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=Useful links=
 
*[[DF2014:Status_icon]]
 
*[[DF2014:Material_science]]
 
 
=Important Forum Posts=
 
*[http://www.bay12forums.com/smf/index.php?topic=160791.msg7192324#msg7192324 Workshop in burrows 1]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7363068#msg7363068 Workshop in burrows 2]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7361800#msg7361800 Webbed Traps]
 
*[http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Weapon material research]
 
*[http://www.bay12forums.com/smf/index.php?topic=162767.msg7359568#msg7359568 Minecarts]
 
*[http://www.bay12forums.com/smf/index.php?topic=162854.msg7365407#msg7365407 Minecarts powering a mill]
 
*[http://www.bay12forums.com/smf/index.php?topic=163004.msg7379928#msg7379928 Waterwheels immune to waves]
 
*[http://www.bay12forums.com/smf/index.php?topic=15096.msg6669707#msg6669707 Mini goblin melter]
 
= Epic forum posters worth following =
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=48613 vjek]
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=115696 Fleeting Frames]
 
 
= About me =
 
 
* I think Dwarf Fortress is the best game of all times.
 
* I love to stream my gaming sessions on [http://gaming.youtube.com/nagidal146| my youtube channel].
 
 
= Articles I have written for the DF wiki =
 
 
* [[DF2012:Double-slit_method]] (☼Masterwork☼)
 
* [[DF2012:Sample_Starting_Builds]]
 
* [[DF2012:Refuse]]
 
 
= Things to do =
 
* rewrite [[Stone_management]] from scratch
 
* rewrite [[Stockpile]]
 
* Add stockpile settings info to the article of each item which can have its own stockpile
 
* Upload images of most creatures
 
* Add why some dwarfves like some creatues (e.g. [[Opah]] for their coloring)
 
* Add butchering yields of creatues
 
* Find out how often a creature can be sheared
 
* Add grow time from [[crop]] (25 or 42 days) to the respective individual plant articles
 
* rewrite [[Notes]], make [[Routes]]
 
* duplicating info: [[Melt item]] has info on how many bars what item is made of. Individual items' pages lack this info. Do it!
 
 
= ☼Forum fiber thread☼ =
 
* [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research]
 
* [http://www.bay12forums.com/smf/index.php?topic=87721.msg2391785 Farming analysis]
 
 
 
=Signatures in DF forum=
 
=Signatures in DF forum=
I collect funny signatures from the DF forums
 
 
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
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: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
  
=Quotes=
+
=Sandbox=
* Lie Lie​: The looks in DF look retro as hell but it is a behemoth in terms of gameplay, no game has accomplished this.
+
 
 +
== How to drill through an Aquifer ==
 +
 
 +
Hans Lemurson and QuantumMenace have developed a method how to drill through an aquifer of unknown thickness. In my opinion their [http://www.bay12forums.com/smf/index.php?topic=79224.0| original forum thread] describing this method is extremely hard to learn from, so before you end up like me spending days of figuring out what the DF gurus actually meant, here is a more newbie-friendly version.
  
=Iron and fuel needed for a full set of armor=
+
Even in this newbie-friendly tutorial it won't harm if you first train this on an embark which you don't intend to play after you've made it through the aquifer. Therefore I suggest you take this embark setup:
  
{|
+
=== Suggested embark setup ===
|Eqipment
+
* 1 Proficient Miner
|Steel bars
+
* 3 Proficient Masons
|Iron bars
+
* 1 Proficient Carpenter
|flux
+
* 1 Proficient Woodcutter
|fuel (ingredient)
+
* 1 Proficient Mechanic
|fuel (iron ore smelting)
+
 
|fuel (steel bar production)
+
sell the anvil to buy:
|fuel (item production)
+
* 30+ stones (you will need 16 pieces of building material per aquifer level)
|-
+
* 4 logs (to build a [[DF2012:Carpenter's workshop|carpenter's workshop]] and a [[DF2012:Screw_pump|pump]])
|Helm
+
 
|1
+
Make sure you have at least:
|1
+
* 1 (battle) axe
|1
+
* 1 pick
|1
+
to cut down trees and mine
|0.25
+
 
|1
+
=== Procedure ===
|1
 
|-
 
|Breastplate
 
|3
 
|3
 
|3
 
|3
 
|0.75
 
|3
 
|1
 
|-
 
|Gauntlets
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Greaves
 
|2
 
|2
 
|2
 
|2
 
|0.5
 
|2
 
|1
 
|-
 
|High Boots
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Shield
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Short sword, Battle axe, Spear
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Sum
 
|10
 
|10
 
|10
 
|10
 
|2.5
 
|10
 
|7
 
|}
 
  
= Sandbox =
+
==== Preparation ====
  
== Personal preferences of dwarves ==
+
Using your logs of wood, you
=== Stone ===
 
