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Editing String dump
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− | + | ||
− | + | = About = | |
+ | This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool [http://technet.microsoft.com/en-us/sysinternals/bb897439.aspx strings v2.52.] | ||
== String Dump == | == String Dump == | ||
{{minorspoiler}} | {{minorspoiler}} | ||
− | + | <pre> | |
− | + | Fatal Error | |
− | + | Out of memory - aborting | |
− | + | WinMain() error | |
− | + | DDRAW.DLL | |
− | + | TRANS_NAME | |
− | + | FIRST_NAME | |
− | + | PRO_POS | |
− | + | PRO_OBJ | |
− | + | PRO_SUB | |
− | + | PRO_REF | |
− | + | invalid string position | |
− | + | string too long | |
− | + | vector<T> too long | |
− | + | Activity | |
− | + | Training Session | |
− | + | Activity Event | |
− | + | embraces | |
− | + | The | |
− | + | empty | |
− | + | empties | |
− | + | pick up | |
− | + | picks up | |
− | + | Go to Combat Training | |
− | + | Organize Combat Training | |
− | + | Lead Combat Training | |
− | + | Wait for Combat Training | |
− | + | Go to | |
− | + | Demonstration | |
− | + | Organize | |
− | + | Lead | |
− | + | Wait for | |
− | + | Watch | |
− | + | Go to Individual Combat Drill | |
− | + | Individual Combat Drill | |
− | + | /Resting | |
− | + | Go to Sparring Match | |
− | + | Spar | |
− | + | Go to Sparring Practice | |
− | + | Watch Sparring Practice | |
− | + | Archery Practice | |
− | + | and | |
− | + | We should have made it there by now. | |
− | + | We should be making better progress. | |
− | + | We are going the wrong way. | |
− | + | We have arrived at our destination. | |
− | + | The oppressor has been overthrown! | |
− | + | We must not abandon | |
− | + | We must go back. | |
− | + | Empty announcement | |
− | + | Your | |
− | + | spinning | |
− | + | flying | |
− | + | , but it is deflected by | |
− | + | by the | |
− | + | in the | |
− | + | from behind | |
− | + | from the side | |
− | + | with | |
− | + | , but the attack is deflected by | |
− | + | , lightly tapping the target! | |
− | + | , but there is no force! | |
− | + | , but it passes right through! | |
− | + | , but the attack passes right through! | |
− | + | , but it glances away! | |
− | + | , but the attack glances away! | |
− | + | and the severed part sails off in an arc! | |
− | + | the | |
− | + | the part | |
− | + | is smashed into the body, an unrecognizable mass! | |
− | + | splits in gore! | |
− | + | collapses! | |
− | + | the injured part | |
− | + | is ripped into loose shreds! | |
− | + | is torn apart! | |
− | + | and it is mostly cut away from the rest of the torso! | |
− | + | is cloven asunder! | |
− | + | explodes into gore! | |
− | + | collapses into a lump of gore! | |
− | + | is crushed! | |
− | + | passing through a hole in the | |
− | + | main part | |
− | + | jamming the | |
− | + | part | |
− | + | out of the wound | |
− | + | through the | |
− | + | tearing | |
− | + | tearing apart | |
− | + | shattering | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | the | |
− | + | apart | |
− | + | and | |
− | + | tearing apart | |
− | + | shattering | |
− | + | tearing | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | breaking away | |
− | + | most of | |
− | + | half of | |
− | + | a piece of | |
− | + | the rest of | |
− | + | through a hole in the | |
− | + | through the | |
− | + | and spilling | |
− | + | your | |
− | + | fetid | |
− | + | rotten | |
− | + | decomposing | |
− | + | rancid | |
− | + | stinking | |
− | + | filthy | |
− | + | reeking | |
− | + | foul | |
− | + | a major artery | |
− | + | an artery | |
− | + | has been opened by the attack | |
− | + | many nerves | |
− | + | a motor nerve | |
− | + | a sensory nerve | |
− | + | have | |
− | + | been severed | |
− | + | a ligament | |
− | + | has been | |
− | + | torn | |
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | + | strained | |
− | + | attack is interrupted! | |
− | + | have | |
− | + | has | |
− | + | become enraged! | |
− | + | has lodged firmly in the wound! | |
− | + | latch on firmly | |
− | + | latches on firmly | |
− | + | to | |
− | + | latch on firmly! | |
− | + | latches on firmly! | |
− | + | are | |
− | + | propelled away by the force of the blow! | |
− | + | been knocked unconscious! | |
− | + | been stunned again! | |
− | + | been stunned! | |
− | + | having more trouble breathing! | |
− | + | having trouble breathing! | |
− | + | feel | |
− | + | looks | |
− | + | even more sick! | |
− | + | sick! | |
− | + | is injected into the | |
− | + | crumbles over the | |
− | + | splatters over the | |
− | + | flows over the | |
− | + | pours over the | |
− | + | is sucked out of the wound! | |
− | + | Press | |
− | + | for more | |
− | + | to close window | |
− | + | item | |
− | + | The dead walk. Hide while you still can! | |
− | + | A vile force of darkness has arrived! | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | An army is invading! | |
− | + | army is located out of bounds: teleporting | |
− | + | FORCED_ADMINISTRATOR | |
− | + | overlord | |
− | + | overlords | |
− | + | Empty biased index vector | |
− | + | Biased index vector computation error | |
− | + | data | |
− | + | data/save | |
− | + | data/save/current | |
− | + | data/save/current/art_image- | |
− | + | .dat | |
− | + | art_image- | |
− | + | data/save/current/ | |
− | + | data/save/ | |
− | + | is | |
− | + | are | |
− | + | prostrating | |
− | + | themselves | |
− | + | before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks | |
− | + | look | |
− | + | dejected | |
− | + | terrified | |
− | + | offended | |
− | + | confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | two | |
− | + | three | |
− | + | four | |
− | + | five | |
− | + | Untitled | |
− | + | , the deity of | |
− | + | , depicted as a | |
− | + | skeletal | |
− | + | rotting | |
− | + | ghostly | |
− | + | female | |
− | + | male | |
− | + | bad cast | |
− | + | errorlog.txt | |
− | + | gamelog.txt | |
− | + | negative | |
− | + | zero | |
− | + | three | |
− | + | four | |
− | + | five | |
− | + | seven | |
− | + | eight | |
− | + | nine | |
− | + | eleven | |
− | + | twelve | |
− | + | thirteen | |
− | + | fourteen | |
− | + | fifteen | |
− | + | sixteen | |
− | + | seventeen | |
− | + | eighteen | |
− | + | nineteen | |
− | + | billion | |
− | + | million | |
− | + | thousand | |
− | + | hundred | |
− | + | twenty | |
− | + | thirty | |
− | + | forty | |
− | + | fifty | |
− | + | sixty | |
− | + | seventy | |
− | + | eighty | |
− | + | ninety | |
− | + | Negative | |
− | + | Zeroth | |
− | + | First | |
− | + | Second | |
− | + | Third | |
− | + | Fourth | |
− | + | Fifth | |
− | + | Sixth | |
− | + | Seventh | |
− | + | Eighth | |
− | + | Ninth | |
− | + | Tenth | |
− | + | Eleventh | |
− | + | Twelfth | |
− | + | Thirteenth | |
− | + | Fourteenth | |
− | + | Fifteenth | |
− | + | Sixteenth | |
− | + | Seventeenth | |
− | + | Eighteenth | |
− | + | Nineteenth | |
− | + | The impertinent lava has defaced a | |
− | + | The impertinent magma has defaced a | |
− | + | sculpture has melted! | |
− | + | Digging designation cancelled: warm stone located. | |
− | + | Digging designation cancelled: damp stone located. | |
− | + | --------- | |
− | + | TAN_MAT | |
− | + | Shop | |
− | + | Trade Depot | |
− | + | Nest | |
− | + | Nest Box | |
− | + | Hive | |
− | + | Wagon | |
− | + | Carpenter's Workshop | |
− | + | Farmer's Workshop | |
− | + | Ashery | |
− | + | Mason's Workshop | |
− | + | Craftsman | |
− | + | 's Workshop | |
− | + | Jeweler's Workshop | |
− | + | Metalsmith's Forge | |
− | + | Magma Forge | |
− | + | Bowyer's Workshop | |
− | + | Mechanic's Workshop | |
− | + | Siege Workshop | |
− | + | Butcher's Shop | |
− | + | Leather Works | |
− | + | Tanner's Shop | |
− | + | Dyer's Shop | |
− | + | Clothier's Shop | |
− | + | Fishery | |
− | + | Still | |
− | + | Loom | |
− | + | Quern | |
− | + | Millstone | |
− | + | Kennels | |
− | + | Kitchen | |
− | + | Tool | |
− | + | Workshop | |
− | + | Zone | |
− | + | Farm Plot | |
− | + | Smelter | |
− | + | Glass Furnace | |
− | + | Wood Furnace | |
− | + | Kiln | |
− | + | Magma Smelter | |
− | + | Magma Glass Furnace | |
− | + | Magma Kiln | |
− | + | Furnace | |
− | + | Lever | |
− | + | Pressure Plate | |
− | + | Cage Trap | |
− | + | Stone-Fall Trap | |
− | + | Weapon Trap | |
− | + | Track Stop | |
− | + | Trap | |
− | + | Catapult | |
− | + | Ballista | |
− | + | Siege Engine | |
− | + | Door | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical Bars | |
− | + | Floor Bars | |
− | + | Floodgate | |
− | + | Restraint | |
− | + | Cage | |
− | + | Support | |
− | + | Gear Assembly | |
− | + | Rollers | |
− | + | Horizontal Axle | |
− | + | Vertical Axle | |
− | + | Upright Spear/Spike | |
− | + | Archery Target | |
− | + | Screw Pump | |
− | + | Water Wheel | |
− | + | Windmill | |
− | + | Burial Receptacle | |
− | + | Seat | |
− | + | Animal Trap | |
− | + | Table | |
− | + | Cabinet | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Container | |
− | + | Traction Bench | |
− | + | Dirt Road | |
− | + | Paved Road | |
− | + | Bridge | |
− | + | Well | |
− | + | Statue | |
− | + | Slab | |
− | + | Glass Window | |
− | + | Gem Window | |
− | + | Stockpile | |
− | + | Wall | |
− | + | Floor | |
− | + | Up Stair | |
− | + | Down Stair | |
− | + | Up/Down Stair | |
− | + | Ramp | |
− | + | Fortification | |
− | + | Track (N) | |
− | + | Track (S) | |
− | + | Track (E) | |
− | + | Track (W) | |
− | + | Track (NS) | |
− | + | Track (NE) | |
− | + | Track (NW) | |
− | + | Track (SE) | |
− | + | Track (SW) | |
− | + | Track (EW) | |
− | + | Track (NSE) | |
− | + | Track (NSW) | |
− | + | Track (NEW) | |
− | + | Track (SEW) | |
− | + | Track (NSEW) | |
− | + | Track/Ramp (N) | |
− | + | Track/Ramp (S) | |
− | + | Track/Ramp (E) | |
− | + | Track/Ramp (W) | |
− | + | Track/Ramp (NS) | |
− | + | Track/Ramp (NE) | |
− | + | Track/Ramp (NW) | |
− | + | Track/Ramp (SE) | |
− | + | Track/Ramp (SW) | |
− | + | Track/Ramp (EW) | |
− | + | Track/Ramp (NSE) | |
− | + | Track/Ramp (NSW) | |
− | + | Track/Ramp (NEW) | |
− | + | Track/Ramp (SEW) | |
− | + | Track/Ramp (NSEW) | |
− | + | Construction | |
− | + | Vacant Shop | |
− | + | General Store | |
− | + | Crafts Market | |
− | + | Clothing Shop | |
− | + | Exotic Clothing Shop | |
− | + | Lever | |
− | + | Custom Workshop | |
− | + | Door | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical | |
− | + | Bars | |
− | + | Floor Bars | |
− | + | Floodgate | |
− | + | Rope | |
− | + | Chain | |
− | + | Aquarium | |
− | + | Terrarium | |
− | + | Shared | |
− | + | Rough | |
− | + | Archery Target | |
− | + | Gear Assembly | |
− | + | Rollers | |
− | + | Horizontal | |
− | + | Axle | |
− | + | Pillar | |
− | + | Support | |
− | + | Retracted | |
− | + | Upright | |
− | + | Spikes | |
− | + | Spears | |
− | + | Spears/Spikes | |
− | + | Weapon | |
− | + | Casket | |
− | + | Sarcophagus | |
− | + | Coffin | |
− | + | Chair | |
− | + | Throne | |
− | + | Animal Trap | |
− | + | Table | |
− | + | Cabinet | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Chest | |
− | + | Coffer | |
− | + | Bag | |
− | + | Dirt | |
− | + | Road | |
− | + | Bridge | |
− | + | Statue | |
− | + | Slab | |
− | + | Glass | |
− | + | Window | |
− | + | Armor | |
− | + | Weapon | |
− | + | Animal | |
− | + | Food | |
− | + | Furniture | |
− | + | Corpse | |
− | + | Refuse | |
− | + | Stone | |
− | + | Ammo | |
− | + | Coins | |
− | + | Bar/Block | |
− | + | Gem | |
− | + | Finished Goods | |
− | + | Leather | |
− | + | Cloth | |
− | + | Wood | |
− | + | Stockpile # | |
− | + | (CLT) | |
− | + | *CLT* | |
− | + | have hatched. | |
− | + | You've caught a | |
− | + | Your trap was robbed of the | |
− | + | BALLISTA | |
− | + | closes. | |
− | + | You hear | |
− | + | distant | |
− | + | nearby | |
− | + | grinding. | |
− | + | close. | |
− | + | opens. | |
− | + | open. | |
− | + | has designed a masterpiece! | |
− | + | has constructed a masterpiece! | |
− | + | preparetomb() HAS NULL owner | |
− | + | preparetomb() HAS LIVE owner | |
− | + | A masterwork of | |
− | + | has been lost! | |
− | + | Home | |
− | + | Plot | |
− | + | Mead Hall | |
− | + | Temple | |
− | + | Throneroom | |
− | + | Entrance | |
− | + | Treasury | |
− | + | Mechanism Room | |
− | + | Guard post | |
− | + | Noble quarters | |
− | + | Activity Zone | |
− | + | Captive Room | |
− | + | Tower Top | |
− | + | Courtyard | |
− | + | Secret Library | |
− | + | Library | |
− | + | Market Stall | |
− | + | Campground | |
− | + | Command Tent | |
− | + | Tent | |
− | + | Command Tent (Bld) | |
− | + | Tent (Bld) | |
− | + | Dungeon Cell | |
− | + | Animal Pit | |
− | + | Cloth Pit | |
− | + | Tanning Pit | |
− | + | Cloth Clothing Pit | |
− | + | Leather Clothing Pit | |
− | + | Bone Carving Pit | |
− | + | Gem Cutting Pit | |
− | + | Weaponsmithing Pit | |
− | + | Bowmaking Pit | |
− | + | Blacksmithing Pit | |
− | + | Armorsmithing Pit | |
− | + | Metal Crafting Pit | |
− | + | Leatherworking Pit | |
− | + | Carpentry Pit | |
− | + | Stoneworking Pit | |
− | + | Forging Pit | |
− | + | Fighting Pit | |
− | + | Animal Workshop | |
− | + | Cloth Workshop | |
− | + | Tanning Workshop | |
− | + | Cloth Clothing Workshop | |
− | + | Leather Clothing Workshop | |
− | + | Bone Carving Workshop | |
− | + | Gem Cutting Workshop | |
− | + | Weaponsmithing Workshop | |
− | + | Bowmaking Workshop | |
− | + | Blacksmithing Workshop | |
− | + | Armorsmithing Workshop | |
− | + | Metal Crafting Workshop | |
− | + | Leatherworking Shop | |
− | + | Carpentry Workshop | |
− | + | Stoneworking Workshop | |
− | + | Forging Workshop | |
− | + | Depot | |
− | + | Invalid Type | |
− | + | Building Level Map Overflow | |
− | + | OBJECT | |
− | + | BUILDING_WORKSHOP | |
− | + | BUILDING_FURNACE | |
− | + | Unrecognized Building Definition Type: | |
− | + | REACTION_CLASS | |
− | + | HAS_MATERIAL_REACTION_PRODUCT | |
− | + | HAS_ITEM_REACTION_PRODUCT | |
− | + | UNROTTEN | |
− | + | CONTAINS_LYE | |
− | + | POTASHABLE | |
− | + | NOT_WEB | |
− | + | WEB_ONLY | |
− | + | EMPTY | |
− | + | NOT_CONTAIN_BARREL_ITEM | |
− | + | GLASS_MATERIAL | |
− | + | BUILDMAT | |
− | + | FIRE_BUILD_SAFE | |
− | + | MAGMA_BUILD_SAFE | |
− | + | CAN_USE_ARTIFACT | |
− | + | WORTHLESS_STONE_ONLY | |
− | + | ANY_PLANT_MATERIAL | |
− | + | ANY_SILK_MATERIAL | |
− | + | ANY_YARN_MATERIAL | |
− | + | ANY_SOAP_MATERIAL | |
− | + | ANY_LEATHER_MATERIAL | |
− | + | ANY_BONE_MATERIAL | |
− | + | ANY_STRAND_TISSUE | |
− | + | ANY_SHELL_MATERIAL | |
− | + | ANY_TOOTH_MATERIAL | |
− | + | ANY_HORN_MATERIAL | |
− | + | ANY_PEARL_MATERIAL | |
− | + | USE_BODY_COMPONENT | |
− | + | NO_EDGE_ALLOWED | |
− | + | NOT_ENGRAVED | |
− | + | METAL_ORE | |
− | + | MIN_DIMENSION | |
− | + | HAS_TOOL_USE | |
− | + | BUILD_ITEM | |
− | + | CREATURE_MAT | |
− | + | PLANT_MAT | |
− | + | NAME | |
− | + | NAME_COLOR | |
− | + | BUILD_LABOR | |
− | + | WORK_LOCATION | |
− | + | BUILD_KEY | |
− | + | NEEDS_MAGMA | |
− | + | BLOCK | |
− | + | TILE | |
− | + | COLOR | |
− | + | Unrecognized Building Definition (Workshop) Token: | |
− | + | Unrecognized Building Definition (Furnace) Token: | |
− | + | Or | |
− | + | , Etc. | |
− | + | Any Labor | |
− | + | This is the | |
− | + | currency of | |
− | + | from the year | |
− | + | from an unknown year | |
− | + | under | |
− | + | under an obscure ruler | |
− | + | from a period of no rule | |
− | + | RANDOM | |
− | + | NONE | |
− | + | strike | |
− | + | strikes | |
− | + | NO_SUB | |
− | + | You pull | |
− | + | pulls | |
− | + | on the embedded | |
− | + | miss | |
− | + | misses | |
− | + | lock | |
− | + | locks | |
− | + | place | |
− | + | places | |
− | + | a chokehold on | |
− | + | take | |
− | + | takes | |
− | + | down by the | |
− | + | throw | |
− | + | throws | |
− | + | pinch | |
− | + | pinches | |
− | + | gouge | |
− | + | gouges | |
− | + | bend | |
− | + | bends | |
− | + | release | |
− | + | releases | |
− | + | loosen | |
− | + | loosens | |
− | + | the joint lock of | |
− | + | on | |
− | + | the choke hold of | |
− | + | break | |
− | + | breaks | |
− | + | the grip of | |
− | + | struggle | |
− | + | struggles | |
− | + | in vain against the grip of | |
− | + | shake | |
− | + | shakes | |
− | + | around by the | |
− | + | is ripped away and remains in | |
− | + | mouth | |
− | + | grip | |
− | + | lose | |
− | + | loses | |
− | + | hold of the | |
− | + | strangle | |
− | + | pass | |
− | + | passes | |
− | + | out. | |
− | + | adjust | |
− | + | adjusts | |
− | + | grab | |
− | + | grabs | |
− | + | has moved out of range! | |
− | + | of | |
− | + | push | |
− | + | pushes | |
− | + | let | |
− | + | lets | |
− | + | drop away as | |
− | + | attack | |
− | + | attacks | |
− | + | catch | |
− | + | catches | |
− | + | strike at | |
− | + | strikes at | |
− | + | but the shot is | |
− | + | deftly | |
− | + | just barely | |
− | + | easily | |
− | + | parried | |
− | + | by | |
− | + | but the shot is blocked! | |
− | + | attack | |
− | + | attacks | |
− | + | but | |
− | + | scramble | |
− | + | scrambles | |
− | + | roll | |
− | + | rolls | |
− | + | jump | |
− | + | jumps | |
− | + | away | |
− | + | away from | |
− | + | silently | |
− | + | but the shot is blocked | |
− | + | block | |
− | + | blocks | |
− | + | effortlessly | |
− | + | narrowly | |
− | + | deflected | |
− | + | bat | |
− | + | bats | |
− | + | aside | |
− | + | out of the air | |
− | + | leap at | |
− | + | leaps at | |
− | + | charge at | |
− | + | charges at | |
− | + | looks | |
− | + | surprised by the ferocity of | |
− | + | onslaught! | |
− | + | collide | |
− | + | collides | |
− | + | knocked over | |
− | + | and tumble | |
− | + | and tumbles | |
− | + | backward | |
− | + | bounce | |
− | + | bounces | |
− | + | You tangle together and fall over! | |
− | + | They tangle together and fall over! | |
− | + | You tangle together and tumble forward! | |
− | + | They tangle together and tumble forward! | |
− | + | corrected null contaminant | |
− | + | specks | |
− | + | dusting | |
− | + | coating | |
− | + | spatter | |
− | + | smear | |
− | + | covering | |
− | + | true | |
− | + | Squad Order | |
− | + | I am a parent. | |
− | + | Children. | |
− | + | I have fallen for | |
− | + | Oh, | |
− | + | Is that a weapon? | |
− | + | Is this an attack? | |
− | + | Who's skulking around there? | |
− | + | Somebody up to no good... | |
− | + | A battle! | |
− | + | There's fighting! | |
− | + | I have mastered | |
− | + | I shall name you | |
− | + | This is a true masterpiece. | |
− | + | This is a masterpiece. | |
− | + | is dead? | |
− | + | I can't believe | |
− | + | is dead. | |
− | + | It feeds on blood. | |
− | + | It is drinking the blood of the living. | |
− | + | The battle rages... | |
− | + | This is a fight! | |
− | + | In the midst of conflict... | |
− | + | Has the tide turned? | |
− | + | How fragile we are... | |
− | + | How fleeting life is... | |
− | + | Gruesome wounds! | |
− | + | So easily broken... | |
− | + | Those injuries... | |
− | + | Can it all end so quickly? | |
− | + | Our time in | |
− | + | is so brief... | |
− | + | Death is all around us. | |
− | + | Death... | |
− | + | is really dead. | |
− | + | , slayer of | |
− | + | killed | |
− | + | , slayer. | |
− | + | has killed. | |
− | + | Slayer. | |
− | + | I am separated from | |
− | + | Oh, where is | |
− | + | I am together with my | |
− | + | I am reunited with my | |
− | + | This is my fight too. | |
− | + | I cannot just stand by. | |
− | + | I have a part in this. | |
− | + | in a time before time | |
− | + | in the future | |
− | + | just now | |
− | + | a few minutes ago | |
− | + | not a quarter hour ago | |
− | + | not a half hour ago | |
− | + | not one hour ago | |
− | + | a few hours ago | |
− | + | not one day ago | |
− | + | a few days ago | |
− | + | several days ago | |
− | + | a week ago | |
− | + | a few weeks ago | |
− | + | a month ago | |
− | + | a few months ago | |
− | + | months ago | |
− | + | a year ago | |
− | + | a few years ago | |
− | + | several years ago | |
− | + | many years ago | |
− | + | long ago | |
− | + | long, long ago | |
− | + | I slew | |
− | + | somebody | |
− | + | a creature | |
− | + | creatures | |
− | + | a member | |
− | + | the forces | |
− | + | many foes | |
− | + | was slain | |
− | + | by a | |
− | + | by the forces of | |
− | + | died | |
− | + | many died | |
− | + | the forces of | |
− | + | attacked | |
− | + | in | |
− | + | It is scorching hot! | |
− | + | It is freezing cold! | |
− | + | Is that | |
− | + | falling outside? | |
− | + | Looks like rain outside. | |
− | + | Looks to be snowing outside. | |
− | + | Look at the fog out there! | |
− | + | There is fog outside. | |
− | + | There is a mist outside. | |
− | + | Seems a pleasant enough | |
− | + | night | |
− | + | dawn | |
− | + | sunset | |
− | + | out there. | |
− | + | I wonder what the weather is like outside. | |
− | + | What is this? | |
− | + | It is raining. | |
− | + | It is snowing. | |
− | + | Curse this fog! I cannot see a thing. | |
− | + | I hope this fog lifts soon. | |
− | + | I hope this mist passes. | |
− | + | Look at those clouds! | |
− | + | The weather does not look too bad today. | |
− | + | The weather looks to be fine today. | |
− | + | The stars are bold tonight. | |
− | + | It is a starless night. | |
− | + | It is hot. | |
− | + | It is cold. | |
