v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31 Talk:Armor
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 29: | Line 29: | ||
just curious -- how does it rate? | just curious -- how does it rate? | ||
− | + | ||
==New armor layering rules== | ==New armor layering rules== | ||
Line 43: | Line 43: | ||
I just thought I'd point out the bar number bug is probably due to the fact that a steel bar is now 150 steel, much like cloth and thread. The smelting reactions require 150 units as input, but the forge reactions appear to be asking for number of bars instead of amount of metal. Input for a breastplate should then be 450 steel instead of 3. --[[User:Dapanman|Dapanman]] 22:00, 1 May 2010 (UTC) | I just thought I'd point out the bar number bug is probably due to the fact that a steel bar is now 150 steel, much like cloth and thread. The smelting reactions require 150 units as input, but the forge reactions appear to be asking for number of bars instead of amount of metal. Input for a breastplate should then be 450 steel instead of 3. --[[User:Dapanman|Dapanman]] 22:00, 1 May 2010 (UTC) | ||
:I tested this by editing the raws; if you multiply all the material size tokens by 150 you get the correct results (breastplates take 3 bars, chain shirts/greaves take 2, etc). So a breastplate should have material size 1350. (And if you don't have enough, it will again misrepresent it as "needs 450 bars" but oh well.) You have to gen a new world though. [[Special:Contributions/96.224.166.17|96.224.166.17]] 02:27, 21 November 2010 (UTC) | :I tested this by editing the raws; if you multiply all the material size tokens by 150 you get the correct results (breastplates take 3 bars, chain shirts/greaves take 2, etc). So a breastplate should have material size 1350. (And if you don't have enough, it will again misrepresent it as "needs 450 bars" but oh well.) You have to gen a new world though. [[Special:Contributions/96.224.166.17|96.224.166.17]] 02:27, 21 November 2010 (UTC) | ||
− | |||
Note that for optimal loadout in Fortress mode, be sure to select 'replace clothing' rather than 'over clothing' -- I tried to add breastplate, mail shirt and leather cloak to someone already wearing a shirt, and they'd just spin in 'Pickup Equipment' trying to overload themselves, swapping the mail shirt and breastplate. If you don't mind specifying every piece of garb in their uniform, it's easier if they start naked and you build up from there. | Note that for optimal loadout in Fortress mode, be sure to select 'replace clothing' rather than 'over clothing' -- I tried to add breastplate, mail shirt and leather cloak to someone already wearing a shirt, and they'd just spin in 'Pickup Equipment' trying to overload themselves, swapping the mail shirt and breastplate. If you don't mind specifying every piece of garb in their uniform, it's easier if they start naked and you build up from there. | ||
Line 97: | Line 96: | ||
Am I missing something, or is listing the distinction in the table between these types of armor an outdated concept? As far as I know, the game doesn't currently use these terms to categorize armor, and some of them don't even make sense anymore, like metal caps being categorized as "leather". Surely the "Armor Level" column covers the concept comprehensively without causing confusion? --[[User:Soronhen|Soronhen]] 16:53, 15 October 2010 (UTC) | Am I missing something, or is listing the distinction in the table between these types of armor an outdated concept? As far as I know, the game doesn't currently use these terms to categorize armor, and some of them don't even make sense anymore, like metal caps being categorized as "leather". Surely the "Armor Level" column covers the concept comprehensively without causing confusion? --[[User:Soronhen|Soronhen]] 16:53, 15 October 2010 (UTC) | ||
− | |||
== Human-sized armor == | == Human-sized armor == | ||
Line 103: | Line 101: | ||
Is there any issue with dwarves wearing human-made and human-sized armor pieces, e.g., "large cap", "large breastplate"? (If dwarves can wear them, why can't they make them?) Elf-sized armor? And would humans be interested in elf-made armor pieces? | Is there any issue with dwarves wearing human-made and human-sized armor pieces, e.g., "large cap", "large breastplate"? (If dwarves can wear them, why can't they make them?) Elf-sized armor? And would humans be interested in elf-made armor pieces? | ||
