAME_SAVE_PROFILE
 +
SETUPGAME_SAVE_PROFILE_ABORT
 +
SETUPGAME_SAVE_PROFILE_GO
 +
SETUPGAME_VIEW_PROFILE_PROBLEMS
 +
CIVZONE_REMOVE
 +
CIVZONE_REMOVE_ZONE
 +
CIVZONE_SHAPE
 +
CIVZONE_NEXT
 +
CIVZONE_POND_OPTIONS
 +
CIVZONE_HOSPITAL_OPTIONS
 +
CIVZONE_WATER_SOURCE
 +
CIVZONE_FISH
 +
CIVZONE_DUMP
 +
CIVZONE_POND
 +
CIVZONE_HOSPITAL
 +
CIVZONE_SAND_COLLECT
 +
CIVZONE_CLAY_COLLECT
 +
CIVZONE_ACTIVE
 +
CIVZONE_MEETING
 +
CIVZONE_POND_WATER
 +
CIVZONE_PEN
 +
CIVZONE_PEN_OPTIONS
 +
STOCKPILE_ANIMAL
 +
STOCKPILE_FOOD
 +
STOCKPILE_WEAPON
 +
STOCKPILE_ARMOR
 +
STOCKPILE_CUSTOM
 +
STOCKPILE_CUSTOM_SETTINGS
 +
STOCKPILE_FURNITURE
 +
STOCKPILE_GRAVEYARD
 +
STOCKPILE_REFUSE
 +
STOCKPILE_WOOD
 +
STOCKPILE_STONE
 +
STOCKPILE_GEM
 +
STOCKPILE_BARBLOCK
 +
STOCKPILE_CLOTH
 +
STOCKPILE_LEATHER
 +
STOCKPILE_AMMO
 +
STOCKPILE_COINS
 +
STOCKPILE_FINISHED
 +
STOCKPILE_NONE
 +
DESIGNATE_BITEM
 +
DESIGNATE_CLAIM
 +
DESIGNATE_UNCLAIM
 +
DESIGNATE_MELT
 +
DESIGNATE_NO_MELT
 +
DESIGNATE_DUMP
 +
DESIGNATE_NO_DUMP
 +
DESIGNATE_HIDE
 +
DESIGNATE_NO_HIDE
 +
DESIGNATE_TRAFFIC
 +
DESIGNATE_TRAFFIC_HIGH
 +
DESIGNATE_TRAFFIC_NORMAL
 +
DESIGNATE_TRAFFIC_LOW
 +
DESIGNATE_TRAFFIC_RESTRICTED
 +
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
 +
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
 +
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
 +
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
 +
DESIGNATE_DIG
 +
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
 +
DESIGNATE_STAIR_UP
 +
DESIGNATE_STAIR_DOWN
 +
DESIGNATE_STAIR_UPDOWN
 +
DESIGNATE_RAMP
 +
DESIGNATE_CHANNEL
 +
DESIGNATE_CHOP
 +
DESIGNATE_PLANTS
 +
DESIGNATE_SMOOTH
 +
DESIGNATE_ENGRAVE
 +
DESIGNATE_FORTIFY
 +
DESIGNATE_TOGGLE_ENGRAVING
 +
DESIGNATE_UNDO
 +
DESIGNATE_REMOVE_CONSTRUCTION
 +
BUILDING_DIM_Y_UP
 +
BUILDING_DIM_Y_DOWN
 +
BUILDING_DIM_X_UP
 +
BUILDING_DIM_X_DOWN
 +
BUILDING_ORIENT_UP
 +
BUILDING_ORIENT_LEFT
 +
BUILDING_ORIENT_RIGHT
 +
BUILDING_ORIENT_DOWN
 +
BUILDING_ORIENT_NONE
 +
BUILDING_VIEW_ITEM
 +
BUILDING_ADVANCE_STAGE
 +
BUILDING_EXPAND_CONTRACT
 +
BUILDING_TRIGGER_ENABLE_WATER
 +
BUILDING_TRIGGER_MIN_WATER_UP
 +
BUILDING_TRIGGER_MIN_WATER_DOWN
 +
BUILDING_TRIGGER_MAX_WATER_UP
 +
BUILDING_TRIGGER_MAX_WATER_DOWN
 +
BUILDING_TRIGGER_ENABLE_MAGMA
 +
BUILDING_TRIGGER_MIN_MAGMA_UP
 +
BUILDING_TRIGGER_MIN_MAGMA_DOWN
 +
BUILDING_TRIGGER_MAX_MAGMA_UP
 +
BUILDING_TRIGGER_MAX_MAGMA_DOWN
 +
BUILDING_TRIGGER_ENABLE_CREATURE
 +
BUILDING_TRIGGER_ENABLE_LOCALS
 +
BUILDING_TRIGGER_RESETS
 +
BUILDING_TRIGGER_MIN_SIZE_UP
 +
BUILDING_TRIGGER_MIN_SIZE_DOWN
 +
BUILDING_TRIGGER_MAX_SIZE_UP
 +
BUILDING_TRIGGER_MAX_SIZE_DOWN
 +
UNITVIEW_GEN
 +
UNITVIEW_INV
 +
UNITVIEW_PRF
 +
UNITVIEW_WND
 +
UNITVIEW_NEXT
 +
UNITVIEW_SLAUGHTER
 +
UNITVIEW_GEN_COMBAT
 +
UNITVIEW_GEN_LABOR
 +
UNITVIEW_GEN_MISC
 +
UNITVIEW_PRF_PROF
 +
UNITVIEW_PRF_PET
 +
UNITVIEW_PRF_PET_HUNT
 +
UNITVIEW_PRF_PET_WAR
 +
UNITVIEW_PRF_VIEW
 +
STRING_A000
 +
STRING_A001
 +
STRING_A002
 +
STRING_A003
 +
STRING_A004
 +
STRING_A005
 +
STRING_A006
 +
STRING_A007
 +
STRING_A008
 +
STRING_A009
 +
STRING_A010
 +
STRING_A011
 +
STRING_A012
 +
STRING_A013
 +
STRING_A014
 +
STRING_A015
 +
STRING_A016
 +
STRING_A017
 +
STRING_A018
 +
STRING_A019
 +
STRING_A020
 +
STRING_A021
 +
STRING_A022
 +
STRING_A023
 +
STRING_A024
 +
STRING_A025
 +
STRING_A026
 +
STRING_A027
 +
STRING_A028
 +
STRING_A029
 +
STRING_A030
 +
STRING_A031
 +
STRING_A032
 +
STRING_A033
 +
STRING_A034
 +
STRING_A035
 +
STRING_A036
 +
STRING_A037
 +
STRING_A038
 +
STRING_A039
 +
STRING_A040
 +
STRING_A041
 +
STRING_A042
 +
STRING_A043
 +
STRING_A044
 +
STRING_A045
 +
STRING_A046
 +
STRING_A047
 +
STRING_A048
 +
STRING_A049
 +
STRING_A050
 +
STRING_A051
 +
STRING_A052
 +
STRING_A053
 +
STRING_A054
 +
STRING_A055
 +
STRING_A056
 +
STRING_A057
 +
STRING_A058
 +
STRING_A059
 +
STRING_A060
 +
STRING_A061
 +
STRING_A062
 +
STRING_A063
 +
STRING_A064
 +
STRING_A065
 +
STRING_A066
 +
STRING_A067
 +
STRING_A068
 +
STRING_A069
 +
STRING_A070
 +
STRING_A071
 +
STRING_A072
 +
STRING_A073
 +
STRING_A074
 +
STRING_A075
 +
STRING_A076
 +
STRING_A077
 +
STRING_A078
 +
STRING_A079
 +
STRING_A080
 +
STRING_A081
 +
STRING_A082
 +
STRING_A083
 +
STRING_A084
 +
STRING_A085
 +
STRING_A086
 +
STRING_A087
 +
STRING_A088
 +
STRING_A089
 +
STRING_A090
 +
STRING_A091
 +
STRING_A092
 +
STRING_A093
 +
STRING_A094
 +
STRING_A095
 +
STRING_A096
 +
STRING_A097
 +
STRING_A098
 +
STRING_A099
 +
STRING_A100
 +
STRING_A101
 +
STRING_A102
 +
STRING_A103
 +
STRING_A104
 +
STRING_A105
 +
STRING_A106
 +
STRING_A107
 +
STRING_A108
 +
STRING_A109
 +
STRING_A110
 +
STRING_A111
 +
STRING_A112
 +
STRING_A113
 +
STRING_A114
 +
STRING_A115
 +
STRING_A116
 +
STRING_A117
 +
STRING_A118
 +
STRING_A119
 +
STRING_A120
 +
STRING_A121
 +
STRING_A122
 +
STRING_A123
 +
STRING_A124
 +
STRING_A125
 +
STRING_A126
 +
STRING_A127
 +
STRING_A128
 +
STRING_A129
 +
STRING_A130
 +
STRING_A131
 +
STRING_A132
 +
STRING_A133
 +
STRING_A134
 +
STRING_A135
 +
STRING_A136
 +
STRING_A137
 +
STRING_A138
 +
STRING_A139
 +
STRING_A140
 +
STRING_A141
 +
STRING_A142
 +
STRING_A143
 +
STRING_A144
 +
STRING_A145
 +
STRING_A146
 +
STRING_A147
 +
STRING_A148
 +
STRING_A149
 +
STRING_A150
 +
STRING_A151
 +
STRING_A152
 +
STRING_A153
 +
STRING_A154
 +
STRING_A155
 +
STRING_A156
 +
STRING_A157
 +
STRING_A158
 +
STRING_A159
 +
STRING_A160
 +
STRING_A161
 +
STRING_A162
 +
STRING_A163
 +
STRING_A164
 +
STRING_A165
 +
STRING_A166
 +
STRING_A167
 +
STRING_A168
 +
STRING_A169
 +
STRING_A170
 +
STRING_A171
 +
STRING_A172
 +
STRING_A173
 +
STRING_A174
 +
STRING_A175
 +
STRING_A176
 +
STRING_A177
 +
STRING_A178
 +
STRING_A179
 +
STRING_A180
 +
STRING_A181
 +
STRING_A182
 +
STRING_A183
 +
STRING_A184
 +
STRING_A185
 +
STRING_A186
 +
STRING_A187
 +
STRING_A188
 +
STRING_A189
 +
STRING_A190
 +
STRING_A191
 +
STRING_A192
 +
STRING_A193
 +
STRING_A194
 +
STRING_A195
 +
STRING_A196
 +
STRING_A197
 +
STRING_A198
 +
STRING_A199
 +
STRING_A200
 +
STRING_A201
 +
STRING_A202
 +
STRING_A203
 +
STRING_A204
 +
STRING_A205
 +
STRING_A206
 +
STRING_A207
 +
STRING_A208
 +
STRING_A209
 +
STRING_A210
 +
STRING_A211
 +
STRING_A212
 +
STRING_A213
 +
STRING_A214
 +
STRING_A215
 +
STRING_A216
 +
STRING_A217
 +
STRING_A218
 +
STRING_A219
 +
STRING_A220
 +
STRING_A221
 +
STRING_A222
 +
STRING_A223
 +
STRING_A224
 +
STRING_A225
 +
STRING_A226
 +
STRING_A227
 +
STRING_A228
 +
STRING_A229
 +
STRING_A230
 +
STRING_A231
 +
STRING_A232
 +
STRING_A233
 +
STRING_A234
 +
STRING_A235
 +
STRING_A236
 +
STRING_A237
 +
STRING_A238
 +
STRING_A239
 +
STRING_A240
 +
STRING_A241
 +
STRING_A242
 +
STRING_A243
 +
STRING_A244
 +
STRING_A245
 +
STRING_A246
 +
STRING_A247
 +
STRING_A248
 +
STRING_A249
 +
STRING_A250
 +
STRING_A251
 +
STRING_A252
 +
STRING_A253
 +
STRING_A254
 +
STRING_A255
 +
CUSTOM_A
 +
CUSTOM_B
 +
CUSTOM_C
 +
CUSTOM_D
 +
CUSTOM_E
 +
CUSTOM_F
 +
CUSTOM_G
 +
CUSTOM_H
 +
CUSTOM_I
 +
CUSTOM_J
 +
CUSTOM_K
 +
CUSTOM_L
 +
CUSTOM_M
 +
CUSTOM_N
 +
CUSTOM_O
 +
CUSTOM_P
 +
CUSTOM_Q
 +
CUSTOM_R
 +
CUSTOM_S
 +
CUSTOM_T
 +
CUSTOM_U
 +
CUSTOM_V
 +
CUSTOM_W
 +
CUSTOM_X
 +
CUSTOM_Y
 +
CUSTOM_Z
 +
CUSTOM_SHIFT_A
 +
CUSTOM_SHIFT_B
 +
CUSTOM_SHIFT_C
 +
CUSTOM_SHIFT_D
 +
CUSTOM_SHIFT_E
 +
CUSTOM_SHIFT_F
 +
CUSTOM_SHIFT_G
 +
CUSTOM_SHIFT_H
 +
CUSTOM_SHIFT_I
 +
CUSTOM_SHIFT_J
 +
CUSTOM_SHIFT_K
 +
CUSTOM_SHIFT_L
 +
CUSTOM_SHIFT_M
 +
CUSTOM_SHIFT_N
 +
CUSTOM_SHIFT_O
 +
CUSTOM_SHIFT_P
 +
CUSTOM_SHIFT_Q
 +
CUSTOM_SHIFT_R
 +
CUSTOM_SHIFT_S
 +
CUSTOM_SHIFT_T
 +
CUSTOM_SHIFT_U
 +
CUSTOM_SHIFT_V
 +
CUSTOM_SHIFT_W
 +
CUSTOM_SHIFT_X
 +
CUSTOM_SHIFT_Y
 +
CUSTOM_SHIFT_Z
 +
CUSTOM_CTRL_A
 +
CUSTOM_CTRL_B
 +
CUSTOM_CTRL_C
 +
CUSTOM_CTRL_D
 +
CUSTOM_CTRL_E
 +
CUSTOM_CTRL_F
 +
CUSTOM_CTRL_G
 +
CUSTOM_CTRL_H
 +
CUSTOM_CTRL_I
 +
CUSTOM_CTRL_J
 +
CUSTOM_CTRL_K
 +
CUSTOM_CTRL_L
 +
CUSTOM_CTRL_M
 +
CUSTOM_CTRL_N
 +
CUSTOM_CTRL_O
 +
CUSTOM_CTRL_P
 +
CUSTOM_CTRL_Q
 +
CUSTOM_CTRL_R
 +
CUSTOM_CTRL_S
 +
CUSTOM_CTRL_T
 +
CUSTOM_CTRL_U
 +
CUSTOM_CTRL_V
 +
CUSTOM_CTRL_W
 +
CUSTOM_CTRL_X
 +
CUSTOM_CTRL_Y
 +
CUSTOM_CTRL_Z
 +
CUSTOM_ALT_A
 +
CUSTOM_ALT_B
 +
CUSTOM_ALT_C
 +
CUSTOM_ALT_D
 +
CUSTOM_ALT_E
 +
CUSTOM_ALT_F
 +
CUSTOM_ALT_G
 +
CUSTOM_ALT_H
 +
CUSTOM_ALT_I
 +
CUSTOM_ALT_J
 +
CUSTOM_ALT_K
 +
CUSTOM_ALT_L
 +
CUSTOM_ALT_M
 +
CUSTOM_ALT_N
 +
CUSTOM_ALT_O
 +
CUSTOM_ALT_P
 +
CUSTOM_ALT_Q
 +
CUSTOM_ALT_R
 +
CUSTOM_ALT_S
 +
CUSTOM_ALT_T
 +
CUSTOM_ALT_U
 +
CUSTOM_ALT_V
 +
CUSTOM_ALT_W
 +
CUSTOM_ALT_X
 +
CUSTOM_ALT_Y
 +
CUSTOM_ALT_Z
 +
FPS_UP
 +
FPS_DOWN
 +
TOGGLE_TTF
 +
Select
 +
Secondary Select
 +
Deselect
 +
Select all
 +
Deselect All
 +
Leave screen
 +
Leave all screens
 +
Close mega announcement
 +
Toggle Fullscreen
 +
World Param: Add
 +
World Param: Copy
 +
World Param: Delete
 +
World Param: Title
 +
World Param: Name, Random
 +
World Param: Name, Enter
 +
World Param: Seed, Random
 +
World Param: Seed, Enter
 +
World Param: Load
 +
World Param: Save
 +
World Param: Dim X, Up
 +
World Param: Dim X, Down
 +
World Param: Dim Y, Up
 +
World Param: Dim Y, Down
 +
World Param: Enter Advanced Parameters
 +
World Param: Increase Parameter
 +
World Param: Decrease Parameter
 +
World Param: Enter Value
 +
World Param: Nullify Parameter
 +
World Param: Set Presets
 +
World Param: Reject, Continue
 +
World Param: Reject, Abort
 +
World Param: Reject, Allow This
 +
World Param: Reject, Allow All
 +
World Generation: Continue
 +
World Generation: Use
 +
World Generation: Abort
 +
Setup game: Embark
 +
Setup game: Name Fort
 +
Setup game: Name Group
 +
Setup game: Reclaim
 +
Setup game: Find
 +
Setup game: Notes
 +
Setup game: Notes, New Note
 +
Setup game: Notes, Delete Note
 +
Setup game: Notes, Change Symbol Selection
 +
Setup game: Notes, Adopt Symbol
 +
Setup game: Resize Local Y Up
 +
Setup game: Resize Local Y Down
 +
Setup game: Resize Local X Up
 +
Setup game: Resize Local X Down
 +
Setup game: Move Local Y Up
 +
Setup game: Move Local Y Down
 +
Setup game: Move Local X Up
 +
Setup game: Move Local X Down
 +
Setup game: View Biome 1
 +
Setup game: View Biome 2
 +
Setup game: View Biome 3
 +
Setup game: View Biome 4
 +
Setup game: View Biome 5
 +
Setup game: View Biome 6
 +
Setup game: View Biome 7
 +
Setup game: View Biome 8
 +
Setup game: View Biome 9
 +
Choose name: Random
 +
Choose name: Clear
 +
Choose name: Type
 +
View item: Description
 +
View item: Forbid
 +
View item: Melt
 +
View item: Dump
 +
View item: Hide
 +
Main menu
 +
Options, Export Local Image
 +
Help
 +
Movies
 +
Change tab or highlight selection
 +
Change tab or highlight selection, secondary
 +
Move selector up
 +
Move selector down
 +
Move selector left
 +
Move selector right
 +
Page selector up
 +
Page selector down
 +
Move secondary selector up
 +
Move secondary selector down
 +
Page secondary selector up
 +
Page secondary selector down
 +
Move view/cursor up
 +
Move view/cursor down
 +
Move view/cursor left
 +
Move view/cursor right
 +
Move view/cursor up and left
 +
Move view/cursor up and right
 +
Move view/cursor down and left
 +
Move view/cursor down and right
 +
Move view/cursor up, fast
 +
Move view/cursor down, fast
 +
Move view/cursor left, fast
 +
Move view/cursor right, fast
 +
Move view/cursor up and left, fast
 +
Move view/cursor up and right, fast
 +
Move view/cursor down and left, fast
 +
Move view/cursor down and right, fast
 +
Move view/cursor up (z)
 +
Move view/cursor down (z)
 +
Move view/cursor up (z), aux
 +
Move view/cursor down (z), aux
 +
Adventure: return to arena
 +
Adventure: move north
 +
Adventure: move south
 +
Adventure: move east
 +
Adventure: move west
 +
Adventure: move northwest
 +
Adventure: move northeast
 +
Adventure: move southwest
 +
Adventure: move southeast
 +
Adventure: move same square
 +
Adventure: careful move north up/down
 +
Adventure: careful move south up/down
 +
Adventure: careful move east up/down
 +
Adventure: careful move west up/down
 +
Adventure: careful move northwest up/down
 +
Adventure: careful move northeast up/down
 +
Adventure: careful move southwest up/down
 +
Adventure: careful move southeast up/down
 +
Adventure: careful move up/down
 +
Adventure: move north/up
 +
Adventure: move south/up
 +
Adventure: move east/up
 +
Adventure: move west/up
 +
Adventure: move northwest/up
 +
Adventure: move northeast/up
 +
Adventure: move southwest/up
 +
Adventure: move southeast/up
 +
Adventure: move up
 +
Adventure: move north/down
 +
Adventure: move south/down
 +
Adventure: move east/down
 +
Adventure: move west/down
 +
Adventure: move northwest/down
 +
Adventure: move northeast/down
 +
Adventure: move southwest/down
 +
Adventure: move southeast/down
 +
Adventure: move down
 +
Adventure: move up, aux
 +
Adventure: move down, aux
 +
World Gen: Export Map
 +
Legends: Export Map
 +
Legends: Export XML
 +
Legends: Export Detailed Map
 +
Legends: Civ/Site
 +
Legends: String filter
 +
Adventure: Combat, Attack Mode
 +
Adventure: Combat, Dodge Mode
 +
Adventure: Combat, Charge Defend Mode
 +
Adventure: Status
 +
Adventure: Status, Close Combat
 +
Adventure: Status, Customize
 +
Adventure: Status, Kills
 +
Adventure: Status, Health
 +
Adventure: Status, Att/Skills
 +
Adventure: Status, Desc
 +
Unit View, Customize
 +
Unit View, Health
 +
Unit View, Relationships
 +
Unit View, Relationships, Zoom
 +
Unit View, Relationships, View
 +
Unit View, Kills
 +
Customize Unit, Nickname
 +
Customize Unit, Profession
 +
Adventure: Clear announcements
 +
Adventure: Sleep
 +
Adventure: Sleep, Sleep
 +
Adventure: Sleep, Wait
 +
Adventure: Sleep, Dawn
 +
Adventure: Wait
 +
Adventure: Attack
 +
Adventure: Attack, Confirm
 +
Adventure: Look
 +
Adventure: Search
 +
Adventure: Talk
 +
Adventure: Inv. Interact
 +
Adventure: Misc. Action
 +
Adventure: Misc. Action, Create
 +
Adventure: Misc. Action, Butcher
 +
Adventure: Misc. Action, Ability
 +
Adventure: Misc. Action, Power
 +
Adventure: Inv. Look
 +
Adventure: Inv. Remove
 +
Adventure: Inv. Wear
 +
Adventure: Inv. Eat/Drink
 +
Adventure: Inv. Put In
 +
Adventure: Inv. Drop
 +
Adventure: Get/Ground
 +
Adventure: Throw
 +
Adventure: Fire
 +
Adventure: Announcements
 +
Adventure: Combat Options
 +
Adventure: Movement Options
 +
Adventure: Movement Options, Swim
 +
Adventure: Sneak
 +
Adventure: Center
 +
Adventure: Companions
 +
Adventure: Building Interact
 +
Adventure: Travel
 +
Adventure: Travel, Sleep
 +
Adventure: Travel, Map
 +
Adventure: Travel, Hide Instructions
 +
Adventure: Get Date
 +
Adventure: Get Weather
 +
Adventure: Get Temperature
 +
Adventure: Change Stance
 +
Option 1
 +
Option 2
 +
Option 3
 +
Option 4
 +
Option 5
 +
Option 6
 +
Option 7
 +
Option 8
 +
Option 9
 +
Option 10
 +
Option 11
 +
Option 12
 +
Option 13
 +
Option 14
 +
Option 15
 +
Option 16
 +
Option 17
 +
Option 18
 +
Option 19
 +
Option 20
 +
Secondary Option 1
 +
Secondary Option 2
 +
Secondary Option 3
 +
Secondary Option 4
 +
Secondary Option 5
 +
Secondary Option 6
 +
Secondary Option 7
 +
Secondary Option 8
 +
Secondary Option 9
 +
Secondary Option 10
 +
Secondary Option 11
 +
Secondary Option 12
 +
Secondary Option 13
 +
Secondary Option 14
 +
Secondary Option 15
 +
Secondary Option 16
 +
Secondary Option 17
 +
Secondary Option 18
 +
Secondary Option 19
 +
Secondary Option 20
 +
Hotkey: Make Ash
 +
Hotkey: Make Charcoal
 +
Hotkey: Melt Object
 +
Hotkey: Green Glass
 +
Hotkey: Clear Glass
 +
Hotkey: Crystal Glass
 +
Hotkey: Collect Sand
 +
Hotkey: Collect Clay
 +
Hotkey: Raw Glass
 +
Hotkey: Glass Armorstand
 +
Hotkey: Glass Box
 +
Hotkey: Glass Cabinet
 +
Hotkey: Glass Coffin
 +
Hotkey: Glass Floodgate
 +
Hotkey: Glass Hatch Cover
 +
Hotkey: Glass Grate
 +
Hotkey: Glass Goblet
 +
Hotkey: Glass Toy
 +
Hotkey: Glass Instrument
 +
Hotkey: Glass Portal
 +
Hotkey: Glass Statue
 +
Hotkey: Glass Table
 +
Hotkey: Glass Cage
 +
Hotkey: Glass Chair
 +
Hotkey: Glass Blocks
 +
Hotkey: Glass Vial
 +
Hotkey: Glass Weaponrack
 +
Hotkey: Glass Window
 +
Hotkey: Ashery, Lye
 +
Hotkey: Ashery, Potash (Lye)
 +
Hotkey: Ashery, Potash (Ash)
 +
Hotkey: Carpenter, Barrel
 +
Hotkey: Carpenter, Blocks
 +
Hotkey: Carpenter, Bucket
 +
Hotkey: Carpenter, Animal Trap
 +
Hotkey: Carpenter, Cage
 +
Hotkey: Carpenter, Armorstand
 +
Hotkey: Carpenter, Bed
 +
Hotkey: Carpenter, Chair
 +
Hotkey: Carpenter, Coffin
 +
Hotkey: Carpenter, Door
 +
Hotkey: Carpenter, Floodgate
 +
Hotkey: Carpenter, Hatch Cover
 +
Hotkey: Carpenter, Grate
 +
Hotkey: Carpenter, Cabinet
 +
Hotkey: Carpenter, Bin
 +
Hotkey: Carpenter, Box
 +
Hotkey: Carpenter, Weaponrack
 +
Hotkey: Carpenter, Table
 +
Hotkey: Siege Shop, Ballista
 +
Hotkey: Siege Shop, Catapult
 +
Hotkey: Leather, Bag
 +
Hotkey: Leather, Flask
 +
Hotkey: Leather, Shirt
 +
Hotkey: Leather, Cloak
 +
Hotkey: Leather, Backpack
 +
Hotkey: Leather, Quiver
 +
Hotkey: Leather, Image
 +
Hotkey: Clothes, Cloth
 +
Hotkey: Clothes, Silk
 +
Hotkey: Clothes, Yarn
 +
Hotkey: Clothes, Shirt
 +
Hotkey: Clothes, Cloak
 +
Hotkey: Clothes, Box
 +
Hotkey: Clothes, Rope
 +
Hotkey: Clothes, Image
 +
Hotkey: Crafts, Mat Stone
 +
Hotkey: Crafts, Mat Wood
 +
Hotkey: Crafts, Dec Bone
 +
Hotkey: Crafts, Dec Shell
 +
Hotkey: Crafts, Dec Tooth
 +
Hotkey: Crafts, Dec Horn
 +
Hotkey: Crafts, Dec Pearl
 +
Hotkey: Crafts, Totem
 +
Hotkey: Crafts, Cloth
 +
Hotkey: Crafts, Silk
 +
Hotkey: Crafts, Yarn
 +
Hotkey: Crafts, Wood Material
 +
Hotkey: Crafts, Bone Material
 +
Hotkey: Crafts, Shell Material
 +
Hotkey: Crafts, Shell
 +
Hotkey: Crafts, Tooth
 +
Hotkey: Crafts, Horn
 +
Hotkey: Crafts, Pearl
 +
Hotkey: Crafts, Bone
 +
Hotkey: Crafts, Leather
 +
Hotkey: Crafts, Slab
 +
Hotkey: Crafts, Mat Crafts
 +
Hotkey: Crafts, Mat Goblet
 +
Hotkey: Crafts, Mat Instrument
 +
Hotkey: Crafts, Mat Toy
 +
Hotkey: Forge, Weapon
 +
Hotkey: Forge, Armor
 +
Hotkey: Forge, Furniture
 +
Hotkey: Forge, Siege
 +
Hotkey: Forge, Trap
 +
Hotkey: Forge, Other
 +
Hotkey: Forge, Metal Clothing
 +
Hotkey: Building, Armorstand
 +
Hotkey: Building, Bed
 +
Hotkey: Building, Traction Bench
 +
Hotkey: Building, Slab
 +
Hotkey: Building, Nest Box
 +
Hotkey: Building, Hive
 +
Hotkey: Building, Chair
 +
Hotkey: Building, Coffin
 +
Hotkey: Building, Door
 +
Hotkey: Building, Floodgate
 +
Hotkey: Building, Hatch
 +
Hotkey: Building, Wall Grate
 +
Hotkey: Building, Floor Grate
 +
Hotkey: Building, Vertical Bars
 +
Hotkey: Building, Floor Bars
 +
Hotkey: Building, Cabinet
 +
Hotkey: Building, Chest
 +
Hotkey: Building, Kennel
 +
Hotkey: Building, Farm Plot
 +
Hotkey: Building, Weaponrack
 +
Hotkey: Building, Statue
 +
Hotkey: Building, Table
 +
Hotkey: Building, Dirt Road
 +
Hotkey: Building, Paved Road
 +
Hotkey: Building, Bridge
 +
Hotkey: Building, Well
 +
Hotkey: Building, Siege
 +
Hotkey: Building, Workshop
 +
Hotkey: Building, Furnace
 +
Hotkey: Building, Glass Window
 +
Hotkey: Building, Gem Window
 +
Hotkey: Building, Shop
 +
Hotkey: Building, Animal Trap
 +
Hotkey: Building, Chain
 +
Hotkey: Building, Cage
 +
Hotkey: Building, Trade Depot
 +
Hotkey: Building, Trap
 +
Hotkey: Building, Machine Component
 +
Hotkey: Building, Support
 +
Hotkey: Building, Archery Target
 +
Hotkey: Building, Machine Component, Screw Pump
 +
Hotkey: Building, Machine Component, Water Wheel
 +
Hotkey: Building, Machine Component, Windmill
 +
Hotkey: Building, Machine Component, Gear Assembly
 +
Hotkey: Building, Machine Component, Horizontal Axle
 +
Hotkey: Building, Machine Component, Vertical Axle
 +
Hotkey: Building, Siege, Ballista
 +
Hotkey: Building, Siege, Catapult
 +
Hotkey: Building, Trap, Stone
 +
Hotkey: Building, Trap, Weapon
 +
Hotkey: Building, Trap, Lever
 +
Hotkey: Building, Trap, Trigger
 +
Hotkey: Building, Trap, Cage
 +
Hotkey: Building, Trap, Upright Spear/Spike
 +
Hotkey: Building, Wall/Floor/Stairs
 +
Hotkey: Building, Construction, Fortification
 +
Hotkey: Building, Construction, Wall
 +
Hotkey: Building, Construction, Floor
 +
Hotkey: Building, Construction, Ramp
 +
Hotkey: Building, Construction, Upward Stair
 +
Hotkey: Building, Construction, Downward Stair
 +
Hotkey: Building, Construction, Up/Down Stair
 +
Hotkey: Building, Wksp, Leather
 +
Hotkey: Building, Wksp, Quern
 +
Hotkey: Building, Wksp, Millstone
 +
Hotkey: Building, Wksp, Loom
 +
Hotkey: Building, Wksp, Clothes
 +
Hotkey: Building, Wksp, Bowyer
 +
Hotkey: Building, Wksp, Carpenter
 +
Hotkey: Building, Wksp, Metalsmith
 +
Hotkey: Building, Wksp, Lavamill
 +
Hotkey: Building, Wksp, Jeweler
 +
Hotkey: Building, Wksp, Mason
 +
Hotkey: Building, Wksp, Butcher
 +
Hotkey: Building, Wksp, Tanner
 +
Hotkey: Building, Wksp, Dyer
 +
Hotkey: Building, Wksp, Craftsman
 +
Hotkey: Building, Wksp, Siege
 +
Hotkey: Building, Wksp, Mechanic
 +
Hotkey: Building, Wksp, Still
 +
Hotkey: Building, Wksp, Farmer
 +
Hotkey: Building, Wksp, Kitchen
 +
Hotkey: Building, Wksp, Fishery
 +
Hotkey: Building, Wksp, Ashery
 +
Hotkey: Building, Furn, Wood
 +
Hotkey: Building, Furn, Smelter
 +
Hotkey: Building, Furn, Glass
 +
Hotkey: Building, Furn, Kiln
 +
Hotkey: Building, Hive, Install Colony
 +
Hotkey: Building, Hive, Gather Products
 +
Main: One-Step
 +
Main: Pause/Resume
 +
Depot Access
 +
Main: Hot Keys
 +
Main: Hot Key 1
 +
Main: Hot Key 2
 +
Main: Hot Key 3
 +
Main: Hot Key 4
 +
Main: Hot Key 5
 +
Main: Hot Key 6
 +
Main: Hot Key 7
 +
Main: Hot Key 8
 +
Main: Hot Key 9
 +
Main: Hot Key 10
 +
Main: Hot Key 11
 +
Main: Hot Key 12
 +
Main: Hot Key 13
 +
Main: Hot Key 14
 +
Main: Hot Key 15
 +
Main: Hot Key 16
 +
Hot Keys: Change Name
 +
Hot Keys: Zoom
 +
Main: Announcements
 +
Main: Reports
 +
Main: Place Building
 +
Main: Civilizations
 +
Main: Designations
 +
Main: Artifacts
 +
Main: Nobles
 +
Main: Standing Orders
 +
Main: Military
 +
Main: Military, Create Squad
 +
Main: Military, Disband Squad
 +
Main: Military, Create Sub-Squad
 +
Main: Military, Cancel Orders
 +
Main: Military, Positions
 +
Main: Military, Alerts
 +
Main: Military, Alerts, Add
 +
Main: Military, Alerts, Delete
 +
Main: Military, Alerts, Set
 +
Main: Military, Alerts, Name
 +
Main: Military, Alerts, Set/Retain
 +
Main: Military, Equip
 +
Main: Military, Equip, Customize
 +
Main: Military, Equip, Uniform
 +
Main: Military, Equip, Priority
 +
Main: Military, Uniforms
 +
Main: Military, Supplies
 +
Main: Military, Supplies, Water Down
 +
Main: Military, Supplies, Water Up
 +
Main: Military, Supplies, Food Down
 +
Main: Military, Supplies, Food Up
 +
Main: Military, Ammunition
 +
Main: Military, Ammunition, Add Item
 +
Main: Military, Ammunition, Remove Item
 +
Main: Military, Ammunition, Lower Amount
 +
Main: Military, Ammunition, Raise Amount
 +
Main: Military, Ammunition, Lower Amount Lots
 +
Main: Military, Ammunition, Raise Amount Lots
 +
Main: Military, Ammunition, Material
 +
Main: Military, Ammunition, Combat
 +
Main: Military, Ammunition, Training
 +
Main: Military, Training
 +
Main: Military, Schedule
 +
Main: Military, Add Uniform
 +
Main: Military, Delete Uniform
 +
Main: Military, Name Uniform
 +
Main: Military, Add Armor
 +
Main: Military, Add Pants
 +
Main: Military, Add Helm
 +
Main: Military, Add Gloves
 +
Main: Military, Add Boots
 +
Main: Military, Add Shield
 +
Main: Military, Add Weapon
 +
Main: Military, Add Material
 +
Main: Military, Add Color
 +
Main: Military, Replace Clothing
 +
Main: Military, Exact Match
 +
Main: Rooms
 +
Building List: Zoom T
 +
Building List: Zoom Q
 +
Main: Control Squads
 +
Main: Control Squads, Move
 +
Main: Control Squads, Kill
 +
Main: Control Squads, Kill List
 +
Main: Control Squads, Kill Rect
 +
Main: Control Squads, Schedule
 +
Main: Control Squads, Cancel Order
 +
Main: Control Squads, Alert
 +
Main: Control Squads, Select Individuals
 +
Main: Control Squads, Center
 +
Squad Schedule: Sleep
 +
Squad Schedule: Civilian Uniform
 +
Squad Schedule: Give Order
 +
Squad Schedule: Edit Order
 +
Squad Schedule: Cancel Order
 +
Squad Schedule: Copy Orders
 +
Squad Schedule: Paste Orders
 +
Squad Schedule: Name Grid Cell
 +
Main: Stockpiles
 +
Main: Activity Zone
 +
Main: View Units
 +
Main: Job List
 +
Main: Unit List
 +
Main: Look
 +
Main: Burrows
 +
Main: Burrows, Add
 +
Main: Burrows, Delete
 +
Main: Burrows, Define
 +
Main: Burrows, Add Citizen
 +
Main: Burrows, Center
 +
Main: Burrows, Name
 +
Main: Burrows, Change Selector
 +
Main: Burrows, Brush
 +
Main: Burrows, Paint/Erase
 +
Main: Note
 +
Main: Note, Place
 +
Main: Note, Delete
 +
Main: Note, Enter Name
 +
Main: Note, Enter Text
 +
Main: Note, Adopt Symbol
 +
Main: Note, Change Selection
 +
Main: Note, Route, Done
 +
Main: Note, Routes
 +
Main: Note, Route, Add
 +
Main: Note, Route, Edit
 +
Main: Note, Route, Delete
 +
Main: Note, Route, Center
 +
Main: Note, Route, Name
 +
Main: Building Jobs
 +
Main: Overall Status
 +
Main: Status, Overall Health, Recenter
 +
Main: Building Items
 +
Building Items: Forbid
 +
Building Items: Dump
 +
Building Items: Melt
 +
Building Items: Hide
 +
Dwf Look: Forbid
 +
Dwf Look: Dump
 +
Dwf Look: Melt
 +
Dwf Look: Hide
 +
Dwf Look: Arena Creature
 +
Dwf Look: Arena Adv Mode
 +
Dwf Look: Arena Water
 +
Dwf Look: Arena Magma
 +
Arena Creature: Side Down
 +
Arena Creature: Side Up
 +
Arena Creature: New Item
 +
Arena Creature: Blank List
 +
Arena Creature: Remove Item
 +
Arena Creature: Undead
 +
Adventure: Creation, Name Entry
 +
Adventure: Creation, Customize Name
 +
Adventure: Creation, Random Name
 +
Adventure: Creation, Change Gender
 +
Adventure: Travel, Visit Site
 +
Adventure: Travel, Clouds
 +
Adventure: Log
 +
Adventure: Travel, Log
 +
Adventure: Log, Tasks
 +
Adventure: Log, Entities
 +
Adventure: Log, Sites
 +
Adventure: Log, Regions
 +
Adventure: Log, Feature Layers
 +
Adventure: Log, Zoom to Current Location
 +
Adventure: Log, Zoom to Selected
 +
Adventure: Log, Toggle Line
 +
Adventure: Log, Toggle Map/Info
 +
Orders: Forbid
 +
Orders: Forbid Projectiles
 +
Orders: Forbid Your Corpse
 +
Orders: Forbid Your Items
 +
Orders: Forbid Other Corpse
 +
Orders: Forbid Other Items
 +
Orders: Gather Refuse
 +
Orders: Gather Outside
 +
Orders: Gather Outside Vermin
 +
Orders: Dump Corpse
 +
Orders: Dump Skull
 +
Orders: Dump Skin
 +
Orders: Dump Bone
 +
Orders: Dump Shell
 +
Orders: Dump Other
 +
Orders: Dump Strand Tissue
 +
Orders: Gather Furniture
 +
Orders: Gather Animals
 +
Orders: Gather Food
 +
Orders: Gather Bodies
 +
Orders: Refuse
 +
Orders: Gather Stone
 +
Orders: Gather Wood
 +
Orders: All Harvest
 +
Orders: Piles Same
 +
Orders: Mix Foods
 +
Orders: Exceptions
 +
Orders: Loom
 +
Orders: Dyed Cloth
 +
Orders: Workshop
 +
Orders: Auto-Collect Web
 +
Orders: Auto-Slaughter
 +
Orders: Auto-Butcher
 +
Orders: Auto-Tan
 +
Orders: Auto-Fishery
 +
Orders: Auto-Kitchen
 +
Orders: Auto-Kiln
 +
Orders: Auto-Smelter
 +
Orders: Auto-Other
 +
Orders: Zone
 +
Orders: Zone, Drinking
 +
Orders: Zone, Fishing
 +
Suspend Building
 +
Menu Confirm
 +
Save Bindings
 +
Load Bindings
 +
Complete Binding
 +
Zoom In
 +
Zoom Out
 +
Toggle Zoom
 +
Reset Zoom
 +
Macro, Break
 +
Macro, Record
 +
Macro, Play
 +
Macro, Save
 +
Macro, Load
 +
Hotkey: Alchemist, Soap
 +
Hotkey: Still, Brew
 +
Hotkey: Still, Extract
 +
Hotkey: Loom, Collect Silk
 +
Hotkey: Loom, Weave Cloth
 +
Hotkey: Loom, Weave Silk
 +
Hotkey: Loom, Weave Yarn
 +
Hotkey: Loom, Metal
 +
Hotkey: Kitchen, Meal 1
 +
Hotkey: Kitchen, Meal 2
 +
Hotkey: Kitchen, Meal 3
 +
Hotkey: Kitchen, Render Fat
 +
Hotkey: Farmer, Process
 +
Hotkey: Farmer, Vial
 +
Hotkey: Farmer, Bag
 +
Hotkey: Farmer, Barrel
 +
Hotkey: Farmer, Cheese
 +
Hotkey: Farmer, Milk
 +
Hotkey: Farmer, Shear
 +
Hotkey: Farmer, Spin
 +
Hotkey: Mill, Mill
 +
Hotkey: Kennel, Hunt
 +
Hotkey: Kennel, Catch
 +
Hotkey: Kennel, Tame Small
 +
Hotkey: Kennel, Tame Large
 +
Hotkey: Kennel, War
 +
Hotkey: Fishery, Process
 +
Hotkey: Fishery, Extract
 +
Hotkey: Fishery, Catch
 +
Hotkey: Butcher, Butcher
 +
Hotkey: Butcher, Extract
 +
Hotkey: Butcher, Catch
 +
Hotkey: Tanner, Tan
 +
Hotkey: Dyer, Thread
 +
Hotkey: Dyer, Cloth
 +
Hotkey: Jeweler, Furniture
 +
Hotkey: Jeweler, Finished
 +
Hotkey: Jeweler, Ammo
 +
Hotkey: Jeweler, Cut
 +
Hotkey: Jeweler, Encrust
 +
Hotkey: Mechanic, Mechanisms
 +
Hotkey: Mechanic, Traction Bench
 +
Hotkey: Mason, Armorstand
 +
Hotkey: Mason, Blocks
 +
Hotkey: Mason, Chair
 +
Hotkey: Mason, Coffin
 +
Hotkey: Mason, Door
 +
Hotkey: Mason, Floodgate
 +
Hotkey: Mason, Hatch Cover
 +
Hotkey: Mason, Grate
 +
Hotkey: Mason, Cabinet
 +
Hotkey: Mason, Box
 +
Hotkey: Mason, Statue
 +
Hotkey: Mason, Quern
 +
Hotkey: Mason, Millstone
 +
Hotkey: Mason, Table
 +
Hotkey: Mason, Weaponrack
 +
Hotkey: Mason, Slab
 +
Hotkey: Trap, Bridge
 +
Hotkey: Trap, Gear Assembly
 +
Hotkey: Trap, Door
 +
Hotkey: Trap, Floodgate
 +
Hotkey: Trap, Spike
 +
Hotkey: Trap, Hatch
 +
Hotkey: Trap, Wall Grate
 +
Hotkey: Trap, Floor Grate
 +
Hotkey: Trap, Vertical Bars
 +
Hotkey: Trap, Floor Bars
 +
Hotkey: Trap, Support
 +
Hotkey: Trap, Chain
 +
Hotkey: Trap, Cage
 +
Hotkey: Trap, Lever
 +
Buildjob: Add
 +
Buildjob: Cancel
 +
Buildjob: Promote
 +
Buildjob: Repeat
 +
Buildjob: Suspend
 +
Buildjob: Workshop Profile
 +
Buildjob: Well, Free
 +
Buildjob: Well, Size
 +
Buildjob: Target, Free
 +
Buildjob: Target, Size
 +
Buildjob: Target, Down
 +
Buildjob: Target, Up
 +
Buildjob: Target, Right
 +
Buildjob: Target, Left
 +
Buildjob: Statue, Assign
 +
Buildjob: Statue, Free
 +
Buildjob: Statue, Size
 +
Buildjob: Cage, Justice
 +
Buildjob: Cage, Free
 +
Buildjob: Cage, Size
 +
Buildjob: Cage, Assign Occ
 +
Buildjob: Cage, Water
 +
Buildjob: Cage, Assign Owner
 +
Buildjob: Chain, Assign Occ
 +
Buildjob: Chain, Justice
 +
Buildjob: Chain, Assign Owner
 +
Buildjob: Chain, Free
 +
Buildjob: Chain, Size
 +
Buildjob: Siege, Fire
 +
Buildjob: Siege, Orient
 +
Buildjob: Door, Internal
 +
Buildjob: Door, Forbid
 +
Buildjob: Door, Pet-passable
 +
Buildjob: Coffin, Assign
 +
Buildjob: Coffin, Free
 +
Buildjob: Coffin, Size
 +
Buildjob: Coffin, Gen. Burial
 +
Buildjob: Coffing, Allow Citizens
 +
Buildjob: Coffing, Allow Pets
 +
Buildjob: Chair, Assign
 +
Buildjob: Chair, Free
 +
Buildjob: Chair, Size
 +
Buildjob: Table, Assign
 +
Buildjob: Table, Hall
 +
Buildjob: Table, Free
 +
Buildjob: Table, Size
 +
Buildjob: Bed, Assign
 +
Buildjob: Bed, Free
 +
Buildjob: Bed, Barracks
 +
Buildjob: Bed, Dormitory
 +
Buildjob: Bed, Rent
 +
Buildjob: Bed, Size
 +
Buildjob: Bed, Name
 +
Buildjob: Bed, Sleep
 +
Buildjob: Bed, Train
 +
Buildjob: Bed, Indiv Eq
 +
Buildjob: Bed, Squad Eq
 +
Buildjob: Bed, Position
 +
Buildjob: Depot, Bring
 +
Buildjob: Depot, Trade
 +
Buildjob: Depot, Request Trader
 +
Buildjob: Depot, Broker Only
 +
Buildjob: Animal Trap, No Bait
 +
Buildjob: Animal Trap, Meat Bait
 +
Buildjob: Animal Trap, Fish Bait
 +
Buildjob: Animal Trap, Gem Bait
 +
Buildjob: Farm, Fallow
 +
Buildjob: Farm, Fertilize
 +
Buildjob: Farm, Seas Fert
 +
Buildjob: Farm, Spring
 +
Buildjob: Farm, Summer
 +
Buildjob: Farm, Autumn
 +
Buildjob: Farm, Winter
 +
Buildjob: Stockpile, Master
 +
Buildjob: Stockpile, Delete Child
 +
Buildjob: Stockpile, Settings
 +
Buildjob: Stockpile, Barrel Up
 +
Buildjob: Stockpile, Barrel Down
 +
Buildjob: Stockpile, Barrel Zero
 +
Buildjob: Stockpile, Barrel Max
 +
Buildjob: Stockpile, Bin Up
 +
Buildjob: Stockpile, Bin Down
 +
Buildjob: Stockpile, Bin Zero
 +
Buildjob: Stockpile, Bin Max
 +
Buildjob: Rack, Mat, Bone
 +
Buildjob: Rack, Mat, Bronze
 +
Buildjob: Rack, Mat, Copper
 +
Buildjob: Rack, Mat, Iron
 +
Buildjob: Rack, Mat, Steel
 +
Buildjob: Rack, Mat, Wood
 +
Buildjob: Rack, Mat, Special Metal
 +
Buildjob: Stand, Mat, Bone
 +
Buildjob: Stand, Mat, Leather
 +
Buildjob: Stand, Mat, Copper
 +
Buildjob: Stand, Mat, Bronze
 +
Buildjob: Stand, Mat, Steel
 +
Buildjob: Stand, Mat, Iron
 +
Buildjob: Stand, Mat, Wood
 +
Buildjob: Stand, Mat, Special Metal
 +
Buildjob: Rackstand, Assign
 +
Buildjob: Rackstand, Free
 +
Buildjob: Rackstand, Size
 +
Buildjob: Rackstand, Item
 +
Buildjob: Rackstand, Mat
 +
Buildjob: Rackstand, All Items
 +
Buildjob: Rackstand, No Items
 +
Buildjob: Rackstand, All Mats
 +
Buildjob: Rackstand, No Mats
 +
Stockpile Settings: Enable
 +
Stockpile Settings: Disable
 +
Stockpile Settings: Permit All
 +
Stockpile Settings: Forbid All
 +
Stockpile Settings: Permit Sub
 +
Stockpile Settings: Forbit Sub
 +
Stockpile Settings: Specific 1
 +
Stockpile Settings: Specific 2
 +
Movie: Record
 +
Movie: Play
 +
Movie: Save
 +
Movie: Load
 +
Assign Trade: View
 +
Assign Trade: String
 +
Assign Trade: Exclude Prohibited
 +
Assign Trade: Pending
 +
Assign Trade: Sort
 +
Noble List: Replace
 +
Noble List: Settings
 +
Noble List: Capital
 +
Noble List: View Candidate
 +
Adventure: Barter, View
 +
Adventure: Barter, Currency 1
 +
Adventure: Barter, Currency 2
 +
Adventure: Barter, Trade
 +
Trade, View
 +
Trade, Trade
 +
Trade, Offer
 +
Trade, Seize
 +
Stores, View
 +
Stores, Forbid
 +
Stores, Melt
 +
Stores, Dump
 +
Stores, Zoom
 +
Stores, Hide
 +
Military, Activate
 +
Military, View
 +
Military, Weapon
 +
Military, Zoom
 +
Announcements, Zoom
 +
Unitjob, Remove Unit
 +
Unitjob, Zoom Unit
 +
Unitjob, Zoom Building
 +
Unitjob, View
 +
Unitjob, Manager
 +
Manager, New Order
 +
Manager, Remove
 +
Manager, Promote
 +
Manager, Max
 +
Manager, Wages
 +
Animals, Slaughter
 +
Kitchen, Cook
 +
Kitchen, Brew
 +
Setup, New
 +
Setup, View
 +
Setup, Customize Unit
 +
Setup, Save Profile
 +
Setup, Save Profile, Abort
 +
Setup, Save Profile, Go
 +
Setup, View Profile Problems
 +
Main: Activity Zone, Remove
 +
Main: Activity Zone, Remove Zone
 +
Main: Activity Zone, Shape
 +
Main: Activity Zone, Next
 +
Main: Activity Zone, Water Source
 +
Main: Activity Zone, Garbage Dump
 +
Main: Activity Zone, Pond
 +
Main: Activity Zone, Hospital
 +
Main: Activity Zone, Sand Collect
 +
Main: Activity Zone, Clay Collect
 +
Main: Activity Zone, Active
 +
Main: Activity Zone, Fish
 +
Main: Activity Zone, Meeting
 +
Main: Activity Zone, Pond Options
 +
Main: Activity Zone: Pond, Water
 +
Main: Activity Zone, Hospital Options
 +
Main: Activity Zone, Pen
 +
Main: Activity Zone, Pen Options
 +
Stockpile, Animal
 +
Stockpile, Food
 +
Stockpile, Weapon
 +
Stockpile, Armor
 +
Stockpile, Custom
 +
Stockpile, Custom Settings
 +
Stockpile, Furniture
 +
Stockpile, Corpse
 +
Stockpile, Refuse
 +
Stockpile, Wood
 +
Stockpile, Stone
 +
Stockpile, Gem
 +
Stockpile, Bar/Block
 +
Stockpile, Cloth
 +
Stockpile, Leather
 +
Stockpile, Ammo
 +
Stockpile, Coins
 +
Stockpile, Finished
 +
Stockpile, None
 +
Designate, Building/Item
 +
Designate, Reclaim
 +
Designate, Forbid
 +
Designate, Melt
 +
Designate, No Melt
 +
Designate, Dump
 +
Designate, No Dump
 +
Designate, Hide
 +
Designate, No Hide
 +
Designate, Traffic
 +
Designate, High Traffic
 +
Designate, Normal Traffic
 +
Designate, Low Traffic
 +
Designate, Restricted Traffic
 +
Designate, Increase Weight
 +
Designate, Decrease Weight
 +
Designate, Increase Weight More
 +
Designate, Decrease Weight More
 +
Designate, Dig
 +
Designate, Dig Remove Stairs Ramps
 +
Designate, U Stair
 +
Designate, D Stair
 +
Designate, UD Stair
 +
Designate, Ramp
 +
Designate, Channel
 +
Designate, Chop
 +
Designate, Plants
 +
Designate, Smooth
 +
Designate, Engrave
 +
Designate, Fortify
 +
Designate, Toggle Engraving
 +
Designate, Undo
 +
Designate, Remove Construction
 +
Building, Change Height +
 +
Building, Change Height -
 +
Building, Change Width +
 +
Building, Change Width -
 +
Building, Orient Up
 +
Building, Orient Left
 +
Building, Orient Right
 +
Building, Orient Down
 +
Building, Orient None
 +
Building, View Item
 +
Building, Done Selecting
 +
Building, Expand/Contract
 +
Building, Trigger, Enable Water
 +
Building, Trigger, Min Water Up
 +
Building, Trigger, Min Water Down
 +
Building, Trigger, Max Water Up
 +
Building, Trigger, Max Water Down
 +
Building, Trigger, Enabler Magma
 +
Building, Trigger, Min Magma Up
 +
Building, Trigger, Min Magma Down
 +
Building, Trigger, Max Magma Up
 +
Building, Trigger, Max Magma Down
 +
Building, Trigger, Enable Creature
 +
Building, Trigger, Enable Locals
 +
Building, Trigger, Resets
 +
Building, Trigger, Min Size Up
 +
Building, Trigger, Min Size Down
 +
Building, Trigger, Max Size Up
 +
Building, Trigger, Max Size Down
 +
Unitview, General
 +
Unitview, Inventory
 +
Unitview, Prefs
 +
Unitview, Wounds
 +
Unitview, Next Unit
 +
Unitview, Slaughter
 +
Unitview, General, Combat
 +
Unitview, General, Labor
 +
Unitview, General, Misc
 +
Unitview, Prefs, Labor
 +
Unitview, Prefs, Pets
 +
Unitview, Prefs, Pets, Hunting
 +
Unitview, Prefs, Pets, War
 +
Unitview, Prefs, Profile
 +
String: Backspace
 +
String: Character 001
 +
String: Character 002
 +
String: Character 003
 +
String: Character 004
 +
String: Character 005
 +
String: Character 006
 +
String: Character 007
 +
String: Character 008
 +
String: Character 009
 +
String: Character 010
 +
String: Character 011
 +
String: Character 012
 +
String: Character 013
 +
String: Character 014
 +
String: Character 015
 +
String: Character 016
 +
String: Character 017
 +
String: Character 018
 +
String: Character 019
 +
String: Character 020
 +
String: Character 021
 +
String: Character 022
 +
String: Character 023
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String: Character 024
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String: Character 025
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String: Character 026
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String: Character 027
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String: Character 028
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String: Character 029
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String: Character 030
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String: Character 031
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String: Character 032
 +
String: Character 033
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String: Character 034
 +
String: Character 035
 +
String: Character 036
 +
String: Character 037
 +
String: Character 038
 +
String: Character 039
 +
String: Character 040
 +
String: Character 041
 +
String: Character 042
 +
String: Character 043
 +
String: Character 044
 +
String: Character 045
 +
String: Character 046
 +
String: Character 047
 +
String: Character 048
 +
String: Character 049
 +
String: Character 050
 +
String: Character 051
 +
String: Character 052
 +
String: Character 053
 +
String: Character 054
 +
String: Character 055
 +
String: Character 056
 +
String: Character 057
 +
String: Character 058
 +
String: Character 059
 +
String: Character 060
 +
String: Character 061
 +
String: Character 062
 +
String: Character 063
 +
String: Character 064
 +
String: Character 065
 +
String: Character 066
 +
String: Character 067
 +
String: Character 068
 +
String: Character 069
 +
String: Character 070
 +
String: Character 071
 +
String: Character 072
 +
String: Character 073
 +
String: Character 074
 +
String: Character 075
 +
String: Character 076
 +
String: Character 077
 +
String: Character 078
 +
String: Character 079
 +
String: Character 080
 +
String: Character 081
 +
String: Character 082
 +
String: Character 083
 +
String: Character 084
 +
String: Character 085
 +
String: Character 086
 +
String: Character 087
 +
String: Character 088
 +
String: Character 089
 +
String: Character 090
 +
String: Character 091
 +
String: Character 092
 +
String: Character 093
 +
String: Character 094
 +
String: Character 095
 +
String: Character 096
 +
String: Character 097
 +
String: Character 098
 +
String: Character 099
 +
String: Character 100
 +
String: Character 101
 +
String: Character 102
 +
String: Character 103
 +
String: Character 104
 +
String: Character 105
 +
String: Character 106
 +
String: Character 107
 +
String: Character 108
 +
String: Character 109
 +
String: Character 110
 +
String: Character 111
 +
String: Character 112
 +
String: Character 113
 +
String: Character 114
 +
String: Character 115
 +
String: Character 116
 +
String: Character 117
 +
String: Character 118
 +
String: Character 119
 +
String: Character 120
 +
String: Character 121
 +
String: Character 122
 +
String: Character 123
 +
String: Character 124
 +
String: Character 125
 +
String: Character 126
 +
String: Character 127
 +
String: Character 128
 +
String: Character 129
 +
String: Character 130
 +
String: Character 131
 +
String: Character 132
 +
String: Character 133
 +
String: Character 134
 +
String: Character 135
 +
String: Character 136
 +
String: Character 137
 +
String: Character 138
 +
String: Character 139
 +
String: Character 140
 +
String: Character 141
 +
String: Character 142
 +
String: Character 143
 +
String: Character 144
 +
String: Character 145
 +
String: Character 146
 +
String: Character 147
 +
String: Character 148
 +
String: Character 149
 +
String: Character 150
 +
String: Character 151
 +
String: Character 152
 +
String: Character 153
 +
String: Character 154
 +
String: Character 155
 +
String: Character 156
 +
String: Character 157
 +
String: Character 158
 +
String: Character 159
 +
String: Character 160
 +
String: Character 161
 +
String: Character 162
 +
String: Character 163
 +
String: Character 164
 +
String: Character 165
 +
String: Character 166
 +
String: Character 167
 +
String: Character 168
 +
String: Character 169
 +
String: Character 170
 +
String: Character 171
 +
String: Character 172
 +
String: Character 173
 +
String: Character 174
 +
String: Character 175
 +
String: Character 176
 +
String: Character 177
 +
String: Character 178
 +
String: Character 179
 +
String: Character 180
 +
String: Character 181
 +
String: Character 182
 +
String: Character 183
 +
String: Character 184
 +
String: Character 185
 +
String: Character 186
 +
String: Character 187
 +
String: Character 188
 +
String: Character 189
 +
String: Character 190
 +
String: Character 191
 +
String: Character 192
 +
String: Character 193
 +
String: Character 194
 +
String: Character 195
 +
String: Character 196
 +
String: Character 197
 +
String: Character 198
 +
String: Character 199
 +
String: Character 200
 +
String: Character 201
 +
String: Character 202
 +
String: Character 203
 +
String: Character 204
 +
String: Character 205
 +
String: Character 206
 +
String: Character 207
 +
String: Character 208
 +
String: Character 209
 +
String: Character 210
 +
String: Character 211
 +
String: Character 212
 +
String: Character 213
 +
String: Character 214
 +
String: Character 215
 +
String: Character 216
 +
String: Character 217
 +
String: Character 218
 +
String: Character 219
 +
String: Character 220
 +
String: Character 221
 +
String: Character 222
 +
String: Character 223
 +
String: Character 224
 +
String: Character 225
 +
String: Character 226
 +
String: Character 227
 +
String: Character 228
 +
String: Character 229
 +
String: Character 230
 +
String: Character 231
 +
String: Character 232
 +
String: Character 233
 +
String: Character 234
 +
String: Character 235
 +
String: Character 236
 +
String: Character 237
 +
String: Character 238
 +
String: Character 239
 +
String: Character 240
 +
String: Character 241
 +
String: Character 242
 +
String: Character 243
 +
String: Character 244
 +
String: Character 245
 +
String: Character 246
 +
String: Character 247
 +
String: Character 248
 +
String: Character 249
 +
String: Character 250
 +
String: Character 251
 +
String: Character 252
 +
String: Character 253
 +
String: Character 254
 +
String: Character 255
 +
Custom: A
 +
Custom: B
 +
Custom: C
 +
Custom: D
 +
Custom: E
 +
Custom: F
 +
Custom: G
 +
Custom: H
 +
Custom: I
 +
Custom: J
 +
Custom: K
 +
Custom: L
 +
Custom: M
 +
Custom: N
 +
Custom: O
 +
Custom: P
 +
Custom: Q
 +
Custom: R
 +
Custom: S
 +
Custom: T
 +
Custom: U
 +
Custom: V
 +
Custom: W
 +
Custom: X
 +
Custom: Y
 +
Custom: Z
 +
Custom: Shift + A
 +
Custom: Shift + B
 +
Custom: Shift + C
 +
Custom: Shift + D
 +
Custom: Shift + E
 +
Custom: Shift + F
 +
Custom: Shift + G
 +
Custom: Shift + H
 +
Custom: Shift + I
 +
Custom: Shift + J
 +
Custom: Shift + K
 +
Custom: Shift + L
 +
Custom: Shift + M
 +
Custom: Shift + N
 +
Custom: Shift + O
 +
Custom: Shift + P
 +
Custom: Shift + Q
 +
Custom: Shift + R
 +
Custom: Shift + S
 +
Custom: Shift + T
 +
Custom: Shift + U
 +
Custom: Shift + V
 +
Custom: Shift + W
 +
Custom: Shift + X
 +
Custom: Shift + Y
 +
Custom: Shift + Z
 +
Custom: Ctrl + A
 +
Custom: Ctrl + B
 +
Custom: Ctrl + C
 +
Custom: Ctrl + D
 +
Custom: Ctrl + E
 +
Custom: Ctrl + F
 +
Custom: Ctrl + G
 +
Custom: Ctrl + H
 +
Custom: Ctrl + I
 +
Custom: Ctrl + J
 +
Custom: Ctrl + K
 +
Custom: Ctrl + L
 +
Custom: Ctrl + M
 +
Custom: Ctrl + N
 +
Custom: Ctrl + O
 +
Custom: Ctrl + P
 +
Custom: Ctrl + Q
 +
Custom: Ctrl + R
 +
Custom: Ctrl + S
 +
Custom: Ctrl + T
 +
Custom: Ctrl + U
 +
Custom: Ctrl + V
 +
Custom: Ctrl + W
 +
Custom: Ctrl + X
 +
Custom: Ctrl + Y
 +
Custom: Ctrl + Z
 +
Custom: Alt + A
 +
Custom: Alt + B
 +
Custom: Alt + C
 +
Custom: Alt + D
 +
Custom: Alt + E
 +
Custom: Alt + F
 +
Custom: Alt + G
 +
Custom: Alt + H
 +
Custom: Alt + I
 +
Custom: Alt + J
 +
Custom: Alt + K
 +
Custom: Alt + L
 +
Custom: Alt + M
 +
Custom: Alt + N
 +
Custom: Alt + O
 +
Custom: Alt + P
 +
Custom: Alt + Q
 +
Custom: Alt + R
 +
Custom: Alt + S
 +
Custom: Alt + T
 +
Custom: Alt + U
 +
Custom: Alt + V
 +
Custom: Alt + W
 +
Custom: Alt + X
 +
Custom: Alt + Y
 +
Custom: Alt + Z
 +
Increase FPS limit
 +
Decrease FPS limit
 +
Toggle truetype rendering
 +
Backspace
 +
Clear
 +
Enter
 +
Pause
 +
Exclaim
 +
Quotedbl
 +
Hash
 +
Dollar
 +
Ampersand
 +
Quote
 +
Leftparen
 +
Rightparen
 +
Asterisk
 +
Plus
 +
Comma
 +
Minus
 +
Period
 +
Slash
 +
Colon
 +
Semicolon
 +
Less
 +
Equals
 +
Greater
 +
Question
 +
Leftbracket
 +
Backslash
 +
Rightbracket
 +
Caret
 +
Underscore
 +
Backquote
 +
Delete
 +
Numpad 0
 +
Numpad 1
 +
Numpad 2
 +
Numpad 3
 +
Numpad 4
 +
Numpad 5
 +
Numpad 6
 +
Numpad 7
 +
Numpad 8
 +
Numpad 9
 +
Numpad Period
 +
Numpad Divide
 +
Numpad Multiply
 +
Numpad Plus
 +
Numpad Minus
 +
Numpad Enter
 +
Numpad Equals
 +
Down
 +
Right
 +
Insert
 +
Page Up
 +
Page Down
 +
Numlock
 +
Capslock
 +
Scrollock
 +
Rshift
 +
Lshift
 +
Rctrl
 +
Lctrl
 +
Ralt
 +
Lalt
 +
Rmeta
 +
Lmeta
 +
Lsuper
 +
Rsuper
 +
Mode
 +
Compose
 +
Print
 +
Sysreq
 +
Break
 +
Menu
 +
Power
 +
Euro
 +
Undo
 +
Text entry
 +
Militia
 +
Stockorder
 +
Pilezone
 +
Building
 +
Embark
 +
Dwarf mode
 +
Adventurer
 +
World
 +
General
 +
Macros
 +
Save and exit
 +
Exit, discard changes when DF quits
 +
Mouse button:
 +
Add binding
 +
Don't repeat
 +
Delayed repeat
 +
Immediate repeat
 +
Mouse:
 +
Select a macro, then press
 +
Keybinding - currently registering new key
 +
Keybinding
 +
Select a binding, then press
 +
Select binding, or press space to abort
 +
Key binding & macro center
 +
SYMBOL
 +
NOUN
 +
PREFIX
 +
VERB
 +
ADJ_DIST
 +
THE_NOUN_SING
 +
THE_NOUN_PLUR
 +
THE_COMPOUND_NOUN_SING
 +
THE_COMPOUND_NOUN_PLUR
 +
THE_COMPOUND_ADJ
 +
FRONT_COMPOUND_NOUN_SING
 +
FRONT_COMPOUND_NOUN_PLUR
 +
REAR_COMPOUND_NOUN_SING
 +
REAR_COMPOUND_NOUN_PLUR
 +
FRONT_COMPOUND_ADJ
 +
REAR_COMPOUND_ADJ
 +
FRONT_COMPOUND_PREFIX
 +
THE_COMPOUND_PREFIX
 +
STANDARD_VERB
 +
