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Editing v0.34:Release information/0.34.08

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{{release notes}}
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New stuff
<blockquote>Here is a hauling release.  I'm sure it has all kinds of interesting issues -- we're going to iron out problems for the next few releases without embarking on anything major in order to restabilize it.  The tile-wise physics causes some oddities on its own (items can't be given a meaningful sub-tile width, so they act a bit strangely if you look at the collisions closely).  Dwarves are also a bit enthusiastic with their new bin/barrel jobs -- when they grab a bin/barrel to load it up, it might have objects in it, and that might lead to conflicts/false shortages on occasion.  We'll have to continue playing around with it.  As far as I can tell, old saves load up fine and have usable minecart/wheelbarrows, so feel free to move your data/save folder over to the new version.  You'll notice your old save stone haulers moving slower -- get some wheelbarrows built at the carpenter's for your stone stockpiles to alleviate that problem.</blockquote>
 
:::-- [[Main:Toady One|Toady One]], 14 May 2012
 
  
== New stuff ==
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    Minecarts can be used to haul things around on carved/constructed tracks/bridges ('h'auling to set up routes)
*Minecarts can be used to haul things around on carved/constructed tracks/bridges ({{k|h}}auling to set up routes)
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    Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
*Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
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    Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
*Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
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    Pressure plates can be triggered by carts
*Pressure plates can be triggered by carts
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    Rollers can be used to push cart along when powered
*Rollers can be used to push cart along when powered
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    Minecarts limited to one per tile in general, various collisions can occur
*Minecarts limited to one per tile in general, various collisions can occur
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    Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
*Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
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    Falling objects can collide with critters
*Falling objects can collide with critters
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    Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens
*Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens
 
  
==Other bug fixes/tweaks==
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*Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
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Other bug fixes/tweaks
*Hauling jobs will often be combined, using one container
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*Heavy items harder to haul
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    Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
*Densities/colors updated, based on Uristocrat's data collection thread
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    Hauling jobs will often be combined, using one container
*Can filter creature names in arena
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    Heavy items harder to haul
*Mine drop rates tweaked, no longer skill-based
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    Densities/colors updated, based on Uristocrat's data collection thread
*Puzzleboxes/drum makeable
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    Can filter creature names in arena
*Stopped blinking on bridges
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    Mine drop rates tweaked, no longer skill-based
*Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
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    Puzzleboxes/drum makeable
*All flying units use new minecart parabolic flight paths
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    Stopped blinking on bridges
*Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
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    Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
*Can create/assign to squads from {{k|v}}-{{k|p}}
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    All flying units use new minecart parabolic flight paths
*Squads can be given nicknames from {{k|v}}-{{k|p}} or the military screen
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    Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
*Fixed broken clay stockpile option
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    Can create/assign to squads from v-p
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    Squads can be given nicknames from v-p or the military screen
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    Fixed broken clay stockpile option

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