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Difference between revisions of "User:Bumber"
(Page Created, Climbing Safety) |
m (Rewording) |
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Line 21: | Line 21: | ||
z+0 →→g█___ | z+0 →→g█___ | ||
}} | }} | ||
− | + | Any combination of floors/fortifications/walls works for the top, as long as they protrude out at least two tiles. | |
Safe fortifications: | Safe fortifications: |
Revision as of 03:42, 2 March 2016
Climbing Safety
Non-climbable walls are as easy as putting a floor jutting out on the side you don't want them climbing from.
z | + | 1 | _ | _ | _ | |||
z | + | 0 | → | g | █ | _ | _ |
Goblins don't get in, dwarves don't get out. It works because you can't grab onto the side of a floor tile. No tile may be grabbed from the bottom, with the sole exception of tree branches.
Don't try to substitute the floors for walls or fortifications:
z | + | 2 | → | → | ↘ | |||
z | + | 1 | ↗ | █ | _ | █ | ↙ | |
z | + | 0 | → | ↖ | █ | → | g |
They'll climb diagonally upwards and over.
This, however, is a safe overhang:
z | + | 2 | _ | _ | _ | _ | ||||
z | + | 1 | █ | █ | _ | █ | █ | |||
z | + | 0 | → | → | g | █ | _ | _ | _ |
Any combination of floors/fortifications/walls works for the top, as long as they protrude out at least two tiles.
Safe fortifications:
z | + | 2 | _ | _ | ||||
z | + | 1 | ╬ | _ | _ | |||
z | + | 0 | → | → | g | █ | _ |
The ceiling prevents archers from jumping off the wall and charging the enemy. Creatures cannot jump up z-levels. They can jump straight through fortifications while hanging on the side, although not necessarily will always.Bug:8160
Potentially unsafe:
z | + | 2 | _ | _ | _ | |||
z | + | 1 | → | ╬ | ↘ | |||
z | + | 0 | → | ↖ | █ | → | g |