Unrecognized Word Token:
 +
Unrecognized Symbol Token:
 +
Unrecognized Translation Token:
 +
NAME_SWAMP
 +
HOLY
 +
NAME_DESERT
 +
NAME_GLACIER
 +
NAME_TUNDRA
 +
NAME_GRASSLAND
 +
NAME_HILLS
 +
NAME_REGION
 +
NAME_PEAK
 +
NAME_ISLAND_SMALL
 +
NAME_ISLAND
 +
NAME_CONTINENT
 +
NAME_WAR
 +
NAME_BATTLE
 +
NAME_SIEGE
 +
NAME_COMMON_RELIGION
 +
NAME_BUILDING_TEMPLE
 +
NAME_ROAD
 +
NAME_BRIDGE
 +
NAME_TUNNEL
 +
NAME_WALL
 +
NAME_BUILDING_KEEP
 +
NAME_BUILDING_TOMB
 +
Unrecognized word token:
 +
Impoverished Word Selector
 +
Machine node out of bounds on split
 +
Failed to find machine node frontier on split
 +
Unreachable machine node on split
 +
MOON_PHASE
 +
Unrecognized Material Template Token:
 +
Unrecognized Color Token in Material Template:
 +
IMPLIES_ANIMAL_KILL
 +
ALCOHOL_PLANT
 +
ALCOHOL_CREATURE
 +
CHEESE_PLANT
 +
CHEESE_CREATURE
 +
POWDER_MISC_PLANT
 +
POWDER_MISC_CREATURE
 +
STOCKPILE_GLOB
 +
STOCKPILE_GLOB_SOLID
 +
STOCKPILE_GLOB_PASTE
 +
STOCKPILE_GLOB_PRESSED
 +
LIQUID_MISC_PLANT
 +
LIQUID_MISC_CREATURE
 +
LIQUID_MISC_OTHER
 +
STRUCTURAL_PLANT_MAT
 +
SEED_MAT
 +
LEAF_MAT
 +
BONE
 +
THREAD_PLANT
 +
TOOTH
 +
HORN
 +
SHELL
 +
SILK
 +
GENERATES_MIASMA
 +
ROTS
 +
BLOOD_MAP_DESCRIPTOR
 +
ICHOR_MAP_DESCRIPTOR
 +
GOO_MAP_DESCRIPTOR
 +
SLIME_MAP_DESCRIPTOR
 +
PUS_MAP_DESCRIPTOR
 +
ENTERS_BLOOD
 +
ALCOHOL
 +
EDIBLE_VERMIN
 +
EDIBLE_RAW
 +
EDIBLE_COOKED
 +
ITEMS_METAL
 +
ITEMS_BARRED
 +
ITEMS_SCALED
 +
ITEMS_LEATHER
 +
ITEMS_SOFT
 +
ITEMS_HARD
 +
UNDIGGABLE
 +
DISPLAY_UNGLAZED
 +
YARN
 +
STOCKPILE_THREAD_METAL
 +
CRYSTAL_GLASSABLE
 +
ITEMS_WEAPON
 +
ITEMS_WEAPON_RANGED
 +
ITEMS_ANVIL
 +
ITEMS_AMMO
 +
ITEMS_DIGGER
 +
ITEMS_ARMOR
 +
ITEMS_DELICATE
 +
ITEMS_SIEGE_ENGINE
 +
ITEMS_QUERN
 +
STONE_NAME
 +
OVERWRITE_SOLID
 +
TEMP_DIET_INFO
 +
SLIME
 +
ICHOR
 +
FILTH
 +
POWDER_DYE
 +
ITEM_SYMBOL
 +
DISPLAY_COLOR
 +
BUILD_COLOR
 +
TILE_COLOR
 +
BASIC_COLOR
 +
STATE_COLOR
 +
STATE_NAME
 +
STATE_NAME_ADJ
 +
STATE_ADJ
 +
ABSORPTION
 +
IMPACT_YIELD
 +
IMPACT_FRACTURE
 +
IMPACT_ELASTICITY
 +
IMPACT_STRAIN_AT_YIELD
 +
COMPRESSIVE_YIELD
 +
COMPRESSIVE_FRACTURE
 +
COMPRESSIVE_ELASTICITY
 +
COMPRESSIVE_STRAIN_AT_YIELD
 +
TENSILE_YIELD
 +
TENSILE_FRACTURE
 +
TENSILE_ELASTICITY
 +
TENSILE_STRAIN_AT_YIELD
 +
TORSION_YIELD
 +
TORSION_FRACTURE
 +
TORSION_ELASTICITY
 +
TORSION_STRAIN_AT_YIELD
 +
SHEAR_YIELD
 +
SHEAR_FRACTURE
 +
SHEAR_ELASTICITY
 +
SHEAR_STRAIN_AT_YIELD
 +
BENDING_YIELD
 +
BENDING_FRACTURE
 +
BENDING_ELASTICITY
 +
BENDING_STRAIN_AT_YIELD
 +
MAX_EDGE
 +
MATERIAL_VALUE
 +
SPEC_HEAT
 +
HEATDAM_POINT
 +
COLDDAM_POINT
 +
IGNITE_POINT
 +
MELTING_POINT
 +
BOILING_POINT
 +
MAT_FIXED_TEMP
 +
SOLID_DENSITY
 +
LIQUID_DENSITY
 +
MOLAR_MASS
 +
EXTRACT_STORAGE
 +
BUTCHER_SPECIAL
 +
MEAT_NAME
 +
BLOCK_NAME
 +
MATERIAL_REACTION_PRODUCT
 +
HARDENS_WITH_WATER
 +
SOAP_LEVEL
 +
MULTIPLY_VALUE
 +
magma
 +
boiling magma
 +
GRAY
 +
amber
 +
ground amber
 +
amber paste
 +
pressed amber
 +
coral
 +
ground coral
 +
coral paste
 +
pressed coral
 +
WHITE
 +
green glass
 +
ground green glass
 +
green glass paste
 +
pressed green glass
 +
molten green glass
 +
boiling green glass
 +
DARK_GREEN
 +
clear glass
 +
ground clear glass
 +
clear glass paste
 +
pressed clear glass
 +
molten clear glass
 +
boiling clear glass
 +
CLEAR
 +
crystal glass
 +
ground crystal glass
 +
crystal glass paste
 +
pressed crystal glass
 +
molten crystal glass
 +
boiling crystal glass
 +
snow
 +
slush
 +
coal
 +
coal powder
 +
coal slush
 +
pressed coal
 +
BLACK
 +
potash
 +
potash slush
 +
pressed potash
 +
ash paste
 +
pressed ash
 +
ASH_GLAZE
 +
GLAZE_MAT
 +
pearlash
 +
pearlash paste
 +
pressed pearlash
 +
frozen lye
 +
frozen lye powder
 +
lye slush
 +
boiling lye
 +
dirt
 +
pressed dirt
 +
BROWN
 +
vomit
 +
pressed vomit
 +
molten salt
 +
boiling salt
 +
filth
 +
pressed filth
 +
frozen filth
 +
frozen filth powder
 +
filth slush
 +
boiling filth
 +
YELLOW
 +
unknown frozen substance
 +
unknown frozen powder
 +
unknown slush
 +
unknown substance
 +
unknown boiling substance
 +
grime
 +
grime paste
 +
pressed grime
 +
CREATURE_1
 +
unknown frozen creature substance
 +
unknown frozen creature powder
 +
unknown creature paste
 +
unknown pressed frozen creature substance
 +
unknown creature substance
 +
unknown boiling creature substance
 +
PLANT_1
 +
unknown frozen plant substance
 +
unknown frozen plant powder
 +
unknown frozen plant paste
 +
unknown pressed frozen plant substance
 +
unknown plant substance
 +
unknown boiling plant substance
 +
SYNDROME
 +
SYN_NAME
 +
SYN_AFFECTED_CLASS
 +
SYN_IMMUNE_CLASS
 +
SYN_AFFECTED_CREATURE
 +
SYN_CLASS
 +
SYN_IMMUNE_CREATURE
 +
Unrecognized CE_PAIN token:
 +
Unrecognized CE_SWELLING token:
 +
Unrecognized CE_OOZING token:
 +
Unrecognized CE_BRUISING token:
 +
Unrecognized CE_BLISTERS token:
 +
Unrecognized CE_NUMBNESS token:
 +
Unrecognized CE_PARALYSIS token:
 +
Unrecognized CE_FEVER token:
 +
Unrecognized CE_BLEEDING token:
 +
Unrecognized CE_COUGH_BLOOD token:
 +
Unrecognized CE_VOMIT_BLOOD token:
 +
Unrecognized CE_NAUSEA token:
 +
Unrecognized CE_UNCONSCIOUSNESS token:
 +
Unrecognized CE_NECROSIS token:
 +
Unrecognized CE_IMPAIR_FUNCTION token:
 +
Unrecognized CE_DROWSINESS token:
 +
Unrecognized CE_DIZZINESS token:
 +
Unsupported CE add tag:
 +
Unsupported CE remove tag:
 +
CAN_BE_HIDDEN
 +
Unrecognized CE_DISPLAY_TILE token:
 +
Unrecognized CE_DISPLAY_NAME token:
 +
Unrecognized CE_FLASH_TILE token:
 +
Unrecognized CE_PHYS_ATT_CHANGE token:
 +
Unrecognized CE_MENT_ATT_CHANGE token:
 +
APPEARANCE_MODIFIER
 +
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
 +
RESERVED_WHOLE_PART
 +
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
 +
MAT_MULT
 +
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
 +
SPEED_PERC
 +
SPEED_ADD
 +
Unrecognized CE_SPEED_CHANGE token:
 +
MAT_TOKEN
 +
Unrecognized CE_BODY_MAT_INTERACTION token:
 +
Unrecognized CE_CAN_DO_INTERACTION token:
 +
Unrecognized CE_BODY_TRANSFORMATION token:
 +
PERC
 +
PERC_ON
 +
Unrecognized CE_SKILL_ROLL_ADJUST token:
 +
CDI token precedes any CAN_DO_INTERACTION tag
 +
SYNDROME_TAG
 +
PERIODIC
 +
COUNTER_TRIGGER
 +
Unrecognized CE Token:
 +
ALCOHOLIC
 +
COMBATHARDNESS
 +
TIME_SINCE_BREAK
 +
PARTIED_OUT
 +
MILK_COUNTER
 +
EGG_SPENT
 +
GROUNDED_ANIMAL_ANGER
 +
TIME_SINCE_SUCKED_BLOOD
 +
DRINKING_BLOOD
 +
Unrecognized Counter:
 +
PROB
 +
LOCALIZED
 +
RESISTABLE
 +
SIZE_DELAYS
 +
SIZE_DILUTES
 +
VASCULAR_ONLY
 +
MUSCULAR_ONLY
 +
START
 +
PEAK
 +
Unrecognized Caste Token in Body Transformation Effect:
 +
Interaction Token not recognized :
 +
TARGET
 +
LINE_OF_SIGHT
 +
TOUCHABLE
 +
DISTURBER_ONLY
 +
SELF_ALLOWED
 +
SELF_ONLY
 +
Unrecognized CDI Target Token:
 +
TARGET_RANGE
 +
LOCATION_HINT
 +
USAGE_HINT
 +
ADV_NAME
 +
MAX_TARGET_NUMBER
 +
WAIT_PERIOD
 +
VERBAL_SPEECH
 +
CAN_BE_MUTUAL
 +
VERBAL
 +
FREE_ACTION
 +
VERB_REVERSE
 +
TARGET_VERB
 +
WAFERS
 +
SPECIAL
 +
DEEP_SPECIAL
 +
THREAD_METAL
 +
DEEP_SURFACE
 +
AQUIFER
 +
METAMORPHIC
 +
SEDIMENTARY
 +
SOIL
 +
SOIL_OCEAN
 +
SOIL_SAND
 +
SEDIMENTARY_OCEAN_SHALLOW
 +
SEDIMENTARY_OCEAN_DEEP
 +
IGNEOUS_INTRUSIVE
 +
IGNEOUS_EXTRUSIVE
 +
ENVIRONMENT
 +
Missing Stone Environment Token:
 +
Missing Stone Environment Inclusion Type Token:
 +
Missing Frequency for Stone Environment:
 +
ALL_STONE
 +
IGNEOUS_ALL
 +
ALLUVIAL
 +
Unrecognized Stone Environment Token:
 +
ENVIRONMENT_SPEC
 +
Missing Stone Environment Spec Token:
 +
Missing Stone Environment Spec Inclusion Type Token:
 +
Missing Frequency for Stone Environment Spec:
 +
LAVA
 +
Unrecognized Inorganic Material Definition Token:
 +
NAME_PLURAL
 +
ALL_NAMES
 +
AUTUMNCOLOR
 +
GRASS
 +
TREE_TILE
 +
DEAD_TREE_TILE
 +
SAPLING_TILE
 +
DEAD_SAPLING_TILE
 +
TREE_COLOR
 +
DEAD_TREE_COLOR
 +
SAPLING_COLOR
 +
DEAD_SAPLING_COLOR
 +
SAPLING_DROWN_LEVEL
 +
TREE_DROWN_LEVEL
 +
SAPLING
 +
GROWDUR
 +
PICKED_TILE
 +
DEAD_PICKED_TILE
 +
GRASS_TILES
 +
ALT_PERIOD
 +
ALT_GRASS_TILES
 +
GRASS_COLORS
 +
SHRUB_TILE
 +
DEAD_SHRUB_TILE
 +
CLUSTERSIZE
 +
PICKED_COLOR
 +
DEAD_PICKED_COLOR
 +
SHRUB_COLOR
 +
DEAD_SHRUB_COLOR
 +
BASIC_MAT
 +
MILL
 +
SHRUB_DROWN_LEVEL
 +
EXTRACT_STILL_VIAL
 +
EXTRACT_VIAL
 +
EXTRACT_BARREL
 +
Unrecognized Plant Token:
 +
Sharp blades
 +
Extract
 +
Ore of
 +
inorganic_generated
 +
You flounder
 +
Your mason has defaced a
 +
loop path fail:
 +
Tried to call lock a second time before unlock was called.
 +
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
 +
Neither NTSCSI nor ASPI could be initialised.
 +
Couldn't find the specified device.
 +
Error trying to allocate a channel.
 +
The specified channel has been reused to play another sound.
 +
DMA Failure.  See debug output for more information.
 +
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128).
 +
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format.
 +
DSP connection error.  Couldn't find the DSP unit specified.
 +
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback.
 +
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output.
 +
Can't execute this command on an EVENT_INFOONLY event.
 +
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified.
 +
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform.
 +
The requested event, event group, event category or event property could not be found.
 +
Error loading file.
 +
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
 +
Media was ejected while reading.
 +
End of file unexpectedly reached while trying to read essential data (truncated data?).
 +
File not found.
 +
Unwanted file access occured.
 +
Unsupported file or audio format.
 +
The specified resource requires authentication or is forbidden.
 +
Proxy authentication is required to access the specified resource.
 +
The HTTP request timed out.
 +
FMOD was not initialized correctly to support this function.
 +
Cannot call this command after System::init.
 +
Value passed in was a NaN, Inf or denormalized float.
 +
The syncpoint did not come from this sound handle.
 +
The vectors passed in are not unit length, or perpendicular.
 +
Reached maximum audible playback count for this sound's soundgroup.
 +
Not enough memory or resources.
 +
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
 +
Not enough memory or resources on console sound ram.
 +
Tried to call a command on a 3d sound when the command was meant for 2d sound.
 +
Tried to call a command on a 2d sound when the command was meant for 3d sound.
 +
Tried to use a feature that requires hardware support.  (ie trying to play a VAG compressed sound in software on PS2).
 +
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature.
 +
Couldn't connect to the specified host.
 +
The specified URL couldn't be resolved.
 +
Operation on a non-blocking socket could not complete immediately.
 +
Operation could not be performed because specified sound is not ready.
 +
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
 +
Error creating hardware sound buffer.
 +
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal.
 +
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output).
 +
Error initializing output device.
 +
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it.
 +
Attempted to create a software sound but no software channels were specified in System::init.
 +
Panning only works with mono or stereo sound sources.
 +
The number of allowed instances of a plugin has been exceeded.
 +
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot.
 +
The error occured because the sound referenced contains subsounds.  The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first.
 +
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
 +
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
 +
The subsound's mode bits do not match with the parent sound's mode bits.  See documentation for function that it was called with.
 +
The specified tag could not be found or there are no tags.
 +
The sound created exceeds the allowable input channel count.  This can be increased using the maxinputchannels parameter in System::setSoftwareFormat.
 +
Something in FMOD hasn't been implemented when it should be! contact support!
 +
This command failed because System::init or System::setDriver was not called.
 +
The version number of this file format is not supported.
 +
Unknown error.
 +
sound: failure:
 +
Nemesis Unit Load Failed
 +
ANXIETY
 +
ANGER
 +
DEPRESSION
 +
SELF_CONSCIOUSNESS
 +
IMMODERATION
 +
VULNERABILITY
 +
FRIENDLINESS
 +
GREGARIOUSNESS
 +
ASSERTIVENESS
 +
ACTIVITY_LEVEL
 +
EXCITEMENT_SEEKING
 +
CHEERFULNESS
 +
IMAGINATION
 +
ARTISTIC_INTEREST
 +
EMOTIONALITY
 +
ADVENTUROUSNESS
 +
INTELLECTUAL_CURIOSITY
 +
LIBERALISM
 +
TRUST
 +
STRAIGHTFORWARDNESS
 +
ALTRUISM
 +
COOPERATION
 +
MODESTY
 +
SYMPATHY
 +
SELF_EFFICACY
 +
ORDERLINESS
 +
DUTIFULNESS
 +
ACHIEVEMENT_STRIVING
 +
SELF_DISCIPLINE
 +
CAUTIOUSNESS
 +
Unrecognized Personality Facet Token:
 +
text_viewer
 +
The work slowdown by the
 +
Wagon Pathing Catastrophe
 +
caravan from
 +
Their wagons have bypassed your inaccessible site.
 +
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
 +
Some migrants have arrived, despite the danger.
 +
Some migrants have arrived.
 +
Others refused to journey to this dangerous fortress.
 +
Others were too nervous to make the journey.
 +
Migrants refused to journey to such a dangerous fortress this season.
 +
Migrants were too nervous to make the journey this season.
 +
The fortress attracted no migrants this season.
 +
Inaccessible
 +
Distance:
 +
Sorting by distance
 +
Merchants Present
 +
Trading with
 +
Greetings.  Let's trade.
 +
Yes, and trade we will!  Simply tell me
 +
what interests you and what you're prepared to offer in exchange.
 +
These _are_ fine items, aren't they?  Now,
 +
what do offer for them?
 +
Are these gifts?  Do you wish to trade?
 +
You truly despise life, don't you?
 +
Once a beautiful tree, and now?
 +
That poor, gentle creature...
 +
Perhaps if you throw in some more goods I can make an offer.
 +
Asking for
 +
Offering
 +
Not trading currency
 +
Trade how many? (0-
 +
Ask for how much? (0-
 +
Offer how much? (0-
 +
You receive
 +
There are no merchants present with which to trade.
 +
Greetings from the outer lands. 
 +
Greetings from the Mountainhomes. 
 +
Your efforts are legend there.  Let us trade!
 +
Greetings.  We are enchanted by
 +
your more ethical works.  We've come to trade.
 +
Greetings.  The
 +
ship of the
 +
What do you want?
 +
Perhaps you'd consider this superior proposal?
 +
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
 +
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
 +
With your trade goods such as they are, I can't
 +
fathom you ending up with all of those items.
 +
You are too kind.
 +
Take what you wish.  I can't stop you.
 +
You wish to make an offering?  We love gifts.
 +
You wish to make an offering to our leader? 
 +
This would please us greatly.  What do you offer?
 +
going there.  Obviously, your copious wit is matched only by your industry!
 +
Yes, and trade we will!  Simply tell me
 +
These _are_ fine items, aren't they?  Now,
 +
wish to trade or to make an offering to our leader?
 +
You truely despise life, don't you? 
 +
Once a beautiful tree, and now? 
 +
ecstatic with the trading
 +
very happy about the trading
 +
pleased with the trading
 +
willing to trade
 +
not going to take much more of this
 +
unwilling to trade
 +
Allowed Weight:
 +
Excess Weight:
 +
Value:
 +
Trader Profit:
 +
Trader Loss:
 +
The following fortress goods were added for the counteroffer:
 +
Good
 +
Priority
 +
Peace is calling out to us.  How do you respond?
 +
Let's discuss the state of our current agreements...
 +
Well then, we have finalized the export agreement.
 +
Feel free to go over the documents.
 +
Let's discuss what we are willing to offer for your
 +
ship...
 +
Well then, we have finalized the import agreement.
 +
Remember, trade agreements strengthen bonds.  Please consider an import
 +
agreement next year.
 +
What requests do you have of our merchants?
 +
Merit deserves a reward, and I come empowered to establish this colony as an
 +
official land of our realm.
 +
You continue to impress!  I have come empowered to elevate this land in the
 +
eyes of our realm.
 +
surrounding your lands.  Although we are loathe to spare a
 +
single branch to your senseless slaughter, we are willing to ask
 +
that you cap your tree-fells at one hundred until we next meet.
 +
The dead walk.  Hide while you still can!
 +
Miners Guild
 +
Carpenters Guild
 +
Masons Guild
 +
Metalsmiths Guild
 +
Jewelers Guild
 +
Craftsmen
 +
Guild
 +
The merchants from
 +
Text generation failed:
 +
GLOBAL
 +
CHAR
 +
IKEY
 +
CHOICE
 +
LOCX
 +
LINK
 +
TREESREMOVED
 +
DIPLOMACYFLAG_SUCCESS
 +
DIPLOMACYFLAG_FAILURE
 +
YOURCIV
 +
YOURFORT
 +
NULL
 +
LOCAL_LARGE_PREDATOR
 +
RANGE
 +
DIPLOMAT
 +
ASSOCIATE
 +
ACTOR
 +
NOBLE
 +
ADD_FLAG
 +
REMOVE_FLAG
 +
NATIVENAME
 +
TRANSLATEDNAME
 +
TITLENAME
 +
HISTNAME
 +
beasts
 +
Gate
 +
This building has
 +
been claimed by
 +
works
 +
furiously!
 +
keeps
 +
muttering
 +
secretly...
 +
works,
 +
darkly brooding...
 +
with menacing fury!
 +
broods
 +
things...  certain things
 +
screams
 +
mutters
 +
bones...  yes
 +
tree... life
 +
raw... green
 +
raw... clear
 +
raw... crystal
 +
rough... color
 +
stone... rock
 +
bars... metal
 +
gems... shining
 +
blocks... bricks...
 +
leather... skin
 +
cloth... thread
 +
sketches
 +
pictures of
 +
skeletons
 +
shells
 +
glass
 +
glass and burning wood
 +
rough gems and glass
 +
shining bars
 +
square blocks
 +
stacked leather
 +
stacked cloth
 +
Nobody
 +
Must have magma accessible
 +
from below one of the 8
 +
boundary tiles
 +
Needs to be powered
 +
Check for raw material access
 +
and fuel if necessary
 +
You don't have enough
 +
mechanisms.
 +
There is nothing that
 +
can be linked up.
 +
Profile requires manager
 +
Bucket full
 +
Active
 +
Frozen Here
 +
Frozen Elsewhere
 +
Total Power:
 +
Total Power Needed:
 +
Stable Foundation
 +
Hanging
 +
Pumps from the north
 +
Pumps from the east
 +
Pumps from the south
 +
Pumps from the west
 +
Shoot:
 +
From Top to Bottom
 +
From Bottom to Top
 +
From Left to Right
 +
From Right to Left
 +
Give name
 +
This is a memorial to
 +
Current Owner:
 +
Outdoor access
 +
Ready to be split
 +
Not ready to be split
 +
Too many hives
 +
Occupants:
 +
Assigned:
 +
Chained:
 +
Fire at Will
 +
Prepare to Fire
 +
Not in Use
 +
Operated by Mechanisms
 +
Forbidden
 +
Passable
 +
Pet-passable
 +
Open
 +
DOOR TAKEN BY INVADERS
 +
Retake door to forbid it.
 +
DOOR USED BY INTRUDER
 +
HATCH TAKEN BY INVADERS
 +
Retake hatch to forbid it.
 +
HATCH USED BY INTRUDER
 +
This is the resting
 +
place of
 +
Move the cursor to the pile
 +
you want to take from.
 +
Shopkeeper:
 +
For Sale at
 +
Nest box claimed by
 +
Nest box unclaimed
 +
There are no merchants
 +
trading right now.
 +
Broker:
 +
Broker can access depot
 +
Broker cannot access depot
 +
You do not have a broker.
 +
Trap Occupied:
 +
Trap Baited:
 +
for this location
 +
Disengaged
 +
Cancel
 +
Done
 +
First, you need to create a
 +
squad in the military
 +
screen.  The military screen
 +
view or you can press
 +
Orders
 +
Sched -
 +
Near sq:
 +
Resume
 +
one tile
 +
round 5x5
 +
Outside
 +
Inside
 +
Light
 +
Dark
 +
Subterranean
 +
Above Ground
 +
Corrupt Soldier Mood:
 +
Has a horrible fell look!
 +
Brooding darkly...
 +
Has the aspect of one fey!
 +
Peculiarly secretive...
 +
Possessed by unknown forces!
 +
Stricken by melancholy...
 +
Crawling around babbling!
 +
Running around babbling!
 +
Crawling around crazed!
 +
Running around crazed!
 +
Staring off into space...
 +
Corrupt Strange Mood:
 +
Pet of
 +
Somebody
 +
Over-Exerted
 +
Miserable
 +
Very Unhappy
 +
Unhappy
 +
This animal is waiting for
 +
conflict.
 +
This animal hunts at will.
 +
This adorable animal
 +
can't work.
 +
This animal isn't interested
 +
This animal is waiting to be
 +
trained.
 +
This animal can't work.
 +
Assign a trained animal:
 +
There are no animals left.
 +
The baby can't work yet.
 +
The noble will not work.
 +
Horizontal Axle
 +
Upright Weapon
 +
Pump from north
 +
Pump from east
 +
Pump from south
 +
Pump from west
 +
Chain
 +
Chair or Throne
 +
Placement
 +
Raise Dir
 +
Item
 +
Dist
 +
Current Refuse Orders:
 +
Current Workshop Orders:
 +
Current Zone Orders:
 +
Current Forbid Orders:
 +
Forbidding of death objects
 +
occurs at time of death.
 +
Current Standing Orders:
 +
These orders are superceded
 +
Hotkey
 +
Zoom
 +
Beds:
 +
Tables:
 +
Traction Benches:
 +
Boxes/bags:
 +
Thread:
 +
Cloth:
 +
Splints:
 +
Crutches:
 +
Powder for casts:
 +
Buckets:
 +
Soap:
 +
Remove Activity Zone
 +
New Activity Zone
 +
Water Source (
 +
Fishing (
 +
Garbage Dump (
 +
Pen/Pasture (
 +
Pit/Pond (
 +
Sand (
 +
Clay (
 +
Meeting Area (
 +
Cold
 +
Hospital (
 +
Activity Zone #
 +
Rectangle
 +
Flow
 +
Floor Flow
 +
High Traffic Cost:
 +
Normal Traffic Cost:
 +
Low Traffic Cost:
 +
Restricted Traffic Cost:
 +
Depot accessible
 +
Depot inaccessible
 +
All depots inaccessible
 +
All depots accessible
 +
Warm
 +
Damp
 +
Muddy
 +
Snow-covered
 +
Mossy
 +
Sculpted
 +
Detailed
 +
Rough-hewn
 +
Straight
 +
Smooth
 +
Exposed
 +
Pillar
 +
Cluster
 +
Burning
 +
Dead
 +
Tree
 +
Dense
 +
Sparse
 +
Grass
 +
Dry
 +
Dry Grass
 +
Dead Grass
 +
Level
 +
Driftwood
 +
Wet
 +
Young
 +
Sapling
 +
Shrub
 +
Furrowed
 +
Ashes
 +
Waterfall
 +
River Source
 +
Chasm
 +
Eerie Glowing Pit
 +
Glowing Floor
 +
Glowing Barrier
 +
Semi-molten Rock
 +
Lava Flow
 +
Magma Flow
 +
Murky Pool
 +
Murky Pool Slope
 +
River
 +
Brook
 +
Grassy Upward Stairway
 +
Grassy Up/Down Stairway
 +
Grassy Downward Stairway
 +
Ice Up/Down Stairway
 +
Ice Downward Stairway
 +
Ice Upward Stairway
 +
Grassy Upward Slope
 +
Dry Grass Upward Slope
 +
Dead Grass Upward Slope
 +
Glacial Upward Slope
 +
Glacial Downward Slope
 +
Grassy Downward Slope
 +
Dry Grass Downward Slope
 +
Dead Grass Downward Slope
 +
Downward Slope
 +
Open Space
 +
SLATED FOR REMOVAL
 +
Waiting for construction...
 +
Waiting for architect...
 +
Designed...
 +
Construction initiated.
 +
Partially constructed.
 +
Construction nearly done.
 +
Construction suspended.
 +
Construction inactive.
 +
Any Metalsmithing
 +
Any Workshop Farming
 +
Wood/Stone/Boneworking
 +
Any Fishing
 +
Null
 +
Here we have
 +
prone
 +
swimming
 +
animated
 +
guts
 +
deep in
 +
various
 +
many corpses
 +
some corpses
 +
much gore
 +
some gore
 +
many bones
 +
some bones
 +
many objects
 +
some objects
 +
warm
 +
damp
 +
vomit-covered
 +
blood-stained
 +
pus-spattered
 +
ichor-drenched
 +
mossy
 +
sculpted
 +
detailed
 +
rough-hewn
 +
straight
 +
smooth
 +
exposed
 +
pillar
 +
fortification
 +
cluster
 +
wall
 +
bloody
 +
pus-spattered
 +
ichor
 +
ichor-flecked
 +
gooey
 +
slime
 +
slimy
 +
chunky
 +
You slam
 +
blow
 +
blows
 +
FUEL
 +
AUTOMATIC
 +
ADVENTURE_MODE_ENABLED
 +
CONTAINS
 +
NOT_IMPROVED
 +
DOES_NOT_ABSORB
 +
FOOD_STORAGE_CONTAINER
 +
HARD_ITEM_MATERIAL
 +
NOT_PRESSED
 +
REAGENT
 +
ANY_RAW_MATERIAL
 +
ANY_CRAFT
 +
PRODUCT
 +
IMPROVEMENT
 +
PRODUCT_DIMENSION
 +
PRODUCT_TO_CONTAINER
 +
PRESERVE_REAGENT
 +
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
 +
FORCE_EDGE
 +
PRODUCT_PASTE
 +
PRODUCT_PRESSED
 +
KILN
 +
SMELTER
 +
KITCHEN
 +
STILL
 +
hanging
 +
art to
 +
cover to
 +
rings to
 +
bands to
 +
spikes to
 +
specific improvement to
 +
thread to
 +
cloth to
 +
sewn image to
 +
pages to
 +
illustration to
 +
They
 +
the Age
 +
Only
 +
Suddenly
 +
Surely
 +
Then
 +
Slowly
 +
Time
 +
The Day
 +
The Night
 +
The Wind
 +
The Sea
 +
The Sands
 +
The Wise
 +
The Dirt
 +
The Fool
 +
Nothing
 +
The Future
 +
The Past
 +
Will Tell
 +
Foretell
 +
Can Say
 +
Know
 +
Mourn
 +
Weep
 +
Laugh
 +
Afterward
 +
There
 +
the Treasure
 +
Treasure
 +
the Artifact
 +
craft shop
 +
weaponsmith's shop
 +
armorsmith's shop
 +
general store
 +
food shop
 +
mead hall
 +
keep
 +
collection of homes
 +
apartment room
 +
temple
 +
tower
 +
market
 +
tomb
 +
dungeon
 +
sewers
 +
catacombs
 +
the Craft Shop
 +
the Weaponsmith's Shop
 +
the Armorsmith's Shop
 +
the General Store
 +
the Food Shop
 +
the Mead Hall
 +
the Keep
 +
the Home
 +
the Homes
 +
the Room
 +
the Temple
 +
the Tower
 +
the Market
 +
the Tomb
 +
the Dungeon
 +
the Sewers
 +
the Catacombs
 +
the Time
 +
the Attack
 +
the Invasion
 +
the Razing
 +
the Founders
 +
Loss
 +
First Contact
 +
the Agreement
 +
the Deal
 +
Peace
 +
the Diplomat
 +
Tragedy
 +
the Caravan
 +
the Merchants
 +
Concealment
 +
the Secret
 +
Creation
 +
Genius
 +
the Discovery
 +
the Reclamation
 +
the Resettlement
 +
Masterpiece
 +
the Battle
 +
the Clash
 +
Pillage
 +
Plunder
 +
the Tribute
 +
the Desecration
 +
the Abduction
 +
the Kidnapping
 +
the Theft
 +
the Thief
 +
the Devouring
 +
Hunger
 +
the Wound
 +
the Wounding
 +
the Maiming
 +
the Duel
 +
the Struggle
 +
the Construction
 +
the Reunion
 +
the Summit
 +
the Explorer
 +
the Traveler
 +
the Journey
 +
the Pet
 +
the Companion
 +
the Impersonation
 +
Trickery
 +
Deceit
 +
Change
 +
the Resurrection
 +
Rebirth
 +
the Mystery
 +
the Confrontation
 +
the Obsession
 +
Storage
 +
the Spirit
 +
the Dead
 +
the Ghost
 +
the Corpse
 +
the Mountain Halls
 +
the Mountainhome
 +
the Fortress
 +
the Dark Fortress
 +
the Cave
 +
the Pit
 +
the Dark
 +
the Darkness
 +
the Hole
 +
the Cavern
 +
the Tree
 +
the Trees
 +
the Forest
 +
the Forest Retreat
 +
the City
 +
the Town
 +
the Farm
 +
the Village
 +
the Hamlet
 +
the Labyrinth
 +
the Maze
 +
the Tunnels
 +
the Shrine
 +
the Lair
 +
the Burrow
 +
the Castle
 +
the Burial
 +
the Mausoleum
 +
the Monument
 +
the Camp
 +
the Place
 +
the Horror
 +
Goodness
 +
the Joy
 +
the World
 +
the Region
 +
the Universe
 +
the Wetland
 +
the Marsh
 +
the Swamp
 +
the Bog
 +
the Mire
 +
the Murk
 +
the Desert
 +
the Sand
 +
the Rocks
 +
the Canopy
 +
the Undergrowth
 +
the Mountains
 +
the Peaks
 +
the Mountain
 +
the Ocean
 +
the Waves
 +
the Deep
 +
the Sea
 +
the Lake
 +
the Waters
 +
the Glacier
 +
the Ice
 +
the Tundra
 +
the Frozen Wastes
 +
the Grassland
 +
the Plains
 +
the Savanna
 +
the Shrubland
 +
the Hills
 +
the fiery bowels of the earth
 +
the Depths
 +
the Underground
 +
the Caverns
 +
the Fire
 +
the Flames
 +
the Magma
 +
the Fiery Depths
 +
Hell
 +
the Creatures
 +
Creatures
 +
the Creature
 +
the Coins
 +
the Art
 +
the People
 +
the Group
 +
the Settlement
 +
the Vessel
 +
the Migration
 +
the Religion
 +
the Faith
 +
Beliefs
 +
the Fighters
 +
the Squad
 +
the Outcasts
 +
the Criminals
 +
Set Region Information Overflow
 +
Not enough peaks:
 +
Not enough medium altitudes
 +
Not enough medium altitudes after shift down
 +
Not enough low altitudes after shift down:
 +
Not enough medium altitudes after shift up
 +
Not enough high altitudes after shift up
 +
Not enough partial edge oceans
 +
Not enough complete edge oceans
 +
Rainfall not evenly distributed:
 +
Flat/rough areas not evenly distributed:
 +
Savagery not evenly distributed
 +
Volcanism not evenly distributed
 +
Initial swamp square count fails by
 +
Initial desert square count fails by
 +
Initial forest square count fails by
 +
Initial mountain square count fails by
 +
Initial ocean square count fails by
 +
Initial glacier square count fails by
 +
Initial tundra square count fails by
 +
Initial grassland square count fails by
 +
Initial hill square count fails by
 +
Not enough volcanos
 +
Swamp region count fails by
 +
Desert region count fails by
 +
Forest region count fails by
 +
Mountain region count fails by
 +
Ocean region count fails by
 +
Glacier region count fails by
 +
Tundra region count fails by
 +
Grassland region count fails by
 +
Hill region count fails by
 +
Not enough river start points before erosion
 +
Too many distinct subregions (over by
 +
Error sorting rivers: working with
 +
Not enough medium altitude locations after erosion
 +
Not enough low altitude locations after erosion:
 +
Not enough high altitude locations after erosion
 +
Not enough mountain cave locations
 +
Not enough mountain cave locations after location check
 +
Not enough low-lying cave locations
 +
Not enough low-lying cave locations after location check
 +
Not enough entity placement locations
 +
Did not place controllable entity
 +
Placed farming entity without crops
 +
Final swamp region count fails by
 +
Final desert region count fails by
 +
Final forest region count fails by
 +
Final mountain region count fails by
 +
Final ocean region count fails by
 +
Final glacier region count fails by
 +
Final tundra region count fails by
 +
Final grassland region count fails by
 +
Final hill region count fails by
 +
There is thick fog outside.
 +
There is fog outside.
 +
There is a thin mist outside.
 +
You cannot see the sky clearly from here, but the available sunlight indicates
 +
the night
 +
the dawn
 +
the day
 +
the sunset
 +
There is a heavy blanket of fog enveloping everything.
 +
Fog enshrouds the area.
 +
There is a thin mist here.
 +
The sky above you is nearly black, ripped through with towering clouds.
 +
The sky above you is completely gray, with dark cloud pillars pressing through it.
 +
The sky above you is a uniform and dark gray.
 +
The sky above you is gray.
 +
The sky above you is hazy and white.
 +
Mounds of clouds are clustered through a striped sky.
 +
There are scattered clouds underneath a striped sky.
 +
The sky is striped with thin clouds.
 +
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
 +
There are scattered puffy clouds above you.
 +
The sky is otherwise clear above you.
 +
The sky is clear above you.
 +
The sun is rising
 +
The sun is
 +
western
 +
eastern
 +
The sun is directly above you
 +
The sun is setting
 +
full moon
 +
waxing gibbous moon
 +
waxing half moon
 +
waxing crescent moon
 +
waning gibbous moon
 +
waning half moon
 +
waning crescent moon
 +
The stars are out.
 +
There is a strong breeze blowing from the
 +
There is a cool breeze blowing from the
 +
There is a gentle breeze blowing from the
 +
Loop Erase River Overflow
 +
Loop Erase River Placement Overflow
 +
Loop Erase River Temp River Placement Overflow
 +
territory_map-
 +
historical_map-
 +
world_map-
 +
CUSTOM_NAME:
 +
SEED:
 +
HISTORY_SEED:
 +
NAME_SEED:
 +
CREATURE_SEED:
 +
DIM:
 +
EMBARK_POINTS:
 +
END_YEAR:
 +
BEAST_END_YEAR:
 +
REVEAL_ALL_HISTORY:
 +
CULL_HISTORICAL_FIGURES:
 +
MINERAL_SCARCITY:
 +
MEGABEAST_CAP:
 +
SEMIMEGABEAST_CAP:
 +
TITAN_NUMBER:
 +
TITAN_ATTACK_TRIGGER:
 +
DEMON_NUMBER:
 +
NIGHT_TROLL_NUMBER:
 +
BOGEYMAN_NUMBER:
 +
VAMPIRE_NUMBER:
 +
WEREBEAST_NUMBER:
 +
SECRET_NUMBER:
 +
REGIONAL_INTERACTION_NUMBER:
 +
DISTURBANCE_INTERACTION_NUMBER:
 +
EVIL_CLOUD_NUMBER:
 +
EVIL_RAIN_NUMBER:
 +
GOOD_SQ_COUNTS:
 +
EVIL_SQ_COUNTS:
 +
PEAK_NUMBER_MIN:
 +
PARTIAL_OCEAN_EDGE_MIN:
 +
COMPLETE_OCEAN_EDGE_MIN:
 +
VOLCANO_MIN:
 +
EROSION_CYCLE_COUNT:
 +
RIVER_MINS:
 +
PERIODICALLY_ERODE_EXTREMES:
 +
OROGRAPHIC_PRECIPITATION:
 +
SUBREGION_MAX:
 +
CAVERN_LAYER_COUNT:
 +
CAVERN_LAYER_OPENNESS_MIN:
 +
CAVERN_LAYER_OPENNESS_MAX:
 +
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
 +
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
 +
CAVERN_LAYER_WATER_MIN:
 +
CAVERN_LAYER_WATER_MAX:
 +
HAVE_BOTTOM_LAYER_1:
 +
HAVE_BOTTOM_LAYER_2:
 +
LEVELS_ABOVE_GROUND:
 +
LEVELS_ABOVE_LAYER_1:
 +
LEVELS_ABOVE_LAYER_2:
 +
LEVELS_ABOVE_LAYER_3:
 +
LEVELS_ABOVE_LAYER_4:
 +
LEVELS_ABOVE_LAYER_5:
 +
LEVELS_AT_BOTTOM:
 +
CAVE_MIN_SIZE:
 +
CAVE_MAX_SIZE:
 +
MOUNTAIN_CAVE_MIN:
 +
NON_MOUNTAIN_CAVE_MIN:
 +
ALL_CAVES_VISIBLE:
 +
SHOW_EMBARK_TUNNEL:
 +
TOTAL_CIV_NUMBER:
 +
TOTAL_CIV_POPULATION:
 +
SITE_CAP:
 +
PLAYABLE_CIVILIZATION_REQUIRED:
 +
ELEVATION_RANGES:
 +
RAIN_RANGES:
 +
DRAINAGE_RANGES:
 +
SAVAGERY_RANGES:
 +
VOLCANISM_RANGES:
 +
feature-
 +
data/save/current/feature-
 +
Mountain-Slope Overflow
 +
Worship List
 +
Married
 +
Never Married
 +
Worshipped
 +
Worships
 +
Civilized World Population
 +
Total:
 +
Parent Civ:
 +
Unnumbered
 +
Unnumbered
 +
Unnumbered animated
 +
Outdoor Animal Populations (Including Undead)
 +
Underground Animal Populations (Including Undead)
 +
data/save/current/region_snapshot-
 +
region_snapshot-
 +
Midmap creation failure on graphical map export:
 +
Elevation negative on graphical map export (main)
 +
Elevation negative on graphical map export (midmap)
 +
RCP_BASIC_BODY
 +
RCP_BASIC_BODY_STANCE
 +
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
 +
RCP_UPPER_BODY
 +
RCP_LOWER_BODY
 +
RCP_THORAX
 +
RCP_ABDOMEN
 +
RCP_CEPHALOTHORAX
 +
RCP_HEAD
 +
RCP_TWO_PART_ARMS
 +
RCP_PINCERS
 +
RCP_CLAW_ARMS
 +
RCP_FIRST_SIMPLE_LEGS
 +
RCP_SECOND_SIMPLE_LEGS
 +
RCP_THIRD_SIMPLE_LEGS
 +
RCP_FOURTH_SIMPLE_LEGS
 +
RCP_FIFTH_SIMPLE_LEGS
 +
RCP_SIMPLE_FRONT_LEGS
 +
RCP_SIMPLE_REAR_LEGS
 +
RCP_TWO_PART_LEGS
 +
RCP_FRONT_FLIPPER
 +
RCP_REAR_FLIPPER
 +
RCP_TWO_FLIGHTLESS_WINGS
 +
RCP_TWO_WINGS
 +
RCP_TAIL
 +
RCP_2_TAILS
 +
RCP_3_TAILS
 +
RCP_TAIL_STINGER
 +
RCP_LOWER_BODY_STINGER
 +
RCP_PROBOSCIS
 +
RCP_TRUNK
 +
RCP_SHELL
 +
RCP_ANTENNAE
 +
RCP_1_HEAD_HORN
 +
RCP_2_HEAD_HORNS
 +
RCP_3_HEAD_HORNS
 +
RCP_4_HEAD_HORNS
 +
RCP_LARGE_MANDIBLES
 +
RCP_5_FINGERS
 +
RCP_4_FINGERS
 +
RCP_3_FINGERS
 +
RCP_2_FINGERS
 +
RCP_5_TOES
 +
RCP_4_TOES
 +
RCP_3_TOES
 +
RCP_2_TOES
 +
RCP_5_FRONT_TOES
 +
RCP_4_FRONT_TOES
 +
RCP_3_FRONT_TOES
 +
RCP_2_FRONT_TOES
 +
RCP_5_REAR_TOES
 +
RCP_4_REAR_TOES
 +
RCP_3_REAR_TOES
 +
RCP_2_REAR_TOES
 +
RCP_1_EYE
 +
RCP_2_EYES
 +
RCP_3_EYES
 +
RCP_BEAK
 +
RCP_NOSE
 +
RCP_CHEEKS
 +
RCP_LUNGS
 +
RCP_HEART
 +
RCP_GUTS
 +
RCP_THROAT
 +
RCP_SPINE
 +
RCP_NECK
 +
RCP_BRAIN
 +
RCP_SKULL
 +
RCP_MOUTH
 +
RCP_TEETH
 +
RCP_RIBS
 +
RCP_RIBS_EXTERNAL
 +
RCP_LIPS
 +
RCP_EYELIDS
 +
RCP_GLOSS_HOOF
 +
RCP_GLOSS_PAW
 +
Cannot generate random creatures -- missing body
 +
Cannot generate random creatures -- missing body gloss
 +
STANDARD_MATERIALS
 +
STANDARD_TISSUES
 +
CHITIN_MATERIALS
 +
CHITIN_TISSUES
 +
FACIAL_HAIR_TISSUES
 +
HEAD_HAIR_TISSUE_LAYERS
 +
FACIAL_HAIR_TISSUE_LAYERS
 +
BODY_HAIR_TISSUE_LAYERS
 +
BODY_FEATHER_TISSUE_LAYERS
 +
VERTEBRATE_TISSUE_LAYERS
 +
EXOSKELETON_TISSUE_LAYERS
 +
STANDARD_HEAD_POSITIONS
 +
HUMANOID_HEAD_POSITIONS
 +
HUMANOID_RIBCAGE_POSITIONS
 +
SHELL_POSITIONS
 +
HUMANOID_RELSIZES
 +
Cannot generate random creatures -- missing body detail plan
 +
SKIN_TEMPLATE
 +
FAT_TEMPLATE
 +
MUSCLE_TEMPLATE
 +
SINEW_TEMPLATE
 +
BONE_TEMPLATE
 +
CARTILAGE_TEMPLATE
 +
HAIR_TEMPLATE
 +
FEATHER_TEMPLATE
 +
SCALE_TEMPLATE
 +
NAIL_TEMPLATE
 +
TOOTH_TEMPLATE
 +
EYE_TEMPLATE
 +
NERVE_TEMPLATE
 +
BRAIN_TEMPLATE
 +
LUNG_TEMPLATE
 +
HEART_TEMPLATE
 +
LIVER_TEMPLATE
 +
GUT_TEMPLATE
 +
STOMACH_TEMPLATE
 +
PANCREAS_TEMPLATE
 +
SPLEEN_TEMPLATE
 +
KIDNEY_TEMPLATE
 +
LEATHER_TEMPLATE
 +
HORN_TEMPLATE
 +
PEARL_TEMPLATE
 +
SILK_TEMPLATE
 +
BLOOD_TEMPLATE
 +
ICHOR_TEMPLATE
 +
GOO_TEMPLATE
 +
SLIME_TEMPLATE
 +
SHELL_TEMPLATE
 +
SOAP_TEMPLATE
 +
TALLOW_TEMPLATE
 +
CHITIN_TEMPLATE
 +
MILK_TEMPLATE
 +
CREATURE_CHEESE_TEMPLATE
 +
STRUCTURAL_PLANT_TEMPLATE
 +
SEED_TEMPLATE
 +
LEAF_TEMPLATE
 +
THREAD_PLANT_TEMPLATE
 +
PLANT_ALCOHOL_TEMPLATE
 +
PLANT_POWDER_TEMPLATE
 +
PLANT_EXTRACT_TEMPLATE
 +
CREATURE_EXTRACT_TEMPLATE
 +
FLAME_TEMPLATE
 +
Cannot generate random creatures -- missing material template
 +
CHEEK_WHISKERS_TEMPLATE
 +
CHIN_WHISKERS_TEMPLATE
 +
MOUSTACHE_TEMPLATE
 +
SIDEBURNS_TEMPLATE
 +
EYEBROW_TEMPLATE
 +
EYELASH_TEMPLATE
 +
CLAW_TEMPLATE
 +
TALON_TEMPLATE
 +
Cannot generate random creatures -- missing tissue template
 +
EVIL_CLOUD_
 +
cursed
 +
wicked
 +
evil
 +
creeping
 +
haunting
 +
abominable
 +
devilish
 +
fiendish
 +
heinous
 +
nefarious
 +
profane
 +
vile
 +
accursed
 +
blighted
 +
execrable
 +
infernal
 +
unholy
 +
eerie
 +
dust
 +
soot
 +
gloom
 +
murk
 +
smoke
 +
vapor
 +
husk
 +
husks
 +
zombie
 +
zombies
 +
thrall
 +
thralls
 +
EVIL_RAIN_
 +
pungent
 +
acrid
 +
bitter
 +
abhorrent
 +
horrid
 +
loathsome
 +
malodorous
 +
nauseating
 +
putrid
 +
repellent
 +
repulsive
 +
revolting
 +
mucus
 +
ooze
 +
sludge
 +
FORGOTTEN_BEAST_
 +
TITAN_
 +
DEMON_
 +
NIGHT_CREATURE_
 +
RCP_TONGUE
 +
embers
 +
cinders
 +
composed of ash
 +
shade
 +
composed of mud
 +
brown
 +
slick
 +
quagmire
 +
composed of vomit
 +
green
 +
disgusting appearance
 +
brine
 +
composed of salt
 +
white
 +
composed of grime and filth
 +
waste
 +
composed of snow
 +
blizzard
 +
sleet
 +
composed of water
 +
flood
 +
tear
 +
composed of steam
 +
boiling
 +
FLAME
 +
flame
 +
composed of flame
 +
inferno
 +
flare
 +
flash
 +
flaming
 +
scorching
 +
composed of amber
 +
composed of coral
 +
composed of green glass
 +
composed of clear glass
 +
composed of crystal glass
 +
composed of coke
 +
composed of charcoal
 +
black
 +
composed of solid salt
 +
composed of ice
 +
composed of
 +
SKIN
 +
SCALE
 +
CHITIN
 +
hairy
 +
feathered
 +
scaly
 +
armored
 +
fleshy
 +
eyeless
 +
one-eyed
 +
three-eyed
 +
beakless
 +
noseless
 +
skinless
 +
six-legged
 +
eight-legged
 +
thin wings of stretched skin
 +
wings
 +
feathered wings
 +
lacy wings
 +
long, hanging
 +
long, straight
 +
long, curly
 +
short
 +
stubby
 +
narrow
 +
long, spiral
 +
long, curving
 +
broad
 +
muttering
 +
grumbling
 +
whispering
 +
brooding
 +
groaning
 +
moaning
 +
screaming
 +
howling
 +
baying
 +
bellowing
 +
shrieking
 +
wailing
 +
bloated
 +
lumbering
 +
hulking
 +
its joints are backward
 +
backward
 +
its limbs jut out at asymmetric angles
 +
crooked
 +
twisted
 +
starved
 +
emaciated
 +
peaceful nature
 +
kind nature
 +
joy marks its every movement
 +
joyful nature
 +
rhythmic undulations
 +
bloated appearance
 +
eyes
 +
long and shaggy
 +
very curly
 +
short and even
 +
patchy
 +
unkempt
 +
long and straight
 +
long and wavy
 +
fluffed-out
 +
downy
 +
long and broad
 +
long and sparse
 +
long and narrow
 +
round
 +
blocky
 +
jagged
 +
oval-shaped
 +
overlapping
 +
set far apart
 +
close-set
 +
waxy
 +
leathery
 +
warty
 +
sleek and smooth
 +
rough and cracked
 +
wrinkled
 +
Now you will know why you fear the night.
 +
horrifying features
 +
macabre ways
 +
terror-inspiring antics
 +
swamp
 +
marsh
 +
sand
 +
desert
 +
taiga
 +
jungle
 +
forest
 +
mountain
 +
ocean
 +
lake
 +
glacier
 +
tundra
 +
brush
 +
savanna
 +
plains
 +
hill
 +
winged
 +
horned
 +
skinless
 +
three-eyed
 +
one-eyed
 +
eyeless
 +
blind
 +
demon
 +
demons
 +
demonic
 +
devil
 +
devils
 +
fiend
 +
fiends
 +
brute
 +
brutes
 +
monster
 +
monsters
 +
spirit
 +
spirits
 +
ghost
 +
ghosts
 +
banshee
 +
banshees
 +
haunt
 +
haunts
 +
phantom
 +
phantoms
 +
specter
 +
specters
 +
wraith
 +
wraiths
 +
bogeyman:bogeymen:bogeyman]
 +
dark
 +
midnight
 +
bleak
 +
troll
 +
trolls
 +
Black
 +
woman
 +
women
 +
hags
 +
crone
 +
crones
 +
ogre
 +
ogres
 +
ogress
 +
ogresses
 +
freak
 +
freaks
 +
horrors
 +
spouses
 +
mate
 +
mates
 +
bride
 +
brides
 +
consort
 +
consorts
 +
husbands
 +
bridegroom
 +
bridegrooms
 +
groom
 +
grooms
 +
SECRET_
 +
SECRET_ANIMATE_
 +
REGIONAL_
 +
INDEX
 +
DISTURBANCE_
 +
DISTURBANCE_CURSE_
 +
DISTURBANCE_ANIMATE_
 +
DEITY_CURSE_WEREBEAST_
 +
DEITY_CURSE_VAMPIRE_
 +
The Arena
 +
Inappropriate Waterlevel Biome Choice (2)
 +
Inappropriate Waterlevel Biome Choice (4)
 +
Midmap effective coordinate check out of bounds
 +
Woe unto any that disturb the resting place of
 +
Imported Food
 +
Imported Clothing
 +
Imported Goods
 +
Woven Clothing
 +
Leather Clothing
 +
Metal Crafts
 +
Leather Goods
 +
Wooden Furniture
 +
Stone Furniture
 +
Metal Furniture
 +
DREAM
 +
UNDEAD_ARMY
 +
DIPEV
 +
MEETING
 +
DIPSCRIPT
 +
SETVAR
 +
UNIT
 +
LONG
 +
ACTION
 +
ELSE
 +
ENDIF
 +
TEXTVIEWER
 +
HISTORY_DIPEV
 +
DISCUSS
 +
TOPICDISCUSSION
 +
CONSTRUCTTOPICLIST
 +
DIPEVENT
 +
INVASION
 +
data/dipscript/text/
 +
FIRSTCONTACT
 +
Connectivity Overflow
 +
Connectivity Placement Overflow
 +
Connected Component Overflow
 +
Update Connectivity Placement Overflow
 +
FLUX
 +
Local
 +
Region
 +
Temperate Conifer Forest
 +
Tropical Dry Brdlf Forest
 +
Tropical Moist Brdlf Forst
 +
Temperature:
 +
Freezing
 +
Temperate
 +
Warm
 +
Scorching
 +
Trees:
 +
Scarce
 +
Woodland
 +
Heavily Forested
 +
Other Vegetation:
 +
Moderate
 +
Thick
 +
Surroundings:
 +
Serene
 +
Calm
 +
Sinister
 +
Mirthful
 +
Wilderness
 +
Haunted
 +
Joyous Wilds
 +
Untamed Wilds
 +
Terrifying
 +
Multiple Constructions
 +
Major River:
 +
River:
 +
Minor River:
 +
Stream:
 +
Brook:
 +
Volcano:
 +
Mountain:
 +
Shallow Clay
 +
Little soil
 +
Some soil
 +
Deep soil
 +
Very deep soil
 +
Extremely deep soil
 +
Aquifer
 +
Shallow metals
 +
Shallow metal
 +
Deep metals
 +
Deep metal
 +
Flux stone
 +
Neighbors
 +
Your Civilization
 +
Relative Elevation
 +
Cliff Indicator
 +
Flat
 +
Slopes
 +
Low Cliffs
 +
Medium Cliffs
 +
High Cliffs
 +
Very High Cliffs (10+)
 +
Extreme Cliffs (20+)
 +
Reclaim
 +
Searching
 +
Find Desired Location
 +
Partial Candidate
 +
Suitable Site
 +
Rain
 +
Flux Stone
 +
Underground River
 +
Underground Pool
 +
Magma Pool
 +
Magma Pipe
 +
Bottomless Pit
 +
Other Features
 +
Shallow Metal
 +
Deep Metal
 +
Soil
 +
Multiple
 +
Reclaim a Fortress
 +
Movement keys control region cursor.
 +
NOTICE: Notes are saved only when you save/lose your fort.
 +
Are you sure you want to embark here?
 +
This is your only warning!
 +
You have selected the largest possible area.
 +
You have selected a very large area.
 +
You have selected a large area.
 +
Choose a smaller area if you experience lags.
 +
You have selected an area with salt water.
 +
You have selected an area with an aquifer.
 +
Singular Noun
 +
Plural Noun
 +
Adjective
 +
Prefix
 +
Present (1st)
 +
Present (3rd)
 +
Preterite
 +
Past Participle
 +
Present Participle
 +
Front Compound
 +
Rear Compound
 +
First Adjective
 +
Second Adjective
 +
Hyphen Compound
 +
The X
 +
Could not give dwarf
 +
Cannot afford
 +
Play Now!
 +
Prepare for the journey carefully
 +
Use
 +
Pts:
 +
Warning!  The following embark profile name is already in use:
 +
Embark preparations were not completed.
 +
Profile
 +
Active/Training
 +
data/init/embark_profiles.txt
 +
PROFILE
 +
RECLAIM_SKILL
 +
Unrecognized Embark Profile Token:
 +
This strange language cannot be translated.
 +
You have located
 +
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
 +
site_map-
 +
mountain halls
 +
fortress
 +
cave
 +
forest retreat
 +
town
 +
hamlet
 +
labyrinth
 +
shrine
 +
monument
 +
camp
 +
important location
 +
site
 +
Site Center Flood Overflow
 +
Non-feature related elevation hole
 +
begins to talk in a hushed whisper when
 +
starts to whisper when
 +
whispers when
 +
usually speaks in a whisper
 +
talks very quietly when
 +
keeps
 +
speaks very quietly
 +
starts yelling whenever
 +
begins to talk louder when
 +
talks very loudly when
 +
shouts when
 +
talks very loudly whenever
 +
greets others very loudly
 +
speaks very loudly
 +
begins speaking in a monotone whenever
 +
starts to drone when
 +
begins to talk in a monotone when
 +
speaks in a monotone when
 +
has a very monotonous way of speaking
 +
begins to talk more slowly when
 +
begins to talk much more slowly when
 +
When
 +
begins to talk rapidly when
 +
talks very quickly when
 +
speaks rapidly when
 +
talks very rapidly after
 +
speaks very deliberately when
 +
tends to speak very deliberately
 +
mutters under
 +
starts to mutter under
 +
Whenever there's a pause in a conversation,
 +
constantly mutters under
 +
starts to stutter when
 +
always stutters when
 +
stammers when
 +
begins to stammer when
 +
stutters occasionally
 +
talks to inanimate objects when
 +
often talks to inanimate objects when
 +
has a tendency to talk to inanimate objects
 +
talks to
 +
starts talking to
 +
When there's a pause in a conversation,
 +
gets distracted from conversations easily when
 +
gets distracted during conversations when
 +
gets easily distracted during conversations when
 +
tends to be easily distracted during conversations
 +
often tells pointless stories when
 +
quite often tells pointless stories when
 +
will frequently ramble on with stories that don't any point or even conclusion
 +
becomes very focused during conversations when
 +
tends to be very focused during conversations
 +
will often pause in conversation to look for the right word
 +
often touches others during conversations when
 +
will often touch others when greeting them
 +
often touches those to whom
 +
has a way of arguing with those that are in agreement with
 +
can't stand quiet pauses in conversations and always finds something to say
 +
pauses before speaking
 +
talks about others behind their backs
 +
interrupts others during conversations when
 +
tends to interrupts others during conversations when
 +
has a habit of interrupting speakers
 +
gives incredibly vague answers to questions
 +
will without fail turn any conversation to
 +
rarely speaks when
 +
has trouble speaking when
 +
rarely speaks
 +
rarely starts conversations
 +
has the habit of answering questions with questions
 +
repeatedly snaps
 +
often snaps
 +
snaps
 +
always snaps
 +
has a habit of snapping
 +
drums
 +
has a habit of drumming
 +
scratches
 +
has a habit of scratching
 +
tends to scratch
 +
always scratches
 +
often rubs
 +
points and shakes
 +
shakes
 +
runs
 +
has a habit of running
 +
cracks
 +
often gives
 +
occasionally cracks
 +
laughs in a unique way when
 +
has a very distinct laugh for when
 +
laughs in a distinct fashion when
 +
laughs in a unique way whenever
 +
has a very distinct laugh
 +
laughs silently
 +
has a nervous laugh
 +
laughs at
 +
walks as if in a terrible hurry whenever
 +
skips around when
 +
skips over to others when
 +
skips wherever
 +
walks with a confident stride
 +
holds
 +
slouches when
 +
chews
 +
idly chews
 +
gnaws
 +
tends to chew
 +
gnaws on
 +
has a habit of chewing on
 +
often bites
 +
bites
 +
gives hugs out freely
 +
When greeting others,
 +
has a nervous smile
 +
stomps
 +
taps
 +
has a habit of tapping
 +
lowers
 +
often lowers
 +
often has
 +
has a menacing stare when
 +
stares intently when
 +
tends to stare unwaveringly when
 +
has a certain stare for when
 +
has a habit of staring at others
 +
winks when
 +
winks during conversations
 +
commonly winks as a form of greeting
 +
exhales sharply when
 +
exhales slowly and deliberately when
 +
blows
 +
inhales sharply when
 +
always takes a deep breath whenever
 +
clicks
 +
has a habit of clicking
 +
licks
 +
tends to stretch
 +
has a habit of stretching
 +
tends to stretch out when
 +
likes to stretch
 +
bounces
 +
has a calm demeanor
 +
has a very calm demeanor
 +
has an incredibly calm demeanor
 +
never becomes angry
 +
often feels discouraged
 +
rarely feels discouraged
 +
almost never feels discouraged
 +
never feels discouraged
 +
feels strong urges and seeks short-term rewards
 +
occasionally overindulges
 +
doesn't often experience strong cravings or urges
 +
only rarely feels strong cravings or urges
 +
never feels tempted to overindulge in anything
 +
becomes completely helpless in stressful situations
 +
cracks easily under pressure
 +
doesn't handle stress well
 +
can handle stress
 +
genuinely likes others and openly expresses positive feelings toward them
 +
makes friends quickly
