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Difference between revisions of "23a:Tile types in DF memory"

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(~ is also "trampled dirt" when brown)
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* 9C (ore vein) - color-coded to match the ore type (invalid colors produce invalid ores)
 
* 9C (ore vein) - color-coded to match the ore type (invalid colors produce invalid ores)
 
* 27/2C/2E/60 (rough floor) - gray/white for stone, brown for mud/dirt, green for grass
 
* 27/2C/2E/60 (rough floor) - gray/white for stone, brown for mud/dirt, green for grass
* F7 (river) - blue for river, teal for murky pool, red for magma flow, brown for mud, yellow for sand, and gray/white for waterfalls
+
* F7 (river) - dark blue for river, teal/cyan for murky pool, red/orange for magma flow, brown for mud, yellow for sand, and gray/white for waterfalls
 +
* 18/22/E7 (tree/shrub/sapling) - brown for dead, dark green for living
 +
 
 
[[Category:Hacking]]
 
[[Category:Hacking]]

Revision as of 20:08, 13 May 2011

This article is about an older version of DF.

Table

.0 .1 .2 .3 .4 .5 .6 .7 .8 .9 .A .B .C .D .E .F
0.   01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E
1. 10 11 12 13 14 15 16 17 19 1A 1B 1C 1D 1E 1F
2.   21 " # 25 26 ' 28 29 2A + , 2D . 2F
3. 30 31 32 33 34 35 36 37 38 39 3A 3B < 3D > 3F
4. 40 42 44 45 . 47 48 49 4A 4B 4C 4D 4E O
5. 50 51 52 53 54 55 56 X 59 5A 5B 5C 5D 5E _
6. ` 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F
7. 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D ~ 7F
8. 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F
9. 90 91 92 93 94 95 96 97 98 99 9A 9B £ 9D 9E 9F
A. A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF
B. B3 B4 B5 B6 BF
C. C0 C1 C2 C3 C4 C5 C6 C7 CF
D. D0 D1 D2 D7 D8 D9 DA DC DD DE DF
E. E0 E1 E2 E3 E4 E5 E6 τ E8 E9 EA EB EC ED EE EF
F. F1 F4 F5 F6 F8 F9 FA FB FC FD FE FF

Tiles additionally specify a color, and the color determines actual behavior for some tiles:

  • 0F (gem/coal cluster) - dark gray for coal, color-coded for gems
  • 7E (ashes) - dark gray for ashes, brown for trampled dirt
  • 9C (ore vein) - color-coded to match the ore type (invalid colors produce invalid ores)
  • 27/2C/2E/60 (rough floor) - gray/white for stone, brown for mud/dirt, green for grass
  • F7 (river) - dark blue for river, teal/cyan for murky pool, red/orange for magma flow, brown for mud, yellow for sand, and gray/white for waterfalls
  • 18/22/E7 (tree/shrub/sapling) - brown for dead, dark green for living