DF v0.42 information
  • Saves from v0.40.24 are compatible with v0.42.06! We will not be migrating to a new namespace, although the current "DF2014" namespace may be renamed to "v0.42" in the near future.
  • Please mark all v0.42-specific articles/sections with {{new in v0.42}}. For short v0.42-specific information, you can use {{version|0.42.01}}.
Updated 14:38, 30 December 2015 (UTC). This notice may be cached—the current version can be found here.

v0.31:Skill

From Dwarf Fortress Wiki
Jump to: navigation, search
This article is about an older version of DF.

Skills are used by dwarves to accomplish almost every task. Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting). Using a skill will grant experience in that skill, allowing the dwarf to reach higher skill levels.

Skills now become rusty and eventually very rusty after a certain period of time. The exact effects of this are unknown, but skills remaining at "very rusty" for prolonged periods of time will gradually suffer permanent experience loss.

To determine what skills a dwarf has, press v and highlight the dwarf, then press g to ensure you are on the general information page. The skills will be grouped in to three toggleable types, combat, labor and miscellaneous skills. The list will include the level of each skill and a note if it is rusty or very rusty in parentheses if applicable.

Skill levels are as follows:

  • Dabbling
  • Novice
  • Adequate
  • Competent
  • Skilled
  • Proficient
  • Talented
  • Adept
  • Expert
  • Professional
  • Accomplished
  • Great
  • Master
  • High Master
  • Grand Master
  • Legendary

Contents

[edit] Skill penalties

Dwarves that are hungry, tired, or thirsty will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of aluminum statues, or remove the designation on those diamond or native aluminum clusters if your blacksmith or miner is famished and hollow-eyed from lack of sleep.

[edit] Skills

Dwarf.png Miner
 
Dwarf.png Woodworker
 
Dwarf.png Stoneworker
 
Dwarf.png Ranger
 
Dwarf.png Doctor
 
Dwarf.png Farmer
 
Dwarf.png Fishery worker
 
Dwarf.png Metalsmith
 
Dwarf.png Jeweler
 
Dwarf.png Craftsdwarf
 
Dwarf.png Engineer
 
Dwarf.png Other Jobs
 
Dwarf.png Administrator
 
Dwarf.png Military
 
Dwarf.png Broker
 
Dwarf.png Miscellaneous
 
Dwarf.png Unused
 

[edit] Skills, Attributes and Traits

  • Skills:
    • are trained by being used in some activity.
    • train attributes.
    • the same attribute can be trained by various skills.
    • it's assumed that the skills also use some of the attributes that they train.
    • certain skills are required or important for certain noble, military and civilian professions.
    • certain professions require several skills.
    • the same skill can be used by various professions.
    • are increased by Preferences, but capped, so the dwarf will make items beyond its skill level but won't affect the chances of making more high value items at the highest skill level.
  • Traits:
    • cannot be modified in-game.Verify
    • affect which social skills gain experience (if the dwarf has X trait it will not gain experience in X skill) at all.
    • have other in-game effects that can be useful for certain professions.
    • give thoughts when performing certain activities.

To summarize it goes like this:

Trait --> Skill <--> Attribute
  |         ^
  v         |
effect      |
  |         v
  '-->  Profession

Since the same skills can be used by various professions, and the same attributes are trained by various skills, this allows for cross-training.

Being traits the unmodifiableVerify, limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to:

  • avoid appointing a dwarf that will never learn a certain skill to a profession that uses it:
  • appoint a dwarf with an useful effect given by a trait to a profession that benefits from it:

The solution comes in the form of a nice sortable reference table:

coming soon! work in progress... please don't delete hidden comments... ;)

[edit] Skills first introduced in version 0.31.01

Combat:

Fighter, Archer, Striker, Kicker, Biter, Dodger

Healthcare:

Wound dresser, Diagnostician, Surgeon, Bone Doctor, Suturer (stitching wounds), Crutch Walker (this is for patients rather than doctors)

Other:

Misc. object user, Student, Concentration, Observer, Leader, Teacher,

[edit] Skills first observed in version 0.31.14

Combat:

Military tactics

[edit] Skills first introduced in version 0.31.19

Farming:

Shearer, Spinner, Presser, Beekeeper

Crafting:

Potter, Glazer, Wax worker

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox
Advertisement