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Editing v0.34:Building destroyer
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Creatures with the [[Creature token#B|BUILDINGDESTROYER token]] will actively seek out various [[furniture|furnishings]], [[workshop]]s and other [[building]]s and topple or destroy them. They come in two varieties, the first being annoying, and the second dangerous. Buildings made from raw materials will be toppled, leaving the materials on the ground, while buildings made from furniture will be destroyed, not leaving behind any items. | Creatures with the [[Creature token#B|BUILDINGDESTROYER token]] will actively seek out various [[furniture|furnishings]], [[workshop]]s and other [[building]]s and topple or destroy them. They come in two varieties, the first being annoying, and the second dangerous. Buildings made from raw materials will be toppled, leaving the materials on the ground, while buildings made from furniture will be destroyed, not leaving behind any items. | ||
− | Creatures with this tag are gifted with an incredible ability to sense exactly where your buildings are | + | Creatures with this tag are gifted with an incredible ability to sense exactly where your buildings are. Underground creatures such as the [[Blind cave ogre]] or [[Voracious cave crawler]] will charge your fort immediately after spawning at the edge of the map. Plan your [[defense guide|defenses]] accordingly. Building destroyers still prefer to attack creatures, and if a valid creature target for their aggression is or becomes visible to them, they will abandon building destruction in favor of classic creature destruction. |
The time it takes for a building destroyer to destroy a building depends on the [[quality]] of the the building. [[Artifact]] quality furniture can never be damaged or destroyed, but some kinds of artifact furniture will be deconstructed by a building destroyer, given enough time: for instance, artifact statues will eventually be deconstructed; artifact hatch covers never will. | The time it takes for a building destroyer to destroy a building depends on the [[quality]] of the the building. [[Artifact]] quality furniture can never be damaged or destroyed, but some kinds of artifact furniture will be deconstructed by a building destroyer, given enough time: for instance, artifact statues will eventually be deconstructed; artifact hatch covers never will. | ||
− | Building destroyers will destroy | + | Building destroyers will destroy [[door]]s, [[floodgate]]s, [[hatch]] covers, vertical [[bars]], horizontal bars, [[chest]]s, [[cabinet]]s, [[bed]]s, [[chair]]s, [[table]]s, [[coffin]]s, [[armor stand]]s, [[weapon rack]]s, floor or wall [[grate]]s, [[statue]]s, and [[workshop]]s. They will not path to or destroy [[lever]]s, [[support]]s, [[restraint]]s, [[bridge]]s, or [[construction]]s such as walls. While they can destroy most furniture and buildings from a lower [[z-level]] when a valid path exists to that furniture, they cannot destroy hatches or grates from below. They can only destroy things orthogonally. Building destroyers will path to and destroy even opened (or stuck open) doors, hatches, floodgates, or vertical bars. They will cause damage to any attached mechanisms during building destruction, sometimes leading to the unlinking of furniture to a lever before the furniture in question is fully destroyed. |
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==Destroying from underneath== | ==Destroying from underneath== | ||
− | Building destroyers cannot destroy buildings unless | + | Building destroyers cannot destroy buildings unless their path to the building passes through the building's z-level. This means that building destroyers cannot destroy, for instance, a forbidden hatch above them (note that non-forbidden, i.e. passable, hatches are vulnerable!), or a magma forge from the magma underneath it. |
Building destroyers can destroy buildings from the z-level below while standing on a ramp or stairs that leads up to the building's z-level. | Building destroyers can destroy buildings from the z-level below while standing on a ramp or stairs that leads up to the building's z-level. | ||
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Here, the {{Raw Tile|B|#F00|#000}}uilding destroyer cannot pass through the cyan door while it is forbidden, but the instant the door becomes unforbidden, the building destroyer will destroy the door-- from the tile on which it stands. | Here, the {{Raw Tile|B|#F00|#000}}uilding destroyer cannot pass through the cyan door while it is forbidden, but the instant the door becomes unforbidden, the building destroyer will destroy the door-- from the tile on which it stands. | ||
