v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Tissue definition token
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Quality|Superior}} | + | {{Quality|Superior|12:23, 18 May 2015 (UTC)}} |
{{av}} | {{av}} | ||
− | |||
__TOC__ | __TOC__ | ||
− | |||
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#999999" | |- bgcolor="#999999" | ||
Line 14: | Line 11: | ||
|- | |- | ||
− | + | | TISSUE_NAME | |
| | | | ||
*name | *name | ||
− | * | + | *value |
− | |plural | + | |name = name. |
+ | value = plural name, NP (No Plural) or STP (Standard Plural, adds an 's' on the end). | ||
|- | |- | ||
− | + | | TISSUE_MATERIAL | |
| | | | ||
* [[material token]] | * [[material token]] | ||
Line 27: | Line 25: | ||
|- | |- | ||
− | + | | RELATIVE_THICKNESS | |
| | | | ||
*value | *value | ||
Line 33: | Line 31: | ||
|- | |- | ||
− | + | | HEALING_RATE | |
| | | | ||
*value | *value | ||
Line 39: | Line 37: | ||
|- | |- | ||
− | + | | VASCULAR | |
| | | | ||
*value | *value | ||
− | | Related to how much said tissue bleeds. Higher = More bleeding (Which is why the heart has the highest value.) | + | | Related to how much said tissue bleeds. Higher = More bleeding<br> |
+ | (Which is why the heart has the highest value.) | ||
|- | |- | ||
− | + | | PAIN_RECEPTORS | |
| | | | ||
*value | *value | ||
− | | Related to how much pain your character will suffer when said tissue is damaged. Higher = More pain when damaged (Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a | + | | Related to how much pain your character will suffer when said tissue is damaged. Higher = More pain when damaged<br> |
+ | (Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.) | ||
|- | |- | ||
− | + | | THICKENS_ON_STRENGTH | |
− | | | + | | N/A |
| The thickness of the tissue increases when character strength increases. | | The thickness of the tissue increases when character strength increases. | ||
|- | |- | ||
− | + | | THICKENS_ON_ENERGY_STORAGE | |
− | | | + | | N/A |
| Thickness of said tissue increases when the character eats and doesn't exercise sufficiently. | | Thickness of said tissue increases when the character eats and doesn't exercise sufficiently. | ||
|- | |- | ||
− | + | | ARTERIES | |
− | | | + | | N/A |
| The tissue contains arteries. Edged attacks have the chance to break an artery, increasing blood loss. | | The tissue contains arteries. Edged attacks have the chance to break an artery, increasing blood loss. | ||
|- | |- | ||
− | + | | SCARS | |
− | | | + | | N/A |
− | | Simply | + | | Simply whether or not the tissue will be scarred once healed. |
|- | |- | ||
− | + | | STRUCTURAL | |
− | | | + | | N/A |
| Holds the body part together. A cut or a fracture disables the body part it's in. | | Holds the body part together. A cut or a fracture disables the body part it's in. | ||
|- | |- | ||
− | + | | CONNECTIVE_TISSUE_ANCHOR | |
− | | | + | | N/A |
| Any ligaments or tendons are part of this tissue. Vulnerable to edged attacks, damage disables the limb. | | Any ligaments or tendons are part of this tissue. Vulnerable to edged attacks, damage disables the limb. | ||
|- | |- | ||
− | + | | SETTABLE | |
− | | | + | | N/A |
− | | The tissue will not heal | + | | The tissue will not heal/heals slower until it is set by a bone doctor. |
|- | |- | ||
− | + | | SPLINTABLE | |
− | | | + | | N/A |
| The broken tissue can be fixed with a cast or a splint to restore function while it heals. | | The broken tissue can be fixed with a cast or a splint to restore function while it heals. | ||
|- | |- | ||
− | + | | FUNCTIONAL | |
− | | | + | | N/A |
