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v0.34:Kennel

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Kennel

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Job Requirement

1 of

Construction
Materials Jobs

1 of

Purpose
This article is about an older version of DF.

A Kennel is a large 5x5 workshop for an animal trainer. To build a kennel you need one building material (wood, stone, metal bar) and a dwarf who has the animal training, small animal dissection and/or trapping skills enabled.

(Note that the labor associated with the skill "small animal dissection" is used solely at a butcher's shop(namely "Extract from a dead animal"). But that skill is one of the three that can build a kennel, and is listed as such. Just accept it.)

Kennels allow the capturing of small animals (vermin) with an animal trap, like a butcher's shop. The kennels also allow animal trainers to tame these small animals. Before 0.34.06, the taming and training of large animals, such as dogs, was also done at a kennel, but now these tasks are performed at an animal training zone.

[edit] Kennel Tasks

[edit] Capture a Live Land Animal

Requires: An animal trap and a trapper.

Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal stockpile. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.

[edit] Tame a Small Animal

Requires: An animal trainer and trapped vermin.

This is used to tame vermin for adoption as pets or eaten if left alone. Vermin can only be tamed if they are in an animal trap and not a cage. If you unassign vermin from a cage they will be transferred back to an available empty animal trap.


Animals that are fed with food that leaves seeds will need to have the seeds dumped to allow the cage to be re-used in a cage trap. First look at the cage in your Animal stockpile, then highlight the seed and press Enter to look at the seed, then press d to dump the seed. Cages are only re-used for cage traps when truly empty.


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