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=Useful links=
 
*[[DF2014:Status_icon]]
 
*[[DF2014:Material_science]]
 
 
=Important Forum Posts=
 
*[http://www.bay12forums.com/smf/index.php?topic=160791.msg7192324#msg7192324 Workshop in burrows 1]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7363068#msg7363068 Workshop in burrows 2]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7361800#msg7361800 Webbed Traps]
 
*[http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Weapon material research]
 
*[http://www.bay12forums.com/smf/index.php?topic=162767.msg7359568#msg7359568 Minecarts]
 
*[http://www.bay12forums.com/smf/index.php?topic=162854.msg7365407#msg7365407 Minecarts powering a mill]
 
*[http://www.bay12forums.com/smf/index.php?topic=163004.msg7379928#msg7379928 Waterwheels immune to waves]
 
*[http://www.bay12forums.com/smf/index.php?topic=15096.msg6669707#msg6669707 Mini goblin melter]
 
= Epic forum posters worth following =
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=48613 vjek]
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=115696 Fleeting Frames]
 
 
= About me =
 
 
* I think Dwarf Fortress is the best game of all times.
 
* I love to stream my gaming sessions on [http://gaming.youtube.com/nagidal146| my youtube channel].
 
 
= Articles I have written for the DF wiki =
 
 
* [[DF2012:Double-slit_method]] (☼Masterwork☼)
 
* [[DF2012:Sample_Starting_Builds]]
 
* [[DF2012:Refuse]]
 
 
= Things to do =
 
* rewrite [[Stone_management]] from scratch
 
* rewrite [[Stockpile]]
 
* Add stockpile settings info to the article of each item which can have its own stockpile
 
* Upload images of most creatures
 
* Add why some dwarfves like some creatues (e.g. [[Opah]] for their coloring)
 
* Add butchering yields of creatues
 
* Find out how often a creature can be sheared
 
* Add grow time from [[crop]] (25 or 42 days) to the respective individual plant articles
 
* rewrite [[Notes]], make [[Routes]]
 
* duplicating info: [[Melt item]] has info on how many bars what item is made of. Individual items' pages lack this info. Do it!
 
 
= ☼Forum fiber thread☼ =
 
* [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research]
 
* [http://www.bay12forums.com/smf/index.php?topic=87721.msg2391785 Farming analysis]
 
 
 
=Signatures in DF forum=
 
=Signatures in DF forum=
I collect funny signatures from the DF forums
 
 
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
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: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
  
=Quotes=
+
=Sandbox=
* Lie Lie​: The looks in DF look retro as hell but it is a behemoth in terms of gameplay, no game has accomplished this.
+
 
 +
[[File:Double-slit-name.png‎|frame|right|The two name-giving slits are highlighted]]
 +
 
 +
QuantumMenace has developed a very easy method how to dig through an [[DF2012:Aquifer|aquifer]] of an unknown depth commonly known as the '''double-slit method'''. Its name derives from two channeled-out slits at the sides of a 2×2 area.
 +
 
 +
The slits are used to break into the aquifer layer below, hence their ramps are flooded (blue). Water can be pumped from one slit to another slightly faster than the aquifer is flooding it. While a dwarf operates the pump, another dwarf can access the source slit via the ramp and seal off the surrounding walls of the aquifer one by one.
 +
 
 +
== Draining an aquifer ==
 +
 
 +
Before we will have a look at the double-slit method itself, it is good to know these basic things about the aquifers and how to drain them.
 +
 
 +
Aquifers produce infinite amounts of water, but they can also absorb infinite amounts of it. We can drain an aquifer into itself either within one z-level or across multiple z-levels.
 +
 
 +
=== Draining across multiple z-levels ===
 +
 
 +
QuantumMenace's double slit method uses this kind of aquifer draining for all but the lowest aquifer level. Once one of the lower aquifer levels has been cracked open, it can absorb all of the water being produced by the aquifer level above it.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aquifer draining.png|left|350px|]]
 +
|}
 +
 
