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Difference between revisions of "23a:Wood"
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==Sources== | ==Sources== | ||
− | Besides cutting down trees and {{L|tower cap}}s, each {{L|wagon}} you start the game with can also be dismantled for three {{L|tower-cap}} logs. Wooden {{L|barrel}}s and {{L|bin}}s can also be obtained from the {{L|human}} and {{L|dwarf|dwarven}} {{L|caravan}}s wood whenever you buy {{L|alcohol|booze}}/{{L|milk}} or {{L|cloth}}/{{L|leather}} from them. | + | Besides cutting down trees and {{L|tower cap}}s, each {{L|wagon}} you start the game with can also be dismantled for three {{L|tower-cap}} logs. Wooden {{L|barrel}}s and {{L|bin}}s can also be obtained from the {{L|human}} and {{L|dwarf|dwarven}} {{L|caravan}}s wood whenever you buy {{L|alcohol|booze}}/{{L|milk}} or {{L|cloth}}/{{L|leather}} from them. If supplies are especially scarce, additional logs can be acquired by allowing a human caravan's wagon to be destroyed, though this will anger them and may result in {{L|siege}}s. |
+ | |||
+ | ==Consequences== | ||
+ | Extensive woodcutting may anger visiting {{L|Elf|elves}} - after you get a {{L|baron}}, an elven {{L|diplomat}} will visit the fortress every year and request that you limit your woodcutting to 100 trees for the next year. If you accept a quota and then violate it, elven bowmen will likely take up positions in the wilderness and ambush any dwarves that happen to pass nearby. | ||
==Considerations== | ==Considerations== | ||
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**Without beds your dwarves will get unhappy thoughts from sleeping on the ground | **Without beds your dwarves will get unhappy thoughts from sleeping on the ground | ||
*To build {{L|siege engine}}s and ballista bolts | *To build {{L|siege engine}}s and ballista bolts | ||
− | **These can be very effective defenses when | + | **These can be very effective defenses when {{L|trap}}s fail |
+ | *To make enough {{L|charcoal}} to make your first bars of {{L|steel}}, required for making your first {{L|magma smelter}} and {{L|magma forge}} | ||
*If you want {{L|obsidian}} {{L|short sword}}s, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]). | *If you want {{L|obsidian}} {{L|short sword}}s, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]). | ||
**If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you have located the {{L|magma flow}} and sufficient amounts of {{L|bituminous coal}}). | **If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you have located the {{L|magma flow}} and sufficient amounts of {{L|bituminous coal}}). |
Revision as of 13:38, 24 May 2010
This article is about an older version of DF. |
Wood is produced by dTemplate:L tTemplate:L to be chopped down. Any Template:L with the Template:L Template:L enabled and access to a Template:L will cut down the trees, which will turn one tree into one log, the raw form of wood.
"Timber" is the name of the ninth month of the dwarven Template:L, covering late Fall.
Growing
Template:Ls start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear outdoors to provide a slow (but steady) supply of wood. Once you reach the Template:L, any Template:L muddy tiles will spawn Template:L mushrooms which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
Sources
Besides cutting down trees and Template:Ls, each Template:L you start the game with can also be dismantled for three Template:L logs. Wooden Template:Ls and Template:Ls can also be obtained from the Template:L and Template:L Template:Ls wood whenever you buy Template:L/Template:L or Template:L/Template:L from them. If supplies are especially scarce, additional logs can be acquired by allowing a human caravan's wagon to be destroyed, though this will anger them and may result in Template:Ls.
Consequences
Extensive woodcutting may anger visiting Template:L - after you get a Template:L, an elven Template:L will visit the fortress every year and request that you limit your woodcutting to 100 trees for the next year. If you accept a quota and then violate it, elven bowmen will likely take up positions in the wilderness and ambush any dwarves that happen to pass nearby.
Considerations
Reasons you need wood
- To build Template:Ls
- Without beds your dwarves will get unhappy thoughts from sleeping on the ground
- To build Template:Ls and ballista bolts
- These can be very effective defenses when Template:Ls fail
- To make enough Template:L to make your first bars of Template:L, required for making your first Template:L and Template:L
- If you want Template:L Template:Ls, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec macuahuitl).
- If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you have located the Template:L and sufficient amounts of Template:L).
Reasons you want wood
- It is simpler to make items from wood.
- For instance, it only takes one log to produce a Template:L, Template:L, Template:L, or Template:L; if you forge them instead, they'll take three metal bars.
- Wood can be burned to produce Template:L and Template:L, which are important ingredients in other tasks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
- Eventually, you will run out of Template:L and will need to use charcoal to make Template:L.
Reasons you don't need much wood
- Everything other than beds, obsidian shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
- Once you've reached the Template:L then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce Template:L for Template:L. If you have both, you don't need wood to produce metal or steel products.
- If you plan your fortress accordingly, you can grow your own wood supply underground with Template:Ls.
Biomes
See also: