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Editing Trap component token
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Latest revision | Your text | ||
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− | {{Quality|Superior}} | + | {{Quality|Superior|12:22, 18 May 2015 (UTC)}} |
{{av}} | {{av}} | ||
− | |||
− | + | For use on trap components. | |
− | |||
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
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|- | |- | ||
− | + | | NAME | |
| singular:plural | | singular:plural | ||
− | | What this item will be called | + | | What this item will be called ingame. |
|- | |- | ||
− | + | | ADJECTIVE | |
| adjective | | adjective | ||
| Appears before the name of the weapon's material. E.g. "menacing steel spike" | | Appears before the name of the weapon's material. E.g. "menacing steel spike" | ||
|- | |- | ||
− | + | | SIZE / WEIGHT | |
| value | | value | ||
| How large the item is. Defaults to 100. | | How large the item is. Defaults to 100. | ||
|- | |- | ||
− | + | | HITS | |
| value | | value | ||
| Number of times it hits. Defaults to 1 | | Number of times it hits. Defaults to 1 | ||
|- | |- | ||
− | + | | MATERIAL_SIZE | |
| value | | value | ||
− | | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. <font color="red">Required | + | | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. <font color="red">Required</font>. |
|- | |- | ||
− | + | | IS_SCREW | |
| | | | ||
| Weapon may be installed in a screw pump. | | Weapon may be installed in a screw pump. | ||
|- | |- | ||
− | + | | IS_SPIKE | |
| | | | ||
| Weapon may be installed in a spike trap. | | Weapon may be installed in a spike trap. | ||
|- | |- | ||
− | + | | WOOD | |
| | | | ||
| Weapon may be made out of wood. | | Weapon may be made out of wood. | ||
|- | |- | ||
− | + | | METAL | |
| | | | ||
| Weapon may be made out of metal. | | Weapon may be made out of metal. | ||
|- | |- | ||
− | + | | ATTACK | |
| | | | ||
* attacktype:EDGE (or BLUNT?) | * attacktype:EDGE (or BLUNT?) | ||
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{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
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