 +
does not actively seek friendships and is incredibly distant and reserved
 +
truly treasures the company of others
 +
enjoys being in crowds
 +
enjoys the company of others
 +
tends to avoid crowds
 +
prefers to be alone
 +
considers spending time alone much more important than associating with others
 +
loves to take charge and direct activities
 +
prefers that others handle the leadership roles
 +
never speaks out or attempts to direct activities
 +
lives life at a leisurely pace
 +
can't be bothered with frantic, fast-paced living
 +
lives for risk and excitement
 +
loves a good thrill
 +
doesn't need thrills or risks in life
 +
often feels filled with joy
 +
can be very happy and optimistic
 +
has a fertile imagination
 +
isn't given to flights of fancy
 +
can easily become absorbed in art and the beauty of the natural world
 +
greatly appreciates art and natural beauty
 +
appreciates art and natural beauty
 +
does not have a great aesthetic sensitivity
 +
has a profound understanding of
 +
has a great awareness of
 +
has a good awareness of
 +
tends not to openly express emotions
 +
does not display
 +
likes to try new things
 +
prefers familiar routines
 +
loves new and fresh ideas
 +
dislikes intellectual discussions
 +
regards intellectual exercises as a waste of energy
 +
revels in chaos and disorder
 +
loves to defy convention
 +
admires tradition
 +
prefers stability and security to ambiguity and disorder
 +
does not trust others
 +
sees others as selfish and conniving
 +
believes that some deception is necessary in relationships with others
 +
finds helping others very rewarding
 +
finds helping others rewarding
 +
does not go out of
 +
dislikes helping others
 +
views helping others as an imposition on
 +
sacrifices
 +
dislikes confrontations
 +
doesn't like to compromise with others
 +
would rather intimidate others than compromise with them
 +
would never deny
 +
would never claim to be better than somebody else
 +
finds immodesty distasteful
 +
would never shy away from an opportunity to say
 +
would never let an objective judgement be tempered by mercy or pity
 +
lacks confidence
 +
does not feel effective in life
 +
always feels as if
 +
loves to make lists and keep schedules
 +
tries to live a well-organized life
 +
has a profound sense of duty and obligation
 +
has a strong sense of duty
 +
has a sense of duty
 +
finds rules confining
 +
dislikes contracts and regulations
 +
hates rules, contracts and other confining elements in
 +
constantly strives for perfection
 +
thinks it is incredibly important to strive for excellence
 +
strives for excellence
 +
doesn't go out of
 +
very rarely does more work than necessary
 +
does the bare minimum necessary to accomplish the task at hand
 +
will persist in the face of any difficulty until the task is complete
 +
possesses great willpower
 +
has very little self-discipline
 +
rarely completes tasks and is often overcome by distractions
 +
thinks through every alternative and its consequences before acting
 +
takes time when making decisions
 +
often does the first thing that comes to mind
 +
acts impulsively
 +
always acts without considering alternatives or thinking through possibilities
 +
Mixed
 +
Station
 +
Kill
 +
Defend Burrows
 +
Patrol Route
 +
Train
 +
Defend
 +
Patrol
 +
Report Death of
 +
Kill
 +
Seek
 +
TILE_PAGE
 +
CREATURE_GRAPHICS
 +
FILE
 +
TILE_DIM
 +
PAGE_DIM
 +
Unrecognized Tile Page Token:
 +
GPU does not support non-power-of-two textures, using
 +
GPU unable to accomodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU.
 +
Asked for nonexistent texture data
 +
Asked to clone nonexistent texture!
 +
grayscale_texture ran into mysteriously uncanocalized texture
 +
Tileset not found
 +
Not found:
 +
Image not found
 +
Unscheduled
 +
Cannot reach site
 +
Getting married
 +
Interrupted by
 +
combat
 +
Inappropriate dig square
 +
Area became inappropriate
 +
Moved
 +
Need empty bucket
 +
Need empty trap
 +
Need empty bag
 +
Need empty cage
 +
Need valid, active sand collection zone
 +
Need valid, active clay collection zone
 +
Sand vanished
 +
Clay vanished
 +
Incapable of carrying
 +
Too injured
 +
Resting injury
 +
Animal inaccessible
 +
Patient inaccessible
 +
Infant inaccessible
 +
Item inaccessible
 +
Drop-off inaccessible
 +
Building inaccessible
 +
Area inaccessible
 +
Nothing in cage
 +
Nothing to cage
 +
Nothing to catch
 +
Patient not resting
 +
Already leading creature
 +
Water source vanished
 +
Water source contaminated
 +
Creature occupying site
 +
Bucket full of extraneous material
 +
Well dry
 +
Need office
 +
Wrong ammunition
 +
Ammunition inaccessible
 +
Item blocking site
 +
Building site submerged
 +
Animal not restrained
 +
Inappropriate building
 +
Wrong justice state
 +
Nothing in building
 +
Relieved
 +
Water is frozen
 +
Too insane
 +
Taken by mood
 +
Went insane
 +
Throwing tantrum
 +
Could not find path
 +
Path blocked
 +
Seeking artifact
 +
Handling dangerous creature
 +
Going to bed
 +
Seeking Infant
 +
Dangerous terrain
 +
Forbidden area
 +
Job item misplaced
 +
Job item lost or destroyed
 +
Getting food
 +
Getting water
 +
Hunting vermin for food
 +
Target inaccessible
 +
Target too injured
 +
Attacking building
 +
Lost pick
 +
Invalid officer
 +
Removed from guard
 +
Equipment mismatch
 +
Caged
 +
Getting something to drink
 +
Using well
 +
Lost axe
 +
Not responsible for trade
 +
Need splint
 +
Need thread
 +
Need cloth
 +
Need crutch
 +
Bad script! #1
 +
Bad script! #2
 +
Bad script! #3
 +
Need bag containing powder suitable for cast application
 +
Not appointed
 +
OVERWROTE JOB:
 +
miner
 +
woodworker
 +
carpenter
 +
bowyer
 +
woodcutter
 +
stoneworker
 +
engraver
 +
mason
 +
ranger
 +
animal caretaker
 +
animal trainer
 +
hunter
 +
trapper
 +
animal dissector
 +
metalsmith
 +
furnace operator
 +
weaponsmith
 +
armorer
 +
blacksmith
 +
metalcrafter
 +
jeweler
 +
gem cutter
 +
gem setter
 +
woodcrafter
 +
potter
 +
glazer
 +
wax worker
 +
stonecrafter
 +
leatherworker
 +
bone carver
 +
weaver
 +
clothier
 +
glassmaker
 +
strand extractor
 +
fishery worker
 +
fisherman
 +
fish dissector
 +
fish cleaner
 +
farmer
 +
cheese maker
 +
milker
 +
shearer
 +
spinner
 +
cook
 +
thresher
 +
miller
 +
butcher
 +
tanner
 +
dyer
 +
presser
 +
beekeeper
 +
planter
 +
herbalist
 +
brewer
 +
soap maker
 +
potash maker
 +
lye maker
 +
wood burner
 +
engineer
 +
mechanic
 +
siege engineer
 +
siege operator
 +
pump operator
 +
clerk
 +
trader
 +
architect
 +
doctor
 +
diagnoser
 +
bone doctor
 +
suturer
 +
surgeon
 +
alchemist
 +
merchant
 +
drunk
 +
hammerman
 +
spearman
 +
crossbowman
 +
wrestler
 +
axeman
 +
swordsman
 +
maceman
 +
pikeman
 +
bowman
 +
blowgunner
 +
lasher
 +
recruit
 +
babies
 +
baby
 +
peasant
 +
Stray
 +
Ghost
 +
Cultist
 +
There is nothing to catch in
 +
There is nothing to catch in the
 +
northwestern
 +
southwestern
 +
northeastern
 +
southeastern
 +
northern
 +
southern
 +
central
 +
cavern
 +
magma sea
 +
eerie cavern
 +
swamps
 +
You have learned the power "
 +
You have
 +
transformed into a
 +
The rest of the vomit burns away in the lava.
 +
The vomit burns away in the lava.
 +
The rest of the vomit burns away in the magma.
 +
The vomit burns away in the magma.
 +
The rest of the vomit disappears into the water.
 +
The vomit disappears into the water.
 +
The rest of the vomit falls away into the chasm.
 +
The vomit falls away into the chasm.
 +
The rest of the vomit falls away into the underworld.
 +
The vomit falls away into the underworld.
 +
The rest of the vomit splatters into the shallow puddle of water.
 +
The vomit splatters into the shallow puddle of water.
 +
Horrors!  Demons in the deep!
 +
Intruders!  Drive them away!
 +
Thief!  Protect the hoard from skulking filth!
 +
Snatcher!  Protect the children!
 +
You've spotted a
 +
You spring from ambush!
 +
You've been spotted!
 +
unit contained in unit
 +
Double Caged Unit
 +
Receive job pay: NULL JOB
 +
They have organized a wedding reception
 +
You are
 +
blistering
 +
being incinerated
 +
freezing
 +
being frozen solid
 +
freezing to death
 +
burning alive
 +
burning to death
 +
You are melting!
 +
ecstatic
 +
happy
 +
quite content
 +
fine
 +
unhappy
 +
very unhappy
 +
miserable
 +
gave birth to
 +
got married recently
 +
became caught up in a new romance recently
 +
gained siblings
 +
gained a sibling
 +
became a parent
 +
was disgusted to be forced to talk to a pillar of society recently
 +
was upset to be forced to talk to a pillar of society recently
 +
was irritated to be forced to talk to a pillar of society recently
 +
was pleased to be able to talk to a pillar of society recently
 +
was ecstatic to be able to talk to a pillar of society recently
 +
was still bathing in awe after talking to a pillar of society recently
 +
slept uneasily due to noise lately
 +
slept very uneasily due to noise lately
 +
was woken by noise while sleeping lately
 +
has been evicted lately
 +
has been tired lately
 +
had a miscarriage recently
 +
has been exhausted lately
 +
has complained of hunger lately
 +
has complained of thirst lately
 +
has been starving lately
 +
has been dehydrated lately
 +
was worried by the scarcity of tax collection escorts lately
 +
was worried by the scarcity of guards lately
 +
was worried by the scarcity of cages and chains lately
 +
was unable to reach a room for tax collection lately
 +
was misinformed about a room for tax collection lately
 +
was upset that the tax collection didn't go smoothly lately
 +
has been taxed recently
 +
has lost property to the tax collector's escorts recently
 +
was upset to have disappointed a noble lately
 +
has been attacked lately
 +
has been attacked by the dead lately
 +
has been attacked by own dead
 +
haunted
 +
tormented
 +
possessed
 +
tortured
 +
has been
 +
has been tormented in nightmares by a dead pet lately
 +
has been tormented in nightmares by a dead spouse lately
 +
has been tormented in nightmares by a dead lover lately
 +
has been tormented in nightmares by a dead sibling lately
 +
has been tormented in nightmares by own dead mother lately
 +
has been tormented in nightmares by own dead father lately
 +
has been tormented in nightmares by own dead child lately
 +
has been tormented in nightmares by a dead friend lately
 +
has been tormented in nightmares by a dead and still annoying acquaintance lately
 +
has been tormented in nightmares by the dead lately
 +
had a wonderful soapy bath recently
 +
had a nice bath recently
 +
was forced to eat vermin to survive lately
 +
was forced to eat a beloved creature to survive lately
 +
was forced to eat a treasured pet to survive lately
 +
has complained of the lack of chairs lately
 +
has complained of the crowded tables lately
 +
has complained of the lack of dining tables lately
 +
has complained of the lack of a well lately
 +
has complained of the nasty water lately
 +
was forced to drink bloody water lately
 +
was forced to drink gooey water lately
 +
was forced to drink ichorous water lately
 +
was forced to drink purulent water lately
 +
was forced to drink slime lately
 +
was forced to drink vomit lately
 +
has suffered the travesty of art defacement
 +
has been annoyed by flies
 +
has witnessed death
 +
has lost a pet recently
 +
had a satisfying sparring session recently
 +
killed somebody by accident while sparring recently
 +
enjoyed starting a fist fight recently
 +
enjoyed smashing up a building recently
 +
enjoyed toppling something over recently
 +
enjoyed throwing something recently
 +
accidentally killed somebody in a fit of rage recently
 +
has lost a spouse to tragedy recently
 +
has lost a lover to tragedy recently
 +
had a terrifying nightmare about an army of the dead
 +
has lost an annoying acquaintance to tragedy recently
 +
was just a little happy to lose an annoying acquaintance to tragedy recently
 +
was happy to lose an annoying acquaintance to tragedy recently
 +
was thrilled to lose an annoying acquaintance to tragedy recently
 +
has lost a friend to tragedy recently
 +
has lost a sibling to tragedy recently
 +
has lost a child to tragedy recently
 +
has lost a mother to tragedy recently
 +
has lost a father to tragedy recently
 +
was forced to endure the decay of a pet
 +
was forced to endure the decay of a spouse
 +
was forced to endure the decay of a lover
 +
was forced to endure the decay of a sibling
 +
was forced to endure the decay of a mother
 +
was forced to endure the decay of a father
 +
was forced to endure the decay of a child
 +
was forced to endure the decay of a friend
 +
was forced to endure the decay of an annoying acquaintance
 +
has been accosted by terrible vermin
 +
saw something unpleasant in a cage recently
 +
was comforted by a wonderful creature in a cage recently
 +
saw something unpleasant in a pond recently
 +
was comforted by a wonderful creature in a pond recently
 +
was able to rest and recuperate lately
 +
received water recently
 +
received food recently
 +
was rescued recently
 +
was overjoyed to be able to give somebody water lately
 +
was happy to have been able to give somebody water lately
 +
was pleased to have been able to give somebody water lately
 +
gave somebody water lately
 +
was irritated at having to give somebody water lately
 +
was unhappy at having to give somebody water lately
 +
has suffered the pain of having to give somebody water lately
 +
was overjoyed to be able to give somebody food lately
 +
was happy to have been able to give somebody food lately
 +
was pleased to have been able to give somebody food lately
 +
gave somebody food lately
 +
was irritated at having to give somebody food lately
 +
was unhappy at having to give somebody food lately
 +
has suffered the pain of having to give somebody food lately
 +
was overjoyed to be able to help somebody to bed lately
 +
was happy to have been able to help somebody to bed lately
 +
was pleased to have been able to help somebody to bed lately
 +
brought somebody to bed lately
 +
was irritated at having to haul somebody to bed lately
 +
was unhappy at having to haul somebody to bed lately
 +
has suffered the pain of having to haul somebody to bed lately
 +
has complained about the draft lately
 +
was worried not to have adequate protection lately
 +
was upset about being relieved from duty
 +
has been satisfied at work lately
 +
was happy to have pleased a noble lately
 +
was pleased that the tax collection went smoothly lately
 +
was upset that a criminal could not be properly punished
 +
was glad to have punishment reduced recently
 +
was upset by the delayed punishment of a criminal
 +
was glad to have punishment delayed recently
 +
beat somebody recently
 +
beat somebody with a hammer recently
 +
was beaten recently
 +
was beaten with a hammer recently
 +
made a satisfying acquisition lately
 +
talked with a pet lately
 +
talked with the spouse lately
 +
talked with a lover lately
 +
talked with a sibling lately
 +
talked with mother lately
 +
talked with father lately
 +
talked with a child lately
 +
talked with a friend lately
 +
was forced to talk to somebody annoying lately
 +
talked with somebody lately
 +
made a friend recently
 +
formed a grudge recently
 +
adopted a new pet recently
 +
was unhappy with the lack of work last season
 +
was caught in the rain recently
 +
was caught in freakish weather recently
 +
was caught in a snow storm recently
 +
has been tired of eating the same old food lately
 +
has been tired of drinking the same old booze lately
 +
ate rotten food lately
 +
drank something spoiled lately
 +
took joy in slaughter lately
 +
ate a pretty decent meal lately
 +
ate a fine dish lately
 +
ate a wonderful dish lately
 +
ate a truly decadent dish lately
 +
ate a legendary meal lately
 +
had a pretty decent drink lately
 +
had a fine drink lately
 +
had a wonderful drink lately
 +
had a truly decadent drink lately
 +
had a legendary drink lately
 +
was comforted by a pet lately
 +
saw a beloved creature lately
 +
was pleased to have a mandate deadline met lately
 +
was angered that nobody could be punished for a recent failure
 +
was upset by having a request ignored lately
 +
was pleased by having a request approved lately
 +
was upset by having a mandate ignored lately
 +
was upset by having a mandate deadline missed lately
 +
was comforted by a lovely waterfall lately
 +
was disgusted by a miasma lately
 +
choked on dust underground lately
 +
choked on smoke underground lately
 +
was knocked out during a cave-in lately
 +
was embarrassed to have to conduct an official meeting in a dining room
 +
was very embarrassed to have to conduct an official meeting in a bedroom
 +
was incredibly embarrassed not to have any rooms lately
 +
was very happy to be elected mayor recently
 +
was very happy to be re-elected mayor recently
 +
was very satisfied to be chosen as the expedition leader recently
 +
was greatly pleased to enter the nobility recently
 +
was very pleased to receive a higher rank of nobility recently
 +
was proud to have become a mayor recently
 +
sustained major injuries recently
 +
sustained minor injuries recently
 +
slept in the mud recently
 +
slept in the grass recently
 +
slept in the dirt recently
 +
slept on rocks recently
 +
slept on ice recently
 +
slept on a pile of driftwood recently
 +
slept on a rough cave floor recently
 +
slept on the floor recently
 +
slept in a bedroom like a personal palace recently
 +
slept in a fantastic bedroom recently
 +
slept in a great bedroom recently
 +
slept in a very good bedroom recently
 +
slept in a good bedroom recently
 +
slept in a horribly substandard bedroom recently
 +
slept in a horrible bedroom recently
 +
slept in an awful bedroom recently
 +
slept in a very poor bedroom recently
 +
slept in a poor bedroom recently
 +
slept without a proper room recently
 +
conducted a meeting in a setting worthy of legends recently
 +
conducted a meeting in a fantastic setting recently
 +
conducted a meeting in a great setting recently
 +
conducted a meeting in a very good setting recently
 +
conducted a meeting in a good setting recently
 +
conducted a meeting in a horribly substandard setting recently
 +
conducted a meeting in a horrible setting recently
 +
conducted a meeting in an awful setting recently
 +
conducted a meeting in a very poor setting recently
 +
conducted a meeting in a poor setting recently
 +
dined in a legendary dining room recently
 +
dined in a fantastic dining room recently
 +
dined in a great dining room recently
 +
dined in a very good dining room recently
 +
dined in a good dining room recently
 +
dined in a horribly substandard dining room recently
 +
dined in a horrible dining room recently
 +
dined in an awful dining room recently
 +
dined in a very poor dining room recently
 +
dined in a poor dining room recently
 +
dined without a proper dining room recently
 +
worried greatly about not having a tomb after gaining another year
 +
celebrated having a legendary tomb after gaining another year
 +
celebrated having a fantastic tomb after gaining another year
 +
celebrated having a great tomb after gaining another year
 +
celebrated having a very good tomb after gaining another year
 +
celebrated having a good tomb after gaining another year
 +
worried about having a horribly substandard tomb after gaining another year
 +
worried about having a horrible tomb after gaining another year
 +
worried about having an awful tomb after gaining another year
 +
worried about having a very poor tomb after gaining another year
 +
worried about having a poor tomb after gaining another year
 +
was greatly pleased at the state of demands recently
 +
was very pleased at the state of demands recently
 +
was pleased at the state of demands recently
 +
was greatly angered at the state of demands recently
 +
was very angered at the state of demands recently
 +
was angered at the state of demands recently
 +
was upset by not having enough chests lately
 +
was upset by not having enough cabinets lately
 +
was upset by not having enough armor stands lately
 +
was upset by not having enough weapon racks lately
 +
was upset to be wearing old clothing lately
 +
was upset to be wearing tattered clothing lately
 +
was very upset to have worn clothes rot away lately
 +
was very embarrassed to be uncovered lately
 +
was embarrassed to have no shirt lately
 +
was embarrassed to have no shoes lately
 +
was very embarrassed to be uncloaked lately
 +
was unable to find an available hammer lately
 +
was nauseated by the sun lately
 +
was irritated by the sun lately
 +
was
 +
grumbling about
 +
depressed by
 +
angered by
 +
enraged by
 +
was outraged at the ridiculous conviction of a long-dead corpse recently
 +
was outraged at the ridiculous conviction of an animal recently
 +
was outraged at the bizarre conviction against all reason of the victim of a crime recently
 +
was pleased to have received justice recently
 +
was pleased that a family member received justice recently
 +
was yelled at by an unhappy citizen recently
 +
was cried on by an unhappy citizen recently
 +
was satisfied to bring up job scarcity in a meeting lately
 +
was able to make suggestions about work allocations lately
 +
was glad to request weapon production lately
 +
had a cathartic experience yelling at somebody in charge lately
 +
yelled at somebody in charge lately and felt fantastic afterward
 +
yelled at somebody in charge lately and felt great afterward
 +
yelled at somebody in charge lately and felt a lot better afterward
 +
yelled at somebody in charge lately and felt better afterward
 +
yelled at somebody in charge lately and felt a little better afterward
 +
yelled at somebody in charge lately
 +
yelled at somebody in charge lately but only got angrier
 +
had a cathartic experience crying on somebody in charge lately
 +
cried on somebody in charge lately and felt fantastic afterward
 +
cried on somebody in charge lately and felt great afterward
 +
cried on somebody in charge lately and felt a lot better afterward
 +
cried on somebody in charge lately and felt better afterward
 +
cried on somebody in charge lately and felt a little better afterward
 +
cried on somebody in charge lately
 +
cried on somebody in charge lately but only felt more depressed
 +
was unable to find somebody to complain to about job scarcity lately
 +
was unable to make suggestions about work allocations lately
 +
was unable to request weapon production lately
 +
was unable to find somebody in charge to yell at lately
 +
was unable to find somebody in charge to cry on lately
 +
put off
 +
flustered
 +
upset
 +
very upset
 +
greatly upset
 +
angered
 +
enraged
 +
shattered
 +
traumatized
 +
utterly traumatized
 +
office
 +
dining
 +
sleeping
 +
admired
 +
very fine
 +
splendid
 +
wonderful
 +
completely sublime
 +
tastefully arranged
 +
the former
 +
the fortress
 +
the color
 +
When possible,
 +
unknown meat
 +
unknown fish
 +
unknown plants
 +
unknown drink
 +
unknown liquid
 +
unknown seeds
 +
unknown leaves
 +
unknown powder
 +
unknown cheese
 +
unknown item
 +
unbelievably strong
 +
mighty
 +
very strong
 +
strong
 +
unfathomably weak
 +
unquestionably weak
 +
very weak
 +
weak
 +
amazingly agile
 +
extremely agile
 +
very agile
 +
agile
 +
abysmally clumsy
 +
totally clumsy
 +
quite clumsy
 +
clumsy
 +
basically unbreakable
 +
incredibly tough
 +
quite durable
 +
tough
 +
shockingly fragile
 +
remarkably flimsy
 +
very flimsy
 +
flimsy
 +
absolutely inexhaustible
 +
indefatigable
 +
very slow to tire
 +
slow to tire
 +
truly quick to tire
 +
extremely quick to tire
 +
very quick to tire
 +
quick to tire
 +
possessed of amazing recuperative powers
 +
incredibly quick to heal
 +
quite quick to heal
 +
quick to heal
 +
shockingly slow to heal
 +
really slow to heal
 +
very slow to heal
 +
slow to heal
 +
virtually never sick
 +
almost never sick
 +
very rarely sick
 +
rarely sick
 +
stunningly susceptible to disease
 +
really susceptible to disease
 +
quite susceptible to disease
 +
susceptible to disease
 +
but
 +
awesome intellectual powers
 +
great analytical abilities
 +
very bad analytical abilities
 +
poor analytical abilities
 +
unbreakable focus
 +
very good focus
 +
the ability to focus
 +
the absolute inability to focus
 +
really poor focus
 +
quite poor focus
 +
poor focus
 +
willpower
 +
absolutely no willpower
 +
next to no willpower
 +
little willpower
 +
great creativity
 +
very good creativity
 +
good creativity
 +
next to no creative talent
 +
lousy creativity
 +
poor creativity
 +
meager creativity
 +
uncanny intuition
 +
great intuition
 +
very good intuition
 +
good intuition
 +
horrible intuition
 +
lousy intuition
 +
very bad intuition
 +
bad intuition
 +
absolutely boundless patience
 +
very little patience
 +
little patience
 +
little memory to speak of
 +
difficulty with words and language
 +
very little linguistic ability
 +
little linguistic ability
 +
poor spatial senses
 +
absolutely no feel for music at all
 +
next to no natural musical ability
 +
little natural inclination toward music
 +
the utter inability to judge others' emotions
 +
next to no empathy
 +
poor empathy
 +
Conduct Meeting
 +
Attend Meeting
 +
Soldier
 +
Noble
 +
Chained
 +
Null Precise Civ Equipment Link:
 +
Hauled
 +
Multigrasp
 +
Wrapped around
 +
Stuck in
 +
Sewn into
 +
Right shoulder
 +
Left shoulder
 +
releases
 +
drops
 +
Unit has misaligned body modifiers.  Adjusting.
 +
Unit has misaligned bp modifiers.  Adjusting.
 +
Your miners have defaced a
 +
get your
 +
your very own
 +
real
 +
authentic
 +
clear
 +
all the way
 +
distant
 +
faraway
 +
fair
 +
the great
 +
here
 +
right here
 +
tanned
 +
made
 +
the surrounding area
 +
just outside town
 +
the settlements
 +
some of my kind
 +
some of our kind
 +
out to the
 +
Are you interested in
 +
Might I interest you in
 +
Splendid
 +
Decent
 +
Fantastic
 +
Excellent
 +
there
 +
right there
 +
person
 +
Acceptable Liquid Flood Overflow
 +
Acceptable Fish Liquid Flood Overflow
 +
path fail:
 +
old. 
 +
isn't very muscular but has a gigantic build
 +
bears untold amounts of fat over a gigantic frame
 +
has an enormous build but is very skinny
 +
isn't strong but is very large
 +
has a very large body with quite a bit of fat on it
 +
has a very large frame but is incredibly skinny
 +
has a large body but it is very skinny and frail
 +
has bulky muscles on a large body
 +
has a large body but is quite weak
 +
has ill-defined muscles but is large overall
 +
has a large body made larger still by mounds of fat
 +
has a large body and is very fat
 +
has a large body but is incredibly skinny
 +
would be lanky were it not for the massive muscles and slabs of lard
 +
has a tall, skinny body that is very frail
 +
packs extraordinary obesity on to what was once a tall and thin body
 +
has a tall, thin frame but manages to be very fat
 +
has a tall, thin body layered with some fat
 +
has a tall, narrow body that is just incredibly skinny
 +
has a tall, thin frame with very little fat on it
 +
has a tall, thin body with little fat
 +
has a short, broad body stacked thick with muscles and lard
 +
has a short body that is broad yet with few traces of muscle or fat
 +
has a short broad body but is kind of weak and skinny at the same time
 +
has a stout muscular body
 +
has a short broad body but is very frail
 +
has a short broad body with little in the way of muscles
 +
has a short broad body with ill-defined muscles
 +
has a short broad body with a lot of fat on it
 +
has a short, broad frame with almost no fat on it
 +
has a short, broad body with very little fat
 +
has a short, broad build overall but is somewhat skinny
 +
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
 +
has an incredibly broad body with some muscle and fat on it
 +
has an extremely broad frame with few traces of either muscle or fat
 +
has an incredibly broad body that is somewhat weak with only a little fat on it
 +
has an incredibly broad body but is very frail
 +
has an extremely broad body but is weak
 +
has an incredibly broad body hung with curtains of lard
 +
has an extremely broad body with lots of fat on it
 +
has an incredibly broad body with almost no fat on it
 +
has an extremely broad body with very little fat
 +
has an extremely broad body with little fat
 +
has a very broad body, with enormous lard pockets packed in with the giant muscles
 +
has a very broad, muscular, fat body
 +
has a very broad body but it is frail with very little fat on it
 +
has a very broad body overall but it is weak with little fat on it
 +
has a very broad body but it is frail
 +
has ill-defined muscles on an otherwise broad body
 +
has a broad body that is somewhat weak
 +
has a very broad body and is incredibly fat
 +
has a very broad body but almost no fat
 +
has a very broad frame with very little fat on it
 +
has a very broad body with little fat
 +
has a broad body bearing impressive muscles and a great load of fat
 +
has incredible muscles stretched over a broad body
 +
has a broad body but it is very frail
 +
has a broad body made broader still by no shortage of surrounding lard
 +
has a broad body with almost no fat on it
 +
has a broad body with very little fat
 +
has a broad body with little fat
 +
has a broad body
 +
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
 +
has a long, thin body, thickened by muscle and fat
 +
has a long, thin frame, frail with very little fat
 +
has a long, thin body that is somewhat weak with little fat
 +
has a long, thin frame strapped with incredible muscles
 +
has a long, thin frame hidden beneath copious rolls of lard
 +
has a long, thin body with a lot of fat on it
 +
has a long, thin body with some fat on it
 +
has a long, thin body with almost no fat on it
 +
has a long, thin body with very little fat
 +
has a long, thin frame with little fat
 +
could be incredibly thin but has massive lardy rolls and enormous muscles
 +
has managed to put some muscle and fat on an extremely thin frame
 +
has an extremely thin body packed with huge muscles
 +
has an extremely thin frame underlying a massive lardy edifice
 +
has an extremely thin frame with a lot of fat on it
 +
has an incredibly thin frame with some fat on it
 +
has an extremely thin body with almost no fat on it
 +
has an extremely thin body with very litte fat on it
 +
has an incredibly thin body with little fat
 +
has a very thin build buried underneath endless muscles and fat
 +
would be very thin but has opted for some muscle and fat
 +
has a very thin, frail body without visible traces of fat
 +
would be very thin but bears an enormous lardy burden
 +
has much fat on a very thin frame
 +
has a very thin frame with a bit of fat on it
 +
has a very thin body with almost no fat on it
 +
has a very thin frame with very little fat
 +
has a very thin body with little fat
 +
has a thin frame but it is loaded with muscles and great layers of fat
 +
has a generally thin build with some muscle and fat on it
 +
has what was once a thin frame, now bearing enormous, thick layers of fat
 +
has a once-thin frame, now belarded
 +
has a thin frame with some fat on it
 +
has a thin body with almost no fat on it
 +
has a thin body with very little fat
 +
has a thin body with little fat
 +
has loaded a tall body with incredible muscles
 +
has a very long body, frail and skinny
 +
has a very long body that is beset by a morbid corpulence
 +
has a frail body, long and incredibly skinny
 +
has an incredibly muscular, long body
 +
has put on an extreme amount of muscle, especially for one so short
 +
packs enormous muscles on to a very short body
 +
carries massive amounts of fat, especially for one so short
 +
isn't very tall but makes up for it with muscle and fat
 +
isn't tall but has incredible muscles
 +
has an extremely short body that is incredibly muscular
 +
has an incredibly short body but still manages to be very fat
 +
carries great muscles on a very short body
 +
has a very short body buttressed by rolls of lard
 +
has a small build yet is strapped with massive amounts of muscle and lard
 +
has a small build but is muscular and fat
 +
has a small build and is very weak and incredibly skinny
 +
has a small build and is weak and skinny
 +
has incredible muscles over a small build
 +
packs massive amounts of fat on to a small build
 +
has a small build but is very fat
 +
has a very small body bedecked with lardy rolls
 +
has an extremely small body but it is very muscular
 +
bears an enormous amount of fat for one so tiny
 +
cut open
 +
smashed open
 +
broken open
 +
torn open
 +
gouting
 +
gushing
 +
spraying
 +
running with
 +
dripping
 +
oozing
 +
frost-bitten
 +
frozen
 +
blistered
 +
completely swollen
 +
heavily swollen
 +
very swollen
 +
quite swollen
 +
swollen
 +
slightly swollen
 +
tall
 +
long
 +
high
 +
wide-set
 +
large-irised
 +
small-irised
 +
sunken
 +
protruding
 +
smooth
 +
convex
 +
concave
 +
curly
 +
straight
 +
dense
 +
sparse
 +
thick
 +
thin
 +
upturned
 +
hooked
 +
splayed out
 +
flattened
 +
great-lobed
 +
fuse-lobed
 +
gapped
 +
crowded
 +
high-cheekboned
 +
low-cheekboned
 +
broad-chinned
 +
narrow-chinned
 +
jutting-chinned
 +
recess-chinned
 +
square-chinned
 +
round-chinned
 +
greasy
 +
deep-voiced
 +
high-voiced
 +
raspy-voiced
 +
clear-voiced
 +
body is
 +
extremely tall
 +
somewhat tall
 +
very short
 +
somewhat short
 +
extraordinarily broad
 +
somewhat broad
 +
extremely narrow
 +
somewhat narrow
 +
extremely long
 +
quite long
 +
somewhat long
 +
extremely short
 +
incredibly high
 +
somewhat high
 +
extremely low
 +
slightly low
 +
incredibly close-set
 +
slightly close-set
 +
very wide-set
 +
slightly wide-set
 +
deeply sunken
 +
slightly sunken
 +
bulging
 +
slightly protruding
 +
have very large irises
 +
have large irises
 +
have slightly large irises
 +
have very thin irises
 +
have thin irises
 +
have slightly thin irises
 +
very large-irised
 +
slightly large-irised
 +
very thin-irised
 +
thin-irised
 +
slightly thin-irised
 +
extremely wrinkled
 +
slightly wrinkled
 +
very smooth
 +
slightly smooth
 +
wavy
 +
incredibly straight
 +
very convex
 +
slightly convex
 +
incredibly concave
 +
somewhat concave
 +
extremely dense
 +
quite dense
 +
slightly dense
 +
extremely sparse
 +
quite sparse
 +
slightly sparse
 +
very thick
 +
slightly thick
 +
very thin
 +
somewhat thin
 +
incredibly upturned
 +
slightly upturned
 +
sharply hooked
 +
slightly hooked
 +
very splayed out
 +
somewhat splayed out
 +
very flattened
 +
slightly flattened
 +
have great swinging lobes
 +
have large hanging lobes
 +
are free-lobed
 +
are fuse-lobed
 +
have nearly fused lobes
 +
have small lobes
 +
hanging-lobed
 +
free-lobed
 +
nearly fuse-lobed
 +
small-lobed
 +
widely-spaced
 +
tangled
 +
very round
 +
slightly rounded
 +
slit
 +
somewhat greasy
 +
crinkly
 +
striped
 +
mottled
 +
with a touch of
 +
with flecks of
 +
with some
 +
mixed with
 +
are
 +
has a deep, guttural voice
 +
has a high-pitched, clear voice
 +
has a high-pitched, grating voice
 +
has a clear, deep voice
 +
has a fairly deep and raspy voice
 +
has a high squeaky voice
 +
has a low, clear voice
 +
has a high, clear voice
 +
has a very clear voice
 +
has a clear voice
 +
has a grating, raspy voice
 +
has a scratchy voice
 +
has a very high-pitched voice
 +
has a high voice
 +
has a very deep voice
 +
has a low voice
 +
has very high cheekbones
 +
has high cheekbones
 +
has low cheekbones
 +
has very low cheekbones
 +
square chin
 +
round chin
 +
chin
 +
has a massive
 +
has a deeply recessed, broad
 +
has a narrow, jutting
 +
has a deeply recessed, narrow
 +
has a broad, prominent
 +
has a broad, recessed
 +
has a narrow, prominent
 +
has a narrow, recessed
 +
has a very broad
 +
has a broad
 +
has a very narrow
 +
has a narrow
 +
has a jutting
 +
has a prominent
 +
has a recessed
 +
has a deeply recessed
 +
has a square chin
 +
has an angular chin
 +
has very round chin
 +
has a round chin
 +
very long
 +
medium-length
 +
clean-shaven
 +
stubble
 +
neatly combed
 +
braided
 +
arranged in double braids
 +
tied in a pony tail
 +
massive
 +
very long
 +
long
 +
short
 +
very short
 +
tiny
 +
curving scar. 
 +
straight scar. 
 +
huge
 +
very large
 +
very small
 +
dent. 
 +
jagged scar. 
 +
You have disturbed the sleep of the dead!
 +
sucks the wind out of
 +
raises a high fever in
 +
makes
 +
convulse and retch
 +
inflicts excruciating pain upon
 +
causes a spell of dizziness in
 +
paralyzes
 +
stuns
 +
You hear
 +
RESERVED_BLOOD
 +
died in a cage.
 +
fallen into a deep chasm.
 +
died of old age.
 +
been scared to death
 +
died in the dark.
 +
starved to death.
 +
died of thirst.
 +
drowned.
 +
burned up in magma.
 +
burned up in dragon fire.
 +
boiled.
 +
melted.
 +
condensed.
 +
solidified.
 +
died in the heat.
 +
been encased in cooling lava.
 +
been encased in cooling magma.
 +
been encased in ice.
 +
frozen to death.
 +
burned to death.
 +
been scalded to death.
 +
burned up in a magma mist.
 +
been crushed by a drawbridge.
 +
been crushed under the collapsing ceiling.
 +
been killed by falling rocks.
 +
been shot and killed.
 +
bled to death.
 +
succumbed to infection.
 +
suffocated.
 +
been struck down.
 +
been slaughtered.
 +
been scuttled.
 +
been hacked to pieces.
 +
been beheaded.
 +
been crucified.
 +
been buried alive.
 +
been executed by being left out in the air.
 +
been executed by drowning.
 +
been burned alive.
 +
been fed to beasts.
 +
been drained of blood
 +
been drained of blood by
 +
been murdered by
 +
been killed by a trap.
 +
vanished.
 +
collapsed.
 +
died after colliding with an obstacle.
 +
been impaled on spikes.
 +
been put to rest.
 +
been found dead.
 +
been found dead, contorted in fear!
 +
been found, starved to death.
 +
been found dead, dehydrated.
 +
been found dead, drowned.
 +
been found dead, badly burned.
 +
been found boiled.
 +
been found melted.
 +
been found condensed.
 +
been found solidified.
 +
been found dead, frozen.
 +
been found dead, badly crushed.
 +
been found scuttled.
 +
been found dead, completely drained of blood!
 +
data/save/current/unit-
 +
unit-
 +
SQUADS/LEADERS
 +
SQUAD POSITIONS
 +
CANDIDATES
 +
VACANT
 +
AVAILABLE
 +
You need somebody who
 +
can appoint this position.
 +
Squad:
 +
move/station order
 +
kill order
 +
defend order
 +
patrol order
 +
training
 +
skilled
 +
Schedule:
 +
Order:
 +
Uniform
 +
ERROR
 +
ALERTS
 +
SQUADS
 +
BURROWS
 +
Civilian alert:
 +
Are you sure?  Squad alert schedules will be lost!
 +
POSITION UNIFORM
 +
missing item
 +
leather
 +
silk
 +
plant fiber
 +
metal
 +
wood
 +
stone
 +
bone
 +
shell
 +
pearl
 +
tooth
 +
horn
 +
BROKEN
 +
individual choice
 +
indiv choice, melee
 +
indiv choice, ranged
 +
any color
 +
any material
 +
specific armor
 +
specific helm
 +
specific pants
 +
specific gloves
 +
specific shoes
 +
specific shield
 +
specific weapon
 +
UNIFORMS
 +
ITEMS
 +
SELECTION
 +
SQUADS/GROUP
 +
AMMUNITION
 +
ASSIGNED
 +
Hunters
 +
Carry water
 +
Carry any drink
 +
Carry one food
 +
Carry two food
 +
Carry three food
 +
Leave Vacant
 +
There are no reasonable candidates.
 +
Lowest Precision
 +
Low Precision
 +
Medium Precision
 +
High Precision
 +
Highest Precision
 +
All counts accurate
 +
Your bookkeeper has done enough work to attain
 +
Your bookkeeper needs to work in an office to improve precision
 +
low precision
 +
medium precision
 +
high precision
 +
highest precision
 +
The stockpile records are
 +
Duplicate Object:
 +
inorganic
 +
plant
 +
creaturebody
 +
creaturebodygloss
 +
entity
 +
word
 +
symbol
 +
translation
 +
color
 +
shape
 +
color_pattern
 +
reaction
 +
material_template
 +
tissue_template
 +
body_detail_plan
 +
creature_variation
 +
interaction
 +
failed vermin colony deletion
 +
Generating world using parameter set
 +
Null unit chunk on export
 +
The wet season has arrived!
 +
Spring has arrived!
 +
Spring has arrived on the calendar.
 +
Summer has arrived on the calendar.
 +
The dry season has come.
 +
Autumn has come.
 +
Autumn has arrived on the calendar.
 +
Winter is upon you.
 +
Winter has arrived on the calendar.
 +
This artwork appears on
 +
This work of art is a
 +
This artwork appears on a
 +
This artwork appears
 +
This engraving appears on a floor
 +
This engraving appears on a wall
 +
This artwork is a
 +
The item
 +
Engraved
 +
The artwork relates to
 +
The image is
 +
the symbol of
 +
migrating
 +
nomadic
 +
local
 +
outcast
 +
civilization
 +
group
 +
government
 +
vessel
 +
religion
 +
miltary unit
 +
objects/text/book_instruction.txt
 +
objects/text/book_art.txt
 +
objects/text/secret_death.txt
 +
objects/language_*
 +
objects/descriptor_shape_*
 +
objects/descriptor_color_*
 +
objects/descriptor_pattern_*
 +
objects/material_template_*
 +
objects/inorganic_*
 +
objects/plant_*
 +
objects/tissue_template_*
 +
objects/item_*
 +
objects/building_*
 +
objects/b_detail_plan_*
 +
objects/body_*
 +
objects/c_variation_*
 +
objects/creature_*
 +
objects/entity_*
 +
objects/reaction_*
 +
objects/interaction_*
 +
objects/
 +
Missing Material Template:
 +
Missing Inorganic Gloss:
 +
Missing Plant Gloss:
 +
Missing Tissue Template:
 +
Missing Item Definition:
 +
Missing Building Definition:
 +
Missing Body Detail Plan:
 +
Missing Creature Body Definition:
 +
Missing Creature Body Gloss Definition
 +
Missing Creature Variation:
 +
Missing Creature Definition:
 +
Missing Entity Definition
 +
Missing Word Definition
 +
Missing Symbol Definition
 +
Missing Translation Definition
 +
Missing Color Definition
 +
Missing Shape Definition
 +
Missing Color Pattern Definition
 +
Missing Reaction Definition
 +
Missing Interaction Definition:
 +
Site Map:  Extra Item Occupancy
 +
very near
 +
nearly a day's travel
 +
inaccessible from here
 +
The weather has cleared.
 +
Load Game: Invalid Job ID Number,
 +
Load Game: Invalid Unit ID Number,
 +
Load Game: Invalid Item ID Number,
 +
Load Game: Invalid Entity ID Number
 +
Load Game: Invalid Nemesis ID Number,
 +
Load Game: Invalid Building ID Number,
 +
Load Game: Invalid Machine ID Number
 +
Load Game: Invalid Flow Guide ID Number
 +
Load Game: Invalid Artifact ID Number,
 +
Unloaded
 +
Load Game: Invalid Proj ID Number
 +
Load Game: Invalid Schedule ID Number
 +
Load Game: Invalid Task ID Number
 +
Load Game: Invalid Unit Chunk ID Number
 +
Load Game: Invalid Art Image Chunk ID Number
 +
Load Game: Invalid Hist Figure ID Number
 +
Load Game: Invalid Hist Event ID Number
 +
Load Game: Invalid Hist Event Collection ID Number
 +
Load Game: Invalid Squad ID Number
 +
Load Game: Invalid Formation ID Number
 +
Load Game: Invalid Activity ID Number
 +
Load Game: Invalid Interaction Instance ID Number
 +
Load Game: Invalid Written Content ID Number
 +
Load Game: Invalid Identity ID Number
 +
Load Game: Invalid Incident ID Number
 +
Load Game: Invalid Crime ID Number
 +
Tell them it was
 +
You will remember
 +
Halt in the name of
 +
Night creatures!
 +
Night creature!
 +
You feel uneasy.
 +
data/save/current/site-
 +
site-
 +
You have discovered a river.
 +
You have discovered an expansive cavern deep underground.
 +
You have discovered a great magma sea.
 +
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.
 +
You have discovered a cave entrance.
 +
You have discovered a downward passage.
 +
You have discovered a deep pit.
 +
You have discovered a magma pool.
 +
You have discovered a volcano.
 +
You have found a curious underground structure.
 +
You have struck
 +
column update out of bounds:
 +
Evaluate Wagon Edge Access Overflow
 +
The falling debris has defaced a
 +
Sizing Flow... Overflow
 +
Dungeon Floodfill Overflow
 +
Dungeon Floodfill Overflow 3
 +
Dungeon Floodfill Overflow 4
 +
Dungeon Flood Fill Overflow 2
 +
The impertinent vegetation has defaced a
 +
They have decided to forego any formal celebrations.
 +
wooden
 +
soap
 +
ivory/tooth
 +
unknown material
 +
data/init/arena.txt
 +
underworld
 +
green glass gems
 +
clear glass gems
 +
crystal glass gems
 +
MbP?
 +
RSDS{#
 +
FMOD_System_Create
 +
fmodex.dll
 +
inflateInit_
 +
deflateEnd
 +
inflate
 +
deflateInit_
 +
inflateEnd
 +
deflate
 +
zlib1.dll
 +
SDL_CreateSemaphore
 +
SDL_WM_SetIcon
 +
SDL_Init
 +
SDL_DestroySemaphore
 +
SDL_SetVideoMode
 +
SDL_GL_GetAttribute
 +
SDL_GetAppState
 +
SDL_SemWait
 +
SDL_GL_SwapBuffers
 +
SDL_FillRect
 +
SDL_WM_SetCaption
 +
SDL_PollEvent
 +
SDL_EnableUNICODE
 +
SDL_ThreadID
 +
SDL_InitSubSystem
 +
SDL_ShowCursor
 +
SDL_NumJoysticks
 +
SDL_GetMouseState
 +
SDL_CreateThread
 +
SDL_SemPost
 +
SDL_SemTryWait
 +
SDL_Delay
 +
SDL_LockSurface
 +
SDL_UnlockSurface
 +
SDL_GetVideoSurface
 +
SDL_UpperBlit
 +
SDL_GetTicks
 +
SDL_GetError
 +
SDL_GL_SetAttribute
 +
SDL_GetVideoInfo
 +
SDL_MapRGB
 +
SDL_CreateRGBSurface
 +
SDL_Flip
 +
SDL_EnableKeyRepeat
 +
SDL_Quit
 +
SDL_FreeSurface
 +
SDL_SaveBMP_RW
 +
SDL_RWFromFile
 +
SDL_CreateRGBSurfaceFrom
 +
SDL_DisplayFormat
 +
SDL_DisplayFormatAlpha
 +
SDL_GetRGBA
 +
SDL_ConvertSurface
 +
SDL_SetAlpha
 +
SDL_SetColorKey
 +
SDL.dll
 +
IMG_Load
 +
SDL_image.dll
 +
timeEndPeriod
 +
timeBeginPeriod
 +
WINMM.dll
 +
TTF_WasInit
 +
TTF_FontHeight
 +
TTF_GlyphMetrics
 +
TTF_RenderUNICODE_Blended
 +
TTF_SizeUNICODE
 +
TTF_OpenFont
 +
TTF_CloseFont
 +
TTF_Init
 +
SDL_ttf.dll
 +
CreateDirectoryA
 +
GetTickCount
 +
FindFirstFileA
 +
FindClose
 +
FindNextFileA
 +
SetPriorityClass
 +
GetCurrentProcess
 +
KERNEL32.dll
 +
MessageBoxA
 +
USER32.dll
 +
MSVCP100.dll
 +
memmove
 +
fputc
 +
ungetc
 +
fgetpos
 +
fflush
 +
fgetc
 +
fsetpos
 +
setvbuf
 +
memcpy_s
 +
fwrite
 +
fclose
 +
memchr
 +
atoi
 +
strtoul
 +
qsort
 +
exit
 +
strstr
 +
abort
 +
sprintf
 +
isspace
 +
fprintf
 +
realloc
 +
puts
 +
remove
 +
rename
 +
srand
 +
ceil
 +
modf
 +
printf
 +
ldiv
 +
strtol
 +
isgraph
 +
rand
 +
MSVCR100.dll
 +
glDeleteTextures
 +
glEnableClientState
 +
glAlphaFunc
 +
glClear
 +
glAccum
 +
glBindTexture
 +
glTexImage2D
 +
glDisable
 +
glColorPointer
 +
glDrawArrays
 +
glTexParameteri
 +
glDisableClientState
 +
glBlendFunc
 +
glMatrixMode
 +
glViewport
 +
glVertexPointer
 +
glTexCoordPointer
 +
glEnable
 +
glGenTextures
 +
glLoadIdentity
 +
glGetString
 +
wglGetCurrentDC
 +
wglGetProcAddress
 +
glTexSubImage2D
 +
glGetTexLevelParameteriv
 +
glPixelStorei
 +
glTexEnvi
 +
OPENGL32.dll
 +
gluOrtho2D
 +
GLU32.dll
 +
EncodePointer
 +
DecodePointer
 +
InterlockedExchange
 +
Sleep
 +
InterlockedCompareExchange
 +
HeapSetInformation
 +
GetStartupInfoW
 +
TerminateProcess
 +
UnhandledExceptionFilter
 +
SetUnhandledExceptionFilter
 +
IsDebuggerPresent
 +
QueryPerformanceCounter
 +
GetCurrentThreadId
 +
GetCurrentProcessId
 +
GetSystemTimeAsFileTime
 +
GetModuleHandleA
 +
GetCommandLineA
 +
FreeLibrary
 +
LoadLibraryA
 +
strrchr
 +
SDL_SetModuleHandle
 +
SDL_strlcpy
 +
memset
 +
memcpy
 +
IsProcessorFeaturePresent
 