 +
=== Drain within one z-level ===
 +
 
 +
The double-slit method uses this for the lowest aquifer level. Here we pump out the water from a tile being flooded by the aquifer to the level above it (which is already secured) and let it flow back down to another tile where it becomes absorbed by the same aquifer layer again. Note that the target tile of the aquifer must be cracked open (e.g. by downstairs or a channel) to be able to receive water.
 +
 
 +
{|class="wikitable1" style="padding-top: 2em"
 +
|-valign="top"
 +
| [[Image:Aquifer_pump_scheme.png|left|600px|Water flow between the two slits.]]
 +
|}
 +
 
 +
== Tutorial embark setup ==
 +
The double-slit method will be presented in a form of a play-along tutorial. Train it on an embark which you don't intend to play after you've made it through the aquifer. Try to embark at some forested place near the ocean where multi-level aquifers are almost guaranteed. Take this embark setup:
 +
 
 +
* 1 Proficient Miner
 +
* 4 Proficient Carpenters
 +
* 2 Proficient Wood cutter
 +
 
 +
You can sell the anvil, one pick, and all quivers, splints and crutches to buy loads of wooden logs. It will save you time cutting down trees.
 +
 
 +
Make sure you have at least one (battle) axe and one 1 pick to cut down trees and mine.
 +
 
 +
== Procedure ==
 +
 
 +
=== Preparation ===
 +
 
 +
Using your logs of wood, build a carpenter's workshop and craft all the parts necessary to build a pump, i.e.:
 +
 
 +
* a [[DF2012:Block|block]]<br />
 +
* an [[Trap_components#Enormous_corkscrew|enormous corkscrew]]
 +
* a [[DF2012:Pipe section|pipe section]]
 +
 
 +
==== Find out what you are dealing with  ====
 +
 
 +
===== Access the aquifer =====
  
=Iron and fuel needed for a full set of armor=
+
Dig a 2&times;2 staircase down to the aquifer
  
{|
+
{|class="wikitable1"
|Eqipment
+
|-valign="top"
|Steel bars
+
| [[Image:Safe-layer.png‎|frame|left|Your last non-aquifer layer]]
|Iron bars
+
| [[Image:Aq01.png‎|frame|left|Your first aquifer layer]]
|flux
 
|fuel (ingredient)
 
|fuel (iron ore smelting)
 
|fuel (steel bar production)
 
|fuel (item production)
 
|-
 
|Helm
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Breastplate
 
|3
 
|3
 
|3
 
|3
 
|0.75
 
|3
 
|1
 
|-
 
|Gauntlets
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Greaves
 
|2
 
|2
 
|2
 
|2
 
|0.5
 
|2
 
|1
 
|-
 
|High Boots
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Shield
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Short sword, Battle axe, Spear
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Sum
 
|10
 
|10
 
|10
 
|10
 
|2.5
 
|10
 
|7
 
 
|}
 
|}
  
= Sandbox =
+
===== Check whether there is more than one level of the aquifer =====
  
== Personal preferences of dwarves ==
+
{|class="wikitable1"
=== Stone ===
+
|-valign="top"
cassiterite
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| [[Image:Aq02.png‎‎|frame|left|Dig downstairs next to your 2&times;2 stairs.]]
cinnabar
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| [[Image:Aq03.png‎|frame|left|Dig up/down stairs into the aquifer below.]]
claystone
+
|}
cryolite
 
diorite
 
earthenware
 
saltpeter
 
periclase
 
garnierite
 
  
=== Metal ===
+
When digging the up/down stair into the aquifer, better pause the game and use {{K|.}} (One-Step) to see the revealed tile below the first aquifer level before it gets flooded.
adamantine
 
aluminum
 
bismuth
 
bismuth bronze
 
bronze
 
lay pewter
 
platinum
 
zinc
 
  
=== Gem ===
+
{|class="wikitable1"
almandine
+
|-valign="top"
crystal glass
+
| [[Image:Aq04.png‎‎|frame|left|The up/down stairs have just been dug and are not yet flooded.]]
black opal
+
| [[Image:Aq05.png‎|frame|left|Check the description of the tile revealed below them.]]
brown jasper
+
|}
brown zircon
 