cassiterite
 
cinnabar
 
claystone
 
cryolite
 
diorite
 
earthenware
 
saltpeter
 
periclase
 
garnierite
 
  
=== Metal ===
+
1. Build a carpenter's workshop
adamantine
 
aluminum
 
bismuth
 
bismuth bronze
 
bronze
 
lay pewter
 
platinum
 
zinc
 
  
=== Gem ===
+
Your carpenter will use this workshop to craft
almandine
 
crystal glass
 
black opal
 
brown jasper
 
brown zircon
 
pifire opal
 
prase
 
red grussular
 
red spinel
 
yellow diamond
 
yellow grossular
 
  
=== Refuse ===
+
2. a [[DF2012:Block|block]]<br />
bat ray tooth
+
3. an [[Corkscrew#Enormous_corkscrew|enormous corkscrew]]<br />
giant albatross tooth
+
4. a [[DF2012:Pipe section|pipe section]]
giant cockatiel bone
 
giant nautilus shell
 
giant pond turtle shell
 
green tree frog tooth
 
llama wool
 
panda tooth
 
salmon bone
 
snapping turtle shell
 
  
=== Color ===
+
5. Dig a 2&times;2 staircase until you reach the aquifer layer.
buff
 
midnight blue
 
sandy taupe
 
scarlet
 
silver
 
  
=== Material ===
+
==== Digging through the first layer of an aquifer ====
jackal leather
 
pine wood
 
rope reed fiber fabric
 
glumprong wood
 
  
=== Finished good ===
+
{|class="wikitable1"
cabochons
+
| [[Image:Safe-layer.png‎|frame|left|your last non-aquifer layer]]
gems
+
| [[Image:Aq01.png‎|frame|left|your first aquifer layer]]
 +
|}
  
==== Ammo ====
+
1. Channel out one tile at each side of your staircase like this:
bolts
 
  
==== Armor ====
+
{|class="wikitable1"
breastplates
+
| [[Image:Aq02.png‎|frame|left|your last non-aquifer layer]]
greaves
+
| [[Image:Aq03.png‎|frame|left|your first aquifer layer]]
shoes
+
|}
  
==== Weapon ====
+
2. Build a floor replacing the stairs between the channels and build a pump there, pumping from the west (make sure one of your dwarves has the [[DF2012:Building designer|architecture]] labor enabled):
crossbows
 
short swords
 
spears
 
  
==== Crafts ====
+
{|class="wikitable1"
coins
+
| [[Image:Aq04.png|frame|left|the floor on your last non-aquifer layer]]
figurines
+
| [[Image:Aq05.png|frame|left|the pump on your last non-aquifer layer]]
goblets
+
|}
quivers
 
rings
 
  
==== Furniture ====
+
3. Make sure you have at least one dwarf with the [[DF2012:Pump_operator|pump operating]] labor enabled. Start pumping the water from one side to another. And build walls around the first quadrant.
anvils
 
coffins
 
grates
 
thrones
 
  
=== Likes ===
+
{|class="wikitable1"
aplaca for their long necks
+
| [[Image:Aq06.png|frame|left|1. designate these two tiles to be dug]]
flies for their ability to annoy
+
| [[Image:Aq07.png|frame|left|2. first build the wall on the south (expect a lot of cancellation spam)]]
guineafowl for their social nature
+
|-
jabberers for their frightening beaks
+
| [[Image:Aq08.png|frame|left|3. and then the wall on the north]]
nether-caps for their coldness to the touch
+
| [[Image:Aq09.png|frame|left|4. and then these two walls (build them one by one)]]
opah for their coloration
+
|}
rats for their friendliness
 
reindeer for their large herds
 
water buffalos for their water wallowing
 
white-browed gibbons for their ability to swing through the trees
 
yaks for their shaggy hair
 
  
=== Consumables ===
+
4. Deconstruct the water pump, build it facing the other direction and start pumping again. Build walls around the second quadrant accordingly.
aye-aye
 
black mamba
 
cave lobster
 
demon rat
 
dwarven ale
 
dwarven sugar
 
dwarven wine
 
fisher berry wine
 
gutter cruor
 
horse's milk
 
Longland flour
 
mackerel
 
monarch butterfly
 
pig's milk
 
plump helmet
 
quarry bush leaves
 
red panda
 
sewer brew
 
strawberry wine
 
sun berries
 
swamp whiskey
 
sweet pod seeds
 
tapir cheese
 
tuber beer
 
wheat flour
 
wild strawberry seeds
 
  
=== Don't likes ===
+
{|class="wikitable1"
jumping spiders
+
| [[Image:Aq10.png|frame|left|1. start with the southern one]]
large roaches
+
| [[Image:Aq11.png|frame|left|2. and proceed until you achieve this]]
moon snails
+
|}
purring maggot
 
slugs
 
worms
 
  
== Stockpile settings ==
+
5. Deconstruct the pump and the floor tiles in your non-aquifer layer and construct an up/down staircase there instead.
  
=== Stockpile of Cages ===
+
{|class="wikitable1"
In [[]]
+
| [[Image:Aq12.png|frame|left|1. pump and floor deconstructed]]
 +
| [[Image:Aq13.png|frame|left|2. stairs built]]
 +
|}

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