− | + | What a wind! | |
− | + | And what a wind! | |
− | + | It is a nice temperature today. | |
− | + | suspicion | |
− | + | alarm | |
− | + | shock | |
− | + | horror | |
− | + | grief | |
− | + | triumph | |
− | + | rage | |
− | + | grim | |
− | + | satisfaction | |
− | + | fear | |
− | + | sadness | |
− | + | love | |
− | + | bliss | |
− | + | vengefulness | |
− | + | terror | |
− | + | ([LIP]) | |
− | + | ([lip]) | |
− | + | I don't remember clearly. | |
− | + | What happened? | |
− | + | I am your loyal | |
− | + | The task is accomplished. | |
− | + | has been driven from | |
− | + | The need for my task seems to have passed. | |
− | + | The enemy will be driven off. | |
− | + | There will be no rest for the enemy. | |
− | + | I am a little confused. | |
− | + | I am sort of confused. | |
− | + | I am confused. | |
− | + | I am very confused. | |
− | + | Commendable! Your loyalty and bravery cannot be denied. | |
− | + | . What do you command? | |
− | + | I cannot accept this honor. I am sorry. | |
− | + | Gladly. I will be your | |
− | + | I am sorry. I do not think there is room for me. | |
− | + | You are not worthy of such an honor yet. I am sorry. | |
− | + | Gladly. You are now one of my | |
− | + | I am sorry. There is no room for you here. | |
− | + | You can no longer be a | |
− | + | I would be honored if you would become a | |
− | + | . Will you have me as | |
− | + | I would be honored to serve as a | |
− | + | . Will you have me? | |
− | + | Come with me and I'll bring you to safety. | |
− | + | Please help me! | |
− | + | Salutations | |
− | + | Greetings | |
− | + | Hello | |
− | + | An honor as always. How can I be of service? | |
− | + | . It is good to see you. | |
− | + | is dumbstruck for a moment. | |
− | + | A legend? Here? I can scarcely believe it. | |
− | + | I am honored to be in your presence. | |
− | + | It is an honor. | |
− | + | Your name precedes you. Thank you for all that you have done. | |
− | + | It is good to finally meet you! | |
− | + | Welcome home, my child. | |
− | + | Welcome to the | |
− | + | How are you, my | |
− | + | It's great to have a friend like you! | |
− | + | And what exactly do you want? | |
− | + | Are you ready to learn? | |
− | + | Been in any good scraps today? | |
− | + | Let's not hurt anybody. | |
− | + | Make any good deals lately? | |
− | + | Long live the cause! | |
− | + | Thank you for keeping us safe. | |
− | + | Don't let the enemy rest. | |
− | + | Don't try to throw your weight around. | |
− | + | I have nothing for you. | |
− | + | I value your loyalty. | |
− | + | It really is a pleasure to speak with you again. | |
− | + | It is amazing how far you've come. Welcome home. | |
− | + | It's good to see you have companions to travel with on your adventures. | |
− | + | I know you can handle yourself, but be careful out there. | |
− | + | Hopefully your friends can dissuade you from this foolishness. | |
− | + | Traveling alone in the wilds?! You know better than that. | |
− | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
− | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
− | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
− | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
− | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
− | + | Don't travel alone at night, or the bogeyman will get you. | |
− | + | I hate you. | |
− | + | Vile creature! | |
− | + | The enemy! | |
− | + | Murderer! | |
− | + | I must obey the master! | |
− | + | Gwargh! | |
− | + | Ahhh... | |
− | + | Monstrosity! | |
− | + | Get away from me! | |
− | + | Don't talk to me. | |
− | + | Behold, mortal. I am | |
− | + | a divine being | |
− | + | . I know why you have come. | |
− | + | Well, let's see... | |
− | + | we've got | |
− | + | deaths | |
− | + | the death | |
− | + | law-breaking | |
− | + | the fighting | |
− | + | armies on the march | |
− | + | the army on the march | |
− | + | abductions | |
− | + | the abduction | |
− | + | occupations | |
− | + | the occupation | |
− | + | beasts | |
− | + | the beast | |
− | + | criminals | |
− | + | bandits | |
− | + | skulking vermin | |
− | + | bone-chilling horror | |
− | + | ruffians | |
− | + | open war | |
− | + | brewing trouble with our neighbors | |
− | + | I've forgotten what trouble it was... | |
− | + | Wait here until I return. | |
− | + | Let's continue onward together. | |
− | + | Can you tell me the way to | |
− | + | Can you tell me where I can find | |
− | + | Please guide me to | |
− | + | We can no longer travel together. | |
− | + | I'm giving up on this hopeless venture. | |
− | + | I'm returning on my own. | |
− | + | I hope you find what you are seeking here. | |
− | + | Now we will live under | |
− | + | They must be stopped by any means at our disposal. | |
− | + | It's not my problem. | |
− | + | It was inevitable. | |
− | + | This is the life for me. | |
− | + | I don't know anything else about them. | |
− | + | We are in the right in all matters. | |
− | + | It's for the best. | |
− | + | I don't care one way or another. | |
− | + | I hate them. | |
− | + | I am afraid of them. | |
− | + | They are terrific. | |
− | + | Now we will have to build our own future. | |
− | + | Are we close? | |
− | + | You are bound to obey me. | |
− | + | How are you enjoying the adventure? | |
− | + | Where should I take you? | |
− | + | Soon the world will be set right. | |
− | + | We shall bring | |
− | + | home safely. | |
− | + | I've forgotten what I was going to say... | |
− | + | Tell me about | |
− | + | the deaths | |
− | + | the law-breaking | |
− | + | the abductions | |
− | + | the beasts | |
− | + | the criminals | |
− | + | the bandits | |
− | + | the skulking vermin | |
− | + | the bone-chilling horror | |
− | + | the ruffians | |
− | + | the open war | |
− | + | the brewing trouble | |
− | + | How have things been? | |
− | + | How's life here? | |
− | + | It has been the same as ever. | |
− | + | The group | |
− | + | must be driven off or subjugated. | |
− | + | could afford to learn a lesson or two, though open conflict would be unwise. | |
− | + | In any case, peace is no longer an option. | |
− | + | This war must end with our victory. | |
− | + | Their tribute is not enough. | |
− | + | We can no longer pay them homage. | |
− | + | I tire of this pointless skirmishing. | |
− | + | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | |
− | + | is not at war with us | |
− | + | is at war with us. | |
− | + | is paying us tribute | |
− | + | accepts our tribute | |
− | + | is skirmishing with us. | |
− | + | is unknown us. | |
− | + | and there is friendship between our peoples. | |
− | + | and there is no hard feeling between our peoples. | |
− | + | but there is ill-will between our peoples. | |
− | + | The trouble started because of | |
− | + | a dispute over | |
− | + | the treatment of animals | |
− | + | the treatment of plants | |
− | + | torture | |
− | + | a formalized agreement | |
− | + | truthfulness | |
− | + | the devouring of the bodies of sapient beings | |
− | + | the display of war and hunting trophies | |
− | + | the adversary's inability to communicate and form treaties | |
− | + | prior aggression by the adversary | |
− | + | a first contact that went horribly wrong | |
− | + | the adversary's refusal to form treaties | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | an incident involving a lost diplomat | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a trade caravan | |
− | + | territory | |
− | + | water rights | |
− | + | grazing rights | |
− | + | fishing rights | |
− | + | rights-of-way | |
− | + | livestock ownership | |
− | + | general ill feelings over past historical events | |
− | + | a previous war | |
− | + | a previous battle | |
− | + | a previous duel | |
− | + | a previous conquest | |
− | + | an abduction | |
− | + | an act of theft | |
− | + | an attack by a beast | |
− | + | a journey | |
− | + | a previous insurrection | |
− | + | There is also | |
− | + | a family matter | |
− | + | the issue of their godlessness | |
− | + | the issue of their worship of | |
− | + | the issue of their oneness with | |
− | + | the natural issue of their worship of | |
− | + | the natural issue of their oneness with | |
− | + | Be careful, for their leader | |
− | + | is my | |
− | + | It does not help matters that their leader | |
− | + | I don't really know. | |
− | + | They do not feel challenged at all. | |
− | + | They still hold this area, but they do not feel certain. | |
− | + | Their strength has been challenged, and their hold has loosened. | |
− | + | Their strength has been broken. | |
− | + | They consider you an infamous villain among those opposing them. | |
− | + | They consider you a leader of the opposition. | |
− | + | They consider you a key figure in the opposition. | |
− | + | You are considered an integral part of the opposition. | |
− | + | You are considered part of the opposition. | |
− | + | There are guards patrolling | |
− | + | There are guards in | |
− | + | the mead hall | |
− | + | a cottage | |
− | + | the keep | |
− | + | the great tower | |
− | + | a house | |
− | + | a hillock | |
− | + | a tree | |
− | + | an abandoned shop | |
− | + | a food imports store | |
− | + | a clothing imports store | |
− | + | a general imports store | |
− | + | a cloth shop | |
− | + | a leather shop | |
− | + | a woven clothing shop | |
− | + | a leather clothing shop | |
− | + | a bone carver's shop | |
− | + | a gem cutter's shop | |
− | + | a weaponsmith's shop | |
− | + | a bowyer's shop | |
− | + | a blacksmith's shop | |
− | + | a armorsmith's shop | |
− | + | a metal craft shop | |
− | + | a leather goods shop | |
− | + | a carpenter's shop | |
− | + | a stone furniture shop | |
− | + | a metal furniture shop | |
− | + | a tavern | |
− | + | the imported goods market | |
− | + | the imported food market | |
− | + | the imported clothing market | |
− | + | the meat market | |
− | + | the fruit and vegetable market | |
− | + | the cheese market | |
− | + | the processed goods market | |
− | + | There is a long-ranging patrol | |
− | + | I have no idea. | |
− | + | I'd watch out for them. | |
− | + | There are no fewer than | |
− | + | other groups vying for control. | |
− | + | are vying for control. | |
− | + | I haven't heard anything like that. | |
− | + | No fewer than | |
− | + | groups fled. | |
− | + | One group organized itself. | |
− | + | A few separate groups were organized. | |
− | + | fled before the attack. | |
− | + | Nobody I remember. | |
− | + | You sound like a troublemaker. | |
− | + | has occupied | |
− | + | rules | |
− | + | I am | |
− | + | is a group of | |
− | + | I rule | |
− | + | from this capital as well | |
− | + | Not that it matters, as | |
− | + | abides here in magnificence | |
− | + | Not that it matters, as the seat of | |
− | + | is here, and | |
− | + | the blood-drinker allows no chattel to rise | |
− | + | the law is absolute | |
− | + | The seat of | |
− | + | is also located here | |
− | + | I was reunited with | |
− | + | was reunited with | |
− | + | through my efforts | |
− | + | and it is all thanks to | |
− | + | I found myself dead. | |
− | + | I found | |
− | + | dead. | |
− | + | I died. | |
− | + | died. | |
− | + | perpetrated | |
− | + | a production order violation | |
− | + | a export prohibition violation | |
− | + | a job order violation | |
− | + | a conspiracy to slow labor | |
− | + | a murder | |
− | + | disorderly conduct | |
− | + | building destruction | |
− | + | vandalism | |
− | + | a theft | |
− | + | a robbery | |
− | + | blood-drinking | |
− | + | demanded submission from | |
− | + | escalated a conflict with | |
− | + | agreed to | |
− | + | offer of tribute from | |
− | + | refused | |
− | + | demand of tribute from | |
− | + | accepted a peace offer from | |
− | + | to stop the conflict between | |
− | + | refused an offer of peace from | |
− | + | regarding the conflict between | |
− | + | informed | |
− | + | that tribute would no longer be offered | |
− | + | claimed | |
− | + | in the name of | |
− | + | became | |
− | + | ruler | |
− | + | , replacing | |
− | + | I hear | |
− | + | has a real mean streak. | |
− | + | Best keep your head down. | |
− | + | I hear that there is an insurrection against | |
− | + | I hear that | |
− | + | lost | |
− | + | after an insurrection | |
− | + | waited out an insurrection in | |
− | + | crushed an insurrection in | |
− | + | We reclaimed | |
− | + | I hear that a group calling itself | |
− | + | reclaimed | |
− | + | on behalf of | |
− | + | We founded | |
− | + | founded | |
− | + | after a long journey from the lands of | |
− | + | I hear that a group from | |
− | + | left to reclaim the ruins | |
− | + | left to found a new settlement | |
− | + | This place has been conquered | |
− | + | has been conquered | |
− | + | We formed | |
− | + | in order to find better lives | |
− | + | moved on in search of a better future | |
− | + | after the horrible mismanagement of | |
− | + | We had to pull out of | |
− | + | gave up on their occupation of | |
− | + | We banded up as | |
− | + | and escaped | |
− | + | I hear that refugees calling themselves | |
− | + | fled | |
− | + | from | |
− | + | just before an army | |
− | + | led by | |
− | + | descended upon the place. | |
− | + | I heard that | |
− | + | I heard that there was an incident. | |
− | + | was kidnapped | |
− | + | Goodbye. | |
− | + | lives in | |
− | + | If you want to find a relative, | |
− | + | If you want to offer your condolences, | |
− | + | should talk to | |
− | + | should travel to | |
− | + | We weren't personally acquainted. | |
− | + | You may enjoy these times of peace, but remain vigilant. | |
− | + | My condolences. | |
− | + | What will you do about it? | |
− | + | What should I do about it? | |
− | + | Come, join me on my adventures! | |
− | + | Join me and we'll bring | |
− | + | this poor soul | |
− | + | back home! | |
− | + | Join me and we can shake off the yoke of | |
− | + | the oppressors | |
− | + | the weary shoulders of the people of | |
− | + | this place | |
− | + | forever! | |
− | + | I'm with you on this. | |
− | + | Thank you! | |
− | + | This must be stopped by any means at our disposal. | |
− | + | It is terrifying. | |
− | + | I don't know anything about that. | |
− | + | I hate it. | |
− | + | I am afraid of it. | |
− | + | That is sad but not unexpected. | |
− | + | That is terrible. | |
− | + | That's terrific! | |
− | + | Nevermind. | |
− | + | I'd like to stay here another day if you don't mind. | |
− | + | Please let me shelter here for the night. | |
− | + | Uh... what was that? | |
− | + | Of course. My pleasure. | |
− | + | Certainly. It would be terrible to leave someone to fend for themselves after sunset. | |
− | + | Ah, I'm sorry. Permission is not mine to give. | |
− | + | Here's something you might be interested in... | |
− | + | I'm in charge of | |
− | + | now. Make way for | |
− | + | I've forgotten my bold pronouncement... | |
− | + | Let's trade. | |
− | + | this hall | |
− | + | this keep | |
− | + | this temple | |
− | + | this tower | |
− | + | this market | |
− | + | this tomb | |
− | + | this dungeon | |
− | + | these sewers | |
− | + | these catacombs | |
− | + | this spire | |
− | + | This is my new home. | |
− | + | Intruder! Intruder! | |
− | + | Would you agree to become | |
− | + | someone | |
− | + | , taking over my duties and responsibilities? | |
− | + | Would you please adopt | |
− | + | this poor nameless child | |
− | + | I accept this honor. | |
− | + | I am sorry, but I am otherwise disposed. | |
− | + | I will accept the child into my home. | |
− | + | It has always been my dream to start a family. | |
− | + | This must be the will of | |
− | + | I'm sorry, but I'm unable to help. | |
− | + | Why are you traveling? | |
− | + | Do they have a firm grip on these lands? | |
− | + | Where are their forces? Are there patrols or guards? | |
− | + | Does anybody else still have a stake in these lands? | |
− | + | Did anybody flee the attack? | |
− | + | Tell me about the local ruler. | |
− | + | Does this settlement engage in trade? Tell me about those places. | |
− | + | Look at the sky! Are we in the Underworld? | |
− | + | What an odd glow! | |
− | + | At least it doesn't rain down here. | |
− | + | Is it raining? | |
− | + | I have confidence in your abilities. | |
− | + | What a strange place! | |
− | + | It is invigorating to be out in the wilds! | |
− | + | It is good to be outdoors. | |
− | + | Indoors, outdoors. It's all the same to me as long as the weather's fine. | |
− | + | How I long for civilization... | |
− | + | I would prefer to be indoors. | |
− | + | How sinister the glow... | |
− | + | I would prefer to be outdoors. | |
− | + | It is good to be indoors. | |
− | + | It sure is dark down here. | |
− | + | Where am I? | |
− | + | Tell me about this area. | |
− | + | Let us stop this pointless fighting! | |
− | + | I accept your offer. | |
− | + | I have no reason to accept this. | |
− | + | Gladly. May this new age of harmony last a thousand year. | |
− | + | Never. | |
− | + | I agree to submit to your request. | |
− | + | I will not bow before you. | |
− | + | offers to pay homage to | |
− | + | will no longer pay homage to | |
− | + | Let there be peace between | |
− | + | must pay homage to | |
− | + | or suffer the consequences. | |
− | + | Drop | |
− | + | the object I can't remember | |
− | + | Where is | |
− | + | You must yield! | |
− | + | The bond is broken! Return to the Underworld and trouble us no more! | |
− | + | You are bound to me! | |
− | + | Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. | |
− | + | You look like a mighty warrior indeed. | |
− | + | Tell me about your family. | |
− | + | Of course. | |
− | + | Yes, let's go. | |
− | + | Sorry, I'm otherwise occupied. | |
− | + | You'll have to talk to somebody older. | |
− | + | Really? Please come closer. | |
− | + | Fantastic! Please come closer and ask again. | |
− | + | Really? Alright. | |
− | + | Of course. Let's do business. | |
− | + | Come see me in my store sometime. | |
− | + | Come see me at the trade depot sometime. | |
− | + | Come see me in the market sometime. | |
− | + | You should probably try a shopkeeper. | |
− | + | This is | |
− | + | No such place exists. | |
− | + | is well-traveled and would probably have that information. | |
− | + | However, the | |
− | + | not be able to guide you personally. It is the best I can do. | |
− | + | I don't know myself, and I don't even know anybody that could tell you. | |
− | + | Probably on the move or deep underground, but I can't be sure. | |
− | + | I'm returning to my home in | |
− | + | I'm going to | |
− | + | to take up my position | |
− | + | as | |
− | + | to move into my new home with | |
− | + | spouse | |
− | + | wife | |
− | + | husband | |
− | + | to start a new life | |
− | + | in search of a thrilling adventure | |
− | + | in search of excitement | |
− | + | in search of adventure | |
− | + | in search of work | |
− | + | , and wealth and pleasures beyond measure! | |
− | + | . Perhaps I'll finally make my fortune! | |
− | + | and maybe something to drink as well! | |
− | + | I'm on an important mission. | |
− | + | I'm returning from my patrol. | |
− | + | I'm just out for a stroll. | |
− | + | I was just out for some water. | |
− | + | I was out visiting the temple. | |
− | + | I was just out at the tavern. | |
− | + | I'm walking my patrol. | |
− | + | I'm going out for some water. | |
− | + | I'm going to visit the temple. | |
− | + | I'm going out to the tavern. | |
− | + | I'm not planning a journey. | |
− | + | trades directly with no fewer than | |
− | + | other major settlements. | |
− | + | The largest of these is | |
− | + | engages in trades with | |
− | + | There are | |
− | + | villages which utilize the market here. | |
− | + | The villages | |
− | + | The village | |
− | + | is the only other settlement to utilize the market here. | |
− | + | utilize the market here. | |
− | + | This place is insulated from the rest of the world, at least in terms of trade. | |
− | + | The people of | |
− | + | go to | |
− | + | to trade. | |
− | + | other villages which utilize the market there. | |
− | + | is the only other settlement to utilize the market there. | |
− | + | also utilize the market there. | |
− | + | There's nothing organized here. | |
− | + | Where? | |
− | + | That's me. I'm right here. | |
− | + | Yes, master. Ask and I shall obey. | |
− | + | Ask me when I've returned to my home! | |
− | + | I'd rather not say. | |
− | + | mother | |
− | + | father | |
− | + | parent | |
− | + | daughter | |
− | + | child | |
− | + | grandmother | |
− | + | grandfather | |
− | + | grandparent | |
− | + | grandchild | |
− | + | brother | |
− | + | sister | |
− | + | sibling | |
− | + | aunt | |
− | + | uncle | |
− | + | niece | |
− | + | nephew | |
− | + | cousin | |
− | + | , is it really you? | |
− | + | Dear | |
− | + | Is it really you? | |
− | + | get your | |
− | + | your very own | |
− | + | real | |
− | + | authentic | |
− | + | clear | |
− | + | all the way | |
− | + | distant | |
− | + | faraway | |
− | + | fair | |
− | + | the great | |
− | + | here | |
− | + | right here | |
− | + | ! Today only | |
− | + | ! Limited supply | |
− | + | ! Best price in town | |
− | + | were | |
− | + | was | |
− | + | tanned | |