pifire opal
 
prase
 
red grussular
 
red spinel
 
yellow diamond
 
yellow grossular
 
  
=== Refuse ===
+
If it says "Damp X" (X is the name of the stone/soil), it is another aquifer level and we proceed dealing with the upper aquifer levels. If it is regular stone (not damp), we will be dealing qith the lowest aquifer level.
bat ray tooth
 
giant albatross tooth
 
giant cockatiel bone
 
giant nautilus shell
 
giant pond turtle shell
 
green tree frog tooth
 
llama wool
 
panda tooth
 
salmon bone
 
snapping turtle shell
 
  
=== Color ===
+
=== Deal with the upper aquifer levels ===
buff
 
midnight blue
 
sandy taupe
 
scarlet
 
silver
 
  
=== Material ===
+
=== Deal with the lowest aquifer level ===
jackal leather
 
pine wood
 
rope reed fiber fabric
 
glumprong wood
 
  
=== Finished good ===
+
==Links==
cabochons
+
[http://www.bay12forums.com/smf/index.php?topic=79224.msg2060636#msg2060636| Quantum's original forum post]
gems
 
  
==== Ammo ====
+
[[Category:DF2012:Guides]]
bolts
 
  
==== Armor ====
 
breastplates
 
greaves
 
shoes
 
  
==== Weapon ====
+
= Junk =
crossbows
 
short swords
 
spears
 
  
==== Crafts ====
+
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
coins
 
figurines
 
goblets
 
quivers
 
rings
 
  
==== Furniture ====
+
1. Make yourself an access to the aquifer layer:
anvils
 
coffins
 
grates
 
thrones
 
  
=== Likes ===
+
{|class="wikitable1"
aplaca for their long necks
+
|-valign="top"
flies for their ability to annoy
+
| [[Image:Aq02.png‎|frame|left|1. Channel out one tile at each side of your staircase like this.]]
guineafowl for their social nature
+
| [[Image:Aq03.png‎|frame|left|2. This is how the aquifer level looks now.]]
jabberers for their frightening beaks
+
|-valign="top"
nether-caps for their coldness to the touch
+
| [[Image:Aq04.png|frame|left|3. Build a floor replacing the stairs between the channels.]]
opah for their coloration
+
| [[Image:Aq05.png|frame|left|4. Build a pump there, pumping from the west (make sure one of your dwarves has the [[DF2012:Building designer|architecture]] labor enabled).]]
rats for their friendliness
+
|}
reindeer for their large herds
 
water buffalos for their water wallowing
 
white-browed gibbons for their ability to swing through the trees
 
yaks for their shaggy hair
 
  
=== Consumables ===
+
2. Make sure you have at least one dwarf with the [[DF2012:Pump_operator|pump operating]] labor enabled. Start pumping the water from one side to another. And build walls around the first quadrant.
aye-aye
 
black mamba
 
cave lobster
 
demon rat
 
dwarven ale
 
dwarven sugar
 
dwarven wine
 
fisher berry wine
 
gutter cruor
 
horse's milk
 
Longland flour
 
mackerel
 
monarch butterfly
 
pig's milk
 
plump helmet
 
quarry bush leaves
 
red panda
 
sewer brew
 
strawberry wine
 
sun berries
 
swamp whiskey
 
sweet pod seeds
 
tapir cheese
 
tuber beer
 
wheat flour
 
wild strawberry seeds
 
  
=== Don't likes ===
+
{|class="wikitable1"
jumping spiders
+
|-valign="top"
large roaches
+
| [[Image:Aq06.png|frame|left|1. Designate these two tiles to be dug]]
moon snails
+
| [[Image:Aq07.png|frame|left|2. First build the wall on the south (expect a lot of cancellation spam).]]
purring maggot
+
|-valign="top"
slugs
+
| [[Image:Aq08.png|frame|left|3. Then the wall on the north]]
worms
+
| [[Image:Aq09.png|frame|left|4. Then these two walls (build them one by one).]]
 +
|}
  
