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Difference between revisions of "40d:Item value"
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'''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the {{L|quality}} of its creation, and any {{L|decoration}}s on it. | '''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the {{L|quality}} of its creation, and any {{L|decoration}}s on it. | ||
Revision as of 17:28, 28 April 2011
This article is about an older version of DF. |
Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.
The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.
Template:Ls also have a "value" which determines their Template:L, which is the sum of the objects placed within their designated area plus the Template:Ls that surround it plus improvements (such as Template:L) to those materials. See Template:L for a more complete discussion of these values, and Template:L for a complete list of options.
Base values of items
The base value of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the Template:L and/or the Template:L multiplier(s), if appropriate.
Items with neither material nor quality
Value | Items |
---|---|
1 | Template:L, Template:L, Template:L, Template:L, Template:L |
2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
3 | Template:L |
5 | Template:L, Template:L, Template:L, Template:L |
10 | Template:L |
20 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
25 | Template:L |
30 | Template:L, Template:L, Template:L |
50 | Template:L, Template:L |
100 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
The values of tame animals (and pets) are listed Template:L.
Items with material but without quality
Value | Items |
---|---|
0 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L (raw), Template:L, Template:L |
1 | Template:L (untamed), Template:L |
2 | Template:L (including raw), Template:L, Template:L |
3 | Template:L (rough), Template:L, Template:L, Template:L (both economic and non-economic) |
5 | Template:L, Template:L, Template:L (cut), Template:L |
6 | Template:L |
10 | Template:L |
25 | Template:L |
Items with both material and quality
Value | Items |
---|---|
1 | Template:L, Template:L, Template:L |
7 | Template:L[4] |
10 | Template:L, Template:L, Template:L, Template:L (metal, leather or cloth), Template:L[1], Finished good[2][4], Template:L[3], Template:L, Template:L, Template:L |
15 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L[4], Template:L[4] |
20 | Template:L, Template:L |
25 | Template:L, Template:L |
30 | Template:L, Template:L, Template:L, Template:L |
60 | Template:L |
100 | Template:L, Template:L |
- [1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about Template:Ls.
- [2] Except for Template:Ls, Template:Ls, and Template:Ls, which are all listed separately in table. "Template:Ls", therefore, includes Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L.
- [3] Except for Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L, which are listed separately.
- [4] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the Template:L (without quality), and the Template:L (with quality).
Material multipliers
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers.
Template:Ls | |
---|---|
Multiplier | Stone |
x1 | Template:L, Template:L, Template:L, Template:L |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L |
x5 | Template:L |
x8 | Template:L, Template:L, Template:L |
x10 | Template:L, Template:L |
x30 | Template:L |
x40 | Template:L, Template:L |
x250 | Template:L |
Template:Ls | |
---|---|
Multiplier | Metal |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L |
x4 | Template:L |
x5 | Template:L, Template:L |
x6 | Template:L, Template:L |
x7 | Template:L |
x8 | Template:L |
x10 | Template:L, Template:L, Template:L |
x11 | Template:L |
x20 | Template:L |
x23 | Template:L |
x30 | Template:L, Template:L |
x40 | Template:L, Template:L |
x300 | Template:L |
Template:Ls | |
---|---|
Multiplier | Plant |
x1 | Template:L, Template:L, Template:L, Template:L, Template:L |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x5 | Template:L, Template:L |
Miscellaneous | |
---|---|
Multiplier | Material |
x1 | Template:L, Template:L |
x2 | Template:L, Template:L, Template:L, Template:L[1] |
x3 | Template:L |
x4 | Template:L |
x5 | Template:L, Template:L[1] |
x10 | Template:L |
[1]The value of objects made from these materials is also multiplied by the value of their source animal. |
Quality
Item value is further increased by applying the Template:L modifier.
Designation | Description | Value Modifier |
|
---|---|---|---|
Item Name | — | ×1 | |
-Item Name- | Well-crafted | ×2 | |
+Item Name+ | Finely-crafted | ×3 | |
*Item Name* | Superior quality | ×4 | |
≡Item Name≡ | Exceptional | ×5 | |
☼Item Name☼ | Masterful | ×12 | |
Unique Name | Artifact | ×120 |
Decorations
Your Template:L can add Template:L to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the Template:L of the decoration, and added to the value of the item. For example, a Template:L stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.
Engravings are decorations with the standard material modifiers.
Note that some races have additional modifiers that cause them to prefer certain types of decorations over others. For example, Dwarves prefer encircled bands and menacing spikes over hanging rings, while Elves perceive menacing spikes as completely worthless.
Dyeing
Value gained by Template:Ling is added, like that of decorations. Only Template:L, Template:L and its products can be dyed. For details see Template:L.
Examples
Basic examples
Base Object | Material | Template:L | Final Value | |||
---|---|---|---|---|---|---|
Template:L | (100) | Template:L | (x30) | +Item+ | (x3) | 9000☼ |
Template:L | (10) | Template:L | (x3) | None | (x1) | 30☼ |
Template:L | (5) | Template:L | (x1) | None | (x1) | 5☼ |
Template:L | (10) | Template:L | (x2) | -Item- | (x2) | 40☼ |
Template:L | (10) | Template:L | (x40) | ☼Item☼ | (x12) | 4800☼ |
+«+Pig tail shoe+»+
Base item | Material | Quality | Subtotal |
---|---|---|---|
15 (shoe) | x2 (pig tail) | x3 (fine quality) | = 90 |
10 (cloth decoration) | x2 (pig tail) | x2 (well-crafted quality) | = 40 |
10 (thread decoration) | x2 (pig tail) | = 20 | |
20 (dimple dye) | x3 (fine quality) | = 60 | |
10 (image decoration) | x2 (pig tail) | x3 (fine quality) | = 60 |
20 (dimple dye) | x3 (fine quality) | = 60 |
Total: 330☼