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Difference between revisions of "40d:Graphics set repository"
(Added my "Dystopian Quantas" set. -veryinky) |
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=== Dystopian Qantas === (v0.92) | === Dystopian Qantas === (v0.92) | ||
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This is a combination of the Dystopian Rhetoric and the Deep Quantas sets. The sprites are 16x16, using DQ for dwarves and elves, while DR for the rest. The dwarves hold a different tool for each job skill. It also includes nearly every new creature for version 0.32/0.33 except some fish and sharks. | This is a combination of the Dystopian Rhetoric and the Deep Quantas sets. The sprites are 16x16, using DQ for dwarves and elves, while DR for the rest. The dwarves hold a different tool for each job skill. It also includes nearly every new creature for version 0.32/0.33 except some fish and sharks. |
Revision as of 05:13, 7 November 2007
You may be looking for general information on tilesets or the List of user character sets.
Graphics sets are a type of tileset for use with Graphics Mode, which allows the game to display different tiles for creatures. Only creature tiles are supported so far.v0.23.130.23aThe tilesets page has detailed instructions on how to use these.
List of user graphics sets
This article or section may need to be updated due to recent changes. 0.23.130.23a |
Dystopian Rhetoric
29/10/07: Updated Easy Pack for new version. Tiles for new creatures to come eventually.
14/08/07: The last version uh... well... I'd got it modded so that humans had fortresses instead of dwarves and left it in when I uploaded by mistake. This update fixes that. Probably makes something else go horribly wrong though. I don't know.
Same as the above (15/08/07) but at a much better host
DIY version (direct-link mirror)
Quick Fix for DR
This is just an edited version of the graphics_example.txt that I whipped up. It adds most, if not all, of the new jobs. I didn't bother taking out the non-existant ones. This is not sanctioned by, produced by, or made by DR. It is made by me (schm0) and does nothing but allow you to use the current DR tileset and not have those annoying solid-colored dwarves running around your forts. You can use it and edit it for your own tileset, if you like. (Let me know if there's any errors. I seperated the job types so you can see where I thought the new ones should end up. There are a ton of new farming jobs.)
Zaratustra
Uses this txt file for formatting.
File:Dorfs16x16.png
http://zarawesome.googlepages.com/dorfs16x16.png
10x12 version
For those oldschool people.
bmp
txt
http://zarawesome.googlepages.com/dorfs_800x300.png
DeepQantas
http://teemu.a.salmela.googlepages.com/dqset.gif
http://teemu.a.salmela.googlepages.com/dqset.bmp
As you can see, I'm drawing over DR's great set, so props that way. Since I'm using a 14x16 size (actually 28x16 since it must be divisible by 4) I'm including a custom font file in the zip file. It's also about halfway done.
Installation
http://teemu.a.salmela.googlepages.com/dqset.zip
- Download the zip file
- Extract to you Dwarf Fortress folder (eg. C:\Games\Dwarf\ )
- In \data\init\ copy the GRAPHICS section from init_dqset.txt and replace it in init.txt
I'll keep the latest version and in-game screenshots and stuff here:
http://teemu.a.salmela.googlepages.com/
MikeWulf
For use on resolutions 1280x800 and up.
http://img249.imageshack.us/img249/285/dwarftiles16le7.png
First, change it to .bmp instead of .png.
Then put it in your \raw\graphics\example folder.
Sadly to use it in the current version you will have to edit the the raw files yourself since they are all new. I am far too busy playing it.
=== Dystopian Qantas === (v0.92)
This is a combination of the Dystopian Rhetoric and the Deep Quantas sets. The sprites are 16x16, using DQ for dwarves and elves, while DR for the rest. The dwarves hold a different tool for each job skill. It also includes nearly every new creature for version 0.32/0.33 except some fish and sharks.
http://rapidshare.com/files/67985042/graphics092.zip.html
To install: move the contents of /graphics to a backup directory or file. Unzip in /graphics. Each biome and primary race is in it's own .bmp.