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Editing v0.31 Talk:Skill
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== Migrants == | == Migrants == | ||
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Example of negative effect of skill rust: adept metalcrafter (very rusty) produces items of basic quality only. "Only" as in 15 or 20 in a row. Also dwarf with rusty skill gets less XP per job. I saw numbers as little as 14 XP vs 30 XP for not rusty skill. [[User:Elfy|Elfy]] 22:57, 9 August 2010 (UTC) | Example of negative effect of skill rust: adept metalcrafter (very rusty) produces items of basic quality only. "Only" as in 15 or 20 in a row. Also dwarf with rusty skill gets less XP per job. I saw numbers as little as 14 XP vs 30 XP for not rusty skill. [[User:Elfy|Elfy]] 22:57, 9 August 2010 (UTC) | ||
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I *think* that skills out of use for an extremely long time start to fall in levels - my bookkeeper was a High Master Fish Dissector when he turned up a few years back, he's now a Master Fish Dissector. I'll keep a better eye on this and report back.--[[User:Nimblewright|Nimblewright]] 21:56, 12 August 2010 (UTC) | I *think* that skills out of use for an extremely long time start to fall in levels - my bookkeeper was a High Master Fish Dissector when he turned up a few years back, he's now a Master Fish Dissector. I'll keep a better eye on this and report back.--[[User:Nimblewright|Nimblewright]] 21:56, 12 August 2010 (UTC) | ||
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It looks like rust comes off in layers. I just watched as my Proficient (very rusty) architect designed two buildings. After the first he was merely rusty, and after the second he was simply Proficient. It's a single sample, but still. --[[User:Oddrune|Oddrune]] 22:56, 10 September 2010 (UTC) | It looks like rust comes off in layers. I just watched as my Proficient (very rusty) architect designed two buildings. After the first he was merely rusty, and after the second he was simply Proficient. It's a single sample, but still. --[[User:Oddrune|Oddrune]] 22:56, 10 September 2010 (UTC) | ||
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I didn't notice any affect on my medic staff due to "rusty" skills, They still worked as though their skills were normal. I didn't think to check xp earned, I have noticed atrophy(loss of skill lvl) in my other fortresses after reaching "very rusty". I'm Incorporating a "danger room" and I'll monitor xp earned. --Nordak | I didn't notice any affect on my medic staff due to "rusty" skills, They still worked as though their skills were normal. I didn't think to check xp earned, I have noticed atrophy(loss of skill lvl) in my other fortresses after reaching "very rusty". I'm Incorporating a "danger room" and I'll monitor xp earned. --Nordak | ||
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Do legendary skills rust? I usually disable mining on my legendary miners, but haven't seen any rust yet.--[[User:Droid|Droid]] 16:41, 30 October 2010 (UTC) | Do legendary skills rust? I usually disable mining on my legendary miners, but haven't seen any rust yet.--[[User:Droid|Droid]] 16:41, 30 October 2010 (UTC) | ||
:They certainly do - I've had dwarves go moody and become legendary wood crafters, and they eventually rusted below legendary. --[[User:Quietust|Quietust]] 17:54, 30 October 2010 (UTC) | :They certainly do - I've had dwarves go moody and become legendary wood crafters, and they eventually rusted below legendary. --[[User:Quietust|Quietust]] 17:54, 30 October 2010 (UTC) | ||
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== Bugs? Mainly with modding == | == Bugs? Mainly with modding == | ||
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: The first part, the table, is a good suggestion. The second part: In the nobles screen, when replacing nobles dwarves are sorted by most skill related to that position. Other than that, I think you need something like Dwarf Therapist to compare stats easily. [[User:Calite|Calite]] 03:22, 8 October 2010 (UTC) | : The first part, the table, is a good suggestion. The second part: In the nobles screen, when replacing nobles dwarves are sorted by most skill related to that position. Other than that, I think you need something like Dwarf Therapist to compare stats easily. [[User:Calite|Calite]] 03:22, 8 October 2010 (UTC) | ||
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