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Editing v0.34:Diplomat
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Note that all [[trap]]s "seen" by the Human diplomat may be ineffective against subsequent Human attackers. | Note that all [[trap]]s "seen" by the Human diplomat may be ineffective against subsequent Human attackers. | ||
− | Note that sometimes, under certain circumstances, a Human diplomat may be a necromancer. When such an event occurs, you will not be notified of the diplomat's arrival, nor will you be able to see them. They will act as a normal, non-diplomat necromancer, sneaking around your fort undiscovered, raising the dead and causing havoc. When they ''are'' discovered, you will get the alert message ''"Invaders! Drive them away!"'', the game will pause and the camera will zoom to them. At this point they become hostile to your civilization, scaring | + | Note that sometimes, under certain circumstances, a Human diplomat may be a necromancer. When such an event occurs, you will not be notified of the diplomat's arrival, nor will you be able to see them. They will act as a normal, non-diplomat necromancer, sneaking around your fort undiscovered, raising the dead and causing havoc. When they ''are'' discovered, you will get the alert message ''"Invaders! Drive them away!"'', the game will pause and the camera will zoom to them. At this point they become hostile to your civilization, scaring Dwarfs and setting off traps. Your militia may also try and kill them. It is unknown whether keeping them caged/pitted harms your relationship with a civilization, but killing them certainly does. |
==Bugs== | ==Bugs== |