− | + | made | |
− | + | right here in | |
− | + | town | |
− | + | the surrounding area | |
− | + | just outside town | |
− | + | a village nearby | |
− | + | the settlements | |
− | + | out to the | |
− | + | west | |
− | + | east | |
− | + | north | |
− | + | south | |
− | + | northwest | |
− | + | northeast | |
− | + | southwest | |
− | + | southeast | |
− | + | some of my kind | |
− | + | some of our kind | |
− | + | out to the | |
− | + | Are you interested in | |
− | + | Might I interest you in | |
− | + | Great | |
− | + | Splendid | |
− | + | Good | |
− | + | Decent | |
− | + | Fantastic | |
− | + | Excellent | |
− | + | there | |
− | + | right there | |
− | + | my friend | |
− | + | my good | |
− | + | woman | |
− | + | person | |
− | + | Stop! This isn't happening! | |
− | + | We yield! We yield! | |
− | + | I yield! I yield! | |
− | + | We will fight no more. | |
− | + | I will fight no more. | |
− | + | Never! | |
− | + | You first, coward! | |
− | + | Okay! I'll do it. | |
− | + | spits out | |
− | + | drops | |
− | + | Over my dead body! | |
− | + | I am compelled to continue! | |
− | + | That's too suspicious! | |
− | + | Somebody help! | |
− | + | Ah... uh... | |
− | + | The horror... | |
− | + | Ha ha ha! Yes! | |
− | + | Rawr!!! | |
− | + | Hmmm... | |
− | + | Waaaaa... | |
− | + | How incredibly satisfying! | |
− | + | Oh joyous occasion! | |
− | + | The love overwhelms me! | |
− | + | Such sweet bliss! | |
− | + | Every last one of you will pay with your lives! | |
− | + | Ahhhhhhh! No! | |
− | + | That's incredibly suspicious! | |
− | + | What's going on?! | |
− | + | What's that?! | |
− | + | The horror consumes me! | |
− | + | I cannot be overwhelmed by grief! | |
− | + | Fantastic! | |
− | + | I am so angry! | |
− | + | Yes! It is done. | |
− | + | I must not succumb to fear! | |
− | + | I feel such unbearable sadness... | |
− | + | That was very satisfying! | |
− | + | I am so happy! | |
− | + | I feel such love! | |
− | + | How blissful! | |
− | + | I will take revenge! | |
− | + | I must press on! | |
− | + | That's suspicious! | |
− | + | That's alarming! | |
− | + | Most shocking! | |
− | + | This is truly horrifying. | |
− | + | I am almost overcome by grief. | |
− | + | This is great! | |
− | + | I am about to lose it! | |
− | + | It is done. | |
− | + | Begone fear! | |
− | + | I cannot give in to sadness. | |
− | + | I am very satisfied. | |
− | + | This is a joyous time. | |
− | + | This is love. | |
− | + | How blissful I am. | |
− | + | I will have my revenge. | |
− | + | I am not scared! | |
− | + | How suspicious... | |
− | + | That was alarming. | |
− | + | I will master myself. | |
− | + | This cannot horrify me. | |
− | + | I must let grief pass me by. | |
− | + | I feel like a victor. | |
− | + | I'm a little angry. | |
− | + | It has come to pass. | |
− | + | This doesn't scare me. | |
− | + | I feel somewhat sad. | |
− | + | That was satisfying. | |
− | + | This is nice. | |
− | + | Is this love? | |
− | + | This could be bliss. | |
− | + | This might require an answer. | |
− | + | I feel no terror. | |
− | + | Takes all kinds these days. | |
− | + | What is it this time... | |
− | + | That did not shock me. | |
− | + | I am not upset by this. | |
− | + | Grief? I feel nothing. | |
− | + | There is no need for celebration. | |
− | + | I have no feelings of rage. | |
− | + | I guess it could be considered grimly satisfying. | |
− | + | This does not scare me. | |
− | + | I am not feeling sad right now. | |
− | + | That was not satisfying. | |
− | + | I suppose this would be a joyous occasion. | |
− | + | There is no love. | |
− | + | I do not see the bliss in this. | |
− | + | There is no need to feel vengeful. | |
− | + | I laugh in the face of death! | |
− | + | Help! Save me! | |
− | + | I must withdraw! | |
− | + | Fool! | |
− | + | What is this madness? Calm yourself! | |
− | + | (to | |
− | + | PLACE | |
− | + | the wilds | |
− | + | something | |
− | + | CONTEXT | |
− | + | ENTITY | |
− | + | HIST_FIG | |
− | + | ABSTRACT_BUILDING | |
− | + | SITE | |
− | + | SUBREGION | |
− | + | FAMILY_RELATIONSHIP | |
− | + | NUMBER | |
− | + | ORDINAL | |
− | + | UNIT_NAME | |
− | + | RACE | |
− | + | INDEF_FAMILY_RELATIONSHIP | |
− | + | SPHERE | |
− | + | DEF_SPHERE | |
− | + | ARCH_ELEMENT | |
− | + | JUSTIFICATION | |
− | + | SQUAD | |
− | + | FORMATION | |
− | + | ACTIVITY | |
− | + | BREED | |
− | + | BATTLEFIELD | |
− | + | INTERACTION_INSTANCE | |
− | + | WRITTEN_CONTENT | |
− | + | IDENTITY | |
− | + | INCIDENT | |
− | + | CRIME | |
− | + | REGION_WEATHER | |
− | + | CREATION_ZONE | |
− | + | VEHICLE | |
− | + | ARMY | |
− | + | ARMY_CONTROLLER | |
− | + | ARMY_TRACKING_INFO | |
− | + | CULTURAL_IDENTITY | |
− | + | AGREEMENT | |
− | + | SPEAKER | |
− | + | AUDIENCE | |
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by a fearsome foe. | |
− | + | A beast horrible beyond imagining threatens us. | |
− | + | A creature of the night has our people cowering in fear. | |
− | + | The forces of darkness have descended upon us. | |
− | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
− | + | A vile monster from the bowels of the earth has been preying on our people. | |
− | + | A beast from underground has been assailing us. | |
− | + | At times, creeping things slither out from below ground. | |
− | + | We are besieged by a terrifying monster from the harshest wilderness. | |
− | + | A savage beast from the thick of the wilds hunts us at will. | |
− | + | A ferocious wild animal has been set on us by nature. | |
− | + | A ferocious unnatural beast has become the bane of our people. | |
− | + | A beast from the wilds has been harassing our people. | |
− | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
− | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
− | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
− | + | Not far from here, a fearsome creature has made its home. | |
− | + | Terrible monstrosities live deep under the ground. | |
− | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
− | + | A force of evil has arisen in the world. | |
− | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
− | + | A great monster from the underground is said to have emerged from the darkness. | |
− | + | A vile beast from the caverns now walks the land. | |
− | + | A lurking pest has come up from the underground. | |
− | + | At the end of the world dwell the fiercest beasts of legend. | |
− | + | Creatures grow mighty out in the wildest regions. | |
− | + | You might win fame by putting down a wild beast of great renown. | |
− | + | Sometimes animals just get out of control. | |
− | + | Seek this place if you wish to confront | |
− | + | This insidious evil is | |
− | + | Seek this place if you hunt | |
− | + | The creature is | |
− | + | Slave | |
− | + | Prisoner | |
− | + | Body corrupted beyond reckoning, | |
− | + | assumes a beastly form to terrorize us. | |
− | + | Knowing no mercy, | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | stole | |
− | + | stole our treasures | |
− | + | destroyed | |
− | + | a mead hall | |
− | + | a keep | |
− | + | a temple | |
− | + | a tower | |
− | + | a market | |
− | + | a tomb | |
− | + | an underworld spire | |
− | + | a dungeon | |
− | + | the sewers | |
− | + | the catacombs | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | disturbed | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | + | This vile fiend | |
− | + | even | |
− | + | murdered | |
− | + | has even killed | |
− | + | has killed | |
− | + | lust for murder | |
− | + | , among them | |
− | + | calms down.] | |
− | + | There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true. | |
− | + | None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you. | |
− | + | pauses to regain | |
− | + | composure.] | |
− | + | It pains me all the more, for the foul villain | |
− | + | was once | |
− | + | my own | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | traitor | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | harms the creature. | |
− | + | Other arms may not cut so deeply. | |
− | + | Our people have been pestered by skulking villains. | |
− | + | A marauding warband is threatening our people. | |
− | + | Malicious outlaws have brought terror to our doorsteps. | |
− | + | Particular outlaws have been causing us much hardship. | |
− | + | A sprawling criminal organization has left our people living in fear. | |
− | + | A scheming criminal gang has eluded capture for far too long. | |
− | + | A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. | |
− | + | There are foul goings-on | |
− | + | over at | |
− | + | They have a | |
− | + | called | |
− | + | somewhere | |
− | + | around here | |
− | + | A bandit gang | |
− | + | led by | |
− | + | calling itself | |
− | + | has been harassing people on the street! | |
− | + | has been harassing people over in | |
− | + | The army of | |
− | + | is marching here! | |
− | + | is marching on | |
− | + | There's absolutely nothing interesting around here. | |
− | + | I am a | |
− | + | of the | |
− | + | , as are you | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | is overcome for a moment. | |
− | + | ] No... I don't want to talk about it. | |
− | + | There is a great keep there | |
− | + | named | |
− | + | There is a temple | |
− | + | there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | I don't know very much about it. | |
− | + | I am the | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | I've defeated many fearsome opponents! | |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | + | is in | |
− | + | I've heard of a place called | |
− | + | The surrounding area is called | |
− | + | Search first in | |
− | + | a dark tower | |
− | + | the dungeon | |
− | + | here | |
− | + | Search first in the mead hall to the | |
− | + | Search first in a cottage to the | |
− | + | Search first in the keep to the | |
− | + | , for I speak of our master | |
− | + | Search first in the great tower to the | |
− | + | Search first in a house to the | |
− | + | Search first in a hillock to the | |
− | + | Search first in a tree to the | |
− | + | to the | |
− | + | Search first by the well to the | |
− | + | Must be right around here somewhere. | |
− | + | I'm not sure exactly where to look. | |
− | + | Hey... that sounds like a great idea! | |
− | + | Surely any place is better than this. Let's set off immediately! | |
− | + | Nothing beats the open road. Let us be off! | |
− | + | I've always wanted to travel the world. Let us be off! | |
− | + | Excitement! Adventure! I am thrilled to join you. | |
− | + | I will agree to guide you if you lead me to glory and death. | |
− | + | I will agree to travel with you if you lead me to glory and death. | |
− | + | Take me away from here. | |
− | + | Let us leave as soon as possible. | |
− | + | This is a cause worthy of struggle. | |
− | + | I'm sorry. My duty is here. | |
− | + | It is I that would lead you, but I have no need of your protection. | |
− | + | Ha! Such enthusiasm from one such as yourself. | |
− | + | With a band so large, what share of the glory would I have? | |
− | + | I'm sorry. I can't go with you. | |
− | + | I have no interest in your objectives. | |
− | + | I am unfit to brave danger with you. | |
− | + | I would... rather not. | |
− | + | Greet listener | |
− | + | greet | |
− | + | hello | |
− | + | Nevermind | |
− | + | nevermind | |
− | + | Summarize the many troubles | |
− | + | trouble | |
− | + | Demand an item (barter screen) | |
− | + | demand | |
− | + | object | |
− | + | Ask favor, place request, make demand or issue order (new menu) | |
− | + | favor | |
− | + | request | |
− | + | order | |
− | + | Claim this site for yourself (group naming menu) | |
− | + | claim | |
− | + | Claim this site for yourself and | |
− | + | Ask for directions (new menu) | |
− | + | directions | |
− | + | where | |
− | + | Bring up specific incident or rumor (new menu) | |
− | + | incident | |
− | + | rumor | |
− | + | tell | |
− | + | Ask about | |
− | + | death | |
− | + | crime | |
− | + | fight | |
− | + | conflict | |
− | + | army | |
− | + | march | |
− | + | abduction | |
− | + | kidnap | |
− | + | occupation | |
− | + | beast | |
− | + | criminal | |
− | + | bandit | |
− | + | skulking | |
− | + | vermin | |
− | + | ruffian | |
− | + | Inquire about any troubles | |
− | + | troubles | |
− | + | Request a guide to | |
− | + | Ask for directions to | |
− | + | Ask for the whereabouts of | |
− | + | Ask listener to wait here | |
− | + | wait | |
− | + | stay | |
− | + | Ask listener to follow you | |
− | + | follow | |
− | + | come | |
− | + | Cancel the agreement | |
− | + | cancel | |
− | + | leave | |
− | + | Complain about the agreement | |
− | + | complain | |
− | + | Bring up the journey together | |
− | + | journey | |
− | + | agreement | |
− | + | Tell listener that nothing has changed | |
− | + | nothing | |
− | + | Give an order based on | |
− | + | 's relationship with | |
− | + | Go into | |
− | + | diplomacy | |
− | + | relations | |
− | + | land | |
− | + | Summarize the hold of | |
− | + | on its territory | |
− | + | patrol | |
− | + | guards | |
− | + | forces | |
− | + | Summarize the local disposition of the forces of | |
− | + | other | |
− | + | rebels | |
− | + | opposition | |
− | + | stakeholders | |
− | + | Summarize your views on the opposition to | |
− | + | overview | |
− | + | Describe the refugees created by the attack of | |
− | + | accuse | |
− | + | troublemaker | |
− | + | Accuse the speaker of being a troublemaker | |
− | + | Summarize your views on | |
− | + | Summarize the conflict in which | |
− | + | you slew | |
− | + | (This occurred | |
− | + | at this location | |
− | + | rescue | |
− | + | reunion | |
− | + | reunited | |
− | + | Bring up your reunion with | |
− | + | Bring up the reunion of | |
− | + | Bring up your death | |
− | + | Bring up the death of | |
− | + | Bring up | |
− | + | production order violation | |
− | + | production | |
− | + | violation | |
− | + | export prohibition violation | |
− | + | export | |
− | + | prohibition | |
− | + | job order violation | |
− | + | conspiracy to slow labor | |
− | + | conspiracy | |
− | + | slow | |
− | + | labor | |
− | + | crime of murder | |
− | + | murder | |
− | + | disorderly | |
− | + | conduct | |
− | + | building | |
− | + | destruction | |
− | + | crime of theft | |
− | + | theft | |
− | + | crime of robbery | |
− | + | robbery | |
− | + | crime of blood-drinking | |
− | + | blood | |
− | + | drinking | |
− | + | submission | |
− | + | demand of submission from | |
− | + | attack on | |
− | + | escalated attack on | |
− | + | succession | |
− | + | leader | |
− | + | Spread rumor of | |
− | + | ascension | |
− | + | presence | |
− | + | presence | |
− | + | 's presence | |
− | + | tribute | |
− | + | 's acceptance of | |
− | + | 's offer of tribute | |
− | + | 's refusal of | |
− | + | 's demand for tribute | |
− | + | peace | |
− | + | 's offer of peace | |
− | + | 's cessation of tribute to | |
− | + | 's claim | |
− | + | harassment | |
− | + | 's harassment | |
− | + | withdrawal | |
− | + | 's withdrawal from | |
− | + | refugees | |
− | + | flight | |
− | + | 's flight | |
− | + | 's abandonment | |
− | + | insurrection | |
− | + | Spread rumor of the insurrection | |
− | + | against | |
− | + | Spread rumor of the | |
− | + | overthrow | |
− | + | revolution | |
− | + | overthrow | |
− | + | failure | |
− | + | failed insurrection | |
− | + | crushed | |
− | + | defeat | |
− | + | insurrection crushed | |
− | + | reclaim | |
− | + | 's reclamation | |
− | + | founding | |
− | + | 's foundation | |
− | + | 's march | |
− | + | to reclaim | |
− | + | to found a site in | |
− | + | invasion | |
− | + | toward | |
− | + | Spread rumor of the occupation of | |
− | + | Spread rumor of your reunion with | |
− | + | Spread rumor of the reunion of | |
− | + | death | |
− | + | Spread rumor of your abduction | |
− | + | Spread rumor of the abduction of | |
− | + | Trade | |
− | + | trade | |
− | + | barter | |
− | + | deal | |
− | + | sell | |
− | + | Exchange, give or take personal items | |
− | + | exchange | |
− | + | give | |
− | + | take | |
− | + | Ask listener to join you (new menu) | |
− | + | join | |
− | + | Ask about the structure you are in | |
− | + | structure | |
− | + | Inquire about listener's profession | |
− | + | profession | |
− | + | work | |
− | + | Ask about listener's family | |
− | + | family | |
− | + | Ask for permission to stay for a day | |
− | + | sleep | |
− | + | permission | |
− | + | rest | |
− | + | Ask for a cease to hostilities | |
− | + | cease | |
− | + | stop | |
− | + | Ask the listener for the location of | |
− | + | the object | |
− | + | location | |
− | + | Agree to have | |
− | + | accept homage from | |
− | + | agree | |
− | + | Refuse to have | |
− | + | refuse | |
− | + | Agree to make peace between | |
− | + | Refuse to make peace between | |
− | + | pay homage to | |
− | + | Offer to have | |
− | + | offer | |
− | + | homage | |
− | + | Cancel tribute from | |
− | + | Offer peace between | |
− | + | Demand that | |
− | + | Demand that the listener drop | |
− | + | drop | |
− | + | Demand that the listener yield | |
− | + | yield | |
− | + | surrender | |
− | + | Welcome yourself to your new home | |
− | + | welcome | |
− | + | home | |
− | + | Raise alarm | |
− | + | intruder | |
− | + | Brag about your past violent acts | |
− | + | brag | |
− | + | boast | |
− | + | transfer | |
− | + | position | |
− | + | Offer listener your position as | |
− | + | adopt | |
− | + | Ask listener to adopt | |
− | + | Accept the position | |
− | + | Refuse the position | |
− | + | Agree to the adoption | |
− | + | Refuse the adoption | |
− | + | Ask listener why they are traveling | |
− | + | travel | |
− | + | Ask how strong this group's hold over its lands is | |
− | + | hold | |
− | + | withdraw | |
− | + | Ask about the position of this group's forces | |
− | + | guard | |
− | + | armies | |
− | + | scout | |
− | + | Ask about other groups with a stake in this site | |
− | + | groups | |
− | + | exile | |
− | + | Ask if anybody fled from this site | |
− | + | flee | |
− | + | fled | |
− | + | Ask about the local ruler | |
− | + | Ask about this site's neighbors and trade partners | |
− | + | neighbors | |
− | + | village | |
− | + | Comment on weather | |
− | + | weather | |
− | + | Offer encouragement | |
− | + | encourage | |
− | + | Comment on natural surroundings | |
− | + | nature | |
− | + | Ask about the surrounding area | |
− | + | surroundings | |
− | + | area | |
− | + | Invoke true name to banish listener | |
− | + | invoke | |
− | + | name | |
− | + | banish | |
− | + | Invoke true name to compel service from listener | |
− | + | service | |
− | + | Accuse listener of being a night creature | |
− | + | creature | |
− | + | Say goodbye | |
− | + | goodbye | |
− | + | done | |
− | + | quit | |
− | + | Bypass greeting (new menu) | |
− | + | bypass | |
− | + | skip | |
− | + | Change the subject (new menu) | |
− | + | change | |
− | + | subject | |
− | + | back | |
− | + | Return to current topic (new menu) | |
− | + | return | |
− | + | Refuse to share this information | |
− | + | Say that you have no family | |
− | + | Say that you don't remember | |
− | + | Ask what happened | |
− | + | what | |
− | + | happened | |
− | + | Ask listener to join you and be rescued | |
− | + | Give report pertaining to service as a | |
− | + | duty | |
− | + | report | |
− | + | Praise listener for completing the task | |
− | + | praise | |
− | + | task | |
− | + | Request duty or advice pertaining to service as a | |
− | + | advice | |
− | + | Refuse invitation to become a | |
− | + | decline | |
− | + | Accept invitation to become a | |
− | + | accept | |
− | + | Refuse request to become a | |
− | + | Accept as a | |
− | + | Revoke listener's status as a | |
− | + | revoke | |
− | + | Invite listener to become a | |
− | + | invite | |
− | + | Ask to become a | |
− | + | Ask to be rescued | |
− | + | Reply to greeting | |
− | + | reply | |
− | + | Refuse conversation | |
− | + | Reply to greeting (impersonation) | |
− | + | impersonate | |
− | + | State | |
− | + | 's location | |
− | + | to be | |
− | + | suggest | |
− | + | Suggest talking to | |
− | + | to offer condolences | |
− | + | Suggest traveling to | |
− | + | to find a relative | |
− | + | State that you weren't acquainted | |
− | + | Tell listener to enjoy peace and remain vigilant | |
− | + | enjoy | |
− | + | vigilant | |
− | + | Offer condolences | |
− | + | condolences | |
− | + | sorry | |
− | + | Ask listener's course of action | |
− | + | action | |
− | + | Request suggestion for course of action | |
− | + | Ask listener to join you on adventures | |
− | + | adventure | |
− | + | Ask listener to guide you to a location | |
− | + | guide | |
− | + | site | |
− | + | place | |
− | + | Respond to join request | |
− | + | respond | |
− | + | Ask listener to join you in a rescue | |
− | + | Ask listener to join you in an insurrection | |
− | + | State opinion that it must be stopped with violent force | |
− | + | force | |
− | + | State opinion that it is not your problem | |
− | + | State opinion that it was inevitable | |
− | + | inevitable | |
− | + | State opinion that this is the life for you | |
− | + | life | |
− | + | State opinion that it is sad but not unexpected | |