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Here, the cyan hatch cannot be destroyed while it is forbidden, but when it is unforbidden, the {{Raw Tile|B|#F00|#000}}uilding destroyer will destroy it. | Here, the cyan hatch cannot be destroyed while it is forbidden, but when it is unforbidden, the {{Raw Tile|B|#F00|#000}}uilding destroyer will destroy it. | ||
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Here, the {{Raw Tile|B|#F00|#000}}uilding destroyer will stand on the ramp and destroy the door (or any other furniture), regardless of whether the door is forbidden. | Here, the {{Raw Tile|B|#F00|#000}}uilding destroyer will stand on the ramp and destroy the door (or any other furniture), regardless of whether the door is forbidden. | ||
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Here, the {{Raw Tile|B|#F00|#000}}uilding destroyer will be unable to pass the door if it's forbidden; should it become unforbidden, the building destroyer will ignore the door (probably passing through in order to target a different piece of furniture). | Here, the {{Raw Tile|B|#F00|#000}}uilding destroyer will be unable to pass the door if it's forbidden; should it become unforbidden, the building destroyer will ignore the door (probably passing through in order to target a different piece of furniture). | ||
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==Annoying Variety== | ==Annoying Variety== | ||
− | When the value is '''1''', the creature will go after [[ | + | When the value is '''1''', the creature will go after wooden [[hatch]]es, wooden [[door]]s, [[support]]s{{verify}}, [[statue]]s, [[window]]s and [[archery target]]s{{verify}} only. They can't destroy homes during world gen as (semi)megabeasts. |
'''[BUILDINGDESTROYER:1] creatures:''' | '''[BUILDINGDESTROYER:1] creatures:''' | ||
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When the value is '''2''' the creature will actively seek out [[building]]s and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pathing when attacking your fort. [[Construction]]s (walls, staircase, floors, etc.) are still safe, since they're processed the same way natural terrain is for most situations. | When the value is '''2''' the creature will actively seek out [[building]]s and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pathing when attacking your fort. [[Construction]]s (walls, staircase, floors, etc.) are still safe, since they're processed the same way natural terrain is for most situations. | ||
− | The simplest way to keep building destroyer 2's from targets is with walls or channels. The outside of a raised [[bridge|drawbridge]] will act like a constructed wall, blocking building destroyer 2's without that danger of being destroyed. | + | The simplest way to keep building destroyer 2's from targets is with walls or channels. The outside of a raised [[bridge|drawbridge]] will act like a constructed wall, blocking building destroyer 2's without that danger of being destroyed. {{Verify}} |
− | Tame animals still carry their building destroyer tokens | + | Tame animals still carry their building destroyer tokens. |
'''[BUILDINGDESTROYER:2] creatures:''' | '''[BUILDINGDESTROYER:2] creatures:''' | ||
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*[[Voracious cave crawler]] | *[[Voracious cave crawler]] | ||
*[[Yeti]] | *[[Yeti]] | ||
− | *All [[forgotten beast]]s, [[titan]]s, and [[ | + | *All [[forgotten beast]]s, [[titan]]s, and [[demons|clowns]]s |
*[[Werebeast]]s (in werebeast form only) | *[[Werebeast]]s (in werebeast form only) | ||
See the [[Modding guide]] for more information on creature tokens. | See the [[Modding guide]] for more information on creature tokens. | ||
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==Bugs== | ==Bugs== | ||
− | * Building destroyers can | + | * Building destroyers can destroy buildings even if there's one tile of empty space between them and the building. {{Bug|4585}} In fact, they cannot destroy immediately adjacent buildings, and they can become stuck if they start destroying the building while adjacent. This can be a result of a fight, for instance when a Forgotten Beast kills the last defender while standing in such a spot, then it won't move to a better suiting position and will stand idling, unless killed or distracted. |
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