v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Necromancer
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
Necromancers initially begin as normal historical figures who are [[creature token|mortal, can speak and can learn]] and are also part of an [[civilization|entity]]. In unmodded games these are [[dwarf|dwarves]], [[human]]s, [[olm man|olm men]], [[serpent man|serpent men]], [[ant man|ant men]], [[rodent man|rodent men]], [[reptile man|reptile men]], [[bat man|bat men]], [[cave fish man|cave fish men]] and [[cave swallow man|cave swallow men]]. At one point in its life, one of these creatures may suddenly become "obsessed with his/her/its own mortality" and [[goal|seek]] to become immortal. Shortly afterwards, it will begin (if it does not do so already) worshiping a [[deity]] (or a creature with the [SUPERNATURAL] tag) who has a DEATH [[sphere]]. Once the deity/supernatural creature becomes an object of ardent worship to the figure, it will award the worshiper with an artifact [[slab]] containing the secrets of life and death. The worshiper will then claim the slab and learn its secrets, thus becoming a necromancer. This original necromancer may then take up an apprentice (another creature seeking immortality), who will obtain the knowledge of its master. Once the apprentice becomes a necromancer, it too can take on an apprentice. However, only a single apprentice can be taken on by each necromancer. This chain will continue throughout the world's history, leading to a branch of necromancy originating from that particular slab. | Necromancers initially begin as normal historical figures who are [[creature token|mortal, can speak and can learn]] and are also part of an [[civilization|entity]]. In unmodded games these are [[dwarf|dwarves]], [[human]]s, [[olm man|olm men]], [[serpent man|serpent men]], [[ant man|ant men]], [[rodent man|rodent men]], [[reptile man|reptile men]], [[bat man|bat men]], [[cave fish man|cave fish men]] and [[cave swallow man|cave swallow men]]. At one point in its life, one of these creatures may suddenly become "obsessed with his/her/its own mortality" and [[goal|seek]] to become immortal. Shortly afterwards, it will begin (if it does not do so already) worshiping a [[deity]] (or a creature with the [SUPERNATURAL] tag) who has a DEATH [[sphere]]. Once the deity/supernatural creature becomes an object of ardent worship to the figure, it will award the worshiper with an artifact [[slab]] containing the secrets of life and death. The worshiper will then claim the slab and learn its secrets, thus becoming a necromancer. This original necromancer may then take up an apprentice (another creature seeking immortality), who will obtain the knowledge of its master. Once the apprentice becomes a necromancer, it too can take on an apprentice. However, only a single apprentice can be taken on by each necromancer. This chain will continue throughout the world's history, leading to a branch of necromancy originating from that particular slab. | ||
+ | |||
+ | Necromancers initially learn the arcane arts from engraved tablets received from the [[deity|gods]] - they often write numerous [[book]]s, occasionally describing the secrets therein. Necromancers may also take apprentices and teach them the secrets of life and death. Necromancers can use their zombie slaves to build a tower. This requires 50 zombies under the necromancer's control; if the necromancer does not have enough zombies, he may take over a town or a camp instead. | ||
==Description== | ==Description== |