v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Web"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Tagging v50 page (4708/4888))
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{migrated article}}
+
{{Quality|Superior}}
{{av}}{{Quality|Unrated}}
+
{{av}}
[[File:GCS Webs.png|thumb|left|104x132px|alt=Webs from a Giant Cave Spider|Webs from a [[Giant cave spider]]]]
+
[[File:web_sprites_preview.png|right]]'''Webs''' are the source of [[silk]], very often appearing in [[cavern]]s, and occasionally on the surface.  The web itself looks like a light-grey [[gem]], most often labeled as being from [[cave spider]]s, [[giant cave spider]]s, [[phantom spider]]s (in [[evil]] biomes), or [[Animal_people|spider men]] (on the surface). If an embark region is populated by web-making creatures, a number of their webs will be present immediately after embark, though further webs will only appear if the creatures themselves show up and leave them.
 +
 
 +
[[File:GCS Webs.png|thumb|left|104x132px|alt=Webs from a Giant Cave Spider.|Webs from a [[Giant cave spider]].]]Webs will be collected ''automatically'' by dwarves with the [[weaving]] labor enabled, but not until the fortress has a [[loom]].  A ''collect webs'' task will be triggered at the loom as long as webs are present within the loom's [[burrow]]. This can be comfortably deactivated with {{k|o}}-{{k|W}}-{{k|w}} (in the premium version, go to the Labor menu {{Menu icon|y}}, select the Standing Orders tab, then the Automated Workshops subtab, and toggle the "Automatically collect webs" button), an important option since webs often occur in dangerous places you might want to secure first.  The [[weaver]] will drop the collected thread in the loom and, depending on the loom setting and availability of a stockpile, either leave it there, immediately weave it into cloth, or put it in a stockpile. Other ways to prevent collecting are preventing any dwarf from using the loom ({{k|q}}-{{k|P}} - requires [[manager]]), deactivating the weaving [[labor]] on all dwarves, or removing all looms (lack of stockpiles alone will ''not'' prevent this). An easier alternative is just to suspend the collect webs task in each loom ({{k|q}}-{{k|s}}). It may be a good idea to only allow non-skilled weavers to collect webs and only skilled ones to actually weave cloth. Set high minimal skill on the actual weaving loom ({{k|q}}-{{k|P}}) and just as high maximal skill on the collecting loom. Suspend weaving on collecting loom and collecting on weaving loom. This allows higher efficiency, since collecting is not in any way affected by weaving skill (it happens instantly), but trains it and the skill affects quality of woven cloth.
 
{{catbox|DF2014:Webs}}
 
{{catbox|DF2014:Webs}}
 
+
[[Image:Web traps 1.png|thumb|right|200px|A design to drop webs on [[:File:Web traps 0.png|traps below]].]]
'''Webs''' are the source of [[silk]], very often appear in [[cavern]]s, and occasionally appear on the surface.  The web itself looks like a light-grey [[gem]], and is most often labeled as being from [[cave spider]]s, [[giant cave spider]]s, [[phantom spider]]s (in [[evil]] biomes), or [[Animal_people|spider men]] (on the surface). If an embark region is populated by web-making creatures, a number of its webs will be present immediately after embark, though further webs will only appear if the creature itself shows up and leaves them.
+
Webs become [[thread|silk thread]] the moment they are picked up. (They are, however, shown in the {{k|k}}-stocks menu under -> thread.)  Cave spider and phantom spider silk thread are worth 6[[currency|☼]]; giant cave spider silk webs and thread are worth 24[[currency|☼]]. [[Titan]], [[forgotten beast]] and even [[demon]] webs can be collected too, but they are worth only 6☼.
 
 
Webs will be collected ''automatically'' by dwarves with the [[weaving]] labor enabled, but not until the fortress has a [[loom]].  A ''collect webs'' task will be triggered at the loom as long as webs are present within the loom's [[burrow]]. This can be comfortably deactivated with {{k|o}}-{{k|W}}-{{k|w}}, an important option since webs often occur in dangerous places you might want to secure first.  The [[weaver]] will drop the collected thread in the loom and, depending on the loom setting and availability of a stockpile, either leave it there, immediately weave it into cloth, or put it in a stockpile. Other ways to prevent collecting are preventing any dwarf from using the loom ({{k|q}}-{{k|P}} - requires [[manager]]), deactivating the weaving [[labor]] on all dwarves, or removing all looms (lack of stockpiles alone will ''not'' prevent this).  An easier alternative is just to suspend the collect webs task in each loom ({{k|q}}-{{k|s}}). It may be a good idea to only allow non-skilled weavers to collect webs and only skilled ones to actually weave cloth. Set high minimal skill on the actual weaving loom ({{k|q}}-{{k|P}}) and just as high maximal skill on the collecting loom. Suspend weaving on collecting loom and collecting on weaving loom. This allows higher efficiency, since collecting is not in any way affected by weaving skill (it happens instantly), but trains it and the skill affects quality of woven cloth.
 