</pre>
 
</pre>
 
A working windows option is also available:
 
https://learn.microsoft.com/en-us/sysinternals/downloads/strings
 
 
== String Dump ==
 
{{minorspoiler}}
 
{{gamedata}}
 
[[ru:String dump]]
 
 
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
| <strong>Here are all uppercased expressions which were not present in the previous string dump</strong>
 
|-
 
|UTF-16LE
 
NO_EXCLUSIVE
 
SEMIANNUAL
 
NEAREST
 
LANCZOS
 
SOFTWARE
 
H*0"ZOW
 
V_:X1:
 
SIDEBURNS
 
MOUSTACHE
 
PETITIONS
 
ANY_WOOD_MATERIAL
 
ANY_GEM_MATERIAL
 
ANY_STONE_MATERIAL
 
NOT_ARTIFACT
 
IS_CRAFTED_ARTIFACT
 
TOOLTIP
 
PROCEDURAL_CREATURE_GRAPHICS
 
PCG_LAYERING
 
SLAIN_SPEECH
 
SELECT_CREATURE
 
CUT_CREATURE
 
LOG_CURRENT_ENTRY
 
SLAIN_CASTE_SPEECH
 
WEREBEAST_ANTEATER
 
WEREBEAST_ANTELOPE
 
WEREBEAST_ELK
 
WEREBEAST_FOX
 
WEREBEAST_GECKO
 
WEREBEAST_GILA_MONSTER
 
WEREBEAST_COYOTE
 
WEREBEAST_DEER
 
WEREBEAST_DONKEY
 
WEREBEAST_ELEPHANT
 
WEREBEAST_HEDGEHOG
 
WEREBEAST_HORSE
 
WEREBEAST_HYENA
 
WEREBEAST_IGUANA
 
WEREBEAST_GIRAFFE
 
WEREBEAST_GOAT
 
WEREBEAST_GOPHER
 
WEREBEAST_HARE
 
WEREBEAST_BEAVER
 
WEREBEAST_BISON
 
WEREBEAST_BUFFALO
 
WEREBEAST_BULL
 
WEREBEAST_APE
 
WEREBEAST_ARMADILLO
 
WEREBEAST_BADGER
 
WEREBEAST_BEAR
 
WEREBEAST_CHAMELEON
 
WEREBEAST_CHINCHILLA
 
WEREBEAST_CIVET
 
WEREBEAST_COATI
 
WEREBEAST_CAPYBARA
 
WEREBEAST_CAMEL
 
WEREBEAST_CAT
 
WEREBEAST_CAVY
 
WEREBEAST_PORCUPINE
 
WEREBEAST_RABBIT
 
WEREBEAST_RACCOON
 
WEREBEAST_RAT
 
WEREBEAST_PANDA
 
WEREBEAST_PANGOLIN
 
WEREBEAST_PANTHER
 
WEREBEAST_PIG
 
WEREBEAST_SKUNK
 
WEREBEAST_SLOTH
 
WEREBEAST_SQUIRREL
 
WEREBEAST_TAPIR
 
WEREBEAST_RHINOCEROS
 
WEREBEAST_SHEEP
 
WEREBEAST_SHREW
 
WEREBEAST_SKINK
 
WEREBEAST_LIZARD
 
WEREBEAST_LLAMA
 
WEREBEAST_LORIS
 
WEREBEAST_MAMMOTH
 
WEREBEAST_JACKAL
 
WEREBEAST_KANGAROO
 
WEREBEAST_KOALA
 
WEREBEAST_LEMUR
 
WEREBEAST_MOOSE
 
WEREBEAST_MONKEY
 
WEREBEAST_MOUSE
 
WEREBEAST_OPOSSUM
 
WEREBEAST_MARMOT
 
WEREBEAST_MOLE
 
WEREBEAST_MONGOOSE
 
WEREBEAST_MONITOR_LIZARD
 
WEREBEAST_WOMBAT
 
WEREBEAST_ZEBRA
 
WEREBEAST_TORTOISE
 
WEREBEAST_WARTHOG
 
WEREBEAST_WEASEL
 
WEREBEAST_WOLF
 
BEAST_AMORPHOUS
 
BEAST_AMORPHOUS_SHELL_BACK
 
BEAST_SNAKE
 
BEAST_WORM_SHORT_SHELL_BACK
 
BEAST_WORM_SHORT_TRUNK
 
BEAST_WORM_SHORT_ANTENNAE
 
BEAST_INSECT
 
BEAST_INSECT_MANDIBLES
 
BEAST_INSECT_HORNS
 
BEAST_INSECT_WINGS_LACY_BACK
 
BEAST_INSECT_WINGS_FEATHERED_FRONT
 
BEAST_WORM_SHORT_WINGS_LACY_BACK
 
BEAST_WORM_SHORT_WINGS_LACY_FRONT
 
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
 
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
 
BEAST_WORM_SHORT_WINGS_BAT_BACK
 
BEAST_WORM_SHORT_EYE_ONE
 
BEAST_WORM_SHORT_EYE_TWO
 
BEAST_WORM_SHORT_EYE_THREE
 
BEAST_SPIDER
 
BEAST_SPIDER_MANDIBLES
 
BEAST_SPIDER_HORNS
 
BEAST_SPIDER_WINGS_LACY_FRONT
 
BEAST_SPIDER_WINGS_FEATHERED_FRONT
 
BEAST_SPIDER_WINGS_BAT_FRONT
 
BEAST_SPIDER_EYE_ONE
 
BEAST_SPIDER_EYE_TWO
 
BEAST_INSECT_WINGS_BAT_FRONT
 
BEAST_INSECT_EYE_ONE
 
BEAST_INSECT_EYE_TWO
 
BEAST_INSECT_EYE_THREE
 
BEAST_INSECT_PROBOSCIS
 
BEAST_INSECT_SHELL_BACK
 
BEAST_INSECT_TRUNK
 
BEAST_INSECT_ANTENNAE
 
BEAST_SNAKE_EYE_ONE
 
BEAST_SNAKE_EYE_TWO
 
BEAST_SNAKE_EYE_THREE
 
BEAST_SNAKE_SHELL_BACK
 
BEAST_SNAKE_TRUNK
 
BEAST_SNAKE_ANTENNAE
 
BEAST_WORM_LONG
 
BEAST_WORM_LONG_MANDIBLES
 
BEAST_SNAKE_MANDIBLES
 
BEAST_SNAKE_HORNS
 
BEAST_SNAKE_WINGS_LACY_BACK
 
BEAST_SNAKE_WINGS_LACY_FRONT
 
BEAST_SNAKE_WINGS_FEATHERED_BACK
 
BEAST_SNAKE_WINGS_FEATHERED_FRONT
 
BEAST_SNAKE_WINGS_BAT_BACK
 
BEAST_SNAKE_WINGS_BAT_FRONT
 
BEAST_WORM_LONG_EYE_TWO
 
BEAST_WORM_LONG_EYE_THREE
 
BEAST_WORM_LONG_SHELL_BACK
 
BEAST_WORM_LONG_TRUNK
 
BEAST_WORM_LONG_ANTENNAE
 
BEAST_WORM_SHORT
 
BEAST_WORM_SHORT_MANDIBLES
 
BEAST_WORM_SHORT_HORNS
 
BEAST_WORM_LONG_HORNS
 
BEAST_WORM_LONG_WINGS_LACY_BACK
 
BEAST_WORM_LONG_WINGS_LACY_FRONT
 
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
 
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
 
BEAST_WORM_LONG_WINGS_BAT_BACK
 
BEAST_WORM_LONG_WINGS_BAT_FRONT
 
BEAST_WORM_LONG_EYE_ONE
 
BEAST_HUMANOID_HORNS
 
BEAST_HUMANOID_WINGS_LACY_BACK
 
BEAST_HUMANOID_WINGS_LACY_FRONT
 
BEAST_HUMANOID_WINGS_FEATHERED_BACK
 
BEAST_HUMANOID_WINGS_BAT_BACK
 
BEAST_HUMANOID_EYE_ONE
 
BEAST_HUMANOID_EYE_TWO
 
BEAST_HUMANOID_EYE_THREE
 
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
 
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
 
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
 
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
 
BEAST_BIPEDAL_DINOSAUR_TRUNK
 
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
 
BEAST_HUMANOID
 
BEAST_HUMANOID_MANDIBLES
 
BEAST_FRONT_GRASP_OCT
 
BEAST_FRONT_GRASP_MANDIBLES
 
BEAST_FRONT_GRASP_HORNS
 
BEAST_FRONT_GRASP_WINGS_LACY_BACK
 
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
 
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
 
BEAST_FRONT_GRASP_WINGS_BAT_BACK
 
BEAST_FRONT_GRASP_EYE_ONE
 
BEAST_HUMANOID_TAIL_ONE
 
BEAST_HUMANOID_TAIL_TWO
 
BEAST_HUMANOID_TAIL_THREE
 
BEAST_HUMANOID_SHELL_BACK
 
BEAST_HUMANOID_TRUNK
 
BEAST_HUMANOID_ANTENNAE
 
BEAST_FRONT_GRASP
 
BEAST_FRONT_GRASP_HEX
 
BEAST_SCORPION_WINGS_LACY_FRONT
 
BEAST_SCORPION_WINGS_FEATHERED_BACK
 
BEAST_SCORPION_WINGS_FEATHERED_FRONT
 
BEAST_SCORPION_WINGS_BAT_BACK
 
BEAST_SCORPION_WINGS_BAT_FRONT
 
BEAST_SCORPION_EYE_ONE
 
BEAST_SCORPION_EYE_TWO
 
BEAST_SCORPION_EYE_THREE
 
BEAST_SPIDER_EYE_THREE
 
BEAST_SPIDER_SHELL_FRONT
 
BEAST_SPIDER_TRUNK
 
BEAST_SPIDER_ANTENNAE
 
BEAST_SCORPION
 
BEAST_SCORPION_MANDIBLES
 
BEAST_SCORPION_HORNS
 
BEAST_SCORPION_WINGS_LACY_BACK
 
BEAST_BIPEDAL_DINOSAUR_HORNS
 
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
 
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
 
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
 
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
 
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
 
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
 
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
 
BEAST_SCORPION_TAIL_ONE
 
BEAST_SCORPION_TAIL_TWO
 
BEAST_SCORPION_TAIL_THREE
 
BEAST_SCORPION_SHELL_FRONT
 
BEAST_SCORPION_TRUNK
 
BEAST_SCORPION_ANTENNAE
 
BEAST_BIPEDAL_DINOSAUR
 
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
 
BEAST_QUADRUPED_SLINKY_EYE_THREE
 
BEAST_QUADRUPED_SLINKY_TAIL_ONE
 
BEAST_QUADRUPED_SLINKY_TAIL_TWO
 
BEAST_QUADRUPED_SLINKY_TAIL_THREE
 
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
 
BEAST_QUADRUPED_SLINKY_TRUNK
 
BEAST_QUADRUPED_SLINKY_ANTENNAE
 
BEAST_WALRUS
 
BEAST_QUADRUPED_SLINKY_HORNS
 
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
 
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
 
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
 
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
 
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
 
BEAST_QUADRUPED_SLINKY_EYE_ONE
 
BEAST_QUADRUPED_SLINKY_EYE_TWO
 
BEAST_WALRUS_EYE_THREE
 
BEAST_WALRUS_TAIL_ONE
 
BEAST_WALRUS_TAIL_TWO
 
BEAST_WALRUS_TAIL_THREE
 
BEAST_WALRUS_SHELL_BACK
 
BEAST_WALRUS_TRUNK
 
BEAST_WALRUS_ANTENNAE
 
BEAST_SMALL_AMORPHOUS
 
BEAST_WALRUS_MANDIBLES
 
BEAST_WALRUS_WINGS_LACY_BACK
 
BEAST_WALRUS_WINGS_LACY_FRONT
 
BEAST_WALRUS_WINGS_FEATHERED_BACK
 
BEAST_WALRUS_WINGS_FEATHERED_FRONT
 
BEAST_WALRUS_WINGS_BAT_BACK
 
BEAST_WALRUS_EYE_ONE
 
BEAST_WALRUS_EYE_TWO
 
BEAST_QUADRUPED_BULKY
 
BEAST_QUADRUPED_BULKY_HEX
 
BEAST_QUADRUPED_BULKY_OCT
 
BEAST_QUADRUPED_BULKY_MANDIBLES
 
BEAST_QUADRUPED_BULKY_HORNS
 
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
 
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
 
BEAST_FRONT_GRASP_EYE_TWO
 
BEAST_FRONT_GRASP_EYE_THREE
 
BEAST_FRONT_GRASP_TAIL_ONE
 
BEAST_FRONT_GRASP_TAIL_TWO
 
BEAST_FRONT_GRASP_TAIL_THREE
 
BEAST_FRONT_GRASP_SHELL_BACK
 
BEAST_FRONT_GRASP_TRUNK
 
BEAST_FRONT_GRASP_ANTENNAE
 
BEAST_QUADRUPED_BULKY_TAIL_THREE
 
BEAST_QUADRUPED_BULKY_SHELL_FRONT
 
BEAST_QUADRUPED_BULKY_TRUNK
 
BEAST_QUADRUPED_BULKY_ANTENNAE
 
BEAST_QUADRUPED_SLINKY
 
BEAST_QUADRUPED_SLINKY_HEX
 
BEAST_QUADRUPED_SLINKY_OCT
 
BEAST_QUADRUPED_SLINKY_MANDIBLES
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
 
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
 
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
 
BEAST_QUADRUPED_BULKY_EYE_ONE
 
BEAST_QUADRUPED_BULKY_EYE_TWO
 
BEAST_QUADRUPED_BULKY_EYE_THREE
 
BEAST_QUADRUPED_BULKY_TAIL_ONE
 
BEAST_QUADRUPED_BULKY_TAIL_TWO
 
BEAST_SMALL_WORM_SHORT_EYE_TWO
 
BEAST_SMALL_WORM_SHORT_EYE_THREE
 
BEAST_SMALL_WORM_SHORT_SHELL_BACK
 
BEAST_SMALL_WORM_SHORT_TRUNK
 
BEAST_SMALL_WORM_SHORT_ANTENNAE
 
BEAST_SMALL_INSECT
 
BEAST_SMALL_INSECT_MANDIBLES
 
BEAST_SMALL_INSECT_HORNS
 
BEAST_SMALL_WORM_SHORT_MANDIBLES
 
BEAST_SMALL_WORM_SHORT_HORNS
 
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
 
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
 
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
 
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
 
BEAST_SMALL_WORM_SHORT_EYE_ONE
 
BEAST_SMALL_INSECT_TRUNK
 
BEAST_SMALL_INSECT_ANTENNAE
 
BEAST_SMALL_SPIDER
 
BEAST_SMALL_SPIDER_MANDIBLES
 
BEAST_SMALL_SPIDER_HORNS
 
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
 
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
 
BEAST_SMALL_INSECT_WINGS_LACY_BACK
 
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
 
BEAST_SMALL_INSECT_EYE_ONE
 
BEAST_SMALL_INSECT_EYE_TWO
 
BEAST_SMALL_INSECT_EYE_THREE
 
BEAST_SMALL_INSECT_PROBOSCIS
 
BEAST_SMALL_INSECT_SHELL_BACK
 
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
 
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
 
BEAST_SMALL_SNAKE_EYE_ONE
 
BEAST_SMALL_SNAKE_EYE_TWO
 
BEAST_SMALL_SNAKE_EYE_THREE
 
BEAST_SMALL_SNAKE_SHELL_BACK
 
BEAST_SMALL_SNAKE_TRUNK
 
BEAST_SMALL_SNAKE_ANTENNAE
 
BEAST_SMALL_AMORPHOUS_SHELL_BACK
 
BEAST_SMALL_SNAKE
 
BEAST_SMALL_SNAKE_MANDIBLES
 
BEAST_SMALL_SNAKE_HORNS
 
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
 
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
 
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
 
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
 
BEAST_SMALL_WORM_LONG_EYE_ONE
 
BEAST_SMALL_WORM_LONG_EYE_TWO
 
BEAST_SMALL_WORM_LONG_EYE_THREE
 
BEAST_SMALL_WORM_LONG_SHELL_BACK
 
BEAST_SMALL_WORM_LONG_TRUNK
 
BEAST_SMALL_WORM_LONG_ANTENNAE
 
BEAST_SMALL_WORM_SHORT
 
BEAST_SMALL_WORM_LONG
 
BEAST_SMALL_WORM_LONG_MANDIBLES
 
BEAST_SMALL_WORM_LONG_HORNS
 
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
 
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
 
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
 
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
 
BEAST_SMALL_HUMANOID
 
BEAST_SMALL_HUMANOID_MANDIBLES
 
BEAST_SMALL_HUMANOID_HORNS
 
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
 
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
 
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
 
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
 
BEAST_SMALL_HUMANOID_EYE_ONE
 
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
 
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
 
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
 
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
 
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
 
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
 
BEAST_SMALL_FRONT_GRASP
 
BEAST_SMALL_FRONT_GRASP_HEX
 
BEAST_SMALL_FRONT_GRASP_OCT
 
BEAST_SMALL_FRONT_GRASP_MANDIBLES
 
BEAST_SMALL_FRONT_GRASP_HORNS
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
 
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
 
BEAST_SMALL_HUMANOID_EYE_TWO
 
BEAST_SMALL_HUMANOID_EYE_THREE
 
BEAST_SMALL_HUMANOID_TAIL_ONE
 
BEAST_SMALL_HUMANOID_TAIL_TWO
 
BEAST_SMALL_HUMANOID_TAIL_THREE
 
BEAST_SMALL_HUMANOID_SHELL_BACK
 
BEAST_SMALL_HUMANOID_TRUNK
 
BEAST_SMALL_HUMANOID_ANTENNAE
 
BEAST_SMALL_SCORPION_HORNS
 
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
 
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
 
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
 
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
 
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
 
BEAST_SMALL_SCORPION_EYE_ONE
 
BEAST_SMALL_SPIDER_EYE_ONE
 
BEAST_SMALL_SPIDER_EYE_TWO
 
BEAST_SMALL_SPIDER_EYE_THREE
 
BEAST_SMALL_SPIDER_SHELL_FRONT
 
BEAST_SMALL_SPIDER_TRUNK
 
BEAST_SMALL_SPIDER_ANTENNAE
 
BEAST_SMALL_SCORPION
 
BEAST_SMALL_SCORPION_MANDIBLES
 
BEAST_SMALL_BIPEDAL_DINOSAUR
 
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
 
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
 
BEAST_SMALL_SCORPION_EYE_TWO
 
BEAST_SMALL_SCORPION_EYE_THREE
 
BEAST_SMALL_SCORPION_TAIL_ONE
 
BEAST_SMALL_SCORPION_TAIL_TWO
 
BEAST_SMALL_SCORPION_TAIL_THREE
 
BEAST_SMALL_SCORPION_SHELL_FRONT
 
BEAST_SMALL_SCORPION_TRUNK
 
BEAST_SMALL_SCORPION_ANTENNAE
 
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
 
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
 
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
 
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
 
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
 
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
 
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
 
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
 
BEAST_SMALL_QUADRUPED_SLINKY_OCT
 
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
 
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
 
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
 
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
 
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
 
BEAST_SMALL_WALRUS_EYE_ONE
 
BEAST_SMALL_WALRUS_EYE_TWO
 
BEAST_SMALL_WALRUS_EYE_THREE
 
BEAST_SMALL_WALRUS_TAIL_ONE
 
BEAST_SMALL_WALRUS_TAIL_TWO
 
BEAST_SMALL_WALRUS_TAIL_THREE
 
BEAST_SMALL_WALRUS_SHELL_BACK
 
BEAST_SMALL_WALRUS_TRUNK
 
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
 
BEAST_SMALL_WALRUS
 
BEAST_SMALL_WALRUS_MANDIBLES
 
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
 
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
 
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
 
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
 
BEAST_SMALL_FRONT_GRASP_TRUNK
 
BEAST_SMALL_FRONT_GRASP_ANTENNAE
 
BEAST_SMALL_QUADRUPED_BULKY
 
BEAST_SMALL_QUADRUPED_BULKY_HEX
 
BEAST_SMALL_QUADRUPED_BULKY_OCT
 
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
 
BEAST_SMALL_QUADRUPED_BULKY_HORNS
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
 
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
 
BEAST_SMALL_FRONT_GRASP_EYE_ONE
 
BEAST_SMALL_FRONT_GRASP_EYE_TWO
 
BEAST_SMALL_FRONT_GRASP_EYE_THREE
 
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
 
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
 
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
 
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
 
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
 
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
 
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
 
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
 
BEAST_SMALL_QUADRUPED_SLINKY
 
BEAST_SMALL_QUADRUPED_SLINKY_HEX
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
 