It seems an obvious issue to ask about, but I haven't seen any answers... -- [[User:Maunder|Maunder]] 05:21, 26 October 2010 (UTC) | It seems an obvious issue to ask about, but I haven't seen any answers... -- [[User:Maunder|Maunder]] 05:21, 26 October 2010 (UTC) | ||
− | :Any armor/clothing that is labeled as "large" or "small" cannot be equipped; thus, gear worn by | + | :Any armor/clothing that is labeled as "large" or "small" cannot be equipped; thus, gear worn by {{L|Human}}s, {{L|Troll}}s, and {{L|Kobold}}s is useful only for melting or for trading. {{L|Goblin}}s and {{L|Elf|Elves}} are the same size as Dwarves, so your dwarves can wear them just fine. --[[User:Quietust|Quietust]] 21:43, 27 October 2010 (UTC) |
== Adamantine dress and robe == | == Adamantine dress and robe == | ||
Line 112: | Line 110: | ||
Arena mode results: Troll fur, pig tail, toad leather, and steel all provide roughly the same protection vs silver whips. Blows would regularly chip bone through the armor, damage organs, and kills were from putting the skull through the brain. A mixture of goblins and dwarves was used, 1v1, competent lasher and no other skills. Fortress mode confirms the adamantine robe hypothesis: Ten pages of fortress mode combat logs of a lasher and axegoblin beating on an unconscious swordsdwarf wearing adamantine robe, gauntlets, helm and high boots. The lasher inflicted massive organ damage, the axegoblin inflicted nothing. Somehow the dwarf managed to survive long enough to be carried to the hospital, and appears to be breathing now. Surprisingly, only the lower body and upper body were targeted during the curbstomp. [[User:Decius|Decius]] 01:47, 28 April 2011 (UTC) | Arena mode results: Troll fur, pig tail, toad leather, and steel all provide roughly the same protection vs silver whips. Blows would regularly chip bone through the armor, damage organs, and kills were from putting the skull through the brain. A mixture of goblins and dwarves was used, 1v1, competent lasher and no other skills. Fortress mode confirms the adamantine robe hypothesis: Ten pages of fortress mode combat logs of a lasher and axegoblin beating on an unconscious swordsdwarf wearing adamantine robe, gauntlets, helm and high boots. The lasher inflicted massive organ damage, the axegoblin inflicted nothing. Somehow the dwarf managed to survive long enough to be carried to the hospital, and appears to be breathing now. Surprisingly, only the lower body and upper body were targeted during the curbstomp. [[User:Decius|Decius]] 01:47, 28 April 2011 (UTC) | ||
− | |||
− | |||
== Changes in 0.31.17? == | == Changes in 0.31.17? == | ||
Line 132: | Line 128: | ||
I was wondering, how does the crafted quality of armor affect its performance in combat? --Mark 20:28, 21 January 2011 (UTC) | I was wondering, how does the crafted quality of armor affect its performance in combat? --Mark 20:28, 21 January 2011 (UTC) | ||
− | == | + | == Foreign Boots == |
I was preparing my military uniform, when it said high boots were foreign. They weren't foreign in my other save which is the same version. I have v.31.18. What's going on? --[[User:Joejr50|Joejr50]] 21:53, 9 February 2011 (UTC) | I was preparing my military uniform, when it said high boots were foreign. They weren't foreign in my other save which is the same version. I have v.31.18. What's going on? --[[User:Joejr50|Joejr50]] 21:53, 9 February 2011 (UTC) | ||
:Some dwarf civs can make high boots, some can only make low boots. You got a low-boot one. [[Special:Contributions/220.253.80.140|220.253.80.140]] 10:03, 20 February 2011 (UTC) | :Some dwarf civs can make high boots, some can only make low boots. You got a low-boot one. [[Special:Contributions/220.253.80.140|220.253.80.140]] 10:03, 20 February 2011 (UTC) | ||
− | |||
− | |||
== Size & Permit == | == Size & Permit == | ||
Line 145: | Line 139: | ||
Also, isn't the first rule identical to the last rule? (If an item is not a layer:cover item, the last rule applies, if it is a layer:cover item, both the first & the last rule apply, but will always evaluate the same, as written.) - Morik 2011-03-28 | Also, isn't the first rule identical to the last rule? (If an item is not a layer:cover item, the last rule applies, if it is a layer:cover item, both the first & the last rule apply, but will always evaluate the same, as written.) - Morik 2011-03-28 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |