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Editing v0.31 Talk:Siege engine
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:* Arrow quality further influences penetration - even treetrunk-arrows need to be sharpened properly. | :* Arrow quality further influences penetration - even treetrunk-arrows need to be sharpened properly. | ||
:But of course these should all be tested before being added, say by somebody who cares more about the performance of their ballistae beyond "AHAHAHAHA, I'M LAUNCHING TREE TRUNKS AT THE GOBBOS!". --[[User:DeMatt|DeMatt]] 22:22, 9 November 2010 (UTC) | :But of course these should all be tested before being added, say by somebody who cares more about the performance of their ballistae beyond "AHAHAHAHA, I'M LAUNCHING TREE TRUNKS AT THE GOBBOS!". --[[User:DeMatt|DeMatt]] 22:22, 9 November 2010 (UTC) | ||
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== Catapult == | == Catapult == | ||
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The visible trajectory isn't a reliable indication of accuracy. So yeah, you're doing it right, but poor accuracy can still send the stone right through the target's tile without hitting. [[User:Uzu Bash|Uzu Bash]] 23:15, 12 October 2010 (UTC) | The visible trajectory isn't a reliable indication of accuracy. So yeah, you're doing it right, but poor accuracy can still send the stone right through the target's tile without hitting. [[User:Uzu Bash|Uzu Bash]] 23:15, 12 October 2010 (UTC) | ||
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