− | + | expected | |
− | + | State opinion that it is terrible | |
− | + | terrible | |
− | + | State opinion that it is terrifying | |
− | + | terrifying | |
− | + | State that you don't know anything about it | |
− | + | State that you are right in all matters | |
− | + | right | |
− | + | State that it is terrific | |
− | + | terrific | |
− | + | State that it is for the best | |
− | + | best | |
− | + | State that you don't care | |
− | + | State your general hatred | |
− | + | hate | |
− | + | State your general fear | |
− | + | afraid | |
− | + | fright | |
− | + | Grant sleep permission | |
− | + | grant | |
− | + | Deny sleep permission | |
− | + | deny | |
− | + | Comply with order | |
− | + | comply | |
− | + | Agree to follow | |
− | + | Apologize for being otherwise occupied | |
− | + | apologize | |
− | + | occupied | |
− | + | Refer listener to somebody older | |
− | + | refer | |
− | + | older | |
− | + | Ask listener to come closer | |
− | + | closer | |
− | + | Do business | |
− | + | business | |
− | + | Initiate bartering | |
− | + | Ask listener to come to the trade depot later | |
− | + | later | |
− | + | Ask listener to come to your store later | |
− | + | Ask listener to come to the market later | |
− | + | Tell listener to try a shopkeeper | |
− | + | shopkeeper | |
− | + | Tell listener about | |
− | + | Provide directions to | |
− | + | Recommend | |
− | + | as a guide | |
− | + | Profess total ignorance | |
− | + | Tell the listener that | |
− | + | is dead | |
− | + | dead | |
− | + | Provide the whereabouts of | |
− | + | Explain your current journey | |
− | + | explain | |
− | + | Say something about this site's trade partners | |
− | + | Say something about the local area | |
− | + | Tell the listener that they've found you | |
− | + | found | |
− | + | Grovel before your new master | |
− | + | grovel | |
− | + | master | |
− | + | Ask listener to wait until you've returned home | |
− | + | Say something about your family | |
− | + | Announce that you are hunting in your lair | |
− | + | hunt | |
− | + | lair | |
− | + | Express astonishment at seeing | |
− | + | surprise | |
− | + | astonished | |
− | + | Hawk your wares | |
− | + | hawk | |
− | + | Yield in terror | |
− | + | Yield | |
− | + | Agree to cease hostilities | |
− | + | Refuse to cease hostilities | |
− | + | Agree to comply with demand | |
− | + | Refuse to comply with demand | |
− | + | Refuse to yield | |
− | + | Express overwhelming suspicion | |
− | + | outburst | |
− | + | fail | |
− | + | Fail the struggle against great alarm | |
− | + | Fail the struggle against great shock | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
− | + | Bask in great triumph | |
− | + | bask | |
− | + | Fail the struggle against great rage | |
− | + | Bask in great grim satisfaction | |
− | + | Fail the struggle against great fear | |
− | + | Fail the struggle against great sadness | |
− | + | Bask in great satisfaction | |
− | + | Bask in great love | |
− | + | Bask in great bliss | |
− | + | Bask in great joy | |
− | + | Bask in great vengefulness | |
− | + | Fail the struggle against great terror | |
− | + | State feelings of great suspicion | |
− | + | Verbally struggle against great alarm | |
− | + | struggle | |
− | + | Verbally struggle against great shock | |
− | + | Verbally struggle against great horror | |
− | + | Verbally struggle against great grief | |
− | + | State feelings of great triumph | |
− | + | State feelings of great grim satisfaction | |
− | + | Verbally struggle against great fear | |
− | + | Verbally struggle against great sadness | |
− | + | State feelings of great satisfaction | |
− | + | State feelings of great love | |
− | + | State feelings of great bliss | |
− | + | State feelings of great joy | |
− | + | State feelings of great vengefulness | |
− | + | Verbally struggle against great terror | |
− | + | State feelings of suspicion | |
− | + | Verbally struggle against alarm | |
− | + | Verbally struggle against shock | |
− | + | Verbally struggle against horror | |
− | + | Verbally struggle against grief | |
− | + | State feelings of triumph | |
− | + | Fail the struggle against rage | |
− | + | State feelings of grim satisfaction | |
− | + | Verbally struggle against fear | |
− | + | Verbally struggle against sadness | |
− | + | State feelings of satisfaction | |
− | + | State feelings of love | |
− | + | State feelings of bliss | |
− | + | State feelings of joy | |
− | + | State feelings of vengefulness | |
− | + | Verbally struggle against terror | |
− | + | State minor feeling of suspicion | |
− | + | Dismiss minor feeling of alarm | |
− | + | dismiss | |
− | + | Dismiss minor feeling of shock | |
− | + | Dismiss minor feeling of horror | |
− | + | Dismiss minor feeling of grief | |
− | + | State minor feeling of triumph | |
− | + | Dismiss minor feeling of rage | |
− | + | State minor feeling of grim satisfaction | |
− | + | Dismiss minor feeling of fear | |
− | + | Dismiss minor feeling of sadness | |
− | + | State minor feeling of satisfaction | |
− | + | State minor feeling of love | |
− | + | State minor feeling of bliss | |
− | + | State minor feeling of joy | |
− | + | State minor feeling of vengefulness | |
− | + | Dismiss minor feeling of terror | |
− | + | Acknowledge lack of suspicion | |
− | + | Acknowledge lack of alarm | |
− | + | Acknowledge lack of shock | |
− | + | Acknowledge lack of horror | |
− | + | Acknowledge lack of grief | |
− | + | Acknowledge lack of triumph | |
− | + | Acknowledge lack of rage | |
− | + | Acknowledge lack of grim satisfaction | |
− | + | Acknowledge lack of fear | |
− | + | Acknowledge lack of sadness | |
− | + | Acknowledge lack of satisfaction | |
− | + | Acknowledge lack of love | |
− | + | Acknowledge lack of bliss | |
− | + | Acknowledge lack of joy | |
− | + | Acknowledge lack of vengefulness | |
− | + | Acknowledge lack of terror | |
− | + | Make terrified outburst regarding fleeing conflict | |
− | + | State intention to flee conflict | |
− | + | State your age emphatically | |
− | + | Say something about your profession | |
− | + | Announce your night creature status | |
− | + | announce | |
− | + | State your incredulity | |
− | + | incredulity | |
− | + | failed to load conflict report incident | |
− | + | vector<bool> too long | |
− | + | !ARG | |
− | + | <SWAP> | |
− | + | MATERIAL | |
− | + | USE_MATERIAL | |
− | + | USE_MATERIAL_TEMPLATE | |
− | + | Unrecognized Material Template: | |
− | + | SELECT_MATERIAL | |
− | + | PLUS_MATERIAL | |
− | + | REMOVE_MATERIAL | |
− | + | TISSUE | |
− | + | USE_TISSUE | |
− | + | USE_TISSUE_TEMPLATE | |
− | + | Unrecognized Tissue Template: | |
− | + | SELECT_TISSUE | |
− | + | REMOVE_TISSUE | |
− | + | CASTE | |
− | + | USE_CASTE | |
− | + | SELECT_CASTE | |
− | + | SELECT_ADDITIONAL_CASTE | |
− | + | DEFAULT | |
− | + | Caste Selection Fails: | |
− | + | BIOME | |
− | + | PROFESSION_NAME | |
− | + | FANCIFUL | |
− | + | DOES_NOT_EXIST | |
− | + | LARGE_ROAMING | |
− | + | LOOSE_CLUSTERS | |
− | + | VERMIN_FISH | |
− | + | VERMIN_SOIL | |
− | + | VERMIN_SOIL_COLONY | |
− | + | ARTIFICIAL_HIVEABLE | |
− | + | UBIQUITOUS | |
− | + | HIVE_PRODUCT | |
− | + | VERMIN_EATER | |
− | + | VERMIN_GROUNDER | |
− | + | VERMIN_ROTTER | |
− | + | MUNDANE | |
− | + | FREQUENCY | |
− | + | CHANGE_FREQUENCY_PERC | |
− | + | UNDERGROUND_DEPTH | |
− | + | POPULATION_NUMBER | |
− | + | CLUSTER_NUMBER | |
− | + | TRIGGERABLE_GROUP | |
− | + | GENERAL_BABY_NAME | |
− | + | GENERAL_CHILD_NAME | |
− | + | GLOWCOLOR | |
− | + | CREATURE_TILE | |
− | + | CREATURE_SOLDIER_TILE | |
− | + | GLOWTILE | |
− | + | ALTTILE | |
− | + | SOLDIER_ALTTILE | |
− | + | GOOD | |
− | + | EVIL | |
− | + | SAVAGE | |
− | + | EQUIPMENT_WAGON | |
− | + | PREFSTRING | |
− | + | SPEECH | |
− | + | SPEECH_MALE | |
− | + | SPEECH_FEMALE | |
− | + | GENERATED | |
− | + | SOURCE_HFID | |
− | + | Unrecognized Creature Token: | |
− | + | CREATURE | |
− | + | COPY_TAGS_FROM | |
− | + | Unrecognized Creature Copy (Order is important!): | |
− | + | APPLY_CREATURE_VARIATION | |
− | + | Unrecognized Creature Variation: | |
− | + | APPLY_CURRENT_CREATURE_VARIATION | |
− | + | GO_TO_START | |
− | + | GO_TO_END | |
− | + | GO_TO_TAG | |
− | + | GO_TO_TAG could not find target, setting to end: | |
− | + | *** Error(s) finalizing the creature | |
− | + | Creature Tissue Material Failure: | |
− | + | (empty tissue) | |
− | + | (no mat1) | |
− | + | (no mat3) | |
− | + | Custom tissue shape not found: | |
− | + | : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) | |
− | + | : Special attack material missing state -- set to liquid | |
− | + | : Special attack interaction token not recognized : | |
− | + | , layer | |
− | + | was not found, using first tissue instead | |
− | + | : Tissue | |
− | + | : No tissue thickness | |
− | + | data/speech/ | |
− | + | Custom butcher object shape not found: | |
− | + | : Cannot find SPECIFIC_FOOD:PLANT token | |
− | + | : Cannot find SPECIFIC_FOOD:CREATURE token | |
− | + | Unrecognized Color Token: | |
− | + | LOCAL_CREATURE_MAT | |
− | + | Walk | |
− | + | Crawl | |
− | + | Swim | |
− | + | Climb | |
− | + | ADD_COLOR | |
− | + | a girl | |
− | + | a boy | |
− | + | a child | |
− | + | twins | |
− | + | triplets | |
− | + | quadruplets | |
− | + | quintuplets | |
− | + | sextuplets | |
− | + | septuplets | |
− | + | octuplets | |
− | + | nonuplets | |
− | + | decaplets | |
− | + | undecaplets | |
− | + | duodecaplets | |
− | + | tredecaplets | |
− | + | quattuordecaplets | |
− | + | quindecaplets | |
− | + | many babies | |
− | + | NUMBERED_NAME | |
− | + | zombie | |
− | + | BODY_APPEARANCE_MODIFIER | |
− | + | SET_BP_GROUP | |
− | + | PLUS_BP_GROUP | |
− | + | SET_TL_GROUP | |
− | + | PLUS_TL_GROUP | |
− | + | TISSUE_STYLE_UNIT | |
− | + | TSU_NOUN | |
− | + | TISSUE_LAYER_APPEARANCE_MODIFIER | |
− | + | SHEARABLE_TISSUE_LAYER | |
− | + | Shearable Tissue | |
− | + | Was Not Used | |
− | + | BP_APPEARANCE_MODIFIER | |
− | + | BP Mod | |
− | + | APP_MOD_DESC_RANGE | |
− | + | APP_MOD_NOUN | |
− | + | APP_MOD_IMPORTANCE | |
− | + | APP_MOD_RATE | |
− | + | NO_END | |
− | + | TL_COLOR_MODIFIER | |
− | + | Color Mod Ending With ( | |
− | + | ) Was Not Used | |
− | + | TLCM_TIMING | |
− | + | TLCM_NOUN | |
− | + | TLCM_IMPORTANCE | |
− | + | APP_MOD_GENETIC_MODEL | |
− | + | TLCM_GENETIC_MODEL | |
− | + | CASTE_SPEECH | |
− | + | POP_RATIO | |
− | + | FEATURE_ATTACK_GROUP | |
− | + | CHILD | |
− | + | BABY | |
− | + | CASTE_PROFESSION_NAME | |
− | + | CHILDNAME | |
− | + | BABYNAME | |
− | + | AQUATIC | |
− | + | AMPHIBIOUS | |
− | + | MOUNT | |
− | + | MOUNT_EXOTIC | |
− | + | LIKES_FIGHTING | |
− | + | LIKESFIGHTING | |
− | + | PEARL | |
− | + | VEGETATION | |
− | + | MAGICAL | |
− | + | NATURAL | |
− | + | NATURAL_ANIMAL | |
− | + | SUPERNATURAL | |
− | + | VERMIN_HATEABLE | |
− | + | COLONY_EXTERNAL | |
− | + | DIE_WHEN_VERMIN_BITE | |
− | + | REMAINS_ON_VERMIN_BITE_DEATH | |
− | + | REMAINS_UNDETERMINED | |
− | + | BODY | |
− | + | Duplicate Body Token: | |
− | + | Unrecognized Creature Caste Body Token: | |
− | + | Body Token Recognized But Could Not Connect: | |
− | + | BODYGLOSS | |
− | + | Unrecognized Creature Caste Body Gloss Token: | |
− | + | RELSIZE | |
− | + | RETRACT_INTO_BP | |
− | + | CAN_DO_INTERACTION | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag: | |
− | + | Unrecognized CDI Token: | |
− | + | EXTRA_BUTCHER_OBJECT | |
− | + | Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added | |
− | + | EBO_ITEM | |
− | + | ANY_HARD_STONE | |
− | + | EBO_SHAPE | |
− | + | ATTACK | |
− | + | BODYPART | |
− | + | TISSUE_LAYER | |
− | + | CHILD_BODYPART_GROUP | |
− | + | CHILD_TISSUE_LAYER_GROUP | |
− | + | Attack | |
− | + | seems to have correct format but could not find proper BPs in any caste, so not added | |
− | + | ATTACK_SKILL | |
− | + | ATTACK_VERB | |
− | + | ATTACK_CONTACT_PERC | |
− | + | ATTACK_PENETRATION_PERC | |
− | + | ATTACK_PRIORITY | |
− | + | MAIN | |
− | + | ATTACK_VELOCITY_MODIFIER | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | ATTACK_FLAG_INDEPENDENT_MULTIATTACK | |
− | + | ATTACK_FLAG_BAD_MULTIATTACK | |
− | + | ATTACK_FLAG_CANLATCH | |
− | + | ATTACK_FLAG_WITH | |
− | + | ATTACK_FLAG_EDGE | |
− | + | SPECIALATTACK_INTERACTION | |
− | + | SPECIALATTACK_INJECT_EXTRACT | |
− | + | SPECIALATTACK_SUCK_BLOOD | |
− | + | NOSMELLYROT | |
− | + | NATURAL_SKILL | |
− | + | LAYS_UNUSUAL_EGGS | |
− | + | ITEMCORPSE | |
− | + | ITEMCORPSE_QUALITY | |
− | + | BEACH_FREQUENCY | |
− | + | UNDERSWIM | |
− | + | CANOPENDOORS | |
− | + | GETS_WOUND_INFECTIONS | |
− | + | GETS_INFECTIONS_FROM_ROT | |
− | + | NOFEAR | |
− | + | NOSTUCKINS | |
− | + | PARALYZEIMMUNE | |
− | + | NOSKULL | |
− | + | NOSKIN | |
− | + | NOBONES | |
− | + | NOMEAT | |
− | + | HASSHELL | |
− | + | NOEXERT | |
− | + | NOPAIN | |
− | + | TENDONS | |
− | + | HAS_NERVES | |
− | + | LIGAMENTS | |
− | + | CAVE_ADAPT | |
− | + | NOTHOUGHT | |
− | + | ARENA_RESTRICTED | |
− | + | NO_THOUGHT_CENTER_FOR_MOVEMENT | |
− | + | NO_CONNECTIONS_FOR_MOVEMENT | |
− | + | NOEMOTION | |
− | + | TRANCES | |
− | + | NOSTUN | |
− | + | NONAUSEA | |
− | + | SENSE_CREATURE_CLASS | |
− | + | LOW_LIGHT_VISION | |
− | + | SMELL_TRIGGER | |
− | + | ODOR_LEVEL | |
− | + | ODOR_STRING | |
− | + | NO_DIZZINESS | |
− | + | NO_FEVERS | |
− | + | EXTRAVISION | |
− | + | NO_PHYS_ATT_GAIN | |
− | + | NO_PHYS_ATT_RUST | |
− | + | OPPOSED_TO_LIFE | |
− | + | CRAZED | |
− | + | STANCE_CLIMBER | |
− | + | CANNOT_JUMP | |
− | + | CANNOT_CLIMB | |
− | + | BLOODSUCKER | |
− | + | BONECARN | |
− | + | CARNIVORE | |
− | + | GOBBLE_VERMIN_CREATURE | |
− | + | GOBBLE_VERMIN_CLASS | |
− | + | ROOT_AROUND | |
− | + | CREATURE_CLASS | |
− | + | PERSONALITY | |
− | + | LISP | |
− | + | MATERIAL_FORCE_MULTIPLIER | |
− | + | GENERAL_MATERIAL_FORCE_MULTIPLIER | |
− | + | SOUND | |
− | + | GRAZER | |
− | + | PRONE_TO_RAGE | |
− | + | LAYS_EGGS | |
− | + | EGG_SIZE | |
− | + | CLUTCH_SIZE | |
− | + | VISION_ARC | |
− | + | INTELLIGENT | |
− | + | CAN_LEARN | |
− | + | SLOW_LEARNER | |
− | + | CAN_SPEAK | |
− | + | UTTERANCES | |
− | + | EQUIPS | |
− | + | ALL_ACTIVE | |
− | + | DIURNAL | |
− | + | NOCTURNAL | |
− | + | CREPUSCULAR | |
− | + | MATUTINAL | |
− | + | VESPERTINE | |
− | + | POWER | |
− | + | MEGABEAST | |
− | + | SEMIMEGABEAST | |
− | + | FEATURE_BEAST | |
− | + | TITAN | |
− | + | DEMON | |
− | + | UNIQUE_DEMON | |
− | + | NIGHT_CREATURE_HUNTER | |
− | + | NIGHT_CREATURE_BOGEYMAN | |
− | + | MEANDERER | |
− | + | MULTIPART_FULL_VISION | |
− | + | ALCOHOL_DEPENDENT | |
− | + | NOBREATHE | |
− | + | AMBUSHPREDATOR | |
− | + | LOCKPICKER | |
− | + | TRAPAVOID | |
− | + | NOT_BUTCHERABLE | |
− | + | MISCHIEVIOUS | |
− | + | MISCHIEVOUS | |
− | + | COOKABLE_LIVE | |
− | + | PATTERNFLIER | |
− | + | CURIOUSBEAST_EATER | |
− | + | CURIOUSBEAST_ITEM | |
− | + | CURIOUSBEAST_GUZZLER | |
− | + | FLEEQUICK | |
− | + | VERMINHUNTER | |
− | + | AT_PEACE_WITH_WILDLIFE | |
− | + | RETURNS_VERMIN_KILLS_TO_OWNER | |
− | + | HUNTS_VERMIN | |
− | + | DIVE_HUNTS_VERMIN | |
− | + | ADOPTS_OWNER | |
− | + | IMMOLATE | |
− | + | NO_SPRING | |
− | + | NO_SUMMER | |
− | + | NO_AUTUMN | |
− | + | NO_WINTER | |
− | + | LARGE_PREDATOR | |
− | + | BENIGN | |
− | + | SMALL_REMAINS | |
− | + | remains | |
− | + | REMAINS | |
− | + | SPECIFIC_FOOD | |
− | + | PLANT | |
− | + | CASTE_NAME | |
− | + | CASTE_COLOR | |
− | + | CASTE_GLOWCOLOR | |
− | + | REMAINS_COLOR | |
− | + | IMMOBILE | |
− | + | IMMOBILE_LAND | |
− | + | LIGHT_GEN | |
− | + | VERMIN_MICRO | |
− | + | NOT_LIVING | |
− | + | CANNOT_UNDEAD | |
− | + | NO_EAT | |
− | + | NO_DRINK | |
− | + | NO_UNIT_TYPE_COLOR | |
− | + | NO_SLEEP | |
− | + | COMMON_DOMESTIC | |
− | + | WAGON_PULLER | |
− | + | PACK_ANIMAL | |
− | + | FLIER | |
− | + | PET_EXOTIC | |
− | + | TRAINABLE | |
− | + | TRAINABLE_HUNTING | |
− | + | TRAINABLE_WAR | |
− | + | WEBBER | |
− | + | THICKWEB | |
− | + | WEBIMMUNE | |
− | + | MULTIPLE_LITTER_RARE | |
− | + | MAGMA_VISION | |
− | + | FIREIMMUNE | |
− | + | FIREIMMUNE_SUPER | |
− | + | FEMALE | |
− | + | MALE | |
− | + | NO_GENDER | |
− | + | ORIENTATION | |
− | + | LITTERSIZE | |
− | + | MAXAGE | |
− | + | GNAWER | |
− | + | DESCRIPTION | |
− | + | PETVALUE | |
− | + | PETVALUE_DIVISOR | |
− | + | BODY_SIZE | |
− | + | GRAVITATE_BODY_SIZE | |
− | + | CHANGE_BODY_SIZE_PERC | |
− | + | GAIT | |
− | + | NO_BUILD_UP | |
− | + | LAYERS_SLOW | |
− | + | STRENGTH | |
− | + | AGILITY | |
− | + | STEALTH_SLOWS | |
− | + | Unknown GAIT flag | |
− | + | WALK | |
− | + | SWIM | |
− | + | CRAWL | |
− | + | CLIMB | |
− | + | ATTACK_TRIGGER | |
− | + | MODVALUE | |
− | + | VIEWRANGE | |
− | + | BUILDINGDESTROYER | |
− | + | DIFFICULTY | |
− | + | NO_VEGETATION_PERTURB | |
− | + | GRASSTRAMPLE | |
− | + | SWIMS_LEARNED | |
− | + | SWIMS_INNATE | |
− | + | TRADE_CAPACITY | |
− | + | LAIR_HUNTER | |
− | + | LAIR_HUNTER_SPEECH | |
− | + | LAIR | |
− | + | LAIR_CHARACTERISTIC | |
− | + | HABIT | |
− | + | HABIT_NUM | |
− | + | TEST_ALL | |
− | + | BLOOD | |
− | + | SECRETION | |
− | + | CONTINUOUS | |
− | + | EXTREME_EMOTION | |
− | + | EXERTION | |
− | + | EGG_MATERIAL | |
− | + | CASTE_TILE | |
− | + | CASTE_SOLDIER_TILE | |
− | + | CASTE_GLOWTILE | |
− | + | CASTE_ALTTILE | |
− | + | CASTE_SOLDIER_ALTTILE | |
− | + | EXTRACT | |
− | + | MILKABLE | |
− | + | CONVERTED_SPOUSE | |
− | + | SPOUSE_CONVERTER | |
− | + | SPOUSE_CONVERSION_TARGET | |
− | + | MANNERISM_LAUGH | |
− | + | MANNERISM_SMILE | |
− | + | MANNERISM_WALK | |
− | + | MANNERISM_SIT | |
− | + | MANNERISM_BREATH | |
− | + | MANNERISM_POSTURE | |
− | + | MANNERISM_STRETCH | |
− | + | MANNERISM_EYELIDS | |
− | + | MANNERISM_FINGERS | |
− | + | MANNERISM_NOSE | |
− | + | MANNERISM_EAR | |
− | + | MANNERISM_HEAD | |
− | + | MANNERISM_EYES | |
− | + | MANNERISM_MOUTH | |
− | + | MANNERISM_HAIR | |
− | + | MANNERISM_KNUCKLES | |
− | + | MANNERISM_LIPS | |
− | + | MANNERISM_CHEEK | |
− | + | MANNERISM_NAILS | |
− | + | MANNERISM_FEET | |
− | + | MANNERISM_ARMS | |
− | + | MANNERISM_HANDS | |
− | + | MANNERISM_TONGUE | |
− | + | MANNERISM_LEG | |
− | + | VERMIN_BITE | |
− | + | PENETRATEPOWER | |
− | + | FISHITEM | |
− | + | VERMIN_NOROAM | |
− | + | VERMIN_NOFISH | |
− | + | VERMIN_NOTRAP | |
− | + | HOMEOTHERM | |
− | + | FIXED_TEMP | |
− | + | SKILL_RATE | |
− | + | SKILL_RUST_RATE | |
− | + | SKILL_LEARN_RATE | |
− | + | SKILL_RATES | |
− | + | SKILL_LEARN_RATES | |
− | + | SKILL_RUST_RATES | |
− | + | PHYS_ATT_RANGE | |
− | + | Attribute range not in increasing order, repaired | |
− | + | Attribute range less than | |
− | + | , repaired | |
− | + | Attribute range greater than | |
− | + | PHYS_ATT_RATES | |
− | + | PHYS_ATT_CAP_PERC | |
− | + | Attribute cap perc less than 100, set to 100 | |
− | + | MENT_ATT_RANGE | |
− | + | MENT_ATT_RATES | |
− | + | MENT_ATT_CAP_PERC | |
− | + | TISSUE_LAYER_UNDER | |
− | + | TISSUE_LAYER_OVER | |
− | + | NORMAL | |
− | + | Unknown Body Group/Relation Token(s): | |
− | + | Unknown Body Part Position Token: | |
− | + | Tissue layer not added because no BP found: | |
− | + | SELECT_TISSUE_LAYER | |
− | + | PLUS_TISSUE_LAYER | |
− | + | BODY_DETAIL_PLAN | |
− | + | Body detail plan not found: | |
− | + | ARG1 | |
− | + | ARG2 | |
− | + | ARG3 | |
− | + | ARG4 | |
− | + | ARG5 | |
− | + | SET_LAYER_TISSUE | |
− | + | TL_RELATIVE_THICKNESS | |
− | + | TL_CONNECTS | |
− | + | TL_MAJOR_ARTERIES | |
− | + | TL_HEALING_RATE | |
− | + | TL_VASCULAR | |
− | + | TL_PAIN_RECEPTORS | |
− | + | TISSUE_NAME | |
− | + | Tissue Definition | |
− | + | missing plural string | |
− | + | TISSUE_MATERIAL | |
− | + | RELATIVE_THICKNESS | |
− | + | HEALING_RATE | |
− | + | VASCULAR | |
− | + | PAIN_RECEPTORS | |
− | + | THICKENS_ON_STRENGTH | |
− | + | THICKENS_ON_ENERGY_STORAGE | |
− | + | ARTERIES | |
− | + | SCARS | |
− | + | STRUCTURAL | |
− | + | CONNECTIVE_TISSUE_ANCHOR | |
− | + | SETTABLE | |
− | + | SPLINTABLE | |
− | + | FUNCTIONAL | |
− | + | NERVOUS | |
− | + | THOUGHT | |
− | + | MUSCULAR | |
− | + | SMELL | |
− | + | HEAR | |
− | + | FLIGHT | |
− | + | BREATHE | |
− | + | SIGHT | |
− | + | CONNECTS | |
− | + | MAJOR_ARTERIES | |
− | + | INSULATION | |
− | + | COSMETIC | |
− | + | STYLEABLE | |
− | + | TISSUE_SHAPE | |
− | + | SUBORDINATE_TO_TISSUE | |
− | + | TISSUE_MAT_STATE | |
− | + | TISSUE_LEAKS | |
− | + | Tissue Template | |
− | + | TISSUE_TEMPLATE | |
− | + | Unrecognized Tissue Template Token: | |
− | + | LOCAL_PLANT_MAT | |
− | + | *** Error(s) finalizing the template | |
− | + | CV_NEW_TAG | |
− | + | CV_ADD_TAG | |
− | + | CV_REMOVE_TAG | |
− | + | CV_NEW_CTAG | |
− | + | CV_ADD_CTAG | |
− | + | CV_REMOVE_CTAG | |
− | + | CV_CONVERT_TAG | |
− | + | CV_CONVERT_CTAG | |
− | + | CVCT_MASTER | |
− | + | CVCT_TARGET | |
− | + | CVCT_REPLACEMENT | |
− | + | CREATURE_VARIATION | |
− | + | Unrecognized Creature Variation Token: | |
− | + | ADD_MATERIAL | |
− | + | needs 2 tokens: | |
− | + | ADD_TISSUE | |
− | + | BP_POSITION | |
− | + | needs 3 tokens: | |
− | + | BP_RELATION | |
− | + | needs 6 tokens: | |
− | + | BP_RELSIZE | |
− | + | BP_LAYERS | |
− | + | BP_LAYERS_UNDER | |
− | + | BP_LAYERS_OVER | |
− | + | Unrecognized Body Detail Plan Token: | |
− | + | chunk | |
− | + | chunks | |
− | + | creature_layer | |
− | + | [OBJECT:CREATURE] | |
− | + | [CREATURE: | |
− | + | UPPERBODY | |
− | + | LOWERBODY | |
− | + | HEAD | |
− | + | CON_CAT | |
− | + | CONTYPE | |