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
 
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
 
BEAST_SMALL_WALRUS_ANTENNAE
 
DELIVER_MESSAGES
 
VERMIN_ALT
 
SWARM_LARGE
 
SWARM_MEDIUM
 
SWARM_SMALL
 
LIGHT_VERMIN
 
LIGHT_VERMIN_ALT
 
LIGHT_SWARM_LARGE
 
LIGHT_SWARM_MEDIUM
 
LIGHT_SWARM_SMALL
 
TRACTION_BENCH_ROPE
 
TRACTION_BENCH_CHAIN
 
STONECUTTER
 
STONE_CARVER
 
CUT_STONE
 
CARVE_STONE
 
ENGRAVE_STONE
 
MODSKILL03
 
MODSKILL04
 
MODSKILL05
 
MODSKILL06
 
MODSKILL07
 
MODSKILL08
 
MODSKILL09
 
MODSKILL10
 
MODSKILL01
 
MODSKILL02
 
HOSPITAL
 
NO_DESTINATION
 
FEY_MOOD
 
MIGRANT
 
NO_JOB
 
MINOR_INJURY
 
MAJOR_INJURY
 
SECRETIVE_MOOD
 
FELL_MOOD
 
MACABRE_MOOD
 
TANTRUM
 
DEPRESSION
 
MADNESS
 
SPARRING
 
ENDGAME_EVENT_1B
 
RECITING_POETRY
 
UNDERGROUND
 
NAUSEA
 
FEVERED
 
YIELDING
 
PLAYING_MAKE_BELIEVE
 
TELLING_A_STORY
 
JOB_FAILED
 
HOLDINGS
 
LABOR_CHANGE
 
MILITARY
 
STRESS
 
ART_DEFACEMENT
 
WEREBEAST_ARRIVAL
 
BEAST_AMBUSH
 
HASTY_MONARCH
 
SATISFIED_MONARCH
 
DIPLOMAT_LEFT_UNHAPPY
 
FOOD_WARNING
 
EMBARK_MESSAGE
 
FIRST_CARAVAN_ARRIVAL
 
MONARCH_ARRIVAL
 
INTESTINES
 
STOMACH
 
PANCREAS
 
SPLEEN
 
KIDNEY
 
GIZZARD
 
KEYBOARD_CURSOR
 
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
 
SHOW_RAMP_ARROWS
 
MULTITHREADING
 
CULL_DEAD_UNITS_AT
 
MAXIMUM_EMBARK_DIM
 
MUSIC_FILE
 
SOUND_FILE
 
AUTHOR
 
AMBIENCE_VOLUME
 
SFX_VOLUME
 
MASTER_VOLUME
 
MUSIC_VOLUME
 
INTERFACE_SCALING_DESIRED_GRID_HEIGHT
 
INTERFACE_SCALING_PERCENTAGE
 
AVERAGE_TIME_BETWEEN_SONGS
 
BASIC_FONT
 
INTERFACE_SCALING_TO_DESIRED_GRID
 
INTERFACE_SCALING_DESIRED_GRID_WIDTH
 
MAXIMUM_INTERFACE_PERCENTAGE
 
USE_CLASSIC_ASCII
 
SELECT_INTERACTION
 
CUT_INTERACTION
 
HAS_ANY_CAN_SWIM
 
CUT_ITEM
 
SELECT_ITEM
 
GIZZARD_STONE
 
KEYBOARD_CURSOR_RIGHT_FAST
 
KEYBOARD_CURSOR_UPLEFT_FAST
 
KEYBOARD_CURSOR_UPRIGHT_FAST
 
KEYBOARD_CURSOR_DOWNLEFT_FAST
 
KEYBOARD_CURSOR_DOWNRIGHT_FAST
 
KEYBOARD_CURSOR_UP_Z
 
KEYBOARD_CURSOR_DOWN_Z
 
KEYBOARD_CURSOR_UP_Z_AUX
 
KEYBOARD_CURSOR_RIGHT
 
KEYBOARD_CURSOR_UPLEFT
 
KEYBOARD_CURSOR_UPRIGHT
 
KEYBOARD_CURSOR_DOWNLEFT
 
KEYBOARD_CURSOR_DOWNRIGHT
 
KEYBOARD_CURSOR_UP_FAST
 
KEYBOARD_CURSOR_DOWN_FAST
 
KEYBOARD_CURSOR_LEFT_FAST
 
CURSOR_UP_Z_FAST
 
CURSOR_DOWN_Z_FAST
 
KEYBOARD_CURSOR_UP
 
KEYBOARD_CURSOR_DOWN
 
KEYBOARD_CURSOR_LEFT
 
CONTEXT_SCROLL_UP
 
CONTEXT_SCROLL_DOWN
 
CONTEXT_SCROLL_PAGEUP
 
CONTEXT_SCROLL_PAGEDOWN
 
HOTKEY_BUILDING_FARMING
 
HOTKEY_BUILDING_FURNITURE
 
HOTKEY_BUILDING_PORTALS
 
HOTKEY_BUILDING_CAGES_CHAINS
 
HOTKEY_BUILDING_MILITARY
 
HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER
 
KEYBOARD_CURSOR_DOWN_Z_AUX
 
D_TOGGLE_RAMP_INDICATORS
 
D_TOGGLE_FLUID_NUMBERS
 
D_DESIGNATE_DIG
 
D_DESIGNATE_CHOP
 
D_DESIGNATE_GATHER
 
D_DESIGNATE_SMOOTH
 
D_DESIGNATE_ITEMS
 
D_DESIGNATE_TRAFFIC
 
DESIGNATE_MINE_MODE_ORE_GEM
 
DESIGNATE_MINE_MODE_GEM
 
DESIGNATE_PRIORITY_UP
 
DESIGNATE_PRIORITY_DOWN
 
DESIGNATE_MARKER_TO_STANDARD
 
DESIGNATE_STANDARD_TO_MARKER
 
DESIGNATE_RECTANGLE
 
DESIGNATE_FREE_DRAW
 
DESIGNATE_TOGGLE_ADVANCED_OPTIONS
 
DESIGNATE_MINE_MODE_ALL
 
DESIGNATE_MINE_MODE_AUTO
 
ARENA_FLUIDS_REMOVE
 
ARENA_CREATE_TREE
 
D_STOCKS
 
ARENA_CREATE_CREATURE
 
ARENA_CREATURE_RESET
 
ARENA_FLUIDS
 
ARENA_FLUIDS_WATER
 
ARENA_FLUIDS_MAGMA
 
ARENA_FLUIDS_SNOW
 
ARENA_FLUIDS_MUD
 
D_LABOR
 
D_WORLD
 
D_JUSTICE
 
D_DESIGNATE_ERASE
 
SELECT_WORD
 
CUT_WORD
 
CUT_TRANSLATION
 
CUT_SYMBOL
 
NAME_BUILDING_HOSPITAL
 
SELECT_TRANSLATION
 
CARTILAGE
 
FEATHER
 
ANTLER
 
NERVOUS_TISSUE
 
MEAT_CATEGORY
 
CUT_INORGANIC
 
SELECT_INORGANIC
 
SELECT_PLANT
 
CUT_PLANT
 
STEAM_DESCRIPTION
 
STEAM_TITLE
 
STEAM_FILE_ID
 
CONFLICTS_WITH_ID
 
STEAM_CHANGELOG
 
STEAM_METADATA
 
STEAM_KEY_VALUE_TAG
 
STEAM_TAG
 
REQUIRES_ID
 
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
 
EARLIEST_COMPATIBLE_NUMERIC_VERSION
 
REQUIRES_ID_AFTER_ME
 
REQUIRES_ID_BEFORE_ME
 
DISPLAYED_VERSION
 
NUMERIC_VERSION
 
ANOTHER_YEAR_CARD_3
 
ANOTHER_YEAR_CARD_2
 
ANOTHER_YEAR_CARD_1
 
FIRST_YEAR_CARD_4
 
STRIKE_THE_EARTH_CARD_2
 
STRIKE_THE_EARTH_CARD_1
 
ANOTHER_YEAR_CARD_5
 
ANOTHER_YEAR_CARD_4
 
VILE_FORCE_OF_DARKNESS_CARD_4
 
VILE_FORCE_OF_DARKNESS_CARD_3
 
VILE_FORCE_OF_DARKNESS_CARD_2
 
VILE_FORCE_OF_DARKNESS_CARD_1
 
FIRST_YEAR_CARD_3
 
FIRST_YEAR_CARD_2
 
FIRST_YEAR_CARD_1
 
VILE_FORCE_OF_DARKNESS_CARD_5
 
FORGOTTEN_BEAST_CARD_1
 
HILL_DWARF_CARD_5
 
HILL_DWARF_CARD_4
 
HILL_DWARF_CARD_3
 
FORGOTTEN_BEAST_CARD_5
 
FORGOTTEN_BEAST_CARD_4
 
FORGOTTEN_BEAST_CARD_3
 
FORGOTTEN_BEAST_CARD_2
 
EXPANSIVE_CAVERN_CARD_2
 
EXPANSIVE_CAVERN_CARD_1
 
CRAFTSDWARFSHIP
 
WINTER_ENTOMBS_YOU
 
HILL_DWARF_CARD_2
 
HILL_DWARF_CARD_1
 
EXPANSIVE_CAVERN_CARD_4
 
EXPANSIVE_CAVERN_CARD_3
 
DRINK_AND_INDUSTRY
 
FORGOTTEN_BEAST
 
HILL_DWARF
 
DEATH_SPIRAL
 
STRIKE_THE_EARTH
 
ANOTHER_YEAR
 
FIRST_YEAR
 
VILE_FORCE_OF_DARKNESS
 
SELECT_MUSIC
 
CUT_MUSIC
 
EXPANSIVE_CAVERN
 
KOGANUSAN
 
LOST_FORT
 
MEGABEAST_ATTACK
 
FIRST_CAVERN_OPENED
 
SECOND_YEAR_PLUS
 
CAVERNS_OPENED
 
JUST_EMBARKED
 
TAVERN_DANCE_PRESENT
 
TAVERN_MUSIC_PRESENT
 
FORGOTTEN_BEAST_ATTACK
 
MOUNTAINHOME_CARD_1
 
CRAFTSDWARFSHIP_CARD_5
 
CRAFTSDWARFSHIP_CARD_4
 
CRAFTSDWARFSHIP_CARD_3
 
MOUNTAINHOME_CARD_5
 
MOUNTAINHOME_CARD_4
 
MOUNTAINHOME_CARD_3
 
MOUNTAINHOME_CARD_2
 
WINTER_ENTOMBS_YOU_CARD_2
 
WINTER_ENTOMBS_YOU_CARD_1
 
STRIKE_THE_EARTH_CARD_4
 
STRIKE_THE_EARTH_CARD_3
 
CRAFTSDWARFSHIP_CARD_2
 
CRAFTSDWARFSHIP_CARD_1
 
WINTER_ENTOMBS_YOU_CARD_4
 
WINTER_ENTOMBS_YOU_CARD_3
 
START_CENTER
 
MAP_LEVEL
 
REPEAT_LAST_MAP_LEVEL
 
DISPLAY_NAME
 
IS_DIVINE_MATERIAL
 
WOVEN_ITEM
 
CUT_REACTION
 
SELECT_REACTION
 
CUT_SOUND
 
SELECT_SOUND
 
DEFAULT_SOUND_AMBUSH
 
DEFAULT_SOUND_ADAMANTINE
 
DEFAULT_SOUND_BABY_BORN
 
DEFAULT_SOUND_ARTIFACT_CREATED
 
DEFAULT_SOUND_DEMON_ATTACK
 
DEFAULT_SOUND_CAVERN_BREAK
 
DEFAULT_SOUND_SIEGE
 
DEFAULT_SOUND_MEGABEAST
 
DEFAULT_SOUND_WEDDING
 
DEFAULT_SOUND_STRANGE_MOOD
 
DEFAULT_SOUND_HOWL_1
 
DEFAULT_SOUND_ALERT
 
DEFAULT_SOUND_HOWL_3
 
DEFAULT_SOUND_HOWL_2
 
DEFAULT_SOUND_HOWL_5
 
DEFAULT_SOUND_HOWL_4
 
DEFAULT_SOUND_GIANT_STEP_2
 
DEFAULT_SOUND_GIANT_STEP_1
 
DEFAULT_SOUND_GIANT_STEP_3
 
SAVAGE_AREA
 
ANNOUNCEMENT
 
DOUBLE
 
MOON_WAXING_CRESCENT
 
MOON_FULL_MOON
 
MOON_WANING_GIBBOUS
 
MOON_WAXING_HALF_MOON
 
MOON_WAXING_GIBBOUS
 
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST
 
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF
 
BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING
 
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST
 
BUILDING_PLACEMENT_ROLLERS_SPEED_1
 
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE
 
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH
 
BUILDING_PLACEMENT_ROLLERS_SPEED_4
 
BUILDING_PLACEMENT_ROLLERS_SPEED_5
 
BUILDING_PLACEMENT_ROLLERS_SPEED_2
 
BUILDING_PLACEMENT_ROLLERS_SPEED_3
 
ZONE_TYPE_ACTIVE
 
ZONE_PREVIOUS
 
BUTTON_ZONE_REMOVE
 
ZONE_TYPE_INACTIVE
 
ZONE_ERASE_INACTIVE
 
ZONE_ERASE_ACTIVE
 
ZONE_NEXT
 
ZONE_REPAINT
 
ZONE_REMOVE_EXISTING
 
ZONE_PICK_ANIMALS
 
ZONE_SUSPEND
 
ZONE_SUSPEND_INACTIVE
 
ZONE_GATHER_SHRUB_INACTIVE
 
ZONE_GATHER_SHRUB_ACTIVE
 
ZONE_GATHER_TREE_INACTIVE
 
ZONE_GATHER_TREE_ACTIVE
 
ZONE_PIT_INACTIVE
 
ZONE_PIT_ACTIVE
 
ZONE_GATHER_FALLEN_INACTIVE
 
ZONE_GATHER_FALLEN_ACTIVE
 
ZONE_LOCATION_ASSIGN
 
ZONE_LOCATION_DETAILS
 
ZONE_POND_INACTIVE
 
ZONE_POND_ACTIVE
 
ZONE_SHOOT_LEFT_ACTIVE
 
ZONE_SHOOT_RIGHT_ACTIVE
 
ZONE_ASSIGN_UNIT
 
ZONE_SQUAD_LIST
 
ZONE_SHOOT_LEFT_INACTIVE
 
ZONE_SHOOT_RIGHT_INACTIVE
 
ZONE_SHOOT_UP_ACTIVE
 
ZONE_SHOOT_DOWN_ACTIVE
 
ZONE_SQUAD_SLEEP_ACTIVE
 
ZONE_SQUAD_TRAIN_ACTIVE
 
ZONE_SHOOT_UP_INACTIVE
 
ZONE_SHOOT_DOWN_INACTIVE
 
ZONE_SQUAD_SLEEP_INACTIVE
 
ZONE_SQUAD_TRAIN_INACTIVE
 
ZONE_SQUAD_INDIV_EQ_ACTIVE
 
ZONE_SQUAD_SQUAD_EQ_ACTIVE
 
ZONE_TOMB_CITIZEN_BURIAL_ACTIVE
 
ZONE_TOMB_CITIZEN_BURIAL_INACTIVE
 
ZONE_SQUAD_INDIV_EQ_INACTIVE
 
ZONE_SQUAD_SQUAD_EQ_INACTIVE
 
ASSIGN_TRADE_CULLING_MANDATES_ON
 
ASSIGN_TRADE_CULLING_MANDATES_OFF
 
ZONE_TOMB_PET_BURIAL_ACTIVE
 
ZONE_TOMB_PET_BURIAL_INACTIVE
 
ASSIGN_TRADE_SORT_BY_VALUE_ON
 
ASSIGN_TRADE_SORT_BY_VALUE_OFF
 
ASSIGN_TRADE_SORT_BY_DISTANCE_ON
 
ASSIGN_TRADE_SORT_BY_DISTANCE_OFF
 
MOON_NEW_MOON
 
MOON_SNOW
 
MOON_WANING_HALF_MOON
 
MOON_WANING_CRESCENT
 
CALENDAR_MONTH
 
BORDER_TOP_LEFT
 
MOON_RAIN
 
ANNOUNCEMENT_ALERT
 
BORDER_BOTTOM_RIGHT
 
BORDER_TOP_INTERSECTION
 
BORDER_TOP_RIGHT
 
BORDER_BOTTOM_LEFT
 
BORDER_RIGHT_INTERSECTION
 
HOVER_RECTANGLE
 
BORDER_BOTTOM_INTERSECTION
 
BORDER_LEFT_INTERSECTION
 
BUILDING_PLACEMENT_INACTIVE_BUTTON
 
BUILDING_PLACEMENT_ACTIVE_BUTTON
 
HOVER_CLOSE
 
HOVER_TAB
 
BUILDING_PLACEMENT_BRIDGE_W
 
BUILDING_PLACEMENT_BRIDGE_E
 
BUILDING_PLACEMENT_BRIDGE_N
 
BUILDING_PLACEMENT_BRIDGE_S
 
BUILDING_PLACEMENT_WE
 
BUILDING_PLACEMENT_SCREW_PUMP_N
 
BUILDING_PLACEMENT_BRIDGE_RETRACT
 
BUILDING_PLACEMENT_NS
 
BUILDING_PLACEMENT_SCREW_PUMP_E
 
BUILDING_PLACEMENT_N
 
BUILDING_PLACEMENT_SCREW_PUMP_S
 
BUILDING_PLACEMENT_SCREW_PUMP_W
 
BUILDING_PLACEMENT_E
 
BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER
 
BUILDING_PLACEMENT_S
 
BUILDING_PLACEMENT_W
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF
 
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF
 
BUTTON_WORLD
 
WORK_ORDERS_CREATE_NEW
 
BUTTON_INFO_JUSTICE_ACTIVE
 
BUTTON_SQUADS
 
WORK_ORDERS_CHECKING
 
WORK_ORDERS_READY
 
WORK_ORDERS_ACTIVE
 
WORK_ORDERS_WAITING
 
WORK_ORDERS_PRIORITY_UP
 
WORK_ORDERS_PRIORITY_DOWN
 
WORK_ORDERS_VALIDATED
 
WORK_ORDERS_NOT_VALIDATED
 
WORK_ORDERS_REMOVE
 
WORK_ORDERS_ADD_ITEM_CONDITION
 
WORK_ORDERS_CONDITIONS
 
WORK_ORDERS_DETAILS
 
WORK_ORDERS_CHANGE_MAT
 
WORK_ORDERS_CHANGE_ADJ
 
WORK_ORDERS_ADD_ORDER_CONDITION
 
WORK_ORDERS_CHANGE_TYPE
 
WORK_ORDERS_ENTER_AMOUNT
 
WORK_ORDERS_INCREASE_AMOUNT
 
WORK_ORDERS_ADD_SUGGESTED_CONDITION
 
WORK_ORDERS_CHANGE_FREQUENCY
 
WORK_ORDERS_ADJECTIVE_SELECTED
 
WORK_ORDERS_ADJECTIVE_NOT_SELECTED
 
WORK_ORDERS_DECREASE_AMOUNT
 
WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE
 
NOBLES_BEDROOM_MISSING
 
NOBLES_BEDROOM_PARTIAL
 
NOBLES_ASSIGN_SYMBOL
 
NOBLES_BEDROOM_NA
 
NOBLES_OFFICE_MISSING
 
NOBLES_OFFICE_PARTIAL
 
NOBLES_BEDROOM_GOOD
 
NOBLES_OFFICE_NA
 
NOBLES_DINING_MISSING
 
NOBLES_DINING_PARTIAL
 
NOBLES_OFFICE_GOOD
 
NOBLES_DINING_NA
 
NOBLES_TOMB_MISSING
 
NOBLES_TOMB_PARTIAL
 
NOBLES_DINING_GOOD
 
NOBLES_TOMB_NA
 
NOBLES_DEMANDS_NA
 
NOBLES_DEMANDS_TIME_GOOD
 
NOBLES_TOMB_GOOD
 
NOBLES_ADD
 
NOBLES_DEMANDS_TIME_WARN_3
 
NOBLES_MANDATES_NA
 
NOBLES_DEMANDS_TIME_WARN_1
 
NOBLES_DEMANDS_TIME_WARN_2
 
NOBLES_MANDATES_TIME_WARN_2
 
NOBLES_MANDATES_TIME_WARN_3
 
NOBLES_MANDATES_TIME_GOOD
 
NOBLES_MANDATES_TIME_WARN_1
 
NOBLES_FURN_PARTIAL
 
NOBLES_FURN_GOOD
 
NOBLES_FURN_NA
 
NOBLES_FURN_MISSING
 
NOBLES_ACCOUNTING_3_INACTIVE
 
NOBLES_ACCOUNTING_4_INACTIVE
 
NOBLES_ACCOUNTING_1_INACTIVE
 
NOBLES_ACCOUNTING_2_INACTIVE
 
STOCKPILE_CONNECTIONS_GIVE_LINK
 
STOCKPILE_CONNECTIONS_TAKE_LINK
 
STOCKPILE_CONNECTIONS_ADD_GIVE_LINK
 
STOCKPILE_CONNECTIONS_ADD_TAKE_LINK
 
STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK
 
STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK
 
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK
 
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK
 
BUTTON_STOCKPILE_NEW
 
BUTTON_STOCKPILE_REMOVE
 
BUTTON_STOCKPILE_INACTIVE
 
BUTTON_STOCKPILE_ACTIVE
 
STOCKPILE_TAKE_FROM_ANYWHERE
 
STOCKPILE_TAKE_FROM_LINKS_ONLY
 
STOCKPILE_SET_CONNECTIONS
 
STOCKPILE_CONNECTIONS_REMOVE
 
STOCKPILE_REPAINT
 
STOCKPILE_ERASE_INACTIVE
 
STOCKPILE_TYPE_INACTIVE
 
STOCKPILE_TYPE_ACTIVE
 
STOCKPILE_TOOL_SETTINGS
 
STOCKPILE_TOOLS_ENTER_AMOUNT
 
STOCKPILE_ERASE_ACTIVE
 
STOCKPILE_REMOVE_EXISTING
 
STOCKPILE_ON
 
STOCKPILE_PARTIAL
 
STOCKPILE_TOOLS_INCREASE_AMOUNT
 
STOCKPILE_TOOLS_DECREASE_AMOUNT
 
CUSTOM_STOCKPILE_ORGANIC_OFF
 
CUSTOM_STOCKPILE_INORGANIC_ON
 
STOCKPILE_OFF
 
CUSTOM_STOCKPILE_ORGANIC_ON
 
CUSTOM_STOCKPILE_EMPTY_CAGE_OFF
 
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON
 
CUSTOM_STOCKPILE_INORGANIC_OFF
 
CUSTOM_STOCKPILE_EMPTY_CAGE_ON
 
CUSTOM_STOCKPILE_PREPARED_FOOD_OFF
 
CUSTOM_STOCKPILE_USABLE_ARMOR_ON
 
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF
 
CUSTOM_STOCKPILE_PREPARED_FOOD_ON
 
CUSTOM_STOCKPILE_USABLE_WEAPON_OFF
 
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON
 
CUSTOM_STOCKPILE_USABLE_ARMOR_OFF
 
CUSTOM_STOCKPILE_USABLE_WEAPON_ON
 
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF
 
CUSTOM_STOCKPILE_CORPSES_ON
 
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF
 
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON
 
BUTTON_INFO_TASKS
 
BUTTON_INFO_PLACES
 
CUSTOM_STOCKPILE_CORPSES_OFF
 
BUTTON_INFO_CREATURES
 
BUTTON_INFO_NOBLES
 
BUTTON_INFO_OBJECTS
 
BUTTON_INFO_LABOR
 
BUTTON_INFO_WORK_ORDERS
 
BUTTON_INFO_TASKS_ACTIVE
 
BUTTON_INFO_PLACES_ACTIVE
 
BUTTON_INFO_JUSTICE
 
BUTTON_INFO_CREATURES_ACTIVE
 
BUTTON_INFO_NOBLES_ACTIVE
 
BUTTON_INFO_OBJECTS_ACTIVE
 
BUTTON_INFO_LABOR_ACTIVE
 
BUTTON_INFO_WORK_ORDERS_ACTIVE
 
BURROW_DELETE
 
BURROW_ADD_UNIT
 
BURROW_SUSPEND_INACTIVE
 
BURROW_REPAINT
 
HAULING_VEHICLE_GOOD
 
HAULING_VEHICLE_MOVING
 
HAULING_ADD_STOP
 
HAULING_ADD_VEHICLE
 
HAULING_STOP_LINKS
 
HAULING_STOP_CONDITIONS
 
HAULING_VEHICLE_TROUBLED
 
HAULING_STOP_ITEMS
 
HAULING_DELETE_ROUTE
 
HAULING_DELETE_STOP
 
HAULING_RENAME_ROUTE
 
HAULING_RENAME_STOP
 
HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE
 
HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE
 
HAULING_STOP_LINKS_GIVE_TO_STOCKPILE
 
HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE
 
HAULING_STOP_CONDITIONS_NEW
 
HAULING_STOP_CONDITIONS_INCREASE
 
HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE
 
HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE
 
HAULING_STOP_CONDITIONS_S
 
HAULING_STOP_CONDITIONS_W
 
HAULING_STOP_CONDITIONS_DECREASE
 
HAULING_STOP_CONDITIONS_N
 
HAULING_STOP_CONDITIONS_GUIDE
 
HAULING_STOP_CONDITIONS_RIDE
 
HAULING_STOP_CONDITIONS_E
 
HAULING_STOP_CONDITIONS_PUSH_OFF
 
HAULING_STOP_CONDITIONS_DESIRED_ITEMS
 
HAULING_STOP_CONDITIONS_ANY_ITEMS
 
HAULING_STOP_CONDITIONS_AT_MOST
 
HAULING_STOP_CONDITIONS_AT_LEAST
 
UNIT_SELECTOR_UNASSIGNED
 
BURROW_WORKSHOPS_EVERYWHERE
 
HAULING_STOP_CONDITIONS_DELETE
 
UNIT_SELECTOR_ASSIGNED
 
SQUADS_POSITIONS
 
SQUADS_SELECTED
 
BURROW_WORKSHOPS_BURROW_ONLY
 
SQUADS_RECENTER
 
SQUADS_MOVE_ORDER
 
SQUADS_PATROL_ORDER
 
SQUADS_NOT_SELECTED
 
SQUADS_KILL_ORDER
 
SQUADS_CANCEL_ORDER
 
SQUADS_CHANGE_ALERT
 
SQUADS_DEFEND_BURROW_ORDER
 
SQUADS_TRAIN_ORDER
 
SQUADS_LEFT_ACTIVE
 
SQUADS_RIGHT_ACTIVE
 
SQUADS_INSPECT
 
SQUADS_DISBAND
 
SQUADS_EQUIPMENT_WEAPON_GOOD
 
SQUADS_EQUIPMENT_SHIELD_GOOD
 
SQUADS_LEFT_INACTIVE
 
SQUADS_RIGHT_INACTIVE
 
SQUADS_EQUIPMENT_HELMET_GOOD
 
SQUADS_EQUIPMENT_GLOVES_GOOD
 
SQUADS_EQUIPMENT_ARMOR_GOOD
 
SQUADS_EQUIPMENT_PANTS_GOOD
 
NOBLES_ACCOUNTING_2_ACTIVE
 
NOBLES_ACCOUNTING_3_ACTIVE
 
NOBLES_ACCOUNTING_5_INACTIVE
 
NOBLES_ACCOUNTING_1_ACTIVE
 
LABOR_KITCHEN_COOK_CANNOT
 
LABOR_KITCHEN_COOK_ALLOWED
 
NOBLES_ACCOUNTING_4_ACTIVE
 
NOBLES_ACCOUNTING_5_ACTIVE
 
LABOR_KITCHEN_BREW_ALLOWED
 
LABOR_KITCHEN_BREW_RESTRICTED
 
LABOR_KITCHEN_COOK_RESTRICTED
 
LABOR_KITCHEN_BREW_CANNOT
 
LABOR_STONE_USE_ALLOWED
 
LABOR_STONE_USE_RESTRICTED
 
LABOR_STONE_USE_MAGMA_SAFE
 
LABOR_STONE_USE_MAGMA_UNSAFE
 
LABOR_WORKER_ASSIGNED
 
LABOR_WORKER_UNASSIGNED
 
WORKER_ONLY_DO_ASSIGNED_JOBS
 
WORKER_DO_ANY_AVAILABLE_JOB
 
LABOR_EDIT_WORK_DETAIL
 
WORK_DETAIL_MINERS
 
LABOR_WORKER_ASSIGNED_EVERYBODY
 
LABOR_WORKER_ASSIGNED_NOBODY
 
WORK_DETAIL_PLANTERS
 
WORK_DETAIL_FISHERMEN
 
WORK_DETAIL_WOODCUTTERS
 
WORK_DETAIL_HUNTERS
 
WORK_DETAIL_PLANT_GATHERERS
 
WORK_DETAIL_HAULERS
 
WORK_DETAIL_STONECUTTERS
 
WORK_DETAIL_ENGRAVERS
 
WORK_DETAIL_CUSTOM_2
 
WORK_DETAIL_CUSTOM_3
 
WORK_DETAIL_ORDERLIES
 
WORK_DETAIL_CUSTOM_1
 
WORK_DETAIL_CUSTOM_6
 
WORK_DETAIL_CUSTOM_7
 
WORK_DETAIL_CUSTOM_4
 
WORK_DETAIL_CUSTOM_5
 
LOCATION_RESERVED_DECREASE_AMOUNT
 
LOCATION_RESERVED_ENTER_AMOUNT
 
WORK_DETAIL_CUSTOM_8
 
LOCATION_RESERVED_INCREASE_AMOUNT
 
LOCATION_OCCUPATION_PERFORMER
 
LOCATION_OCCUPATION_MERCENARY
 
LOCATION_ASSIGN_OCCUPATION
 
LOCATION_OCCUPATION_TAVERN_KEEPER
 
LOCATION_OCCUPATION_SCRIBE
 
LOCATION_OCCUPATION_DOCTOR
 
LOCATION_OCCUPATION_MONSTER_SLAYER
 
LOCATION_OCCUPATION_SCHOLAR
 
LOCATION_PERMISSION_ON_RESIDENTS
 
LOCATION_PERMISSION_ON_CITIZENS
 
LOCATION_POSITION_TEMPLE
 
LOCATION_PERMISSION_ON_VISITORS
 
LOCATION_PERMISSION_OFF_RESIDENTS
 
LOCATION_PERMISSION_OFF_CITIZENS
 
LOCATION_PERMISSION_ON_MEMBERS
 
LOCATION_PERMISSION_OFF_VISITORS
 
BURROW_RECENTER
 
BURROW_SUSPEND_ACTIVE
 
LOCATION_PERMISSION_OFF_MEMBERS
 
LOCATION_OCCUPATION_REMOVE_WORKER
 
BUTTON_DIG
 
BUTTON_LOWER_MENU
 
ARENA_FLUIDS_MUD_SELECTED
 
ARENA_ENTER_AMOUNT
 
BUTTON_BUILDING_REMOVE
 
BUTTON_ZONE_INACTIVE
 
BUTTON_BUILDING_INACTIVE
 
BUTTON_BUILDING_ACTIVE
 
BUTTON_BURROW_ACTIVE
 
BUTTON_HAULING_INACTIVE
 
BUTTON_ZONE_ACTIVE
 
BUTTON_BURROW_INACTIVE
 
BUTTON_DIG_DIG_INACTIVE
 
BUTTON_DIG_STAIRS_ACTIVE
 
BUTTON_HAULING_ACTIVE
 
BUTTON_DIG_DIG_ACTIVE
 
BUTTON_DIG_RAMP_INACTIVE
 
BUTTON_DIG_CHANNEL_ACTIVE
 
BUTTON_DIG_STAIRS_INACTIVE
 
BUTTON_DIG_RAMP_ACTIVE
 
BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE
 
BUTTON_DIG_MODE_ALL_ACTIVE
 
BUTTON_DIG_CHANNEL_INACTIVE
 
BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE
 
BUTTON_DIG_MODE_AUTO_INACTIVE
 
BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE
 
BUTTON_DIG_MODE_ALL_INACTIVE
 
BUTTON_DIG_MODE_AUTO_ACTIVE
 
BUTTON_DIG_MODE_ONLY_GEM_INACTIVE
 
BUTTON_PRIORITY_1_ACTIVE
 
BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE
 
BUTTON_DIG_MODE_ONLY_GEM_ACTIVE
 
BUTTON_PRIORITY_2_INACTIVE
 
BUTTON_PRIORITY_3_ACTIVE
 
BUTTON_PRIORITY_1_INACTIVE
 
BUTTON_PRIORITY_2_ACTIVE
 
BUTTON_PRIORITY_4_INACTIVE
 
BUTTON_PRIORITY_5_ACTIVE
 
BUTTON_PRIORITY_3_INACTIVE
 
BUTTON_PRIORITY_4_ACTIVE
 
BUTTON_PRIORITY_6_INACTIVE
 
BUTTON_PRIORITY_7_ACTIVE
 
BUTTON_PRIORITY_5_INACTIVE
 
BUTTON_PRIORITY_6_ACTIVE
 
BUTTON_DES_BLUEPRINT_INACTIVE
 
BUTTON_DES_TO_BLUEPRINT_ACTIVE
 
BUTTON_PRIORITY_7_INACTIVE
 
BUTTON_DES_BLUEPRINT_ACTIVE
 
BUTTON_DES_FROM_BLUEPRINT_INACTIVE
 
BUTTON_DES_CHOP_ACTIVE
 
BUTTON_DES_FROM_BLUEPRINT_ACTIVE
 
BUTTON_DES_TO_BLUEPRINT_INACTIVE
 
BUTTON_DES_GATHER_INACTIVE
 
BUTTON_DES_SMOOTH_ACTIVE
 
BUTTON_DES_CHOP_INACTIVE
 
BUTTON_DES_GATHER_ACTIVE
 
BUTTON_DES_SMOOTH_SMOOTH_INACTIVE
 
BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE
 
BUTTON_DES_SMOOTH_INACTIVE
 
BUTTON_DES_SMOOTH_SMOOTH_ACTIVE
 
BUTTON_DES_SMOOTH_TRACK_INACTIVE
 
BUTTON_DES_SMOOTH_FORTIFY_ACTIVE
 
BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE
 
BUTTON_DES_SMOOTH_TRACK_ACTIVE
 
SQUADS_EQUIPMENT_AMMO_GOOD
 
SQUADS_EQUIPMENT_BACKPACK_GOOD
 
SQUADS_EQUIPMENT_SHOES_GOOD
 
SQUADS_EQUIPMENT_QUIVER_GOOD
 
SQUADS_EQUIPMENT_SHIELD_WARNING
 
SQUADS_EQUIPMENT_ARMOR_WARNING
 
SQUADS_EQUIPMENT_FLASK_GOOD
 
SQUADS_EQUIPMENT_WEAPON_WARNING
 
SQUADS_EQUIPMENT_GLOVES_WARNING
 
SQUADS_EQUIPMENT_SHOES_WARNING
 
SQUADS_EQUIPMENT_PANTS_WARNING
 
SQUADS_EQUIPMENT_HELMET_WARNING
 
SQUADS_EQUIPMENT_BACKPACK_WARNING
 
SQUADS_EQUIPMENT_FLASK_WARNING
 
SQUADS_EQUIPMENT_QUIVER_WARNING
 
SQUADS_EQUIPMENT_AMMO_WARNING
 
SQUADS_EQUIPMENT_ARMOR_MISSING
 
SQUADS_EQUIPMENT_PANTS_MISSING
 
SQUADS_EQUIPMENT_WEAPON_MISSING
 
SQUADS_EQUIPMENT_SHIELD_MISSING
 
SQUADS_EQUIPMENT_SHOES_MISSING
 
SQUADS_EQUIPMENT_QUIVER_MISSING
 
SQUADS_EQUIPMENT_HELMET_MISSING
 
SQUADS_EQUIPMENT_GLOVES_MISSING
 
SQUADS_EQUIPMENT_FLASK_MISSING
 
BUTTON_FREE_PAINT_ACTIVE
 
SQUADS_EQUIPMENT_AMMO_MISSING
 
SQUADS_EQUIPMENT_BACKPACK_MISSING
 
BUTTON_PAINT_RECTANGLE_INACTIVE
 
BUTTON_CLICK_ACTIVE
 
BUTTON_FREE_PAINT_INACTIVE
 
BUTTON_PAINT_RECTANGLE_ACTIVE
 
BUTTON_FREE_PAINT_BORDER_INACTIVE
 
BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE
 
BUTTON_CLICK_INACTIVE
 
BUTTON_FREE_PAINT_BORDER_ACTIVE
 
BUILDING_SHEET_FARM_INACTIVE_OPTION
 
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON
 
BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE
 
BUILDING_SHEET_FARM_ACTIVE_OPTION
 
RECENTER_SURFACE
 
RECENTER_DEEPEST
 
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF
 
RECENTER_HOTKEYS
 
RECENTER_REMOVE_OR_CLEAR
 
ARENA_INCREASE_TEAM
 
RECENTER_RECENTER
 
RECENTER_SET_LOCATION
 
ARENA_DECREASE_SKILL
 
ARENA_INCREASE_EQUIPMENT
 
ARENA_DECREASE_TEAM
 
ARENA_INCREASE_SKILL
 
ARENA_CONDITION_UNASSIGNED
 
ARENA_FLUIDS_WATER_UNSELECTED
 
ARENA_DECREASE_EQUIPMENT
 
ARENA_CONDITION_ASSIGNED
 
ARENA_FLUIDS_MAGMA_SELECTED
 
ARENA_FLUIDS_REMOVE_UNSELECTED
 
ARENA_FLUIDS_WATER_SELECTED
 
ARENA_FLUIDS_MAGMA_UNSELECTED
 
ARENA_FLUIDS_SNOW_SELECTED
 
ARENA_FLUIDS_MUD_UNSELECTED
 
ARENA_FLUIDS_REMOVE_SELECTED
 
ARENA_FLUIDS_SNOW_UNSELECTED
 
INVENTORY_ASSIGNED_SYMBOL
 
UNIT_SHEET_CUSTOMIZE
 
INVENTORY_ASSIGNED_CLOTHING
 
INVENTORY_ASSIGNED_TOOL
 
UNIT_SHEET_CAMERA_ACTIVE
 
PETS_LIVESTOCK_ASSIGN_TRAINER
 
UNIT_SHEET_EXPEL
 
UNIT_SHEET_CAMERA_INACTIVE
 
PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE
 
PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE
 
PETS_LIVESTOCK_WAR_TRAINING_INACTIVE
 
PETS_LIVESTOCK_WAR_TRAINING_ACTIVE
 
PETS_LIVESTOCK_AVAILABLE_AS_PET
 
PETS_LIVESTOCK_SLAUGHTER_INACTIVE
 
PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL
 
PETS_LIVESTOCK_UNAVAILABLE_AS_PET
 
PETS_LIVESTOCK_GELD_ACTIVE
 
BUILDING_SHEET_ASSIGN_WORKER
 
PETS_LIVESTOCK_SLAUGHTER_ACTIVE
 
PETS_LIVESTOCK_GELD_INACTIVE
 
ASSIGN_TRADE_SELECTED
 
ASSIGN_TRADE_NOT_SELECTED
 
BUILDING_SHEET_CLEAR_WORKER
 
BUILDING_SHEET_REMOVE
 
ASSIGN_TRADE_PROHIBITED
 
BUTTON_FILTER_NAME
 
ASSIGN_TRADE_IN_DEPOT
 
ASSIGN_TRADE_BEING_BROUGHT
 
PETITIONS_LIGHT
 
GRID_CELL_INACTIVE
 
SIEGE_LIGHT
 
DIPLOMACY_LIGHT
 
LEGENDS_TAB_PAGE_LEFT
 
LEGENDS_TAB_PAGE_RIGHT
 
GRID_CELL_ACTIVE
 
GRID_CELL_BUTTON
 
EMBARK_EXPAND_Y_ACTIVE
 
EMBARK_EXPAND_Y_INACTIVE
 
EMBARK_SELECTED
 
EMBARK_NOT_SELECTED
 
HELP_BORDER
 
HELP_CORNER
 
EMBARK_CONTRACT_Y_ACTIVE
 
EMBARK_CONTRACT_Y_INACTIVE
 
HELP_REVEAL
 
LIQUID_NUMBERS_ON
 
HELP_CLOSE
 
HELP_HIDE
 
RAMP_ARROWS_OFF
 
ZOOM_IN_ON
 
LIQUID_NUMBERS_OFF
 
RAMP_ARROWS_ON
 
ZOOM_OUT_OFF
 
BUTTON_RECTANGLE
 
ZOOM_IN_OFF
 
ZOOM_OUT_ON
 
BUTTON_RECTANGLE_DARK
 
BUTTON_ADD
 
BUTTON_RECTANGLE_SELECTED
 
BUTTON_RECTANGLE_LIGHT
 
BUTTON_ADD_INVALID
 
BUTTON_SUBTRACT
 
BUTTON_ADD_HOVER
 
BUTTON_ADD_PRESSED
 
BUTTON_DES_CLAIM_ACTIVE
 
BUTTON_DES_CLAIM_INACTIVE
 
BUTTON_DES_SMOOTH_FORTIFY_INACTIVE
 
BUTTON_DES_ITEM_BUILDING
 
BUTTON_DES_DUMP_ACTIVE
 
BUTTON_DES_DUMP_INACTIVE
 
BUTTON_DES_FORBID_ACTIVE
 
BUTTON_DES_FORBID_INACTIVE
 
BUTTON_DES_MELT_ACTIVE
 
BUTTON_DES_MELT_INACTIVE
 
BUTTON_DES_UNDUMP_ACTIVE
 
BUTTON_DES_UNDUMP_INACTIVE
 
BUTTON_DES_HIDE_ACTIVE
 
BUTTON_DES_HIDE_INACTIVE
 
BUTTON_DES_UNMELT_ACTIVE
 
BUTTON_DES_UNMELT_INACTIVE
 
BUTTON_DES_TRAFFIC
 
BUTTON_DES_TRAFFIC_HIGH_ACTIVE
 
BUTTON_DES_UNHIDE_ACTIVE
 
BUTTON_DES_UNHIDE_INACTIVE
 
BUTTON_DES_TRAFFIC_NORMAL_INACTIVE
 
BUTTON_DES_TRAFFIC_LOW_ACTIVE
 
BUTTON_DES_TRAFFIC_HIGH_INACTIVE
 
BUTTON_DES_TRAFFIC_NORMAL_ACTIVE
 
BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE
 
BUTTON_DES_ERASE
 
BUTTON_DES_TRAFFIC_LOW_INACTIVE
 
BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE
 
BUTTON_SETTINGS
 
BUTTON_HELP
 
BUTTON_OPEN_RIGHT
 
BUTTON_CLOSE_LEFT
 
BUTTON_STRESS_2
 
BUTTON_STRESS_3
 
BUTTON_STRESS_0
 
BUTTON_STRESS_1
 
BUTTON_STRESS_6
 
BUTTON_PLAY_ACTIVE
 
BUTTON_STRESS_4
 
BUTTON_STRESS_5
 
BUTTON_PAUSE_INACTIVE
 
BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE
 
BUTTON_PLAY_INACTIVE
 
BUTTON_PAUSE_ACTIVE
 
BUILDING_INFO_DOOR_PERMITTED
 
BUILDING_INFO_ACTIVE
 
BUILDING_INFO_DOOR_FORBIDDEN
 
BUILDING_INFO_DOOR_PERMITTED_ACTIVE
 
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL
 
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE
 
BUILDING_INFO_INACTIVE
 
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE
 
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE
 
BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE
 
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE
 
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE
 
BUILDING_INFO_ANIMAL_TRAP_FISH
 
BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE
 
BUILDING_INFO_ANIMAL_TRAP_MEAT
 
BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE
 
BUILDING_INFO_ANIMAL_TRAP_NONE
 
INVENTORY_ASSIGNED_SQUAD
 
BUILDING_INFO_ANIMAL_TRAP_GEM
 
BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE
 
BUTTON_PICTURE_BOX_SELECTED
 
BUTTON_PICTURE_BOX_HIGHLIGHTED
 
SCROLLBAR_OFFCENTER_SCROLLER_HOVER
 
BUTTON_PICTURE_BOX
 
BUTTON_PICTURE_BOX_DARK
 
BUTTON_FILTER
 
BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED
 
BUTTON_PICTURE_BOX_LIGHT
 
BUTTON_CATEGORY_RECTANGLE_ON_SELECTED
 
BUTTON_CATEGORY_RECTANGLE_ON
 
BUTTON_CATEGORY_RECTANGLE_SELECTED
 
BUTTON_CATEGORY_RECTANGLE
 
CALENDAR_DAY_PAST
 
CALENDAR_DAY_CURRENT
 
BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED
 
BUTTON_CATEGORY_RECTANGLE_OFF
 
BORDER_TOP
 
BORDER_BOTTOM
 
CALENDAR_DAY_FUTURE
 
BORDER_MIDDLE_INTERSECTION
 
HOVER_RECTANGLE_JOIN_W_SW
 
HOVER_RECTANGLE_JOIN_W_S
 
BORDER_LEFT
 
BORDER_RIGHT
 
HOVER_TAB_INACTIVE
 
HOVER_TAB_INSIDE_CORNER_TOP
 
HOVER_RECTANGLE_JOIN_E_S
 
HOVER_RECTANGLE_JOIN_E_SE
 
BOTTOM_BUTTON_BORDER_W
 
BOTTOM_BUTTON_BORDER_N
 
HOVER_TAB_INSIDE_CORNER_BOTTOM
 
BOTTOM_BUTTON_BORDER_NW
 
BOTTOM_BUTTON_BORDER_E
 
LEGENDS_TAB_CLOSE_INACTIVE
 
BOTTOM_BUTTON_BORDER_INTERIOR
 
BOTTOM_BUTTON_BORDER_NE
 
EMBARK_EXPAND_X_INACTIVE
 
EMBARK_CONTRACT_X_ACTIVE
 
LEGENDS_TAB_CLOSE_ACTIVE
 
EMBARK_EXPAND_X_ACTIVE
 
INTERIOR_BORDER_N_S_W_E
 
INTERIOR_BORDER_N_W_E
 
EMBARK_CONTRACT_X_INACTIVE
 
BUTTON_RECTANGLE_DIVIDER
 
INTERIOR_BORDER_N_S
 
INTERFACE_BACKGROUND
 
INTERIOR_BORDER_S_W_E
 
INTERIOR_BORDER_W_E
 
SORT_DESCENDING_ACTIVE
 
SORT_DESCENDING_INACTIVE
 
SORT_ASCENDING_ACTIVE
 
SORT_ASCENDING_INACTIVE
 
SCROLLBAR_UP_HOVER
 
SCROLLBAR_UP_PRESSED
 
SORT_TEXT_ACTIVE
 
SORT_TEXT_INACTIVE
 
SCROLLBAR_TOP_SCROLLER
 
SCROLLBAR_TOP_SCROLLER_HOVER
 
SCROLLBAR_DOWN_HOVER
 
SCROLLBAR_DOWN_PRESSED
 
SCROLLBAR_BLANK_SCROLLER
 
SCROLLBAR_BLANK_SCROLLER_HOVER
 
SCROLLBAR_BOTTOM_SCROLLER
 
SCROLLBAR_BOTTOM_SCROLLER_HOVER
 
BUTTON_SUBTRACT_INVALID
 
BUTTON_EXPANDER_CLOSED
 
BUTTON_SUBTRACT_HOVER
 
BUTTON_SUBTRACT_PRESSED
 
TAB_SELECTED
 
SHORT_TAB
 
BUTTON_EXPANDER_OPEN
 
SHORT_SUBTAB_SELECTED
 
SHORT_SUBSUBTAB
 
SHORT_TAB_SELECTED
 
SHORT_SUBTAB
 
HORIZONTAL_OPTION_ACTIVE
 
HORIZONTAL_OPTION_INACTIVE
 
SHORT_SUBSUBTAB_SELECTED
 
HORIZONTAL_OPTION_LEFT_ORNAMENT
 
HORIZONTAL_OPTION_RIGHT_ORNAMENT
 
BUILDING_JOBS_REPEAT
 
HORIZONTAL_OPTION_REMOVE
 
HORIZONTAL_OPTION_CONFIRM
 
BUILDING_JOBS_DO_NOW_ACTIVE
 
BUILDING_JOBS_SUSPENDED
 
BUILDING_JOBS_REPEAT_ACTIVE
 
BUILDING_JOBS_DO_NOW
 
BUILDING_JOBS_REMOVE
 
BUILDING_JOBS_REMOVE_WORKER
 
BUILDING_JOBS_SUSPENDED_ACTIVE
 
BUILDING_JOBS_PRIORITY_UP
 
BUILDING_SHORT_ITEM_TASK
 
BUILDING_ITEM_TASK
 
BUILDING_JOBS_ACTIVE
 
BUILDING_JOBS_QUOTA
 
BUILDING_ITEM_ANIMAL
 
BUILDING_ITEM_BAIT
 
BUILDING_ITEM_INCORPORATED
 
BUILDING_ITEM_TRADE
 
BUILDING_ITEM_OTHER
 
STOCKS_RECENTER
 
BUILDING_ITEM_LOADED
 
BUILDING_ITEM_DEAD
 
STOCKS_FORBID_ACTIVE
 
STOCKS_DUMP
 
STOCKS_VIEW_ITEM
 
STOCKS_FORBID
 
STOCKS_MELT_ACTIVE
 
STOCKS_HIDE
 
STOCKS_DUMP_ACTIVE
 
STOCKS_MELT
 
SHORT_FORBID_ACTIVE
 
SHORT_DUMP
 
STOCKS_HIDE_ACTIVE
 
SHORT_FORBID
 
SHORT_MELT_ACTIVE
 
SHORT_HIDE
 
SHORT_DUMP_ACTIVE
 
SHORT_MELT
 
SLIDER
 
SLIDER_HOVER
 
SHORT_HIDE_ACTIVE
 
SLIDER_BACKGROUND
 
SCROLLBAR_SMALL_SCROLLER_HOVER
 
SCROLLBAR_OFFCENTER_SCROLLER
 
SCROLLBAR
 
SCROLLBAR_SMALL_SCROLLER
 
TRAPCOMP_GRAPHICS_UPRIGHT_8T
 
TRAPCOMP_GRAPHICS_UPRIGHT_9T
 
TRAPCOMP_GRAPHICS_UPRIGHT_6T
 
TRAPCOMP_GRAPHICS_UPRIGHT_7T
 
TRAPCOMP_GRAPHICS_UPRIGHT_2B
 
TRAPCOMP_GRAPHICS_UPRIGHT_3B
 
TRAPCOMP_GRAPHICS_UPRIGHT_10T
 
TRAPCOMP_GRAPHICS_UPRIGHT_1B
 
TRAPCOMP_GRAPHICS_UPRIGHT_6B
 
TRAPCOMP_GRAPHICS_UPRIGHT_7B
 
TRAPCOMP_GRAPHICS_UPRIGHT_4B
 
TRAPCOMP_GRAPHICS_UPRIGHT_5B
 
TRAPCOMP_GRAPHICS_UPRIGHT_10B
 
AMMO_GRAPHICS
 
TRAPCOMP_GRAPHICS_UPRIGHT_8B
 
TRAPCOMP_GRAPHICS_UPRIGHT_9B
 
AMMO_GRAPHICS_STRAIGHT_WOOD
 
AMMO_GRAPHICS_DIAGONAL_DEFAULT
 
AMMO_GRAPHICS_STRAIGHT_DEFAULT
 
SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT
 
AMMO_GRAPHICS_DIAGONAL_WOOD
 
SIEGEAMMO_GRAPHICS
 
SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD
 
WEAPON_GRAPHICS
 
SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD
 
SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT
 
WEAPON_GRAPHICS_MATERIAL
 
WEAPON_GRAPHICS_WOOD
 
WEAPON_GRAPHICS_DEFAULT
 
WEAPON_GRAPHICS_UPRIGHT_1T
 
WEAPON_GRAPHICS_UPRIGHT_2T
 
WEAPON_GRAPHICS_WOOD_GROWN
 
WEAPON_GRAPHICS_WEAPON_TRAP
 
WEAPON_GRAPHICS_UPRIGHT_5T
 
WEAPON_GRAPHICS_UPRIGHT_6T
 
WEAPON_GRAPHICS_UPRIGHT_3T
 
WEAPON_GRAPHICS_UPRIGHT_4T
 
WEAPON_GRAPHICS_UPRIGHT_9T
 
WEAPON_GRAPHICS_UPRIGHT_10T
 
WEAPON_GRAPHICS_UPRIGHT_7T
 
WEAPON_GRAPHICS_UPRIGHT_8T
 
WEAPON_GRAPHICS_UPRIGHT_3B
 
WEAPON_GRAPHICS_UPRIGHT_4B
 
WEAPON_GRAPHICS_UPRIGHT_1B
 
WEAPON_GRAPHICS_UPRIGHT_2B
 
WEAPON_GRAPHICS_UPRIGHT_7B
 
WEAPON_GRAPHICS_UPRIGHT_8B
 
WEAPON_GRAPHICS_UPRIGHT_5B
 
WEAPON_GRAPHICS_UPRIGHT_6B
 
FOOD_CONTAINER_GRAPHICS
 
TOOL_GRAPHICS
 
WEAPON_GRAPHICS_UPRIGHT_9B
 
WEAPON_GRAPHICS_UPRIGHT_10B
 
LIST_ICON
 
TOOL_GRAPHICS_HIVE_BLD
 
ADD_TOOL_GRAPHICS
 
TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID
 
TOOL_GRAPHICS_CONTAINER_STONE_LIQUID
 
TOOL_GRAPHICS_HIVE_BLD_IN_USE
 
TOOL_GRAPHICS_HIVE_BLD_PRODUCTS
 
SCROLLBAR_SKY
 
SCROLLBAR_GROUND
 
SCROLLBAR_CENTER_SCROLLER
 
SCROLLBAR_CENTER_SCROLLER_HOVER
 
SHAPE_GRAPHICS_LARGE_GEM
 
SCROLLBAR_UNDERGROUND
 
BUTTON_FILTER_NO_MAG_RIGHT
 
CUSTOM_FURNACE_GRAPHICS
 
SHAPE_GRAPHICS_SMALL_GEM
 
CUSTOM_WORKSHOP_GRAPHICS
 
STATUE_CREATURE_GRAPHICS
 
STATUE_ITEM_GRAPHICS
 
STATUE_SHAPE_GRAPHICS
 
STATUE_CREATURE_CASTE_GRAPHICS
 
CHEESE_GRAPHICS
 
BOULDER_GRAPHICS
 
CHEESE_GRAPHICS_ALT
 
ROUGH_GEM_GRAPHICS
 
WOOD_GRAPHICS
 
BARS_GRAPHICS
 
FOOD_GRAPHICS
 
GLOVES_GRAPHICS
 
ARMOR_GRAPHICS
 
PANTS_GRAPHICS
 
HELM_GRAPHICS
 
SHIELD_GRAPHICS
 
SHOES_GRAPHICS
 
TOY_GRAPHICS
 
SHOES_GRAPHICS_METAL
 
SHIELD_GRAPHICS_WOODEN
 
TRAPCOMP_GRAPHICS_WEAPON_TRAP
 
TRAPCOMP_GRAPHICS_UPRIGHT_1T
 
TRAPCOMP_GRAPHICS
 
TRAPCOMP_GRAPHICS_UPRIGHT_4T
 
TRAPCOMP_GRAPHICS_UPRIGHT_5T
 
TRAPCOMP_GRAPHICS_UPRIGHT_2T
 
TRAPCOMP_GRAPHICS_UPRIGHT_3T
 
FORTIFICATION_OPEN_NE
 
FORTIFICATION_OPEN_SW
 
FORTIFICATION_OPEN_WE
 
FORTIFICATION_OPEN_NW
 
FORTIFICATION_WOOD_OPEN_NSWE
 
FORTIFICATION_WOOD_OPEN_NSW
 
FORTIFICATION_OPEN_SE
 
FORTIFICATION_WOOD
 
FORTIFICATION_WOOD_OPEN_SWE
 
FORTIFICATION_WOOD_OPEN_NS
 
FORTIFICATION_WOOD_OPEN_NSE
 
FORTIFICATION_WOOD_OPEN_NWE
 
FORTIFICATION_WOOD_OPEN_NE
 
FORTIFICATION_WOOD_OPEN_SW
 
FORTIFICATION_WOOD_OPEN_WE
 
FORTIFICATION_WOOD_OPEN_NW
 
FORTIFICATION_ICE_OPEN_NSWE
 
FORTIFICATION_ICE_OPEN_NSW
 
FORTIFICATION_WOOD_OPEN_SE
 
FORTIFICATION_ICE
 
FORTIFICATION_ICE_OPEN_SWE
 
FORTIFICATION_ICE_OPEN_NS
 
FORTIFICATION_ICE_OPEN_NSE
 
FORTIFICATION_ICE_OPEN_NWE
 
FORTIFICATION_ICE_OPEN_NE
 
FORTIFICATION_ICE_OPEN_SW
 
FORTIFICATION_ICE_OPEN_WE
 
FORTIFICATION_ICE_OPEN_NW
 
FLOW_DUST
 
FLOW_WATER_MIST
 
FORTIFICATION_ICE_OPEN_SE
 
FLOW_MIASMA
 
FLOW_VAPOR
 
FLOW_DRAGONFIRE
 
FLOW_LAVA_MIST
 
FLOW_BOILING
 
FLOW_ITEM
 
UNIT_SELECTOR_PASTURE
 
FLOW_FIRE
 
FLOW_SMOKE
 
CREATURE_IS_TRAVELING
 
BUILDING_ICON_WORKSHOPS
 
UNIT_SELECTOR_PIT
 
UNIT_SELECTOR_POND
 
BUILDING_ICON_WALLS_FLOORS
 
BUILDING_ICON_MACHINES_FLUIDS
 
BUILDING_ICON_FURNITURE
 
BUILDING_ICON_DOORS_HATCHES
 
BUILDING_ICON_MILITARY
 
BUILDING_ICON_TRADE_DEPOT
 
BUILDING_ICON_CAGES_RESTRAINT
 
BUILDING_ICON_TRAPS
 
BUILDING_ICON_WORKSHOP_METALSMITH
 
BUILDING_ICON_WORKSHOPS_FURNACES
 
BUILDING_ICON_WORKSHOP_CARPENTER
 
BUILDING_ICON_WORKSHOP_MASON
 
BUILDING_ICON_WORKSHOPS_CLOTHING
 
BUILDING_ICON_WORKSHOPS_FARMING
 
BUILDING_ICON_WORKSHOP_CRAFTS
 
BUILDING_ICON_WORKSHOP_JEWELER
 
BUILDING_ICON_WORKSHOP_SIEGE
 
BUILDING_ICON_WORKSHOP_ASHERY
 
BUILDING_ICON_WORKSHOP_BOWYER
 
BUILDING_ICON_WORKSHOP_MECHANIC
 
TOOL_GRAPHICS_CONTAINER_WOOD_ITEM
 
TOOL_GRAPHICS_CONTAINER_STONE_ITEM
 
TOOL_GRAPHICS_CONTAINER_METAL_LIQUID
 
TOOL_GRAPHICS_CONTAINER_LIQUID
 
TOOL_GRAPHICS_STONE
 
TOOL_GRAPHICS_METAL
 
TOOL_GRAPHICS_CONTAINER_METAL_ITEM
 
TOOL_GRAPHICS_WOOD
 
TOOL_GRAPHICS_STONE_VARIANT
 
TOOL_GRAPHICS_METAL_VARIANT
 
TOOL_GRAPHICS_GLASS
 
TOOL_GRAPHICS_WOOD_VARIANT
 
TOOL_GRAPHICS_SPIKES
 
TOOL_GRAPHICS_RINGS
 
TOOL_GRAPHICS_GLASS_VARIANT
 
TOOL_GRAPHICS_DAMAGE
 
TOOL_GRAPHICS_BANDS
 
TOOL_GRAPHICS_BLOOD
 
TOOL_GRAPHICS_STUDS
 
TOOL_GRAPHICS_ENGRAVING
 
TOOL_GRAPHICS_MUD
 
TOOL_GRAPHICS_SHAPE
 
TOOL_GRAPHICS_VOMIT
 
TOOL_GRAPHICS_WATER
 
TILE_GRAPHICS
 
CUSTOM_SYMBOL
 
TILE_GRAPHICS_RECTANGLE
 
GRASS_STAIR_DOWN
 
STONE_STAIR_UPDOWN
 
GRASS_STAIR_UPDOWN
 
GRASS_STAIR_UP
 
DIRT_STAIR_UPDOWN
 
DIRT_STAIR_UP
 
STONE_STAIR_UP
 
STONE_STAIR_DOWN
 
SAND_STAIR_UP
 
SAND_STAIR_DOWN
 
DIRT_STAIR_DOWN
 
SAND_STAIR_UPDOWN
 
SAND_Y_STAIR_DOWN
 
SAND_W_STAIR_UPDOWN
 
SAND_Y_STAIR_UPDOWN
 
SAND_Y_STAIR_UP
 
SAND_R_STAIR_UPDOWN
 
SAND_R_STAIR_UP
 
SAND_W_STAIR_UP
 
SAND_W_STAIR_DOWN
 
SAND_B_STAIR_UP
 
SAND_B_STAIR_DOWN
 
SAND_R_STAIR_DOWN
 
SAND_B_STAIR_UPDOWN
 
PALETTE_STAIR_DOWN
 
SMOOTH_FLOOR
 
PALETTE_STAIR_UPDOWN
 
PALETTE_STAIR_UP
 
FORTIFICATION_OPEN_NSWE
 
FORTIFICATION_OPEN_NSW
 
WORKSHOP_FLOOR
 
FORTIFICATION_OPEN_SWE
 
FORTIFICATION_OPEN_NS
 
FORTIFICATION_OPEN_NSE
 
FORTIFICATION_OPEN_NWE
 
BUILDING_ICON_TRAP_STONE
 
BUILDING_ICON_TRAP_WEAPON
 
BUILDING_ICON_ANIMAL_TRAP
 
BUILDING_ICON_PRESSURE_PLATE
 
BUILDING_ICON_ARCHERY_TARGET
 
BUILDING_ICON_WEAPON_RACK
 
BUILDING_ICON_TRAP_CAGE
 
BUILDING_ICON_WEAPON
 
BUILDING_ICON_CATAPULT
 
BUILDING_ICON_WAGON
 
BUILDING_ICON_ARMOR_STAND
 
BUILDING_ICON_BALLISTA
 
PLANNED_CONSTRUCTION_FLOOR
 
PLANNED_CONSTRUCTION_STAIR_UP
 
PLANNED_CONSTRUCTION_FORTIFICATION
 
PLANNED_CONSTRUCTION_WALL
 
PLANNED_CONSTRUCTION_RAMP
 
PLANNED_CONSTRUCTION_TRACK_N
 
PLANNED_CONSTRUCTION_STAIR_DOWN
 
PLANNED_CONSTRUCTION_STAIR_UPDOWN
 
PLANNED_CONSTRUCTION_TRACK_E
 
PLANNED_CONSTRUCTION_TRACK_NS
 
PLANNED_CONSTRUCTION_TRACK_S
 
PLANNED_CONSTRUCTION_TRACK_W
 
PLANNED_CONSTRUCTION_TRACK_SE
 
PLANNED_CONSTRUCTION_TRACK_SW
 
PLANNED_CONSTRUCTION_TRACK_NE
 
PLANNED_CONSTRUCTION_TRACK_NW
 
PLANNED_CONSTRUCTION_TRACK_NSW
 
PLANNED_CONSTRUCTION_TRACK_NWE
 
PLANNED_CONSTRUCTION_TRACK_WE
 
PLANNED_CONSTRUCTION_TRACK_NSE
 
PLANNED_CONSTRUCTION_TRACK_RN
 
PLANNED_CONSTRUCTION_TRACK_RS
 
PLANNED_CONSTRUCTION_TRACK_SWE
 
PLANNED_CONSTRUCTION_TRACK_NSWE
 
PLANNED_CONSTRUCTION_TRACK_RNS
 
PLANNED_CONSTRUCTION_TRACK_RNE
 
PLANNED_CONSTRUCTION_TRACK_RW
 
PLANNED_CONSTRUCTION_TRACK_RE
 
PLANNED_CONSTRUCTION_TRACK_RSW
 
PLANNED_CONSTRUCTION_TRACK_RWE
 
PLANNED_CONSTRUCTION_TRACK_RNW
 
PLANNED_CONSTRUCTION_TRACK_RSE
 
PLANNED_CONSTRUCTION_TRACK_RNWE
 
PLANNED_CONSTRUCTION_TRACK_RSWE
 
PLANNED_CONSTRUCTION_TRACK_RNSE
 
PLANNED_CONSTRUCTION_TRACK_RNSW
 
ZONE_INACTIVE_N_W
 
ZONE_INACTIVE_N_E
 
PLANNED_CONSTRUCTION_TRACK_RNSWE
 
ZONE_INACTIVE_N_S_W_E
 
ZONE_INACTIVE_N
 
ZONE_INACTIVE_E
 
ZONE_INACTIVE_S_E
 
ZONE_INACTIVE_S_W
 
ZONE_INACTIVE_N_S
 
ZONE_INACTIVE_W_E
 
ZONE_INACTIVE_W
 
ZONE_INACTIVE_S
 
ZONE_INACTIVE_N_S_W
 
ZONE_INACTIVE_N_S_E
 
ZONE_INACTIVE_N_W_E
 
ZONE_INACTIVE_S_W_E
 
BUILDING_ICON_FURNACE_GLASS
 
BUILDING_ICON_FURNACE_KILN
 
BUILDING_ICON_FURNACE_WOOD
 
BUILDING_ICON_FURNACE_SMELTER
 
BUILDING_ICON_WORKSHOP_CLOTHES
 
BUILDING_ICON_WORKSHOP_DYER
 
BUILDING_ICON_WORKSHOP_LEATHER
 
BUILDING_ICON_WORKSHOP_LOOM
 
BUILDING_ICON_WORKSHOP_BUTCHER
 
BUILDING_ICON_WORKSHOP_TANNER
 
