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Editing v0.34 Talk:Maximizing framerate
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− | + | =Contaminants= | |
I removed the following tips for now. My reasoning being that contaminant spreading is currently off by default. When this is turned back on by default (after the bugs are fixed I'd assume), please add these back in. For now they can do little more than confuse players. [[User:Calite|Calite]] 23:31, 22 May 2012 (UTC) | I removed the following tips for now. My reasoning being that contaminant spreading is currently off by default. When this is turned back on by default (after the bugs are fixed I'd assume), please add these back in. For now they can do little more than confuse players. [[User:Calite|Calite]] 23:31, 22 May 2012 (UTC) | ||
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: I strongly disagree with your assessment that this information has no value now and does "little more than confuse players." The [[DF2012:Technical_tricks#More_Game_Options|WALKING_SPREADS_SPATTER_DWF]] option may be off by default. But this does not change the fact that large amounts of contaminants on a map has a noticeable impact on FPS. Cleaning contaminants or removing them with DFHack '''proves''' this. For that matter, the bugs I mentioned which multiplies contaminants uncontrollably and does not allow blood to evaporate away (like it's supposed to) remain unresolved, meaning this info is as valid for v0.34 as it was for v0.31. Improving FPS is the whole point of this topic. As such, players should still be able to learn about the effect contaminants can have on FPS '''and''' find suggestions on how to deal with it. | : I strongly disagree with your assessment that this information has no value now and does "little more than confuse players." The [[DF2012:Technical_tricks#More_Game_Options|WALKING_SPREADS_SPATTER_DWF]] option may be off by default. But this does not change the fact that large amounts of contaminants on a map has a noticeable impact on FPS. Cleaning contaminants or removing them with DFHack '''proves''' this. For that matter, the bugs I mentioned which multiplies contaminants uncontrollably and does not allow blood to evaporate away (like it's supposed to) remain unresolved, meaning this info is as valid for v0.34 as it was for v0.31. Improving FPS is the whole point of this topic. As such, players should still be able to learn about the effect contaminants can have on FPS '''and''' find suggestions on how to deal with it. | ||
− | : Relocating or editing content is fine. But I | + | : Relocating or editing content is fine. But I would expect a discussion in Talk '''before''' removing large sections like this, especially if the removal could be controversial. Considerable time and research was put into it and this removal ''discourages'' me from further wiki participation. I am updating this info to be more relevant and reinserting. --[[User:Thundercraft|Thundercraft]] 13:10, 6 February 2013 (UTC) |
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