| The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.) An organ with such a function will stop working if a sufficient amount of damage is sustained by its FUNCTIONAL tissues. If an organ has no FUNCTIONAL tissues, it will stop working only if it is severed or destroyed entirely by heat or cold. | | The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.) An organ with such a function will stop working if a sufficient amount of damage is sustained by its FUNCTIONAL tissues. If an organ has no FUNCTIONAL tissues, it will stop working only if it is severed or destroyed entirely by heat or cold. | ||
|- | |- | ||
− | + | | NERVOUS | |
− | | | + | | N/A |
− | | | + | | Unknown - not used. |
|- | |- | ||
− | + | | THOUGHT | |
− | | | + | | N/A |
| If a creature has no functioning parts with the THOUGHT token, it will be unable to move or breathe. NO_THOUGHT_CENTER_FOR_MOVEMENT bypasses this limitation. | | If a creature has no functioning parts with the THOUGHT token, it will be unable to move or breathe. NO_THOUGHT_CENTER_FOR_MOVEMENT bypasses this limitation. | ||
|- | |- | ||
− | + | | MUSCULAR | |
− | | | + | | N/A |
| Seems to affect where sensory or motor nerves are located, and whether damage to this tissue will render a limb useless. | | Seems to affect where sensory or motor nerves are located, and whether damage to this tissue will render a limb useless. | ||
|- | |- | ||
− | + | | SMELL | |
− | | | + | | N/A |
− | | | + | | Unknown - not used. |
|- | |- | ||
− | + | | HEAR | |
− | | | + | | N/A |
− | | | + | | Unknown - not used. |
|- | |- | ||
− | + | | FLIGHT | |
− | | | + | | N/A |
− | | Unknown - not used | + | | Unknown - not used. |
|- | |- | ||
− | + | | BREATHE | |
− | | | + | | N/A |
− | | | + | | Unknown - not used. |
|- | |- | ||
− | + | | SIGHT | |
− | | | + | | N/A |
− | | | + | | Unknown - not used. |
|- | |- | ||
− | + | | CONNECTS | |
− | | | + | | N/A |
| Holds body parts together. A body part will not be severed unless all of its component tissues with the CONNECTS tag are severed. | | Holds body parts together. A body part will not be severed unless all of its component tissues with the CONNECTS tag are severed. | ||
|- | |- | ||
− | + | | MAJOR_ARTERIES | |
− | | | + | | N/A |
| Causes tissue to sometimes severely bleed when damaged. This is independent of its VASCULAR value. | | Causes tissue to sometimes severely bleed when damaged. This is independent of its VASCULAR value. | ||
|- | |- | ||
− | + | | INSULATION | |
| | | | ||
*value | *value | ||
Line 152: | Line 152: | ||
|- | |- | ||
− | + | | COSMETIC | |
− | | | + | | N/A |
| ? | | ? | ||
|- | |- | ||
− | + | | STYLEABLE | |
− | | | + | | N/A |
| The tissue can be styled as per a tissue style (defined in an [[Entity_token|entity]] entry) | | The tissue can be styled as per a tissue style (defined in an [[Entity_token|entity]] entry) | ||
|- | |- | ||
− | + | | TISSUE_SHAPE | |
| | | | ||
*value | *value | ||
Line 169: | Line 169: | ||
:Regular layer tissue. | :Regular layer tissue. | ||
;STRANDS | ;STRANDS | ||
− | : | + | :Seems to be harder to sever. |
;FEATHERS | ;FEATHERS | ||
:Edge attacks will pass right through the tissue. | :Edge attacks will pass right through the tissue. | ||
Line 178: | Line 178: | ||
|- | |- | ||
− | + | | SUBORDINATE_TO_TISSUE | |
| | | | ||
*value | *value | ||
− | | Tissue is implicitly attached to another tissue and will fall off | + | | Tissue is implicitly attached to another tissue and will fall off that tissue layer is destroyed. Used for hair and feathers, which are subordinate to skin. |
|- | |- | ||
− | + | | TISSUE_MAT_STATE | |
| | | | ||
*SOLID, SOLID_POWDER, LIQUID, or GAS<br> | *SOLID, SOLID_POWDER, LIQUID, or GAS<br> | ||
Line 191: | Line 191: | ||