== Stockpile settings ==
+
3. Deconstruct the water pump, build it facing the other direction and start pumping again. Build walls around the second quadrant accordingly.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq10.png|frame|left|1. Start with the southern one]]
 +
| [[Image:Aq11.png|frame|left|2. Proceed until you achieve this]]
 +
|}
 +
 
 +
4. Deconstruct the pump and the floor tiles in your non-aquifer layer and construct an up/down staircase there instead.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq12.png|frame|left|1. Pump and floor deconstructed]]
 +
| [[Image:Aq13.png|frame|left|2. Stairs built]]
 +
|}
 +
 
 +
5. The procedure for building walls in the third quadrant differs slightly from what you have been building until now.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
|[[Image:Aq14.png|frame|left|1. Dig a channel to the left and right and build a water pump between them (e.g. pumping from the east) and start pumping.]]
 +
|[[Image:Aq15.png|frame|left|2. Don't dig under your stairs. Instead, build a wall in place of the south-eastern channel tile.]]
 +
|-valign="top"
 +
|[[Image:Aq16.png|frame|left|3. Continue walling off the the third quadrant by building this wall in the north.]]
 +
|[[Image:Aq17.png|frame|left|4. Proceed building in until it looks like this. You mustn't dig the wall under the stairs. It will serve us as water sink.]]
 +
|}
 +
 
 +
 
 +
6. Now for the last quadrant. We deliberately haven't dug the North-East wall under the stairs. Despite it being aquifer and leaking water, we need it to use it as a water sink now. Remember, aquifers can receive infinite amount of water, too. Deconstruct the pump and build it to pump to the opposite direction. It will spill some water on its level while pumping, but it isn't dangerous.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
|[[Image:Aq18.png|frame|left|1. Designate these two aquifer walls to be dug.]]
 +
|[[Image:Aq19.png|frame|left|2. Proceed with the northern wall.]]
 +
|-valign="top"
 +
|[[Image:Aq20.png|frame|left|3. Then bulid these other three walls.]]
 +
|[[Image:Aq24.png|frame|left|4. Deconstruct the pump and the floors and construct Up/Down stairs there.]]
 +
|}
 +
 
 +
7. We will now deal with the last piece of aquifer.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
|[[Image:Aq21.png|frame|left|1. Deconstruct the wall marked with the "C" to gain access to the last aquifer tile. Aquifers don't leak diagonally, so we are safe here.]]
 +
|[[Image:Aq22.png|frame|left|2. Mine the last piece of the aquifer on this level.]]
 +
|-valign="top"
 +
|[[Image:Aq23.png|frame|left|3. It will produce 7 units of water wetting the ground a bit.]]
 +
|[[Image:Aq25.png|frame|left|4. Dig downstairs to check whether there is another aquifer layer below.]]
 +
|}
 +
 
 +
When you are digging the downstairs, better have the game paused and proceed step by step ({{K|.}} One-Step). There is usually some water on the level where you are digging from, which would immediately run down the stairs you're digging and make the level below damp. The only way to tell whether there is an aquifer below is to stop the at the very moment when your miner reveals the first tile of it. If it is damp before the water from your level has run down on it, it is another aquifer level.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
|[[Image:Aq26.png|frame|left|5. Construct up/down stairs on top of the downstairs to have an access to this level once the ramps are removed.]]
 +
|[[Image:Aq27.png|frame|left|6. Deconstruct the redundant walls.]]
 +
|}
 +
 
 +
8. Level done
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
|[[Image:Aq28.png|frame|left|Enjoy your first secured aquifer layer.]]
 +
|}
  
=== Stockpile of Cages ===
+
If you see there is another aquifer layer below, you repeat the steps in sections 1-8. To dig through one layer of aquifer this way will take you 2 or 3 months in-game time.
In [[]]
 

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