− | + | GRASP | |
− | + | STANCE | |
− | + | Unrecognized Creature Bodypart CONTYPE Token: | |
− | + | LIMB | |
− | + | THROAT | |
− | + | JOINT | |
− | + | SKELETON | |
− | + | UNDER_PRESSURE | |
− | + | TOTEMABLE | |
− | + | VERMIN_BUTCHER_ITEM | |
− | + | EMBEDDED | |
− | + | APERTURE | |
− | + | SMALL | |
− | + | INTERNAL | |
− | + | CIRCULATION | |
− | + | GUTS | |
− | + | RIGHT | |
− | + | LEFT | |
− | + | DIGIT | |
− | + | CONNECTOR | |
− | + | PREVENTS_PARENT_COLLAPSE | |
− | + | SOCKET | |
− | + | MOUTH | |
− | + | CATEGORY | |
− | + | DEFAULT_RELSIZE | |
− | + | : number capped at 32 | |
− | + | INDIVIDUAL_NAME | |
− | + | Unrecognized Creature Bodypart Token: | |
− | + | Unrecognized Creature Body Token: | |
− | + | SOLID | |
− | + | LIQUID | |
− | + | POWDER | |
− | + | SOLID_POWDER | |
− | + | PASTE | |
− | + | SOLID_PASTE | |
− | + | PRESSED | |
− | + | SOLID_PRESSED | |
− | + | ALL_SOLID | |
− | + | Unrecognized Material State Token: | |
− | + | IN_WATER | |
− | + | IN_MAGMA | |
− | + | NO_WATER | |
− | + | NO_MAGMA | |
− | + | Unrecognized Location Hint Token: | |
− | + | MAJOR_CURSE | |
− | + | GREETING | |
− | + | CLEAN_SELF | |
− | + | CLEAN_FRIEND | |
− | + | FLEEING | |
− | + | NEGATIVE_SOCIAL_RESPONSE | |
− | + | TORMENT | |
− | + | Unrecognized Usage Hint Token: | |
− | + | TRAILING_DUST_FLOW | |
− | + | TRAILING_VAPOR_FLOW | |
− | + | TRAILING_GAS_FLOW | |
− | + | SOLID_GLOB | |
− | + | LIQUID_GLOB | |
− | + | SPATTER_POWDER | |
− | + | SPATTER_LIQUID | |
− | + | UNDIRECTED_GAS | |
− | + | UNDIRECTED_VAPOR | |
− | + | UNDIRECTED_DUST | |
− | + | WEB_SPRAY | |
− | + | DRAGONFIRE | |
− | + | FIREJET | |
− | + | FIREBALL | |
− | + | WEATHER_CREEPING_GAS | |
− | + | WEATHER_CREEPING_VAPOR | |
− | + | WEATHER_CREEPING_DUST | |
− | + | WEATHER_FALLING_MATERIAL | |
− | + | UNDIRECTED_ITEM_CLOUD | |
− | + | TRAILING_ITEM_FLOW | |
− | + | Unrecognized Breath Attack Token: | |
− | + | LAW_MAKING | |
− | + | LAW_ENFORCEMENT | |
− | + | RECEIVE_DIPLOMATS | |
− | + | MEET_WORKERS | |
− | + | MANAGE_PRODUCTION | |
− | + | TRADE | |
− | + | ACCOUNTING | |
− | + | ESTABLISH_COLONY_TRADE_AGREEMENTS | |
− | + | MAKE_INTRODUCTIONS | |
− | + | MAKE_PEACE_AGREEMENTS | |
− | + | MAKE_TOPIC_AGREEMENTS | |
− | + | COLLECT_TAXES | |
− | + | ESCORT_TAX_COLLECTOR | |
− | + | EXECUTIONS | |
− | + | TAME_EXOTICS | |
− | + | RELIGION | |
− | + | ATTACK_ENEMIES | |
− | + | PATROL_TERRITORY | |
− | + | MILITARY_GOALS | |
− | + | MILITARY_STRATEGY | |
− | + | UPGRADE_SQUAD_EQUIPMENT | |
− | + | EQUIPMENT_MANIFESTS | |
− | + | SORT_AMMUNITION | |
− | + | BUILD_MORALE | |
− | + | HEALTH_MANAGEMENT | |
− | + | Unrecognized Position Responsibility Token: | |
− | + | LOYALTY | |
− | + | FAMILY | |
− | + | FRIENDSHIP | |
− | + | TRUTH | |
− | + | CUNNING | |
− | + | ELOQUENCE | |
− | + | FAIRNESS | |
− | + | DECORUM | |
− | + | TRADITION | |
− | + | ARTWORK | |
− | + | COOPERATION | |
− | + | INDEPENDENCE | |
− | + | STOICISM | |
− | + | INTROSPECTION | |
− | + | SELF_CONTROL | |
− | + | TRANQUILITY | |
− | + | HARMONY | |
− | + | MERRIMENT | |
− | + | CRAFTSMANSHIP | |
− | + | MARTIAL_PROWESS | |
− | + | SKILL | |
− | + | HARD_WORK | |
− | + | SACRIFICE | |
− | + | COMPETITION | |
− | + | PERSEVERANCE | |
− | + | PERSEVERENCE | |
− | + | LEISURE_TIME | |
− | + | COMMERCE | |
− | + | ROMANCE | |
− | + | NATURE | |
− | + | PEACE | |
− | + | Unrecognized Value Token: | |
− | + | KILL_ENTITY_MEMBER | |
− | + | KILL_NEUTRAL | |
− | + | KILL_ENEMY | |
− | + | KILL_ANIMAL | |
− | + | EAT_SAPIENT_OTHER | |
− | + | EAT_SAPIENT_KILL | |
− | + | MAKE_TROPHY_SAME_RACE | |
− | + | MAKE_TROPHY_SAPIENT | |
− | + | MAKE_TROPHY_ANIMAL | |
− | + | KILL_PLANT | |
− | + | TORTURE_AS_EXAMPLE | |
− | + | TORTURE_FOR_INFORMATION | |
− | + | TORTURE_FOR_FUN | |
− | + | TORTURE_ANIMALS | |
− | + | TREASON | |
− | + | OATH_BREAKING | |
− | + | LYING | |
− | + | VANDALISM | |
− | + | TRESPASSING | |
− | + | THEFT | |
− | + | ASSAULT | |
− | + | SLAVERY | |
− | + | Unrecognized Ethic Action Token: | |
− | + | NOT_APPLICABLE | |
− | + | REQUIRED | |
− | + | ACCEPTABLE | |
− | + | PERSONAL_MATTER | |
− | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
− | + | JUSTIFIED_IF_GOOD_REASON | |
− | + | JUSTIFIED_IF_EXTREME_REASON | |
− | + | JUSTIFIED_IF_SELF_DEFENSE | |
− | + | ONLY_IF_SANCTIONED | |
− | + | MISGUIDED | |
− | + | SHUN | |
− | + | APPALLING | |
− | + | PUNISH_REPRIMAND | |
− | + | PUNISH_SERIOUS | |
− | + | PUNISH_EXILE | |
− | + | PUNISH_CAPITAL | |
− | + | UNTHINKABLE | |
− | + | Unrecognized Ethic Response Token: | |
− | + | ROAD | |
− | + | TUNNEL | |
− | + | BRIDGE | |
− | + | WALL | |
− | + | Unrecognized World Construction Token: | |
− | + | PANTHEON | |
− | + | REGIONAL_FORCE | |
− | + | Unrecognized Religion Token: | |
− | + | SPRING | |
− | + | SUMMER | |
− | + | AUTUMN | |
− | + | WINTER | |
− | + | Unrecognized Season Token: | |
− | + | AGRICULTURE | |
− | + | ANIMALS | |
− | + | BALANCE | |
− | + | BEAUTY | |
− | + | BIRTH | |
− | + | BLIGHT | |
− | + | BOUNDARIES | |
− | + | CAVERNS | |
− | + | CHAOS | |
− | + | CHARITY | |
− | + | CHILDREN | |
− | + | COASTS | |
− | + | CONSOLATION | |
− | + | COURAGE | |
− | + | CRAFTS | |
− | + | CREATION | |
− | + | DANCE | |
− | + | DARKNESS | |
− | + | DAWN | |
− | + | DEATH | |
− | + | DEFORMITY | |
− | + | DEPRAVITY | |
− | + | DISCIPLINE | |
− | + | DISEASE | |
− | + | DREAMS | |
− | + | DUSK | |
− | + | DUTY | |
− | + | EARTH | |
− | + | FAME | |
− | + | FATE | |
− | + | FERTILITY | |
− | + | FESTIVALS | |
− | + | FIRE | |
− | + | FISH | |
− | + | FISHING | |
− | + | FOOD | |
− | + | FORGIVENESS | |
− | + | FORTRESSES | |
− | + | FREEDOM | |
− | + | GAMBLING | |
− | + | GAMES | |
− | + | GENEROSITY | |
− | + | HAPPINESS | |
− | + | HEALING | |
− | + | HOSPITALITY | |
− | + | HUNTING | |
− | + | INSPIRATION | |
− | + | JEALOUSY | |
− | + | JEWELS | |
− | + | JUSTICE | |
− | + | LABOR | |
− | + | LAKES | |
− | + | LAWS | |
− | + | LIES | |
− | + | LIGHT | |
− | + | LIGHTNING | |
− | + | LONGEVITY | |
− | + | LOVE | |
− | + | LUCK | |
− | + | LUST | |
− | + | MARRIAGE | |
− | + | MERCY | |
− | + | METALS | |
− | + | MINERALS | |
− | + | MISERY | |
− | + | MIST | |
− | + | MOON | |
− | + | MOUNTAINS | |
− | + | MUCK | |
− | + | MURDER | |
− | + | MUSIC | |
− | + | NIGHT | |
− | + | NIGHTMARES | |
− | + | OATHS | |
− | + | OCEANS | |
− | + | ORDER | |
− | + | PAINTING | |
− | + | PERSUASION | |
− | + | PLANTS | |
− | + | POETRY | |
− | + | PREGNANCY | |
− | + | RAIN | |
− | + | RAINBOWS | |
− | + | REBIRTH | |
− | + | REVELRY | |
− | + | REVENGE | |
− | + | RIVERS | |
− | + | RULERSHIP | |
− | + | RUMORS | |
− | + | SALT | |
− | + | SCHOLARSHIP | |
− | + | SEASONS | |
− | + | SILENCE | |
− | + | SONG | |
− | + | STARS | |
− | + | STORMS | |
− | + | SUICIDE | |
− | + | THRALLDOM | |
− | + | THUNDER | |
− | + | TORTURE | |
− | + | TRAVELERS | |
− | + | TREACHERY | |
− | + | TREES | |
− | + | TRICKERY | |
− | + | TWILIGHT | |
− | + | VALOR | |
− | + | VICTORY | |
− | + | VOLCANOS | |
− | + | WATER | |
− | + | WEALTH | |
− | + | WEATHER | |
− | + | WIND | |
− | + | WISDOM | |
− | + | WRITING | |
− | + | YOUTH | |
− | + | Unrecognized Sphere Token: | |
− | + | STAY_ALIVE | |
− | + | MAINTAIN_ENTITY_STATUS | |
− | + | START_A_FAMILY | |
− | + | RULE_THE_WORLD | |
− | + | CREATE_A_GREAT_WORK_OF_ART | |
− | + | CRAFT_A_MASTERWORK | |
− | + | BRING_PEACE_TO_THE_WORLD | |
− | + | BECOME_A_LEGENDARY_WARRIOR | |
− | + | MASTER_A_SKILL | |
− | + | FALL_IN_LOVE | |
− | + | SEE_THE_GREAT_NATURAL_SITES | |
− | + | IMMORTALITY | |
− | + | Unrecognized Goal Token: | |
− | + | OWN_RACE | |
− | + | Unrecognized Art Facet Token: | |
− | + | TREE | |
− | + | SHAPE | |
− | + | ITEM | |
+ | Unrecognized Art Image Element Token: | ||
+ | ART_IMAGE | ||
+ | COVERED | ||
+ | GLAZED | ||
+ | RINGS_HANGING | ||
+ | BANDS | ||
+ | SPIKES | ||
+ | ITEMSPECIFIC | ||
+ | THREAD | ||
+ | CLOTH | ||
+ | SEWN_IMAGE | ||
+ | PAGES | ||
+ | ILLUSTRATION | ||
+ | Unrecognized Item Improvement Token: | ||
+ | PLAYER_FORTRESS | ||
+ | DARK_FORTRESS | ||
+ | CAVE | ||
+ | CAVE_DETAILED | ||
+ | TREE_CITY | ||
+ | CITY | ||
+ | FORTRESS | ||
+ | MONUMENT | ||
+ | Unrecognized Site Token: | ||
+ | LAW_ENFORCE | ||
+ | TAX_ESCORT | ||
+ | ANIMATED | ||
+ | GHOST | ||
+ | ADVENTURER | ||
+ | Unrecognized Creature Texture Token: | ||
+ | MOTHER | ||
+ | FATHER | ||
+ | SPOUSE | ||
+ | DEITY | ||
+ | LOVER | ||
+ | PRISONER | ||
+ | IMPRISONER | ||
+ | MASTER | ||
+ | APPRENTICE | ||
+ | COMPANION | ||
+ | Unrecognized Historical Figure Hist Fig Link Token: | ||
+ | MERCENARY | ||
+ | FORMER_MERCENARY | ||
+ | ENEMY | ||
+ | CRIMINAL | ||
+ | MEMBER | ||
+ | FORMER_MEMBER | ||
+ | SLAVE | ||
+ | FORMER_SLAVE | ||
+ | FORMER_PRISONER | ||
+ | MINER | ||
+ | WOODWORKER | ||
+ | CARPENTER | ||
+ | BOWYER | ||
+ | WOODCUTTER | ||
+ | STONEWORKER | ||
+ | ENGRAVER | ||
+ | MASON | ||
+ | RANGER | ||
+ | ANIMAL_CARETAKER | ||
+ | ANIMAL_TRAINER | ||
+ | HUNTER | ||
+ | TRAPPER | ||
+ | ANIMAL_DISSECTOR | ||
+ | METALSMITH | ||
+ | FURNACE_OPERATOR | ||
+ | WEAPONSMITH | ||
+ | ARMORER | ||
+ | BLACKSMITH | ||
+ | METALCRAFTER | ||
+ | JEWELER | ||
+ | GEM_CUTTER | ||
+ | GEM_SETTER | ||
+ | CRAFTSMAN | ||
+ | WOODCRAFTER | ||
+ | POTTER | ||
+ | WAX_WORKER | ||
+ | STONECRAFTER | ||
+ | LEATHERWORKER | ||
+ | BONE_CARVER | ||
+ | WEAVER | ||
+ | CLOTHIER | ||
+ | GLASSMAKER | ||
+ | STRAND_EXTRACTOR | ||
+ | FISHERY_WORKER | ||
+ | FISHERMAN | ||
+ | FISH_DISSECTOR | ||
+ | FISH_CLEANER | ||
+ | FARMER | ||
+ | CHEESE_MAKER | ||
+ | MILKER | ||
+ | SHEARER | ||
+ | SPINNER | ||
+ | COOK | ||
+ | THRESHER | ||
+ | MILLER | ||
+ | BUTCHER | ||
+ | TANNER | ||
+ | DYER | ||
+ | PRESSER | ||
+ | BEEKEEPER | ||
+ | GLAZER | ||
+ | PLANTER | ||
+ | HERBALIST | ||
+ | BREWER | ||
+ | SOAP_MAKER | ||
+ | POTASH_MAKER | ||
+ | LYE_MAKER | ||
+ | WOOD_BURNER | ||
+ | ENGINEER | ||
+ | MECHANIC | ||
+ | SIEGE_ENGINEER | ||
+ | SIEGE_OPERATOR | ||
+ | PUMP_OPERATOR | ||
+ | CLERK | ||
+ | ARCHITECT | ||
+ | DOCTOR | ||
+ | DIAGNOSER | ||
+ | BONE_SETTER | ||
+ | SUTURER | ||
+ | SURGEON | ||
+ | ADMINISTRATOR | ||
+ | TRADER | ||
+ | ALCHEMIST | ||
+ | MERCHANT | ||
+ | HAMMERMAN | ||
+ | MASTER_HAMMERMAN | ||
+ | SPEARMAN | ||
+ | MASTER_SPEARMAN | ||
+ | CROSSBOWMAN | ||
+ | MASTER_CROSSBOWMAN | ||
+ | WRESTLER | ||
+ | MASTER_WRESTLER | ||
+ | AXEMAN | ||
+ | MASTER_AXEMAN | ||
+ | SWORDSMAN | ||
+ | MASTER_SWORDSMAN | ||
+ | MACEMAN | ||
+ | MASTER_MACEMAN | ||
+ | PIKEMAN | ||
+ | MASTER_PIKEMAN | ||
+ | BOWMAN | ||
+ | MASTER_BOWMAN | ||
+ | BLOWGUNMAN | ||
+ | MASTER_BLOWGUNMAN | ||
+ | RECRUIT | ||
+ | TRAINED_HUNTER | ||
+ | TRAINED_WAR | ||
+ | MASTER_THIEF | ||
+ | THIEF | ||
+ | STANDARD | ||
+ | DRUNK | ||
+ | LASHER | ||
+ | MASTER_LASHER | ||
+ | MONSTER_SLAYER | ||
+ | SCOUT | ||
+ | BEAST_HUNTER | ||
+ | SNATCHER | ||
+ | MINE | ||
+ | HAUL_STONE | ||
+ | HAUL_WOOD | ||
+ | HAUL_BODY | ||
+ | HAUL_FOOD | ||
+ | HAUL_REFUSE | ||
+ | HAUL_ITEM | ||
+ | HAUL_FURNITURE | ||
+ | HAUL_ANIMALS | ||
+ | CLEAN | ||
+ | CUTWOOD | ||
+ | DETAIL | ||
+ | ANIMALTRAIN | ||
+ | ANIMALCARE | ||
+ | DIAGNOSE | ||
+ | SURGERY | ||
+ | BONE_SETTING | ||
+ | SUTURING | ||
+ | DRESSING_WOUNDS | ||
+ | FEED_WATER_CIVILIANS | ||
+ | RECOVER_WOUNDED | ||
+ | DISSECT_VERMIN | ||
+ | LEATHER | ||
+ | CLOTHESMAKER | ||
+ | PROCESS_PLANT | ||
+ | MAKE_CHEESE | ||
+ | MILK | ||
+ | CLEAN_FISH | ||
+ | DISSECT_FISH | ||
+ | HUNT | ||
+ | SMELT | ||
+ | FORGE_WEAPON | ||
+ | FORGE_ARMOR | ||
+ | FORGE_FURNITURE | ||
+ | METAL_CRAFT | ||
+ | CUT_GEM | ||
+ | ENCRUST_GEM | ||
+ | WOOD_CRAFT | ||
+ | POTTERY | ||
+ | WAX_WORKING | ||
+ | STONE_CRAFT | ||
+ | BONE_CARVE | ||
+ | EXTRACT_STRAND | ||
+ | SIEGECRAFT | ||
+ | SIEGEOPERATE | ||
+ | POTASH_MAKING | ||
+ | LYE_MAKING | ||
+ | GLAZING | ||
+ | BURN_WOOD | ||
+ | OPERATE_PUMP | ||
+ | PRESSING | ||
+ | BEEKEEPING | ||
+ | HANDLE_VEHICLES | ||
+ | Unrecognized Labor Token: | ||
+ | Unrecognized Unit Type Token: | ||
+ | MINING | ||
+ | WOODCUTTING | ||
+ | CARPENTRY | ||
+ | DETAILSTONE | ||
+ | MASONRY | ||
+ | PROCESSFISH | ||
+ | TRAPPING | ||
+ | WEAVING | ||
+ | BREWING | ||
+ | ALCHEMY | ||
+ | CLOTHESMAKING | ||
+ | MILLING | ||
+ | PROCESSPLANTS | ||
+ | CHEESEMAKING | ||
+ | SHEARING | ||
+ | SPINNING | ||
+ | HERBALISM | ||
+ | CUTGEM | ||
+ | ENCRUSTGEM | ||
+ | WOODCRAFT | ||
+ | STONECRAFT | ||
+ | METALCRAFT | ||
+ | LEATHERWORK | ||
+ | BONECARVE | ||
+ | SWORD | ||
+ | MISC_WEAPON | ||
+ | DAGGER | ||
+ | MACE | ||
+ | HAMMER | ||
+ | SPEAR | ||
+ | CROSSBOW | ||
+ | SHIELD | ||
+ | ARMOR | ||
+ | PIKE | ||
+ | WHIP | ||
+ | BLOWGUN | ||
+ | THROW | ||
+ | MECHANICS | ||
+ | MAGIC_NATURE | ||
+ | SNEAK | ||
+ | DESIGNBUILDING | ||
+ | DRESS_WOUNDS | ||
+ | SET_BONE | ||
+ | SUTURE | ||
+ | CRUTCH_WALK | ||
+ | WOOD_BURNING | ||
+ | SOAP_MAKING | ||
+ | SWIMMING | ||
+ | NEGOTIATION | ||
+ | JUDGING_INTENT | ||
+ | APPRAISAL | ||
+ | ORGANIZATION | ||
+ | RECORD_KEEPING | ||
+ | INTIMIDATION | ||
+ | CONVERSATION | ||
+ | COMEDY | ||
+ | FLATTERY | ||
+ | CONSOLE | ||
+ | PACIFY | ||
+ | TRACKING | ||
+ | KNOWLEDGE_ACQUISITION | ||
+ | CONCENTRATION | ||
+ | SITUATIONAL_AWARENESS | ||
+ | PROSE | ||
+ | READING | ||
+ | SPEAKING | ||
+ | COORDINATION | ||
+ | LEADERSHIP | ||
+ | TEACHING | ||
+ | MELEE_COMBAT | ||
+ | RANGED_COMBAT | ||
+ | WRESTLING | ||
+ | BITE | ||
+ | GRASP_STRIKE | ||
+ | STANCE_STRIKE | ||
+ | DODGING | ||
+ | KNAPPING | ||
+ | MILITARY_TACTICS | ||
+ | CLIMBING | ||
+ | Unrecognized Skill Token: | ||
+ | AMBER | ||
+ | CORAL | ||
+ | GLASS_GREEN | ||
+ | GLASS_CLEAR | ||
+ | GLASS_CRYSTAL | ||
+ | POTASH | ||
+ | PEARLASH | ||
+ | VOMIT | ||
+ | FILTH_B | ||
+ | FILTH_Y | ||
+ | UNKNOWN_SUBSTANCE | ||
+ | GRIME | ||
+ | STONE | ||
+ | METAL | ||
+ | INORGANIC | ||
+ | COAL | ||
+ | GET_MATERIAL_FROM_REAGENT | ||
+ | Unrecognized Material Token: | ||
+ | FORCED | ||
+ | UNCOMMON | ||
+ | RARE | ||
+ | SMALLGEM | ||
+ | BLOCKS | ||
+ | ROUGH | ||
+ | BOULDER | ||
+ | WOOD | ||
+ | DOOR | ||
+ | FLOODGATE | ||
+ | HATCH_COVER | ||
+ | GRATE | ||
+ | TRACTION_BENCH | ||
+ | CHAIR | ||
+ | CHAIN | ||
+ | FLASK | ||
+ | GOBLET | ||
+ | INSTRUMENT | ||
+ | TOOL | ||
+ | WINDOW | ||
+ | CAGE | ||
+ | BARREL | ||
+ | BUCKET | ||
+ | ANIMALTRAP | ||
+ | TABLE | ||
+ | COFFIN | ||
+ | STATUE | ||
+ | SLAB | ||
+ | BOOK | ||
+ | QUERN | ||
+ | MILLSTONE | ||
+ | CORPSE | ||
+ | WEAPON | ||
+ | SHOES | ||
+ | HELM | ||
+ | GLOVES | ||
+ | ARMORSTAND | ||
+ | WEAPONRACK | ||
+ | CABINET | ||
+ | FIGURINE | ||
+ | AMULET | ||
+ | SCEPTER | ||
+ | AMMO | ||
+ | CROWN | ||
+ | RING | ||
+ | EARRING | ||
+ | BRACELET | ||
+ | ANVIL | ||
+ | CORPSEPIECE | ||
+ | MEAT | ||
+ | FISH_RAW | ||
+ | VERMIN | ||
+ | SEEDS | ||
+ | SKIN_TANNED | ||
+ | PLANT_GROWTH | ||
+ | TOTEM | ||
+ | PANTS | ||
+ | BACKPACK | ||
+ | QUIVER | ||
+ | SPLINT | ||
+ | ORTHOPEDIC_CAST | ||
+ | CRUTCH | ||
+ | CATAPULTPARTS | ||
+ | BALLISTAPARTS | ||
+ | SIEGEAMMO | ||
+ | BALLISTAARROWHEAD | ||
+ | TRAPPARTS | ||
+ | TRAPCOMP | ||
+ | DRINK | ||
+ | POWDER_MISC | ||
+ | CHEESE | ||
+ | LIQUID_MISC | ||
+ | COIN | ||
+ | GLOB | ||
+ | ROCK | ||
+ | PIPE_SECTION | ||
+ | Unrecognized Item Token: | ||
+ | VESSEL | ||
+ | MILITARY_UNIT | ||
+ | TEMPLE | ||
+ | BATTLE | ||
+ | SIEGE | ||
+ | map_rejection_log.txt | ||
+ | COKE | ||
+ | CHARCOAL | ||
+ | USE_LAVA_STONE | ||
+ | NO_MATGLOSS | ||
+ | Unrecognized Inorganic Token: | ||
+ | Unrecognized Coal Token: | ||
+ | VEIN | ||
+ | CLUSTER | ||
+ | CLUSTER_SMALL | ||
+ | CLUSTER_ONE | ||
+ | Unrecognized Inclusion Type Token: | ||
+ | West | ||
+ | East | ||
+ | North | ||
+ | South | ||
+ | Below | ||
+ | Above | ||
+ | Here | ||
+ | /Below | ||
+ | /Above | ||
+ | Leather | ||
+ | Cloth (Plant) | ||
+ | Cloth (Silk) | ||
+ | Cloth (Yarn) | ||
+ | Crafts | ||
+ | Wood | ||
+ | Pets | ||
+ | Drinks | ||
+ | Cheeses | ||
+ | Powders | ||
+ | Extracts | ||
+ | Meat | ||
+ | Fish | ||
+ | Eggs | ||
+ | Plants | ||
+ | Fruit and Nuts | ||
+ | Garden Vegetables | ||
+ | Meat/Fish Recipes | ||
+ | Other Recipes | ||
+ | Metal Bars | ||
+ | Small Cut Gems | ||
+ | Large Cut Gems | ||
+ | Stone Blocks | ||
+ | Seeds | ||
+ | Anvils | ||
+ | Weapons | ||
+ | Training Weapons | ||
+ | Bodywear | ||
+ | Ammo | ||
+ | Trap Components | ||
+ | Digging Implements | ||
+ | Headwear | ||
+ | Handwear | ||
+ | Footwear | ||
+ | Legwear | ||
+ | Shields | ||
+ | Toys | ||
+ | Tools | ||
+ | Instruments | ||
+ | Stone | ||
+ | Sand | ||
+ | Clay | ||
+ | Cages | ||
+ | Bags (Leather) | ||
+ | Bags (Plant) | ||
+ | Bags (Silk) | ||
+ | Bags (Yarn) | ||
+ | Thread (Plant) | ||
+ | Thread (Silk) | ||
+ | Thread (Yarn) | ||
+ | Ropes (Plant) | ||
+ | Ropes (Silk) | ||
+ | Ropes (Yarn) | ||
+ | Barrels | ||
+ | Miscellaneous | ||
+ | Flasks/Waterskins | ||
+ | Quivers | ||
+ | Backpacks | ||
+ | Buckets | ||
+ | Splints | ||
+ | Crutches | ||
+ | None | ||
+ | Dungeon Commander | ||
+ | Insane Mood | ||
+ | Undead Hunt | ||
+ | Sieger Patrol | ||
+ | Maraud Target | ||
+ | Sieger Basepoint | ||
+ | Sieger Mill | ||
+ | Ambush Patrol | ||
+ | Marauder Mill | ||
+ | Wilderness Curious Wander | ||
+ | Wilderness Curious Steal Target | ||
+ | Wilderness Roamer | ||
+ | Pattern Patrol | ||
+ | Inactive Marauder | ||
+ | Owner | ||
+ | Commander | ||
+ | Chained Animal | ||
+ | Meeting Location | ||
+ | Meeting Location Building | ||
+ | Vermin Hunting | ||
+ | Seek Commander | ||
+ | Return to Base | ||
+ | Mill Anywhere | ||
+ | Mill Building | ||
+ | Move to Site | ||
+ | Claim Site | ||
+ | Head for Edge | ||
+ | Milling Flood | ||
+ | Milling Burrow | ||
+ | Squad Move | ||
+ | Squad Kill List | ||
+ | Squad Patrol | ||
+ | Squad Defend Burrow | ||
+ | Squad Defend Burrow From Target | ||
+ | Lair Hunter | ||
+ | Graze | ||
+ | Guard | ||
+ | Alarm | ||
+ | Wait Order | ||
+ | Nonsense | ||
+ | Come to Job Building | ||
+ | Valid Pond Dump Unit | ||
+ | Valid Pond Dump | ||
+ | Conflict Defense | ||
+ | Adventure Move | ||
+ | Charge Attack | ||
+ | Thief Target | ||
+ | Check Chest | ||
+ | Sleep Bed | ||
+ | Sleep Barracks | ||
+ | Sleep Ground | ||
+ | Leave Wall | ||
+ | Flee Terrain | ||
+ | Tax Room | ||
+ | Guard Taxes | ||
+ | Ransack Taxes | ||
+ | Get Empty Sand Bag | ||
+ | Sand Zone | ||
+ | Clay Zone | ||
+ | Colony to Install | ||
+ | Return Colony To Install | ||
+ | Grab Cage | ||
+ | Uncage Animal | ||
+ | Capture Small Pet | ||
+ | Grab Cage Unit | ||
+ | Grab Milk Unit | ||
+ | Go to Milk Station | ||
+ | Grab Shear Unit | ||
+ | Go to Shear Station | ||
+ | Lay Egg/Nest Box | ||
+ | Go to Cage | ||
+ | Grab Animal Trap | ||
+ | Cage Vermin | ||
+ | Grab Unfill Bucket | ||
+ | Seek Fill Bucket | ||
+ | Seek Patient for Carry | ||
+ | Seek Patient for Diagnosis | ||
+ | Seek Patient for Immobilize Break | ||
+ | Seek Patient for Crutch | ||
+ | Seek Patient for Suturing | ||
+ | Seek Patient for Dress Wound | ||
+ | Seek Surgery Site | ||
+ | Carry Patient to Bed | ||
+ | Seek Give Water Bucket | ||
+ | Seek Job Item | ||
+ | Seek Unit For Item Drop | ||
+ | Seek Unit For Job | ||
+ | Seek Building For Item Drop | ||
+ | Seek Building For Job | ||
+ | Seek Splint | ||
+ | Seek Crutch | ||
+ | Seek Suture Thread | ||
+ | Seek Dressing Cloth | ||
+ | Go to Give Water Target | ||
+ | Seek Food for Target | ||
+ | Seek Target for Food | ||
+ | Seek Animal for Slaughter | ||
+ | Seek Slaughter Building | ||
+ | Seek Animal for Chain | ||
+ | Seek Chain for Animal | ||
+ | Seek Cage for Unchain | ||
+ | Seek Animal for Unchain | ||
+ | Grab Food for Taming | ||
+ | Seek Animal for Taming | ||
+ | Seek Drink Item | ||
+ | Seek Food Item | ||
+ | Seek Eating Chair | ||
+ | Seek Eating Chair 2 | ||
+ | Seek Bad Mood Building | ||
+ | Set Glass Mood Building | ||
+ | Set Mood Building | ||
+ | Seek Fell Victim | ||
+ | Clean Building Site | ||
+ | Reset Priority Goal | ||
+ | Main Job Building | ||
+ | Drop Off Job Items | ||
+ | Grab Job Resources | ||
+ | Work at Building | ||
+ | Grab Uniform | ||
+ | Grab Clothing | ||
+ | Grab Weapon | ||
+ | Grab Ammunition | ||
+ | Grab Shield | ||
+ | Grab Armor | ||
+ | Grab Helm | ||
+ | Grab Boots | ||
+ | Grab Gloves | ||
+ | Grab Pants | ||
+ | Grab Quiver | ||
+ | Grab Backpack | ||
+ | Grab Waterskin | ||
+ | Start Hunt | ||
+ | Start Fish | ||
+ | Clean | ||
+ | Hunt Vermin | ||
+ | Patrol | ||
+ | Squad Station | ||
+ | Seek Infant | ||
+ | Shop Specific | ||
+ | Mill in Shop | ||
+ | Go to Shop | ||
+ | Seek Training Ammunition | ||
+ | Archery Training Site | ||
+ | Sparring Partner | ||
+ | Sparring Site | ||
+ | Attend Party | ||
+ | Seek Artifact | ||
+ | Grab Ammunition for Building | ||
+ | Seek Building for Ammunition | ||
+ | Seek Item for Storage | ||
+ | Store Item | ||
+ | Grab Kill | ||
+ | Grab Execution Weapon | ||
+ | Drop Kill at Butcher | ||
+ | Drop Kill out Front | ||
+ | Go to Beating Target | ||
+ | Seek Kidnap Victim | ||
+ | Seek Blood Suck Victim | ||
+ | Seek Sheriff | ||
+ | Seek Hunting Target | ||
+ | Seek Target Mechanism | ||
+ | Seek Target for Mechanism | ||
+ | Seek Mechanism for Trigger | ||
+ | Seek Trigger for Mechanism | ||
+ | Seek Trap for Vermin Catch | ||
+ | Seek Vermin for Catching | ||
+ | Seek Vermin Catch Location | ||
+ | Wander Vermin Catch Location | ||
+ | Seek Vermin for Hunting | ||
+ | Seek Vermin Hunting Spot | ||
+ | Wander Vermin Hunting Spot | ||
