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Difference between revisions of "v0.31:Weather"
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− | Weather refers to any type of weather effect in DF. As of this version, it will be either [[rain]] or [[snow]]. Rain falling in concentrated areas will muddy the ground, and eventually create standing water. | + | Weather refers to any type of weather effect in DF. As of this version, it will be either be [[rain]] or [[snow]]. Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, vomit and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought. |
− | + | Due to a bug rain can kill anyone it lands on in scorching climates because to problems relating to [[heat]]. | |
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. | Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. |
Revision as of 23:47, 2 May 2010
This article is about an older version of DF. |
This article is a stub. You can improve the article by expanding it. |
Weather refers to any type of weather effect in DF. As of this version, it will be either be rain or snow. Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, vomit and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought.
Due to a bug rain can kill anyone it lands on in scorching climates because to problems relating to heat.
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the init file.