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Editing v0.31:Justice
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{{Quality|Exceptional|02:20, 28 May 2010 (UTC)}}{{av}} | {{Quality|Exceptional|02:20, 28 May 2010 (UTC)}}{{av}} | ||
− | Justice is available in the game once a | + | Justice is available in the game once a {{L|Sheriff}} or {{L|Captain of the guard|Captain of the Guard}} has been appointed through the {{L|Noble|{{k|n}}obles}} screen, and is used to deal with dwarves violating mandates, breaking furniture, starting fights, etc. The dwarven justice screen shows details of crimes and punishments, and is available through the {{k|z}}-status screen. |
==Crimes== | ==Crimes== | ||
− | + | Dwarves have a limited number of crimes: | |
− | * | + | * Violated an export ban. |
− | * | + | * Ignored a production {{L|mandate}}. |
− | * | + | * Vandalism - destroyed furniture, doors, or buildings. |
− | * | + | * Attacked a dwarf or tame animal. |
− | * | + | * Killed a fellow dwarf or tame animal. |
− | + | The most common crime in a well-managed fortress is "violating an export ban" - the dwarf carelessly carried a banned item to the trade depot, and a merchant left the map with it. It often happens when a noble decides to ban an export - AFTER you've traded away a relevant item. | |
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− | + | Less well-managed fortresses might see dwarves throwing {{L|tantrum|tantrums}}. Then you'll see the harsher crimes, as they let off steam by throwing items around, breaking furniture, toppling doors, and punching fellow dwarves who are just trying to clean up the mess. Often instead of punches, they'll use the weapons they're carrying. | |
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− | Less well-managed fortresses might see dwarves throwing | ||
==Punishments== | ==Punishments== | ||
Dwarves who misbehave can receive punishments if a sheriff has been assigned. In increasing order of severity: | Dwarves who misbehave can receive punishments if a sheriff has been assigned. In increasing order of severity: | ||
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# Imprisonment for a period of time. | # Imprisonment for a period of time. | ||
− | # Hammering by the | + | # Beating by a {{L|fortress guard}}. |
− | The punishment for a crime, or series of crimes, will be issued by the Sheriff or by a member of the Fortress Guard. If the crime calls for imprisonment, then the guard will try to | + | # Hammering by the {{L|Hammerer}}. (Does not exist in version 0.31 without modifying the raws) |
− | + | The punishment for a crime, or series of crimes, will be issued by the Sheriff, or by a member of the Fortress Guard. If the crime calls for imprisonment, then the guard will try to fit the prisoner to a restraint; however, if no restraints are available, the guard will upgrade the punishment to a beating. Beatings or incarceration will give a dwarf an unhappy thought. Note that it is usually not a good idea to train this squad to physical perfection and equip them with steel blades if you want your dwarves to survive the beating. Wooden crossbows (especially those made of {{L|feather tree|feather wood}}) make an easily accessible and excellent choice, as this will not reduce the effectiveness of the Fortress Guard in actual combat. | |
− | Note that it is usually not a good idea to train | ||
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===Cages and Chains=== | ===Cages and Chains=== | ||
− | Metal cages, metal chains, and ropes can be built and designated as | + | Metal cages, metal chains, and ropes can be built and designated as {{l|jail}}s ({{k|q}}uery -> make a {{k|r}}oom -> use for {{k|j}}ustice), where dwarves can be imprisoned for a time as part of their punishment. Depending on how strong the imprisoned dwarf is, it may be possible for them to escape from their incarceration. It is recommended that there be food and booze stockpiles next to the chain. Decorating your jail with numerous valuable decorations is recommended to combat the negative {{l|thoughts}} of imprisonment. Ensure there is a bed and a table next to a chair all within a square of the chain itself. |
{{Category|Justice}} | {{Category|Justice}} |