BUILDING_ICON_FARM_PLOT
 
BUILDING_ICON_WORKSHOP_STILL
 
BUILDING_ICON_WORKSHOP_FARMER
 
BUILDING_ICON_WORKSHOP_QUERN
 
BUILDING_ICON_WORKSHOP_FISHERY
 
BUILDING_ICON_WORKSHOP_KITCHEN
 
BUILDING_ICON_HIVE
 
BUILDING_ICON_BED
 
BUILDING_ICON_WORKSHOP_KENNEL
 
BUILDING_ICON_NEST_BOX
 
BUILDING_ICON_BOX
 
BUILDING_ICON_CABINET
 
BUILDING_ICON_CHAIR
 
BUILDING_ICON_TABLE
 
BUILDING_ICON_STATUE
 
BUILDING_ICON_TRACTION_BENCH
 
BUILDING_ICON_COFFIN
 
BUILDING_ICON_SLAB
 
BUILDING_ICON_OFFERING_PLACE
 
BUILDING_ICON_INSTRUMENT
 
BUILDING_ICON_BOOKCASE
 
BUILDING_ICON_DISPLAY_FURNITURE
 
BUILDING_ICON_WALL
 
BUILDING_ICON_FLOOR
 
BUILDING_ICON_DOOR
 
BUILDING_ICON_HATCH
 
BUILDING_ICON_BRIDGE
 
BUILDING_ICON_ROAD_PAVED
 
BUILDING_ICON_RAMP
 
BUILDING_ICON_STAIRS
 
BUILDING_ICON_GRATE_WALL
 
BUILDING_ICON_GRATE_FLOOR
 
BUILDING_ICON_ROAD_DIRT
 
BUILDING_ICON_FORTIFICATION
 
BUILDING_ICON_WINDOW_GLASS
 
BUILDING_ICON_WINDOW_GEM
 
BUILDING_ICON_BARS_VERTICAL
 
BUILDING_ICON_BARS_FLOORS
 
BUILDING_ICON_TRACK_STOP
 
BUILDING_ICON_LEVER
 
BUILDING_ICON_SUPPORT
 
BUILDING_ICON_TRACK
 
BUILDING_ICON_SCREW_PUMP
 
BUILDING_ICON_WATER_WHEEL
 
BUILDING_ICON_WELL
 
BUILDING_ICON_FLOODGATE
 
BUILDING_ICON_AXLE_HORIZONTAL
 
BUILDING_ICON_AXLE_VERTICAL
 
BUILDING_ICON_WINDMILL
 
BUILDING_ICON_GEAR_ASSEMBLY
 
BUILDING_ICON_RESTRAINT
 
BUILDING_ICON_CAGE
 
BUILDING_ICON_WORKSHOP_MILLSTONE
 
BUILDING_ICON_ROLLERS
 
ZONE_DINING_HALL
 
ZONE_OFFICE
 
ZONE_GENERAL
 
ZONE_BEDROOM
 
ZONE_DORMITORY
 
ZONE_DUNGEON
 
ZONE_ARCHERY_RANGE
 
ZONE_BARRACKS
 
ZONE_FISHING
 
ZONE_GATHER
 
ZONE_TOMB
 
ZONE_WATER_SOURCE
 
ZONE_PIT
 
ZONE_SAND
 
ZONE_DUMP
 
ZONE_PEN
 
ZONE_HOSPITAL
 
ZONE_ANIMAL_TRAINING
 
ZONE_CLAY
 
ZONE_MEETING
 
ZONE_LIBRARY
 
ZONE_GUILDHALL
 
ZONE_MULTI
 
ZONE_TAVERN
 
ZONE_TEMPLE
 
ZONE_TEMPLE_COMPLEX
 
ZONE_GRAND_GUILDHALL
 
ZONE_SHRINE
 
GUTS_S_1
 
GUTS_S_2
 
GUTS_N_1
 
GUTS_N_2
 
GUTS_E_1
 
GUTS_E_2
 
GUTS_W_1
 
GUTS_W_2
 
GUTS_SW_1
 
GUTS_SW_2
 
GUTS_NW_1
 
GUTS_NW_2
 
GUTS_SE_1
 
GUTS_SE_2
 
GUTS_NE_1
 
GUTS_NE_2
 
STOCKPILE_N
 
STOCKPILE_S
 
STOCKPILE_FLOOR
 
STOCKPILE_N_UP
 
STOCKPILE_E_UP
 
STOCKPILE_E
 
STOCKPILE_W_UP
 
STOCKPILE_W
 
STOCKPILE_ANIMALS
 
STOCKPILE_BLANK
 
STOCKPILE_CORPSES
 
STOCKPILE_BARS
 
STOCKPILE_GEMS
 
STOCKPILE_FINISHED_GOODS
 
ZONE_INACTIVE_SELECTED_N_W
 
ZONE_INACTIVE_SELECTED_N_E
 
ZONE_INACTIVE
 
ZONE_INACTIVE_SELECTED_N_S_W_E
 
ZONE_INACTIVE_SELECTED_N
 
ZONE_INACTIVE_SELECTED_E
 
ZONE_INACTIVE_SELECTED_S_E
 
ZONE_INACTIVE_SELECTED_S_W
 
ZONE_INACTIVE_SELECTED_N_S
 
ZONE_INACTIVE_SELECTED_W_E
 
ZONE_INACTIVE_SELECTED_W
 
ZONE_INACTIVE_SELECTED_S
 
ZONE_INACTIVE_SELECTED_N_S_W
 
ZONE_INACTIVE_SELECTED_N_S_E
 
ZONE_INACTIVE_SELECTED_N_W_E
 
ZONE_INACTIVE_SELECTED_S_W_E
 
ZONE_ACTIVE_N_W
 
ZONE_ACTIVE_N_E
 
ZONE_INACTIVE_SELECTED
 
ZONE_ACTIVE_N_S_W_E
 
ZONE_ACTIVE_N
 
ZONE_ACTIVE_E
 
ZONE_ACTIVE_S_E
 
ZONE_ACTIVE_S_W
 
ZONE_ACTIVE_N_S
 
ZONE_ACTIVE_W_E
 
ZONE_ACTIVE_W
 
ZONE_ACTIVE_S
 
ZONE_ACTIVE_N_S_W
 
ZONE_ACTIVE_N_S_E
 
ZONE_ACTIVE_N_W_E
 
ZONE_ACTIVE_S_W_E
 
ZONE_SELECTED_N_W
 
ZONE_SELECTED_N_E
 
ZONE_ACTIVE
 
ZONE_SELECTED_N_S_W_E
 
ZONE_SELECTED_N
 
ZONE_SELECTED_E
 
ZONE_SELECTED_S_E
 
ZONE_SELECTED_S_W
 
ZONE_SELECTED_N_S
 
ZONE_SELECTED_W_E
 
ZONE_SELECTED_W
 
ZONE_SELECTED_S
 
ZONE_SELECTED_N_S_W
 
ZONE_SELECTED_N_S_E
 
ZONE_SELECTED_N_W_E
 
ZONE_SELECTED_S_W_E
 
ZONE_GENERAL_N_W
 
ZONE_GENERAL_N_E
 
ZONE_SELECTED
 
ZONE_GENERAL_N_S_W_E
 
ZONE_GENERAL_N
 
ZONE_GENERAL_E
 
ZONE_GENERAL_S_E
 
ZONE_GENERAL_S_W
 
ZONE_GENERAL_N_S
 
ZONE_GENERAL_W_E
 
ZONE_GENERAL_W
 
ZONE_GENERAL_S
 
ZONE_GENERAL_N_S_W
 
ZONE_GENERAL_N_S_E
 
ZONE_GENERAL_N_W_E
 
ZONE_GENERAL_S_W_E
 
WORKSHOP_JEWELER
 
WORKSHOP_METALSMITH
 
WORKSHOP_MASON
 
WORKSHOP_CRAFTS
 
WORKSHOP_MECHANIC
 
WORKSHOP_SIEGE
 
WORKSHOP_MAGMAFORGE
 
WORKSHOP_BOWYER
 
WORKSHOP_LEATHER
 
WORKSHOP_TANNER
 
WORKSHOP_SIEGE_OVERLAY
 
WORKSHOP_BUTCHER
 
WORKSHOP_STILL
 
WORKSHOP_LOOM
 
WORKSHOP_CLOTHES
 
WORKSHOP_FISHERY
 
WORKSHOP_KITCHEN
 
WORKSHOP_ASHERY
 
WORKSHOP_KENNEL
 
WORKSHOP_KENNEL_OVERLAY
 
TRADE_DEPOT_OVERLAY
 
FURNACE_WOOD
 
WORKSHOP_DYER
 
TRADE_DEPOT
 
FURNACE_KILN
 
FURNACE_SMELTER_LAVA
 
FURNACE_SMELTER
 
FURNACE_GLASS
 
WORKSHOP_CUSTOM_OVERLAY
 
WORKSHOP_CARPENTER_OVERLAY
 
FURNACE_GLASS_LAVA
 
FURNACE_KILN_LAVA
 
WORKSHOP_CRAFTS_OVERLAY
 
WORKSHOP_JEWELER_OVERLAY
 
WORKSHOP_FARMER_OVERLAY
 
WORKSHOP_MASON_OVERLAY
 
WORKSHOP_BOWYER_OVERLAY
 
WORKSHOP_MECHANIC_OVERLAY
 
WORKSHOP_METALSMITH_OVERLAY
 
WORKSHOP_MAGMAFORGE_OVERLAY
 
WORKSHOP_TANNER_OVERLAY
 
WORKSHOP_CLOTHES_OVERLAY
 
WORKSHOP_BUTCHER_OVERLAY
 
WORKSHOP_LEATHER_OVERLAY
 
WORKSHOP_LOOM_OVERLAY
 
WORKSHOP_KITCHEN_OVERLAY
 
WORKSHOP_FISHERY_OVERLAY
 
WORKSHOP_STILL_OVERLAY
 
FURNACE_WOOD_OVERLAY
 
FURNACE_SMELTER_OVERLAY
 
WORKSHOP_ASHERY_OVERLAY
 
WORKSHOP_DYER_OVERLAY
 
FURNACE_SMELTER_LAVA_OVERLAY
 
FURNACE_GLASS_LAVA_OVERLAY
 
FURNACE_GLASS_OVERLAY
 
FURNACE_KILN_OVERLAY
 
FARMPLOT_PLANTED
 
BALLISTA_N
 
FURNACE_KILN_LAVA_OVERLAY
 
FARMPLOT
 
BALLISTA_E
 
CATAPULT_N
 
BALLISTA_S
 
BALLISTA_W
 
STOCKPILE_SHEETS
 
STOCKPILE_ICON_BLANK
 
STOCKPILE_WEAPONS
 
STOCKPILE_ICON_ARMOR
 
STOCKPILE_ICON_BARS
 
STOCKPILE_ICON_AMMO
 
STOCKPILE_ICON_ANIMALS
 
STOCKPILE_ICON_CORPSES
 
STOCKPILE_ICON_FINISHED_GOODS
 
STOCKPILE_ICON_CLOTH
 
STOCKPILE_ICON_COINS
 
STOCKPILE_ICON_GEMS
 
STOCKPILE_ICON_LEATHER
 
STOCKPILE_ICON_FOOD
 
STOCKPILE_ICON_FURNITURE
 
STOCKPILE_ICON_STONE
 
STOCKPILE_ICON_WEAPONS
 
STOCKPILE_ICON_REFUSE
 
STOCKPILE_ICON_SHEETS
 
STOCKPILE_ICON_ALL
 
STOCKPILE_ICON_SIGNLESS_BLANK
 
STOCKPILE_ICON_WOOD
 
STOCKPILE_ICON_CUSTOM
 
STOCKPILE_ICON_SIGNLESS_ARMOR
 
STOCKPILE_ICON_SIGNLESS_BARS
 
STOCKPILE_ICON_SIGNLESS_AMMO
 
STOCKPILE_ICON_SIGNLESS_ANIMALS
 
STOCKPILE_ICON_SIGNLESS_CORPSES
 
STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS
 
STOCKPILE_ICON_SIGNLESS_CLOTH
 
STOCKPILE_ICON_SIGNLESS_COINS
 
STOCKPILE_ICON_SIGNLESS_GEMS
 
STOCKPILE_ICON_SIGNLESS_LEATHER
 
STOCKPILE_ICON_SIGNLESS_FOOD
 
STOCKPILE_ICON_SIGNLESS_FURNITURE
 
STOCKPILE_ICON_SIGNLESS_STONE
 
STOCKPILE_ICON_SIGNLESS_WEAPONS
 
STOCKPILE_ICON_SIGNLESS_REFUSE
 
STOCKPILE_ICON_SIGNLESS_SHEETS
 
STOCKPILE_ICON_SIGNLESS_ALL
 
UNIT_STATUS
 
STOCKPILE_ICON_SIGNLESS_WOOD
 
STOCKPILE_ICON_SIGNLESS_CUSTOM
 
WAGON_S
 
WAGON_W
 
WAGON_BLD
 
WAGON_N
 
WAGON_GOODS_N
 
WAGON_GOODS_S
 
WAGON_E
 
WAGON_GOODS_BLD
 
WORKSHOP_QUERN
 
WORKSHOP_MILLSTONE
 
WAGON_GOODS_E
 
WAGON_GOODS_W
 
WORKSHOP_CARPENTER
 
WORKSHOP_FARMER
 
WORKSHOP_MILLSTONE_TURNING
 
WORKSHOP_CUSTOM
 
UPRIGHT_WEAPON_RETRACTED_5
 
UPRIGHT_WEAPON_RETRACTED_6
 
UPRIGHT_WEAPON_RETRACTED_3
 
UPRIGHT_WEAPON_RETRACTED_4
 
UPRIGHT_WEAPON_RETRACTED_9
 
UPRIGHT_WEAPON_RETRACTED_10
 
UPRIGHT_WEAPON_RETRACTED_7
 
UPRIGHT_WEAPON_RETRACTED_8
 
AXLE_HORIZONTAL_NS_1
 
AXLE_HORIZONTAL_NS_2
 
DEBRIS_1
 
DEBRIS_2
 
GEAR_ASSEMBLY_1
 
GEAR_ASSEMBLY_2
 
AXLE_HORIZONTAL_WE_1
 
AXLE_HORIZONTAL_WE_2
 
AXLE_HORIZONTAL_NS_FITTINGS_1
 
AXLE_HORIZONTAL_NS_FITTINGS_2
 
AXLE_VERTICAL_1
 
AXLE_VERTICAL_2
 
GEAR_ASSEMBLY_SOUTH_AXLE_1
 
GEAR_ASSEMBLY_SOUTH_AXLE_2
 
AXLE_HORIZONTAL_WE_FITTINGS_1
 
AXLE_HORIZONTAL_WE_FITTINGS_2
 
WINDMILL_N_1
 
WINDMILL_N_2
 
AXLE_VERTICAL_FITTINGS_1
 
AXLE_VERTICAL_FITTINGS_2
 
WINDMILL_W_1
 
WINDMILL_W_2
 
WINDMILL_S_1
 
WINDMILL_S_2
 
WINDMILL_NW_1
 
WINDMILL_NW_2
 
WINDMILL_E_1
 
WINDMILL_E_2
 
WINDMILL_SW_1
 
WINDMILL_SW_2
 
WINDMILL_NE_1
 
WINDMILL_NE_2
 
WATER_WHEEL_NS_1
 
WATER_WHEEL_NS_2
 
WINDMILL_SE_1
 
WINDMILL_SE_2
 
SCREWPUMP_E_1
 
SCREWPUMP_E_2
 
WATER_WHEEL_WE_1
 
WATER_WHEEL_WE_2
 
SCREWPUMP_N_1
 
SCREWPUMP_N_2
 
SCREWPUMP_W_1
 
SCREWPUMP_W_2
 
SCREWPUMP_AXLE_1
 
SCREWPUMP_AXLE_2
 
SCREWPUMP_S_1
 
SCREWPUMP_S_2
 
SOIL_WALL_N_3
 
SOIL_WALL_N_4
 
SOIL_WALL_N_1
 
SOIL_WALL_N_2
 
SOIL_WALL_S_3
 
SOIL_WALL_S_4
 
SOIL_WALL_S_1
 
SOIL_WALL_S_2
 
CATAPULT_E
 
LEVER_SET
 
CATAPULT_S
 
CATAPULT_W
 
TRACK_STOP_STONE_WE
 
TRACK_STOP_STONE_SE
 
LEVER_PULLED
 
TRACK_STOP_STONE_NS
 
TRACK_STOP_STONE_NW
 
TRACK_STOP_STONE_NSW
 
TRACK_STOP_STONE_SW
 
TRACK_STOP_STONE_NE
 
TRACK_STOP_STONE_NWE
 
TRACK_STOP_STONE_NSWE
 
TRACK_STOP_STONE_NSE
 
TRACK_STOP_STONE_SWE
 
TRACK_STOP_STONE_E
 
TRACK_STOP_STONE_W
 
TRACK_STOP_STONE_S
 
TRACK_STOP_STONE_N
 
TRACK_STOP_WOOD_SE
 
TRACK_STOP_WOOD_SW
 
TRACK_STOP_WOOD_NS
 
TRACK_STOP_WOOD_WE
 
TRACK_STOP_WOOD_NSW
 
TRACK_STOP_WOOD_NSE
 
TRACK_STOP_WOOD_NE
 
TRACK_STOP_WOOD_NW
 
TRACK_STOP_WOOD_NSWE
 
TRACK_STOP_WOOD_S
 
TRACK_STOP_WOOD_SWE
 
TRACK_STOP_WOOD_NWE
 
TRACK_STOP_WOOD_W
 
TRAP_CAGE
 
TRACK_STOP_WOOD_N
 
TRACK_STOP_WOOD_E
 
TRAP_STONE
 
TRAP_STONE_TOP
 
TRAP_CAGE_TOP
 
TRAP_CAGE_UNLOADED
 
TRAP_WEAPON_UNLOADED
 
TRAP_WEAPON_GENERIC_PIKE
 
TRAP_STONE_UNLOADED
 
TRAP_WEAPON
 
TRAP_WEAPON_GENERIC_SWORD
 
TRAP_WEAPON_GENERIC_AXE
 
TRAP_WEAPON_GENERIC_SPEAR
 
TRAP_WEAPON_GENERIC_WHIP
 
TRAP_WEAPON_GENERIC_DAGGER
 
TRAP_WEAPON_GENERIC_CROSSBOW
 
TRAP_WEAPON_GENERIC_MACE
 
TRAP_WEAPON_GENERIC_HAMMER
 
TRAP_PLATE_READY
 
TRAP_PLATE_PRESSED
 
TRAP_WEAPON_GENERIC_BOW
 
TRAP_WEAPON_GENERIC_BLOWGUN
 
TRAP_PLATE_READY_WATER
 
TRAP_PLATE_PRESSED_WATER
 
TRAP_PLATE_READY_MINECART
 
TRAP_PLATE_PRESSED_MINECART
 
UPRIGHT_WEAPON_RETRACTED_1
 
UPRIGHT_WEAPON_RETRACTED_2
 
TRAP_PLATE_READY_MAGMA
 
TRAP_PLATE_PRESSED_MAGMA
 
WORN1_STONE_WALL_W_E_3
 
WORN1_STONE_WALL_W_E_4
 
WORN1_STONE_WALL_W_E_1
 
WORN1_STONE_WALL_W_E_2
 
WORN1_STONE_WALL_N_S_3
 
WORN1_STONE_WALL_N_S_4
 
WORN1_STONE_WALL_N_S_1
 
WORN1_STONE_WALL_N_S_2
 
WORN2_STONE_WALL_N_3
 
WORN2_STONE_WALL_N_4
 
WORN2_STONE_WALL_N_1
 
WORN2_STONE_WALL_N_2
 
WORN2_STONE_WALL_S_3
 
WORN2_STONE_WALL_S_4
 
WORN2_STONE_WALL_S_1
 
WORN2_STONE_WALL_S_2
 
WORN2_STONE_WALL_E_3
 
WORN2_STONE_WALL_E_4
 
WORN2_STONE_WALL_E_1
 
WORN2_STONE_WALL_E_2
 
WORN2_STONE_WALL_W_3
 
WORN2_STONE_WALL_W_4
 
WORN2_STONE_WALL_W_1
 
WORN2_STONE_WALL_W_2
 
WORN2_STONE_WALL_NE
 
WORN2_STONE_WALL_SW
 
WORN2_STONE_WALL_SE
 
WORN2_STONE_WALL_NW
 
WORN2_STONE_WALL_S_E
 
WORN2_STONE_WALL_N_E
 
WORN2_STONE_WALL_S_W
 
WORN2_STONE_WALL_N_W
 
WORN2_STONE_WALL_S_W_E
 
WORN2_STONE_WALL_N_S_W
 
WORN2_STONE_WALL_N_S_E
 
WORN2_STONE_WALL_N_W_E
 
WORN2_STONE_WALL_N_S_W_E_3
 
WORN2_STONE_WALL_N_S_W_E_4
 
WORN2_STONE_WALL_N_S_W_E_1
 
WORN2_STONE_WALL_N_S_W_E_2
 
WORN2_STONE_WALL_W_E_3
 
WORN2_STONE_WALL_W_E_4
 
WORN2_STONE_WALL_W_E_1
 
WORN2_STONE_WALL_W_E_2
 
WORN2_STONE_WALL_N_S_3
 
WORN2_STONE_WALL_N_S_4
 
WORN2_STONE_WALL_N_S_1
 
WORN2_STONE_WALL_N_S_2
 
WORN3_STONE_WALL_N_3
 
WORN3_STONE_WALL_N_4
 
WORN3_STONE_WALL_N_1
 
WORN3_STONE_WALL_N_2
 
WORN3_STONE_WALL_S_3
 
WORN3_STONE_WALL_S_4
 
WORN3_STONE_WALL_S_1
 
WORN3_STONE_WALL_S_2
 
WORN3_STONE_WALL_E_3
 
WORN3_STONE_WALL_E_4
 
WORN3_STONE_WALL_E_1
 
WORN3_STONE_WALL_E_2
 
WORN3_STONE_WALL_W_3
 
WORN3_STONE_WALL_W_4
 
WORN3_STONE_WALL_W_1
 
WORN3_STONE_WALL_W_2
 
SOIL_WALL_E_3
 
SOIL_WALL_E_4
 
SOIL_WALL_E_1
 
SOIL_WALL_E_2
 
SOIL_WALL_W_3
 
SOIL_WALL_W_4
 
SOIL_WALL_W_1
 
SOIL_WALL_W_2
 
SOIL_WALL_NE
 
SOIL_WALL_SW
 
SOIL_WALL_SE
 
SOIL_WALL_NW
 
SOIL_WALL_S_E
 
SOIL_WALL_N_E
 
SOIL_WALL_S_W
 
SOIL_WALL_N_W
 
SOIL_WALL_S_W_E
 
SOIL_WALL_N_S_W
 
SOIL_WALL_N_S_E
 
SOIL_WALL_N_W_E
 
SOIL_WALL_N_S_W_E_3
 
SOIL_WALL_N_S_W_E_4
 
SOIL_WALL_N_S_W_E_1
 
SOIL_WALL_N_S_W_E_2
 
SOIL_WALL_W_E_3
 
SOIL_WALL_W_E_4
 
SOIL_WALL_W_E_1
 
SOIL_WALL_W_E_2
 
SOIL_WALL_N_S_3
 
SOIL_WALL_N_S_4
 
SOIL_WALL_N_S_1
 
SOIL_WALL_N_S_2
 
WORN1_STONE_WALL_N_3
 
WORN1_STONE_WALL_N_4
 
WORN1_STONE_WALL_N_1
 
WORN1_STONE_WALL_N_2
 
WORN1_STONE_WALL_S_3
 
WORN1_STONE_WALL_S_4
 
WORN1_STONE_WALL_S_1
 
WORN1_STONE_WALL_S_2
 
WORN1_STONE_WALL_E_3
 
WORN1_STONE_WALL_E_4
 
WORN1_STONE_WALL_E_1
 
WORN1_STONE_WALL_E_2
 
WORN1_STONE_WALL_W_3
 
WORN1_STONE_WALL_W_4
 
WORN1_STONE_WALL_W_1
 
WORN1_STONE_WALL_W_2
 
WORN1_STONE_WALL_NE
 
WORN1_STONE_WALL_SW
 
WORN1_STONE_WALL_SE
 
WORN1_STONE_WALL_NW
 
WORN1_STONE_WALL_S_E
 
WORN1_STONE_WALL_N_E
 
WORN1_STONE_WALL_S_W
 
WORN1_STONE_WALL_N_W
 
WORN1_STONE_WALL_S_W_E
 
WORN1_STONE_WALL_N_S_W
 
WORN1_STONE_WALL_N_S_E
 
WORN1_STONE_WALL_N_W_E
 
WORN1_STONE_WALL_N_S_W_E_3
 
WORN1_STONE_WALL_N_S_W_E_4
 
WORN1_STONE_WALL_N_S_W_E_1
 
WORN1_STONE_WALL_N_S_W_E_2
 
MOSS_WALL_SE
 
MOSS_WALL_NW
 
MOSS_WALL_E
 
MOSS_WALL_W
 
MOSS_WALL_S_W
 
MOSS_WALL_N_W
 
MOSS_WALL_NE
 
MOSS_WALL_SW
 
MOSS_WALL_N_S_E
 
MOSS_WALL_N_W_E
 
MOSS_WALL_S_E
 
MOSS_WALL_N_E
 
MOSS_WALL_N_S_W_E
 
MOSS_WALL_W_E
 
MOSS_WALL_S_W_E
 
MOSS_WALL_N_S_W
 
ROOT_WALL_S
 
ROOT_WALL_E
 
MOSS_WALL_N_S
 
ROOT_WALL_N
 
ROOT_WALL_NW
 
ROOT_WALL_NE
 
ROOT_WALL_W
 
ROOT_WALL_SE
 
ROOT_WALL_N_W
 
ROOT_WALL_S_E
 
ROOT_WALL_SW
 
ROOT_WALL_S_W
 
ROOT_WALL_N_W_E
 
ROOT_WALL_S_W_E
 
ROOT_WALL_N_E
 
ROOT_WALL_N_S_E
 
ROOT_WALL_W_E
 
ROOT_WALL_N_S
 
ROOT_WALL_N_S_W
 
ROOT_WALL_N_S_W_E
 
SAND_WALL_E
 
SAND_WALL_W
 
SAND_WALL_N
 
SAND_WALL_S
 
SAND_WALL_NE
 
SAND_WALL_SW
 
SAND_WALL_SE
 
SAND_WALL_NW
 
SAND_WALL_S_E
 
SAND_WALL_N_E
 
SAND_WALL_S_W
 
SAND_WALL_N_W
 
SAND_WALL_S_W_E
 
SAND_WALL_N_S_W
 
SAND_WALL_N_S_E
 
SAND_WALL_N_W_E
 
SAND_WALL_N_S
 
SAND_Y_WALL_N
 
SAND_WALL_N_S_W_E
 
SAND_WALL_W_E
 
SAND_Y_WALL_W
 
SAND_Y_WALL_SE
 
SAND_Y_WALL_S
 
SAND_Y_WALL_E
 
SAND_Y_WALL_SW
 
SAND_Y_WALL_S_W
 
SAND_Y_WALL_NW
 
SAND_Y_WALL_NE
 
WORN3_STONE_WALL_NE
 
WORN3_STONE_WALL_SW
 
WORN3_STONE_WALL_SE
 
WORN3_STONE_WALL_NW
 
WORN3_STONE_WALL_S_E
 
WORN3_STONE_WALL_N_E
 
WORN3_STONE_WALL_S_W
 
WORN3_STONE_WALL_N_W
 
WORN3_STONE_WALL_S_W_E
 
WORN3_STONE_WALL_N_S_W
 
WORN3_STONE_WALL_N_S_E
 
WORN3_STONE_WALL_N_W_E
 
WORN3_STONE_WALL_N_S_W_E_3
 
WORN3_STONE_WALL_N_S_W_E_4
 
WORN3_STONE_WALL_N_S_W_E_1
 
WORN3_STONE_WALL_N_S_W_E_2
 
WORN3_STONE_WALL_W_E_3
 
WORN3_STONE_WALL_W_E_4
 
WORN3_STONE_WALL_W_E_1
 
WORN3_STONE_WALL_W_E_2
 
WORN3_STONE_WALL_N_S_3
 
WORN3_STONE_WALL_N_S_4
 
WORN3_STONE_WALL_N_S_1
 
WORN3_STONE_WALL_N_S_2
 
SMOOTHED_STONE_WALL_E
 
SMOOTHED_STONE_WALL_W
 
SMOOTHED_STONE_WALL_N
 
SMOOTHED_STONE_WALL_S
 
SMOOTHED_STONE_WALL_NE
 
SMOOTHED_STONE_WALL_SW
 
SMOOTHED_STONE_WALL_SE
 
SMOOTHED_STONE_WALL_NW
 
SMOOTHED_STONE_WALL_S_E
 
SMOOTHED_STONE_WALL_N_E
 
SMOOTHED_STONE_WALL_S_W
 
SMOOTHED_STONE_WALL_N_W
 
SMOOTHED_STONE_WALL_S_W_E
 
SMOOTHED_STONE_WALL_N_S_W
 
SMOOTHED_STONE_WALL_N_S_E
 
SMOOTHED_STONE_WALL_N_W_E
 
SMOOTHED_STONE_WALL_N_S
 
ENGRAVED_STONE_WALL_N
 
SMOOTHED_STONE_WALL_N_S_W_E
 
SMOOTHED_STONE_WALL_W_E
 
ENGRAVED_STONE_WALL_W
 
ENGRAVED_STONE_WALL_SE
 
ENGRAVED_STONE_WALL_S
 
ENGRAVED_STONE_WALL_E
 
ENGRAVED_STONE_WALL_SW
 
ENGRAVED_STONE_WALL_S_W
 
ENGRAVED_STONE_WALL_NW
 
ENGRAVED_STONE_WALL_NE
 
ENGRAVED_STONE_WALL_N_E
 
ENGRAVED_STONE_WALL_N_S_E
 
ENGRAVED_STONE_WALL_N_W
 
ENGRAVED_STONE_WALL_S_E
 
ENGRAVED_STONE_WALL_N_S_W
 
ENGRAVED_STONE_WALL_N_S_W_E
 
ENGRAVED_STONE_WALL_N_W_E
 
ENGRAVED_STONE_WALL_S_W_E
 
MOSS_WALL_N
 
MOSS_WALL_S
 
ENGRAVED_STONE_WALL_W_E
 
ENGRAVED_STONE_WALL_N_S
 
SAND_R_WALL_N_S
 
MAGMA_WALL_N
 
SAND_R_WALL_N_S_W_E
 
SAND_R_WALL_W_E
 
MAGMA_WALL_W
 
MAGMA_WALL_SE
 
MAGMA_WALL_S
 
MAGMA_WALL_E
 
MAGMA_WALL_SW
 
MAGMA_WALL_S_W
 
MAGMA_WALL_NW
 
MAGMA_WALL_NE
 
MAGMA_WALL_N_E
 
MAGMA_WALL_N_S_E
 
MAGMA_WALL_N_W
 
MAGMA_WALL_S_E
 
MAGMA_WALL_N_S_W
 
MAGMA_WALL_N_S_W_E
 
MAGMA_WALL_N_W_E
 
MAGMA_WALL_S_W_E
 
ICE_WALL_N
 
ICE_WALL_S
 
MAGMA_WALL_W_E
 
MAGMA_WALL_N_S
 
ICE_WALL_SE
 
ICE_WALL_NW
 
ICE_WALL_E
 
ICE_WALL_W
 
ICE_WALL_S_W
 
ICE_WALL_N_W
 
ICE_WALL_NE
 
ICE_WALL_SW
 
ICE_WALL_N_S_E
 
ICE_WALL_N_W_E
 
ICE_WALL_S_E
 
ICE_WALL_N_E
 
ICE_WALL_N_S_W_E
 
ICE_WALL_W_E
 
ICE_WALL_S_W_E
 
ICE_WALL_N_S_W
 
SMOOTHED_ICE_WALL_S
 
SMOOTHED_ICE_WALL_E
 
ICE_WALL_N_S
 
SMOOTHED_ICE_WALL_N
 
SMOOTHED_ICE_WALL_NW
 
SMOOTHED_ICE_WALL_NE
 
SMOOTHED_ICE_WALL_W
 
SMOOTHED_ICE_WALL_SE
 
SMOOTHED_ICE_WALL_N_W
 
SMOOTHED_ICE_WALL_S_E
 
SMOOTHED_ICE_WALL_SW
 
SMOOTHED_ICE_WALL_S_W
 
SMOOTHED_ICE_WALL_N_W_E
 
SMOOTHED_ICE_WALL_S_W_E
 
SMOOTHED_ICE_WALL_N_E
 
SMOOTHED_ICE_WALL_N_S_E
 
SMOOTHED_ICE_WALL_W_E
 
SMOOTHED_ICE_WALL_N_S
 
SMOOTHED_ICE_WALL_N_S_W
 
SMOOTHED_ICE_WALL_N_S_W_E
 
ORE_VEIN_WALL_E
 
ORE_VEIN_WALL_W
 
ORE_VEIN_WALL_N
 
ORE_VEIN_WALL_S
 
SAND_Y_WALL_N_E
 
SAND_Y_WALL_N_S_E
 
SAND_Y_WALL_N_W
 
SAND_Y_WALL_S_E
 
SAND_Y_WALL_N_S_W
 
SAND_Y_WALL_N_S_W_E
 
SAND_Y_WALL_N_W_E
 
SAND_Y_WALL_S_W_E
 
SAND_W_WALL_N
 
SAND_W_WALL_S
 
SAND_Y_WALL_W_E
 
SAND_Y_WALL_N_S
 
SAND_W_WALL_SE
 
SAND_W_WALL_NW
 
SAND_W_WALL_E
 
SAND_W_WALL_W
 
SAND_W_WALL_S_W
 
SAND_W_WALL_N_W
 
SAND_W_WALL_NE
 
SAND_W_WALL_SW
 
SAND_W_WALL_N_S_E
 
SAND_W_WALL_N_W_E
 
SAND_W_WALL_S_E
 
SAND_W_WALL_N_E
 
SAND_W_WALL_N_S_W_E
 
SAND_W_WALL_W_E
 
SAND_W_WALL_S_W_E
 
SAND_W_WALL_N_S_W
 
SAND_B_WALL_S
 
SAND_B_WALL_E
 
SAND_W_WALL_N_S
 
SAND_B_WALL_N
 
SAND_B_WALL_NW
 
SAND_B_WALL_NE
 
SAND_B_WALL_W
 
SAND_B_WALL_SE
 
SAND_B_WALL_N_W
 
SAND_B_WALL_S_E
 
SAND_B_WALL_SW
 
SAND_B_WALL_S_W
 
SAND_B_WALL_N_W_E
 
SAND_B_WALL_S_W_E
 
SAND_B_WALL_N_E
 
SAND_B_WALL_N_S_E
 
SAND_B_WALL_W_E
 
SAND_B_WALL_N_S
 
SAND_B_WALL_N_S_W
 
SAND_B_WALL_N_S_W_E
 
SAND_R_WALL_E
 
SAND_R_WALL_W
 
SAND_R_WALL_N
 
SAND_R_WALL_S
 
SAND_R_WALL_NE
 
SAND_R_WALL_SW
 
SAND_R_WALL_SE
 
SAND_R_WALL_NW
 
SAND_R_WALL_S_E
 
SAND_R_WALL_N_E
 
SAND_R_WALL_S_W
 
SAND_R_WALL_N_W
 
SAND_R_WALL_S_W_E
 
SAND_R_WALL_N_S_W
 
SAND_R_WALL_N_S_E
 
SAND_R_WALL_N_W_E
 
METAL_BARS_WALL_N_W_E
 
METAL_BARS_WALL_S_W_E
 
METAL_BARS_WALL_N_E
 
METAL_BARS_WALL_N_S_E
 
METAL_BARS_WALL_W_E
 
METAL_BARS_WALL_N_S
 
METAL_BARS_WALL_N_S_W
 
METAL_BARS_WALL_N_S_W_E
 
GEM_A_WALL_E
 
GEM_A_WALL_W
 
GEM_A_WALL_N
 
GEM_A_WALL_S
 
GEM_A_WALL_NE
 
GEM_A_WALL_SW
 
GEM_A_WALL_SE
 
GEM_A_WALL_NW
 
GEM_A_WALL_S_E
 
GEM_A_WALL_N_E
 
GEM_A_WALL_S_W
 
GEM_A_WALL_N_W
 
GEM_A_WALL_S_W_E
 
GEM_A_WALL_N_S_W
 
GEM_A_WALL_N_S_E
 
GEM_A_WALL_N_W_E
 
GEM_A_WALL_N_S
 
GEM_B_WALL_N
 
GEM_A_WALL_N_S_W_E
 
GEM_A_WALL_W_E
 
GEM_B_WALL_W
 
GEM_B_WALL_SE
 
GEM_B_WALL_S
 
GEM_B_WALL_E
 
GEM_B_WALL_SW
 
GEM_B_WALL_S_W
 
GEM_B_WALL_NW
 
GEM_B_WALL_NE
 
GEM_B_WALL_N_E
 
GEM_B_WALL_N_S_E
 
GEM_B_WALL_N_W
 
GEM_B_WALL_S_E
 
GEM_B_WALL_N_S_W
 
GEM_B_WALL_N_S_W_E
 
GEM_B_WALL_N_W_E
 
GEM_B_WALL_S_W_E
 
GEM_C_WALL_N
 
GEM_C_WALL_S
 
GEM_B_WALL_W_E
 
GEM_B_WALL_N_S
 
GEM_C_WALL_SE
 
GEM_C_WALL_NW
 
GEM_C_WALL_E
 
GEM_C_WALL_W
 
GEM_C_WALL_S_W
 
GEM_C_WALL_N_W
 
GEM_C_WALL_NE
 
GEM_C_WALL_SW
 
GEM_C_WALL_N_S_E
 
GEM_C_WALL_N_W_E
 
GEM_C_WALL_S_E
 
GEM_C_WALL_N_E
 
GEM_C_WALL_N_S_W_E
 
GEM_C_WALL_W_E
 
GEM_C_WALL_S_W_E
 
GEM_C_WALL_N_S_W
 
ORE_VEIN_WALL_NE
 
ORE_VEIN_WALL_SW
 
ORE_VEIN_WALL_SE
 
ORE_VEIN_WALL_NW
 
ORE_VEIN_WALL_S_E
 
ORE_VEIN_WALL_N_E
 
ORE_VEIN_WALL_S_W
 
ORE_VEIN_WALL_N_W
 
ORE_VEIN_WALL_S_W_E
 
ORE_VEIN_WALL_N_S_W
 
ORE_VEIN_WALL_N_S_E
 
ORE_VEIN_WALL_N_W_E
 
ORE_VEIN_WALL_N_S
 
ROCK_BLOCKS_WALL_N
 
ORE_VEIN_WALL_N_S_W_E
 
ORE_VEIN_WALL_W_E
 
ROCK_BLOCKS_WALL_W
 
ROCK_BLOCKS_WALL_SE
 
ROCK_BLOCKS_WALL_S
 
ROCK_BLOCKS_WALL_E
 
ROCK_BLOCKS_WALL_SW
 
ROCK_BLOCKS_WALL_S_W
 
ROCK_BLOCKS_WALL_NW
 
ROCK_BLOCKS_WALL_NE
 
ROCK_BLOCKS_WALL_N_E
 
ROCK_BLOCKS_WALL_N_S_E
 
ROCK_BLOCKS_WALL_N_W
 
ROCK_BLOCKS_WALL_S_E
 
ROCK_BLOCKS_WALL_N_S_W
 
ROCK_BLOCKS_WALL_N_S_W_E
 
ROCK_BLOCKS_WALL_N_W_E
 
ROCK_BLOCKS_WALL_S_W_E
 
WOODEN_WALL_N
 
WOODEN_WALL_S
 
ROCK_BLOCKS_WALL_W_E
 
ROCK_BLOCKS_WALL_N_S
 
WOODEN_WALL_SE
 
WOODEN_WALL_NW
 
WOODEN_WALL_E
 
WOODEN_WALL_W
 
WOODEN_WALL_S_W
 
WOODEN_WALL_N_W
 
WOODEN_WALL_NE
 
WOODEN_WALL_SW
 
WOODEN_WALL_N_S_E
 
WOODEN_WALL_N_W_E
 
WOODEN_WALL_S_E
 
WOODEN_WALL_N_E
 
WOODEN_WALL_N_S_W_E
 
WOODEN_WALL_W_E
 
WOODEN_WALL_S_W_E
 
WOODEN_WALL_N_S_W
 
METAL_BARS_WALL_S
 
METAL_BARS_WALL_E
 
WOODEN_WALL_N_S
 
METAL_BARS_WALL_N
 
METAL_BARS_WALL_NW
 
METAL_BARS_WALL_NE
 
METAL_BARS_WALL_W
 
METAL_BARS_WALL_SE
 
METAL_BARS_WALL_N_W
 
METAL_BARS_WALL_S_E
 
METAL_BARS_WALL_SW
 
METAL_BARS_WALL_S_W
 
MAGMA_2
 
MAGMA_3
 
HIDDEN_ROCK_5
 
MAGMA_1
 
UNDERWATER_5
 
UNDERWATER_4
 
UNDERWATER_7
 
UNDERWATER_6
 
UNDERWATER_1
 
UNDERMAGMA_7
 
UNDERWATER_3
 
UNDERWATER_2
 
UNDERMAGMA_4
 
UNDERMAGMA_3
 
UNDERMAGMA_6
 
UNDERMAGMA_5
 
UNDERWATER_7_LABEL
 
UNDERWATER_6_LABEL
 
UNDERMAGMA_2
 
UNDERMAGMA_1
 
UNDERWATER_3_LABEL
 
UNDERWATER_2_LABEL
 
UNDERWATER_5_LABEL
 
UNDERWATER_4_LABEL
 
UNDERMAGMA_6_LABEL
 
UNDERMAGMA_5_LABEL
 
UNDERWATER_1_LABEL
 
UNDERMAGMA_7_LABEL
 
UNDERMAGMA_2_LABEL
 
UNDERMAGMA_1_LABEL
 
UNDERMAGMA_4_LABEL
 
UNDERMAGMA_3_LABEL
 
UNDERWATER_EDGE_NE
 
UNDERWATER_EDGE_W
 
UNDERWATER_EDGE_N
 
UNDERWATER_EDGE_NW
 
UNDERWATER_EDGE_SW
 
UNDERWATER_EDGE_SE
 
UNDERWATER_EDGE_E
 
UNDERWATER_EDGE_S
 
UNDERMAGMA_EDGE_NE
 
UNDERMAGMA_EDGE_W
 
UNDERMAGMA_EDGE_N
 
UNDERMAGMA_EDGE_NW
 
UNDERMAGMA_EDGE_SW
 
UNDERMAGMA_EDGE_SE
 
UNDERMAGMA_EDGE_E
 
UNDERMAGMA_EDGE_S
 
TRACK_CARVED_W
 
TRACK_CARVED_E
 
TRACK_CARVED_N
 
TRACK_CARVED_S
 
TRACK_CARVED_NE
 
TRACK_CARVED_SW
 
TRACK_CARVED_NS
 
TRACK_CARVED_NW
 
TRACK_CARVED_NSW
 
TRACK_CARVED_NSE
 
TRACK_CARVED_SE
 
TRACK_CARVED_WE
 
TRACK_CARVED_NSWE
 
TRACK_CONSTRUCTED_STONE_N
 
TRACK_CARVED_NWE
 
TRACK_CARVED_SWE
 
GEM_D_WALL_S
 
GEM_D_WALL_E
 
GEM_C_WALL_N_S
 
GEM_D_WALL_N
 
GEM_D_WALL_NW
 
GEM_D_WALL_NE
 
GEM_D_WALL_W
 
GEM_D_WALL_SE
 
GEM_D_WALL_N_W
 
GEM_D_WALL_S_E
 
GEM_D_WALL_SW
 
GEM_D_WALL_S_W
 
GEM_D_WALL_N_W_E
 
GEM_D_WALL_S_W_E
 
GEM_D_WALL_N_E
 
GEM_D_WALL_N_S_E
 
GEM_D_WALL_W_E
 
GEM_D_WALL_N_S
 
GEM_D_WALL_N_S_W
 
GEM_D_WALL_N_S_W_E
 
STONE_WALL_N_3
 
STONE_WALL_N_4
 
STONE_WALL_N_1
 
STONE_WALL_N_2
 
STONE_WALL_S_3
 
STONE_WALL_S_4
 
STONE_WALL_S_1
 
STONE_WALL_S_2
 
STONE_WALL_E_3
 
STONE_WALL_E_4
 
STONE_WALL_E_1
 
STONE_WALL_E_2
 
STONE_WALL_W_3
 
STONE_WALL_W_4
 
STONE_WALL_W_1
 
STONE_WALL_W_2
 
STONE_WALL_NE
 
STONE_WALL_SW
 
STONE_WALL_SE
 
STONE_WALL_NW
 
STONE_WALL_S_E
 
STONE_WALL_N_E
 
STONE_WALL_S_W
 
STONE_WALL_N_W
 
STONE_WALL_S_W_E
 
STONE_WALL_N_S_W
 
STONE_WALL_N_S_E
 
STONE_WALL_N_W_E
 
STONE_WALL_N_S_W_E_3
 
STONE_WALL_N_S_W_E_4
 
STONE_WALL_N_S_W_E_1
 
STONE_WALL_N_S_W_E_2
 
STONE_WALL_W_E_3
 
STONE_WALL_W_E_4
 
STONE_WALL_W_E_1
 
STONE_WALL_W_E_2
 
STONE_WALL_N_S_3
 
STONE_WALL_N_S_4
 
STONE_WALL_N_S_1
 
STONE_WALL_N_S_2
 
HIDDEN_ROCK_3
 
HIDDEN_ROCK_4
 
HIDDEN_ROCK_1
 
HIDDEN_ROCK_2
 
ROLLERS_WOOD_NSE_1
 
ROLLERS_WOOD_SWE_1
 
ROLLERS_WOOD_NW_1
 
ROLLERS_WOOD_NSW_1
 
ROLLERS_WOOD_S_1
 
ROLLERS_WOOD_N_1
 
ROLLERS_WOOD_NWE_1
 
ROLLERS_WOOD_NSWE_1
 
ROLLERS_WOOD_NS_2
 
ROLLERS_WOOD_WE_2
 
ROLLERS_WOOD_E_1
 
ROLLERS_WOOD_W_1
 
ROLLERS_WOOD_NE_2
 
ROLLERS_WOOD_NW_2
 
ROLLERS_WOOD_SE_2
 
ROLLERS_WOOD_SW_2
 
ROLLERS_WOOD_SWE_2
 
ROLLERS_WOOD_NWE_2
 
ROLLERS_WOOD_NSW_2
 
ROLLERS_WOOD_NSE_2
 
ROLLERS_WOOD_N_2
 
ROLLERS_WOOD_E_2
 
ROLLERS_WOOD_NSWE_2
 
ROLLERS_WOOD_S_2
 
EERIE_PIT
 
FLOOR_ASHES
 
ROLLERS_WOOD_W_2
 
FLOOR_STONE_ENGRAVED_PALETTE
 
FLOOR_STONE_BLOCK
 
FLOOR_STONE_ENGRAVED_NON_PALETTE
 
TREE_TRUNK_THICK_E
 
TREE_TRUNK_THICK_W
 
TREE_TRUNK_THICK_N
 
TREE_TRUNK_THICK_S
 
TREE_TRUNK_THICK_SW
 
TREE_TRUNK_THICK_SE
 
TREE_TRUNK_THICK_NW
 
TREE_TRUNK_THICK_NE
 
TREE_TRUNK_NWE
 
TREE_TRUNK_SWE
 
TREE_TRUNK_WE
 
TRACK_CONSTRUCTED_STONE_E
 
TRACK_CONSTRUCTED_STONE_NS
 
TRACK_CONSTRUCTED_STONE_S
 
TRACK_CONSTRUCTED_STONE_W
 
TRACK_CONSTRUCTED_STONE_SW
 
TRACK_CONSTRUCTED_STONE_SE
 
TRACK_CONSTRUCTED_STONE_NW
 
TRACK_CONSTRUCTED_STONE_NE
 
TRACK_CONSTRUCTED_STONE_NSE
 
TRACK_CONSTRUCTED_STONE_NWE
 
TRACK_CONSTRUCTED_STONE_WE
 
TRACK_CONSTRUCTED_STONE_NSW
 
TRACK_CONSTRUCTED_WOOD_N
 
TRACK_CONSTRUCTED_WOOD_S
 
TRACK_CONSTRUCTED_STONE_SWE
 
TRACK_CONSTRUCTED_STONE_NSWE
 
TRACK_CONSTRUCTED_WOOD_NS
 
TRACK_CONSTRUCTED_WOOD_NW
 
TRACK_CONSTRUCTED_WOOD_W
 
TRACK_CONSTRUCTED_WOOD_E
 
TRACK_CONSTRUCTED_WOOD_SE
 
TRACK_CONSTRUCTED_WOOD_WE
 
TRACK_CONSTRUCTED_WOOD_NE
 
TRACK_CONSTRUCTED_WOOD_SW
 
TRACK_CONSTRUCTED_WOOD_NWE
 
TRACK_CONSTRUCTED_WOOD_SWE
 
TRACK_CONSTRUCTED_WOOD_NSW
 
TRACK_CONSTRUCTED_WOOD_NSE
 
ROLLERS_STONE_WE_1
 
ROLLERS_STONE_SE_1
 
TRACK_CONSTRUCTED_WOOD_NSWE
 
ROLLERS_STONE_NS_1
 
ROLLERS_STONE_NW_1
 
ROLLERS_STONE_NSW_1
 
ROLLERS_STONE_SW_1
 
ROLLERS_STONE_NE_1
 
ROLLERS_STONE_NWE_1
 
ROLLERS_STONE_NSWE_1
 
ROLLERS_STONE_NSE_1
 
ROLLERS_STONE_SWE_1
 
ROLLERS_STONE_E_1
 
ROLLERS_STONE_W_1
 
ROLLERS_STONE_S_1
 
ROLLERS_STONE_N_1
 
ROLLERS_STONE_SE_2
 
ROLLERS_STONE_SW_2
 
ROLLERS_STONE_NS_2
 
ROLLERS_STONE_WE_2
 
ROLLERS_STONE_NSW_2
 
ROLLERS_STONE_NSE_2
 
ROLLERS_STONE_NE_2
 
ROLLERS_STONE_NW_2
 
ROLLERS_STONE_NSWE_2
 
ROLLERS_STONE_S_2
 
ROLLERS_STONE_SWE_2
 
ROLLERS_STONE_NWE_2
 
ROLLERS_STONE_W_2
 
ROLLERS_WOOD_NS_1
 
ROLLERS_STONE_N_2
 
ROLLERS_STONE_E_2
 
ROLLERS_WOOD_SW_1
 
ROLLERS_WOOD_NE_1
 
ROLLERS_WOOD_WE_1
 
ROLLERS_WOOD_SE_1
 
TREE_HEAVY_BRANCH_NSW
 
TREE_HEAVY_BRANCH_NSE
 
TREE_HEAVY_BRANCH_SWE
 
TREE_HEAVY_BRANCH_NWE
 
TREE_HEAVY_BRANCH_NW
 
TREE_HEAVY_BRANCH_NE
 
TREE_HEAVY_BRANCH_SW
 
TREE_HEAVY_BRANCH_SE
 
TREE_H
 
TREE_HEAVY_BRANCH_NS
 
TREE_HEAVY_BRANCH_WE
 
TREE_HEAVY_BRANCH_N
 
TREE_HEAVY_BRANCH_S
 
TREE_HEAVY_BRANCH_W
 
TREE_TRUNK_THICK_INTERIOR
 
TREE_TRUNK_SLOPE_TO_N
 
TREE_TRUNK_NSWE
 
TREE_TRUNK_SLOPE_TO_E
 
TREE_TRUNK_SLOPE_NSWE
 
TREE_TRUNK_SLOPE_TO_S
 
TREE_TRUNK_SLOPE_TO_W
 
TREE_TRUNK_SLOPE_NWE
 
TREE_TRUNK_SLOPE_SWE
 
TREE_TRUNK_SLOPE_NSW
 
TREE_TRUNK_SLOPE_NSE
 
TREE_TRUNK_SLOPE_SW
 
TREE_TRUNK_SLOPE_NE
 
TREE_TRUNK_SLOPE_NS
 
TREE_TRUNK_SLOPE_NW
 
TREE_TRUNK_SLOPE_N
 
TREE_TRUNK_SLOPE_S
 
TREE_TRUNK_SLOPE_SE
 
TREE_TRUNK_SLOPE_WE
 
TREE_TRUNK_SLOPE_TOP
 
TREE_BRANCH
 
TREE_TRUNK_SLOPE_W
 
TREE_TRUNK_SLOPE_E
 
TREE_BRANCH_W
 
TREE_BRANCH_E
 
TREE_BRANCH_N
 
TREE_BRANCH_S
 
TREE_BRANCH_SWE
 
TREE_BRANCH_NSWE
 
TREE_BRANCH_WE
 
TREE_BRANCH_NWE
 
TREE_HEAVY_BRANCH
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE
 
TREE_TWIGS_FULL1
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE
 
TREE_TWIGS_FULL4
 
TREE_TWIGS_FULL_N
 
TREE_TWIGS_FULL2
 
TREE_TWIGS_FULL3
 
TREE_TWIGS_FULL_E
 
TREE_TWIGS_FULL_NW
 
TREE_TWIGS_FULL_S
 
TREE_TWIGS_FULL_W
 
TREE_TWIGS_FULL_SE
 
TREE_TWIGS_NSWE
 
TREE_TWIGS_FULL_NE
 
TREE_TWIGS_FULL_SW
 
TREE_TWIGS_NSE
 
TREE_TWIGS_NSW
 
TREE_TWIGS_SWE
 
TREE_TWIGS_NWE
 
TREE_TWIGS_NE
 
TREE_TWIGS_SW
 
TREE_TWIGS_NS
 
TREE_TWIGS_NW
 
TREE_TWIGS_N
 
TREE_TWIGS_S
 
TREE_TWIGS_SE
 
TREE_TWIGS_WE
 
TREE_BASE_TRUNK_NW
 
TREE_BASE_TRUNK_N
 
TREE_TWIGS_W
 
TREE_TWIGS_E
 
TREE_BASE_TRUNK
 
TREE_BASE_TRUNK_E
 
TREE_BASE_TRUNK_NE
 
TREE_BASE_TRUNK_W
 
TREE_BASE_TRUNK_SE
 
TREE_BASE_SHADOW_NW
 
TREE_BASE_TRUNK_SW
 
TREE_BASE_TRUNK_S
 
TREE_BASE_SHADOW_W
 
TREE_BASE_SHADOW_E
 
TREE_BASE_SHADOW_N
 
TREE_BASE_SHADOW_NE
 
TREE_BASE_SHADOW_SE
 
TREE_CAP_WALL_THICK_N
 
TREE_BASE_SHADOW_SW
 
TREE_BASE_SHADOW_S
 
TREE_CAP_WALL_THICK_W
 
TREE_CAP_WALL_THICK_NW
 
TREE_CAP_WALL_THICK_S
 
TREE_CAP_WALL_THICK_E
 
TREE_CAP_WALL_THICK_SE
 
TREE_CAP_WALL_N_S_E
 
TREE_CAP_WALL_THICK_NE
 
TREE_CAP_WALL_THICK_SW
 
TREE_CAP_WALL_S_W_E
 
TREE_CAP_WALL_N_W
 
TREE_CAP_WALL_N_S_W
 
TREE_CAP_WALL_N_W_E
 
TREE_CAP_WALL_S_E
 
TREE_CAP_WALL_N_S
 
TREE_CAP_WALL_N_E
 
TREE_CAP_WALL_S_W
 
TREE_HEAVY_BRANCH_E
 
TREE_LEAFLESS_TWIGS_FULL_S
 
TREE_LEAFLESS_TWIGS_FULL_W
 
TREE_HEAVY_BRANCH_NSWE
 
TREE_LEAFLESS_TWIGS_FULL_N
 
TREE_LEAFLESS_TWIGS_FULL_NE
 
TREE_LEAFLESS_TWIGS_FULL_SW
 
TREE_LEAFLESS_TWIGS_FULL_E
 
TREE_LEAFLESS_TWIGS_FULL_NW
 
TREE_LEAFLESS_TWIGS_SWE
 
TREE_LEAFLESS_TWIGS_NWE
 
TREE_LEAFLESS_TWIGS_FULL_SE
 
TREE_LEAFLESS_TWIGS_NSWE
 
TREE_LEAFLESS_TWIGS_NS
 
TREE_LEAFLESS_TWIGS_NW
 
TREE_LEAFLESS_TWIGS_NSE
 
TREE_LEAFLESS_TWIGS_NSW
 
TREE_LEAFLESS_TWIGS_SE
 
TREE_LEAFLESS_TWIGS_WE
 
TREE_LEAFLESS_TWIGS_NE
 
TREE_LEAFLESS_TWIGS_SW
 
TREE_LEAFLESS_TWIGS_W
 
TREE_LEAFLESS_TWIGS_E
 
TREE_LEAFLESS_TWIGS_N
 
TREE_LEAFLESS_TWIGS_S
 
TREE_OVERLEAVES_TRUNK_NSW
 
TREE_OVERLEAVES_TRUNK_NWE
 
TREE_LEAFLESS_TWIGS
 
TREE_OVERLEAVES_TRUNK_NSE
 
TREE_OVERLEAVES_TRUNK_NE
 
TREE_OVERLEAVES_TRUNK_SW
 
TREE_OVERLEAVES_TRUNK_SWE
 
TREE_OVERLEAVES_TRUNK_NW
 
TREE_OVERLEAVES_TRUNK_WE
 
TREE_OVERLEAVES_TRUNK_N
 
TREE_OVERLEAVES_TRUNK_SE
 
TREE_OVERLEAVES_TRUNK_NS
 
TREE_OVERLEAVES_TRUNK_E
 
TREE_OVERLEAVES_TRUNK_NSWE
 
TREE_OVERLEAVES_TRUNK_S
 
TREE_OVERLEAVES_TRUNK_W
 
TREE_OVERLEAVES_HEAVY_BRANCH_W
 
TREE_OVERLEAVES_HEAVY_BRANCH_E
 
TREE_OVERLEAVES_HEAVY_BRANCH_N
 
TREE_OVERLEAVES_HEAVY_BRANCH_S
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE
 
TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN
 
TREE_TWIGS_FULL2_FRUIT
 
TREE_TWIGS_FULL3_FRUIT
 
TREE_TWIGS_FRUIT
 
TREE_TWIGS_FULL1_FRUIT
 
TREE_TWIGS_FULL_S_FRUIT
 
TREE_TWIGS_FULL_W_FRUIT
 
TREE_TWIGS_FULL4_FRUIT
 
TREE_TWIGS_FULL_N_FRUIT
 
TREE_TWIGS_FULL_NE_FRUIT
 
TREE_TWIGS_FULL_SW_FRUIT
 
TREE_TWIGS_FULL_E_FRUIT
 
TREE_TWIGS_FULL_NW_FRUIT
 
TREE_TWIGS_SWE_FRUIT
 
TREE_TWIGS_NWE_FRUIT
 
TREE_TWIGS_FULL_SE_FRUIT
 
TREE_TWIGS_NSWE_FRUIT
 
TREE_TWIGS_NS_FRUIT
 
TREE_TWIGS_NW_FRUIT
 
TREE_TWIGS_NSE_FRUIT
 
TREE_TWIGS_NSW_FRUIT
 
TREE_TWIGS_SE_FRUIT
 
TREE_TWIGS_WE_FRUIT
 
TREE_TWIGS_NE_FRUIT
 
TREE_TWIGS_SW_FRUIT
 
TREE_TWIGS_W_FRUIT
 
TREE_TWIGS_E_FRUIT
 
TREE_TWIGS_N_FRUIT
 
TREE_TWIGS_S_FRUIT
 
TREE_OVERLEAVES_TRUNK_NWE_FRUIT
 
TREE_OVERLEAVES_TRUNK_SWE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NSE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NSW_FRUIT
 
TREE_OVERLEAVES_TRUNK_SW_FRUIT
 
TREE_OVERLEAVES_TRUNK_SE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NW_FRUIT
 
TREE_OVERLEAVES_TRUNK_NE_FRUIT
 
TREE_OVERLEAVES_TRUNK_N_FRUIT
 
TREE_OVERLEAVES_TRUNK_S_FRUIT
 
TREE_OVERLEAVES_TRUNK_NS_FRUIT
 
TREE_OVERLEAVES_TRUNK_WE_FRUIT
 
TREE_OVERLEAVES_TRUNK_NSWE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT
 
TREE_OVERLEAVES_TRUNK_W_FRUIT
 
TREE_OVERLEAVES_TRUNK_E_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT
 
TREE_CAP_THICK_INTERIOR
 
TREE_CAP_FLOOR_1
 
TREE_CAP_WALL_W_E
 
TREE_CAP_WALL_N_S_W_E
 
TREE_CAP_FLOOR_4
 
TREE_CAP_RAMP_N_S_W_E
 
TREE_CAP_FLOOR_2
 
TREE_CAP_FLOOR_3
 
TREE_CAP_RAMP_N_W_E
 
TREE_CAP_RAMP_S_W_E
 
TREE_CAP_RAMP_N_S_E
 
TREE_CAP_RAMP_N_S_W
 
TREE_CAP_RAMP_S_W
 
TREE_CAP_RAMP_S_E
 
TREE_CAP_RAMP_N_W
 
TREE_CAP_RAMP_N_E
 
TREE_CAP_RAMP_N
 
TREE_CAP_RAMP_S
 
TREE_CAP_RAMP_N_S
 
TREE_CAP_RAMP_W_E
 
TREE_TWIGS_AUTUMN
 
TREE_TWIGS_FULL1_AUTUMN
 
TREE_CAP_RAMP_W
 
TREE_CAP_RAMP_E
 
TREE_TWIGS_FULL4_AUTUMN
 
TREE_TWIGS_FULL_N_AUTUMN
 
TREE_TWIGS_FULL2_AUTUMN
 
TREE_TWIGS_FULL3_AUTUMN
 
TREE_TWIGS_FULL_E_AUTUMN
 
TREE_TWIGS_FULL_NW_AUTUMN
 
TREE_TWIGS_FULL_S_AUTUMN
 
TREE_TWIGS_FULL_W_AUTUMN
 
TREE_TWIGS_FULL_SE_AUTUMN
 
TREE_TWIGS_NSWE_AUTUMN
 
TREE_TWIGS_FULL_NE_AUTUMN
 
TREE_TWIGS_FULL_SW_AUTUMN
 
TREE_TWIGS_NSE_AUTUMN
 
TREE_TWIGS_NSW_AUTUMN
 
TREE_TWIGS_SWE_AUTUMN
 
TREE_TWIGS_NWE_AUTUMN
 
TREE_TWIGS_NE_AUTUMN
 
TREE_TWIGS_SW_AUTUMN
 
TREE_TWIGS_NS_AUTUMN
 
TREE_TWIGS_NW_AUTUMN
 
TREE_TWIGS_N_AUTUMN
 
TREE_TWIGS_S_AUTUMN
 
TREE_TWIGS_SE_AUTUMN
 
TREE_TWIGS_WE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NSE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NSW_AUTUMN
 
TREE_TWIGS_W_AUTUMN
 
TREE_TWIGS_E_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NW_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NWE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_SWE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_NS_AUTUMN
 
TREE_OVERLEAVES_TRUNK_WE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_SW_AUTUMN
 
TREE_OVERLEAVES_TRUNK_SE_AUTUMN
 
TREE_OVERLEAVES_TRUNK_W_AUTUMN
 
TREE_OVERLEAVES_TRUNK_E_AUTUMN
 
TREE_OVERLEAVES_TRUNK_N_AUTUMN
 
TREE_OVERLEAVES_TRUNK_S_AUTUMN
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER
 
GRASS_3
 
GRASS_4
 
GRASS_1
 
GRASS_2
 
GRASS_5C
 
GRASS_5D
 
GRASS_5
 
GRASS_5B
 
GRASS_8
 
GRASS_9
 
GRASS_6
 
GRASS_7
 
STONE_FLOOR_3
 
STONE_FLOOR_4
 
STONE_FLOOR_1
 
STONE_FLOOR_2
 
STONE_FLOOR_5C
 
STONE_FLOOR_5D
 
STONE_FLOOR_5
 
STONE_FLOOR_5B
 
STONE_FLOOR_8
 
STONE_FLOOR_9
 
STONE_FLOOR_6
 
STONE_FLOOR_7
 
SMOOTH_ICE_FLOOR
 
GLASS_GREEN_FLOOR
 
WOOD_FLOOR
 
ROUGH_ICE_FLOOR
 
SAND_FLOOR_1
 
SAND_FLOOR_2
 
GLASS_CLEAR_FLOOR
 
GLASS_CRYSTAL_FLOOR
 
SAND_FLOOR_5
 
SAND_FLOOR_5B
 
SAND_FLOOR_3
 
SAND_FLOOR_4
 
SAND_FLOOR_6
 
SAND_FLOOR_7
 
SAND_FLOOR_5C
 
SAND_FLOOR_5D
 
SAND_YELLOW_FLOOR_1
 
SAND_YELLOW_FLOOR_2
 
SAND_FLOOR_8
 
SAND_FLOOR_9
 
SAND_YELLOW_FLOOR_5
 
SAND_YELLOW_FLOOR_5B
 
SAND_YELLOW_FLOOR_3
 
SAND_YELLOW_FLOOR_4
 
SAND_YELLOW_FLOOR_6
 
SAND_YELLOW_FLOOR_7
 
SAND_YELLOW_FLOOR_5C
 
SAND_YELLOW_FLOOR_5D
 
SAND_WHITE_FLOOR_1
 
SAND_WHITE_FLOOR_2
 
SAND_YELLOW_FLOOR_8
 
SAND_YELLOW_FLOOR_9
 
SAND_WHITE_FLOOR_5
 
SAND_WHITE_FLOOR_5B
 
SAND_WHITE_FLOOR_3
 
SAND_WHITE_FLOOR_4
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT
 
TREE_TWIGS_FLOWER
 
TREE_TWIGS_FULL1_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT
 
TREE_TWIGS_FULL4_FLOWER
 
TREE_TWIGS_FULL_N_FLOWER
 
TREE_TWIGS_FULL2_FLOWER
 
TREE_TWIGS_FULL3_FLOWER
 
TREE_TWIGS_FULL_E_FLOWER
 
TREE_TWIGS_FULL_NW_FLOWER
 
TREE_TWIGS_FULL_S_FLOWER
 
TREE_TWIGS_FULL_W_FLOWER
 
TREE_TWIGS_FULL_SE_FLOWER
 
TREE_TWIGS_NSWE_FLOWER
 
TREE_TWIGS_FULL_NE_FLOWER
 
TREE_TWIGS_FULL_SW_FLOWER
 
TREE_TWIGS_NSE_FLOWER
 
TREE_TWIGS_NSW_FLOWER
 
TREE_TWIGS_SWE_FLOWER
 
TREE_TWIGS_NWE_FLOWER
 
TREE_TWIGS_NE_FLOWER
 
TREE_TWIGS_SW_FLOWER
 
TREE_TWIGS_NS_FLOWER
 
TREE_TWIGS_NW_FLOWER
 
TREE_TWIGS_N_FLOWER
 
TREE_TWIGS_S_FLOWER
 
TREE_TWIGS_SE_FLOWER
 
TREE_TWIGS_WE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NSE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NSW_FLOWER
 
TREE_TWIGS_W_FLOWER
 
TREE_TWIGS_E_FLOWER
 
TREE_OVERLEAVES_TRUNK_NW_FLOWER
 
TREE_OVERLEAVES_TRUNK_NE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NWE_FLOWER
 
TREE_OVERLEAVES_TRUNK_SWE_FLOWER
 
TREE_OVERLEAVES_TRUNK_NS_FLOWER
 
TREE_OVERLEAVES_TRUNK_WE_FLOWER
 
TREE_OVERLEAVES_TRUNK_SW_FLOWER
 
TREE_OVERLEAVES_TRUNK_SE_FLOWER
 
TREE_OVERLEAVES_TRUNK_W_FLOWER
 
TREE_OVERLEAVES_TRUNK_E_FLOWER
 
TREE_OVERLEAVES_TRUNK_N_FLOWER
 
TREE_OVERLEAVES_TRUNK_S_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER
 
TREE_OVERLEAVES_TRUNK_NSWE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER
 
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER
 
RECTANGLE_CURSOR_W
 
RECTANGLE_CURSOR_INTERIOR
 
RECTANGLE_CURSOR_N_S
 
RECTANGLE_CURSOR_N_S_E
 
RECTANGLE_CURSOR_S_W_E
 
RECTANGLE_CURSOR_S_W
 
RECTANGLE_CURSOR_E
 
RECTANGLE_CURSOR_N_W_E
 
RECTANGLE_CURSOR_W_E
 
RECTANGLE_CURSOR_N_S_W_E
 
RECTANGLE_CURSOR_S
 
RECTANGLE_CURSOR_S_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_S_W
 
RECTANGLE_CURSOR_UNPASSABLE_N_W
 
RECTANGLE_CURSOR_UNPASSABLE_N
 
RECTANGLE_CURSOR_UNPASSABLE_W
 
RECTANGLE_CURSOR_UNPASSABLE_INTERIOR
 
RECTANGLE_CURSOR_UNPASSABLE_N_S
 
RECTANGLE_CURSOR_UNPASSABLE_N_S_E
 
RECTANGLE_CURSOR_UNPASSABLE_S_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_S_W
 
RECTANGLE_CURSOR_UNPASSABLE_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E
 
RECTANGLE_CURSOR_UNPASSABLE_S
 
RECTANGLE_CURSOR_UNPASSABLE_S_E
 
RECTANGLE_CURSOR_WATER_N_E
 
RECTANGLE_CURSOR_WATER_N_S_W
 
RECTANGLE_CURSOR_WATER_N_W
 
RECTANGLE_CURSOR_WATER_N
 
RECTANGLE_CURSOR_WATER_W
 
RECTANGLE_CURSOR_WATER_INTERIOR
 
RECTANGLE_CURSOR_WATER_N_S
 
RECTANGLE_CURSOR_WATER_N_S_E
 
RECTANGLE_CURSOR_WATER_S_W_E
 
RECTANGLE_CURSOR_WATER_S_W
 
RECTANGLE_CURSOR_WATER_E
 
RECTANGLE_CURSOR_WATER_N_W_E
 
RECTANGLE_CURSOR_WATER_W_E
 
RECTANGLE_CURSOR_WATER_N_S_W_E
 
RECTANGLE_CURSOR_WATER_S
 
RECTANGLE_CURSOR_WATER_S_E
 
RECTANGLE_CURSOR_FAILURE_N_E
 
RECTANGLE_CURSOR_FAILURE_N_S_W
 
RECTANGLE_CURSOR_FAILURE_N_W
 
RECTANGLE_CURSOR_FAILURE_N
 
RECTANGLE_CURSOR_FAILURE_W
 
RECTANGLE_CURSOR_FAILURE_INTERIOR
 
RECTANGLE_CURSOR_FAILURE_N_S
 
RECTANGLE_CURSOR_FAILURE_N_S_E
 
RECTANGLE_CURSOR_FAILURE_S_W_E
 
RECTANGLE_CURSOR_FAILURE_S_W
 
RECTANGLE_CURSOR_FAILURE_E
 
RECTANGLE_CURSOR_FAILURE_N_W_E
 
RECTANGLE_CURSOR_FAILURE_W_E
 
RECTANGLE_CURSOR_FAILURE_N_S_W_E
 
RECTANGLE_CURSOR_FAILURE_S
 
RECTANGLE_CURSOR_FAILURE_S_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N
 
