v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.34:Civilian alert"
Jump to navigation
Jump to search
(created with content from User:Khearn/CivilianAlertBurrow) |
m (+spaces) |
||
Line 28: | Line 28: | ||
*Note: dwarves will not leave the burrow for [[food]] or [[drink]], so your safe room may become a death sentence. | *Note: dwarves will not leave the burrow for [[food]] or [[drink]], so your safe room may become a death sentence. | ||
− | ==Bugs== | + | == Bugs == |
*Grazing animals outside of the civilian alert burrow will not eat, leading to eventual starvation. | *Grazing animals outside of the civilian alert burrow will not eat, leading to eventual starvation. |
Revision as of 20:42, 11 January 2013
This article is about an older version of DF. |
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
A civilian alert is a military alert that confines all civilians to a specific burrow. Dwarves outside of the burrow will immediately cancel their current task and retreat to the burrow. Often activating a civilian alert is the easiest way to prevent your dwarves from charging onto a battlefield to haul items, reset traps, or just to enjoy the scenery. Setting up a civilian burrow is an essential skill.
Create the burrow
- Hit w to go to the burrow menu and a to add a new burrow.
- Then hit enter to define it.
- Hit n to name it, I'd call it "Inside".
- Then hit Enter to start a rectangle and enter again to finish it, just like designating areas to dig. Except that you can start on one level and end on another and it includes that rectangle on all of the levels, inclusive. Handy. Make as many rectangles as you need. Note that the burrow symbol will only show in areas that you've dug out, but the burrow will actually extend into the unrevealed rocks, so you can still dig in those areas.
- Then hit ESC a couple of times to get out of the burrow menus.
Create the alert
- Hit m to bring up the military menus, and a for alerts.
- Now c to add an alert and N to name it. I typically used DEFCON1, but you might like something different.
- Now move the cursor to the far right column, which should have the burrow you just created, and hit Enter to associate that burrow with your new alert. You'll see a green A next to the burrow when you have that alert selected.
- Then hit ESC a couple of times to get out of the military menus.
Activate the alert when invaders arrive.
- Hit m to bring up the military menus, and a for alerts.
- Now move the cursor back to your new alert and hit Enter, and you should see a green [CIV] move next to it.
Congratulations, your civilians are now confined to your burrow.
- Watch any civilians who were outside drop what they were doing and come running back inside. Yay.
- When the fight is over, come back and select "Inactive" and hit Enter to cancel the alert and let your civilians back out of the burrow.
That's all there is to it.
- Note: dwarves will not leave the burrow for food or drink, so your safe room may become a death sentence.
Bugs
- Grazing animals outside of the civilian alert burrow will not eat, leading to eventual starvation.