- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Jewelry"
LightBearer (talk | contribs) (this probably is not the right way to do this) |
LightBearer (talk | contribs) m (moved Jewelry to DF2010:Jewelry: moved to the right name i hope) |
Revision as of 20:15, 21 December 2010
This article is about an older version of DF. |
Crafts that can be worn in adventurer mode are considered jewelry, these include amulets, crowns, bracelets, earrings and rings. Jewelry provides no protection in combat and is only for show. With the exception of crowns wearing jewelry does not interfere with wearing other items.
Types of Jewelry
Amulets
Amulets are worn on the head, presumably this models things worn around the neck in the real world like necklaces. An infinite number of amulets can be worn.
Crowns
Crowns are worn on the head. Only one crown can be worn at a time. They are the only kind of jewelry that interferes with wearing other items. Wearing a crown prevents the wearing of a helmet.
Bracelets
Bracelets are worn on the hands. An infinite number of bracelets can be worn on one hand. Because there is no limit to the number of bracelets that can fit on the right hand none will ever be put on the left hand.
Earrings
Eleven earrings can fit on each ear. Earrings will be put on the right ear until that ear is full and then on the left ear.
Rings
Rings can be worn on the fingers and toes. Eleven rings can fit on each digit. Rings will be put first on the thumb, right hand until that part is full then on thumb, left hand, then on first finger, right hand, then on first finger, left hand, and so on. Once all the fingers are full rings will be put on the toes starting with the first toe, right foot.
Trophies
Sometimes during world generation when one historical figure kills another historical figure that hf will be wearing a piece of jewelry made from the hf it killed when you encounter it in adventurer mode or fortress mode. For example the goblin general leading invaders to attack your fortress might be wearing a +dwarf tooth ring+ from the hapless dwarfish soldier he struck down fifty years ago. Or while in adventure mode you may meet an elf wearing a -human hair crown- from the peasant it killed and ate over a century ago during a war over the eating of sapient creatures. The trophy behavior is controlled by an ethics tag in the entity raws.