SAND_WHITE_FLOOR_6
 
SAND_WHITE_FLOOR_7
 
SAND_WHITE_FLOOR_5C
 
SAND_WHITE_FLOOR_5D
 
SAND_BLACK_FLOOR_1
 
SAND_BLACK_FLOOR_2
 
SAND_WHITE_FLOOR_8
 
SAND_WHITE_FLOOR_9
 
SAND_BLACK_FLOOR_5
 
SAND_BLACK_FLOOR_5B
 
SAND_BLACK_FLOOR_3
 
SAND_BLACK_FLOOR_4
 
SAND_BLACK_FLOOR_6
 
SAND_BLACK_FLOOR_7
 
SAND_BLACK_FLOOR_5C
 
SAND_BLACK_FLOOR_5D
 
SAND_RED_FLOOR_1
 
SAND_RED_FLOOR_2
 
SAND_BLACK_FLOOR_8
 
SAND_BLACK_FLOOR_9
 
SAND_RED_FLOOR_5
 
SAND_RED_FLOOR_5B
 
SAND_RED_FLOOR_3
 
SAND_RED_FLOOR_4
 
SAND_RED_FLOOR_6
 
SAND_RED_FLOOR_7
 
SAND_RED_FLOOR_5C
 
SAND_RED_FLOOR_5D
 
METAL_FLOOR
 
FURROWED_SOIL_1
 
SAND_RED_FLOOR_8
 
SAND_RED_FLOOR_9
 
FURROWED_SOIL_4
 
DIRT_FLOOR_1
 
FURROWED_SOIL_2
 
FURROWED_SOIL_3
 
DIRT_FLOOR_4
 
DIRT_FLOOR_5
 
DIRT_FLOOR_2
 
DIRT_FLOOR_3
 
DIRT_FLOOR_5D
 
DIRT_FLOOR_6
 
DIRT_FLOOR_5B
 
DIRT_FLOOR_5C
 
DIRT_FLOOR_9
 
FORGOTTEN_BEAST_ICON
 
DIRT_FLOOR_7
 
DIRT_FLOOR_8
 
NIGHT_CREATURE_ICON
 
ANGEL_ICON
 
TITAN_ICON
 
DEMON_ICON
 
LOOK_CURSOR
 
TALK_CURSOR
 
RAMP_UP_ARROW
 
RAMP_DOWN_ARROW
 
ERROR_CURSOR_CURSOR
 
OUT_OF_BOUNDS_CURSOR
 
LEGAL_JUMP_CURSOR
 
ILLEGAL_JUMP_CURSOR
 
RECTANGLE_CURSOR_N_E
 
RECTANGLE_CURSOR_N_S_W
 
RECTANGLE_CURSOR_N_W
 
RECTANGLE_CURSOR_N
 
OVERLAY_RAMP_WITH_WALL_W
 
OVERLAY_RAMP_WITH_WALL_E
 
OVERLAY_RAMP_WITH_WALL_N
 
OVERLAY_RAMP_WITH_WALL_S
 
OVERLAY_RAMP_WITH_WALL_SE
 
OVERLAY_RAMP_WITH_WALL_NE
 
OVERLAY_RAMP_WITH_WALL_NW
 
OVERLAY_RAMP_WITH_WALL_SW
 
OVERLAY_RAMP_WITH_WALL_SW_SE
 
OVERLAY_RAMP_WITH_WALL_NW_SW
 
OVERLAY_RAMP_WITH_WALL_NW_NE
 
OVERLAY_RAMP_WITH_WALL_NE_SE
 
OVERLAY_RAMP_WITH_WALL_W_SE
 
OVERLAY_RAMP_WITH_WALL_N_SW
 
OVERLAY_RAMP_OTHER
 
OVERLAY_RAMP_WITH_WALL_S_NE
 
OVERLAY_RAMP_WITH_WALL_S_NW
 
OVERLAY_RAMP_WITH_WALL_W_NE
 
OVERLAY_RAMP_WITH_WALL_E_NW
 
OVERLAY_RAMP_WITH_WALL_E_SW
 
OVERLAY_RAMP_WITH_WALL_S_W_NE
 
OVERLAY_RAMP_WITH_WALL_N_W_SE
 
OVERLAY_RAMP_WITH_WALL_N_SE
 
OVERLAY_RAMP_WITH_WALL_S_E_NW
 
OVERLAY_RAMP_WITH_WALL_E_NW_SW
 
OVERLAY_RAMP_WITH_WALL_S_NW_NE
 
OVERLAY_RAMP_WITH_WALL_N_E_SW
 
OVERLAY_RAMP_WITH_WALL_N_SW_SE
 
OVERLAY_RAMP_WITH_WALL_NE_SW
 
OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE
 
OVERLAY_RAMP_WITH_WALL_W_NE_SE
 
OVERLAY_RAMP_WITH_WALL_NW_SE
 
OVERLAY_RAMP_WITH_WALL_NW_SW_SE
 
OVERLAY_RAMP_WITH_WALL_NE_SW_SE
 
OVERLAY_RAMP_WITH_WALL_NW_NE_SW
 
OVERLAY_RAMP_WITH_WALL_NW_NE_SE
 
GRASS_RAMP_WITH_WALL_N_S_W
 
GRASS_RAMP_WITH_WALL_N_W_E
 
GRASS_RAMP_WITH_WALL_N_S_E_W
 
GRASS_RAMP_WITH_WALL_N_S_E
 
GRASS_RAMP_WITH_WALL_N_W
 
GRASS_RAMP_WITH_WALL_N_E
 
GRASS_RAMP_WITH_WALL_S_W_E
 
GRASS_RAMP_WITH_WALL_N_S
 
GRASS_RAMP_WITH_WALL_W_E
 
GRASS_RAMP_WITH_WALL_N
 
GRASS_RAMP_WITH_WALL_S_W
 
GRASS_RAMP_WITH_WALL_S_E
 
GRASS_RAMP_WITH_WALL_E
 
GRASS_RAMP_WITH_WALL_NW
 
GRASS_RAMP_WITH_WALL_S
 
GRASS_RAMP_WITH_WALL_W
 
GRASS_RAMP_WITH_WALL_NE
 
GRASS_RAMP_WITH_WALL_NW_NE
 
GRASS_RAMP_WITH_WALL_SW
 
GRASS_RAMP_WITH_WALL_SE
 
GRASS_RAMP_WITH_WALL_NW_SW
 
GRASS_RAMP_OTHER
 
GRASS_RAMP_WITH_WALL_NE_SE
 
GRASS_RAMP_WITH_WALL_SW_SE
 
GRASS_RAMP_WITH_WALL_N_SW
 
GRASS_RAMP_WITH_WALL_E_NW
 
GRASS_RAMP_WITH_WALL_S_NE
 
GRASS_RAMP_WITH_WALL_W_SE
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S
 
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E
 
RECTANGLE_CURSOR_FAILURE_WATER_N_E
 
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W
 
RECTANGLE_CURSOR_FAILURE_WATER_N_W
 
RECTANGLE_CURSOR_FAILURE_WATER_N
 
RECTANGLE_CURSOR_FAILURE_WATER_W
 
RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR
 
RECTANGLE_CURSOR_FAILURE_WATER_N_S
 
RECTANGLE_CURSOR_FAILURE_WATER_N_S_E
 
RECTANGLE_CURSOR_FAILURE_WATER_S_W_E
 
RECTANGLE_CURSOR_FAILURE_WATER_S_W
 
RECTANGLE_CURSOR_FAILURE_WATER_E
 
RECTANGLE_CURSOR_FAILURE_WATER_N_W_E
 
RECTANGLE_CURSOR_FAILURE_WATER_W_E
 
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E
 
RECTANGLE_CURSOR_FAILURE_WATER_S
 
RECTANGLE_CURSOR_FAILURE_WATER_S_E
 
RECTANGLE_CURSOR_BAD_N_E
 
RECTANGLE_CURSOR_BAD_N_S_W
 
RECTANGLE_CURSOR_BAD_N_W
 
RECTANGLE_CURSOR_BAD_N
 
RECTANGLE_CURSOR_BAD_W
 
RECTANGLE_CURSOR_BAD_INTERIOR
 
RECTANGLE_CURSOR_BAD_N_S
 
RECTANGLE_CURSOR_BAD_N_S_E
 
RECTANGLE_CURSOR_BAD_S_W_E
 
RECTANGLE_CURSOR_BAD_S_W
 
RECTANGLE_CURSOR_BAD_E
 
RECTANGLE_CURSOR_BAD_N_W_E
 
RECTANGLE_CURSOR_BAD_W_E
 
RECTANGLE_CURSOR_BAD_N_S_W_E
 
RECTANGLE_CURSOR_BAD_S
 
RECTANGLE_CURSOR_BAD_S_E
 
RECENTER_INDICATOR_3
 
TARGET_INDICATOR_1
 
RECENTER_INDICATOR_1
 
RECENTER_INDICATOR_2
 
PATROL_ROUTE_POINT
 
PATROL_ROUTE_LINE
 
TARGET_INDICATOR_2
 
TARGET_INDICATOR_3
 
OVERLAY_RAMP_WITH_WALL_N_S_E
 
OVERLAY_RAMP_WITH_WALL_N_S_W
 
VIEWPORT_GRID
 
OVERLAY_RAMP_WITH_WALL_N_S_E_W
 
OVERLAY_RAMP_WITH_WALL_N_S
 
OVERLAY_RAMP_WITH_WALL_N_W
 
OVERLAY_RAMP_WITH_WALL_N_W_E
 
OVERLAY_RAMP_WITH_WALL_S_W_E
 
OVERLAY_RAMP_WITH_WALL_S_E
 
OVERLAY_RAMP_WITH_WALL_W_E
 
OVERLAY_RAMP_WITH_WALL_N_E
 
OVERLAY_RAMP_WITH_WALL_S_W
 
STONE_RAMP_WITH_WALL_N_S_E_W
 
STONE_RAMP_WITH_WALL_N_S_E
 
SOIL_RAMP_WITH_WALL_NW_SW_SE
 
SOIL_RAMP_WITH_WALL_NE_SW_SE
 
STONE_RAMP_WITH_WALL_S_W_E
 
STONE_RAMP_WITH_WALL_N_S
 
STONE_RAMP_WITH_WALL_N_S_W
 
STONE_RAMP_WITH_WALL_N_W_E
 
STONE_RAMP_WITH_WALL_S_W
 
STONE_RAMP_WITH_WALL_S_E
 
STONE_RAMP_WITH_WALL_N_W
 
STONE_RAMP_WITH_WALL_N_E
 
STONE_RAMP_WITH_WALL_S
 
STONE_RAMP_WITH_WALL_W
 
STONE_RAMP_WITH_WALL_W_E
 
STONE_RAMP_WITH_WALL_N
 
STONE_RAMP_WITH_WALL_SW
 
STONE_RAMP_WITH_WALL_SE
 
STONE_RAMP_WITH_WALL_E
 
STONE_RAMP_WITH_WALL_NW
 
STONE_RAMP_WITH_WALL_NE_SE
 
STONE_RAMP_WITH_WALL_SW_SE
 
STONE_RAMP_WITH_WALL_NE
 
STONE_RAMP_WITH_WALL_NW_NE
 
STONE_RAMP_WITH_WALL_S_NE
 
STONE_RAMP_WITH_WALL_W_SE
 
STONE_RAMP_WITH_WALL_NW_SW
 
STONE_RAMP_OTHER
 
STONE_RAMP_WITH_WALL_E_SW
 
STONE_RAMP_WITH_WALL_S_NW
 
STONE_RAMP_WITH_WALL_N_SW
 
STONE_RAMP_WITH_WALL_E_NW
 
STONE_RAMP_WITH_WALL_S_E_NW
 
STONE_RAMP_WITH_WALL_S_W_NE
 
STONE_RAMP_WITH_WALL_W_NE
 
STONE_RAMP_WITH_WALL_N_SE
 
STONE_RAMP_WITH_WALL_N_SW_SE
 
STONE_RAMP_WITH_WALL_E_NW_SW
 
STONE_RAMP_WITH_WALL_N_W_SE
 
STONE_RAMP_WITH_WALL_N_E_SW
 
STONE_RAMP_WITH_WALL_NW_SE
 
STONE_RAMP_WITH_WALL_NE_SW
 
STONE_RAMP_WITH_WALL_S_NW_NE
 
STONE_RAMP_WITH_WALL_W_NE_SE
 
STONE_RAMP_WITH_WALL_NW_NE_SE
 
STONE_RAMP_WITH_WALL_NW_SW_SE
 
STONE_RAMP_WITH_WALL_NW_NE_SW_SE
 
STONE_RAMP_WITH_WALL_NW_NE_SW
 
MULTILEVEL_RAMP_WITH_WALL_N_S_E_W
 
MULTILEVEL_RAMP_WITH_WALL_N_S_E
 
STONE_RAMP_WITH_WALL_NE_SW_SE
 
MULTILEVEL_AIR
 
MULTILEVEL_RAMP_WITH_WALL_S_W_E
 
MULTILEVEL_RAMP_WITH_WALL_N_S
 
MULTILEVEL_RAMP_WITH_WALL_N_S_W
 
MULTILEVEL_RAMP_WITH_WALL_N_W_E
 
MULTILEVEL_RAMP_WITH_WALL_S_W
 
MULTILEVEL_RAMP_WITH_WALL_S_E
 
MULTILEVEL_RAMP_WITH_WALL_N_W
 
MULTILEVEL_RAMP_WITH_WALL_N_E
 
MULTILEVEL_RAMP_WITH_WALL_S
 
MULTILEVEL_RAMP_WITH_WALL_W
 
MULTILEVEL_RAMP_WITH_WALL_W_E
 
MULTILEVEL_RAMP_WITH_WALL_N
 
GRASS_RAMP_WITH_WALL_W_NE
 
GRASS_RAMP_WITH_WALL_N_SE
 
GRASS_RAMP_WITH_WALL_E_SW
 
GRASS_RAMP_WITH_WALL_S_NW
 
GRASS_RAMP_WITH_WALL_N_W_SE
 
GRASS_RAMP_WITH_WALL_N_E_SW
 
GRASS_RAMP_WITH_WALL_S_E_NW
 
GRASS_RAMP_WITH_WALL_S_W_NE
 
GRASS_RAMP_WITH_WALL_S_NW_NE
 
GRASS_RAMP_WITH_WALL_W_NE_SE
 
GRASS_RAMP_WITH_WALL_N_SW_SE
 
GRASS_RAMP_WITH_WALL_E_NW_SW
 
GRASS_RAMP_WITH_WALL_NW_NE_SW_SE
 
GRASS_RAMP_WITH_WALL_NW_NE_SW
 
GRASS_RAMP_WITH_WALL_NW_SE
 
GRASS_RAMP_WITH_WALL_NE_SW
 
GRASS_RAMP_WITH_WALL_NE_SW_SE
 
SOIL_RAMP_WITH_WALL_N_S_E_W
 
GRASS_RAMP_WITH_WALL_NW_NE_SE
 
GRASS_RAMP_WITH_WALL_NW_SW_SE
 
SOIL_RAMP_WITH_WALL_N_W_E
 
SOIL_RAMP_WITH_WALL_S_W_E
 
SOIL_RAMP_WITH_WALL_N_S_E
 
SOIL_RAMP_WITH_WALL_N_S_W
 
SOIL_RAMP_WITH_WALL_N_E
 
SOIL_RAMP_WITH_WALL_S_W
 
SOIL_RAMP_WITH_WALL_N_S
 
SOIL_RAMP_WITH_WALL_N_W
 
SOIL_RAMP_WITH_WALL_N
 
SOIL_RAMP_WITH_WALL_S
 
SOIL_RAMP_WITH_WALL_S_E
 
SOIL_RAMP_WITH_WALL_W_E
 
SOIL_RAMP_WITH_WALL_NW
 
SOIL_RAMP_WITH_WALL_SW
 
SOIL_RAMP_WITH_WALL_W
 
SOIL_RAMP_WITH_WALL_E
 
SOIL_RAMP_WITH_WALL_NW_NE
 
SOIL_RAMP_WITH_WALL_NE_SE
 
SOIL_RAMP_WITH_WALL_SE
 
SOIL_RAMP_WITH_WALL_NE
 
SOIL_RAMP_OTHER
 
SOIL_RAMP_WITH_WALL_S_NE
 
SOIL_RAMP_WITH_WALL_SW_SE
 
SOIL_RAMP_WITH_WALL_NW_SW
 
SOIL_RAMP_WITH_WALL_E_NW
 
SOIL_RAMP_WITH_WALL_E_SW
 
SOIL_RAMP_WITH_WALL_W_SE
 
SOIL_RAMP_WITH_WALL_N_SW
 
SOIL_RAMP_WITH_WALL_N_SE
 
SOIL_RAMP_WITH_WALL_S_E_NW
 
SOIL_RAMP_WITH_WALL_S_NW
 
SOIL_RAMP_WITH_WALL_W_NE
 
SOIL_RAMP_WITH_WALL_N_E_SW
 
SOIL_RAMP_WITH_WALL_N_SW_SE
 
SOIL_RAMP_WITH_WALL_S_W_NE
 
SOIL_RAMP_WITH_WALL_N_W_SE
 
SOIL_RAMP_WITH_WALL_W_NE_SE
 
SOIL_RAMP_WITH_WALL_NW_SE
 
SOIL_RAMP_WITH_WALL_E_NW_SW
 
SOIL_RAMP_WITH_WALL_S_NW_NE
 
SOIL_RAMP_WITH_WALL_NW_NE_SW
 
SOIL_RAMP_WITH_WALL_NW_NE_SE
 
SOIL_RAMP_WITH_WALL_NE_SW
 
SOIL_RAMP_WITH_WALL_NW_NE_SW_SE
 
FULL_NSE
 
FULL_NWE
 
FULL_SE
 
FULL_NSW
 
PARTIAL_1B
 
PARTIAL_1C
 
FULL_SWE
 
PARTIAL_1A
 
PARTIAL_2B
 
PARTIAL_2C
 
PARTIAL_1D
 
PARTIAL_2A
 
PARTIAL_3B
 
PARTIAL_3C
 
PARTIAL_2D
 
PARTIAL_3A
 
PARTIAL_4B
 
PARTIAL_4C
 
PARTIAL_3D
 
PARTIAL_4A
 
RIVER_TO_NE
 
RIVER_TO_SW
 
PARTIAL_4D
 
RIVER_TO_NW
 
RIVER_TO_S
 
RIVER_TO_W
 
RIVER_TO_SE
 
RIVER_TO_N
 
RIVER_BED_N
 
RIVER_BED_S
 
RIVER_TO_E
 
RIVER_BED
 
RIVER_BED_N_W
 
RIVER_BED_N_E
 
RIVER_BED_W
 
RIVER_BED_E
 
RIVER_BED_SOURCE
 
RIVER_BED_NW
 
RIVER_BED_S_E
 
RIVER_BED_S_W
 
RIVER_BED_SE
 
RIVER_BED_NE_SW
 
RIVER_BED_NE
 
RIVER_BED_SW
 
BROOK_TO_NE
 
BROOK_TO_SW
 
RIVER_BED_NW_SE
 
BROOK_TO_NW
 
BROOK_TO_S
 
BROOK_TO_W
 
BROOK_TO_SE
 
BROOK_TO_N
 
BROOK_BED_N
 
BROOK_BED_S
 
BROOK_TO_E
 
BROOK_BED
 
BROOK_BED_N_W
 
BROOK_BED_N_E
 
BROOK_BED_W
 
BROOK_BED_E
 
BROOK_BED_SOURCE
 
BROOK_BED_NW
 
BROOK_BED_S_E
 
BROOK_BED_S_W
 
MULTILEVEL_RAMP_WITH_WALL_SW
 
MULTILEVEL_RAMP_WITH_WALL_SE
 
MULTILEVEL_RAMP_WITH_WALL_E
 
MULTILEVEL_RAMP_WITH_WALL_NW
 
MULTILEVEL_RAMP_WITH_WALL_NE_SE
 
MULTILEVEL_RAMP_WITH_WALL_SW_SE
 
MULTILEVEL_RAMP_WITH_WALL_NE
 
MULTILEVEL_RAMP_WITH_WALL_NW_NE
 
MULTILEVEL_RAMP_WITH_WALL_S_NE
 
MULTILEVEL_RAMP_WITH_WALL_W_SE
 
MULTILEVEL_RAMP_WITH_WALL_NW_SW
 
MULTILEVEL_RAMP_OTHER
 
MULTILEVEL_RAMP_WITH_WALL_E_SW
 
MULTILEVEL_RAMP_WITH_WALL_S_NW
 
MULTILEVEL_RAMP_WITH_WALL_N_SW
 
MULTILEVEL_RAMP_WITH_WALL_E_NW
 
MULTILEVEL_RAMP_WITH_WALL_S_E_NW
 
MULTILEVEL_RAMP_WITH_WALL_S_W_NE
 
MULTILEVEL_RAMP_WITH_WALL_W_NE
 
MULTILEVEL_RAMP_WITH_WALL_N_SE
 
MULTILEVEL_RAMP_WITH_WALL_N_SW_SE
 
MULTILEVEL_RAMP_WITH_WALL_E_NW_SW
 
MULTILEVEL_RAMP_WITH_WALL_N_W_SE
 
MULTILEVEL_RAMP_WITH_WALL_N_E_SW
 
MULTILEVEL_RAMP_WITH_WALL_NW_SE
 
MULTILEVEL_RAMP_WITH_WALL_NE_SW
 
MULTILEVEL_RAMP_WITH_WALL_S_NW_NE
 
MULTILEVEL_RAMP_WITH_WALL_W_NE_SE
 
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SE
 
MULTILEVEL_RAMP_WITH_WALL_NW_SW_SE
 
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW_SE
 
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW
 
SPATTER_BLOOD_RED
 
SPATTER_BLOOD_CYAN
 
MULTILEVEL_RAMP_WITH_WALL_NE_SW_SE
 
SPATTER_SNOW
 
SPATTER_BLOOD_ICHOR
 
SPATTER_DUST
 
SPATTER_BLOOD_MAGENTA
 
SPATTER_BLOOD_GOO
 
SPATTER_FRUIT_LARGE
 
SPATTER_LEAVES
 
SPATTER_FRUIT
 
SPATTER_FRUIT_SMALL
 
SPATTER_VOMIT
 
SPATTER_SLIME
 
SPATTER_MAGMA
 
SPATTER_MUD
 
FULL_NSWE_B
 
FULL_NSWE_C
 
SPATTER_WATER
 
FULL_NSWE_A
 
FULL_ISOLATED
 
FULL_NS
 
FULL_NSWE_D
 
FULL_NSWE_E
 
FULL_S
 
FULL_W
 
FULL_WE
 
FULL_N
 
FULL_NE
 
FULL_SW
 
FULL_E
 
FULL_NW
 
ITEM_FLOODGATE_DAMAGE
 
ITEM_FLOODGATE_BLOOD
 
ITEM_FLOODGATE_ENGRAVING
 
ITEM_FLOODGATE_BANDS
 
ITEM_FLOODGATE_MUD
 
ITEM_GRATE_WOOD
 
ITEM_FLOODGATE_VOMIT
 
ITEM_FLOODGATE_WATER
 
ITEM_GRATE_WOOD_FLOOR_OPEN
 
ITEM_GRATE_WOOD_FLOOR_CLOSED
 
ITEM_GRATE_WOOD_WALL_OPEN
 
ITEM_GRATE_WOOD_WALL_CLOSED
 
ITEM_GRATE_STONE_WALL_CLOSED
 
ITEM_GRATE_STONE_FLOOR_OPEN
 
ITEM_GRATE_STONE
 
ITEM_GRATE_STONE_WALL_OPEN
 
ITEM_GRATE_METAL_WALL_OPEN
 
ITEM_GRATE_METAL_WALL_CLOSED
 
ITEM_GRATE_STONE_FLOOR_CLOSED
 
ITEM_GRATE_METAL
 
ITEM_GRATE_GLASS
 
ITEM_GRATE_GLASS_WALL_OPEN
 
ITEM_GRATE_METAL_FLOOR_OPEN
 
ITEM_GRATE_METAL_FLOOR_CLOSED
 
ITEM_GRATE_GLASS_FLOOR_CLOSED
 
ITEM_DOOR_STONE
 
ITEM_GRATE_GLASS_WALL_CLOSED
 
ITEM_GRATE_GLASS_FLOOR_OPEN
 
ITEM_DOOR_WOOD_OPEN
 
ITEM_DOOR_METAL
 
ITEM_DOOR_STONE_OPEN
 
ITEM_DOOR_WOOD
 
ITEM_DOOR_GLASS_OPEN
 
ITEM_DOOR_WOOD_CLOSED
 
ITEM_DOOR_METAL_OPEN
 
ITEM_DOOR_GLASS
 
ITEM_DOOR_GLASS_CLOSED
 
ITEM_DOOR_VARIANT
 
ITEM_DOOR_STONE_CLOSED
 
ITEM_DOOR_METAL_CLOSED
 
ITEM_DOOR_STUDS
 
ITEM_DOOR_ENGRAVING
 
ITEM_DOOR_SPIKES
 
ITEM_DOOR_RINGS
 
ITEM_DOOR_BLOOD
 
ITEM_DOOR_VOMIT
 
ITEM_DOOR_BANDS
 
ITEM_DOOR_DAMAGE
 
ITEM_DOOR_FORBIDDEN
 
ITEM_CHAIN_METAL
 
ITEM_DOOR_WATER
 
ITEM_DOOR_MUD
 
ITEM_FLASK_LEATHER
 
ITEM_FLASK_GLASS
 
ITEM_CHAIN_ROPE
 
ITEM_FLASK_METAL
 
ITEM_GOBLET_WOOD
 
ITEM_INSTRUMENT_KEYBOARD_BUILDING
 
ITEM_GOBLET_METAL
 
ITEM_GOBLET_STONE
 
ITEM_INSTRUMENT_PERCUSSION_BUILDING
 
ITEM_INSTRUMENT_KEYBOARD_HANDHELD
 
ITEM_INSTRUMENT_STRINGED_BUILDING
 
ITEM_INSTRUMENT_WIND_BUILDING
 
BROOK_BED_SE
 
ITEM_BRANCH
 
BROOK_BED_NE
 
BROOK_BED_SW
 
ITEM_ROUGH_GEM_VALUE_2
 
ITEM_ROUGH_GEM_VALUE_3
 
ITEM_WOOD
 
ITEM_ROUGH_GEM
 
ITEM_ROUGH_GEM_VALUE_15
 
ITEM_ROUGH_GEM_VALUE_20
 
ITEM_ROUGH_GEM_VALUE_5
 
ITEM_ROUGH_GEM_VALUE_10
 
ITEM_ROUGH_GEM_VALUE_40
 
ITEM_ROUGH_GEM_VALUE_60
 
ITEM_ROUGH_GEM_VALUE_25
 
ITEM_ROUGH_GEM_VALUE_30
 
ITEM_BARS
 
ITEM_BARS_SOAP
 
ITEM_BOULDER
 
ITEM_ROCK
 
ITEM_BLOCKS
 
ITEM_HATCH_COVER_STONE
 
ITEM_GEMS
 
ITEM_LARGE_GEM
 
ITEM_HATCH_COVER_WOOD_OPEN
 
ITEM_HATCH_COVER_METAL
 
ITEM_HATCH_COVER_STONE_OPEN
 
ITEM_HATCH_COVER_WOOD
 
ITEM_HATCH_COVER_GLASS_OPEN
 
ITEM_HATCH_COVER_WOOD_CLOSED
 
ITEM_HATCH_COVER_METAL_OPEN
 
ITEM_HATCH_COVER_GLASS
 
ITEM_HATCH_COVER_GLASS_CLOSED
 
ITEM_HATCH_COVER_VARIANT
 
ITEM_HATCH_COVER_STONE_CLOSED
 
ITEM_HATCH_COVER_METAL_CLOSED
 
ITEM_HATCH_COVER_STUDS
 
ITEM_HATCH_COVER_ENGRAVING
 
ITEM_HATCH_COVER_SPIKES
 
ITEM_HATCH_COVER_RINGS
 
ITEM_HATCH_COVER_BLOOD
 
ITEM_HATCH_COVER_VOMIT
 
ITEM_HATCH_COVER_BANDS
 
ITEM_HATCH_COVER_DAMAGE
 
ITEM_HATCH_COVER_FORBIDDEN
 
ITEM_GRATE
 
ITEM_HATCH_COVER_WATER
 
ITEM_HATCH_COVER_MUD
 
ITEM_FLOODGATE_WOOD
 
ITEM_FLOODGATE_WOOD_OPEN
 
ITEM_FLOODGATE_STONE
 
ITEM_FLOODGATE_STONE_OPEN
 
ITEM_FLOODGATE_GLASS
 
ITEM_FLOODGATE_GLASS_OPEN
 
ITEM_FLOODGATE_METAL
 
ITEM_FLOODGATE_METAL_OPEN
 
ITEM_FLOODGATE_METAL_CLOSED
 
ITEM_FLOODGATE_GLASS_CLOSED
 
ITEM_FLOODGATE_WOOD_CLOSED
 
ITEM_FLOODGATE_STONE_CLOSED
 
ITEM_FLOODGATE_RINGS
 
ITEM_FLOODGATE_STUDS
 
ITEM_FLOODGATE_VARIANT
 
ITEM_FLOODGATE_SPIKES
 
ITEM_TABLE_BANDS
 
ITEM_TABLE_DAMAGE
 
ITEM_TABLE_STUDS
 
ITEM_TABLE_ENGRAVING
 
ITEM_TABLE_WATER
 
ITEM_TABLE_MUD
 
ITEM_TABLE_BLOOD
 
ITEM_TABLE_VOMIT
 
ITEM_SPLINT
 
ITEM_ORTHOPEDIC_CAST
 
ITEM_BACKPACK
 
ITEM_QUIVER
 
ITEM_BIN_WOOD_EMPTY
 
ITEM_BIN_METAL_EMPTY
 
ITEM_CRUTCH
 
ITEM_BIN
 
ITEM_BAG
 
ITEM_BAG_EMPTY
 
ITEM_BIN_WOOD_IN_USE
 
ITEM_BIN_METAL_IN_USE
 
LEAVES_FOR_BAG
 
SEEDS_FOR_BAG
 
ITEM_BAG_IN_USE
 
POWDER_FOR_BAG
 
ITEM_BOX_STONE
 
ITEM_BOX_METAL
 
ITEM_BOX
 
ITEM_BOX_WOOD
 
ITEM_BOX_SPIKES
 
ITEM_BOX_RINGS
 
ITEM_BOX_GLASS
 
ITEM_BOX_VARIANT
 
ITEM_BOX_BANDS
 
ITEM_BOX_DAMAGE
 
ITEM_BOX_STUDS
 
ITEM_BOX_ENGRAVING
 
ITEM_BOX_WATER
 
ITEM_BOX_MUD
 
ITEM_BOX_BLOOD
 
ITEM_BOX_VOMIT
 
ITEM_WEAPON_RACK_METAL_EMPTY
 
ITEM_WEAPON_RACK_WOOD_FULL
 
ITEM_WEAPON_RACK_WOOD_EMPTY
 
ITEM_WEAPON_RACK_STONE_EMPTY
 
ITEM_ARMOR_STAND_WOOD_EMPTY
 
ITEM_ARMOR_STAND_STONE_EMPTY
 
ITEM_WEAPON_RACK_STONE_FULL
 
ITEM_WEAPON_RACK_METAL_FULL
 
ITEM_ARMOR_STAND_STONE_FULL
 
ITEM_ARMOR_STAND_METAL_FULL
 
ITEM_ARMOR_STAND_METAL_EMPTY
 
ITEM_ARMOR_STAND_WOOD_FULL
 
ITEM_CABINET_STONE
 
ITEM_CABINET_METAL
 
ITEM_CABINET
 
ITEM_CABINET_WOOD
 
ITEM_CABINET_SPIKES
 
ITEM_CABINET_RINGS
 
ITEM_CABINET_GLASS
 
ITEM_CABINET_VARIANT
 
ITEM_CABINET_BANDS
 
ITEM_CABINET_DAMAGE
 
ITEM_CABINET_STUDS
 
ITEM_CABINET_ENGRAVING
 
ITEM_INSTRUMENT_PERCUSSION_HANDHELD
 
ITEM_GENERATED_TOOL
 
ITEM_INSTRUMENT_STRINGED_HANDHELD
 
ITEM_INSTRUMENT_WIND_HANDHELD
 
ITEM_CAGE_WOOD
 
ITEM_CAGE_METAL
 
ITEM_WINDOW_GLASS
 
ITEM_WINDOW_GEM
 
ITEM_CAGE_METAL_OCCUPIED
 
ITEM_CAGE_GLASS_OCCUPIED
 
ITEM_CAGE_GLASS
 
ITEM_CAGE_WOOD_OCCUPIED
 
ITEM_BARREL_WOOD_EMPTY
 
ITEM_BARREL_METAL_EMPTY
 
ITEM_BARREL_WOOD
 
ITEM_BARREL_METAL
 
ITEM_BARREL_METAL_LIQUID
 
LIQUID_FOR_BARREL_METAL
 
ITEM_BARREL_WOOD_LIQUID
 
LIQUID_FOR_BARREL_WOOD
 
ITEM_BUCKET
 
ITEM_BUCKET_WOOD
 
ITEM_BARREL_WOOD_ITEM
 
ITEM_BARREL_METAL_ITEM
 
LIQUID_FOR_BUCKET_METAL
 
ITEM_ANIMAL_TRAP_WOOD
 
LIQUID_FOR_BUCKET_WOOD
 
ITEM_BUCKET_METAL
 
ITEM_ANIMAL_TRAP_METAL_OCCUPIED
 
ITEM_CHAIR
 
ITEM_ANIMAL_TRAP_METAL
 
ITEM_ANIMAL_TRAP_WOOD_OCCUPIED
 
ITEM_CHAIR_METAL
 
ITEM_CHAIR_GLASS
 
ITEM_CHAIR_WOOD
 
ITEM_CHAIR_STONE
 
ITEM_CHAIR_RINGS
 
ITEM_CHAIR_STUDS
 
ITEM_CHAIR_LEG_VARIANT
 
ITEM_CHAIR_SPIKES
 
ITEM_CHAIR_DAMAGE
 
ITEM_CHAIR_BLOOD
 
ITEM_CHAIR_ENGRAVING
 
ITEM_CHAIR_BANDS
 
ITEM_CHAIR_MUD
 
ITEM_COFFIN
 
ITEM_CHAIR_VOMIT
 
ITEM_CHAIR_WATER
 
ITEM_COFFIN_METAL
 
ITEM_COFFIN_GLASS
 
ITEM_COFFIN_WOOD
 
ITEM_COFFIN_STONE
 
ITEM_COFFIN_METAL_UNUSED
 
ITEM_COFFIN_GLASS_UNUSED
 
ITEM_COFFIN_WOOD_UNUSED
 
ITEM_COFFIN_STONE_UNUSED
 
ITEM_TABLE_STONE
 
ITEM_TABLE_METAL
 
ITEM_TABLE
 
ITEM_TABLE_WOOD
 
ITEM_TABLE_SPIKES
 
ITEM_TABLE_RINGS
 
ITEM_TABLE_GLASS
 
ITEM_TABLE_LEG_VARIANT
 
ITEM_TRACTION_BENCH_GLASS_ROPE
 
ITEM_REMAINS
 
ITEM_TRACTION_BENCH_METAL_ROPE
 
ITEM_TRACTION_BENCH_GLASS_CHAIN
 
ITEM_ROTTEN_PLANT
 
ITEM_PLANT
 
ITEM_SEEDS
 
ITEM_PLANT_GROWTH
 
ITEM_EGG_SIZE1
 
ITEM_EGG_SIZE2
 
ITEM_VERMIN
 
ITEM_FISH
 
ITEM_MEAT
 
ITEM_PREPARED_MEAL
 
ITEM_EGG_SIZE3
 
ITEM_EGG_SIZE4
 
ITEM_CORPSE
 
ITEM_STATUE
 
ITEM_CHEESE
 
ITEM_CORPSE_CHUNK
 
ITEM_SLAB_BLANK
 
ITEM_SLAB_ENGRAVED
 
ITEM_DEFAULT_STATUE_TOP
 
ITEM_DEFAULT_STATUE_BOTTOM
 
ITEM_STATUE_ITEM
 
ITEM_STATUE_WOOD
 
ITEM_QUERN
 
ITEM_MILLSTONE
 
ITEM_STATUE_GLASS
 
ITEM_STATUE_SPIKES
 
ITEM_STATUE_STONE
 
ITEM_STATUE_METAL
 
ITEM_STATUE_ENGRAVING
 
ITEM_STATUE_BANDS
 
ITEM_STATUE_RINGS
 
ITEM_STATUE_STUDS
 
ITEM_STATUE_VOMIT
 
ITEM_STATUE_WATER
 
ITEM_STATUE_DAMAGE
 
ITEM_STATUE_BLOOD
 
BODYPART_EYE
 
BODYPART_CARTILAGE
 
ITEM_STATUE_MUD
 
BODYPART_FAT
 
BODYPART_INTESTINES
 
BODYPART_LIVER
 
BODYPART_LUNG
 
BODYPART_HEART
 
BODYPART_SPLEEN
 
BODYPART_KIDNEY
 
BODYPART_TRIPE
 
BODYPART_SWEETBREAD
 
BODYPART_BRAIN
 
BODYPART_SKULL_1
 
BODYPART_HAIR
 
BODYPART_NERVOUS_TISSUE
 
BODYPART_MEAT
 
BODYPART_HORN
 
BODYPART_SKULL_2
 
BODYPART_SKIN
 
BODYPART_TEETH
 
BODYPART_LARGE_1
 
BODYPART_HOOF
 
BODYPART_BONE
 
ITEM_CABINET_WATER
 
ITEM_CABINET_MUD
 
ITEM_CABINET_BLOOD
 
ITEM_CABINET_VOMIT
 
ITEM_THREAD
 
ITEM_CLOTH
 
ITEM_WEB_HARMLESS
 
ITEM_WEB_THICK
 
ITEM_TOTEM
 
ITEM_BOOK_WOOD
 
ITEM_SHEET
 
ITEM_TANNED_SKIN
 
ITEM_POWDER
 
ITEM_MECHANISMS
 
ITEM_BOOK_METAL
 
ITEM_LIQUID
 
ITEM_CATAPULT_PARTS
 
ITEM_BALLISTA_PARTS
 
ITEM_PIPE_SECTION
 
ITEM_TRAP_COMPONENT
 
ITEM_BALLISTA_ARROW
 
ITEM_COINS_SINGLE
 
ITEM_ANVIL
 
ITEM_BALLISTA_ARROWHEAD
 
ITEM_COINS_PILE_3
 
ITEM_COINS_PILE_4
 
ITEM_COINS_PILE_1
 
ITEM_COINS_PILE_2
 
ITEM_SCEPTER_METAL
 
ITEM_CROWN_METAL
 
ITEM_FIGURINE_METAL
 
ITEM_AMULET_METAL
 
ITEM_EARRING_METAL
 
ITEM_FIGURINE_WOOD
 
ITEM_RING_METAL
 
ITEM_BRACELET_METAL
 
ITEM_CROWN_WOOD
 
ITEM_RING_WOOD
 
ITEM_AMULET_WOOD
 
ITEM_SCEPTER_WOOD
 
ITEM_BED
 
ITEM_BED_WOOD
 
ITEM_BRACELET_WOOD
 
ITEM_EARRING_WOOD
 
ITEM_BED_GLASS
 
ITEM_BED_SHEET_VARIANT
 
ITEM_BED_STONE
 
ITEM_BED_METAL
 
ITEM_BED_RINGS
 
ITEM_BED_STUDS
 
ITEM_BED_PILLOW_VARIANT
 
ITEM_BED_SPIKES
 
ITEM_BED_DAMAGE
 
ITEM_BED_BLOOD
 
ITEM_BED_ENGRAVING
 
ITEM_BED_BANDS
 
ITEM_BED_MUD
 
ITEM_TRACTION_BENCH_STONE_CHAIN
 
ITEM_BED_VOMIT
 
ITEM_BED_WATER
 
ITEM_TRACTION_BENCH_WOODEN_ROPE
 
ITEM_TRACTION_BENCH_METAL_CHAIN
 
ITEM_TRACTION_BENCH_STONE_ROPE
 
ITEM_TRACTION_BENCH_WOODEN_CHAIN
 
BLD_VERTICAL_BARS_W
 
BLD_VERTICAL_BARS_E
 
BLD_PAVED_ROAD
 
BLD_DIRT_ROAD
 
BLD_VERTICAL_BARS_S
 
BLD_VERTICAL_BARS_N_UP
 
BLD_VERTICAL_BARS_N_BACK
 
BLD_BRIDGE_WOOD_NS_CENTER
 
BLD_BRIDGE_WOOD_NS_E
 
BLD_BRIDGE_WOOD_WE_CENTER
 
BLD_BRIDGE_WOOD_NS_1
 
BLD_BRIDGE_WOOD_NS_W
 
BLD_BRIDGE_WOOD_WE_S
 
BLD_BRIDGE_WOOD_RAISE_N_CENTER
 
BLD_BRIDGE_WOOD_WE_1
 
BLD_BRIDGE_WOOD_WE_N
 
BLD_BRIDGE_WOOD_RAISE_N_E
 
BLD_BRIDGE_WOOD_RAISE_S_CENTER
 
BLD_BRIDGE_WOOD_RAISE_N_1
 
BLD_BRIDGE_WOOD_RAISE_N_W
 
BLD_BRIDGE_WOOD_RAISE_S_E
 
BLD_BRIDGE_WOOD_RAISE_W_CENTER
 
BLD_BRIDGE_WOOD_RAISE_S_1
 
BLD_BRIDGE_WOOD_RAISE_S_W
 
BLD_BRIDGE_WOOD_RAISE_W_S
 
BLD_BRIDGE_WOOD_RAISE_E_CENTER
 
BLD_BRIDGE_WOOD_RAISE_W_1
 
BLD_BRIDGE_WOOD_RAISE_W_N
 
BLD_BRIDGE_WOOD_RAISE_E_S
 
BLD_BRIDGE_WOOD_RAISE_N_END_CENTER
 
BLD_BRIDGE_WOOD_RAISE_E_1
 
BLD_BRIDGE_WOOD_RAISE_E_N
 
BLD_BRIDGE_WOOD_RAISE_N_END_E
 
BLD_BRIDGE_WOOD_RAISE_S_END_CENTER
 
BLD_BRIDGE_WOOD_RAISE_N_END_1
 
BLD_BRIDGE_WOOD_RAISE_N_END_W
 
BLD_BRIDGE_WOOD_RAISE_S_END_E
 
BLD_BRIDGE_WOOD_RAISE_W_END_CENTER
 
BLD_BRIDGE_WOOD_RAISE_S_END_1
 
BLD_BRIDGE_WOOD_RAISE_S_END_W
 
BLD_BRIDGE_WOOD_RAISE_W_END_S
 
BLD_BRIDGE_WOOD_RAISE_E_END_CENTER
 
BLD_BRIDGE_WOOD_RAISE_W_END_1
 
BLD_BRIDGE_WOOD_RAISE_W_END_N
 
BLD_BRIDGE_WOOD_RAISE_E_END_S
 
BLD_BRIDGE_WOOD_RAISED_W_CENTER
 
BLD_BRIDGE_WOOD_RAISE_E_END_1
 
BLD_BRIDGE_WOOD_RAISE_E_END_N
 
BLD_BRIDGE_WOOD_RAISED_N_CENTER
 
BLD_BRIDGE_WOOD_RAISED_W_N
 
BLD_BRIDGE_WOOD_RAISED_E_CENTER
 
BLD_BRIDGE_WOOD_RAISED_S_CENTER
 
BLD_BRIDGE_WOOD_RAISED_E_S
 
BLD_BRIDGE_WOOD_RAISED_S_W
 
BLD_BRIDGE_WOOD_RAISED_W_S
 
BLD_BRIDGE_WOOD_RAISED_E_N
 
BLD_BRIDGE_WOOD_RAISED_N_E
 
BLD_BRIDGE_WOOD_RAISED_W_1
 
BLD_BRIDGE_WOOD_RAISED_S_E
 
BLD_BRIDGE_WOOD_RAISED_N_W
 
BODYPART_SMALL_1
 
BODYPART_SMALL_2
 
BODYPART_LARGE_2
 
BODYPART_LARGE_3
 
BODYPART_SCALE
 
BODYPART_CHITIN_1
 
BODYPART_SMALL_3
 
BODYPART_SHELL
 
BODYPART_ANTLER
 
BODYPART_GIZZARD
 
BODYPART_CHITIN_2
 
BODYPART_WOOL
 
BLD_CHAIN_METAL
 
BLD_CHAIN_METAL_N
 
BODYPART_GIZZARD_STONE
 
NATURAL_NEST
 
BLD_CHAIN_METAL_E
 
BLD_CHAIN_METAL_NW
 
BLD_CHAIN_METAL_S
 
BLD_CHAIN_METAL_W
 
BLD_CHAIN_METAL_SE
 
BLD_CHAIN_METAL_N_UNDER_ANIMAL
 
BLD_CHAIN_METAL_NE
 
BLD_CHAIN_METAL_SW
 
BLD_CHAIN_METAL_E_UNDER_ANIMAL
 
BLD_CHAIN_METAL_NW_UNDER_ANIMAL
 
BLD_CHAIN_METAL_S_UNDER_ANIMAL
 
BLD_CHAIN_METAL_W_UNDER_ANIMAL
 
BLD_CHAIN_METAL_SE_UNDER_ANIMAL
 
BLD_CHAIN_ROPE
 
BLD_CHAIN_METAL_NE_UNDER_ANIMAL
 
BLD_CHAIN_METAL_SW_UNDER_ANIMAL
 
BLD_CHAIN_ROPE_W
 
BLD_CHAIN_ROPE_E
 
BLD_CHAIN_ROPE_N
 
BLD_CHAIN_ROPE_S
 
BLD_CHAIN_ROPE_SW
 
BLD_CHAIN_ROPE_SE
 
BLD_CHAIN_ROPE_NW
 
BLD_CHAIN_ROPE_NE
 
BLD_CHAIN_ROPE_W_UNDER_ANIMAL
 
BLD_CHAIN_ROPE_E_UNDER_ANIMAL
 
BLD_CHAIN_ROPE_N_UNDER_ANIMAL
 
BLD_CHAIN_ROPE_S_UNDER_ANIMAL
 
BLD_CHAIN_ROPE_SW_UNDER_ANIMAL
 
BLD_CHAIN_ROPE_SE_UNDER_ANIMAL
 
BLD_CHAIN_ROPE_NW_UNDER_ANIMAL
 
BLD_CHAIN_ROPE_NE_UNDER_ANIMAL
 
BLD_SUPPORT_METAL
 
BLD_ARCHERY_TARGET_STONE
 
BLD_SUPPORT_WOOD
 
BLD_SUPPORT_STONE
 
BLD_WELL
 
BLD_WELL_WITH_ROPE
 
BLD_ARCHERY_TARGET_METAL
 
BLD_ARCHERY_TARGET_WOOD
 
BLD_WELL_CHAIN
 
BLD_WELL_BUCKET_EMPTY_CHAIN
 
BLD_WELL_WITH_CHAIN
 
BLD_WELL_ROPE
 
BLD_WELL_BUCKET_FULL_ROPE
 
BLD_FLOOR_BARS
 
BLD_WELL_BUCKET_EMPTY_ROPE
 
BLD_WELL_BUCKET_FULL_CHAIN
 
BLD_BRIDGE_STONE_RAISED_S_CENTER
 
BLD_BRIDGE_STONE_RAISED_N_CENTER
 
BLD_BRIDGE_STONE_RAISED_W_CENTER
 
BLD_BRIDGE_STONE_RAISED_E_CENTER
 
BLD_BRIDGE_STONE_RAISED_E_N
 
BLD_BRIDGE_STONE_RAISED_E_S
 
BLD_BRIDGE_STONE_RAISED_W_N
 
BLD_BRIDGE_STONE_RAISED_W_S
 
BLD_BRIDGE_STONE_RAISED_N_W
 
BLD_BRIDGE_STONE_RAISED_N_E
 
BLD_BRIDGE_STONE_RAISED_S_W
 
BLD_BRIDGE_STONE_RAISED_S_E
 
BLD_BRIDGE_STONE_RAISED_S_1
 
BLD_BRIDGE_STONE_RAISED_N_1
 
BLD_BRIDGE_STONE_RAISED_W_1
 
BLD_BRIDGE_STONE_RAISED_E_1
 
BLD_BRIDGE_STONE_RETRACT_CENTER
 
BLD_BRIDGE_STONE_RETRACT_WE
 
BLD_BRIDGE_STONE_CONSTRUCTION
 
BLD_BRIDGE_STONE_RETRACT_NS
 
BLD_BRIDGE_STONE_RETRACT_N
 
BLD_BRIDGE_STONE_RETRACT_W
 
BLD_BRIDGE_STONE_RETRACT_E
 
BLD_BRIDGE_STONE_RETRACT_SWE
 
BLD_BRIDGE_STONE_RETRACT_NSW
 
BLD_BRIDGE_STONE_RETRACT_S
 
BLD_BRIDGE_STONE_RETRACT_NWE
 
BLD_BRIDGE_STONE_RETRACT_NW
 
BLD_BRIDGE_STONE_RETRACT_SW
 
BLD_BRIDGE_STONE_RETRACT_NSE
 
BLD_BRIDGE_STONE_RETRACT_NE
 
BLD_BRIDGE_STONE_RETRACT_SE
 
BLD_BRIDGE_METAL_NS_1
 
BLD_BRIDGE_METAL_NS_W
 
BLD_BRIDGE_METAL_NS_CENTER
 
BLD_BRIDGE_METAL_WE_1
 
BLD_BRIDGE_METAL_WE_N
 
BLD_BRIDGE_METAL_NS_E
 
BLD_BRIDGE_METAL_WE_CENTER
 
BLD_BRIDGE_METAL_RAISE_N_1
 
BLD_BRIDGE_METAL_RAISE_N_W
 
BLD_BRIDGE_METAL_WE_S
 
BLD_BRIDGE_METAL_RAISE_N_CENTER
 
BLD_BRIDGE_METAL_RAISE_S_1
 
BLD_BRIDGE_METAL_RAISE_S_W
 
BLD_BRIDGE_METAL_RAISE_N_E
 
BLD_BRIDGE_METAL_RAISE_S_CENTER
 
BLD_BRIDGE_METAL_RAISE_W_1
 
BLD_BRIDGE_METAL_RAISE_W_N
 
BLD_BRIDGE_METAL_RAISE_S_E
 
BLD_BRIDGE_METAL_RAISE_W_CENTER
 
BLD_BRIDGE_METAL_RAISE_E_1
 
BLD_BRIDGE_METAL_RAISE_E_N
 
BLD_BRIDGE_METAL_RAISE_W_S
 
BLD_BRIDGE_METAL_RAISE_E_CENTER
 
BLD_BRIDGE_METAL_RAISE_N_END_1
 
BLD_BRIDGE_METAL_RAISE_N_END_W
 
BLD_BRIDGE_METAL_RAISE_E_S
 
BLD_BRIDGE_METAL_RAISE_N_END_CENTER
 
BLD_BRIDGE_WOOD_RAISED_N_1
 
BLD_BRIDGE_WOOD_CONSTRUCTION
 
BLD_BRIDGE_WOOD_RAISED_E_1
 
BLD_BRIDGE_WOOD_RAISED_S_1
 
BLD_BRIDGE_WOOD_RETRACT_WE
 
BLD_BRIDGE_WOOD_RETRACT_W
 
BLD_BRIDGE_WOOD_RETRACT_CENTER
 
BLD_BRIDGE_WOOD_RETRACT_N
 
BLD_BRIDGE_WOOD_RETRACT_S
 
BLD_BRIDGE_WOOD_RETRACT_E
 
BLD_BRIDGE_WOOD_RETRACT_NS
 
BLD_BRIDGE_WOOD_RETRACT_NSW
 
BLD_BRIDGE_WOOD_RETRACT_NSE
 
BLD_BRIDGE_WOOD_RETRACT_NWE
 
BLD_BRIDGE_WOOD_RETRACT_SWE
 
BLD_BRIDGE_WOOD_RETRACT_SW
 
BLD_BRIDGE_WOOD_RETRACT_SE
 
BLD_BRIDGE_WOOD_RETRACT_NE
 
BLD_BRIDGE_WOOD_RETRACT_NW
 
BLD_BRIDGE_STONE_NS_W
 
BLD_BRIDGE_STONE_NS_E
 
BLD_BRIDGE_STONE_NS_CENTER
 
BLD_BRIDGE_STONE_NS_1
 
BLD_BRIDGE_STONE_WE_N
 
BLD_BRIDGE_STONE_WE_S
 
BLD_BRIDGE_STONE_WE_CENTER
 
BLD_BRIDGE_STONE_WE_1
 
BLD_BRIDGE_STONE_RAISE_N_W
 
BLD_BRIDGE_STONE_RAISE_N_E
 
BLD_BRIDGE_STONE_RAISE_N_CENTER
 
BLD_BRIDGE_STONE_RAISE_N_1
 
BLD_BRIDGE_STONE_RAISE_S_W
 
BLD_BRIDGE_STONE_RAISE_S_E
 
BLD_BRIDGE_STONE_RAISE_S_CENTER
 
BLD_BRIDGE_STONE_RAISE_S_1
 
BLD_BRIDGE_STONE_RAISE_W_N
 
BLD_BRIDGE_STONE_RAISE_W_S
 
BLD_BRIDGE_STONE_RAISE_W_CENTER
 
BLD_BRIDGE_STONE_RAISE_W_1
 
BLD_BRIDGE_STONE_RAISE_E_N
 
BLD_BRIDGE_STONE_RAISE_E_S
 
BLD_BRIDGE_STONE_RAISE_E_CENTER
 
BLD_BRIDGE_STONE_RAISE_E_1
 
BLD_BRIDGE_STONE_RAISE_N_END_W
 
BLD_BRIDGE_STONE_RAISE_N_END_E
 
BLD_BRIDGE_STONE_RAISE_N_END_CENTER
 
BLD_BRIDGE_STONE_RAISE_N_END_1
 
BLD_BRIDGE_STONE_RAISE_S_END_W
 
BLD_BRIDGE_STONE_RAISE_S_END_E
 
BLD_BRIDGE_STONE_RAISE_S_END_CENTER
 
BLD_BRIDGE_STONE_RAISE_S_END_1
 
BLD_BRIDGE_STONE_RAISE_W_END_N
 
BLD_BRIDGE_STONE_RAISE_W_END_S
 
BLD_BRIDGE_STONE_RAISE_W_END_CENTER
 
BLD_BRIDGE_STONE_RAISE_W_END_1
 
BLD_BRIDGE_STONE_RAISE_E_END_N
 
BLD_BRIDGE_STONE_RAISE_E_END_S
 
BLD_BRIDGE_STONE_RAISE_E_END_CENTER
 
BLD_BRIDGE_STONE_RAISE_E_END_1
 
BLD_BRIDGE_GLASS_RAISE_W_CENTER
 
BLD_BRIDGE_GLASS_RAISE_W_1
 
BLD_BRIDGE_GLASS_RAISE_S_W
 
BLD_BRIDGE_GLASS_RAISE_S_E
 
BLD_BRIDGE_GLASS_RAISE_E_CENTER
 
BLD_BRIDGE_GLASS_RAISE_E_1
 
BLD_BRIDGE_GLASS_RAISE_W_N
 
BLD_BRIDGE_GLASS_RAISE_W_S
 
BLD_BRIDGE_GLASS_RAISE_N_END_CENTER
 
BLD_BRIDGE_GLASS_RAISE_N_END_1
 
BLD_BRIDGE_GLASS_RAISE_E_N
 
BLD_BRIDGE_GLASS_RAISE_E_S
 
BLD_BRIDGE_GLASS_RAISE_S_END_CENTER
 
BLD_BRIDGE_GLASS_RAISE_S_END_1
 
BLD_BRIDGE_GLASS_RAISE_N_END_W
 
BLD_BRIDGE_GLASS_RAISE_N_END_E
 
BLD_BRIDGE_GLASS_RAISE_W_END_CENTER
 
BLD_BRIDGE_GLASS_RAISE_W_END_1
 
BLD_BRIDGE_GLASS_RAISE_S_END_W
 
BLD_BRIDGE_GLASS_RAISE_S_END_E
 
BLD_BRIDGE_GLASS_RAISE_E_END_CENTER
 
BLD_BRIDGE_GLASS_RAISE_E_END_1
 
BLD_BRIDGE_GLASS_RAISE_W_END_N
 
BLD_BRIDGE_GLASS_RAISE_W_END_S
 
BLD_BRIDGE_GLASS_RAISED_W_CENTER
 
BLD_BRIDGE_GLASS_RAISED_E_CENTER
 
BLD_BRIDGE_GLASS_RAISE_E_END_N
 
BLD_BRIDGE_GLASS_RAISE_E_END_S
 
BLD_BRIDGE_GLASS_RAISED_W_N
 
BLD_BRIDGE_GLASS_RAISED_W_S
 
BLD_BRIDGE_GLASS_RAISED_S_CENTER
 
BLD_BRIDGE_GLASS_RAISED_N_CENTER
 
BLD_BRIDGE_GLASS_RAISED_S_W
 
BLD_BRIDGE_GLASS_RAISED_S_E
 
BLD_BRIDGE_GLASS_RAISED_E_N
 
BLD_BRIDGE_GLASS_RAISED_E_S
 
BLD_BRIDGE_GLASS_RAISED_W_1
 
BLD_BRIDGE_GLASS_RAISED_E_1
 
BLD_BRIDGE_GLASS_RAISED_N_W
 
BLD_BRIDGE_GLASS_RAISED_N_E
 
BLD_BRIDGE_GLASS_CONSTRUCTION
 
BLD_BRIDGE_GLASS_RAISED_S_1
 
BLD_BRIDGE_GLASS_RAISED_N_1
 
BLD_BRIDGE_GLASS_RETRACT_W
 
BLD_BRIDGE_GLASS_RETRACT_E
 
BLD_BRIDGE_GLASS_RETRACT_CENTER
 
BLD_BRIDGE_GLASS_RETRACT_WE
 
BLD_BRIDGE_GLASS_RETRACT_S
 
BLD_BRIDGE_GLASS_RETRACT_NWE
 
BLD_BRIDGE_GLASS_RETRACT_NS
 
BLD_BRIDGE_GLASS_RETRACT_N
 
BLD_BRIDGE_GLASS_RETRACT_NSE
 
BLD_BRIDGE_GLASS_RETRACT_NE
 
BLD_BRIDGE_GLASS_RETRACT_SWE
 
BLD_BRIDGE_GLASS_RETRACT_NSW
 
BLD_BRIDGE_GLASS_RETRACT_SE
 
VERMIN_SWARM_LARGE
 
BLD_BRIDGE_GLASS_RETRACT_NW
 
BLD_BRIDGE_GLASS_RETRACT_SW
 
VERMIN_LIGHT_SWARM_LARGE
 
VERMIN_LIGHT_SWARM_MEDIUM
 
VERMIN_SWARM_MEDIUM
 
VERMIN_SWARM_SMALL
 
BLD_BRIDGE_METAL_RAISE_S_END_1
 
BLD_BRIDGE_METAL_RAISE_S_END_W
 
BLD_BRIDGE_METAL_RAISE_N_END_E
 
BLD_BRIDGE_METAL_RAISE_S_END_CENTER
 
BLD_BRIDGE_METAL_RAISE_W_END_1
 
BLD_BRIDGE_METAL_RAISE_W_END_N
 
BLD_BRIDGE_METAL_RAISE_S_END_E
 
BLD_BRIDGE_METAL_RAISE_W_END_CENTER
 
BLD_BRIDGE_METAL_RAISE_E_END_1
 
BLD_BRIDGE_METAL_RAISE_E_END_N
 
BLD_BRIDGE_METAL_RAISE_W_END_S
 
BLD_BRIDGE_METAL_RAISE_E_END_CENTER
 
BLD_BRIDGE_METAL_RAISED_E_CENTER
 
BLD_BRIDGE_METAL_RAISED_S_CENTER
 
BLD_BRIDGE_METAL_RAISE_E_END_S
 
BLD_BRIDGE_METAL_RAISED_W_CENTER
 
BLD_BRIDGE_METAL_RAISED_W_S
 
BLD_BRIDGE_METAL_RAISED_E_N
 
BLD_BRIDGE_METAL_RAISED_N_CENTER
 
BLD_BRIDGE_METAL_RAISED_W_N
 
BLD_BRIDGE_METAL_RAISED_S_E
 
BLD_BRIDGE_METAL_RAISED_N_W
 
BLD_BRIDGE_METAL_RAISED_E_S
 
BLD_BRIDGE_METAL_RAISED_S_W
 
BLD_BRIDGE_METAL_RAISED_E_1
 
BLD_BRIDGE_METAL_RAISED_S_1
 
BLD_BRIDGE_METAL_RAISED_N_E
 
BLD_BRIDGE_METAL_RAISED_W_1
 
BLD_BRIDGE_METAL_RETRACT_CENTER
 
BLD_BRIDGE_METAL_RAISED_N_1
 
BLD_BRIDGE_METAL_CONSTRUCTION
 
BLD_BRIDGE_METAL_RETRACT_E
 
BLD_BRIDGE_METAL_RETRACT_NS
 
BLD_BRIDGE_METAL_RETRACT_WE
 
BLD_BRIDGE_METAL_RETRACT_W
 
BLD_BRIDGE_METAL_RETRACT_NWE
 
BLD_BRIDGE_METAL_RETRACT_SWE
 
BLD_BRIDGE_METAL_RETRACT_N
 
BLD_BRIDGE_METAL_RETRACT_S
 
BLD_BRIDGE_METAL_RETRACT_NE
 
BLD_BRIDGE_METAL_RETRACT_NW
 
BLD_BRIDGE_METAL_RETRACT_NSW
 
BLD_BRIDGE_METAL_RETRACT_NSE
 
BLD_BRIDGE_METAL_RETRACT_SW
 
BLD_BRIDGE_METAL_RETRACT_SE
 
BLD_BRIDGE_GLASS_NS_CENTER
 
BLD_BRIDGE_GLASS_NS_1
 
BLD_BRIDGE_GLASS_WE_CENTER
 
BLD_BRIDGE_GLASS_WE_1
 
BLD_BRIDGE_GLASS_NS_W
 
BLD_BRIDGE_GLASS_NS_E
 
BLD_BRIDGE_GLASS_RAISE_N_CENTER
 
BLD_BRIDGE_GLASS_RAISE_N_1
 
BLD_BRIDGE_GLASS_WE_N
 
BLD_BRIDGE_GLASS_WE_S
 
BLD_BRIDGE_GLASS_RAISE_S_CENTER
 
BLD_BRIDGE_GLASS_RAISE_S_1
 
BLD_BRIDGE_GLASS_RAISE_N_W
 
BLD_BRIDGE_GLASS_RAISE_N_E
 
DESIGNATION_DIG_CHANNEL
 
DESIGNATION_DIG_REMOVE_CONSTRUCTION
 
DESIGNATION_DIG_STAIR_DOWN
 
DESIGNATION_DIG_RAMP
 
DESIGNATION_GATHER
 
DESIGNATION_SMOOTH
 
DESIGNATION_DIG_STANDARD
 
DESIGNATION_CHOP
 
DESIGNATION_TRACK_N
 
DESIGNATION_TRACK_S
 
DESIGNATION_ENGRAVE
 
DESIGNATION_FORTIFY
 
DESIGNATION_TRACK_NS
 
DESIGNATION_TRACK_NW
 
DESIGNATION_TRACK_W
 
DESIGNATION_TRACK_E
 
DESIGNATION_TRACK_SE
 
DESIGNATION_TRACK_WE
 
DESIGNATION_TRACK_NE
 
DESIGNATION_TRACK_SW
 
DESIGNATION_TRACK_NWE
 
DESIGNATION_TRACK_SWE
 
DESIGNATION_TRACK_NSW
 
DESIGNATION_TRACK_NSE
 
DESIGNATION_ITEM_MELT
 
DESIGNATION_ITEM_DUMP
 
DESIGNATION_TRACK_NSWE
 
DESIGNATION_PRIORITY
 
DESIGNATION_ITEM_FORBIDDEN_MELT
 
DESIGNATION_ITEM_FORBIDDEN_DUMP
 
DESIGNATION_ITEM_FORBIDDEN
 
DESIGNATION_ITEM_HIDDEN
 
DESIGNATION_TRAFFIC_RESTRICTED
 
DAMP_STONE_WARNING
 
DESIGNATION_TRAFFIC_HIGH
 
DESIGNATION_TRAFFIC_LOW
 
MISSING_ITEM
 
MISSING_BUILDING
 
WARM_STONE_WARNING
 
MISSING_CREATURE
 
EMBARK_OVERLAY_FIND_RESULT
 
EMBARK_OVERLAY_FIND_RESULT_PARTIAL
 
EMBARK_OVERLAY_RESTRICTED
 
EMBARK_OVERLAY_GOOD
 
WORLD_EL_MOUNTAINS
 
WORLD_CLIFF
 
WORLD_EL_OCEAN
 
WORLD_EL_MID
 
GRASSLAND_TEMP_EVIL
 
GRASSLAND_TEMP_GOODSAV
 
GRASSLAND_TEMP
 
GRASSLAND_TEMP_EVILSAV
 
GRASSLAND_TROP_EVILSAV
 
GRASSLAND_TROP_EVIL
 
GRASSLAND_TEMP_GOOD
 
GRASSLAND_TROP
 
HILLS_EVILSAV
 
HILLS_EVIL
 
GRASSLAND_TROP_GOODSAV
 
GRASSLAND_TROP_GOOD
 
SHRUBLAND
 
SHRUBLAND_EVILSAV
 
HILLS_GOODSAV
 
HILLS_GOOD
 
WALL_SHADOW_STRAIGHT_N
 
WALL_SHADOW_STRAIGHT_S
 
VERMIN_LIGHT_SWARM_SMALL
 
VERMIN_LIGHT
 
WALL_SHADOW_NEAR_N_OPEN_NW
 
WALL_SHADOW_NEAR_N_OPEN_NE
 
WALL_SHADOW_STRAIGHT_W
 
WALL_SHADOW_STRAIGHT_E
 
WALL_SHADOW_NEAR_W_OPEN_NW
 
WALL_SHADOW_NEAR_W_OPEN_SW
 
WALL_SHADOW_NEAR_S_OPEN_SW
 
WALL_SHADOW_NEAR_S_OPEN_SE
 
WALL_SHADOW_AT_CORNER_NW
 
WALL_SHADOW_AT_CORNER_SW
 
WALL_SHADOW_NEAR_E_OPEN_NE
 
WALL_SHADOW_NEAR_E_OPEN_SE
 
WALL_SHADOW_END_OF_WALL_N
 
WALL_SHADOW_END_OF_WALL_S
 
WALL_SHADOW_AT_CORNER_NE
 
WALL_SHADOW_AT_CORNER_SE
 
RAMP_SHADOW_ON_FLOOR_NW_OF_CORNER_SE
 
RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SE
 
WALL_SHADOW_END_OF_WALL_W
 
WALL_SHADOW_END_OF_WALL_E
 
RAMP_SHADOW_ON_FLOOR_NE_OF_CORNER_SW
 
RAMP_SHADOW_ON_RAMP_S
 
RAMP_SHADOW_ON_FLOOR_N_OF_S
 
RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SW
 
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SW
 
RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_SW
 
RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_SE
 
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SE
 
RAMP_SHADOW_ON_RAMP_W
 
RAMP_SHADOW_ON_FLOOR_E_OF_W
 
RAMP_SHADOW_ON_FLOOR_W_OF_E
 
RAMP_SHADOW_ON_RAMP_E
 
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NW
 
RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_NW
 
RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_NE
 
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NE
 
RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NE
 
RAMP_SHADOW_ON_FLOOR_S_OF_N
 
RAMP_SHADOW_ON_RAMP_N
 
RAMP_SHADOW_ON_FLOOR_SW_OF_CORNER_NE
 
RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_LIGHT
 
RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_HEAVY
 
RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NW
 
RAMP_SHADOW_ON_FLOOR_SE_OF_CORNER_NW
 
RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_LIGHT
 
RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_HEAVY
 
RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_LIGHT
 
RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_HEAVY
 
RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_LIGHT
 
RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_HEAVY
 
RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_LIGHT
 
RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_HEAVY
 
RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_LIGHT
 
RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_HEAVY
 
RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_LIGHT
 
RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_HEAVY
 
DESIGNATION_DIG_STAIR_UPDOWN
 
DESIGNATION_DIG_STAIR_UP
 
RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_LIGHT
 
RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_HEAVY
 
OCEAN_GOOD
 
OCEAN_DEEP
 
OCEAN_EVIL
 
OCEAN_GOODSAV
 
OCEAN_DEEP_GOODSAV
 
OCEAN_DEEP_GOOD
 
OCEAN_DEEP_EVILSAV
 
OCEAN_DEEP_EVIL
 
FROZEN_OCEAN_EVIL
 
FROZEN_OCEAN_GOODSAV
 
FROZEN_OCEAN
 
FROZEN_OCEAN_EVILSAV
 
FOREST_BROADLEAF_TROP_DRY_EVILSAV
 
FOREST_BROADLEAF_TROP_DRY_EVIL
 
FROZEN_OCEAN_GOOD
 
FOREST_BROADLEAF_TROP_DRY
 
FOREST_BROADLEAF_TROP_MOIST
 
FOREST_BROADLEAF_TROP_MOIST_EVILSAV
 
FOREST_BROADLEAF_TROP_DRY_GOODSAV
 
FOREST_BROADLEAF_TROP_DRY_GOOD
 
FOREST_BROADLEAF_TROP_MOIST_GOOD
 
FOREST_BROADLEAF_TEMP
 
FOREST_BROADLEAF_TROP_MOIST_EVIL
 
FOREST_BROADLEAF_TROP_MOIST_GOODSAV
 
FOREST_BROADLEAF_TEMP_GOODSAV
 
FOREST_BROADLEAF_TEMP_GOOD
 
FOREST_BROADLEAF_TEMP_EVILSAV
 
FOREST_BROADLEAF_TEMP_EVIL
 
FOREST_CONIFER_TEMP_EVIL
 
FOREST_CONIFER_TEMP_GOODSAV
 
FOREST_CONIFER_TEMP
 
FOREST_CONIFER_TEMP_EVILSAV
 
FOREST_CONIFER_TROP_EVILSAV
 
FOREST_CONIFER_TROP_EVIL
 
FOREST_CONIFER_TEMP_GOOD
 
FOREST_CONIFER_TROP
 
FOREST_TAIGA_EVILSAV
 
FOREST_TAIGA_EVIL
 
FOREST_CONIFER_TROP_GOODSAV
 
FOREST_CONIFER_TROP_GOOD
 
MOUNTAIN_PEAK
 
VOLCANO
 
FOREST_TAIGA_GOODSAV
 
FOREST_TAIGA_GOOD
 
MOUNTAIN_LOW
 
MOUNTAIN_PEAK_EVILSAV
 
MOUNTAIN_HIGH
 
MOUNTAIN_MID
 
MOUNTAIN_MID_EVILSAV
 
MOUNTAIN_LOW_EVILSAV
 
VOLCANO_EVILSAV
 
MOUNTAIN_HIGH_EVILSAV
 
MOUNTAIN_HIGH_EVIL
 
MOUNTAIN_MID_EVIL
 
MOUNTAIN_PEAK_EVIL
 
VOLCANO_EVIL
 
VOLCANO_GOODSAV
 
MOUNTAIN_HIGH_GOODSAV
 
MOUNTAIN_LOW_EVIL
 
MOUNTAIN_PEAK_GOODSAV
 
MOUNTAIN_PEAK_GOOD
 
VOLCANO_GOOD
 
MOUNTAIN_MID_GOODSAV
 
MOUNTAIN_LOW_GOODSAV
 
SHRUBLAND_GOOD
 
SAVANNA_TEMP
 
SHRUBLAND_EVIL
 
SHRUBLAND_GOODSAV
 
SAVANNA_TEMP_GOODSAV
 
SAVANNA_TEMP_GOOD
 
SAVANNA_TEMP_EVILSAV
 
SAVANNA_TEMP_EVIL
 
SAVANNA_TROP_EVIL
 
SAVANNA_TROP_GOODSAV
 
SAVANNA_TROP
 
SAVANNA_TROP_EVILSAV
 
TUNDRA_EVIL
 
TUNDRA_GOODSAV
 
SAVANNA_TROP_GOOD
 
TUNDRA_EVILSAV
 
MARSH_EVILSAV
 
MARSH_EVIL
 
TUNDRA_GOOD
 
SWAMP_EVILSAV
 
SWAMP_EVIL
 
MARSH_GOODSAV
 
MARSH_GOOD
 
BADLANDS_EVILSAV
 
SWAMP_GOODSAV
 
SWAMP_GOOD
 
BADLANDS_GOOD
 
ROCKY_HILLS
 
BADLANDS_EVIL
 
BADLANDS_GOODSAV
 
ROCKY_HILLS_GOODSAV
 
ROCKY_HILLS_GOOD
 
ROCKY_HILLS_EVILSAV
 
ROCKY_HILLS_EVIL
 
ROCKY_PLAINS_EVIL
 
ROCKY_PLAINS_GOODSAV
 
ROCKY_PLAINS
 
ROCKY_PLAINS_EVILSAV
 
SAND_DESERT_YELLOW
 
SAND_DESERT_WHITE
 
ROCKY_PLAINS_GOOD
 
SAND_DESERT
 
SAND_DESERT_EVILSAV
 
SAND_DESERT_EVIL
 
SAND_DESERT_BLACK
 
SAND_DESERT_RED
 
BEACH_EVILSAV
 
SAND_DESERT_GOODSAV
 
SAND_DESERT_GOOD
 
BEACH_GOOD
 
GLACIER_EVILSAV
 
BEACH_EVIL
 
BEACH_GOODSAV
 
GLACIER_GOOD
 
LAKE_EVILSAV
 
GLACIER_EVIL
 
GLACIER_GOODSAV
 
LAKE_GOOD
 
OCEAN_EVILSAV
 
LAKE_EVIL
 
LAKE_GOODSAV
 
BROOK_E
 
BROOK_MOUTH_NARROW_S
 
BROOK_N
 
BROOK_W
 
BROOK_MOUTH_NARROW_E
 
RIVER_NS
 
BROOK_MOUTH_NARROW_N
 
BROOK_MOUTH_NARROW_W
 
RIVER_SW
 
RIVER_NE
 
RIVER_WE
 
RIVER_SE
 
RIVER_SWE
 
RIVER_NWE
 
RIVER_NW
 
RIVER_NSE
 
RIVER_0
 
RIVER_S
 
RIVER_NSW
 
RIVER_NSWE
 
RIVER_E
 
RIVER_MOUTH_NARROW_S
 
RIVER_N
 
RIVER_W
 
RIVER_MOUTH_NARROW_E
 
RIVER_MAJOR_NS
 
RIVER_MOUTH_NARROW_N
 
RIVER_MOUTH_NARROW_W
 
RIVER_MAJOR_SW
 
RIVER_MAJOR_NE
 
RIVER_MAJOR_WE
 
RIVER_MAJOR_SE
 
RIVER_MAJOR_SWE
 
RIVER_MAJOR_NWE
 
RIVER_MAJOR_NW
 
RIVER_MAJOR_NSE
 
RIVER_MAJOR_0
 
RIVER_MAJOR_S
 
RIVER_MAJOR_NSW
 
RIVER_MAJOR_NSWE
 
RIVER_MAJOR_E
 
RIVER_MAJOR_MOUTH_NARROW_S
 
RIVER_MAJOR_N
 
RIVER_MAJOR_W
 
RIVER_MAJOR_MOUTH_NARROW_E
 
SITE_CAVE
 
RIVER_MAJOR_MOUTH_NARROW_N
 
RIVER_MAJOR_MOUTH_NARROW_W
 
SITE_LAIR_BURROW
 
MAP_CURSOR
 
SITE_LABYRINTH
 
SITE_SHRINE_TITAN
 
MAP_NEUTRAL
 
MAP_HOSTILE
 
MAP_YOUR_FORT
 
MAP_YOUR_CIV
 
MAP_MISSION_MARKER
 
MAP_OCCUPIED_HOLDING
 
MAP_ATTACK
 
MAP_MISSION_PATH
 
MAP_OCCUPIED_TRIBUTARY
 
MAP_TRIBUTARY
 
MAP_HOLDING
 
MAP_VASSAL
 
MOUNTAIN_LOW_GOOD
 
TUNNEL_NS
 
MOUNTAIN_HIGH_GOOD
 
MOUNTAIN_MID_GOOD
 
TUNNEL_SW
 
TUNNEL_NE
 
TUNNEL_WE
 
TUNNEL_SE
 
TUNNEL_SWE
 
TUNNEL_NWE
 
TUNNEL_NW
 
TUNNEL_NSE
 
TUNNEL_0
 
TUNNEL_S
 
TUNNEL_NSW
 
TUNNEL_NSWE
 
TUNNEL_E
 
ROAD_PAVED_NS
 
TUNNEL_N
 
TUNNEL_W
 
ROAD_PAVED_SW
 
ROAD_PAVED_NE
 
ROAD_PAVED_WE
 
ROAD_PAVED_SE
 
ROAD_PAVED_SWE
 
ROAD_PAVED_NWE
 
ROAD_PAVED_NW
 
ROAD_PAVED_NSE
 
ROAD_PAVED_0
 
ROAD_PAVED_S
 
ROAD_PAVED_NSW
 
ROAD_PAVED_NSWE
 
ROAD_PAVED_E
 
ROAD_DIRT_NS
 
ROAD_PAVED_N
 
ROAD_PAVED_W
 
ROAD_DIRT_SW
 
ROAD_DIRT_NE
 
ROAD_DIRT_WE
 
ROAD_DIRT_SE
 
ROAD_DIRT_SWE
 
ROAD_DIRT_NWE
 
ROAD_DIRT_NW
 
ROAD_DIRT_NSE
 
ROAD_DIRT_0
 
ROAD_DIRT_S
 
ROAD_DIRT_NSW
 
ROAD_DIRT_NSWE
 
ROAD_DIRT_E
 
BROOK_NS
 
ROAD_DIRT_N
 
ROAD_DIRT_W
 
BROOK_SW
 
BROOK_NE
 
BROOK_WE
 
BROOK_SE
 
BROOK_SWE
 
BROOK_NWE
 
BROOK_NW
 
BROOK_NSE
 
BROOK_0
 
BROOK_S
 
BROOK_NSW
 
BROOK_NSWE
 
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_GRASS_TEMP_STRAIGHT_N
 
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GRASS_TEMP_STRAIGHT_E
 
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NW
 
WORLD_EDGE_GRASS_TEMP_STRAIGHT_S
 
WORLD_EDGE_GRASS_TEMP_STRAIGHT_W
 
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SE
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NW
 
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NE
 
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SW
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SE
 
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NW
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NE
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SW
 
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SE
 
WORLD_EDGE_GRASS_TEMP_INLET_NSW
 
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NE
 
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SW
 
WORLD_EDGE_GRASS_TEMP_INLET_SWE
 
WORLD_EDGE_GRASS_TEMP_SURROUND
 
WORLD_EDGE_GRASS_TEMP_INLET_NSE
 
WORLD_EDGE_GRASS_TEMP_INLET_NWE
 
WORLD_EDGE_GRASS_TEMP_THINNING_S_W
 
WORLD_EDGE_GRASS_TEMP_THINNING_S_E
 
WORLD_EDGE_GRASS_TEMP_THINNING_N_W
 
WORLD_EDGE_GRASS_TEMP_THINNING_N_E
 
WORLD_EDGE_GRASS_TEMP_THINNING_E_N
 
WORLD_EDGE_GRASS_TEMP_THINNING_E_S
 
WORLD_EDGE_GRASS_TEMP_THINNING_W_N
 
WORLD_EDGE_GRASS_TEMP_THINNING_W_S
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_W
 
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_E
 
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_N
 
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_S
 
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SW
 
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SE
 
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NW
 
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NE
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SW
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SE
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NW
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NE
 
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SW
 
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SE
 
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NW
 
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NE
 
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NWE
 
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_SWE
 
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSW
 
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSE
 
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_E
 
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_W
 
WORLD_EDGE_GRASS_TEMP_EVIL_SURROUND
 
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_W
 
SITE_CAMP
 
SITE_FORTRESS
 
MAP_MARKET_DEPENDENCE
 
MAP_ALLY
 
SITE_VILLAGE
 
SITE_CITY_1
 
SITE_HILLOCKS
 
SITE_MOUNTAINHOME
 
SITE_CITY_4
 
SITE_FOREST_RETREAT_2
 
SITE_CITY_2
 
SITE_CITY_3
 
SITE_CASTLE
 
SITE_MONASTERY
 
SITE_FOREST_RETREAT_1
 
SITE_NECROTOWER
 
SITE_TOMB
 
SITE_DARK_FORTRESS_2
 
SITE_FORT
 
SITE_VAULT
 
SITE_RUIN_DWARF
 
SITE_RUIN_VILLAGE
 
SITE_DARK_FORTRESS_1
 
SITE_RUIN
 
SITE_RUIN_FOREST_RETREAT_1
 
SITE_RUIN_CASTLE
 
SITE_RUIN_CITY
 
SITE_RUIN_FOREST_RETREAT_2
 
WORLD_EDGE_SHAPE_STRAIGHT_N
 
WORLD_EDGE_SHAPE_STRAIGHT_S
 
SITE_RUIN_GOBLIN
 
ELEVATION_INDICATOR
 
WORLD_EDGE_SHAPE_THICK_CORNER_NW
 
WORLD_EDGE_SHAPE_THICK_CORNER_NE
 
WORLD_EDGE_SHAPE_STRAIGHT_W
 
WORLD_EDGE_SHAPE_STRAIGHT_E
 
WORLD_EDGE_SHAPE_THIN_CORNER_NW
 
WORLD_EDGE_SHAPE_THIN_CORNER_NE
 
WORLD_EDGE_SHAPE_THICK_CORNER_SW
 
WORLD_EDGE_SHAPE_THICK_CORNER_SE
 
WORLD_EDGE_SHAPE_TINY_CORNER_NW
 
WORLD_EDGE_SHAPE_TINY_CORNER_NE
 
WORLD_EDGE_SHAPE_THIN_CORNER_SW
 
WORLD_EDGE_SHAPE_THIN_CORNER_SE
 
WORLD_EDGE_SHAPE_INLET_NSW
 
WORLD_EDGE_SHAPE_INLET_NSE
 
WORLD_EDGE_SHAPE_TINY_CORNER_SW
 
WORLD_EDGE_SHAPE_TINY_CORNER_SE
 
WORLD_EDGE_SHAPE_SURROUND
 
WORLD_EDGE_SHAPE_THINNING_N_W
 
WORLD_EDGE_SHAPE_INLET_NWE
 
WORLD_EDGE_SHAPE_INLET_SWE
 
WORLD_EDGE_SHAPE_THINNING_S_E
 
WORLD_EDGE_SHAPE_THINNING_W_N
 
WORLD_EDGE_SHAPE_THINNING_N_E
 
WORLD_EDGE_SHAPE_THINNING_S_W
 
WORLD_EDGE_SHAPE_THINNING_E_S
 
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_SHAPE_THINNING_W_S
 
WORLD_EDGE_SHAPE_THINNING_E_N
 
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GRASS_TROP_INLET_NSW
 
WORLD_EDGE_GRASS_TROP_INLET_NSE
 
WORLD_EDGE_GRASS_TROP_TINY_CORNER_SW
 
WORLD_EDGE_GRASS_TROP_TINY_CORNER_SE
 
WORLD_EDGE_GRASS_TROP_SURROUND
 
WORLD_EDGE_GRASS_TROP_THINNING_N_W
 
WORLD_EDGE_GRASS_TROP_INLET_NWE
 
WORLD_EDGE_GRASS_TROP_INLET_SWE
 
WORLD_EDGE_GRASS_TROP_THINNING_S_E
 
WORLD_EDGE_GRASS_TROP_THINNING_W_N
 
WORLD_EDGE_GRASS_TROP_THINNING_N_E
 
WORLD_EDGE_GRASS_TROP_THINNING_S_W
 
WORLD_EDGE_GRASS_TROP_THINNING_E_S
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_GRASS_TROP_THINNING_W_S
 
WORLD_EDGE_GRASS_TROP_THINNING_E_N
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_N
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_E
 
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NW
 
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_S
 
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_W
 
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SE