[[Image:Web traps 1.png|thumb|right|200px|A design to drop webs on [[:File:Web traps 0.png|traps below]]]]
 
Webs become [[thread|silk thread]] the moment they are picked up. (They are, however, shown in the {{k|z}}-stocks menu under -> thread.)  Cave spider and phantom spider silk thread are worth 6[[currency|☼]]; giant cave spider silk webs and thread are worth 24[[currency|☼]]. [[Titan]] and [[forgotten beast]] webs can be collected too, but they are worth only 6☼.
 
  
 
[[Giant cave spider]]s shoot long strings of dangerously entangling webs at targets prior to attacking - this behaviour can be used to create [[giant cave spider]] [[silk farm]]s. It is not advised to allow weavers to randomly gather webs on maps where giant cave spiders might be lurking nearby. [[Titan]]s, [[forgotten beast]]s, and other procedurally-generated creatures may also shoot webs.  
 
[[Giant cave spider]]s shoot long strings of dangerously entangling webs at targets prior to attacking - this behaviour can be used to create [[giant cave spider]] [[silk farm]]s. It is not advised to allow weavers to randomly gather webs on maps where giant cave spiders might be lurking nearby. [[Titan]]s, [[forgotten beast]]s, and other procedurally-generated creatures may also shoot webs.  

Revision as of 05:54, 6 March 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Web sprites preview.png

Webs are the source of silk, very often appearing in caverns, and occasionally on the surface. The web itself looks like a light-grey gem, most often labeled as being from cave spiders, giant cave spiders, phantom spiders (in evil biomes), or spider men (on the surface). If an embark region is populated by web-making creatures, a number of their webs will be present immediately after embark, though further webs will only appear if the creatures themselves show up and leave them.

Webs from a Giant Cave Spider.
Webs from a Giant cave spider.

Webs will be collected automatically by dwarves with the weaving labor enabled, but not until the fortress has a loom. A collect webs task will be triggered at the loom as long as webs are present within the loom's burrow. This can be comfortably deactivated with o-W-w (in the premium version, go to the Labor menu Ui y.pngy, select the Standing Orders tab, then the Automated Workshops subtab, and toggle the "Automatically collect webs" button), an important option since webs often occur in dangerous places you might want to secure first. The weaver will drop the collected thread in the loom and, depending on the loom setting and availability of a stockpile, either leave it there, immediately weave it into cloth, or put it in a stockpile. Other ways to prevent collecting are preventing any dwarf from using the loom (q-P - requires manager), deactivating the weaving labor on all dwarves, or removing all looms (lack of stockpiles alone will not prevent this). An easier alternative is just to suspend the collect webs task in each loom (q-s). It may be a good idea to only allow non-skilled weavers to collect webs and only skilled ones to actually weave cloth. Set high minimal skill on the actual weaving loom (q-P) and just as high maximal skill on the collecting loom. Suspend weaving on collecting loom and collecting on weaving loom. This allows higher efficiency, since collecting is not in any way affected by weaving skill (it happens instantly), but trains it and the skill affects quality of woven cloth.

A design to drop webs on traps below.

Webs become silk thread the moment they are picked up. (They are, however, shown in the k-stocks menu under -> thread.) Cave spider and phantom spider silk thread are worth 6; giant cave spider silk webs and thread are worth 24. Titan, forgotten beast and even demon webs can be collected too, but they are worth only 6☼.

Giant cave spiders shoot long strings of dangerously entangling webs at targets prior to attacking - this behaviour can be used to create giant cave spider silk farms. It is not advised to allow weavers to randomly gather webs on maps where giant cave spiders might be lurking nearby. Titans, forgotten beasts, and other procedurally-generated creatures may also shoot webs.

Webs are delicate, and can be destroyed by contact with any creature (except a dwarf that is gathering that web), or by any other rough treatment such as irrigating, etc. It also appears that if open to the outside, rain will destroy the webs remarkably quickly.

Vermin that come into contact with a web will immediately turn into remains, and large creatures caught in thick webs (as left by giant cave spiders, titans, forgotten beasts, etc.) will be immobilized for a short period of time, forcibly activating any traps they are standing on (even if they are normally immune to traps). Creatures that spin webs, however, are generally also immune to them - this means that cave spiders and phantom spiders are immune to webs' vermin-killing effect, and that web-spinning forgotten beasts cannot be captured by webbed cage traps.

Adventurer mode

When you're stuck and can't get up, press . to advance time; you automatically get free. When enemies are near you should press , for shorter ticks. Furthermore, you are unaffected by webs while climbing. You can also jump onto the webbed tile. Spider people can just walk onto the tile. While sharing a tile with the web, you can pick it up, and if you have an empty hand the web will be gathered as thread, but if you don't, the web will be gathered and placed in your backpack as web. Such web can be placed by dropping or throwing it. Any webs may disappear if the area is unloaded (such as by sleeping, waiting, traveling, etc) while web in your inventory will become thread. Also, new webs may appear when an area is reloaded.

Urist likes webs for their ability to catch obnoxious flies.
"Web" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: orshar
Elven: ilu
Goblin: ngostong
Human: mete