+ | Seek Fish Trap | ||
+ | Seek Fish Catch Location | ||
+ | Seek Well for Water | ||
+ | Seek Drink Area for Water | ||
+ | Upgrade Squad Equipment | ||
+ | Prepare Equipment Manifests | ||
+ | Wander Depot | ||
+ | Seek Update Office | ||
+ | Seek Manage Office | ||
+ | Assigned Building Job | ||
+ | Chase Opponent | ||
+ | Chase Opponent Flood | ||
+ | Chase Opponent (Same Square) | ||
+ | Flee from Opponent | ||
+ | Attack Building | ||
+ | Start Bed Carry | ||
+ | Start Give Food Water | ||
+ | Start Medical Aid | ||
+ | Seek Station Flood | ||
+ | Seek Station | ||
+ | Train Animal | ||
+ | Start Water Job Well | ||
+ | Start Water Job Drink Area | ||
+ | Start Eat Job | ||
+ | Scheduled Meal | ||
+ | Scheduled Sleep Bed | ||
+ | Scheduled Sleep Ground | ||
+ | Rest | ||
+ | Remove Construction | ||
+ | Chop | ||
+ | Detail | ||
+ | Gather Plant | ||
+ | Mischief | ||
+ | Rest (Recovered) | ||
+ | Rest (Reset) | ||
+ | Combat Training | ||
+ | Skill Demonstration | ||
+ | Individual Skill Drill | ||
+ | Guard Path | ||
+ | Harass | ||
+ | Site Walk | ||
+ | Site Walk to Building | ||
+ | Army Walk | ||
+ | Reunion | ||
+ | PRIMITIVE | ||
+ | FLOWERY | ||
+ | UGLY | ||
+ | BOUNDARY | ||
+ | NAME_CAVE | ||
+ | VIOLENT | ||
+ | WILD | ||
+ | ASSERTIVE | ||
+ | ARTIFICE | ||
+ | MYSTERY | ||
+ | LEADER | ||
+ | DOMESTIC | ||
+ | MYTHIC | ||
+ | FESTIVAL | ||
+ | SUBORDINATE | ||
+ | NEGATIVE | ||
+ | NEGATOR | ||
+ | PROTECT | ||
+ | NAME_LAKE | ||
+ | RESTRAIN | ||
+ | ROMANTIC | ||
+ | NAME_MOUNTAINS | ||
+ | NAME_OCEAN | ||
+ | TRAVEL | ||
+ | NAME_FOREST | ||
+ | NAME_VOLCANO | ||
+ | agricultural | ||
+ | animal | ||
+ | artistic | ||
+ | balanced | ||
+ | beautiful | ||
+ | birthing | ||
+ | blighted | ||
+ | delineated | ||
+ | cavernous | ||
+ | chaotic | ||
+ | charitable | ||
+ | child-like | ||
+ | coastal | ||
+ | consoling | ||
+ | courageous | ||
+ | crafted | ||
+ | created | ||
+ | dancing | ||
+ | dark | ||
+ | dawning | ||
+ | noon-time | ||
+ | deformed | ||
+ | depraved | ||
+ | disciplined | ||
+ | diseased | ||
+ | dreaming | ||
+ | dusklight | ||
+ | dutiful | ||
+ | earthen | ||
+ | familial | ||
+ | famous | ||
+ | fated | ||
+ | fertile | ||
+ | festive | ||
+ | fiery | ||
+ | fish | ||
+ | baked | ||
+ | forgiving | ||
+ | protected | ||
+ | free | ||
+ | gambling | ||
+ | playful | ||
+ | generous | ||
+ | happy | ||
+ | healing | ||
+ | hospitable | ||
+ | hunting | ||
+ | inspired | ||
+ | jealous | ||
+ | jeweled | ||
+ | just | ||
+ | laboring | ||
+ | rigid | ||
+ | deceitful | ||
+ | shining | ||
+ | electrical | ||
+ | long-lived | ||
+ | loving | ||
+ | loyal | ||
+ | lucky | ||
+ | lustful | ||
+ | married | ||
+ | merciful | ||
+ | metal | ||
+ | crystal | ||
+ | miserable | ||
+ | misty | ||
+ | moonlit | ||
+ | mountainous | ||
+ | muddy | ||
+ | murderous | ||
+ | lyrical | ||
+ | natural | ||
+ | nightmarish | ||
+ | sworn | ||
+ | oceanic | ||
+ | ordered | ||
+ | painted | ||
+ | peaceful | ||
+ | persuasive | ||
+ | leafy | ||
+ | poetic | ||
+ | pregnant | ||
+ | rainy | ||
+ | colorful | ||
+ | reborn | ||
+ | joyous | ||
+ | vengeful | ||
+ | flowing | ||
+ | lordly | ||
+ | whispering | ||
+ | sacrificial | ||
+ | salty | ||
+ | scholarly | ||
+ | seasonal | ||
+ | silent | ||
+ | cloudy | ||
+ | singing | ||
+ | wordy | ||
+ | starry | ||
+ | stormy | ||
+ | strong | ||
+ | hopeless | ||
+ | sunny | ||
+ | thieving | ||
+ | enslaved | ||
+ | thunderous | ||
+ | wicked | ||
+ | enterprising | ||
+ | traveling | ||
+ | treacherous | ||
+ | wooden | ||
+ | tricky | ||
+ | twilight | ||
+ | valorous | ||
+ | victorious | ||
+ | volcanic | ||
+ | warring | ||
+ | watery | ||
+ | wealthy | ||
+ | windy | ||
+ | wise | ||
+ | lettered | ||
+ | young | ||
+ | no sphere | ||
+ | farming | ||
+ | animals | ||
+ | balance | ||
+ | beauty | ||
+ | birth | ||
+ | blight | ||
+ | boundaries | ||
+ | caverns | ||
+ | chaos | ||
+ | charity | ||
+ | children | ||
+ | coasts | ||
+ | consolation | ||
+ | courage | ||
+ | crafts | ||
+ | creation | ||
+ | dance | ||
+ | darkness | ||
+ | deformity | ||
+ | depravity | ||
+ | discipline | ||
+ | disease | ||
+ | dreams | ||
+ | dusk | ||
+ | earth | ||
+ | fame | ||
+ | fate | ||
+ | fertility | ||
+ | festivals | ||
+ | fire | ||
+ | fishing | ||
+ | food | ||
+ | forgiveness | ||
+ | fortresses | ||
+ | freedom | ||
+ | games | ||
+ | generosity | ||
+ | happiness | ||
+ | hospitality | ||
+ | inspiration | ||
+ | jealousy | ||
+ | jewels | ||
+ | justice | ||
+ | lakes | ||
+ | laws | ||
+ | lies | ||
+ | light | ||
+ | lightning | ||
+ | longevity | ||
+ | loyalty | ||
+ | luck | ||
+ | lust | ||
+ | marriage | ||
+ | mercy | ||
+ | metals | ||
+ | minerals | ||
+ | misery | ||
+ | mist | ||
+ | moon | ||
+ | mountains | ||
+ | muck | ||
+ | music | ||
+ | nightmares | ||
+ | oaths | ||
+ | oceans | ||
+ | painting | ||
+ | persuasion | ||
+ | plants | ||
+ | poetry | ||
+ | pregnancy | ||
+ | rain | ||
+ | rainbows | ||
+ | rebirth | ||
+ | revelry | ||
+ | revenge | ||
+ | rivers | ||
+ | rulership | ||
+ | rumors | ||
+ | sacrifice | ||
+ | salt | ||
+ | scholarship | ||
+ | seasons | ||
+ | silence | ||
+ | song | ||
+ | speech | ||
+ | stars | ||
+ | storms | ||
+ | strength | ||
+ | suicide | ||
+ | thralldom | ||
+ | thunder | ||
+ | travelers | ||
+ | treachery | ||
+ | trees | ||
+ | trickery | ||
+ | truth | ||
+ | valor | ||
+ | victory | ||
+ | volcanos | ||
+ | water | ||
+ | wealth | ||
+ | wind | ||
+ | wisdom | ||
+ | writing | ||
+ | youth | ||
+ | agriculture | ||
+ | paved outdoor area | ||
+ | uneven pillars | ||
+ | square of pillars | ||
+ | pillars on the perimeter | ||
+ | upper floors | ||
+ | lower floors | ||
+ | water pool | ||
+ | lava pool | ||
+ | stagnant pool | ||
+ | open structure | ||
+ | paved indoor areas | ||
+ | detailed surfaces | ||
+ | no architectural element | ||
+ | MOUNTAIN | ||
+ | GLACIER | ||
+ | TUNDRA | ||
+ | SWAMP_TEMPERATE_FRESHWATER | ||
+ | SWAMP_TEMPERATE_SALTWATER | ||
+ | MARSH_TEMPERATE_FRESHWATER | ||
+ | MARSH_TEMPERATE_SALTWATER | ||
+ | SWAMP_TROPICAL_FRESHWATER | ||
+ | SWAMP_TROPICAL_SALTWATER | ||
+ | SWAMP_MANGROVE | ||
+ | MARSH_TROPICAL_FRESHWATER | ||
+ | MARSH_TROPICAL_SALTWATER | ||
+ | FOREST_TAIGA | ||
+ | TAIGA | ||
+ | FOREST_TEMPERATE_CONIFER | ||
+ | FOREST_TEMPERATE_BROADLEAF | ||
+ | FOREST_TROPICAL_CONIFER | ||
+ | FOREST_TROPICAL_DRY_BROADLEAF | ||
+ | FOREST_TROPICAL_MOIST_BROADLEAF | ||
+ | GRASSLAND_TEMPERATE | ||
+ | SAVANNA_TEMPERATE | ||
+ | SHRUBLAND_TEMPERATE | ||
+ | GRASSLAND_TROPICAL | ||
+ | SAVANNA_TROPICAL | ||
+ | SHRUBLAND_TROPICAL | ||
+ | DESERT_BADLAND | ||
+ | DESERT_ROCK | ||
+ | DESERT_SAND | ||
+ | OCEAN_TROPICAL | ||
+ | OCEAN_TEMPERATE | ||
+ | OCEAN_ARCTIC | ||
+ | POOL_TEMPERATE_FRESHWATER | ||
+ | POOL_TEMPERATE_BRACKISHWATER | ||
+ | POOL_TEMPERATE_SALTWATER | ||
+ | POOL_TROPICAL_FRESHWATER | ||
+ | POOL_TROPICAL_BRACKISHWATER | ||
+ | POOL_TROPICAL_SALTWATER | ||
+ | LAKE_TEMPERATE_FRESHWATER | ||
+ | LAKE_TEMPERATE_BRACKISHWATER | ||
+ | LAKE_TEMPERATE_SALTWATER | ||
+ | LAKE_TROPICAL_FRESHWATER | ||
+ | LAKE_TROPICAL_BRACKISHWATER | ||
+ | LAKE_TROPICAL_SALTWATER | ||
+ | RIVER_TEMPERATE_FRESHWATER | ||
+ | RIVER_TEMPERATE_BRACKISHWATER | ||
+ | RIVER_TEMPERATE_SALTWATER | ||
+ | RIVER_TROPICAL_FRESHWATER | ||
+ | RIVER_TROPICAL_BRACKISHWATER | ||
+ | RIVER_TROPICAL_SALTWATER | ||
+ | SUBTERRANEAN_WATER | ||
+ | SUBTERRANEAN_CHASM | ||
+ | SUBTERRANEAN_LAVA | ||
+ | ALL_MAIN | ||
+ | ANY_LAND | ||
+ | ANY_OCEAN | ||
+ | ANY_LAKE | ||
+ | ANY_TEMPERATE_LAKE | ||
+ | ANY_TROPICAL_LAKE | ||
+ | ANY_RIVER | ||
+ | ANY_TEMPERATE_RIVER | ||
+ | ANY_TROPICAL_RIVER | ||
+ | ANY_POOL | ||
+ | NOT_FREEZING | ||
+ | ANY_TEMPERATE | ||
+ | ANY_TROPICAL | ||
+ | ANY_FOREST | ||
+ | ANY_SHRUBLAND | ||
+ | ANY_GRASSLAND | ||
+ | ANY_SAVANNA | ||
+ | ANY_TEMPERATE_FOREST | ||
+ | ANY_TROPICAL_FOREST | ||
+ | ANY_TEMPERATE_BROADLEAF | ||
+ | ANY_TROPICAL_BROADLEAF | ||
+ | ANY_WETLAND | ||
+ | ANY_TROPICAL_WETLAND | ||
+ | ANY_TEMPERATE_WETLAND | ||
+ | ANY_TROPICAL_MARSH | ||
+ | ANY_TEMPERATE_MARSH | ||
+ | ANY_TROPICAL_SWAMP | ||
+ | ANY_TEMPERATE_SWAMP | ||
+ | ANY_DESERT | ||
+ | Unrecognized Biome Token: | ||
+ | wives | ||
+ | eldest son | ||
+ | second eldest son | ||
+ | third eldest son | ||
+ | fourth eldest son | ||
+ | fifth eldest son | ||
+ | sixth eldest son | ||
+ | seventh eldest son | ||
+ | eighth eldest son | ||
+ | ninth eldest son | ||
+ | tenth eldest son | ||
+ | youngest son | ||
+ | only son | ||
+ | eldest daughter | ||
+ | second eldest daughter | ||
+ | third eldest daughter | ||
+ | fourth eldest daughter | ||
+ | fifth eldest daughter | ||
+ | sixth eldest daughter | ||
+ | seventh eldest daughter | ||
+ | eighth eldest daughter | ||
+ | ninth eldest daughter | ||
+ | tenth eldest daughter | ||
+ | only daughter | ||
+ | youngest daughter | ||
+ | eldest child | ||
+ | second eldest child | ||
+ | third eldest child | ||
+ | fourth eldest child | ||
+ | fifth eldest child | ||
+ | sixth eldest child | ||
+ | seventh eldest child | ||
+ | eighth eldest child | ||
+ | ninth eldest child | ||
+ | tenth eldest child | ||
+ | youngest child | ||
+ | only child | ||
+ | paternal grandmother | ||
+ | paternal grandfather | ||
+ | maternal grandmother | ||
+ | maternal grandfather | ||
+ | older brother | ||
+ | older sister | ||
+ | older sibling | ||
+ | younger brother | ||
+ | younger sister | ||
+ | younger sibling | ||
+ | no relationship | ||
+ | SWAMP | ||
+ | DESERT | ||
+ | FOREST | ||
+ | OCEAN | ||
+ | LAKE | ||
+ | GRASSLAND | ||
+ | HILLS | ||
+ | Unrecognized Region Type Token: | ||
+ | Wetland | ||
+ | Desert | ||
+ | Forest | ||
+ | Mountains | ||
+ | Ocean | ||
+ | Lake | ||
+ | Glacier | ||
+ | Tundra | ||
+ | Grassland | ||
+ | Hills | ||
+ | FIRED_MAT | ||
+ | TOUGHNESS | ||
+ | ENDURANCE | ||
+ | RECUPERATION | ||
+ | DISEASE_RESISTANCE | ||
+ | Unrecognized Physical Attribute Token: | ||
+ | ANALYTICAL_ABILITY | ||
+ | FOCUS | ||
+ | WILLPOWER | ||
+ | CREATIVITY | ||
+ | INTUITION | ||
+ | PATIENCE | ||
+ | MEMORY | ||
+ | LINGUISTIC_ABILITY | ||
+ | SPATIAL_SENSE | ||
+ | MUSICALITY | ||
+ | KINESTHETIC_SENSE | ||
+ | EMPATHY | ||
+ | SOCIAL_AWARENESS | ||
+ | Unrecognized Mental Attribute Token: | ||
+ | Unrecognized Body Part Flag Token: | ||
+ | FRONT | ||
+ | BACK | ||
+ | SIDES | ||
+ | BOTTOM | ||
+ | Unrecognized Body Part Position Token: | ||
+ | AROUND | ||
+ | SURROUNDED_BY | ||
+ | ABOVE | ||
+ | BELOW | ||
+ | IN_FRONT | ||
+ | BEHIND | ||
+ | CLEANS | ||
+ | CLEANED_BY | ||
+ | Unrecognized Body Part Relation Token: | ||
+ | TYPE | ||
+ | TOKEN | ||
+ | BY_TYPE | ||
+ | BY_TOKEN | ||
+ | BY_CATEGORY | ||
+ | BYTYPE | ||
+ | BYTOKEN | ||
+ | BYCATEGORY | ||
+ | Unrecognized Body Part Group Token: | ||
+ | HEIGHT | ||
+ | BROADNESS | ||
+ | LENGTH | ||
+ | CLOSE_SET | ||
+ | DEEP_SET | ||
+ | HIGH_POSITION | ||
+ | LARGE_IRIS | ||
+ | WRINKLY | ||
+ | CURLY | ||
+ | CONVEX | ||
+ | DENSE | ||
+ | THICKNESS | ||
+ | UPTURNED | ||
+ | SPLAYED_OUT | ||
+ | HANGING_LOBES | ||
+ | GAPS | ||
+ | HIGH_CHEEKBONES | ||
+ | BROAD_CHIN | ||
+ | JUTTING_CHIN | ||
+ | SQUARE_CHIN | ||
+ | ROUND_VS_NARROW | ||
+ | GREASY | ||
+ | DEEP_VOICE | ||
+ | RASPY_VOICE | ||
+ | Unrecognized Appearance Modifier Token: | ||
+ | DAILY | ||
+ | WEEKLY | ||
+ | MONTHLY | ||
+ | YEARLY | ||
+ | Unrecognized Appearance Modifier Rate Scale Token: | ||
+ | FADE | ||
+ | ROOT | ||
+ | Unrecognized Replacement Method Token: | ||
+ | MONOTONE | ||
+ | STRIPES | ||
+ | IRIS_EYE | ||
+ | SPOTS | ||
+ | PUPIL_EYE | ||
+ | MOTTLED | ||
+ | Unrecognized Pattern Token: | ||
+ | LAYER | ||
+ | STRANDS | ||
+ | FEATHERS | ||
+ | SCALES | ||
+ | CUSTOM | ||
+ | Unrecognized Tissue Shape Token: | ||
+ | DOMINANT_LESS | ||
+ | DOMINANT_MORE | ||
+ | Unrecognized Genetic Model Token: | ||
+ | REACHED_PEAK | ||
+ | ERA_CHANGE | ||
+ | ENDGAME_EVENT_1 | ||
+ | ENDGAME_EVENT_2 | ||
+ | FEATURE_DISCOVERY | ||
+ | STRUCK_DEEP_METAL | ||
+ | STRUCK_MINERAL | ||
+ | STRUCK_ECONOMIC_MINERAL | ||
+ | COMBAT_TWIST_WEAPON | ||
+ | COMBAT_LET_ITEM_DROP | ||
+ | COMBAT_START_CHARGE | ||
+ | COMBAT_SURPRISE_CHARGE | ||
+ | COMBAT_JUMP_DODGE_PROJ | ||
+ | COMBAT_JUMP_DODGE_STRIKE | ||
+ | COMBAT_DODGE | ||
+ | COMBAT_COUNTERSTRIKE | ||
+ | COMBAT_BLOCK | ||
+ | COMBAT_PARRY | ||
+ | COMBAT_CHARGE_COLLISION | ||
+ | COMBAT_CHARGE_DEFENDER_TUMBLES | ||
+ | COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | ||
+ | COMBAT_CHARGE_ATTACKER_TUMBLES | ||
+ | COMBAT_CHARGE_ATTACKER_BOUNCE_BACK | ||
+ | COMBAT_CHARGE_TANGLE_TOGETHER | ||
+ | COMBAT_CHARGE_TANGLE_TUMBLE | ||
+ | COMBAT_CHARGE_RUSH_BY | ||
+ | COMBAT_CHARGE_MANAGE_STOP | ||
+ | COMBAT_CHARGE_OBSTACLE_SLAM | ||
+ | COMBAT_WRESTLE_LOCK | ||
+ | COMBAT_WRESTLE_CHOKEHOLD | ||
+ | COMBAT_WRESTLE_TAKEDOWN | ||
+ | COMBAT_WRESTLE_THROW | ||
+ | COMBAT_WRESTLE_RELEASE_LOCK | ||
+ | COMBAT_WRESTLE_RELEASE_CHOKE | ||
+ | COMBAT_WRESTLE_RELEASE_GRIP | ||
+ | COMBAT_WRESTLE_STRUGGLE | ||
+ | COMBAT_WRESTLE_RELEASE_LATCH | ||
+ | COMBAT_WRESTLE_STRANGLE_KO | ||
+ | COMBAT_WRESTLE_ADJUST_GRIP | ||
+ | COMBAT_GRAB_TEAR | ||
+ | COMBAT_STRIKE_DETAILS | ||
+ | COMBAT_STRIKE_DETAILS_2 | ||
+ | COMBAT_EVENT_ENRAGED | ||
+ | COMBAT_EVENT_STUCKIN | ||
+ | COMBAT_EVENT_LATCH_BP | ||
+ | COMBAT_EVENT_LATCH_GENERAL | ||
+ | COMBAT_EVENT_PROPELLED_AWAY | ||
+ | COMBAT_EVENT_KNOCKED_OUT | ||
+ | COMBAT_EVENT_STUNNED | ||
+ | COMBAT_EVENT_WINDED | ||
+ | COMBAT_EVENT_NAUSEATED | ||
+ | MIGRANT_ARRIVAL_NAMED | ||
+ | MIGRANT_ARRIVAL | ||
+ | DIG_CANCEL_WARM | ||
+ | DIG_CANCEL_DAMP | ||
+ | AMBUSH_DEFENDER | ||
+ | AMBUSH_RESIDENT | ||
+ | AMBUSH_THIEF | ||
+ | AMBUSH_THIEF_SUPPORT_SKULKING | ||
+ | AMBUSH_THIEF_SUPPORT_NATURE | ||
+ | AMBUSH_THIEF_SUPPORT | ||
+ | AMBUSH_MISCHIEVIOUS | ||
+ | AMBUSH_MISCHIEVOUS | ||
+ | AMBUSH_SNATCHER | ||
+ | AMBUSH_SNATCHER_SUPPORT | ||
+ | AMBUSH_AMBUSHER_NATURE | ||
+ | AMBUSH_AMBUSHER | ||
+ | AMBUSH_INJURED | ||
+ | AMBUSH_OTHER | ||
+ | AMBUSH_INCAPACITATED | ||
+ | FOUND_TRAP | ||
+ | CARAVAN_ARRIVAL | ||
+ | NOBLE_ARRIVAL | ||
+ | D_MIGRANTS_ARRIVAL | ||
+ | D_MIGRANT_ARRIVAL | ||
+ | D_MIGRANT_ARRIVAL_DISCOURAGED | ||
+ | D_NO_MIGRANT_ARRIVAL | ||
+ | ANIMAL_TRAP_CATCH | ||
+ | ANIMAL_TRAP_ROBBED | ||
+ | MISCHIEF_LEVER | ||
+ | MISCHIEF_PLATE | ||
+ | MISCHIEF_CAGE | ||
+ | MISCHIEF_CHAIN | ||
+ | DIPLOMAT_ARRIVAL | ||
+ | LIAISON_ARRIVAL | ||
+ | TRADE_DIPLOMAT_ARRIVAL | ||
+ | CAVE_COLLAPSE | ||
+ | BIRTH_CITIZEN | ||
+ | BIRTH_ANIMAL | ||
+ | STRANGE_MOOD | ||
+ | MADE_ARTIFACT | ||
+ | NAMED_ARTIFACT | ||
+ | ITEM_ATTACHMENT | ||
+ | VERMIN_CAGE_ESCAPE | ||
+ | TRIGGER_WEB | ||
+ | MOOD_BUILDING_CLAIMED | ||
+ | ARTIFACT_BEGUN | ||
+ | MEGABEAST_ARRIVAL | ||
+ | FORT_POSITION_SUCCESSION | ||
+ | BERSERK_CITIZEN | ||
+ | MAGMA_DEFACES_ENGRAVING | ||
+ | ENGRAVING_MELTS | ||
+ | MASTERPIECE_ARCHITECTURE | ||
+ | MASTERPIECE_CONSTRUCTION | ||
+ | MASTER_ARCHITECTURE_LOST | ||
+ | MASTER_CONSTRUCTION_LOST | ||
+ | ADV_AWAKEN | ||
+ | ADV_SLEEP_INTERRUPTED | ||
+ | ADV_REACTION_PRODUCTS | ||
+ | CANCEL_JOB | ||
+ | ADV_CREATURE_DEATH | ||
+ | CITIZEN_DEATH | ||
+ | PET_DEATH | ||
+ | CITIZEN_MISSING | ||
+ | PET_MISSING | ||
+ | FALL_OVER | ||
+ | CAUGHT_IN_FLAMES | ||
+ | CAUGHT_IN_WEB | ||
+ | UNIT_PROJECTILE_SLAM_BLOW_APART | ||
+ | UNIT_PROJECTILE_SLAM | ||
+ | UNIT_PROJECTILE_SLAM_INTO_UNIT | ||
+ | LOSE_HOLD_OF_ITEM | ||
+ | REGAIN_CONSCIOUSNESS | ||
+ | FREE_FROM_WEB | ||
+ | PARALYZED | ||
+ | OVERCOME_PARALYSIS | ||
+ | NOT_STUNNED | ||
+ | EXHAUSTION | ||
+ | PAIN_KO | ||
+ | BREAK_GRIP | ||
+ | NO_BREAK_GRIP | ||
+ | BLOCK_FIRE | ||
+ | BREATHE_FIRE | ||
+ | SHOOT_WEB | ||
+ | PULL_OUT_DROP | ||
+ | STAND_UP | ||
+ | MARTIAL_TRANCE | ||
+ | MAT_BREATH | ||
+ | NIGHT_ATTACK_STARTS | ||
+ | NIGHT_ATTACK_ENDS | ||
+ | NIGHT_ATTACK_TRAVEL | ||
+ | GHOST_ATTACK | ||
+ | TRAVEL_SITE_DISCOVERY | ||
+ | TRAVEL_SITE_BUMP | ||
+ | ADVENTURE_INTRO | ||
+ | CREATURE_SOUND | ||
+ | MECHANISM_SOUND | ||
+ | CREATURE_STEALS_OBJECT | ||
+ | BODY_TRANSFORMATION | ||
+ | INTERACTION_ACTOR | ||
+ | INTERACTION_TARGET | ||
+ | UNDEAD_ATTACK | ||
+ | REGULAR_CONVERSATION | ||
+ | CONFLICT_CONVERSATION | ||
+ | STRANGE_RAIN_SNOW | ||
+ | STRANGE_CLOUD | ||
+ | SIMPLE_ANIMAL_ACTION | ||
+ | FLOUNDER_IN_LIQUID | ||
+ | TRAINING_DOWN_TO_SEMI_WILD | ||
+ | TRAINING_FULL_REVERSION | ||
+ | ANIMAL_TRAINING_KNOWLEDGE | ||
+ | SKIP_ON_LIQUID | ||
+ | DODGE_FLYING_OBJECT | ||
+ | FLAME_HIT | ||
+ | EMBRACE | ||
+ | BANDIT_EMPTY_CONTAINER | ||
+ | BANDIT_GRAB_ITEM | ||
+ | COMBAT_EVENT_ATTACK_INTERRUPTED | ||
+ | COMBAT_WRESTLE_CATCH_ATTACK | ||
+ | FAIL_TO_GRAB_SURFACE | ||
+ | LOSE_HOLD_OF_SURFACE | ||
+ | TRAVEL_COMPLAINT | ||
+ | LOSE_EMOTION | ||
+ | REORGANIZE_POSSESSIONS | ||
+ | PUSH_ITEM | ||
+ | DRAW_ITEM | ||
+ | STRAP_ITEM | ||
+ | GAIN_SITE_CONTROL | ||
+ | Unrecognized Announcement Token: | ||
+ | SINGULAR | ||
+ | PLURAL | ||
+ | Unrecognized Word Property Token: | ||
+ | NEATLY_COMBED | ||
+ | BRAIDED | ||
+ | DOUBLE_BRAIDS | ||
+ | PONY_TAILS | ||
+ | CLEAN_SHAVEN | ||
+ | STANDARD_HAIR_SHAPINGS | ||
+ | STANDARD_BEARD_SHAPINGS | ||
+ | STANDARD_MOUSTACHE_SHAPINGS | ||
+ | STANDARD_SIDEBURNS_SHAPINGS | ||
+ | Unrecognized Tissue Layer Shapings Token: | ||
+ | blob | ||
+ | quadruped | ||
+ | humanoid | ||
+ | silverfish | ||
+ | mayfly | ||
+ | dragonfly | ||
+ | damselfly | ||
+ | stonefly | ||
+ | earwig | ||
+ | grasshopper | ||
+ | cricket | ||
+ | stick insect | ||
+ | cockroach | ||
+ | termite | ||
+ | mantis | ||
+ | louse | ||
+ | thrips | ||
+ | aphid | ||
+ | cicada | ||
+ | assassin bug | ||
+ | wasp | ||
+ | hornet | ||
+ | tiger beetle | ||
+ | ladybug | ||
+ | weevil | ||
+ | darkling beetle | ||
+ | click beetle | ||
+ | firefly | ||
+ | scarab beetle | ||
+ | stag beetle | ||
+ | dung beetle | ||
+ | rhinoceros beetle | ||
+ | rove beetle | ||
+ | snakefly | ||
+ | lacewing | ||
+ | antlion larva | ||
+ | mosquito | ||
+ | flea | ||
+ | scorpionfly | ||
+ | caddisfly | ||
+ | butterfly | ||
+ | moth | ||
+ | caterpillar | ||
+ | maggot | ||
+ | spider | ||
+ | tarantula | ||
+ | scorpion | ||
+ | tick | ||
+ | mite | ||
+ | shrimp | ||
+ | lobster | ||
+ | crab | ||
+ | nematode | ||
+ | snail | ||
+ | slug | ||
+ | earthworm | ||
+ | leech | ||
+ | bristleworm | ||
+ | ribbon worm | ||
+ | flat worm | ||
+ | toad | ||
+ | frog | ||
+ | salamander | ||
+ | newt | ||
+ | alligator | ||
+ | crocodile | ||
+ | lizard | ||
+ | chameleon | ||
+ | iguana | ||
+ | gecko | ||
+ | skink | ||
+ | gila monster | ||
+ | monitor | ||
+ | serpent | ||
+ | viper | ||
+ | rattlesnake | ||
+ | cobra | ||
+ | python | ||
+ | anaconda | ||
+ | turtle | ||
+ | tortoise | ||
+ | pterosaur | ||
+ | dimetrodon | ||
+ | sauropod | ||
+ | theropod | ||
+ | iguanodont | ||
+ | hadrosaurid | ||
+ | stegosaurid | ||
+ | ceratopsid | ||
+ | ankylosaurid | ||
+ | duck | ||
+ | goose | ||
+ | swan | ||
+ | turkey | ||
+ | grouse | ||
+ | chicken | ||
+ | quail | ||
+ | pheasant | ||
+ | gull | ||
+ | loon | ||
+ | grebe | ||
+ | albatross | ||
+ | petrel | ||
+ | penguin | ||
+ | pelican | ||
+ | stork | ||
+ | vulture | ||
+ | flamingo | ||
+ | falcon | ||
+ | kestrel | ||
+ | condor | ||
+ | osprey | ||
+ | buzzard | ||
+ | eagle | ||
+ | harrier | ||
+ | kite | ||
+ | crane | ||
+ | dove | ||
+ | pigeon | ||
+ | parrot | ||
+ | cockatoo | ||
+ | cuckoo | ||
+ | nightjar | ||
+ | swift | ||
+ | hummingbird | ||
+ | kingfisher | ||
+ | hornbill | ||
+ | quetzal | ||
+ | toucan | ||
+ | woodpecker | ||
+ | lyrebird | ||
+ | thornbill | ||
+ | honeyeater | ||
+ | oriole | ||
+ | fantail | ||
+ | shrike | ||
+ | crow | ||
+ | raven | ||
+ | magpie | ||
+ | kinglet | ||
+ | lark | ||
+ | swallow | ||
+ | martin | ||
+ | bushtit | ||
+ | warbler | ||
+ | thrush | ||
+ | oxpecker | ||
+ | starling | ||
+ | mockingbird | ||
+ | wren | ||
+ | nuthatch | ||
+ | sparrow | ||
+ | tanager | ||
+ | cardinal | ||
+ | bunting | ||
+ | finch | ||
+ | titmouse | ||
+ | chickadee | ||
+ | waxwing | ||
+ | flycatcher | ||
+ | opossum | ||
+ | koala | ||
+ | wombat | ||
+ | kangaroo | ||
+ | sloth | ||
+ | anteater | ||
+ | armadillo | ||
+ | squirrel | ||
+ | marmot | ||
+ | beaver | ||
+ | gopher | ||
+ | mouse | ||
+ | porcupine | ||
+ | chinchilla | ||
+ | cavy | ||
+ | capybara | ||
+ | rabbit | ||
+ | hare | ||
+ | lemur | ||
+ | loris | ||
+ | monkey | ||
+ | hedgehog | ||
+ | shrew | ||
+ | mole | ||
+ | fruit bat | ||
+ | wolf | ||
+ | coyote | ||
+ | jackal | ||
+ | raccoon | ||
+ | coati | ||
+ | weasel | ||
+ | otter | ||
+ | badger | ||
+ | skunk | ||
+ | bear | ||
+ | panda | ||
+ | panther | ||
+ | mongoose | ||
+ | hyena | ||
+ | civet | ||
+ | walrus | ||
+ | pangolin | ||
+ | elephant | ||
+ | mammoth | ||
+ | horse | ||
+ | zebra | ||
+ | tapir | ||
+ | rhinoceros | ||
+ | warthog | ||
+ | hippopotamus | ||
+ | camel | ||
+ | llama | ||
+ | giraffe | ||
+ | deer | ||
+ | moose | ||
+ | antelope | ||
+ | sheep | ||
+ | goat | ||
+ | bison | ||
+ | buffalo | ||
+ | bull | ||
+ | Granite | ||
+ | Slate | ||
+ | Felsite | ||
+ | Hematite | ||
+ | Malachite | ||
+ | Galena | ||
+ | Limestone | ||
+ | Sandstone | ||
+ | Timber | ||
+ | Moonstone | ||
+ | Opal | ||
+ | Obsidian | ||
+ | Dabbling | ||
+ | Novice | ||
+ | Adequate | ||
+ | Competent | ||
+ | Skilled | ||
+ | Proficient | ||
+ | Talented | ||
+ | Adept | ||