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NW
 
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NE
 
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SW
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SE
 
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NW
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NE
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SW
 
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SE
 
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSW
 
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NE
 
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SW
 
WORLD_EDGE_GRASS_TROP_EVIL_INLET_SWE
 
WORLD_EDGE_GRASS_TROP_EVIL_SURROUND
 
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSE
 
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NWE
 
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_W
 
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_E
 
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_W
 
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_E
 
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_N
 
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_S
 
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_N
 
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_S
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_W
 
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_E
 
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_N
 
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_S
 
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_S
 
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_N
 
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_E
 
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_N
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_S
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_S
 
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_W
 
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_N
 
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NE
 
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SW
 
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_E
 
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NW
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NE
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SW
 
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SE
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NW
 
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NE
 
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SW
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SE
 
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NW
 
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSE
 
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NWE
 
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SE
 
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSW
 
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_W
 
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_E
 
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_SWE
 
WORLD_EDGE_GRASS_TEMP_GOOD_SURROUND
 
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_N
 
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_S
 
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_W
 
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_E
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_N
 
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_S
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_GRASS_TROP_STRAIGHT_N
 
WORLD_EDGE_GRASS_TROP_STRAIGHT_S
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_GRASS_TROP_THICK_CORNER_NW
 
WORLD_EDGE_GRASS_TROP_THICK_CORNER_NE
 
WORLD_EDGE_GRASS_TROP_STRAIGHT_W
 
WORLD_EDGE_GRASS_TROP_STRAIGHT_E
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_NW
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_NE
 
WORLD_EDGE_GRASS_TROP_THICK_CORNER_SW
 
WORLD_EDGE_GRASS_TROP_THICK_CORNER_SE
 
WORLD_EDGE_GRASS_TROP_TINY_CORNER_NW
 
WORLD_EDGE_GRASS_TROP_TINY_CORNER_NE
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_SW
 
WORLD_EDGE_GRASS_TROP_THIN_CORNER_SE
 
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_N
 
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_S
 
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NW
 
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NE
 
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_W
 
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_E
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NW
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NE
 
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SW
 
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SE
 
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NW
 
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NE
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SW
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SE
 
WORLD_EDGE_WETLAND_EVIL_INLET_NSW
 
WORLD_EDGE_WETLAND_EVIL_INLET_NSE
 
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SW
 
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SE
 
WORLD_EDGE_WETLAND_EVIL_SURROUND
 
WORLD_EDGE_WETLAND_EVIL_THINNING_N_W
 
WORLD_EDGE_WETLAND_EVIL_INLET_NWE
 
WORLD_EDGE_WETLAND_EVIL_INLET_SWE
 
WORLD_EDGE_WETLAND_EVIL_THINNING_S_E
 
WORLD_EDGE_WETLAND_EVIL_THINNING_W_N
 
WORLD_EDGE_WETLAND_EVIL_THINNING_N_E
 
WORLD_EDGE_WETLAND_EVIL_THINNING_S_W
 
WORLD_EDGE_WETLAND_EVIL_THINNING_E_S
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_WETLAND_EVIL_THINNING_W_S
 
WORLD_EDGE_WETLAND_EVIL_THINNING_E_N
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_N
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_E
 
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NW
 
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_S
 
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_W
 
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SE
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NW
 
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NE
 
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SW
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SE
 
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NW
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NE
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SW
 
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SE
 
WORLD_EDGE_WETLAND_GOOD_INLET_NSW
 
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NE
 
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SW
 
WORLD_EDGE_WETLAND_GOOD_INLET_SWE
 
WORLD_EDGE_WETLAND_GOOD_SURROUND
 
WORLD_EDGE_WETLAND_GOOD_INLET_NSE
 
WORLD_EDGE_WETLAND_GOOD_INLET_NWE
 
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SW
 
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SE
 
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NW
 
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NE
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SW
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SE
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NW
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NE
 
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SW
 
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SE
 
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NW
 
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NE
 
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NWE
 
WORLD_EDGE_GRASS_TROP_GOOD_INLET_SWE
 
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSW
 
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSE
 
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_E
 
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_W
 
WORLD_EDGE_GRASS_TROP_GOOD_SURROUND
 
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_W
 
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_S
 
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_N
 
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_E
 
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_N
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_S
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_WETLAND_STRAIGHT_S
 
WORLD_EDGE_WETLAND_STRAIGHT_W
 
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_WETLAND_STRAIGHT_N
 
WORLD_EDGE_WETLAND_THICK_CORNER_NE
 
WORLD_EDGE_WETLAND_THICK_CORNER_SW
 
WORLD_EDGE_WETLAND_STRAIGHT_E
 
WORLD_EDGE_WETLAND_THICK_CORNER_NW
 
WORLD_EDGE_WETLAND_THIN_CORNER_NE
 
WORLD_EDGE_WETLAND_THIN_CORNER_SW
 
WORLD_EDGE_WETLAND_THICK_CORNER_SE
 
WORLD_EDGE_WETLAND_THIN_CORNER_NW
 
WORLD_EDGE_WETLAND_TINY_CORNER_NE
 
WORLD_EDGE_WETLAND_TINY_CORNER_SW
 
WORLD_EDGE_WETLAND_THIN_CORNER_SE
 
WORLD_EDGE_WETLAND_TINY_CORNER_NW
 
WORLD_EDGE_WETLAND_INLET_NSE
 
WORLD_EDGE_WETLAND_INLET_NWE
 
WORLD_EDGE_WETLAND_TINY_CORNER_SE
 
WORLD_EDGE_WETLAND_INLET_NSW
 
WORLD_EDGE_WETLAND_THINNING_N_W
 
WORLD_EDGE_WETLAND_THINNING_N_E
 
WORLD_EDGE_WETLAND_INLET_SWE
 
WORLD_EDGE_WETLAND_SURROUND
 
WORLD_EDGE_WETLAND_THINNING_W_N
 
WORLD_EDGE_WETLAND_THINNING_W_S
 
WORLD_EDGE_WETLAND_THINNING_S_W
 
WORLD_EDGE_WETLAND_THINNING_S_E
 
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_WETLAND_THINNING_E_N
 
WORLD_EDGE_WETLAND_THINNING_E_S
 
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NE
 
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SW
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SE
 
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NW
 
WORLD_EDGE_BEACH_EVIL_INLET_NSE
 
WORLD_EDGE_BEACH_EVIL_INLET_NWE
 
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SE
 
WORLD_EDGE_BEACH_EVIL_INLET_NSW
 
WORLD_EDGE_BEACH_EVIL_THINNING_N_W
 
WORLD_EDGE_BEACH_EVIL_THINNING_N_E
 
WORLD_EDGE_BEACH_EVIL_INLET_SWE
 
WORLD_EDGE_BEACH_EVIL_SURROUND
 
WORLD_EDGE_BEACH_EVIL_THINNING_W_N
 
WORLD_EDGE_BEACH_EVIL_THINNING_W_S
 
WORLD_EDGE_BEACH_EVIL_THINNING_S_W
 
WORLD_EDGE_BEACH_EVIL_THINNING_S_E
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_BEACH_EVIL_THINNING_E_N
 
WORLD_EDGE_BEACH_EVIL_THINNING_E_S
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_BEACH_GOOD_STRAIGHT_N
 
WORLD_EDGE_BEACH_GOOD_STRAIGHT_S
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NW
 
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NE
 
WORLD_EDGE_BEACH_GOOD_STRAIGHT_W
 
WORLD_EDGE_BEACH_GOOD_STRAIGHT_E
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NW
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NE
 
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SW
 
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SE
 
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NW
 
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NE
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SW
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SE
 
WORLD_EDGE_BEACH_GOOD_INLET_NSW
 
WORLD_EDGE_BEACH_GOOD_INLET_NSE
 
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SW
 
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SE
 
WORLD_EDGE_BEACH_GOOD_SURROUND
 
WORLD_EDGE_BEACH_GOOD_THINNING_N_W
 
WORLD_EDGE_BEACH_GOOD_INLET_NWE
 
WORLD_EDGE_BEACH_GOOD_INLET_SWE
 
WORLD_EDGE_BEACH_GOOD_THINNING_S_E
 
WORLD_EDGE_BEACH_GOOD_THINNING_W_N
 
WORLD_EDGE_BEACH_GOOD_THINNING_N_E
 
WORLD_EDGE_BEACH_GOOD_THINNING_S_W
 
WORLD_EDGE_BEACH_GOOD_THINNING_E_S
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_BEACH_GOOD_THINNING_W_S
 
WORLD_EDGE_BEACH_GOOD_THINNING_E_N
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_SAND_DESERT_STRAIGHT_N
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_WETLAND_GOOD_THINNING_S_W
 
WORLD_EDGE_WETLAND_GOOD_THINNING_S_E
 
WORLD_EDGE_WETLAND_GOOD_THINNING_N_W
 
WORLD_EDGE_WETLAND_GOOD_THINNING_N_E
 
WORLD_EDGE_WETLAND_GOOD_THINNING_E_N
 
WORLD_EDGE_WETLAND_GOOD_THINNING_E_S
 
WORLD_EDGE_WETLAND_GOOD_THINNING_W_N
 
WORLD_EDGE_WETLAND_GOOD_THINNING_W_S
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_BEACH_STRAIGHT_W
 
WORLD_EDGE_BEACH_STRAIGHT_E
 
WORLD_EDGE_BEACH_STRAIGHT_N
 
WORLD_EDGE_BEACH_STRAIGHT_S
 
WORLD_EDGE_BEACH_THICK_CORNER_SW
 
WORLD_EDGE_BEACH_THICK_CORNER_SE
 
WORLD_EDGE_BEACH_THICK_CORNER_NW
 
WORLD_EDGE_BEACH_THICK_CORNER_NE
 
WORLD_EDGE_BEACH_THIN_CORNER_SW
 
WORLD_EDGE_BEACH_THIN_CORNER_SE
 
WORLD_EDGE_BEACH_THIN_CORNER_NW
 
WORLD_EDGE_BEACH_THIN_CORNER_NE
 
WORLD_EDGE_BEACH_TINY_CORNER_SW
 
WORLD_EDGE_BEACH_TINY_CORNER_SE
 
WORLD_EDGE_BEACH_TINY_CORNER_NW
 
WORLD_EDGE_BEACH_TINY_CORNER_NE
 
WORLD_EDGE_BEACH_INLET_NWE
 
WORLD_EDGE_BEACH_INLET_SWE
 
WORLD_EDGE_BEACH_INLET_NSW
 
WORLD_EDGE_BEACH_INLET_NSE
 
WORLD_EDGE_BEACH_THINNING_N_E
 
WORLD_EDGE_BEACH_THINNING_S_W
 
WORLD_EDGE_BEACH_SURROUND
 
WORLD_EDGE_BEACH_THINNING_N_W
 
WORLD_EDGE_BEACH_THINNING_W_S
 
WORLD_EDGE_BEACH_THINNING_E_N
 
WORLD_EDGE_BEACH_THINNING_S_E
 
WORLD_EDGE_BEACH_THINNING_W_N
 
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_BEACH_THINNING_E_S
 
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_BEACH_EVIL_STRAIGHT_S
 
WORLD_EDGE_BEACH_EVIL_STRAIGHT_W
 
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_BEACH_EVIL_STRAIGHT_N
 
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NE
 
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SW
 
WORLD_EDGE_BEACH_EVIL_STRAIGHT_E
 
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NW
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NE
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SW
 
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SE
 
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_E_S
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_S
 
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_W
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_N
 
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_E
 
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSE
 
WORLD_EDGE_SAND_DESERT_WHITE_INLET_NWE
 
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSW
 
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_W
 
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_E
 
WORLD_EDGE_SAND_DESERT_WHITE_INLET_SWE
 
WORLD_EDGE_SAND_DESERT_WHITE_SURROUND
 
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_N
 
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_S
 
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_W
 
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_E
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_N
 
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_S
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_N
 
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_S
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_W
 
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_E
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSW
 
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSE
 
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_STRAIGHT_E
 
WORLD_EDGE_SAND_DESERT_THICK_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_STRAIGHT_S
 
WORLD_EDGE_SAND_DESERT_STRAIGHT_W
 
WORLD_EDGE_SAND_DESERT_THICK_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_THICK_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_THICK_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_TINY_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_TINY_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_INLET_NSW
 
WORLD_EDGE_SAND_DESERT_TINY_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_TINY_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_INLET_SWE
 
WORLD_EDGE_SAND_DESERT_SURROUND
 
WORLD_EDGE_SAND_DESERT_INLET_NSE
 
WORLD_EDGE_SAND_DESERT_INLET_NWE
 
WORLD_EDGE_SAND_DESERT_THINNING_S_W
 
WORLD_EDGE_SAND_DESERT_THINNING_S_E
 
WORLD_EDGE_SAND_DESERT_THINNING_N_W
 
WORLD_EDGE_SAND_DESERT_THINNING_N_E
 
WORLD_EDGE_SAND_DESERT_THINNING_E_N
 
WORLD_EDGE_SAND_DESERT_THINNING_E_S
 
WORLD_EDGE_SAND_DESERT_THINNING_W_N
 
WORLD_EDGE_SAND_DESERT_THINNING_W_S
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_W
 
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_E
 
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_N
 
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_S
 
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NWE
 
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_SWE
 
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NSW
 
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NSE
 
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_N_E
 
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_S_W
 
WORLD_EDGE_SAND_DESERT_YELLOW_SURROUND
 
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_N_W
 
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_W_S
 
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_E_N
 
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_S_E
 
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_W_N
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_EVIL_INLET_NWE
 
WORLD_EDGE_SAND_DESERT_EVIL_INLET_SWE
 
WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSW
 
WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSE
 
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_N_E
 
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_W
 
WORLD_EDGE_SAND_DESERT_EVIL_SURROUND
 
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_N_W
 
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_S
 
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_N
 
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_E
 
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_N
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_S
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_S
 
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_W
 
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_N
 
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_E
 
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSE
 
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NWE
 
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSW
 
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_N_W
 
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_N_E
 
WORLD_EDGE_SAND_DESERT_GOOD_INLET_SWE
 
WORLD_EDGE_SAND_DESERT_GOOD_SURROUND
 
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_N
 
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_S
 
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_W
 
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_E
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_E_N
 
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_E_S
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_SAND_DESERT_BLACK_SURROUND
 
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_N_W
 
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NWE
 
WORLD_EDGE_SAND_DESERT_BLACK_INLET_SWE
 
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_S_E
 
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_N
 
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_N_E
 
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_S_W
 
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_S
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_S
 
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_N
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_N
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_E
 
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_S
 
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_W
 
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_RED_INLET_NSW
 
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NE
 
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_RED_INLET_SWE
 
WORLD_EDGE_SAND_DESERT_RED_SURROUND
 
WORLD_EDGE_SAND_DESERT_RED_INLET_NSE
 
WORLD_EDGE_SAND_DESERT_RED_INLET_NWE
 
WORLD_EDGE_SAND_DESERT_RED_THINNING_S_W
 
WORLD_EDGE_SAND_DESERT_RED_THINNING_S_E
 
WORLD_EDGE_SAND_DESERT_RED_THINNING_N_W
 
WORLD_EDGE_SAND_DESERT_RED_THINNING_N_E
 
WORLD_EDGE_SAND_DESERT_RED_THINNING_E_N
 
WORLD_EDGE_SAND_DESERT_RED_THINNING_E_S
 
WORLD_EDGE_SAND_DESERT_RED_THINNING_W_N
 
WORLD_EDGE_SAND_DESERT_RED_THINNING_W_S
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_W
 
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_E
 
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_N
 
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_S
 
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SW
 
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SE
 
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NW
 
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NE
 
WORLD_EDGE_DESERT_EVIL_THINNING_E_N
 
WORLD_EDGE_DESERT_EVIL_THINNING_E_S
 
WORLD_EDGE_DESERT_EVIL_THINNING_W_N
 
WORLD_EDGE_DESERT_EVIL_THINNING_W_S
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_DESERT_GOOD_STRAIGHT_W
 
WORLD_EDGE_DESERT_GOOD_STRAIGHT_E
 
WORLD_EDGE_DESERT_GOOD_STRAIGHT_N
 
WORLD_EDGE_DESERT_GOOD_STRAIGHT_S
 
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SW
 
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SE
 
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NW
 
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NE
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SW
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SE
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NW
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NE
 
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SW
 
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SE
 
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NW
 
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NE
 
WORLD_EDGE_DESERT_GOOD_INLET_NWE
 
WORLD_EDGE_DESERT_GOOD_INLET_SWE
 
WORLD_EDGE_DESERT_GOOD_INLET_NSW
 
WORLD_EDGE_DESERT_GOOD_INLET_NSE
 
WORLD_EDGE_DESERT_GOOD_THINNING_N_E
 
WORLD_EDGE_DESERT_GOOD_THINNING_S_W
 
WORLD_EDGE_DESERT_GOOD_SURROUND
 
WORLD_EDGE_DESERT_GOOD_THINNING_N_W
 
WORLD_EDGE_DESERT_GOOD_THINNING_W_S
 
WORLD_EDGE_DESERT_GOOD_THINNING_E_N
 
WORLD_EDGE_DESERT_GOOD_THINNING_S_E
 
WORLD_EDGE_DESERT_GOOD_THINNING_W_N
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_DESERT_GOOD_THINNING_E_S
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_TUNDRA_STRAIGHT_S
 
WORLD_EDGE_TUNDRA_STRAIGHT_W
 
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_TUNDRA_STRAIGHT_N
 
WORLD_EDGE_TUNDRA_THICK_CORNER_NE
 
WORLD_EDGE_TUNDRA_THICK_CORNER_SW
 
WORLD_EDGE_TUNDRA_STRAIGHT_E
 
WORLD_EDGE_TUNDRA_THICK_CORNER_NW
 
WORLD_EDGE_TUNDRA_THIN_CORNER_NE
 
WORLD_EDGE_TUNDRA_THIN_CORNER_SW
 
WORLD_EDGE_TUNDRA_THICK_CORNER_SE
 
WORLD_EDGE_TUNDRA_THIN_CORNER_NW
 
WORLD_EDGE_TUNDRA_TINY_CORNER_NE
 
WORLD_EDGE_TUNDRA_TINY_CORNER_SW
 
WORLD_EDGE_TUNDRA_THIN_CORNER_SE
 
WORLD_EDGE_TUNDRA_TINY_CORNER_NW
 
WORLD_EDGE_DESERT_STRAIGHT_N
 
WORLD_EDGE_DESERT_STRAIGHT_S
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_DESERT_THICK_CORNER_NW
 
WORLD_EDGE_DESERT_THICK_CORNER_NE
 
WORLD_EDGE_DESERT_STRAIGHT_W
 
WORLD_EDGE_DESERT_STRAIGHT_E
 
WORLD_EDGE_DESERT_THIN_CORNER_NW
 
WORLD_EDGE_DESERT_THIN_CORNER_NE
 
WORLD_EDGE_DESERT_THICK_CORNER_SW
 
WORLD_EDGE_DESERT_THICK_CORNER_SE
 
WORLD_EDGE_DESERT_TINY_CORNER_NW
 
WORLD_EDGE_DESERT_TINY_CORNER_NE
 
WORLD_EDGE_DESERT_THIN_CORNER_SW
 
WORLD_EDGE_DESERT_THIN_CORNER_SE
 
WORLD_EDGE_DESERT_INLET_NSW
 
WORLD_EDGE_DESERT_INLET_NSE
 
WORLD_EDGE_DESERT_TINY_CORNER_SW
 
WORLD_EDGE_DESERT_TINY_CORNER_SE
 
WORLD_EDGE_DESERT_SURROUND
 
WORLD_EDGE_DESERT_THINNING_N_W
 
WORLD_EDGE_DESERT_INLET_NWE
 
WORLD_EDGE_DESERT_INLET_SWE
 
WORLD_EDGE_DESERT_THINNING_S_E
 
WORLD_EDGE_DESERT_THINNING_W_N
 
WORLD_EDGE_DESERT_THINNING_N_E
 
WORLD_EDGE_DESERT_THINNING_S_W
 
WORLD_EDGE_DESERT_THINNING_E_S
 
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_DESERT_THINNING_W_S
 
WORLD_EDGE_DESERT_THINNING_E_N
 
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_DESERT_EVIL_STRAIGHT_N
 
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_DESERT_EVIL_STRAIGHT_E
 
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NW
 
WORLD_EDGE_DESERT_EVIL_STRAIGHT_S
 
WORLD_EDGE_DESERT_EVIL_STRAIGHT_W
 
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SE
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NW
 
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NE
 
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SW
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SE
 
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NW
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NE
 
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SW
 
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SE
 
WORLD_EDGE_DESERT_EVIL_INLET_NSW
 
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NE
 
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SW
 
WORLD_EDGE_DESERT_EVIL_INLET_SWE
 
WORLD_EDGE_DESERT_EVIL_SURROUND
 
WORLD_EDGE_DESERT_EVIL_INLET_NSE
 
WORLD_EDGE_DESERT_EVIL_INLET_NWE
 
WORLD_EDGE_DESERT_EVIL_THINNING_S_W
 
WORLD_EDGE_DESERT_EVIL_THINNING_S_E
 
WORLD_EDGE_DESERT_EVIL_THINNING_N_W
 
WORLD_EDGE_DESERT_EVIL_THINNING_N_E
 
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SE
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NW
 
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NE
 
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SW
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SE
 
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NW
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NE
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SW
 
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SE
 
WORLD_EDGE_TUNDRA_GOOD_INLET_NSW
 
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NE
 
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SW
 
WORLD_EDGE_TUNDRA_GOOD_INLET_SWE
 
WORLD_EDGE_TUNDRA_GOOD_SURROUND
 
WORLD_EDGE_TUNDRA_GOOD_INLET_NSE
 
WORLD_EDGE_TUNDRA_GOOD_INLET_NWE
 
WORLD_EDGE_TUNDRA_GOOD_THINNING_S_W
 
WORLD_EDGE_TUNDRA_GOOD_THINNING_S_E
 
WORLD_EDGE_TUNDRA_GOOD_THINNING_N_W
 
WORLD_EDGE_TUNDRA_GOOD_THINNING_N_E
 
WORLD_EDGE_TUNDRA_GOOD_THINNING_E_N
 
WORLD_EDGE_TUNDRA_GOOD_THINNING_E_S
 
WORLD_EDGE_TUNDRA_GOOD_THINNING_W_N
 
WORLD_EDGE_TUNDRA_GOOD_THINNING_W_S
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GLACIER_STRAIGHT_W
 
WORLD_EDGE_GLACIER_STRAIGHT_E
 
WORLD_EDGE_GLACIER_STRAIGHT_N
 
WORLD_EDGE_GLACIER_STRAIGHT_S
 
WORLD_EDGE_GLACIER_THICK_CORNER_SW
 
WORLD_EDGE_GLACIER_THICK_CORNER_SE
 
WORLD_EDGE_GLACIER_THICK_CORNER_NW
 
WORLD_EDGE_GLACIER_THICK_CORNER_NE
 
WORLD_EDGE_GLACIER_THIN_CORNER_SW
 
WORLD_EDGE_GLACIER_THIN_CORNER_SE
 
WORLD_EDGE_GLACIER_THIN_CORNER_NW
 
WORLD_EDGE_GLACIER_THIN_CORNER_NE
 
WORLD_EDGE_GLACIER_TINY_CORNER_SW
 
WORLD_EDGE_GLACIER_TINY_CORNER_SE
 
WORLD_EDGE_GLACIER_TINY_CORNER_NW
 
WORLD_EDGE_GLACIER_TINY_CORNER_NE
 
WORLD_EDGE_GLACIER_INLET_NWE
 
WORLD_EDGE_GLACIER_INLET_SWE
 
WORLD_EDGE_GLACIER_INLET_NSW
 
WORLD_EDGE_GLACIER_INLET_NSE
 
WORLD_EDGE_GLACIER_THINNING_N_E
 
WORLD_EDGE_GLACIER_THINNING_S_W
 
WORLD_EDGE_GLACIER_SURROUND
 
WORLD_EDGE_GLACIER_THINNING_N_W
 
WORLD_EDGE_GLACIER_THINNING_W_S
 
WORLD_EDGE_GLACIER_THINNING_E_N
 
WORLD_EDGE_GLACIER_THINNING_S_E
 
WORLD_EDGE_GLACIER_THINNING_W_N
 
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GLACIER_THINNING_E_S
 
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_TUNDRA_INLET_NSE
 
WORLD_EDGE_TUNDRA_INLET_NWE
 
WORLD_EDGE_TUNDRA_TINY_CORNER_SE
 
WORLD_EDGE_TUNDRA_INLET_NSW
 
WORLD_EDGE_TUNDRA_THINNING_N_W
 
WORLD_EDGE_TUNDRA_THINNING_N_E
 
WORLD_EDGE_TUNDRA_INLET_SWE
 
WORLD_EDGE_TUNDRA_SURROUND
 
WORLD_EDGE_TUNDRA_THINNING_W_N
 
WORLD_EDGE_TUNDRA_THINNING_W_S
 
WORLD_EDGE_TUNDRA_THINNING_S_W
 
WORLD_EDGE_TUNDRA_THINNING_S_E
 
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_TUNDRA_THINNING_E_N
 
WORLD_EDGE_TUNDRA_THINNING_E_S
 
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_N
 
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_S
 
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NW
 
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NE
 
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_W
 
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_E
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NW
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NE
 
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SW
 
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SE
 
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NW
 
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NE
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SW
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SE
 
WORLD_EDGE_TUNDRA_EVIL_INLET_NSW
 
WORLD_EDGE_TUNDRA_EVIL_INLET_NSE
 
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SW
 
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SE
 
WORLD_EDGE_TUNDRA_EVIL_SURROUND
 
WORLD_EDGE_TUNDRA_EVIL_THINNING_N_W
 
WORLD_EDGE_TUNDRA_EVIL_INLET_NWE
 
WORLD_EDGE_TUNDRA_EVIL_INLET_SWE
 
WORLD_EDGE_TUNDRA_EVIL_THINNING_S_E
 
WORLD_EDGE_TUNDRA_EVIL_THINNING_W_N
 
WORLD_EDGE_TUNDRA_EVIL_THINNING_N_E
 
WORLD_EDGE_TUNDRA_EVIL_THINNING_S_W
 
WORLD_EDGE_TUNDRA_EVIL_THINNING_E_S
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_TUNDRA_EVIL_THINNING_W_S
 
WORLD_EDGE_TUNDRA_EVIL_THINNING_E_N
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_N
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_E
 
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NW
 
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_S
 
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_W
 
WORLD_EDGE_GLACIER_GOOD_THINNING_S_E
 
WORLD_EDGE_GLACIER_GOOD_THINNING_W_N
 
WORLD_EDGE_GLACIER_GOOD_THINNING_N_E
 
WORLD_EDGE_GLACIER_GOOD_THINNING_S_W
 
WORLD_EDGE_GLACIER_GOOD_THINNING_E_S
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_GLACIER_GOOD_THINNING_W_S
 
WORLD_EDGE_GLACIER_GOOD_THINNING_E_N
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_N
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_E
 
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NW
 
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_S
 
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_W
 
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SE
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NW
 
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NE
 
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SW
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SE
 
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NW
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NE
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SW
 
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SE
 
WORLD_EDGE_GLACIER_EVILSAV_INLET_NSW
 
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NE
 
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SW
 
WORLD_EDGE_GLACIER_EVILSAV_INLET_SWE
 
WORLD_EDGE_GLACIER_EVILSAV_SURROUND
 
WORLD_EDGE_GLACIER_EVILSAV_INLET_NSE
 
WORLD_EDGE_GLACIER_EVILSAV_INLET_NWE
 
WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_W
 
WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_E
 
WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_W
 
WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_E
 
WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_N
 
WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_S
 
WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_N
 
WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_S
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_W
 
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_E
 
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_N
 
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_S
 
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SW
 
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SE
 
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NW
 
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NE
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SW
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SE
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NW
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NE
 
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_S
 
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_W
 
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_N
 
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NE
 
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SW
 
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_E
 
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NW
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NE
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SW
 
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SE
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NW
 
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NE
 
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SW
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SE
 
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NW
 
WORLD_EDGE_GLACIER_EVIL_INLET_NSE
 
WORLD_EDGE_GLACIER_EVIL_INLET_NWE
 
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SE
 
WORLD_EDGE_GLACIER_EVIL_INLET_NSW
 
WORLD_EDGE_GLACIER_EVIL_THINNING_N_W
 
WORLD_EDGE_GLACIER_EVIL_THINNING_N_E
 
WORLD_EDGE_GLACIER_EVIL_INLET_SWE
 
WORLD_EDGE_GLACIER_EVIL_SURROUND
 
WORLD_EDGE_GLACIER_EVIL_THINNING_W_N
 
WORLD_EDGE_GLACIER_EVIL_THINNING_W_S
 
WORLD_EDGE_GLACIER_EVIL_THINNING_S_W
 
WORLD_EDGE_GLACIER_EVIL_THINNING_S_E
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_GLACIER_EVIL_THINNING_E_N
 
WORLD_EDGE_GLACIER_EVIL_THINNING_E_S
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_N
 
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_S
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NW
 
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NE
 
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_W
 
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_E
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NW
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NE
 
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SW
 
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SE
 
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NW
 
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NE
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SW
 
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SE
 
WORLD_EDGE_GLACIER_GOOD_INLET_NSW
 
WORLD_EDGE_GLACIER_GOOD_INLET_NSE
 
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SW
 
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SE
 
WORLD_EDGE_GLACIER_GOOD_SURROUND
 
WORLD_EDGE_GLACIER_GOOD_THINNING_N_W
 
WORLD_EDGE_GLACIER_GOOD_INLET_NWE
 
WORLD_EDGE_GLACIER_GOOD_INLET_SWE
 
WORLD_EDGE_WATER_EVIL_THICK_CORNER_NW
 
WORLD_EDGE_WATER_EVIL_THICK_CORNER_NE
 
WORLD_EDGE_WATER_EVIL_STRAIGHT_W
 
WORLD_EDGE_WATER_EVIL_STRAIGHT_E
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_NW
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_NE
 
WORLD_EDGE_WATER_EVIL_THICK_CORNER_SW
 
WORLD_EDGE_WATER_EVIL_THICK_CORNER_SE
 
WORLD_EDGE_WATER_EVIL_TINY_CORNER_NW
 
WORLD_EDGE_WATER_EVIL_TINY_CORNER_NE
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_SW
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_SE
 
WORLD_EDGE_WATER_EVIL_INLET_NSW
 
WORLD_EDGE_WATER_EVIL_INLET_NSE
 
WORLD_EDGE_WATER_EVIL_TINY_CORNER_SW
 
WORLD_EDGE_WATER_EVIL_TINY_CORNER_SE
 
WORLD_EDGE_WATER_EVIL_SURROUND
 
WORLD_EDGE_WATER_EVIL_THINNING_N_W
 
WORLD_EDGE_WATER_EVIL_INLET_NWE
 
WORLD_EDGE_WATER_EVIL_INLET_SWE
 
WORLD_EDGE_WATER_EVIL_THINNING_S_E
 
WORLD_EDGE_WATER_EVIL_THINNING_W_N
 
WORLD_EDGE_WATER_EVIL_THINNING_N_E
 
WORLD_EDGE_WATER_EVIL_THINNING_S_W
 
WORLD_EDGE_WATER_EVIL_THINNING_E_S
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_WATER_EVIL_THINNING_W_S
 
WORLD_EDGE_WATER_EVIL_THINNING_E_N
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_WATER_GOOD_STRAIGHT_N
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_WATER_GOOD_STRAIGHT_E
 
WORLD_EDGE_WATER_GOOD_THICK_CORNER_NW
 
WORLD_EDGE_WATER_GOOD_STRAIGHT_S
 
WORLD_EDGE_WATER_GOOD_STRAIGHT_W
 
WORLD_EDGE_WATER_GOOD_THICK_CORNER_SE
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_NW
 
WORLD_EDGE_WATER_GOOD_THICK_CORNER_NE
 
WORLD_EDGE_WATER_GOOD_THICK_CORNER_SW
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_SE
 
WORLD_EDGE_WATER_GOOD_TINY_CORNER_NW
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_NE
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_SW
 
WORLD_EDGE_WATER_GOOD_TINY_CORNER_SE
 
WORLD_EDGE_WATER_GOOD_INLET_NSW
 
WORLD_EDGE_WATER_GOOD_TINY_CORNER_NE
 
WORLD_EDGE_WATER_GOOD_TINY_CORNER_SW
 
WORLD_EDGE_WATER_GOOD_INLET_SWE
 
WORLD_EDGE_WATER_GOOD_SURROUND
 
WORLD_EDGE_WATER_GOOD_INLET_NSE
 
WORLD_EDGE_WATER_GOOD_INLET_NWE
 
WORLD_EDGE_WATER_GOOD_THINNING_S_W
 
WORLD_EDGE_WATER_GOOD_THINNING_S_E
 
WORLD_EDGE_WATER_GOOD_THINNING_N_W
 
WORLD_EDGE_WATER_GOOD_THINNING_N_E
 
WORLD_EDGE_WATER_GOOD_THINNING_E_N
 
WORLD_EDGE_WATER_GOOD_THINNING_E_S
 
WORLD_EDGE_WATER_GOOD_THINNING_W_N
 
WORLD_EDGE_WATER_GOOD_THINNING_W_S
 
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SW
 
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SE
 
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NW
 
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NE
 
WORLD_EDGE_GLACIER_GOODSAV_INLET_NWE
 
WORLD_EDGE_GLACIER_GOODSAV_INLET_SWE
 
WORLD_EDGE_GLACIER_GOODSAV_INLET_NSW
 
WORLD_EDGE_GLACIER_GOODSAV_INLET_NSE
 
WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_E
 
WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_W
 
WORLD_EDGE_GLACIER_GOODSAV_SURROUND
 
WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_W
 
WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_S
 
WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_N
 
WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_E
 
WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_N
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_S
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_WATER_STRAIGHT_S
 
WORLD_EDGE_WATER_STRAIGHT_W
 
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_WATER_STRAIGHT_N
 
WORLD_EDGE_WATER_THICK_CORNER_NE
 
WORLD_EDGE_WATER_THICK_CORNER_SW
 
WORLD_EDGE_WATER_STRAIGHT_E
 
WORLD_EDGE_WATER_THICK_CORNER_NW
 
WORLD_EDGE_WATER_THIN_CORNER_NE
 
WORLD_EDGE_WATER_THIN_CORNER_SW
 
WORLD_EDGE_WATER_THICK_CORNER_SE
 
WORLD_EDGE_WATER_THIN_CORNER_NW
 
WORLD_EDGE_WATER_TINY_CORNER_NE
 
WORLD_EDGE_WATER_TINY_CORNER_SW
 
WORLD_EDGE_WATER_THIN_CORNER_SE
 
WORLD_EDGE_WATER_TINY_CORNER_NW
 
WORLD_EDGE_WATER_INLET_NSE
 
WORLD_EDGE_WATER_INLET_NWE
 
WORLD_EDGE_WATER_TINY_CORNER_SE
 
WORLD_EDGE_WATER_INLET_NSW
 
WORLD_EDGE_WATER_THINNING_N_W
 
WORLD_EDGE_WATER_THINNING_N_E
 
WORLD_EDGE_WATER_INLET_SWE
 
WORLD_EDGE_WATER_SURROUND
 
WORLD_EDGE_WATER_THINNING_W_N
 
WORLD_EDGE_WATER_THINNING_W_S
 
WORLD_EDGE_WATER_THINNING_S_W
 
WORLD_EDGE_WATER_THINNING_S_E
 
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_WATER_THINNING_E_N
 
WORLD_EDGE_WATER_THINNING_E_S
 
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_WATER_EVIL_STRAIGHT_N
 
WORLD_EDGE_WATER_EVIL_STRAIGHT_S
 
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_E
 
CUSTOM_EDGING
 
CUSTOM_RAMP
 
GROWTH_4
 
GROWTH_PICKED
 
CUSTOM_EDGE_S
 
CUSTOM_EDGE_W
 
SOIL_BACKGROUND
 
CUSTOM_EDGE_N
 
CUSTOM_EDGE_NE
 
CUSTOM_EDGE_SW
 
CUSTOM_EDGE_E
 
CUSTOM_EDGE_NW
 
PICKED
 
CUSTOM_EDGE_SE
 
SHRUB_PICKED
 
CROP_R
 
CROP_SPROUT
 
CROP_L
 
CROP_M
 
TISSUE_NOT_SHAPED
 
TISSUE_MIN_LENGTH
 
SHRUB_DEAD
 
TISSUE_MAY_HAVE_COLOR
 
TISSUE_SWAP
 
TISSUE_MAX_LENGTH
 
TISSUE_MAY_HAVE_SHAPING
 
CONDITION_TISSUE_LAYER
 
CONDITION_RANDOM_PART_INDEX
 
IF_MIN_CURLY
 
LARGE_IMAGE
 
CONDITION_CASTE
 
CONDITION_ITEM_WORN
 
CONDITION_SYN_CLASS
 
CONDITION_GHOST
 
ANY_HELD
 
SHUT_OFF_IF_ITEM_PRESENT
 
CONDITION_HAUL_COUNT_MIN
 
CONDITION_HAUL_COUNT_MAX
 
CONDITION_PROFESSION_CATEGORY
 
CONDITION_DYE
 
CONDITION_CHILD
 
CONDITION_NOT_CHILD
 
CONDITION_MATERIAL_TYPE:
 
CONDITION_MATERIAL_FLAG
 
CONDITION_NOT_DYED
 
CONDITION_MATERIAL_TYPE
 
END_LAYER_GROUP
 
LAYER_SET
 
LAYER_GROUP
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_E
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_S
 
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_BEACH_LINE_STRAIGHT_W
 
WORLD_EDGE_BEACH_LINE_STRAIGHT_E
 
WORLD_EDGE_BEACH_LINE_STRAIGHT_N
 
WORLD_EDGE_BEACH_LINE_STRAIGHT_S
 
WORLD_EDGE_BEACH_LINE_THICK_CORNER_SW
 
WORLD_EDGE_BEACH_LINE_THICK_CORNER_SE
 
WORLD_EDGE_BEACH_LINE_THICK_CORNER_NW
 
WORLD_EDGE_BEACH_LINE_THICK_CORNER_NE
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_SW
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_SE
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_NW
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_NE
 
WORLD_EDGE_BEACH_LINE_TINY_CORNER_SW
 
WORLD_EDGE_BEACH_LINE_TINY_CORNER_SE
 
WORLD_EDGE_BEACH_LINE_TINY_CORNER_NW
 
WORLD_EDGE_BEACH_LINE_TINY_CORNER_NE
 
WORLD_EDGE_BEACH_LINE_INLET_NWE
 
WORLD_EDGE_BEACH_LINE_INLET_SWE
 
WORLD_EDGE_BEACH_LINE_INLET_NSW
 
WORLD_EDGE_BEACH_LINE_INLET_NSE
 
WORLD_EDGE_BEACH_LINE_THINNING_N_E
 
WORLD_EDGE_BEACH_LINE_THINNING_S_W
 
WORLD_EDGE_BEACH_LINE_SURROUND
 
WORLD_EDGE_BEACH_LINE_THINNING_N_W
 
WORLD_EDGE_BEACH_LINE_THINNING_W_S
 
WORLD_EDGE_BEACH_LINE_THINNING_E_N
 
WORLD_EDGE_BEACH_LINE_THINNING_S_E
 
WORLD_EDGE_BEACH_LINE_THINNING_W_N
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_W
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_N
 
WORLD_EDGE_BEACH_LINE_THINNING_E_S
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_N
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_W
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_S
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_E
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_S
 
ASCII_RECTANGLE
 
ASCII_GRAPHICS
 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_E
 
PLANT_GRAPHICS
 
STANDARD_LEAVES
 
CREATURE_CASTE_GRAPHICS
 
STANDARD_FRUIT_3
 
STANDARD_FLOWERS_1
 
STANDARD_FRUIT_1
 
STANDARD_FRUIT_2
 
GROWTH_2
 
GROWTH_3
 
STANDARD_FLOWERS_2
 
GROWTH_1
 
PALETTE_COLOR
 
SKELETON_WITH_SKULL
 
PALETTE_DEFAULT
 
PAGE_DIM_PIXELS
 
SECRET_DEATH
 
SPEECH_GENERAL
 
BOOK_INSTRUCTION
 
BOOK_ART
 
SPEECH_GREET
 
SPEECH_GREET_REPLY
 
SPEECH_SLAYER
 
SPEECH_THREAT
 
SPEECH_GREET_WORSHIP
 
SPEECH_GREET_BABY
 
SPEECH_GREET_REPLY_DIFF_LANGUAGE
 
SPEECH_GREET_REPLY_UNUSUAL_FIRST
 
SPEECH_GOODBYE_WORSHIP_3
 
SPEECH_TEMPLE_ALREADY_MEMBER
 
SPEECH_GOODBYE_WORSHIP_1
 
SPEECH_GOODBYE_WORSHIP_2
 
SPEECH_TASK_RECOMMENDATION
 
SPEECH_UNKNOWN_HF_SEEKER
 
SPEECH_TEMPLE_BECOME_MEMBER
 
SPEECH_POSITIVE
 
SPEECH_SAME_SITE_AB_SPECIFIC_HF_SEEKER
 
SPEECH_SAME_SITE_SPECIFIC_HF_SEEKER
 
SPEECH_AB_SPECIFIC_HF_SEEKER
 
SPEECH_SITE_SPECIFIC_HF_SEEKER
 
SPEECH_JUSTIFICATION_PROXIMITY
 
SPEECH_JUSTIFICATION_EXPERIENCE
 
SPEECH_ARCH_INFO_JUSTIFICATION
 
SPEECH_JUSTIFICATION_REPRESENTATION
 
SPEECH_NO_FAMILY
 
SPEECH_FAMILY_RELATIONSHIP_SPEC
 
SPEECH_JUSTIFICATION_REMINDER
 
SPEECH_JUSTIFICATION_ANTITHETICAL
 
SPEECH_FAMILY_RELATIONSHIP_SPEC_DEAD
 
SPEECH_FAMILY_RELATIONSHIP_NO_SPEC_DEAD
 
SPEECH_FAMILY_RELATIONSHIP_NO_SPEC
 
SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL
 
SPEECH_WANDERING_PROFESSION
 
SPEECH_HUNTING_PROFESSION
 
SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL_DEAD
 
SPEECH_CHILD_AGE_PROCLAMATION
 
SPEECH_GUARD_PROFESSION
 
SPEECH_GUARD_WARNING
 
SPEECH_THIEF_PROFESSION
 
SPEECH_SNATCHER_PROFESSION
 
SPEECH_PAST_PROFESSION_YEAR
 
SPEECH_CURRENT_PROFESSION_NO_YEAR
 
SPEECH_SOLDIER_PROFESSION
 
SPEECH_PAST_PROFESSION_NO_YEAR
 
SPEECH_ANIMAL_SLAYER
 
SPEECH_WANDERING_PROFESSION_YEAR
 
SPEECH_CURRENT_PROFESSION_YEAR
 
SPEECH_HIST_FIG_SLAYER
 
SPEECH_THIEF_PROFESSION_YEAR
 
SPEECH_PAST_WANDERING_PROFESSION
 
SPEECH_HUNTING_PROFESSION_YEAR
 
SPEECH_SNATCHER_PROFESSION_YEAR
 
SPEECH_PAST_THIEF_PROFESSION
 
SPEECH_GREET_REPLY_AFTER_HERO
 
SPEECH_PAST_HUNTING_PROFESSION
 
SPEECH_PAST_SNATCHER_PROFESSION
 
SPEECH_PAST_MERCENARY_PROFESSION
 
SPEECH_MERCENARY_PROFESSION
 
SPEECH_MERCENARY_PROFESSION_YEAR
 
 
 
 
|}
 

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