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Difference between revisions of "23a:Tile types in DF memory"

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| title="fortification" |{{tile|╬|7:0:0}}
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| title="campfire" |{{tile|☼|#fa0|#000}}
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| title="campfire" |{{tile||5:0:1}}
 
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| title="fire" |{{tile|.|#fa0|#000}}
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Revision as of 21:53, 6 May 2011

This article is about an older version of DF.

Table

.0 .1 .2 .3 .4 .5 .6 .7 .8 .9 .A .B .C .D .E .F
0.   01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E
1. 10 11 12 13 14 15 16 17 19 1A 1B 1C 1D 1E 1F
2.   21 " # 25 26 ' 28 29 2A + , 2D . 2F
3. 30 31 32 33 34 35 36 37 38 39 3A 3B < 3D > 3F
4. 40 42 44 45 . 47 48 49 4A 4B 4C 4D 4E O
5. 50 51 52 53 54 55 56 X 59 5A 5B 5C 5D 5E _
6. ` 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F
7. 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D ~ 7F
8. 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F
9. 90 91 92 93 94 95 96 97 98 99 9A 9B £ 9D 9E 9F
A. A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF
B. B3 B4 B5 B6 BF
C. C0 C1 C2 C3 C4 C5 C6 C7 CF
D. D0 D1 D2 D7 D8 D9 DA DC DD DE DF
E. E0 E1 E2 E3 E4 E5 E6 τ E8 E9 EA EB EC ED EE EF
F. F1 F4 F5 F6 F8 F9 FA FB FC FD FE FF

Tiles additionally specify a color, and the color determines actual behavior for some tiles:

  • gem/coal cluster - dark gray for coal, color-coded for gems
  • ore vein - color-coded to match the ore type (invalid colors produce invalid ores)
  • rough floor - gray/white for stone, brown for mud/dirt, green for grass
  • river - blue for river, teal for murky pool, red for magma flow, brown for mud, yellow for sand, and gray/white for waterfalls