+ | Expert | ||
+ | Professional | ||
+ | Accomplished | ||
+ | Master | ||
+ | High Master | ||
+ | Grand Master | ||
+ | Legendary | ||
+ | Mining | ||
+ | Wood Cutting | ||
+ | Carpentry | ||
+ | Bowmaking | ||
+ | Engraving | ||
+ | Masonry | ||
+ | Animal Training | ||
+ | Animal Caretaking | ||
+ | Fish Dissection | ||
+ | Animal Dissection | ||
+ | Fish Cleaning | ||
+ | Butchery | ||
+ | Trapping | ||
+ | Growing | ||
+ | Herbalism | ||
+ | Ambush | ||
+ | Swimming | ||
+ | Persuasion | ||
+ | Negotiation | ||
+ | Judging Intent | ||
+ | Appraisal | ||
+ | Organization | ||
+ | Record Keeping | ||
+ | Lying | ||
+ | Intimidation | ||
+ | Conversation | ||
+ | Comedy | ||
+ | Flattery | ||
+ | Consoling | ||
+ | Pacification | ||
+ | Tracking | ||
+ | Fishing | ||
+ | Furnace Operation | ||
+ | Strand Extraction | ||
+ | Soap Making | ||
+ | Potash Making | ||
+ | Lye Making | ||
+ | Wood Burning | ||
+ | Weaponsmithing | ||
+ | Armorsmithing | ||
+ | Metalsmithing | ||
+ | Gem Cutting | ||
+ | Gem Setting | ||
+ | Wood Crafting | ||
+ | Pottery | ||
+ | Wax Working | ||
+ | Stone Crafting | ||
+ | Metal Crafting | ||
+ | Glassmaking | ||
+ | Studying | ||
+ | Concentration | ||
+ | Discipline | ||
+ | Observation | ||
+ | Writing | ||
+ | Prose | ||
+ | Poetry | ||
+ | Reading | ||
+ | Speaking | ||
+ | Coordination | ||
+ | Balance | ||
+ | Leadership | ||
+ | Military Tactics | ||
+ | Teaching | ||
+ | Fighting | ||
+ | Archery | ||
+ | Wrestling | ||
+ | Biting | ||
+ | Striking | ||
+ | Kicking | ||
+ | Dodging | ||
+ | Sword | ||
+ | Mace | ||
+ | Hammer | ||
+ | Spear | ||
+ | Crossbow | ||
+ | Pike | ||
+ | Shield | ||
+ | Armor | ||
+ | Siege Engineering | ||
+ | Siege Operation | ||
+ | Pump Operation | ||
+ | Leatherworking | ||
+ | Tanning | ||
+ | Dyeing | ||
+ | Pressing | ||
+ | Beekeeping | ||
+ | Glazing | ||
+ | Bone Carving | ||
+ | Weaving | ||
+ | Brewing | ||
+ | Clothes Making | ||
+ | Milling | ||
+ | Threshing | ||
+ | Blowgun | ||
+ | Throwing | ||
+ | Machinery | ||
+ | Nature | ||
+ | Knife | ||
+ | Lash | ||
+ | Cooking | ||
+ | Alchemy | ||
+ | Building Design | ||
+ | Cheese Making | ||
+ | Milking | ||
+ | Shearing | ||
+ | Spinning | ||
+ | Misc. Object | ||
+ | Wound Dressing | ||
+ | Diagnostics | ||
+ | Surgery | ||
+ | Bone Setting | ||
+ | Suturing | ||
+ | Crutch-walking | ||
+ | Knapping | ||
+ | Climbing | ||
+ | Miner | ||
+ | Wood Cutter | ||
+ | Carpenter | ||
+ | Bowyer | ||
+ | Engraver | ||
+ | Mason | ||
+ | Animal Trainer | ||
+ | Animal Caretaker | ||
+ | Fish Dissector | ||
+ | Animal Dissector | ||
+ | Fish Cleaner | ||
+ | Butcher | ||
+ | Trapper | ||
+ | Grower | ||
+ | Herbalist | ||
+ | Ambusher | ||
+ | Swimmer | ||
+ | Persuader | ||
+ | Negotiator | ||
+ | Judge of Intent | ||
+ | Appraiser | ||
+ | Organizer | ||
+ | Record Keeper | ||
+ | Liar | ||
+ | Intimidator | ||
+ | Conversationalist | ||
+ | Comedian | ||
+ | Flatterer | ||
+ | Consoler | ||
+ | Pacifier | ||
+ | Tracker | ||
+ | Fisherman | ||
+ | Furnace Operator | ||
+ | Strand Extractor | ||
+ | Soaper | ||
+ | Potash Maker | ||
+ | Lye Maker | ||
+ | Wood Burner | ||
+ | Weaponsmith | ||
+ | Armorsmith | ||
+ | Metalsmith | ||
+ | Gem Cutter | ||
+ | Gem Setter | ||
+ | Wood Crafter | ||
+ | Potter | ||
+ | Wax Worker | ||
+ | Stone Crafter | ||
+ | Metal Crafter | ||
+ | Glassmaker | ||
+ | Student | ||
+ | Observer | ||
+ | Wordsmith | ||
+ | Writer | ||
+ | Poet | ||
+ | Reader | ||
+ | Speaker | ||
+ | Knapper | ||
+ | Leader | ||
+ | Teacher | ||
+ | Fighter | ||
+ | Archer | ||
+ | Wrestler | ||
+ | Biter | ||
+ | Striker | ||
+ | Kicker | ||
+ | Dodger | ||
+ | Axeman | ||
+ | Swordsman | ||
+ | Maceman | ||
+ | Hammerman | ||
+ | Spearman | ||
+ | Crossbowman | ||
+ | Pikeman | ||
+ | Bowman | ||
+ | Shield User | ||
+ | Armor User | ||
+ | Siege Engineer | ||
+ | Siege Operator | ||
+ | Pump Operator | ||
+ | Leatherworker | ||
+ | Tanner | ||
+ | Dyer | ||
+ | Presser | ||
+ | Beekeeper | ||
+ | Glazer | ||
+ | Bone Carver | ||
+ | Weaver | ||
+ | Brewer | ||
+ | Clothier | ||
+ | Miller | ||
+ | Thresher | ||
+ | Blowgunner | ||
+ | Thrower | ||
+ | Mechanic | ||
+ | Druid | ||
+ | Knife User | ||
+ | Lasher | ||
+ | Cook | ||
+ | Alchemist | ||
+ | Building Designer | ||
+ | Cheese Maker | ||
+ | Milker | ||
+ | Shearer | ||
+ | Spinner | ||
+ | Misc. Object User | ||
+ | Wound Dresser | ||
+ | Diagnostician | ||
+ | Surgeon | ||
+ | Bone Doctor | ||
+ | Suturer | ||
+ | Crutch-walker | ||
+ | Climber | ||
+ | ill-sized art actions (1): | ||
+ | ill-sized art actions (2): | ||
+ | ill-sized art actions (3): | ||
+ | ill-sized art actions (4): | ||
+ | ill-sized art actions (5): | ||
+ | ill-sized art actions (6): | ||
+ | LIQUID_COOKING | ||
+ | LIQUID_SCOOP | ||
+ | GRIND_POWDER_RECEPTACLE | ||
+ | GRIND_POWDER_GRINDER | ||
+ | MEAT_CARVING | ||
+ | MEAT_BONING | ||
+ | MEAT_SLICING | ||
+ | MEAT_CLEAVING | ||
+ | HOLD_MEAT_FOR_CARVING | ||
+ | MEAL_CONTAINER | ||
+ | LIQUID_CONTAINER | ||
+ | FOOD_STORAGE | ||
+ | HIVE | ||
+ | NEST_BOX | ||
+ | SMALL_OBJECT_STORAGE | ||
+ | TRACK_CART | ||
+ | HEAVY_OBJECT_HAULING | ||
+ | Unrecognized Tool Use Token: | ||
+ | SIMPLE_MOUND | ||
+ | SIMPLE_BURROW | ||
+ | LABYRINTH | ||
+ | SHRINE | ||
+ | WILDERNESS_LOCATION | ||
+ | Unrecognized Lair Token: | ||
+ | HAS_DOORS | ||
+ | Unrecognized Lair Characteristic Token: | ||
+ | GRIND_BONE_MEAL | ||
+ | COOK_BLOOD | ||
+ | GRIND_VERMIN | ||
+ | COOK_VERMIN | ||
+ | COOK_PEOPLE | ||
+ | COLLECT_TROPHIES | ||
+ | EAT_BONE_PORRIDGE | ||
+ | USE_ANY_MELEE_WEAPON | ||
+ | COLLECT_WEALTH | ||
+ | GIANT_NEST | ||
+ | Unrecognized Habit Token: | ||
+ | ALERT | ||
+ | PEACEFUL_INTERMITTENT | ||
+ | Unrecognized Creature Sound Token: | ||
+ | VOCALIZATION | ||
+ | Unrecognized Creature Sound Method Token: | ||
+ | Random Buffer Overload | ||
+ | data/init/d_init.txt | ||
+ | SHOW_ALL_HISTORY_IN_DWARF_MODE | ||
+ | SHOW_EMBARK_TUNNEL | ||
+ | ALWAYS | ||
+ | FINDER | ||
+ | SHOW_FLOW_AMOUNTS | ||
+ | SHOW_IMP_QUALITY | ||
+ | ENGRAVINGS_START_OBSCURED | ||
+ | AUTOSAVE_PAUSE | ||
+ | EMBARK_WARNING_ALWAYS | ||
+ | INITIAL_SAVE | ||
+ | AUTOSAVE | ||
+ | SEASONAL | ||
+ | AUTOBACKUP | ||
+ | PATH_COST | ||
+ | WALKING_SPREADS_SPATTER_DWF | ||
+ | WALKING_SPREADS_SPATTER_ADV | ||
+ | TEMPERATURE | ||
+ | CAVEINS | ||
+ | ARTIFACTS | ||
+ | ECONOMY | ||
+ | ZERO_RENT | ||
+ | TESTING_ARENA | ||
+ | EMBARK_RECTANGLE | ||
+ | PAUSE_ON_LOAD | ||
+ | LOG_MAP_REJECTS | ||
+ | INVADERS | ||
+ | VARIED_GROUND_TILES | ||
+ | NICKNAME_DWARF | ||
+ | REPLACE_FIRST | ||
+ | CENTRALIZE | ||
+ | REPLACE_ALL | ||
+ | NICKNAME_ADVENTURE | ||
+ | NICKNAME_LEGENDS | ||
+ | CHASM | ||
+ | PILLAR_TILE | ||
+ | TREE_ROOT_SLOPING | ||
+ | TREE_ROOTS | ||
+ | TREE_TRUNK_PILLAR | ||
+ | TREE_TRUNK_SLOPING | ||
+ | TREE_TRUNK_N | ||
+ | TREE_TRUNK_S | ||
+ | TREE_TRUNK_E | ||
+ | TREE_TRUNK_W | ||
+ | TREE_TRUNK_NW | ||
+ | TREE_TRUNK_NE | ||
+ | TREE_TRUNK_SW | ||
+ | TREE_TRUNK_SE | ||
+ | TREE_TRUNK_BRANCH_N | ||
+ | TREE_TRUNK_BRANCH_S | ||
+ | TREE_TRUNK_BRANCH_E | ||
+ | TREE_TRUNK_BRANCH_W | ||
+ | TREE_BRANCH_NS | ||
+ | TREE_BRANCH_EW | ||
+ | TREE_BRANCH_NW | ||
+ | TREE_BRANCH_NE | ||
+ | TREE_BRANCH_SW | ||
+ | TREE_BRANCH_SE | ||
+ | TREE_BRANCH_NSE | ||
+ | TREE_BRANCH_NSW | ||
+ | TREE_BRANCH_NEW | ||
+ | TREE_BRANCH_SEW | ||
+ | TREE_BRANCH_NSEW | ||
+ | TREE_BRANCHES | ||
+ | TREE_SMOOTH_BRANCHES | ||
+ | TREE_TWIGS | ||
+ | TREE_CAP_RAMP | ||
+ | TREE_CAP_PILLAR | ||
+ | TREE_CAP_WALL_N | ||
+ | TREE_CAP_WALL_S | ||
+ | TREE_CAP_WALL_E | ||
+ | TREE_CAP_WALL_W | ||
+ | TREE_CAP_WALL_NW | ||
+ | TREE_CAP_WALL_NE | ||
+ | TREE_CAP_WALL_SW | ||
+ | TREE_CAP_WALL_SE | ||
+ | TREE_CAP_FLOOR1 | ||
+ | TREE_CAP_FLOOR2 | ||
+ | TREE_CAP_FLOOR3 | ||
+ | TREE_CAP_FLOOR4 | ||
+ | TREE_ROOT_SLOPING_DEAD | ||
+ | TREE_ROOTS_DEAD | ||
+ | TREE_TRUNK_PILLAR_DEAD | ||
+ | TREE_TRUNK_SLOPING_DEAD | ||
+ | TREE_TRUNK_N_DEAD | ||
+ | TREE_TRUNK_S_DEAD | ||
+ | TREE_TRUNK_E_DEAD | ||
+ | TREE_TRUNK_W_DEAD | ||
+ | TREE_TRUNK_NW_DEAD | ||
+ | TREE_TRUNK_NE_DEAD | ||
+ | TREE_TRUNK_SW_DEAD | ||
+ | TREE_TRUNK_SE_DEAD | ||
+ | TREE_TRUNK_BRANCH_N_DEAD | ||
+ | TREE_TRUNK_BRANCH_S_DEAD | ||
+ | TREE_TRUNK_BRANCH_E_DEAD | ||
+ | TREE_TRUNK_BRANCH_W_DEAD | ||
+ | TREE_BRANCH_NS_DEAD | ||
+ | TREE_BRANCH_EW_DEAD | ||
+ | TREE_BRANCH_NW_DEAD | ||
+ | TREE_BRANCH_NE_DEAD | ||
+ | TREE_BRANCH_SW_DEAD | ||
+ | TREE_BRANCH_SE_DEAD | ||
+ | TREE_BRANCH_NSE_DEAD | ||
+ | TREE_BRANCH_NSW_DEAD | ||
+ | TREE_BRANCH_NEW_DEAD | ||
+ | TREE_BRANCH_SEW_DEAD | ||
+ | TREE_BRANCH_NSEW_DEAD | ||
+ | TREE_BRANCHES_DEAD | ||
+ | TREE_SMOOTH_BRANCHES_DEAD | ||
+ | TREE_TWIGS_DEAD | ||
+ | TREE_CAP_RAMP_DEAD | ||
+ | TREE_CAP_PILLAR_DEAD | ||
+ | TREE_CAP_WALL_N_DEAD | ||
+ | TREE_CAP_WALL_S_DEAD | ||
+ | TREE_CAP_WALL_E_DEAD | ||
+ | TREE_CAP_WALL_W_DEAD | ||
+ | TREE_CAP_WALL_NW_DEAD | ||
+ | TREE_CAP_WALL_NE_DEAD | ||
+ | TREE_CAP_WALL_SW_DEAD | ||
+ | TREE_CAP_WALL_SE_DEAD | ||
+ | TREE_CAP_FLOOR1_DEAD | ||
+ | TREE_CAP_FLOOR2_DEAD | ||
+ | TREE_CAP_FLOOR3_DEAD | ||
+ | TREE_CAP_FLOOR4_DEAD | ||
+ | TREE_TRUNK_NSE | ||
+ | TREE_TRUNK_NSW | ||
+ | TREE_TRUNK_NEW | ||
+ | TREE_TRUNK_SEW | ||
+ | TREE_TRUNK_NS | ||
+ | TREE_TRUNK_EW | ||
+ | TREE_TRUNK_NSEW | ||
+ | TREE_TRUNK_INTERIOR | ||
+ | TREE_TRUNK_NSE_DEAD | ||
+ | TREE_TRUNK_NSW_DEAD | ||
+ | TREE_TRUNK_NEW_DEAD | ||
+ | TREE_TRUNK_SEW_DEAD | ||
+ | TREE_TRUNK_NS_DEAD | ||
+ | TREE_TRUNK_EW_DEAD | ||
+ | TREE_TRUNK_NSEW_DEAD | ||
+ | TREE_TRUNK_INTERIOR_DEAD | ||
+ | TRACK_N | ||
+ | TRACK_S | ||
+ | TRACK_E | ||
+ | TRACK_W | ||
+ | TRACK_NS | ||
+ | TRACK_NE | ||
+ | TRACK_NW | ||
+ | TRACK_SE | ||
+ | TRACK_SW | ||
+ | TRACK_EW | ||
+ | TRACK_NSE | ||
+ | TRACK_NSW | ||
+ | TRACK_NEW | ||
+ | TRACK_SEW | ||
+ | TRACK_NSEW | ||
+ | TRACK_RAMP_N | ||
+ | TRACK_RAMP_S | ||
+ | TRACK_RAMP_E | ||
+ | TRACK_RAMP_W | ||
+ | TRACK_RAMP_NS | ||
+ | TRACK_RAMP_NE | ||
+ | TRACK_RAMP_NW | ||
+ | TRACK_RAMP_SE | ||
+ | TRACK_RAMP_SW | ||
+ | TRACK_RAMP_EW | ||
+ | TRACK_RAMP_NSE | ||
+ | TRACK_RAMP_NSW | ||
+ | TRACK_RAMP_NEW | ||
+ | TRACK_RAMP_SEW | ||
+ | TRACK_RAMP_NSEW | ||
+ | WOUND_COLOR_NONE | ||
+ | WOUND_COLOR_MINOR | ||
+ | WOUND_COLOR_INHIBITED | ||
+ | WOUND_COLOR_FUNCTION_LOSS | ||
+ | WOUND_COLOR_BROKEN | ||
+ | WOUND_COLOR_MISSING | ||
+ | IDLERS | ||
+ | MORE | ||
+ | ADVENTURER_TRAPS | ||
+ | ADVENTURER_ALWAYS_CENTER | ||
+ | ADVENTURER_Z_VIEWS | ||
+ | UNHIDDEN | ||
+ | DISPLAY_LENGTH | ||
+ | COFFIN_NO_PETS_DEFAULT | ||
+ | SET_LABOR_LISTS | ||
+ | SKILLS | ||
+ | STORE_DIST_ITEM_DECREASE | ||
+ | STORE_DIST_SEED_COMBINE | ||
+ | STORE_DIST_BUCKET_COMBINE | ||
+ | STORE_DIST_BARREL_COMBINE | ||
+ | STORE_DIST_BIN_COMBINE | ||
+ | SPECIFIC_SEED_CAP | ||
+ | FORTRESS_SEED_CAP | ||
+ | BABY_CHILD_CAP | ||
+ | POPULATION_CAP | ||
+ | STRICT_POPULATION_CAP | ||
+ | Unrecognized Init Option: | ||
+ | FATAL ERROR | ||
+ | Button | ||
+ | Set Building/Item Properties | ||
+ | Set Traffic Areas | ||
+ | Dwarf Fortress Options | ||
+ | Ending game... | ||
+ | Really retire? All active saves will be deleted. ( | ||
+ | = yes, other = no) | ||
+ | You will be saved for later use in the region. | ||
+ | Really quit? All active saves will be deleted. ( | ||
+ | The region will be saved for later use, but consider retiring the fort | ||
+ | instead if it is not a lost cause. | ||
+ | The fortress will become part of the world. You may reassume control later, | ||
+ | but the circumstances will not necessarily be as you leave them now. | ||
+ | The region will be saved for later use. | ||
+ | Return to Title Screen | ||
+ | Return to Game | ||
+ | Save Game | ||
+ | Key Bindings | ||
+ | Export Local Image | ||
+ | Music and Sound | ||
+ | Abandon the Fortress to Ruin | ||
+ | Abort Game | ||
+ | Succumb to the Invasion | ||
+ | Retire the Fortress (for the time being) | ||
+ | Give in to the Night | ||
+ | Finish Game | ||
+ | Retire at this location (or rest a while) | ||
+ | Give in to Starvation | ||
+ | (holding another's goods) | ||
+ | NULL unit pointer on load | ||
+ | NULL play unit on load: id # | ||
+ | NULL item pointer on load | ||
+ | NULL play item on load: id # | ||
+ | NULL job pointer on load | ||
+ | NULL building pointer on load | ||
+ | NULL play building on load: id # | ||
+ | NULL displayed announcement | ||
+ | Site | ||
+ | Error 1 | ||
+ | Error 2 | ||
+ | Nuked Activity Reference | ||
+ | Nuked Job Reference | ||
+ | Nuked Unit Reference (Worker/Inventory) | ||
+ | Nuked Building Reference (Party) | ||
+ | Nuked Item Reference (General) | ||
+ | Nuked Effect Reference | ||
+ | Nuked Vermin Event Reference | ||
+ | Nuked Vermin Reference (Escaped Pet) | ||
+ | Nuked Entity Reference | ||
+ | Nuked Plot Info Reference | ||
+ | Nuked Viewscreen Reference | ||
+ | Nuked Unit Reference (Item Wrestle) | ||
+ | Nuked Hist Fig Reference | ||
+ | Nuked Site Reference | ||
+ | Nuked Artifact Reference | ||
+ | Nuked Item Improvement Reference | ||
+ | Nuked Coin Front Reference | ||
+ | Nuked Coin Back Reference | ||
+ | Nuked Detail Event Reference | ||
+ | Nuked Subregion Reference | ||
+ | Nuked Feature Layer Reference | ||
+ | Nuked Entity Population Reference | ||
+ | Nuked Breed Reference | ||
+ | Nuked Art Image Reference | ||
+ | Nuked Creature Def Reference | ||
+ | NULL JOB ITEM (1): | ||
+ | NULL JOB ITEM (2): | ||
+ | NULL item projectile loaded | ||
+ | NULL unit projectile loaded | ||
+ | Civ Zone | ||
+ | : Null Unit Assignment (Id | ||
+ | : Null Item Assignment (Id | ||
+ | Cage: Null Unit Assignment | ||
+ | Cage: Null Item Assignment | ||
+ | NULL Aid Requester | ||
+ | current | ||
+ | data/save/*.* | ||
+ | /world.sav | ||
+ | data/save/current/world.sav | ||
+ | Dwarf Fortress Options: Save Game | ||
+ | Initializing... | ||
+ | Checking directory structure... | ||
+ | Preliminary cleaning... | ||
+ | Offloading units... | ||
+ | Offloading art... | ||
+ | Opening file... | ||
+ | Characterizing raw data... | ||
+ | Allocating space... | ||
+ | Saving items... | ||
+ | Saving units... | ||
+ | Saving jobs... | ||
+ | Saving schedules... | ||
+ | Saving projectiles... | ||
+ | Saving buildings... | ||
+ | Saving machines... | ||
+ | Saving flow guides... | ||
+ | Saving effects... | ||
+ | Saving entities... | ||
+ | Saving local animal populations... | ||
+ | Saving events... | ||
+ | Saving mandates... | ||
+ | Saving work quotas... | ||
+ | Saving world events... | ||
+ | Saving coin information... | ||
+ | Saving squads... | ||
+ | Saving formations... | ||
+ | Saving activities... | ||
+ | Saving interactions... | ||
+ | Saving written content... | ||
+ | Saving identities... | ||
+ | Saving incidents... | ||
+ | Saving crimes... | ||
+ | Saving vehicles... | ||
+ | Saving armies... | ||
+ | Saving army controllers... | ||
+ | Saving tracking information... | ||
+ | Saving cultural identities... | ||
+ | Saving agreement... | ||
+ | Saving announcements... | ||
+ | Saving fortress information... | ||
+ | Saving world information... | ||
+ | Saving artifacts... | ||
+ | Saving active historical figures... | ||
+ | Saving adventure data... | ||
+ | Saving general information... | ||
+ | Closing file... | ||
+ | Finishing... | ||
+ | NO_FILE | ||
+ | data/help/ | ||
+ | : Customize Nickname | ||
+ | : Customize Profession Name | ||
+ | : Done with string entry | ||
+ | : Abort string entry | ||
+ | This creature | ||
+ | is non-hostile. | ||
+ | is a skulking perpetrator of mischief. | ||
+ | is a minion of evil. | ||
+ | is a brutal enemy of your kind. | ||
+ | is of the wilderness. | ||
+ | is of the walking dead. | ||
+ | is opposed to the living. | ||
+ | has returned from beyond the grave. | ||
+ | is crazed! | ||
+ | is an invader. | ||
+ | is from the depths of the underworld. | ||
+ | is an uninvited guest. | ||
+ | is a current resident. | ||
+ | is from | ||
+ | is from a mysterious place. | ||
+ | Account: | ||
+ | Owned Objects: | ||
+ | Holdings: | ||
+ | Needs: | ||
+ | Chest | ||
+ | Demands: | ||
+ | Throne Room/Office | ||
+ | Bedroom | ||
+ | Dining Room | ||
+ | Tomb | ||
+ | Mandates: | ||
+ | Export of | ||
+ | Make | ||
+ | Complete | ||
+ | Jobs | ||
+ | Prohibited | ||
+ | : Thoughts and preferences | ||
+ | : Health | ||
+ | : Relationships | ||
+ | Set Follow Hotkey ( | ||
+ | etc.): | ||
+ | : Kills | ||
+ | : Customize | ||
+ | [C:7:0:1] | ||
+ | The Kills of | ||
+ | ecwe | ||
+ | hlaas | ||
+ | /world.dat | ||
+ | ** Loading Fortress ** | ||
+ | ** Loading Adventurer ** | ||
+ | Repairing squad info for Unit # | ||
+ | Dwarf Fortress: Load World | ||
+ | Processing raw data... | ||
+ | Loading object files... | ||
+ | Languages... | ||
+ | Shapes... | ||
+ | Colors... | ||
+ | Patterns... | ||
+ | Material templates... | ||
+ | Inorganics... | ||
+ | Plants... | ||
+ | Tissue templates... | ||
+ | Items... | ||
+ | Buildings... | ||
+ | Body detail plans... | ||
+ | Creature bodies... | ||
+ | Creature variations... | ||
+ | Creatures... | ||
+ | Entities... | ||
+ | Reactions... | ||
+ | Interactions... | ||
+ | Sorting material templates... | ||
+ | Sorting inorganics... | ||
+ | Sorting plants... | ||
+ | Sorting tissue templates... | ||
+ | Sorting items... | ||
+ | Sorting buildings... | ||
+ | Sorting body detail plans... | ||
+ | Sorting creature bodies... | ||
+ | Sorting creature variations... | ||
+ | Sorting creatures... | ||
+ | Sorting entities... | ||
+ | Sorting languages... | ||
+ | Sorting descriptors... | ||
+ | Sorting reactions... | ||
+ | Sorting interactions... | ||
+ | Finalizing languages... | ||
+ | Finalizing descriptors... | ||
+ | Finalizing material templates... | ||
+ | Finalizing inorganics... | ||
+ | Finalizing plants... | ||
+ | Finalizing tissue templates... | ||
+ | Finalizing items... | ||
+ | Finalizing buildings... | ||
+ | Finalizing body detail plans... | ||
+ | Finalizing creature variations... | ||
+ | Finalizing creatures... | ||
+ | Finalizing entities... | ||
+ | Finalizing reactions... | ||
+ | Finalizing interactions... | ||
+ | Preparing material data... | ||
+ | Generating inorganics... | ||
+ | Generating plants... | ||
+ | Generating items... | ||
+ | Generating creatures... | ||
+ | Generating entities... | ||
+ | Generating interactions... | ||
+ | Finalizing generated objects... | ||
+ | Preparing text objects... | ||
+ | Preparing graphics... | ||
+ | Loading items... | ||
+ | Loading buildings... | ||
+ | Loading entities... | ||
+ | Loading coin information... | ||
+ | Loading map data... | ||
+ | Loading civilized populations... | ||
+ | Loading history... | ||
+ | Loading parameters... | ||
+ | Loading artifacts... | ||
+ | Loading active historical figures... | ||
+ | Loading squads... | ||
+ | Loading formations... | ||
+ | Loading activities... | ||
+ | Loading interactions... | ||
+ | Loading written content... | ||
+ | Loading identities... | ||
+ | Loading incidents... | ||
+ | Loading crimes... | ||
+ | Loading vehicles... | ||
+ | Loading armies... | ||
+ | Loading army controllers... | ||
+ | Loading tracking information... | ||
+ | Loading cultural identities... | ||
+ | Loading agreements... | ||
+ | Rebuilding temporary information... | ||
+ | Preparing game... | ||
+ | Failed! | ||
+ | Dwarf Fortress Options: Load Game | ||
+ | Loading units... | ||
+ | Loading jobs... | ||
+ | Loading schedules... | ||
+ | Loading projectiles... | ||
+ | Loading machines... | ||
+ | Loading flow guides... | ||
+ | Loading effects... | ||
+ | Loading local animal populations... | ||
+ | Loading events... | ||
+ | Loading mandates... | ||
+ | Loading work quotas... | ||
+ | Loading world events... | ||
+ | Loading announcements... | ||
+ | Loading fortress information... | ||
+ | Loading world information... | ||
+ | Loading adventure... | ||
+ | Loading general information... | ||
+ | Rebuilding more temporary information... | ||
+ | Preparing game screen... | ||
+ | Handling compatibility issues... | ||
+ | Unknown Type Error | ||
+ | Folder: | ||
+ | There are no active games. | ||
+ | Mine | ||
+ | Channel | ||
+ | Remove Up Stairs/Ramps | ||
+ | Upward Stairway | ||
+ | Downward Stairway | ||
+ | Up/Down Stairway | ||
+ | Upward Ramp | ||
+ | Chop Down Trees | ||
+ | Gather Plants | ||
+ | Smooth Stone | ||
+ | Engrave Stone | ||
+ | Carve Fortifications | ||
+ | Carve Track | ||
+ | Toggle Engravings | ||
+ | Remove Designation | ||
+ | unprepared | ||
+ | Plant Growth (?) | ||
+ | large pots/food storage | ||
+ | minecarts | ||
+ | wheelbarrows | ||
+ | other large tools | ||
+ | sand bags | ||
+ | Plant Cloth | ||
+ | Bone | ||
+ | Tooth | ||
+ | Horn | ||
+ | Pearl | ||
+ | Shell | ||
+ | Silk | ||
+ | Yarn | ||
+ | Amber | ||
+ | Coral | ||
+ | Green Glass | ||
+ | Clear Glass | ||
+ | Crystal Glass | ||
+ | Standard | ||
+ | Well-crafted | ||
+ | Finely-crafted | ||
+ | Superior Quality | ||
+ | Exceptional | ||
+ | Masterwork | ||
+ | Artifact | ||
+ | Fresh Raw Hide | ||
+ | Rotten Raw Hide | ||
+ | Coal | ||
+ | Potash | ||
+ | Pearlash | ||
+ | Soap | ||
+ | Allow Plant/Animal | ||
+ | Allow Non-Plant/Animal | ||
+ | Use Seed | ||
+ | Random | ||
+ | Seed | ||
+ | Use History Seed | ||
+ | Use Name Seed | ||
+ | Use Creature Seed | ||
+ | Embark Points | ||
+ | End Year | ||
+ | Population Cap After Civ Creation | ||
+ | No Cap | ||
+ | Site Cap After Civ Creation | ||
+ | Percentage Beasts Dead For Stoppage | ||
