v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User:Libelnon

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
 
I'm Libelnon - relative newbie to both the game and this wiki. Although I suppose I'm a little revolutionary in my ideas... I tend to build my fortresses above ground, using plenty of marksdwarves patrolling the rooftops in search of trouble. Oh, and a couple hammerers and a speardwarf or two in the gatehouse, to really deter those annoying macaques!
 
I'm Libelnon - relative newbie to both the game and this wiki. Although I suppose I'm a little revolutionary in my ideas... I tend to build my fortresses above ground, using plenty of marksdwarves patrolling the rooftops in search of trouble. Oh, and a couple hammerers and a speardwarf or two in the gatehouse, to really deter those annoying macaques!
  
== Info: Projects ==
+
==Projects==
  
After giving up on the story of Idenoshar, I haven't really played much DF of late. I'm returning to far more usual fortress designs and layouts, and looking further into the merperson breeding ideas, incredibly complex traps and the like.
+
Working on large-area forts in numerous locations. Will keep you posted.
  
== Traps ==
+
===Current World===
  
Placeholder for future trap ideas and layouts.
+
'Snospaslozgo' - The Past Universes<br />
 +
Large sea in the south, with multiple islands. Large number of lakes across the northern highlands.
  
== Merpeople ==
+
====Current Fortress - 'Idenoshar'====
  
Placeholder for data on merpeople breeding and utilisation.
+
=====Starting Goods and Positioning=====
  
== Fortresses ==
+
======Dwarves======
This is a list of all of my fortresses, ongoing or ruined. Organised like a long Bloodlines game, compressed into one large chunk.
 
  
===Project Paradise===
+
Tekkud Tathurriguth, Competent Organiser, Competent Consoler, Competent Pacifier, Novice Conversationalist<br />
Placeholder for info on 'Project Paradise', a Dwarven Arcology (of sorts) built entirely into the mountainside... complete with hunting grounds.
+
Zuglar Otungdoduk, Proficient Miner, Proficient Mechanic<br />
 +
Kivish Bomreksterus, Proficient Axedwarf, Proficient Woodcutter<br />
 +
Deduk Fikodtomus, Proficient Carpenter, Proficient Bowyer<br />
 +
Likot Sobirducim, Proficient Mason, Proficient Engraver<br />
 +
Datan Dumatken, Proficient Fisherdwarf, Proficient Grower<br />
 +
Olon Uthirlikot, Proficient Herbalist, Proficient Fish Cleaner<br />
 +
 
 +
======Goods======
 +
 
 +
Seeds would probably be available later, as is needed. But for the time being, I set out with the following:<br />
 +
<br />
 +
2 Copper Picks<br />
 +
2 Steel Battleaxes<br />
 +
50 units of Dwarven Wine<br />
 +
50 units of Dwarven Ale<br />
 +
100 units of Turtles<br />
 +
2 Pig Tail Ropes<br />
 +
4 suits of Horse Leather Armor<br />
 +
4 Horse Leather Helms<br />
 +
4 pairs of Horse Leather Gloves<br />
 +
4 pairs of Horse Leather High Boots<br />
 +
4 pairs of Horse Leather Leggings<br />
 +
2 Iron Crossbows<br />
 +
2 Bronze Crossbows<br />
 +
As well as 2 dogs, a cat, and a horse.<br />
 +
<br />
 +
Plenty of equipment for the time being, and enough to sustain a small squad of marksdorfs later.
 +
 
 +
======Positioning and Initial Info======
 +
 
 +
Continent: The Full Continent<br />
 +
Location: Bridges between The Static Forests and The Waxy Spine<br />
 +
Area: 8x8<br />
 +
Climate: Cold.<br />
 +
 
 +
<gallery>
 +
Image:LibelnonIdenosharOrbital.png|An orbital shot of the starting location.
 +
Image:LibelnonIdenosharTopdown.png|A top down shot of the starting location.
 +
</gallery>
 +
 
 +
=====Year One=====
 +
Ironically, that's 4 by game time.
 +
 
 +
======4th Granite======
 +
Had a quick search around, and surely enough, even still in spring, sections of the river are frozen. The river might be useful for a moat later, because an open drawbridge still functions as a fairly strong door. Began work on a well, knowing that as soon as my booze stocks ran out, I'd be pretty much fekked on the water front. 'Scuse the pun.
 +
 
 +
======14th Slate======
 +
Well, whaddya know? Digging in the well recess, i discovered a microcline cluster - unfortunately in the lower level of the well. Ah well. Beggars can't be choosers. And I'm a little OCD in these kinds of things.
 +
 
 +
======11th Felsite======
 +
Mission accomplished! With the well up and running, I can begin work on other projects. Firstly - get my meetingplace set up. It's presently in a 9x9 area around the well - so the idea here is to pave that, and then expand the city around that area. Usually easier said then done... So first task? Dig out enough of that Mica deposit near the frozen river section, and get those roads paved!
 +
 
 +
======17th Felsite======
 +
Woah, freaky! A whole section of the river melted, just like that! Kinda glad now I didn't go ice mining earlier on, that could've been messy...
 +
 
 +
======13th Limestone======
 +
The caravans from home arrived. Whoo. Pity too, I haven't got a trade depot - or any need of one - just now, so they're going to bugger on past.
 +
 
 +
======16th Limestone======
 +
Told the liason that we only needed bolts (which is true... to a point) and he buggered off. He wants beer off us, and that's not likely going to happen - only 28 units left between the 7 dorfs I've got, and no chance of any brewable items popping up sometime soon.
 +
 
 +
======12th Timber======
 +
Blasted racoons, ran off with my armor. I'll get them, I will... I'll get them!
 +
 
 +
======4th Moonstone======
 +
Ah. Obviously didn't think that over as well as I thought. Well's frozen over, and now is practically useless. And beer stocks are dangerously low.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)