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Trap component token
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
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Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Personality · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
Trap component tokens are used on trap components.
Tokens[edit]
Token | Arguments | Description |
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NAME | singular:plural | What this item will be called in-game. |
ADJECTIVE | adjective | Appears before the name of the weapon's material. E.g. "menacing steel spike" |
SIZE / WEIGHT | value | How large the item is. Defaults to 100. |
HITS | value | Number of times it hits. Defaults to 1 |
MATERIAL_SIZE | value | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. Required. |
IS_SCREW | Weapon may be installed in a screw pump. | |
IS_SPIKE | Weapon may be installed in a spike trap. | |
WOOD | Weapon may be made out of wood. | |
METAL | Weapon may be made out of metal. | |
ATTACK |
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Sets the attack characteristics of the weapon |