|- | |- | ||
− | + | | TISSUE_LEAKS | |
− | | | + | | N/A |
| The selected tissue leaks out of the creature when the layers above it are pierced. | | The selected tissue leaks out of the creature when the layers above it are pierced. | ||
+ | |||
|} | |} | ||
− | == Tissue | + | ==Tissue Layer Tokens== |
− | |||
These are used in creature raws to override the above for whatever reason. | These are used in creature raws to override the above for whatever reason. | ||
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
Line 207: | Line 206: | ||
|- | |- | ||
− | + | |SET_LAYER_TISSUE | |
| | | | ||
* tissue | * tissue | ||
Line 213: | Line 212: | ||
|- | |- | ||
− | + | |TL_RELATIVE_THICKNESS | |
| | | | ||
* value | * value | ||
Line 219: | Line 218: | ||
|- | |- | ||
− | + | |TL_CONNECTS | |
| | | | ||
| Gives the CONNECTS attribute to selected layers. | | Gives the CONNECTS attribute to selected layers. | ||
|- | |- | ||
− | + | |TL_MAJOR_ARTERIES | |
| | | | ||
| Gives Major Artery attribute to selected layers. | | Gives Major Artery attribute to selected layers. | ||
|- | |- | ||
− | + | |TL_HEALING_RATE | |
| | | | ||
* value | * value | ||
Line 235: | Line 234: | ||
|- | |- | ||
− | + | |TL_VASCULAR | |
| | | | ||
− | | Sets a new VASCULAR value (which modulates bleeding) for selected tissue layers. | + | | Sets a new a VASCULAR value (which modulates bleeding) for selected tissue layers. |
|- | |- | ||
− | + | |TL_PAIN_RECEPTORS | |
| | | | ||
| Sets a new number of pain receptors for selected tissue layers. | | Sets a new number of pain receptors for selected tissue layers. | ||
+ | |||
|} | |} | ||
− | == | + | ==Defaults== |
− | + | Default values (as of 0.43.05): | |
− | |||
{| {{prettytable}} style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;" | {| {{prettytable}} style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;" | ||
Line 330: | Line 329: | ||
|} | |} | ||
− | + | Default flags (as of 0.43.05): | |
{| {{prettytable}} style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;" | {| {{prettytable}} style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;" | ||
Line 340: | Line 339: | ||
| FAT_TEMPLATE || X || || || X || || || || || X || || || || | | FAT_TEMPLATE || X || || || X || || || || || X || || || || | ||
|- | |- | ||
− | | MUSCLE_TEMPLATE || || X || X || X || X || || || || X | + | | MUSCLE_TEMPLATE || || X || X || X || X || || || || X || || || |
|- | |- | ||
| BONE_TEMPLATE || || || || || || || X || X || X || X || X || || | | BONE_TEMPLATE || || || || || || || X || X || X || X || X || || | ||
Line 366: | Line 365: | ||
| EYELASH_TEMPLATE || || || || || || || || || || || || X || X | | EYELASH_TEMPLATE || || || || || || || || || || || || X || X | ||
|- | |- | ||
− | | FEATHER_TEMPLATE | + | | FEATHER_TEMPLATE || || || || || || || || || || || || |
|- | |- | ||
| SCALE_TEMPLATE || || || || X || || || || || X || || || || | | SCALE_TEMPLATE || || || || X || || || || || X || || || || | ||
Line 409: | Line 408: | ||
|- | |- | ||
| SPONGE_TEMPLATE || || || || X || || || || || X || || || || | | SPONGE_TEMPLATE || || || || X || || || || || X || || || || | ||
+ | |||
|- bgcolor="#999999" style="font-size: 70%;" | |- bgcolor="#999999" style="font-size: 70%;" | ||
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !! STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE | ! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !! STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE | ||
|} | |} | ||
− | ==See | + | ==See Also== |
− | * [[Material definition token]] | + | *[[Material definition token]] |
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
− |