+ | Ignore | ||
+ | Year to Begin Checking Megabeast Percentage | ||
+ | Cull Unimportant Historical Figures | ||
+ | Reveal All Historical Events | ||
+ | Elevation | ||
+ | Rainfall | ||
+ | Temperature | ||
+ | Drainage | ||
+ | Volcanism | ||
+ | Savagery | ||
+ | Minimum | ||
+ | Maximum | ||
+ | X-Variance | ||
+ | Y-Variance | ||
+ | Elevation Mesh Size | ||
+ | 2 x 2 | ||
+ | 4 x 4 | ||
+ | 8 x 8 | ||
+ | 16 x 16 | ||
+ | 32 x 32 | ||
+ | Elevation Weighted Range ( | ||
+ | Rain Mesh Size | ||
+ | Rain Weighted Range ( | ||
+ | Drainage Mesh Size | ||
+ | Drainage Weighted Range ( | ||
+ | Savagery Mesh Size | ||
+ | Savagery Weighted Range ( | ||
+ | Temperature Mesh Size | ||
+ | Temperature Weighted Range ( | ||
+ | Volcanism Mesh Size | ||
+ | Volcanism Weighted Range ( | ||
+ | Minimum Mountain Peak Number | ||
+ | Minimum Partial Edge Oceans | ||
+ | Minimum Complete Edge Oceans | ||
+ | Minimum Volcano Number | ||
+ | Mineral Scarcity (Low = More minerals) | ||
+ | Max Megabeast Caves | ||
+ | No Beasts | ||
+ | Max Semimegabeast Caves | ||
+ | Titan Number | ||
+ | Titan Attack Population Requirement | ||
+ | Titan Attack Exported Wealth Requirement | ||
+ | Titan Attack Created Wealth Requirement | ||
+ | Number of Demon Types | ||
+ | Number of Night Troll Types | ||
+ | Number of Bogeyman Types | ||
+ | Number of Vampire Curse Types | ||
+ | Number of Werebeast Curse Types | ||
+ | Number of Secret Types | ||
+ | Number of Regional Interaction Types | ||
+ | Number of Disturbance Interaction Types | ||
+ | Number of Evil Cloud Types | ||
+ | Number of Evil Rain Types | ||
+ | Generate Divine Materials | ||
+ | Desired Good Square Count in Small Subregions | ||
+ | Desired Good Square Count in Medium Subregions | ||
+ | Desired Good Square Count in Large Subregions | ||
+ | Desired Evil Square Count in Small Subregions | ||
+ | Desired Evil Square Count in Medium Subregions | ||
+ | Desired Evil Square Count in Large Subregions | ||
+ | Minimum Initial | ||
+ | Square Count | ||
+ | Region Count | ||
+ | Minimum Final | ||
+ | Erosion Cycle Count | ||
+ | Minimum River Start Locations (Pre-Erosion) | ||
+ | Desired River Start Locations (Post-Erosion) | ||
+ | Periodically Erode Extreme Cliffs | ||
+ | Do Orographic Precipitation and Rain Shadows | ||
+ | Maximum Number of Subregions | ||
+ | Cavern Layer Number | ||
+ | Cavern Layer Openness Min | ||
+ | Cavern Layer Openness Max | ||
+ | Cavern Layer Passage Density Min | ||
+ | Cavern Layer Passage Density Max | ||
+ | Cavern Layer Water Min | ||
+ | Cavern Layer Water Max | ||
+ | Magma Layer | ||
+ | Bottom Layer (Forces Magma) | ||
+ | Z Levels Above Ground | ||
+ | Z Levels Above Layer 1 | ||
+ | Z Levels Above Layer 2 | ||
+ | Z Levels Above Layer 3 | ||
+ | Z Levels Above Layer 4 | ||
+ | Z Levels Above Layer 5 | ||
+ | Z Levels At Bottom | ||
+ | Minimum Natural Cave Size | ||
+ | Maximum Natural Cave Size | ||
+ | Number of Mountain Caves | ||
+ | Number of Non-Mountain Caves | ||
+ | Make Caves Visible | ||
+ | Allow Init Embark Options to Show Tunnels | ||
+ | Always | ||
+ | Only in Finder | ||
+ | Number of Civilizations | ||
+ | Playable Civilization Required | ||
+ | Minimum Number of Mid-Elevation Squares | ||
+ | Minimum Number of Low-Elevation Squares | ||
+ | Minimum Number of High-Elevation Squares | ||
+ | Minimum Number of Mid-Rain Squares | ||
+ | Minimum Number of Low-Rain Squares | ||
+ | Minimum Number of High-Rain Squares | ||
+ | Minimum Number of Mid-Drainage Squares | ||
+ | Minimum Number of Low-Drainage Squares | ||
+ | Minimum Number of High-Drainage Squares | ||
+ | Minimum Number of Mid-Savagery Squares | ||
+ | Minimum Number of Low-Savagery Squares | ||
+ | Minimum Number of High-Savagery Squares | ||
+ | Minimum Number of Mid-Volcanism Squares | ||
+ | Minimum Number of Low-Volcanism Squares | ||
+ | Minimum Number of High-Volcanism Squares | ||
+ | Animals | ||
+ | Food | ||
+ | Furniture/Siege Ammo | ||
+ | Corpses | ||
+ | Refuse | ||
+ | Coins | ||
+ | Bars/Blocks | ||
+ | Gems | ||
+ | Finished Goods | ||
+ | Cloth | ||
+ | Weapons/Trap Comps | ||
+ | Additional Options | ||
+ | Unprepared Fish | ||
+ | Drink (Plant) | ||
+ | Drink (Animal) | ||
+ | Cheese (Plant) | ||
+ | Cheese (Animal) | ||
+ | Fruit/Leaves | ||
+ | Milled Plant | ||
+ | Bone Meal | ||
+ | Paste | ||
+ | Pressed Material | ||
+ | Extract (Plant) | ||
+ | Extract (Animal) | ||
+ | Misc. Liquid | ||
+ | Item Types | ||
+ | Body Parts | ||
+ | Skulls | ||
+ | Bones | ||
+ | Shells | ||
+ | Teeth | ||
+ | Horns/Hooves | ||
+ | Hair/Wool | ||
+ | Type | ||
+ | Other Materials | ||
+ | Stone/Clay | ||
+ | Metal | ||
+ | Bars: Other Materials | ||
+ | Bars: Metal | ||
+ | Blocks: Other Materials | ||
+ | Blocks: Metal | ||
+ | Blocks: Stone/Clay | ||
+ | Metal Ores | ||
+ | Economic | ||
+ | Other Stone | ||
+ | Rough Glass | ||
+ | Cut Glass | ||
+ | Rough Gem | ||
+ | Cut Gem | ||
+ | Thread (Metal) | ||
+ | Cloth (Metal) | ||
+ | Body | ||
+ | Head | ||
+ | Feet | ||
+ | Hands | ||
+ | Legs | ||
+ | Core Quality | ||
+ | Total Quality | ||
+ | : Toggle | ||
+ | : Scroll | ||
+ | : Enable | ||
+ | : Disable | ||
+ | Mill Products | ||
+ | Fats | ||
+ | Pastes | ||
+ | Liquids | ||
+ | Types | ||
+ | Corpse | ||
+ | Materials | ||
+ | Silk Thread | ||
+ | Yarn Thread | ||
+ | Metal Thread | ||
+ | Plant Thread | ||
+ | Silk Cloth | ||
+ | Yarn Cloth | ||
+ | Metal Cloth | ||
+ | Trap Comps | ||
+ | Qualities | ||
+ | Empty Cages | ||
+ | Empty Animal Traps | ||
+ | Prepared Food | ||
+ | Usable | ||
+ | Unusable | ||
+ | : Allow All | ||
+ | : Block All | ||
+ | : Permit | ||
+ | : Forbid | ||
+ | : View Biomes | ||
+ | Brush Radius | ||
+ | Smoothing Brush | ||
+ | Normal Brush | ||
+ | : Done | ||
+ | ELEV | ||
+ | TEMP | ||
+ | DRAIN | ||
+ | VOLC | ||
+ | (View) | ||
+ | Brush = | ||
+ | Painting | ||
+ | Not painting | ||
+ | Will be saved | ||
+ | Randomize at gen | ||
+ | : Type Value | ||
+ | : Nullify Value | ||
+ | : Decrease Value | ||
+ | : Increase Value | ||
+ | Range: | ||
+ | : Set Preset Field Values | ||
+ | Export Local Image | ||
+ | Your Units | ||
+ | Buildings | ||
+ | : Select | ||
+ | : Export Image | ||
+ | : Cancel | ||
+ | local_map | ||
+ | -param- | ||
+ | .txt | ||
+ | Created in DF | ||
+ | Music and Sound Options | ||
+ | Volume: | ||
+ | /255 | ||
+ | ========= | ||
+ | or left-click: Change volume. | ||
+ | : Done. | ||
+ | Relationships of | ||
+ | Spouse | ||
+ | Mother | ||
+ | Father | ||
+ | Lover | ||
+ | Child | ||
+ | Bonded | ||
+ | Friend | ||
+ | Grudge | ||
+ | Deity | ||
+ | Force | ||
+ | Object of Worship | ||
+ | Long-term Acquaintance | ||
+ | Passing Acquaintance | ||
+ | Hero | ||
+ | Considers Monster | ||
+ | Considers Brigand | ||
+ | Considers Bully | ||
+ | Considers Violent | ||
+ | Considers Psychotic | ||
+ | Good for Business | ||
+ | Friendly Terms | ||
+ | Considers Killer | ||
+ | Considers Murderer | ||
+ | Comrade | ||
+ | Member of Respected Group | ||
+ | Member of Hated Group | ||
+ | Enemy Fighter | ||
+ | Friendly Fighter | ||
+ | Loyal Soldier | ||
+ | : Back to Main | ||
+ | : Zoom | ||
+ | : View | ||
+ | Workshop Profile | ||
+ | Permitted Workers | ||
+ | : Permit All | ||
+ | : Min - | ||
+ | : Max - | ||
+ | [INITIAL_LOAD] | ||
+ | COLOR_PATTERN | ||
+ | CP_COLOR | ||
+ | PATTERN | ||
+ | Unrecognized Colored Pattern Token: | ||
+ | WORD | ||
+ | GEMS_USE_NOUN | ||
+ | GEMS_USE_ADJ | ||
+ | GEMS_USE_ADJ_NOUN | ||
+ | Unrecognized Shape Token: | ||
+ | Gain possession | ||
+ | Pull it out | ||
+ | Read | ||
+ | Encounter | ||
+ | Horseplay | ||
+ | Training | ||
+ | Brawl | ||
+ | Non-lethal | ||
+ | Lethal | ||
+ | No Quarter | ||
+ | Ally: | ||
+ | Could not locate adventure start square | ||
+ | Adventure Starting Site Files Missing/Corrupted | ||
+ | The peaceful town of | ||
+ | is threatened! The forces of | ||
+ | are on the march. | ||
+ | Commanded by | ||
+ | , they | ||
+ | The enemy | ||
+ | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | ||
+ | Legends speak of | ||
+ | an ancient | ||
+ | vault, | ||
+ | , where | ||
+ | wrested | ||
+ | power from the Underworld by invoking | ||
+ | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | ||
+ | The citizens of | ||
+ | are plagued by bandits. The gang | ||
+ | has even sent some troublemakers to harass people right here in town. | ||
+ | Your wanderings have brought you to this place after a long journey. | ||
+ | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | ||
+ | In the rush of excitement, you've forgotten where you were going to go. | ||
+ | A foolhardy soul might try to rescue the | ||
+ | children that have been kidnapped. | ||
+ | child that has been kidnapped. | ||
+ | Perhaps some of the people here will be worth talking to before you continue on your way. | ||
+ | Perhaps some of your friends here have ideas. | ||
+ | Perhaps some of your friends here can remind you. | ||
+ | for help. | ||
+ | You awaken from your slumber. | ||
+ | Your sleep has been interrupted! | ||
+ | [DONE] | ||
+ | [MORE] | ||
+ | Would you like to take an action? | ||
+ | to view other pages) | ||
+ | Do not alter actions | ||
+ | What would you like to do? | ||
+ | Select your combat preferences. | ||
+ | - Current Attack Preference: | ||
+ | Strike | ||
+ | Charge | ||
+ | Close Combat | ||
+ | According to Opponent | ||
+ | - Current Dodge Preference: | ||
+ | Move Around | ||
+ | Stand Ground | ||
+ | - Current Charge Defense: | ||
+ | Dodge Away | ||
+ | |||
+ | You have no companions. | ||
+ | Companion | ||
+ | Companions | ||
+ | |||
+ | Dead | ||
+ | Wrestle | ||
+ | Ground | ||
+ | Not visible | ||
+ | How quickly and quietly will you move? | ||
+ | Move | ||
+ | : Currently sneaking | ||
+ | : Not currently sneaking | ||
+ | Visual Stealth Factors | ||
+ | Light | ||
+ | Darkness | ||
+ | Low Light | ||
+ | Clear | ||
+ | Fog/Rain/Snow | ||
+ | By Obstacle | ||
+ | Open Area | ||
+ | In Vegetation | ||
+ | Non-Prone In Vegetation | ||
+ | Too Large For Vegetation | ||
+ | No Suitable Vegetation | ||
+ | Gargantuan Profile | ||
+ | Gigantic Profile | ||
+ | Huge Profile | ||
+ | Very Large Profile | ||
+ | Large Profile | ||
+ | Gargantuan Non-Prone Profile | ||
+ | Gigantic Non-Prone Profile | ||
+ | Huge Non-Prone Profile | ||
+ | Very Large Non-Prone Profile | ||
+ | Large Non-Prone Profile | ||
+ | Vanishing Profile | ||
+ | Minuscule Profile | ||
+ | Tiny Profile | ||
+ | Very Small Profile | ||
+ | Small Profile | ||
+ | Average Profile | ||
+ | Average Non-Prone Profile | ||
+ | Visual Stealth (w/o Skill) | ||
+ | Best Possible | ||
+ | Average | ||
+ | Poor | ||
+ | Awful | ||
+ | Terrible | ||
+ | Worst Possible | ||
+ | Quick movement and other actions decrease stealth. | ||
+ | to select. | ||
+ | Select your movement preferences. | ||
+ | - Current Swimming Preference: | ||
+ | When Possible | ||
+ | When Necessary | ||
+ | What would you like to do with | ||
+ | Where would you like to move? | ||
+ | Pick up how many? (0- | ||
+ | Pick | ||
+ | Get | ||
+ | Who will you talk to? | ||
+ | Start a new conversation | ||
+ | Continuing shouting | ||
+ | Ongoing conversation with | ||
+ | What will you say? | ||
+ | What will you say about the insurrection? | ||
+ | What will you say about the end of the insurrection? | ||
+ | What will you say about the site reclamation? | ||
+ | What will you say about the site's foundation? | ||
+ | What will you say about the group? | ||
+ | What will you say about the army? | ||
+ | What will you say about the failed occupation? | ||
+ | What will you say about the abduction? | ||
+ | What will you say about the incident? | ||
+ | What will you say about the occupation? | ||
+ | What will you say about the new leadership? | ||
+ | What will you say about the beast? | ||
+ | What will you say about the trouble? | ||
+ | What will you say about tribute agreement? | ||
+ | What will you say about the refusal to accept tribute? | ||
+ | What will you say about the refusal to give tribute? | ||
+ | What will you say about the peace agreement? | ||
+ | What will you say about the failed peace agreement? | ||
+ | What will you say about the tribute stoppage? | ||
+ | What will you say about the claim? | ||
+ | What will you say about the gang? | ||
+ | What will you say about the refugees? | ||
+ | What do you want? | ||
+ | What do you want to know? | ||
+ | Where do you want to go? | ||
+ | How will you respond to the position offer? | ||
+ | How will you respond to the adoption request? | ||
+ | What will you say about the journey? | ||
+ | What will you say about the conflict? | ||
+ | How will you ask? | ||
+ | How will you respond? | ||
+ | What will you say about the rescue? | ||
+ | What will you say about the conclusion of the agreement? | ||
+ | What will you say about the agreement? | ||
+ | What will you say about the trade? | ||
+ | What will you say about the surrounding area? | ||
+ | What will you say about the site? | ||
+ | What will you say about the structure? | ||
+ | How will you respond to the invocation? | ||
+ | How will you respond to the accusation? | ||
+ | How will you respond about your profession? | ||
+ | What will you say about your family? | ||
+ | How will you respond to the offer of tribute? | ||
+ | How will you respond to the tribute cancellation? | ||
+ | How will you respond to the offer of peace? | ||
+ | How will you respond to the demand for tribute? | ||
+ | How will you respond to the request to cease hostilities? | ||
+ | How will you respond to the demand to yield? | ||
+ | How will you respond to the request for directions? | ||
+ | How will you respond to the request for a guide? | ||
+ | : Select, | ||
+ | : Scroll (Page | ||
+ | Current choice's keywords: | ||
+ | Filter: | ||
+ | to view other pages | ||
+ | - | ||
+ | a colony of | ||
+ | many | ||
+ | a swarm of | ||
+ | Miasma | ||
+ | Steam | ||
+ | Mist | ||
+ | An Ocean Wave | ||
+ | Sea Foam | ||
+ | Lava Mist | ||
+ | Magma Mist | ||
+ | Vapor | ||
+ | Smoke | ||
+ | Dragonfire | ||
+ | Fire | ||
+ | A Web | ||
+ | Item Cloud | ||
+ | A Fire | ||
+ | A Campfire | ||
+ | Track/Spoor: | ||
+ | broken vegetation | ||
+ | print | ||
+ | imprint | ||
+ | right | ||
+ | left | ||
+ | unintelligible | ||
+ | /yours or companion's | ||
+ | Stagnant salt water [ | ||
+ | Stagnant water [ | ||
+ | Salt water [ | ||
+ | Water [ | ||
+ | Lava [ | ||
+ | Magma [ | ||
+ | A spattering of | ||
+ | A smear of | ||
+ | A pool of | ||
+ | A thin layer of | ||
+ | A small pile of | ||
+ | A pile of | ||
+ | A dusting of | ||
+ | The vegetation is heavily damaged here. | ||
+ | The vegetation is bent here. | ||
+ | The vegetation has been slightly perturbed here. | ||
+ | The vegetation is broken here. | ||
+ | thick | ||
+ | light | ||
+ | faint | ||
+ | deep | ||
+ | shallow | ||
+ | vague | ||
+ | imprint in the | ||
+ | is here. | ||
+ | This is an unintelligible mess. | ||
+ | The signs lead north. | ||
+ | The signs lead south. | ||
+ | The signs lead east. | ||
+ | The signs lead west. | ||
+ | The signs lead northeast. | ||
+ | The signs lead northwest. | ||
+ | The signs lead southeast. | ||
+ | The signs lead southwest. | ||
+ | They belong to you or a companion. | ||
+ | What do you want to aim for? | ||
+ | to view other pages. | ||
+ | cancels. | ||
+ | Impossible strike | ||
+ | Difficult strike | ||
+ | Tricky strike | ||
+ | Normal strike | ||
+ | Easy strike | ||
+ | Easier strike | ||
+ | Simple strike | ||
+ | can only graze | ||
+ | can't land squarely | ||
+ | can't quite connect | ||
+ | fairly solid | ||
+ | square | ||
+ | very square | ||
+ | direct hit | ||
+ | to go back. | ||
+ | Impossible | ||
+ | Difficult | ||
+ | Tricky | ||
+ | Normal | ||
+ | Easy | ||
+ | Easier | ||
+ | Simple | ||
+ | VVSlow | ||
+ | V Slow | ||
+ | Slow | ||
+ | Fast | ||
+ | V Fast | ||
+ | strike | ||
+ | No quick attack: enraged | ||
+ | Quick attack: faster to strike and recover, but not powerful | ||
+ | No heavy attack: enraged | ||
+ | Heavy attack: slower to strike and recover, but hits harder | ||
+ | Forced wild attack: enraged | ||
+ | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | ||
+ | No precise attack: enraged | ||
+ | Precise attack: very slow to strike, improved accuracy | ||
+ | No charge attack: no target | ||
+ | No charge attack: you are on the ground | ||
+ | No charge attack: you are mounted | ||
+ | No charge attack: you are chained | ||
+ | No charge attack: you are in uncontrolled flight | ||
+ | No charge attack: you are on a vehicle | ||
+ | No charge attack: you are on a projectile | ||
+ | No charge attack: you are climbing | ||
+ | No charge attack: target is on the ground | ||
+ | No charge attack: target is mounted | ||
+ | No charge attack: target is chained | ||
+ | No charge attack: target is in uncontrolled flight | ||
+ | No charge attack: target is on a vehicle | ||
+ | No charge attack: target is on a projectile | ||
+ | No charge attack: target is climbing | ||
+ | No charge attack: target shares your location | ||
+ | No charge attack: target's location inaccessible | ||
+ | Charge attack: move toward your opponent | ||
+ | Multi-attack: choose another simultaneous action afterward | ||
+ | Really attack | ||
+ | confirms. | ||
+ | aborts. | ||
+ | Which creature will you attack? | ||
+ | pages) | ||
+ | You are fighting | ||
+ | Parry | ||
+ | Block | ||
+ | Parry ( | ||
+ | Block ( | ||
+ | Dodge ( | ||
+ | Select | ||
+ | selected | ||
+ | adjacent only | ||
+ | own tile only | ||
+ | , range | ||
+ | , disturber only | ||
+ | move | ||
+ | done, | ||
+ | remove last | ||
+ | cancel, | ||
+ | pages | ||
+ | cancel | ||
+ | this location | ||
+ | Who will you shoot? | ||
+ | fires. | ||
+ | Who will you target? | ||
+ | throws. | ||
+ | fires. | ||
+ | throws. | ||
+ | Move to a creature or press | ||
+ | to shoot this direction. | ||
+ | to throw this direction. | ||
+ | : cannot see dawn. | ||
+ | : until dawn. | ||
+ | : sleep. | ||
+ | : wait. | ||
+ | You will sleep as necessary until dawn. | ||
+ | You will sleep as necessary for | ||
+ | hour | ||
+ | You will wait, staying awake until dawn. | ||
+ | You will wait, staying awake for | ||
+ | aborts. | ||
+ | changes hours. | ||
+ | You fail to grab the | ||
+ | CUSTOM_LAW_MAKER | ||
+ | lord | ||
+ | lords | ||
+ | lady | ||
+ | ladies | ||
+ | lord consort | ||
+ | lords consort | ||
+ | lady consort | ||
+ | ladies consort | ||
+ | hearthperson | ||
+ | hearthpeople | ||
+ | cannot jump. | ||
+ | You cannot jump while swimming. | ||
+ | You cannot jump while prone. | ||
+ | You cannot jump while in the air. | ||
+ | You are too injured to jump. | ||
+ | You cannot jump while wrestling. | ||
+ | There are no visible tracks or other signs, aside from yours. | ||
+ | There are no visible tracks or other signs. | ||
+ | You've already searched this area recently. | ||
+ | You've found a colony of | ||
+ | and another small creature. | ||
+ | and some other small creatures. | ||
+ | You've found a small creature. | ||
+ | You've found some small creatures. | ||
+ | Your intense search turns up nothing. | ||
+ | You have nothing with which to interact. | ||
+ | You have nothing to examine. | ||
+ | You assume a submissive posture. | ||
+ | You no longer assume a submissive posture. | ||
+ | You strap | ||
+ | to your | ||
+ | You draw | ||
+ | with your | ||
+ | You do not have a free grasp for | ||
+ | You have nothing left to draw or put away. | ||
+ | You have nothing left to remove. | ||
+ | You have nothing left to wear. | ||
+ | You have nothing left to eat or drink. | ||
+ | You have nothing to put inside a container. | ||
+ | You have nothing left to drop. | ||
+ | There is nothing to pick up here. | ||
+ | You have nothing left to throw. | ||
+ | You have nothing to fire with. | ||
+ | You have nothing left to fire. | ||
+ | Things smell bad when you are dead. | ||
+ | You smell | ||
+ | on the wind. | ||
+ | You aren't picking up any odor in particular. | ||
+ | There is no sunlight when you are dead. | ||
+ | The sky is alive with vortices of purple light and dark, boiling clouds. | ||
+ | The area gives off a sickly light. | ||
+ | There are no traces of sunlight here. | ||
+ | Being dead is cold and clammy. | ||
+ | The temperature is as it has been and always will be. | ||
+ | The temperature cannot be judged. | ||
+ | It is burning. | ||
+ | It is deathly cold. | ||
+ | The temperature is pleasant. | ||
+ | It is scorching. | ||
+ | It is warm. | ||
+ | It is cool. | ||
+ | It is freezing. | ||
+ | You've lost track of time since your death. | ||
+ | It is the | ||
+ | You are still surrounded by cackling. | ||
+ | You don't feel safe enough to travel. | ||
+ | You can't travel because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | ||
+ | You can't travel until you've stopped the bleeding. | ||
+ | You can't travel because you can't breathe. | ||
+ | You can't travel because you are dying of thirst. | ||
+ | You can't travel because you are starving to death. | ||
+ | You can't travel because you are swimming. | ||
+ | You must move away from the water before you can travel. | ||
+ | You must come down from the mountains before you can travel. | ||
+ | You can't travel until you stop riding this vehicle. | ||
+ | You can't travel until you stop riding this projectile. | ||
+ | You |