v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Talk:Armok
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
::::It is the collective sentience of the game, out to destroy civilization as we know it.--[[User:Zchris13|Zchris13]] 19:06, 20 May 2009 (UTC) | ::::It is the collective sentience of the game, out to destroy civilization as we know it.--[[User:Zchris13|Zchris13]] 19:06, 20 May 2009 (UTC) | ||
:::::When the dwarves prosper, you're Armok. You take the credit for the randomly-generated rain, for inept goblins wearing plentiful iron, for elves too stupid to realize that you're harvesting their trees. But when a dwarf is possessed by the spirit of the mountain, isn't that spirit also Armok? When a dwarf dwells on a carving of a giant cave spider, becoming more and more unhappy, and then ''snaps'' when they stub their toe, isn't that rage the boiling blood of Armok? When a noble demands crystal glass and gets a magma bath for their unzwerglich request, is that a conspiracy of the oppressed dwarves, or have they taken it upon themselves to be the judging hand of Armok? I think the game engine and the player together are Armok, shaping the dwarves together as a hammer and an anvil shape steel. --[[User:Jurph|Jurph]] 16:34, 21 May 2009 (UTC) | :::::When the dwarves prosper, you're Armok. You take the credit for the randomly-generated rain, for inept goblins wearing plentiful iron, for elves too stupid to realize that you're harvesting their trees. But when a dwarf is possessed by the spirit of the mountain, isn't that spirit also Armok? When a dwarf dwells on a carving of a giant cave spider, becoming more and more unhappy, and then ''snaps'' when they stub their toe, isn't that rage the boiling blood of Armok? When a noble demands crystal glass and gets a magma bath for their unzwerglich request, is that a conspiracy of the oppressed dwarves, or have they taken it upon themselves to be the judging hand of Armok? I think the game engine and the player together are Armok, shaping the dwarves together as a hammer and an anvil shape steel. --[[User:Jurph|Jurph]] 16:34, 21 May 2009 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Pronounciation == | == Pronounciation == | ||
Line 21: | Line 13: | ||
"arm_ok" I know nothing of programming, but I assume it's short for "okay". So would we pronounce "Armok" as "Arm-Okay"? - [[User:Met|Met]] 06:34, 7 June 2009 (UTC) | "arm_ok" I know nothing of programming, but I assume it's short for "okay". So would we pronounce "Armok" as "Arm-Okay"? - [[User:Met|Met]] 06:34, 7 June 2009 (UTC) | ||
:"Should"? There is no "should". It's a made-up word, so unless Toady (who made it up) wants to lay down the pronunciation guide (and perhaps more importantly, unless you're using VOI to actually speak to other players), it's up to each to suit themselves and/or their friends. I've always gone with the simple arm-awk, but whatever.--[[User:Albedo|Albedo]] 08:11, 7 June 2009 (UTC) | :"Should"? There is no "should". It's a made-up word, so unless Toady (who made it up) wants to lay down the pronunciation guide (and perhaps more importantly, unless you're using VOI to actually speak to other players), it's up to each to suit themselves and/or their friends. I've always gone with the simple arm-awk, but whatever.--[[User:Albedo|Albedo]] 08:11, 7 June 2009 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |