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=Useful links=
 
*[[DF2014:Status_icon]]
 
*[[DF2014:Material_science]]
 
 
=Important Forum Posts=
 
*[http://www.bay12forums.com/smf/index.php?topic=160791.msg7192324#msg7192324 Workshop in burrows 1]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7363068#msg7363068 Workshop in burrows 2]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7361800#msg7361800 Webbed Traps]
 
*[http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Weapon material research]
 
*[http://www.bay12forums.com/smf/index.php?topic=162767.msg7359568#msg7359568 Minecarts]
 
*[http://www.bay12forums.com/smf/index.php?topic=162854.msg7365407#msg7365407 Minecarts powering a mill]
 
*[http://www.bay12forums.com/smf/index.php?topic=163004.msg7379928#msg7379928 Waterwheels immune to waves]
 
*[http://www.bay12forums.com/smf/index.php?topic=15096.msg6669707#msg6669707 Mini goblin melter]
 
= Epic forum posters worth following =
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=48613 vjek]
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=115696 Fleeting Frames]
 
 
= About me =
 
 
* I think Dwarf Fortress is the best game of all times.
 
* I love to stream my gaming sessions on [http://gaming.youtube.com/nagidal146| my youtube channel].
 
 
= Articles I have written for the DF wiki =
 
 
* [[DF2012:Double-slit_method]] (☼Masterwork☼)
 
* [[DF2012:Sample_Starting_Builds]]
 
* [[DF2012:Refuse]]
 
 
= Things to do =
 
* rewrite [[Stone_management]] from scratch
 
* rewrite [[Stockpile]]
 
* Add stockpile settings info to the article of each item which can have its own stockpile
 
* Upload images of most creatures
 
* Add why some dwarfves like some creatues (e.g. [[Opah]] for their coloring)
 
* Add butchering yields of creatues
 
* Find out how often a creature can be sheared
 
* Add grow time from [[crop]] (25 or 42 days) to the respective individual plant articles
 
* rewrite [[Notes]], make [[Routes]]
 
* duplicating info: [[Melt item]] has info on how many bars what item is made of. Individual items' pages lack this info. Do it!
 
 
= ☼Forum fiber thread☼ =
 
* [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research]
 
* [http://www.bay12forums.com/smf/index.php?topic=87721.msg2391785 Farming analysis]
 
 
 
=Signatures in DF forum=
 
=Signatures in DF forum=
I collect funny signatures from the DF forums
 
 
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
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: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
  
=Quotes=
+
=Sandbox=
* Lie Lie​: The looks in DF look retro as hell but it is a behemoth in terms of gameplay, no game has accomplished this.
+
 
 +
== How to drill through an Aquifer ==
 +
 
 +
QuantumMenace has developed a method how to drill through an aquifer of an unknown depth. This is a newbie-friendly and detailed tutorial based on [http://www.bay12forums.com/smf/index.php?topic=79224.msg2060636#msg2060636| Quantum's original forum post].
 +
 
 +
Even in this newbie-friendly tutorial it won't harm if you first train this on an embark which you don't intend to play after you've made it through the aquifer. Therefore I suggest you take this embark setup:
 +
 
 +
=== Suggested embark setup ===
 +
* 1 Proficient Miner
 +
* 3 Proficient Masons
 +
* 1 Proficient Carpenter
 +
* 1 Proficient Woodcutter
 +
* 1 Proficient Mechanic
 +
 
 +
sell the anvil to buy:
 +
* 30+ stones (you will need 16 pieces of building material per aquifer level)
 +
* 4 logs (to build a [[DF2012:Carpenter's workshop|carpenter's workshop]] and a [[DF2012:Screw_pump|pump]])
 +
 
 +
Make sure you have at least:
 +
* 1 (battle) axe
 +
* 1 pick
 +
to cut down trees and mine
  
=Iron and fuel needed for a full set of armor=
+
=== Procedure ===
  
{|
+
==== Preparation ====
|Eqipment
+
 
|Steel bars
+
Using your logs of wood, you
|Iron bars
+
 
|flux
+
1. Build a carpenter's workshop
|fuel (ingredient)
+
 
|fuel (iron ore smelting)
+
Your carpenter will use this workshop to craft all the parts necessary to build a pump, i.e.:
|fuel (steel bar production)
+
 
|fuel (item production)
+
2. a [[DF2012:Block|block]]<br />
|-
+
3. an [[Corkscrew#Enormous_corkscrew|enormous corkscrew]]<br />
|Helm
+
4. a [[DF2012:Pipe section|pipe section]]
|1
+
 
|1
+
5. Dig a 2&times;2 staircase until you reach the aquifer layer.
|1
+
 
|1
+
==== Digging through the first layer of an aquifer ====
|0.25
+
 
|1
+
{|class="wikitable1"
|1
+
|-valign="top"
|-
+
| [[Image:Safe-layer.png‎|frame|left|Your last non-aquifer layer]]
|Breastplate
+
| [[Image:Aq01.png‎|frame|left|Your first aquifer layer]]
|3
 
|3
 
|3
 
|3
 
|0.75
 
|3
 
|1
 
|-
 
|Gauntlets
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Greaves
 
|2
 
|2
 
|2
 
|2
 
|0.5
 
|2
 
|1
 
|-
 
|High Boots
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Shield
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Short sword, Battle axe, Spear
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Sum
 
|10
 
|10
 
|10
 
|10
 
|2.5
 
|10
 
|7
 
 
|}
 
|}
  
= Sandbox =
+
1. Make yourself an access to the aquifer layer:
  
== Personal preferences of dwarves ==
+
{|class="wikitable1"
=== Stone ===
+
|-valign="top"
cassiterite
+
| [[Image:Aq02.png‎|frame|left|1. Channel out one tile at each side of your staircase like this.]]
cinnabar
+
| [[Image:Aq03.png‎|frame|left|2. This is how the aquifer level looks now.]]
claystone
+
|-valign="top"
cryolite
+
| [[Image:Aq04.png|frame|left|3. Build a floor replacing the stairs between the channels]]
diorite
+
| [[Image:Aq05.png|frame|left|4. Build a pump there, pumping from the west (make sure one of your dwarves has the [[DF2012:Building designer|architecture]] labor enabled).]]
earthenware
+
|}
saltpeter
 
periclase
 
garnierite
 
  
=== Metal ===
+
2. Make sure you have at least one dwarf with the [[DF2012:Pump_operator|pump operating]] labor enabled. Start pumping the water from one side to another. And build walls around the first quadrant.
adamantine
 
aluminum
 
bismuth
 
bismuth bronze
 
bronze
 
lay pewter
 
platinum
 
zinc
 
  
=== Gem ===
+
{|class="wikitable1"
almandine
+
|-valign="top"
crystal glass
+
| [[Image:Aq06.png|frame|left|1. Designate these two tiles to be dug]]
black opal
+
| [[Image:Aq07.png|frame|left|2. First build the wall on the south (expect a lot of cancellation spam)]]
brown jasper
+
|-valign="top"
brown zircon
+
| [[Image:Aq08.png|frame|left|3. Then the wall on the north]]
pifire opal
+
| [[Image:Aq09.png|frame|left|4. Then these two walls (build them one by one)]]
prase
+
|}
red grussular
 
red spinel
 
yellow diamond
 
yellow grossular
 
  
=== Refuse ===
+
3. Deconstruct the water pump, build it facing the other direction and start pumping again. Build walls around the second quadrant accordingly.
bat ray tooth
 
giant albatross tooth
 
giant cockatiel bone
 
giant nautilus shell
 
giant pond turtle shell
 
green tree frog tooth
 
llama wool
 
panda tooth
 
salmon bone
 
snapping turtle shell
 
  
=== Color ===
+
{|class="wikitable1"
buff
+
|-valign="top"
midnight blue
+
| [[Image:Aq10.png|frame|left|1. Start with the southern one]]
sandy taupe
+
| [[Image:Aq11.png|frame|left|2. Proceed until you achieve this]]
scarlet
+
|}
silver
 
  
=== Material ===
+
4. Deconstruct the pump and the floor tiles in your non-aquifer layer and construct an up/down staircase there instead.
jackal leather
 
pine wood
 
rope reed fiber fabric
 
glumprong wood
 
  
=== Finished good ===
+
{|class="wikitable1"
cabochons
+
|-valign="top"
gems
+
| [[Image:Aq12.png|frame|left|1. Pump and floor deconstructed]]
 +
| [[Image:Aq13.png|frame|left|2. Stairs built]]
 +
|}
  
