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Editing v0.34:Kennel
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− | {{Quality| | + | {{Quality|Exceptional}} |
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+ | {{old}} | ||
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{{Building|name=Kennel|key=k | {{Building|name=Kennel|key=k | ||
|job= | |job= | ||
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* [[Trapping]] | * [[Trapping]] | ||
|purpose= | |purpose= | ||
+ | * Train Hunting Animals | ||
+ | * Train War Animals | ||
* Capture [[Vermin]] | * Capture [[Vermin]] | ||
* [[Tame]] [[Vermin]] | * [[Tame]] [[Vermin]] | ||
+ | * [[Tame]] [[cage]]d wild [[creature]]s | ||
}} | }} | ||
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A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skills]] enabled. | A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skills]] enabled. | ||
− | ''(Note that the '''[[labor]]''' associated with the [[skill]] "[[small animal dissection]]" | + | ''(Note that the '''[[labor]]''' associated with the [[skill]] "[[small animal dissection]]" (namely "Extract from a dead animal") is used solely at a [[butcher's shop]]. But that '''skill''' is one of the three that can build a kennel, and is listed as such. Just accept it.)'' |
+ | |||
+ | Training animals and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame. | ||
− | + | While the kennel's menu only offers the option 'train a war dog', in fact a wide range of animals can be trained. Also note that the queued task indeed is named 'train war animal'. The same goes for 'train a hunting dog'. | |
==Kennel Tasks== | ==Kennel Tasks== | ||
+ | |||
+ | Training War Animals and Hunting Animals require designation of an animal training zone. | ||
===Capture a Live Land Animal=== | ===Capture a Live Land Animal=== | ||
Requires: An [[animal trap]] and a [[trapper]]. | Requires: An [[animal trap]] and a [[trapper]]. | ||
− | Direct animal trappers to attempt to capture | + | Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal [[stockpile]]. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now. |
===Tame a Small Animal=== | ===Tame a Small Animal=== | ||
Requires: An [[animal trainer]] and trapped vermin. | Requires: An [[animal trainer]] and trapped vermin. | ||
− | This is used to tame vermin for adoption as pets or eaten if left alone. | + | This is used to tame vermin for adoption as pets or eaten if left alone. |
+ | |||
+ | ===Tame a Large Animal=== | ||
+ | Requires: A [[Trap#Cage Trap|caged wild animal]], an appropriate piece of [[food]], and an [[animal trainer]]. | ||
+ | |||
+ | The animal trainer uses the food to tame wild [[creatures|animals]] not already domesticated, such as those caught in cage traps. Animals revert to wild state over time. Look to the forums for a more detailed analysis of how animal training has changed in recent updates. | ||
+ | Unlike other tasks, large animal taming allows you to select the exact creature you wish to tame. Putting the task on {{K|r}}epeat is mostly useless, as it will simply result in the same creature being re-tamed over and over, wasting food and potentially filling the cage with seeds, though it does provide a way to increase Animal Trainer [[experience]] with a limited supply of caged animals. | ||
− | Animals that are fed with food that leaves seeds will need to have the seeds {{K|d}}umped to allow the | + | Animals that are fed with food that leaves seeds will need to have the seeds {{K|d}}umped to allow the cage to be re-used in a cage trap. First loo{{K|k}} at the cage in your Animal [[stockpile]], then highlight the seed and press {{K|Enter}} to look at the seed, then press {{K|d}} to dump the seed. Cages are only re-used for cage traps when truly empty. |
{{buildings}} | {{buildings}} |