==== Ammo ====
+
5. The procedure for building walls in the third quadrant differs slightly from what you have been building until now.
bolts
 
  
==== Armor ====
+
{|class="wikitable1"
breastplates
+
|-valign="top"
greaves
+
|[[Image:Aq14.png|frame|left|1. Dig a channel to the left and right and build a water pump between them (e.g. pumping from the east) and start pumping]]
shoes
+
|[[Image:Aq15.png|frame|left|2. Don't dig under your stairs. Instead, build a wall in place of the south-eastern channel tile.]]
 +
|-valign="top"
 +
|[[Image:Aq16.png|frame|left|3. Proceed walling off the the third quadrant]]
 +
|[[Image:Aq17.png|frame|left|4. Until it looks like this. You mustn't dig the wall under the stairs.]]
 +
|}
  
==== Weapon ====
+
6. Now for the last quadrant. Deconstruct the pump and build it to pump to the opposite direction. It will spill some water on its level while pumping, but it isn't dangerous.
crossbows
 
short swords
 
spears
 
  
==== Crafts ====
+
{|class="wikitable1"
coins
+
|-valign="top"
figurines
+
|[[Image:Aq18.png|frame|left|1. Designate these two aquifer walls to be dug.]]
goblets
+
|[[Image:Aq19.png|frame|left|2. Proceed with the northern wall.]]
quivers
+
|-valign="top"
rings
+
|[[Image:Aq20.png|frame|left|3. Then bulid these other three walls.]]
 +
|[[Image:Aq24.png|frame|left|4. Deconstruct the pump and the floors and construct Up/Down stairs there.]]
 +
|}
  
==== Furniture ====
+
7. We will now deal with the last piece of aquifer.
anvils
 
coffins
 
grates
 
thrones
 
  
=== Likes ===
+
{|class="wikitable1"
aplaca for their long necks
+
|-valign="top"
flies for their ability to annoy
+
|[[Image:Aq21.png|frame|left|1. Deconstruct the wall marked with the "C" to gain access to the last aquifer tile. Aquifers don't leak diagonally, so we are safe here.]]
guineafowl for their social nature
+
|[[Image:Aq22.png|frame|left|2. Mine the last piece of the aquifer on this level.]]
jabberers for their frightening beaks
+
|-valign="top"
nether-caps for their coldness to the touch
+
|[[Image:Aq23.png|frame|left|3. It will produce 7 units of water wetting the ground a bit.]]
opah for their coloration
+
|[[Image:Aq25.png|frame|left|4. Dig downstairs to check whether there is another aquifer layer below.]]
rats for their friendliness
+
|-valign="top"
reindeer for their large herds
+
|[[Image:Aq26.png|frame|left|5. Construct up/down stairs on top of the downstairs to have an access to this level once the ramps are removed.]]
water buffalos for their water wallowing
+
|[[Image:Aq27.png|frame|left|6. Deconstruct the redundant walls.]]
white-browed gibbons for their ability to swing through the trees
+
|}
yaks for their shaggy hair
 
  
=== Consumables ===
+
8. Level done
aye-aye
 
black mamba
 
cave lobster
 
demon rat
 
dwarven ale
 
dwarven sugar
 
dwarven wine
 
fisher berry wine
 
gutter cruor
 
horse's milk
 
Longland flour
 
mackerel
 
monarch butterfly
 
pig's milk
 
plump helmet
 
quarry bush leaves
 
red panda
 
sewer brew
 
strawberry wine
 
sun berries
 
swamp whiskey
 
sweet pod seeds
 
tapir cheese
 
tuber beer
 
wheat flour
 
wild strawberry seeds
 
  
=== Don't likes ===
+
{|class="wikitable1"
jumping spiders
+
|-valign="top"
large roaches
+
|[[Image:Aq28.png|frame|left|Enjoy your first secured aquifer layer.]]
moon snails
+
|}
purring maggot
 
slugs
 
worms
 
 
 
== Stockpile settings ==
 
  
=== Stockpile of Cages ===
+
If you see there is another aquifer layer below, you repeat the steps in sections 1-7. To dig through one layer of aquifer this way will take you 2 or 3 months in-game time.
In [[]]
 

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